gpu.cpp 117 KB
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/* -------------------------------------------------------------------------- *
 *                                   OpenMM                                   *
 * -------------------------------------------------------------------------- *
 * This is part of the OpenMM molecular simulation toolkit originating from   *
 * Simbios, the NIH National Center for Physics-Based Simulation of           *
 * Biological Structures at Stanford, funded under the NIH Roadmap for        *
 * Medical Research, grant U54 GM072970. See https://simtk.org.               *
 *                                                                            *
 * Portions copyright (c) 2009 Stanford University and the Authors.           *
 * Authors: Scott Le Grand, Peter Eastman                                     *
 * Contributors:                                                              *
 *                                                                            *
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 * This program is free software: you can redistribute it and/or modify       *
 * it under the terms of the GNU Lesser General Public License as published   *
 * by the Free Software Foundation, either version 3 of the License, or       *
 * (at your option) any later version.                                        *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
 * GNU Lesser General Public License for more details.                        *
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 *                                                                            *
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 * You should have received a copy of the GNU Lesser General Public License   *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.      *
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 * -------------------------------------------------------------------------- */

#include <stdio.h>
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#include <string.h>
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#include <cuda.h>
#include <vector_functions.h>
#include <cstdlib>
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include <cmath>
#include <map>
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#include <set>
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#include <algorithm>
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#ifdef WIN32
  #include <windows.h>
#else
  #include <stdint.h>
#endif
using namespace std;

#include "gputypes.h"
#include "cudaKernels.h"
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#include "hilbert.h"
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#include "openmm/OpenMMException.h"
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#include "quern.h"
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#include "Lepton.h"
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using OpenMM::OpenMMException;
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using Lepton::Operation;
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struct ShakeCluster {
    int centralID;
    int peripheralID[3];
    int size;
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    bool valid;
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    float distance;
    float centralInvMass, peripheralInvMass;
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    ShakeCluster() : valid(true) {
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    }
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    ShakeCluster(int centralID, float invMass) : centralID(centralID), centralInvMass(invMass), size(0), valid(true) {
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    }
    void addAtom(int id, float dist, float invMass) {
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        if (size == 3 || (size > 0 && dist != distance) || (size > 0 && invMass != peripheralInvMass))
            valid = false;
        else {
            peripheralID[size++] = id;
            distance = dist;
            peripheralInvMass = invMass;
        }
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    }
};

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struct Constraint
{
    Constraint(int atom1, int atom2, float distance2) : atom1(atom1), atom2(atom2), distance2(distance2) {
    }
    int atom1, atom2;
    float distance2;
};

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struct ConstraintOrderer : public binary_function<int, int, bool> {
    const vector<int>& atom1;
    const vector<int>& atom2;
    ConstraintOrderer(const vector<int>& atom1, const vector<int>& atom2) : atom1(atom1), atom2(atom2) {
    }
    bool operator()(int x, int y) {
        if (atom1[x] != atom1[y])
            return atom1[x] < atom1[y];
        return atom2[x] < atom2[y];
    }
};

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struct Molecule {
    vector<int> atoms;
    vector<int> bonds;
    vector<int> angles;
    vector<int> periodicTorsions;
    vector<int> rbTorsions;
    vector<int> constraints;
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    vector<int> lj14s;
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};

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static const float dielectricOffset         =    0.009f;
static const float probeRadius              =    0.14f;
static const float forceConversionFactor    =    0.4184f;

//static const float surfaceAreaFactor        =   -6.0f * 0.06786f * forceConversionFactor * 1000.0f;  // PI * 4.0f * 0.0049f * 1000.0f;
//static const float surfaceAreaFactor        =   -6.0f * PI * 4.0f * 0.0049f * 1000.0f;
static const float surfaceAreaFactor        = -6.0f*PI*0.0216f*1000.0f*0.4184f;
//static const float surfaceAreaFactor        = -1.7035573959e+001;
//static const float surfaceAreaFactor        = -166.02691f;
//static const float surfaceAreaFactor        = 1.0f;

static const float alphaOBC                 =    1.0f;
static const float betaOBC                  =    0.8f;
static const float gammaOBC                 =    4.85f;
static const float kcalMolTokJNM            =   -0.4184f;
static const float electricConstant         = -166.02691f;
static const float defaultInnerDielectric   =    1.0f;
static const float defaultSolventDielectric =   78.3f;
static const float KILO                     =    1e3;                      // Thousand
static const float BOLTZMANN                =    1.380658e-23f;            // (J/K)    
static const float AVOGADRO                 =    6.0221367e23f;            // ()        
static const float RGAS                     =    BOLTZMANN * AVOGADRO;     // (J/(mol K))
static const float BOLTZ                    =    (RGAS / KILO);            // (kJ/(mol K)) 

#define DUMP_PARAMETERS 0

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template <int SIZE>
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static Expression<SIZE> createExpression(gpuContext gpu, const string& expression, const Lepton::ExpressionProgram& program, const vector<string>& variables,
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        const vector<string>& globalParamNames, unsigned int& maxStackSize) {
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    Expression<SIZE> exp;
    if (program.getNumOperations() > SIZE)
        throw OpenMMException("Expression contains too many operations: "+expression);
    exp.length = program.getNumOperations();
    exp.stackSize = program.getStackSize();
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    if (exp.stackSize > maxStackSize)
        maxStackSize = exp.stackSize;
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    for (int i = 0; i < program.getNumOperations(); i++) {
        const Operation& op = program.getOperation(i);
        switch (op.getId()) {
            case Operation::CONSTANT:
                exp.op[i] = CONSTANT;
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                exp.arg[i] = dynamic_cast<const Operation::Constant*>(&op)->getValue();
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                break;
            case Operation::VARIABLE:
                if (variables.size() > 0 && op.getName() == variables[0])
                    exp.op[i] = VARIABLE0;
                else if (variables.size() > 1 && op.getName() == variables[1])
                    exp.op[i] = VARIABLE1;
                else if (variables.size() > 2 && op.getName() == variables[2])
                    exp.op[i] = VARIABLE2;
                else if (variables.size() > 3 && op.getName() == variables[3])
                    exp.op[i] = VARIABLE3;
                else if (variables.size() > 4 && op.getName() == variables[4])
                    exp.op[i] = VARIABLE4;
                else if (variables.size() > 5 && op.getName() == variables[5])
                    exp.op[i] = VARIABLE5;
                else if (variables.size() > 6 && op.getName() == variables[6])
                    exp.op[i] = VARIABLE6;
                else if (variables.size() > 7 && op.getName() == variables[7])
                    exp.op[i] = VARIABLE7;
                else if (variables.size() > 8 && op.getName() == variables[8])
                    exp.op[i] = VARIABLE8;
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                else {
                    int j;
                    for (j = 0; j < globalParamNames.size() && op.getName() != globalParamNames[j]; j++);
                    if (j == globalParamNames.size())
                        throw OpenMMException("Unknown variable '"+op.getName()+"' in expression: "+expression);
                    exp.op[i] = GLOBAL;
                    exp.arg[i] = j;
                }
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                break;
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            case Operation::CUSTOM:
                exp.op[i] = dynamic_cast<const Operation::Custom*>(&op)->getDerivOrder()[0] == 0 ? CUSTOM : CUSTOM_DERIV;
                for (int j = 0; j < MAX_TABULATED_FUNCTIONS; j++)
                    if (op.getName() == gpu->tabulatedFunctions[j].name) {
                        exp.arg[i] = j;
                        break;
                    }
                break;
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            case Operation::ADD:
                exp.op[i] = ADD;
                break;
            case Operation::SUBTRACT:
                exp.op[i] = SUBTRACT;
                break;
            case Operation::MULTIPLY:
                exp.op[i] = MULTIPLY;
                break;
            case Operation::DIVIDE:
                exp.op[i] = DIVIDE;
                break;
            case Operation::POWER:
                exp.op[i] = POWER;
                break;
            case Operation::NEGATE:
                exp.op[i] = NEGATE;
                break;
            case Operation::SQRT:
                exp.op[i] = SQRT;
                break;
            case Operation::EXP:
                exp.op[i] = EXP;
                break;
            case Operation::LOG:
                exp.op[i] = LOG;
                break;
            case Operation::SIN:
                exp.op[i] = SIN;
                break;
            case Operation::COS:
                exp.op[i] = COS;
                break;
            case Operation::SEC:
                exp.op[i] = SEC;
                break;
            case Operation::CSC:
                exp.op[i] = CSC;
                break;
            case Operation::TAN:
                exp.op[i] = TAN;
                break;
            case Operation::COT:
                exp.op[i] = COT;
                break;
            case Operation::ASIN:
                exp.op[i] = ASIN;
                break;
            case Operation::ACOS:
                exp.op[i] = ACOS;
                break;
            case Operation::ATAN:
                exp.op[i] = ATAN;
                break;
            case Operation::SQUARE:
                exp.op[i] = SQUARE;
                break;
            case Operation::CUBE:
                exp.op[i] = CUBE;
                break;
            case Operation::RECIPROCAL:
                exp.op[i] = RECIPROCAL;
                break;
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            case Operation::ADD_CONSTANT:
                exp.op[i] = ADD_CONSTANT;
                exp.arg[i] = dynamic_cast<const Operation::AddConstant*>(&op)->getValue();
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                break;
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            case Operation::MULTIPLY_CONSTANT:
                exp.op[i] = MULTIPLY_CONSTANT;
                exp.arg[i] = dynamic_cast<const Operation::MultiplyConstant*>(&op)->getValue();
                break;
            case Operation::POWER_CONSTANT:
                exp.op[i] = POWER_CONSTANT;
                exp.arg[i] = dynamic_cast<const Operation::PowerConstant*>(&op)->getValue();
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                break;
        }
    }
    return exp;
}

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extern "C"
void gpuSetBondParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<float>& length, const vector<float>& k)
{
    int bonds = atom1.size();
    gpu->sim.bonds                              = bonds;
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    CUDAStream<int4>* psBondID                  = new CUDAStream<int4>(bonds, 1, "BondID");
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    gpu->psBondID                               = psBondID;
    gpu->sim.pBondID                            = psBondID->_pDevStream[0];
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    CUDAStream<float2>* psBondParameter         = new CUDAStream<float2>(bonds, 1, "BondParameter");
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    gpu->psBondParameter                        = psBondParameter;
    gpu->sim.pBondParameter                     = psBondParameter->_pDevStream[0];
    for (int i = 0; i < bonds; i++)
    {
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        (*psBondID)[i].x = atom1[i];
        (*psBondID)[i].y = atom2[i];
        (*psBondParameter)[i].x = length[i];
        (*psBondParameter)[i].y = k[i];
        psBondID->_pSysData[i].z = gpu->pOutputBufferCounter[psBondID->_pSysData[i].x]++;
        psBondID->_pSysData[i].w = gpu->pOutputBufferCounter[psBondID->_pSysData[i].y]++;
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#if (DUMP_PARAMETERS == 1)                
        cout << 
            i << " " << 
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            (*psBondID)[i].x << " " <<
            (*psBondID)[i].y << " " <<
            (*psBondID)[i].z << " " <<
            (*psBondID)[i].w << " " <<
            (*psBondParameter)[i].x << " " <<
            (*psBondParameter)[i].y <<
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            endl;
#endif
    }
    psBondID->Upload();
    psBondParameter->Upload();
}

extern "C"
void gpuSetBondAngleParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3,
        const vector<float>& angle, const vector<float>& k)
{
    int bond_angles = atom1.size();
    gpu->sim.bond_angles                        = bond_angles;
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    CUDAStream<int4>* psBondAngleID1            = new CUDAStream<int4>(bond_angles, 1, "BondAngleID1");
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    gpu->psBondAngleID1                         = psBondAngleID1;
    gpu->sim.pBondAngleID1                      = psBondAngleID1->_pDevStream[0];
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    CUDAStream<int2>* psBondAngleID2            = new CUDAStream<int2>(bond_angles, 1, "BondAngleID2");
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    gpu->psBondAngleID2                         = psBondAngleID2;
    gpu->sim.pBondAngleID2                      = psBondAngleID2->_pDevStream[0];
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    CUDAStream<float2>* psBondAngleParameter    = new CUDAStream<float2>(bond_angles, 1, "BondAngleParameter");
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    gpu->psBondAngleParameter                   = psBondAngleParameter;
    gpu->sim.pBondAngleParameter                = psBondAngleParameter->_pDevStream[0];        

    for (int i = 0; i < bond_angles; i++)
    {
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        (*psBondAngleID1)[i].x = atom1[i];
        (*psBondAngleID1)[i].y = atom2[i];
        (*psBondAngleID1)[i].z = atom3[i];
        (*psBondAngleParameter)[i].x = angle[i];
        (*psBondAngleParameter)[i].y = k[i];
        psBondAngleID1->_pSysData[i].w = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].x]++;
        psBondAngleID2->_pSysData[i].x = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].y]++;
        psBondAngleID2->_pSysData[i].y = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].z]++;
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#if (DUMP_PARAMETERS == 1)
         cout << 
            i << " " << 
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            (*psBondAngleID1)[i].x << " " <<
            (*psBondAngleID1)[i].y << " " <<
            (*psBondAngleID1)[i].z << " " <<
            (*psBondAngleID1)[i].w << " " <<
            (*psBondAngleID2)[i].x << " " <<
            (*psBondAngleID2)[i].y << " " <<
            (*psBondAngleParameter)[i].x << " " <<
            (*psBondAngleParameter)[i].y <<
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            endl;
#endif
    }
    psBondAngleID1->Upload();
    psBondAngleID2->Upload();
    psBondAngleParameter->Upload();
}

extern "C"
void gpuSetDihedralParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3, const vector<int>& atom4,
        const vector<float>& k, const vector<float>& phase, const vector<int>& periodicity)
{
        int dihedrals = atom1.size();
        gpu->sim.dihedrals = dihedrals;
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        CUDAStream<int4>* psDihedralID1             = new CUDAStream<int4>(dihedrals, 1, "DihedralID1");
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        gpu->psDihedralID1                          = psDihedralID1;
        gpu->sim.pDihedralID1                       = psDihedralID1->_pDevStream[0];
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        CUDAStream<int4>* psDihedralID2             = new CUDAStream<int4>(dihedrals, 1, "DihedralID2");
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        gpu->psDihedralID2                          = psDihedralID2;
        gpu->sim.pDihedralID2                       = psDihedralID2->_pDevStream[0];
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        CUDAStream<float4>* psDihedralParameter     = new CUDAStream<float4>(dihedrals, 1, "DihedralParameter");
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        gpu->psDihedralParameter                    = psDihedralParameter;
        gpu->sim.pDihedralParameter                 = psDihedralParameter->_pDevStream[0];
        for (int i = 0; i < dihedrals; i++)
        {
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            (*psDihedralID1)[i].x = atom1[i];
            (*psDihedralID1)[i].y = atom2[i];
            (*psDihedralID1)[i].z = atom3[i];
            (*psDihedralID1)[i].w = atom4[i];
            (*psDihedralParameter)[i].x = k[i];
            (*psDihedralParameter)[i].y = phase[i];
            (*psDihedralParameter)[i].z = (float) periodicity[i];
            psDihedralID2->_pSysData[i].x = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].x]++;
            psDihedralID2->_pSysData[i].y = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].y]++;
            psDihedralID2->_pSysData[i].z = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].z]++;
            psDihedralID2->_pSysData[i].w = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].w]++;
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#if (DUMP_PARAMETERS == 1)
            cout << 
                i << " " << 
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                (*psDihedralID1)[i].x << " " <<
                (*psDihedralID1)[i].y << " " <<
                (*psDihedralID1)[i].z << " " <<
                (*psDihedralID1)[i].w << " " <<
                (*psDihedralID2)[i].x << " " <<
                (*psDihedralID2)[i].y << " " <<
                (*psDihedralID2)[i].z << " " <<
                (*psDihedralID2)[i].w << " " <<
                (*psDihedralParameter)[i].x << " " <<
                (*psDihedralParameter)[i].y << " " <<
                (*psDihedralParameter)[i].z << endl;
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#endif
        }
        psDihedralID1->Upload();
        psDihedralID2->Upload();
        psDihedralParameter->Upload();
}

extern "C"
void gpuSetRbDihedralParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3, const vector<int>& atom4,
        const vector<float>& c0, const vector<float>& c1, const vector<float>& c2, const vector<float>& c3, const vector<float>& c4, const vector<float>& c5)
{
    int rb_dihedrals = atom1.size();
    gpu->sim.rb_dihedrals = rb_dihedrals;
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    CUDAStream<int4>* psRbDihedralID1           = new CUDAStream<int4>(rb_dihedrals, 1, "RbDihedralID1");
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    gpu->psRbDihedralID1                        = psRbDihedralID1;
    gpu->sim.pRbDihedralID1                     = psRbDihedralID1->_pDevStream[0];
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    CUDAStream<int4>* psRbDihedralID2           = new CUDAStream<int4>(rb_dihedrals, 1, "RbDihedralID2");
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    gpu->psRbDihedralID2                        = psRbDihedralID2;
    gpu->sim.pRbDihedralID2                     = psRbDihedralID2->_pDevStream[0];
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    CUDAStream<float4>* psRbDihedralParameter1  = new CUDAStream<float4>(rb_dihedrals, 1, "RbDihedralParameter1");
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    gpu->psRbDihedralParameter1                 = psRbDihedralParameter1;
    gpu->sim.pRbDihedralParameter1              = psRbDihedralParameter1->_pDevStream[0];
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    CUDAStream<float2>* psRbDihedralParameter2  = new CUDAStream<float2>(rb_dihedrals, 1, "RbDihedralParameter2");
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    gpu->psRbDihedralParameter2                 = psRbDihedralParameter2;
    gpu->sim.pRbDihedralParameter2              = psRbDihedralParameter2->_pDevStream[0];

    for (int i = 0; i < rb_dihedrals; i++)
    {
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        (*psRbDihedralID1)[i].x = atom1[i];
        (*psRbDihedralID1)[i].y = atom2[i];
        (*psRbDihedralID1)[i].z = atom3[i];
        (*psRbDihedralID1)[i].w = atom4[i];
        (*psRbDihedralParameter1)[i].x = c0[i];
        (*psRbDihedralParameter1)[i].y = c1[i];
        (*psRbDihedralParameter1)[i].z = c2[i];
        (*psRbDihedralParameter1)[i].w = c3[i];
        (*psRbDihedralParameter2)[i].x = c4[i];
        (*psRbDihedralParameter2)[i].y = c5[i];
        psRbDihedralID2->_pSysData[i].x = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].x]++;
        psRbDihedralID2->_pSysData[i].y = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].y]++;
        psRbDihedralID2->_pSysData[i].z = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].z]++;
        psRbDihedralID2->_pSysData[i].w = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].w]++;
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#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " << 
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            (*psRbDihedralID1)[i].x << " " <<
            (*psRbDihedralID1)[i].y << " " <<
            (*psRbDihedralID1)[i].z << " " <<
            (*psRbDihedralID1)[i].w <<" " <<
            (*psRbDihedralID2)[i].x << " " <<
            (*psRbDihedralID2)[i].y << " " <<
            (*psRbDihedralID2)[i].z << " " <<
            (*psRbDihedralID2)[i].w <<" " <<
            (*psRbDihedralParameter1)[i].x << " " <<
            (*psRbDihedralParameter1)[i].y << " " <<
            (*psRbDihedralParameter1)[i].z << " " <<
            (*psRbDihedralParameter1)[i].w << " " <<
            (*psRbDihedralParameter2)[i].x << " " <<
            (*psRbDihedralParameter2)[i].y <<
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            endl;
#endif
    }
    psRbDihedralID1->Upload();
    psRbDihedralID2->Upload();
    psRbDihedralParameter1->Upload();
    psRbDihedralParameter2->Upload();
}

extern "C"
void gpuSetLJ14Parameters(gpuContext gpu, float epsfac, float fudge, const vector<int>& atom1, const vector<int>& atom2,
        const vector<float>& c6, const vector<float>& c12, const vector<float>& q1, const vector<float>& q2)
{
    int LJ14s = atom1.size();
    float scale = epsfac * fudge;

    gpu->sim.LJ14s                              = LJ14s;
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    CUDAStream<int4>* psLJ14ID                  = new CUDAStream<int4>(LJ14s, 1, "LJ14ID");
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    gpu->psLJ14ID                               = psLJ14ID;
    gpu->sim.pLJ14ID                            = psLJ14ID->_pDevStream[0];
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    CUDAStream<float4>* psLJ14Parameter         = new CUDAStream<float4>(LJ14s, 1, "LJ14Parameter");
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    gpu->psLJ14Parameter                        = psLJ14Parameter;
    gpu->sim.pLJ14Parameter                     = psLJ14Parameter->_pDevStream[0];

    for (int i = 0; i < LJ14s; i++)
    {
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        (*psLJ14ID)[i].x = atom1[i];
        (*psLJ14ID)[i].y = atom2[i];
        psLJ14ID->_pSysData[i].z = gpu->pOutputBufferCounter[psLJ14ID->_pSysData[i].x]++;
        psLJ14ID->_pSysData[i].w = gpu->pOutputBufferCounter[psLJ14ID->_pSysData[i].y]++;
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        float p0, p1, p2;
        if (c12[i] == 0.0f)
        {
            p0 = 0.0f;
            p1 = 1.0f;
        }
        else
        {
            p0 = c6[i] * c6[i] / c12[i];
            p1 = pow(c12[i] / c6[i], 1.0f / 6.0f);
        }
        p2 = scale * q1[i] * q2[i];
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        (*psLJ14Parameter)[i].x = p0;
        (*psLJ14Parameter)[i].y = p1;
        (*psLJ14Parameter)[i].z = p2;
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    }
#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " <<
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            (*psLJ14ID)[i].x << " " <<
            (*psLJ14ID)[i].y << " " <<
            (*psLJ14ID)[i].z << " " <<
            (*psLJ14ID)[i].w << " " <<
            (*psLJ14Parameter)[i].x << " " <<
            (*psLJ14Parameter)[i].y << " " <<
            (*psLJ14Parameter)[i].z << " " <<
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            p0 << " " << 
            p1 << " " << 
            p2 << " " << 
            endl;
#endif
    psLJ14ID->Upload();
    psLJ14Parameter->Upload();
}

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static void setExclusions(gpuContext gpu, const vector<vector<int> >& exclusions) {
    if (gpu->exclusions.size() > 0) {
        bool ok = (exclusions.size() == gpu->exclusions.size());
        for (int i = 0; i < exclusions.size() && ok; i++) {
            if (exclusions[i].size() != gpu->exclusions[i].size())
                ok = false;
            else {
                for (int j = 0; j < exclusions[i].size(); j++)
                    if (find(gpu->exclusions[i].begin(), gpu->exclusions[i].end(), exclusions[i][j]) == gpu->exclusions[i].end())
                        ok = false;
            }
        }
        if (!ok)
            throw OpenMMException("All nonbonded forces must have identical sets of exceptions");
    }
    gpu->exclusions = exclusions;
}

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extern "C"
void gpuSetCoulombParameters(gpuContext gpu, float epsfac, const vector<int>& atom, const vector<float>& c6, const vector<float>& c12, const vector<float>& q,
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        const vector<char>& symbol, const vector<vector<int> >& exclusions, CudaNonbondedMethod method)
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{
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    unsigned int coulombs = c6.size();
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    gpu->sim.epsfac = epsfac;
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    gpu->sim.nonbondedMethod = method;
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    if (coulombs > 0)
        setExclusions(gpu, exclusions);
    
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    for (unsigned int i = 0; i < coulombs; i++)
    {
            float p0 = q[i];
            float p1 = 0.5f, p2 = 0.0f;               
            if ((c6[i] > 0.0f) && (c12[i] > 0.0f))
            {
                p1 = 0.5f * pow(c12[i] / c6[i], 1.0f / 6.0f);
                p2 = c6[i] * sqrt(1.0f / c12[i]);
            }
            if (symbol.size() > 0)
                gpu->pAtomSymbol[i] = symbol[i];
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            (*gpu->psPosq4)[i].w = p0;
            (*gpu->psSigEps2)[i].x = p1;
            (*gpu->psSigEps2)[i].y = p2;
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    }

    // Dummy out extra atom data
    for (unsigned int i = coulombs; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
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        (*gpu->psPosq4)[i].x       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].y       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].z       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].w       = 0.0f;
        (*gpu->psSigEps2)[i].x     = 0.0f;
        (*gpu->psSigEps2)[i].y     = 0.0f;
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    }

    gpu->psPosq4->Upload();
    gpu->psSigEps2->Upload();
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}
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extern "C"
void gpuSetNonbondedCutoff(gpuContext gpu, float cutoffDistance, float solventDielectric)
{
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    if (gpu->sim.nonbondedCutoff != 0.0f && gpu->sim.nonbondedCutoff != cutoffDistance)
        throw OpenMMException("All nonbonded forces must use the same cutoff");
    gpu->sim.nonbondedCutoff = cutoffDistance;
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    gpu->sim.nonbondedCutoffSqr = cutoffDistance*cutoffDistance;
    gpu->sim.reactionFieldK = pow(cutoffDistance, -3.0f)*(solventDielectric-1.0f)/(2.0f*solventDielectric+1.0f);
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    gpu->sim.reactionFieldC = (1.0f / cutoffDistance)*(3.0f*solventDielectric)/(2.0f*solventDielectric+1.0f);
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}
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extern "C"
void gpuSetTabulatedFunction(gpuContext gpu, int index, const string& name, const vector<double>& values, double min, double max, bool interpolating)
{
    if (index < 0 || index >= MAX_TABULATED_FUNCTIONS) {
        stringstream str;
        str << "Only " << MAX_TABULATED_FUNCTIONS << " tabulated functions are supported";
        throw OpenMMException(str.str());
    }
    if (gpu->tabulatedFunctions[index].coefficients != NULL)
        delete gpu->tabulatedFunctions[index].coefficients;
    CUDAStream<float4>* coeff = new CUDAStream<float4>((int) values.size()-1, 1, "TabulatedFunction");
    gpu->tabulatedFunctions[index].coefficients = coeff;
    gpu->sim.pTabulatedFunctionCoefficients[index] = coeff->_pDevData;
    gpu->tabulatedFunctions[index].name = name;
    gpu->tabulatedFunctions[index].min = min;
    gpu->tabulatedFunctions[index].max = max;
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    gpu->tabulatedFunctionsChanged = true;
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    // First create a padded set of function values.

    vector<double> padded(values.size()+2);
    padded[0] = 2*values[0]-values[1];
    for (int i = 0; i < (int) values.size(); i++)
        padded[i+1] = values[i];
    padded[padded.size()-1] = 2*values[values.size()-1]-values[values.size()-2];

    // Now compute the spline coefficients.

    for (int i = 0; i < (int) values.size()-1; i++) {
        float4 c;
        if (interpolating) {
            c.x = padded[i+1];
            c.y = 0.5*(-padded[i]+padded[i+2]);
            c.z = 0.5*(2.0*padded[i]-5.0*padded[i+1]+4.0*padded[i+2]-padded[i+3]);
            c.w = 0.5*(-padded[i]+3.0*padded[i+1]-3.0*padded[i+2]+padded[i+3]);
        }
        else {
            c.x = (padded[i]+4.0*padded[i+1]+padded[i+2])/6.0;
            c.y = (-3.0*padded[i]+3.0*padded[i+2])/6.0;
            c.z = (3.0*padded[i]-6.0*padded[i+1]+3.0*padded[i+2])/6.0;
            c.w = (-padded[i]+3.0*padded[i+1]-3.0*padded[i+2]+padded[i+3])/6.0;
        }
        (*coeff)[i] = c;
    }
    coeff->Upload();
}

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extern "C"
void gpuSetCustomNonbondedParameters(gpuContext gpu, const vector<vector<double> >& parameters, const vector<vector<int> >& exclusions,
            const vector<int>& exceptionAtom1, const vector<int>& exceptionAtom2, const vector<vector<double> >& exceptionParams,
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            CudaNonbondedMethod method, float cutoffDistance, const string& energyExp, const vector<string>& combiningRules,
            const vector<string>& paramNames, const vector<string>& globalParamNames)
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{
    if (gpu->sim.nonbondedCutoff != 0.0f && gpu->sim.nonbondedCutoff != cutoffDistance)
        throw OpenMMException("All nonbonded forces must use the same cutoff");
    if (paramNames.size() > 4)
        throw OpenMMException("CudaPlatform only supports four per-atom parameters for custom nonbonded forces");
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    if (globalParamNames.size() > 8)
        throw OpenMMException("CudaPlatform only supports eight global parameters for custom nonbonded forces");
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    gpu->sim.nonbondedCutoff = cutoffDistance;
    gpu->sim.nonbondedCutoffSqr = cutoffDistance*cutoffDistance;
    gpu->sim.customNonbondedMethod = method;
    gpu->sim.customExceptions = exceptionAtom1.size();
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    gpu->sim.customParameters = paramNames.size();
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    gpu->sim.custom_exception_threads_per_block = (gpu->sim.customExceptions+gpu->sim.blocks-1)/gpu->sim.blocks;
    if (gpu->sim.custom_exception_threads_per_block < 1)
        gpu->sim.custom_exception_threads_per_block = 1;
    if (gpu->sim.custom_exception_threads_per_block > gpu->sim.max_localForces_threads_per_block)
        gpu->sim.custom_exception_threads_per_block = gpu->sim.max_localForces_threads_per_block;
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    setExclusions(gpu, exclusions);
    gpu->psCustomParams = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "CustomParams");
    gpu->sim.pCustomParams = gpu->psCustomParams->_pDevData;
    gpu->psCustomExceptionID = new CUDAStream<int4>(gpu->sim.customExceptions, 1, "CustomExceptionId");
    gpu->sim.pCustomExceptionID = gpu->psCustomExceptionID->_pDevData;
    gpu->psCustomExceptionParams = new CUDAStream<float4>(gpu->sim.customExceptions, 1, "CustomExceptionParams");
    gpu->sim.pCustomExceptionParams = gpu->psCustomExceptionParams->_pDevData;
    for (int i = 0; i < parameters.size(); i++) {
        if (parameters[i].size() > 0)
            (*gpu->psCustomParams)[i].x = parameters[i][0];
        if (parameters[i].size() > 1)
            (*gpu->psCustomParams)[i].y = parameters[i][1];
        if (parameters[i].size() > 2)
            (*gpu->psCustomParams)[i].z = parameters[i][2];
        if (parameters[i].size() > 3)
            (*gpu->psCustomParams)[i].w = parameters[i][3];
    }
    for (int i = 0; i < exceptionAtom1.size(); i++) {
        (*gpu->psCustomExceptionID)[i].x = exceptionAtom1[i];
        (*gpu->psCustomExceptionID)[i].y = exceptionAtom2[i];
        (*gpu->psCustomExceptionID)[i].z = gpu->pOutputBufferCounter[exceptionAtom1[i]]++;
        (*gpu->psCustomExceptionID)[i].w = gpu->pOutputBufferCounter[exceptionAtom2[i]]++;
        if (exceptionParams[i].size() > 0)
            (*gpu->psCustomExceptionParams)[i].x = exceptionParams[i][0];
        if (exceptionParams[i].size() > 1)
            (*gpu->psCustomExceptionParams)[i].y = exceptionParams[i][1];
        if (exceptionParams[i].size() > 2)
            (*gpu->psCustomExceptionParams)[i].z = exceptionParams[i][2];
        if (exceptionParams[i].size() > 3)
            (*gpu->psCustomExceptionParams)[i].w = exceptionParams[i][3];
    }
    gpu->psCustomParams->Upload();
    gpu->psCustomExceptionID->Upload();
    gpu->psCustomExceptionParams->Upload();

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    // This class serves as a placeholder for custom functions in expressions.

    class FunctionPlaceholder : public Lepton::CustomFunction {
    public:
        int getNumArguments() const {
            return 1;
        }
        double evaluate(const double* arguments) const {
            return 0.0;
        }
        double evaluateDerivative(const double* arguments, const int* derivOrder) const {
            return 0.0;
        }
        CustomFunction* clone() const {
            return new FunctionPlaceholder();
        }
    };

    // Record the tabulated functions, which were previously set with calls to gpuSetTabulatedFunction().

    FunctionPlaceholder* fp = new FunctionPlaceholder();
    map<string, Lepton::CustomFunction*> functions;
    gpu->psTabulatedFunctionParams = new CUDAStream<float4>(MAX_TABULATED_FUNCTIONS, 1, "TabulatedFunctionRange");
    gpu->sim.pTabulatedFunctionParams = gpu->psTabulatedFunctionParams->_pDevData;
    for (int i = 0; i < MAX_TABULATED_FUNCTIONS; i++) {
        gpuTabulatedFunction& func = gpu->tabulatedFunctions[i];
        if (func.coefficients != NULL) {
            (*gpu->psTabulatedFunctionParams)[i] = make_float4(func.min, func.max, func.coefficients->_length/(func.max-func.min), 0.0f);
            functions[func.name] = fp;
        }
    }
    gpu->psTabulatedFunctionParams->Upload();

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    // Create the Expressions.

    vector<string> variables;
    variables.push_back("r");
    for (int i = 0; i < paramNames.size(); i++)
        variables.push_back(paramNames[i]);
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    gpu->sim.customExpressionStackSize = 0;
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    SetCustomNonbondedEnergyExpression(createExpression<128>(gpu, energyExp, Lepton::Parser::parse(energyExp, functions).optimize().createProgram(), variables, globalParamNames, gpu->sim.customExpressionStackSize));
    SetCustomNonbondedForceExpression(createExpression<128>(gpu, energyExp, Lepton::Parser::parse(energyExp, functions).differentiate("r").optimize().createProgram(), variables, globalParamNames, gpu->sim.customExpressionStackSize));
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    Expression<64> paramExpressions[4];
    vector<string> combiningRuleParams;
    combiningRuleParams.push_back("");
    for (int j = 1; j < 3; j++) {
        for (int i = 0; i < paramNames.size(); i++) {
            stringstream name;
            name << paramNames[i] << j;
            combiningRuleParams.push_back(name.str());
        }
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        for (int i = paramNames.size(); i < 4; i++)
            combiningRuleParams.push_back("");
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    }
    for (int i = 0; i < paramNames.size(); i++)
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        paramExpressions[i] = createExpression<64>(gpu, combiningRules[i], Lepton::Parser::parse(combiningRules[i], functions).optimize().createProgram(), combiningRuleParams, globalParamNames, gpu->sim.customExpressionStackSize);
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    SetCustomNonbondedCombiningRules(paramExpressions);
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    delete fp;
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}

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extern "C"
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void gpuSetEwaldParameters(gpuContext gpu, float alpha, int kmaxx, int kmaxy, int kmaxz)
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{
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    gpu->sim.alphaEwald         = alpha;
    gpu->sim.factorEwald        = -1 / (4*alpha*alpha);
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    gpu->sim.kmaxX              = kmaxx;
    gpu->sim.kmaxY              = kmaxy;
    gpu->sim.kmaxZ              = kmaxz;
    gpu->psEwaldCosSinSum       = new CUDAStream<float2>((gpu->sim.kmaxX*2-1) * (gpu->sim.kmaxY*2-1) * (gpu->sim.kmaxZ*2-1), 1, "EwaldCosSinSum");
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    gpu->sim.pEwaldCosSinSum    = gpu->psEwaldCosSinSum->_pDevStream[0];
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}

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extern "C"
void gpuSetPMEParameters(gpuContext gpu, float alpha)
{
    gpu->sim.alphaEwald         = alpha;
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    int3 gridSize = make_int3(32, 32, 32);
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    gpu->sim.pmeGridSize = gridSize;
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    int3 groupSize = make_int3(2, 4, 4);
    gpu->sim.pmeGroupSize = groupSize;
    const int3 numGroups = make_int3((gridSize.x+groupSize.x-1)/groupSize.x, (gridSize.y+groupSize.y-1)/groupSize.y, (gridSize.z+groupSize.z-1)/groupSize.z);
    const unsigned int totalGroups = numGroups.x*numGroups.y*numGroups.z;
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    cufftPlan3d(&gpu->fftplan, gridSize.x, gridSize.y, gridSize.z, CUFFT_C2C);
    gpu->psPmeGrid = new CUDAStream<cufftComplex>(gridSize.x*gridSize.y*gridSize.z, 1, "PmeGrid");
    gpu->sim.pPmeGrid = gpu->psPmeGrid->_pDevData;
    gpu->psPmeBsplineModuli[0] = new CUDAStream<float>(gridSize.x, 1, "PmeBsplineModuli0");
    gpu->sim.pPmeBsplineModuli[0] = gpu->psPmeBsplineModuli[0]->_pDevData;
    gpu->psPmeBsplineModuli[1] = new CUDAStream<float>(gridSize.y, 1, "PmeBsplineModuli1");
    gpu->sim.pPmeBsplineModuli[1] = gpu->psPmeBsplineModuli[1]->_pDevData;
    gpu->psPmeBsplineModuli[2] = new CUDAStream<float>(gridSize.z, 1, "PmeBsplineModuli2");
    gpu->sim.pPmeBsplineModuli[2] = gpu->psPmeBsplineModuli[2]->_pDevData;
    gpu->psPmeBsplineTheta = new CUDAStream<float4>(PME_ORDER*gpu->natoms, 1, "PmeBsplineTheta");
    gpu->sim.pPmeBsplineTheta = gpu->psPmeBsplineTheta->_pDevData;
    gpu->psPmeBsplineDtheta = new CUDAStream<float4>(PME_ORDER*gpu->natoms, 1, "PmeBsplineDtheta");
    gpu->sim.pPmeBsplineDtheta = gpu->psPmeBsplineDtheta->_pDevData;
    gpu->psPmeParticleIndex = new CUDAStream<int4>(gpu->natoms, 1, "PmeParticleIndex");
    gpu->sim.pPmeParticleIndex = gpu->psPmeParticleIndex->_pDevData;
    gpu->psPmeParticleFraction = new CUDAStream<float4>(gpu->natoms, 1, "PmeParticleFraction");
    gpu->sim.pPmeParticleFraction = gpu->psPmeParticleFraction->_pDevData;
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    gpu->psPmeInteractionFlags = new CUDAStream<int>(totalGroups*(gpu->sim.paddedNumberOfAtoms/32), 1, "PmeInteractionFlags");
    gpu->sim.pPmeInteractionFlags = gpu->psPmeInteractionFlags->_pDevData;
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    // Initialize the b-spline moduli.

    int maxSize = max(max(gridSize.x, gridSize.y), gridSize.z);
    vector<double> data(PME_ORDER);
    vector<double> ddata(PME_ORDER);
    vector<double> bsplines_data(maxSize);
    data[PME_ORDER-1] = 0.0;
    data[1] = 0.0;
    data[0] = 1.0;
    for (int i = 3; i < PME_ORDER; i++)
    {
        double div = 1.0/(i-1.0);
        data[i-1] = 0.0;
        for (int j = 1; j < (i-1); j++)
            data[i-j-1] = div*(j*data[i-j-2]+(i-j)*data[i-j-1]);
        data[0] = div*data[0];
    }

    // Differentiate.

    ddata[0] = -data[0];
    for (int i = 1; i < PME_ORDER; i++)
        ddata[i] = data[i-1]-data[i];
    double div = 1.0/(PME_ORDER-1);
    data[PME_ORDER-1] = 0.0;
    for (int i = 1; i < (PME_ORDER-1); i++)
        data[PME_ORDER-i-1] = div*(i*data[PME_ORDER-i-2]+(PME_ORDER-i)*data[PME_ORDER-i-1]);
    data[0] = div*data[0];
    for (int i = 0; i < maxSize; i++)
        bsplines_data[i] = 0.0;
    for (int i = 1; i <= PME_ORDER; i++)
        bsplines_data[i] = data[i-1];

    // Evaluate the actual bspline moduli for X/Y/Z.

    for(int dim = 0; dim < 3; dim++)
    {
        int ndata = (dim == 0 ? gridSize.x : dim == 1 ? gridSize.y : gridSize.z);
        for (int i = 0; i < ndata; i++)
        {
            double sc = 0.0;
            double ss = 0.0;
            for (int j = 0; j < ndata; j++)
            {
                double arg = (2.0*M_PI*i*j)/ndata;
                sc += bsplines_data[j]*cos(arg);
                ss += bsplines_data[j]*sin(arg);
            }
            (*gpu->psPmeBsplineModuli[dim])[i] = sc*sc+ss*ss;
        }
        for (int i = 0; i < ndata; i++)
        {
            if ((*gpu->psPmeBsplineModuli[dim])[i] < 1.0e-7)
                (*gpu->psPmeBsplineModuli[dim])[i] = ((*gpu->psPmeBsplineModuli[dim])[i-1]+(*gpu->psPmeBsplineModuli[dim])[i+1])*0.5;
        }
        gpu->psPmeBsplineModuli[dim]->Upload();
    }
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}

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extern "C"
void gpuSetPeriodicBoxSize(gpuContext gpu, float xsize, float ysize, float zsize)
{
    gpu->sim.periodicBoxSizeX = xsize;
    gpu->sim.periodicBoxSizeY = ysize;
    gpu->sim.periodicBoxSizeZ = zsize;
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    gpu->sim.recipBoxSizeX = 2.0f*PI/gpu->sim.periodicBoxSizeX;
    gpu->sim.recipBoxSizeY = 2.0f*PI/gpu->sim.periodicBoxSizeY;
    gpu->sim.recipBoxSizeZ = 2.0f*PI/gpu->sim.periodicBoxSizeZ;
    gpu->sim.cellVolume = gpu->sim.periodicBoxSizeX*gpu->sim.periodicBoxSizeY*gpu->sim.periodicBoxSizeZ;
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}

extern "C"
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void gpuSetObcParameters(gpuContext gpu, float innerDielectric, float solventDielectric, const vector<float>& radius, const vector<float>& scale, const vector<float>& charge)
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{
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    unsigned int atoms = radius.size();
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    gpu->bIncludeGBSA = true;
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    for (unsigned int i = 0; i < atoms; i++)
    {
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            (*gpu->psObcData)[i].x = radius[i] - dielectricOffset;
            (*gpu->psObcData)[i].y = scale[i] * (*gpu->psObcData)[i].x;
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            (*gpu->psPosq4)[i].w = charge[i];
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#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " << 
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            (*gpu->psObcData)[i].x << " " <<
            (*gpu->psObcData)[i].y;
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#endif
    }

    // Dummy out extra atom data
    for (unsigned int i = atoms; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
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        (*gpu->psBornRadii)[i]     = 0.2f;
        (*gpu->psObcData)[i].x     = 0.01f;
        (*gpu->psObcData)[i].y     = 0.01f;
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    }

    gpu->psBornRadii->Upload();
    gpu->psObcData->Upload();
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    gpu->psPosq4->Upload();
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    gpu->sim.preFactor = 2.0f*electricConstant*((1.0f/innerDielectric)-(1.0f/solventDielectric))*gpu->sim.forceConversionFactor;
}

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static void markShakeClusterInvalid(ShakeCluster& cluster, map<int, ShakeCluster>& allClusters, vector<bool>& invalidForShake)
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{
    cluster.valid = false;
    invalidForShake[cluster.centralID] = true;
    for (int i = 0; i < cluster.size; i++) {
        invalidForShake[cluster.peripheralID[i]] = true;
        map<int, ShakeCluster>::iterator otherCluster = allClusters.find(cluster.peripheralID[i]);
        if (otherCluster != allClusters.end() && otherCluster->second.valid)
            markShakeClusterInvalid(otherCluster->second, allClusters, invalidForShake);
    }
}

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extern "C"
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void gpuSetConstraintParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<float>& distance,
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        const vector<float>& invMass1, const vector<float>& invMass2, float constraintTolerance)
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{
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    // Create a vector for recording which atoms are handled by SHAKE (or SETTLE).

    vector<bool> isShakeAtom(gpu->natoms, false);

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    // Find how many constraints each atom is involved in.
    
    vector<int> constraintCount(gpu->natoms, 0);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        constraintCount[atom1[i]]++;
        constraintCount[atom2[i]]++;
    }
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    // Identify clusters of three atoms that can be treated with SETTLE.  First, for every
    // atom that might be part of such a cluster, make a list of the two other atoms it is
    // connected to.

    vector<map<int, float> > settleConstraints(gpu->natoms);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        if (constraintCount[atom1[i]] == 2 && constraintCount[atom2[i]] == 2) {
            settleConstraints[atom1[i]][atom2[i]] = distance[i];
            settleConstraints[atom2[i]][atom1[i]] = distance[i];
        }
    }

    // Now remove the ones that don't actually form closed loops of three atoms.

    vector<int> settleClusters;
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    for (int i = 0; i < (int)settleConstraints.size(); i++) {
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        if (settleConstraints[i].size() == 2) {
            int partner1 = settleConstraints[i].begin()->first;
            int partner2 = (++settleConstraints[i].begin())->first;
            if (settleConstraints[partner1].size() != 2 || settleConstraints[partner2].size() != 2 ||
                    settleConstraints[partner1].find(partner2) == settleConstraints[partner1].end())
                settleConstraints[i].clear();
            else if (i < partner1 && i < partner2)
                settleClusters.push_back(i);
        }
        else
            settleConstraints[i].clear();
    }

    // Record the actual SETTLE clusters.

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    CUDAStream<int4>* psSettleID          = new CUDAStream<int4>((int) settleClusters.size(), 1, "SettleID");
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    gpu->psSettleID                       = psSettleID;
    gpu->sim.pSettleID                    = psSettleID->_pDevStream[0];
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    CUDAStream<float2>* psSettleParameter = new CUDAStream<float2>((int) settleClusters.size(), 1, "SettleParameter");
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    gpu->psSettleParameter                = psSettleParameter;
    gpu->sim.pSettleParameter             = psSettleParameter->_pDevStream[0];
    gpu->sim.settleConstraints            = settleClusters.size();
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      for (int i = 0; i < (int)settleClusters.size(); i++) {
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        int atom1 = settleClusters[i];
        int atom2 = settleConstraints[atom1].begin()->first;
        int atom3 = (++settleConstraints[atom1].begin())->first;
        float dist12 = settleConstraints[atom1].find(atom2)->second;
        float dist13 = settleConstraints[atom1].find(atom3)->second;
        float dist23 = settleConstraints[atom2].find(atom3)->second;
        if (dist12 == dist13) { // atom1 is the central atom
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            (*psSettleID)[i].x = atom1;
            (*psSettleID)[i].y = atom2;
            (*psSettleID)[i].z = atom3;
            (*psSettleParameter)[i].x = dist12;
            (*psSettleParameter)[i].y = dist23;
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        }
        else if (dist12 == dist23) { // atom2 is the central atom
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            (*psSettleID)[i].x = atom2;
            (*psSettleID)[i].y = atom1;
            (*psSettleID)[i].z = atom3;
            (*psSettleParameter)[i].x = dist12;
            (*psSettleParameter)[i].y = dist13;
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        }
        else if (dist13 == dist23) { // atom3 is the central atom
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            (*psSettleID)[i].x = atom3;
            (*psSettleID)[i].y = atom1;
            (*psSettleID)[i].z = atom2;
            (*psSettleParameter)[i].x = dist13;
            (*psSettleParameter)[i].y = dist12;
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        }
        else
            throw OpenMMException("Two of the three distances constrained with SETTLE must be the same.");
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        isShakeAtom[atom1] = true;
        isShakeAtom[atom2] = true;
        isShakeAtom[atom3] = true;
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    }
    psSettleID->Upload();
    psSettleParameter->Upload();
    gpu->sim.settle_threads_per_block     = (gpu->sim.settleConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.settle_threads_per_block > gpu->sim.max_shake_threads_per_block)
        gpu->sim.settle_threads_per_block = gpu->sim.max_shake_threads_per_block;
    if (gpu->sim.settle_threads_per_block < 1)
        gpu->sim.settle_threads_per_block = 1;

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    // Find clusters consisting of a central atom with up to three peripheral atoms.

    map<int, ShakeCluster> clusters;
    vector<bool> invalidForShake(gpu->natoms, false);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        if (isShakeAtom[atom1[i]])
            continue; // This is being taken care of with SETTLE.

        // Determine which is the central atom.

        bool firstIsCentral;
        if (constraintCount[atom1[i]] > 1)
            firstIsCentral = true;
        else if (constraintCount[atom2[i]] > 1)
            firstIsCentral = false;
        else if (atom1[i] < atom2[i])
            firstIsCentral = true;
        else
            firstIsCentral = false;
        int centralID, peripheralID;
        float centralInvMass, peripheralInvMass;
        if (firstIsCentral) {
            centralID = atom1[i];
            peripheralID = atom2[i];
            centralInvMass = invMass1[i];
            peripheralInvMass = invMass2[i];
        }
        else {
            centralID = atom2[i];
            peripheralID = atom1[i];
            centralInvMass = invMass2[i];
            peripheralInvMass = invMass1[i];
        }

        // Add it to the cluster.

        if (clusters.find(centralID) == clusters.end()) {
            clusters[centralID] = ShakeCluster(centralID, centralInvMass);
        }
        ShakeCluster& cluster = clusters[centralID];
        cluster.addAtom(peripheralID, distance[i], peripheralInvMass);
        if (constraintCount[peripheralID] != 1 || invalidForShake[atom1[i]] || invalidForShake[atom2[i]]) {
            markShakeClusterInvalid(cluster, clusters, invalidForShake);
            map<int, ShakeCluster>::iterator otherCluster = clusters.find(peripheralID);
            if (otherCluster != clusters.end() && otherCluster->second.valid)
                markShakeClusterInvalid(otherCluster->second, clusters, invalidForShake);
        }
    }
    int validShakeClusters = 0;
    for (map<int, ShakeCluster>::iterator iter = clusters.begin(); iter != clusters.end(); ++iter) {
        ShakeCluster& cluster = iter->second;
        if (cluster.valid) {
            cluster.valid = !invalidForShake[cluster.centralID];
            for (int i = 0; i < cluster.size; i++)
                if (invalidForShake[cluster.peripheralID[i]])
                    cluster.valid = false;
            if (cluster.valid)
                ++validShakeClusters;
        }
    }

    // Fill in the Cuda streams.

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    CUDAStream<int4>* psShakeID             = new CUDAStream<int4>(validShakeClusters, 1, "ShakeID");
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    gpu->psShakeID                          = psShakeID;
    gpu->sim.pShakeID                       = psShakeID->_pDevStream[0];
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    CUDAStream<float4>* psShakeParameter    = new CUDAStream<float4>(validShakeClusters, 1, "ShakeParameter");
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    gpu->psShakeParameter                   = psShakeParameter;
    gpu->sim.pShakeParameter                = psShakeParameter->_pDevStream[0];
    gpu->sim.ShakeConstraints               = validShakeClusters;
    int index = 0;
    for (map<int, ShakeCluster>::const_iterator iter = clusters.begin(); iter != clusters.end(); ++iter) {
        const ShakeCluster& cluster = iter->second;
        if (!cluster.valid)
            continue;
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        (*psShakeID)[index].x = cluster.centralID;
        (*psShakeID)[index].y = cluster.peripheralID[0];
        (*psShakeID)[index].z = cluster.size > 1 ? cluster.peripheralID[1] : -1;
        (*psShakeID)[index].w = cluster.size > 2 ? cluster.peripheralID[2] : -1;
        (*psShakeParameter)[index].x = cluster.centralInvMass;
        (*psShakeParameter)[index].y = 0.5f/(cluster.centralInvMass+cluster.peripheralInvMass);
        (*psShakeParameter)[index].z = cluster.distance*cluster.distance;
        (*psShakeParameter)[index].w = cluster.peripheralInvMass;
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        isShakeAtom[cluster.centralID] = true;
        isShakeAtom[cluster.peripheralID[0]] = true;
        if (cluster.size > 1)
            isShakeAtom[cluster.peripheralID[1]] = true;
        if (cluster.size > 2)
            isShakeAtom[cluster.peripheralID[2]] = true;
        ++index;
    }
    psShakeID->Upload();
    psShakeParameter->Upload();
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    gpu->sim.shakeTolerance = constraintTolerance;
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    gpu->sim.shake_threads_per_block     = (gpu->sim.ShakeConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.shake_threads_per_block > gpu->sim.max_shake_threads_per_block)
        gpu->sim.shake_threads_per_block = gpu->sim.max_shake_threads_per_block;
    if (gpu->sim.shake_threads_per_block < 1)
        gpu->sim.shake_threads_per_block = 1;

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    // Find connected constraints for CCMA.
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    vector<int> ccmaConstraints;
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    for (unsigned i = 0; i < atom1.size(); i++)
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        if (!isShakeAtom[atom1[i]])
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            ccmaConstraints.push_back(i);
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    // Record the connections between constraints.

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    int numCCMA = (int) ccmaConstraints.size();
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    vector<vector<int> > atomConstraints(gpu->natoms);
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    for (int i = 0; i < numCCMA; i++) {
        atomConstraints[atom1[ccmaConstraints[i]]].push_back(i);
        atomConstraints[atom2[ccmaConstraints[i]]].push_back(i);
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    }
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    vector<vector<int> > linkedConstraints(numCCMA);
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    for (unsigned atom = 0; atom < atomConstraints.size(); atom++) {
        for (unsigned i = 0; i < atomConstraints[atom].size(); i++)
            for (unsigned j = 0; j < i; j++) {
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                int c1 = atomConstraints[atom][i];
                int c2 = atomConstraints[atom][j];
                linkedConstraints[c1].push_back(c2);
                linkedConstraints[c2].push_back(c1);
            }
    }
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    int maxLinks = 0;
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    for (unsigned i = 0; i < linkedConstraints.size(); i++)
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        maxLinks = max(maxLinks, (int) linkedConstraints[i].size());
    int maxAtomConstraints = 0;
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    for (unsigned i = 0; i < atomConstraints.size(); i++)
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        maxAtomConstraints = max(maxAtomConstraints, (int) atomConstraints[i].size());
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    // Compute the constraint coupling matrix

    vector<vector<int> > atomAngles(gpu->natoms);
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    for (int i = 0; i < gpu->sim.bond_angles; i++)
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        atomAngles[(*gpu->psBondAngleID1)[i].y].push_back(i);
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    vector<vector<pair<int, double> > > matrix(numCCMA);
    if (numCCMA > 0) {
        for (int j = 0; j < numCCMA; j++) {
            for (int k = 0; k < numCCMA; k++) {
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                if (j == k) {
                    matrix[j].push_back(pair<int, double>(j, 1.0));
                    continue;
                }
                double scale;
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                int cj = ccmaConstraints[j];
                int ck = ccmaConstraints[k];
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                int atomj0 = atom1[cj];
                int atomj1 = atom2[cj];
                int atomk0 = atom1[ck];
                int atomk1 = atom2[ck];
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                int atoma, atomb, atomc;
                if (atomj0 == atomk0) {
                    atoma = atomj1;
                    atomb = atomj0;
                    atomc = atomk1;
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                    scale = invMass1[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else if (atomj1 == atomk1) {
                    atoma = atomj0;
                    atomb = atomj1;
                    atomc = atomk0;
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                    scale = invMass2[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else if (atomj0 == atomk1) {
                    atoma = atomj1;
                    atomb = atomj0;
                    atomc = atomk0;
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                    scale = invMass1[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else if (atomj1 == atomk0) {
                    atoma = atomj0;
                    atomb = atomj1;
                    atomc = atomk1;
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                    scale = invMass2[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else
                    continue; // These constraints are not connected.

                // Look for a third constraint forming a triangle with these two.

                bool foundConstraint = false;
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                for (int other = 0; other < numCCMA; other++) {
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                    if ((atom1[other] == atoma && atom2[other] == atomc) || (atom1[other] == atomc && atom2[other] == atoma)) {
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                        double d1 = distance[cj];
                        double d2 = distance[ck];
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                        double d3 = distance[other];
                        matrix[j].push_back(pair<int, double>(k, scale*(d1*d1+d2*d2-d3*d3)/(2.0*d1*d2)));
                        foundConstraint = true;
                        break;
                    }
                }
                if (!foundConstraint) {
                    // We didn't find one, so look for an angle force field term.

                    const vector<int>& angleCandidates = atomAngles[atomb];
                    for (vector<int>::const_iterator iter = angleCandidates.begin(); iter != angleCandidates.end(); iter++) {
                        int4 atoms = (*gpu->psBondAngleID1)[*iter];
                        if ((atoms.x == atoma && atoms.z == atomc) || (atoms.z == atoma && atoms.x == atomc)) {
                            double angle = (*gpu->psBondAngleParameter)[*iter].x;
                            matrix[j].push_back(pair<int, double>(k, scale*cos(angle*PI/180.0)));
                            break;
                        }
                    }
                }
            }
        }

        // Invert it using QR.

        vector<int> matrixRowStart;
        vector<int> matrixColIndex;
        vector<double> matrixValue;
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        for (int i = 0; i < numCCMA; i++) {
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            matrixRowStart.push_back(matrixValue.size());
            for (int j = 0; j < (int) matrix[i].size(); j++) {
                pair<int, double> element = matrix[i][j];
                matrixColIndex.push_back(element.first);
                matrixValue.push_back(element.second);
            }
        }
        matrixRowStart.push_back(matrixValue.size());
        int *qRowStart, *qColIndex, *rRowStart, *rColIndex;
        double *qValue, *rValue;
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        int result = QUERN_compute_qr(numCCMA, numCCMA, &matrixRowStart[0], &matrixColIndex[0], &matrixValue[0], NULL,
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                &qRowStart, &qColIndex, &qValue, &rRowStart, &rColIndex, &rValue);
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        vector<double> rhs(numCCMA);
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        matrix.clear();
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        matrix.resize(numCCMA);
        for (int i = 0; i < numCCMA; i++) {
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            // Extract column i of the inverse matrix.

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            for (int j = 0; j < numCCMA; j++)
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                rhs[j] = (i == j ? 1.0 : 0.0);
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            result = QUERN_multiply_with_q_transpose(numCCMA, qRowStart, qColIndex, qValue, &rhs[0]);
            result = QUERN_solve_with_r(numCCMA, rRowStart, rColIndex, rValue, &rhs[0], &rhs[0]);
            for (int j = 0; j < numCCMA; j++) {
                double value = rhs[j]*distance[ccmaConstraints[i]]/distance[ccmaConstraints[j]];
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                if (abs(value) > 0.1)
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                    matrix[j].push_back(pair<int, double>(i, value));
            }
        }
        QUERN_free_result(qRowStart, qColIndex, qValue);
        QUERN_free_result(rRowStart, rColIndex, rValue);
    }
    int maxRowElements = 0;
    for (unsigned i = 0; i < matrix.size(); i++)
        maxRowElements = max(maxRowElements, (int) matrix[i].size());
    maxRowElements++;

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    // Sort the constraints.
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    vector<int> constraintOrder(numCCMA);
    for (int i = 0; i < numCCMA; ++i)
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        constraintOrder[i] = i;
    sort(constraintOrder.begin(), constraintOrder.end(), ConstraintOrderer(atom1, atom2));
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    vector<int> inverseOrder(numCCMA);
    for (int i = 0; i < numCCMA; ++i)
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        inverseOrder[constraintOrder[i]] = i;
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    for (int i = 0; i < (int)matrix.size(); ++i)
        for (int j = 0; j < (int)matrix[i].size(); ++j)
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            matrix[i][j].first = inverseOrder[matrix[i][j].first];
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    // Fill in the CUDA streams.

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    CUDAStream<int2>* psCcmaAtoms = new CUDAStream<int2>(numCCMA, 1, "CcmaAtoms");
    gpu->psCcmaAtoms              = psCcmaAtoms;
    gpu->sim.pCcmaAtoms           = psCcmaAtoms->_pDevData;
    CUDAStream<float4>* psCcmaDistance = new CUDAStream<float4>(numCCMA, 1, "CcmaDistance");
    gpu->psCcmaDistance                = psCcmaDistance;
    gpu->sim.pCcmaDistance             = psCcmaDistance->_pDevData;
    CUDAStream<int>* psCcmaAtomConstraints = new CUDAStream<int>(gpu->natoms*maxAtomConstraints, 1, "CcmaAtomConstraints");
    gpu->psCcmaAtomConstraints             = psCcmaAtomConstraints;
    gpu->sim.pCcmaAtomConstraints          = psCcmaAtomConstraints->_pDevData;
    CUDAStream<int>* psCcmaNumAtomConstraints = new CUDAStream<int>(gpu->natoms, 1, "CcmaAtomConstraintsIndex");
    gpu->psCcmaNumAtomConstraints             = psCcmaNumAtomConstraints;
    gpu->sim.pCcmaNumAtomConstraints          = psCcmaNumAtomConstraints->_pDevData;
    CUDAStream<float>* psCcmaDelta1 = new CUDAStream<float>(numCCMA, 1, "CcmaDelta1");
    gpu->psCcmaDelta1             = psCcmaDelta1;
    gpu->sim.pCcmaDelta1          = psCcmaDelta1->_pDevData;
    CUDAStream<float>* psCcmaDelta2 = new CUDAStream<float>(numCCMA, 1, "CcmaDelta2");
    gpu->psCcmaDelta2             = psCcmaDelta2;
    gpu->sim.pCcmaDelta2          = psCcmaDelta2->_pDevData;
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    CUDAStream<short>* psSyncCounter = new CUDAStream<short>(3*gpu->sim.blocks, 1, "SyncCounter");
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    gpu->psSyncCounter               = psSyncCounter;
    gpu->sim.pSyncCounter            = psSyncCounter->_pDevData;
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    CUDAStream<unsigned int>* psRequiredIterations = new CUDAStream<unsigned int>(1, 1, "RequiredIterations");
    gpu->psRequiredIterations               = psRequiredIterations;
    gpu->sim.pRequiredIterations            = psRequiredIterations->_pDevData;
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    CUDAStream<float>* psCcmaReducedMass = new CUDAStream<float>(numCCMA, 1, "CcmaReducedMass");
    gpu->psCcmaReducedMass             = psCcmaReducedMass;
    gpu->sim.pCcmaReducedMass          = psCcmaReducedMass->_pDevData;
    CUDAStream<unsigned int>* psConstraintMatrixColumn = new CUDAStream<unsigned int>(numCCMA*maxRowElements, 1, "ConstraintMatrixColumn");
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    gpu->psConstraintMatrixColumn               = psConstraintMatrixColumn;
    gpu->sim.pConstraintMatrixColumn            = psConstraintMatrixColumn->_pDevData;
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    CUDAStream<float>* psConstraintMatrixValue = new CUDAStream<float>(numCCMA*maxRowElements, 1, "ConstraintMatrixValue");
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    gpu->psConstraintMatrixValue             = psConstraintMatrixValue;
    gpu->sim.pConstraintMatrixValue          = psConstraintMatrixValue->_pDevData;
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    gpu->sim.ccmaConstraints = numCCMA;
    for (int i = 0; i < numCCMA; i++) {
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        int index = constraintOrder[i];
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        int c = ccmaConstraints[index];
        (*psCcmaAtoms)[i].x = atom1[c];
        (*psCcmaAtoms)[i].y = atom2[c];
        (*psCcmaDistance)[i].w = distance[c];
        (*psCcmaReducedMass)[i] = 0.5f/(invMass1[c]+invMass2[c]);
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        for (unsigned int j = 0; j < matrix[index].size(); j++) {
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            (*psConstraintMatrixColumn)[i+j*numCCMA] = matrix[index][j].first;
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            (*psConstraintMatrixValue)[i+j*numCCMA] = matrix[index][j].second;
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        }
        (*psConstraintMatrixColumn)[i+matrix[index].size()*numCCMA] = numCCMA;
    }
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    for (unsigned int i = 0; i < psSyncCounter->_length; i++)
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        (*psSyncCounter)[i] = -1;
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    for (unsigned int i = 0; i < atomConstraints.size(); i++) {
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        (*psCcmaNumAtomConstraints)[i] = atomConstraints[i].size();
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        for (unsigned int j = 0; j < atomConstraints[i].size(); j++) {
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            bool forward = (atom1[ccmaConstraints[atomConstraints[i][j]]] == i);
            (*psCcmaAtomConstraints)[i+j*gpu->natoms] = (forward ? inverseOrder[atomConstraints[i][j]]+1 : -inverseOrder[atomConstraints[i][j]]-1);
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        }
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    }
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    psCcmaAtoms->Upload();
    psCcmaDistance->Upload();
    psCcmaReducedMass->Upload();
    psCcmaAtomConstraints->Upload();
    psCcmaNumAtomConstraints->Upload();
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    psSyncCounter->Upload();
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    psConstraintMatrixColumn->Upload();
    psConstraintMatrixValue->Upload();
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    gpu->sim.ccma_threads_per_block = (gpu->sim.ccmaConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.ccma_threads_per_block > gpu->sim.threads_per_block)
        gpu->sim.ccma_threads_per_block = gpu->sim.threads_per_block;
    if (gpu->sim.ccma_threads_per_block < gpu->sim.blocks)
        gpu->sim.ccma_threads_per_block = gpu->sim.blocks;
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    // count number of atoms w/o constraint

    int count = 0;
    for (int i = 0; i < gpu->natoms; i++)
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       if (!isShakeAtom[i])
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          count++;

    // Allocate NonShake parameters

    gpu->sim.NonShakeConstraints                  = count;
    if( count || true ){

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       CUDAStream<int>* psNonShakeID              = new CUDAStream<int>(count, 1, "NonShakeID");
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       gpu->psNonShakeID                          = psNonShakeID;
       gpu->sim.pNonShakeID                       = psNonShakeID->_pDevStream[0];

       gpu->sim.nonshake_threads_per_block        = (count + gpu->sim.blocks - 1) / gpu->sim.blocks;

       if (gpu->sim.nonshake_threads_per_block > gpu->sim.max_shake_threads_per_block)
           gpu->sim.nonshake_threads_per_block = gpu->sim.max_shake_threads_per_block;

       if (gpu->sim.nonshake_threads_per_block < 1)
               gpu->sim.nonshake_threads_per_block = 1;

       // load indices

       count = 0;
       for (int i = 0; i < gpu->natoms; i++){
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          if (!isShakeAtom[i]){
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             (*psNonShakeID)[count++] = i;
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          }
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       }
       psNonShakeID->Upload();

    } else {
       gpu->sim.nonshake_threads_per_block           = 0;
    }
}

extern "C"
int gpuAllocateInitialBuffers(gpuContext gpu)
{
    gpu->sim.atoms                      = gpu->natoms;
    gpu->sim.paddedNumberOfAtoms        = ((gpu->sim.atoms + GRID - 1) >> GRIDBITS) << GRIDBITS;
    gpu->sim.degreesOfFreedom           = 3 * gpu->sim.atoms - 6;
    gpu->gpAtomTable                    = NULL;
    gpu->gAtomTypes                     = 0;
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    gpu->psPosq4                        = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "Posq");
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    gpu->sim.stride                     = gpu->psPosq4->_stride;
    gpu->sim.stride2                    = gpu->sim.stride * 2;
    gpu->sim.stride3                    = gpu->sim.stride * 3;
    gpu->sim.stride4                    = gpu->sim.stride * 4;
    gpu->sim.pPosq                      = gpu->psPosq4->_pDevStream[0];
    gpu->sim.stride                     = gpu->psPosq4->_stride;
    gpu->sim.stride2                    = 2 * gpu->sim.stride;
    gpu->sim.stride3                    = 3 * gpu->sim.stride;
    gpu->sim.stride4                    = 4 * gpu->sim.stride;
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    gpu->psPosqP4                       = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "PosqP");
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    gpu->sim.pPosqP                     = gpu->psPosqP4->_pDevStream[0];
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    gpu->psOldPosq4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "OldPosq");
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    gpu->sim.pOldPosq                   = gpu->psOldPosq4->_pDevStream[0];
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    gpu->psVelm4                        = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "Velm");
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    gpu->sim.pVelm4                     = gpu->psVelm4->_pDevStream[0];
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    gpu->psvVector4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "vVector");
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    gpu->sim.pvVector4                  = gpu->psvVector4->_pDevStream[0];
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    gpu->psxVector4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "xVector");
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    gpu->sim.pxVector4                  = gpu->psxVector4->_pDevStream[0];
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    gpu->psBornRadii                    = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, 1, "BornRadii");
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    gpu->sim.pBornRadii                 = gpu->psBornRadii->_pDevStream[0];
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    gpu->psObcChain                     = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, 1, "ObcChain");
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    gpu->sim.pObcChain                  = gpu->psObcChain->_pDevStream[0];
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    gpu->psSigEps2                      = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "SigEps2");
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    gpu->sim.pAttr                      = gpu->psSigEps2->_pDevStream[0];
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    gpu->psObcData                      = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "ObcData");
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    gpu->sim.pObcData                   = gpu->psObcData->_pDevStream[0];
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    gpu->psStepSize                     = new CUDAStream<float2>(1, 1, "StepSize");
    gpu->sim.pStepSize                  = gpu->psStepSize->_pDevStream[0];
    (*gpu->psStepSize)[0] = make_float2(0.0f, 0.0f);
    gpu->psStepSize->Upload();
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    gpu->psLangevinParameters           = new CUDAStream<float>(11, 1, "LangevinParameters");
    gpu->sim.pLangevinParameters        = gpu->psLangevinParameters->_pDevStream[0];
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    gpu->pAtomSymbol                    = new unsigned char[gpu->natoms];
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    gpu->psAtomIndex                    = new CUDAStream<int>(gpu->sim.paddedNumberOfAtoms, 1, "AtomIndex");
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    gpu->sim.pAtomIndex                 = gpu->psAtomIndex->_pDevStream[0];
    for (int i = 0; i < (int) gpu->sim.paddedNumberOfAtoms; i++)
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        (*gpu->psAtomIndex)[i] = i;
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    gpu->psAtomIndex->Upload();
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    gpu->posCellOffsets.resize(gpu->natoms, make_int3(0, 0, 0));
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    // Determine randoms
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    gpu->seed                           = 1;
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    gpu->sim.randomFrames               = 20;
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    gpu->sim.randomIterations           = gpu->sim.randomFrames;
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    gpu->sim.randoms                    = gpu->sim.randomFrames * gpu->sim.paddedNumberOfAtoms;
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    gpu->sim.totalRandoms               = gpu->sim.randoms + gpu->sim.paddedNumberOfAtoms;
    gpu->sim.totalRandomsTimesTwo       = gpu->sim.totalRandoms * 2;
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    gpu->psRandom4                      = new CUDAStream<float4>(gpu->sim.totalRandomsTimesTwo, 1, "Random4");
    gpu->psRandom2                      = new CUDAStream<float2>(gpu->sim.totalRandomsTimesTwo, 1, "Random2");
    gpu->psRandomPosition               = new CUDAStream<int>(gpu->sim.blocks, 1, "RandomPosition");
    gpu->psRandomSeed                   = new CUDAStream<uint4>(gpu->sim.blocks * gpu->sim.random_threads_per_block, 1, "RandomSeed");
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    gpu->sim.pRandom4a                  = gpu->psRandom4->_pDevStream[0];
    gpu->sim.pRandom2a                  = gpu->psRandom2->_pDevStream[0];
    gpu->sim.pRandom4b                  = gpu->psRandom4->_pDevStream[0] + gpu->sim.totalRandoms;
    gpu->sim.pRandom2b                  = gpu->psRandom2->_pDevStream[0] + gpu->sim.totalRandoms;
    gpu->sim.pRandomPosition            = gpu->psRandomPosition->_pDevStream[0];
    gpu->sim.pRandomSeed                = gpu->psRandomSeed->_pDevStream[0];

    // Allocate and clear linear momentum buffer
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    gpu->psLinearMomentum = new CUDAStream<float4>(gpu->sim.blocks, 1, "LinearMomentum");
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    gpu->sim.pLinearMomentum = gpu->psLinearMomentum->_pDevStream[0];
    for (int i = 0; i < (int) gpu->sim.blocks; i++)
    {
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        (*gpu->psLinearMomentum)[i].x = 0.0f;
        (*gpu->psLinearMomentum)[i].y = 0.0f;
        (*gpu->psLinearMomentum)[i].z = 0.0f;
        (*gpu->psLinearMomentum)[i].w = 0.0f;
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    }
    gpu->psLinearMomentum->Upload();

    return 1;
}

extern "C"
void gpuSetPositions(gpuContext gpu, const vector<float>& x, const vector<float>& y, const vector<float>& z)
{
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psPosq4)[i].x = x[i];
        (*gpu->psPosq4)[i].y = y[i];
        (*gpu->psPosq4)[i].z = z[i];
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    }
    gpu->psPosq4->Upload();

	 // set flag to recalculate Born radii

	 gpu->bRecalculateBornRadii = true;
} 

extern "C"
void gpuSetVelocities(gpuContext gpu, const vector<float>& x, const vector<float>& y, const vector<float>& z)
{
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psVelm4)[i].x = x[i];
        (*gpu->psVelm4)[i].y = y[i];
        (*gpu->psVelm4)[i].z = z[i];
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    }
    gpu->psVelm4->Upload();
} 

extern "C"
void gpuSetMass(gpuContext gpu, const vector<float>& mass)
{
    float totalMass = 0.0f;
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psVelm4)[i].w = 1.0f/mass[i];
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        totalMass += mass[i];
    }
    gpu->sim.inverseTotalMass = 1.0f / totalMass;
    gpu->psVelm4->Upload();
} 

extern "C"
void gpuInitializeRandoms(gpuContext gpu)
{
    for (int i = 0; i < (int) gpu->sim.blocks; i++)
    {
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        (*gpu->psRandomPosition)[i] = 0;
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    }
    int seed = gpu->seed | ((gpu->seed ^ 0xffffffff) << 16);
    srand(seed);
    for (int i = 0; i < (int) (gpu->sim.blocks * gpu->sim.random_threads_per_block); i++)
    {
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        (*gpu->psRandomSeed)[i].x = rand();
        (*gpu->psRandomSeed)[i].y = rand();
        (*gpu->psRandomSeed)[i].z = rand();
        (*gpu->psRandomSeed)[i].w = rand();
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    }
    gpu->psRandomPosition->Upload();
    gpu->psRandomSeed->Upload();
    gpuSetConstants(gpu);
    kGenerateRandoms(gpu);
    return;
}

extern "C"
bool gpuIsAvailable()
{
    int deviceCount;
    cudaGetDeviceCount(&deviceCount);
    return (deviceCount > 0);
}

extern "C"
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void* gpuInit(int numAtoms, unsigned int device, bool useBlockingSync)
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{
    gpuContext gpu = new _gpuContext;
    int LRFSize = 0;
    int SMCount = 0;
    int SMMajor = 0;
    int SMMinor = 0;

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    // Select which device to use
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    int currentDevice;
    cudaError_t status = cudaGetDevice(&currentDevice);
    RTERROR(status, "Error getting CUDA device")
    if (device != currentDevice)
        cudaSetDevice(device); // Ignore errors
    status = cudaGetDevice(&gpu->device);
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    RTERROR(status, "Error getting CUDA device")
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    status = cudaSetDeviceFlags(useBlockingSync ? cudaDeviceBlockingSync : cudaDeviceScheduleAuto);
    RTERROR(status, "Error setting device flags")
    gpu->useBlockingSync = useBlockingSync;
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    // Determine kernel call configuration
    cudaDeviceProp deviceProp;
    cudaGetDeviceProperties(&deviceProp, 0);

    // Determine SM version
    if (deviceProp.major == 1)
    {
        switch (deviceProp.minor)
        {
        case 0:
        case 1:
            gpu->sm_version = SM_10;
            gpu->sim.workUnitsPerSM = G8X_NONBOND_WORKUNITS_PER_SM;
            break;

        default:
            gpu->sm_version = SM_12;
            gpu->sim.workUnitsPerSM = GT2XX_NONBOND_WORKUNITS_PER_SM;
            break;
        }
    }

    gpu->sim.nonbond_blocks = deviceProp.multiProcessorCount;
    gpu->sim.bornForce2_blocks = deviceProp.multiProcessorCount;
    gpu->sim.blocks = deviceProp.multiProcessorCount;
    if (deviceProp.regsPerBlock == 8192)
    {
        gpu->sim.nonbond_threads_per_block          = G8X_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.bornForce2_threads_per_block       = G8X_BORNFORCE2_THREADS_PER_BLOCK;
        gpu->sim.max_shake_threads_per_block        = G8X_SHAKE_THREADS_PER_BLOCK;
        gpu->sim.max_update_threads_per_block       = G8X_UPDATE_THREADS_PER_BLOCK;
        gpu->sim.max_localForces_threads_per_block  = G8X_LOCALFORCES_THREADS_PER_BLOCK;
        gpu->sim.threads_per_block                  = G8X_THREADS_PER_BLOCK;
        gpu->sim.random_threads_per_block           = G8X_RANDOM_THREADS_PER_BLOCK;
    }
    else
    {
        gpu->sim.nonbond_threads_per_block          = GT2XX_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.bornForce2_threads_per_block       = GT2XX_BORNFORCE2_THREADS_PER_BLOCK;
        gpu->sim.max_shake_threads_per_block        = GT2XX_SHAKE_THREADS_PER_BLOCK;
        gpu->sim.max_update_threads_per_block       = GT2XX_UPDATE_THREADS_PER_BLOCK;
        gpu->sim.max_localForces_threads_per_block  = GT2XX_LOCALFORCES_THREADS_PER_BLOCK;
        gpu->sim.threads_per_block                  = GT2XX_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.random_threads_per_block           = GT2XX_RANDOM_THREADS_PER_BLOCK;
    }
    gpu->sim.shake_threads_per_block                = gpu->sim.max_shake_threads_per_block;
    gpu->sim.localForces_threads_per_block          = gpu->sim.max_localForces_threads_per_block;

    gpu->natoms = numAtoms;
    gpuAllocateInitialBuffers(gpu);
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psxVector4)[i].x = 0.0f;
        (*gpu->psxVector4)[i].y = 0.0f;
        (*gpu->psxVector4)[i].z = 0.0f;
        (*gpu->psxVector4)[i].w = 0.0f;
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    }
    gpu->psxVector4->Upload();

    gpu->iterations = 0;
    gpu->sim.update_threads_per_block               = (gpu->natoms + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.update_threads_per_block > gpu->sim.max_update_threads_per_block)
        gpu->sim.update_threads_per_block = gpu->sim.max_update_threads_per_block;
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    if (gpu->sim.update_threads_per_block < gpu->psLangevinParameters->_length)
            gpu->sim.update_threads_per_block = gpu->psLangevinParameters->_length;
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    gpu->sim.bf_reduce_threads_per_block = gpu->sim.update_threads_per_block;
    gpu->sim.bsf_reduce_threads_per_block = (gpu->sim.stride4 + gpu->natoms + gpu->sim.blocks - 1) / gpu->sim.blocks;
    gpu->sim.bsf_reduce_threads_per_block = ((gpu->sim.bsf_reduce_threads_per_block + (GRID - 1)) / GRID) * GRID;
    if (gpu->sim.bsf_reduce_threads_per_block > gpu->sim.threads_per_block)
        gpu->sim.bsf_reduce_threads_per_block = gpu->sim.threads_per_block;
    if (gpu->sim.bsf_reduce_threads_per_block < 1)
        gpu->sim.bsf_reduce_threads_per_block = 1;

    // Initialize constants to reasonable values
    gpu->sim.probeRadius            = probeRadius;
    gpu->sim.surfaceAreaFactor      = surfaceAreaFactor;
    gpu->sim.electricConstant       = electricConstant;
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    gpu->sim.nonbondedMethod        = NO_CUTOFF;
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    gpu->sim.nonbondedCutoff        = 0.0f;
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    gpu->sim.nonbondedCutoffSqr     = 0.0f;
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    gpu->sim.bigFloat               = 99999999.0f;
    gpu->sim.forceConversionFactor  = forceConversionFactor;
    gpu->sim.preFactor              = 2.0f*electricConstant*((1.0f/defaultInnerDielectric)-(1.0f/defaultSolventDielectric))*gpu->sim.forceConversionFactor;
    gpu->sim.dielectricOffset       = dielectricOffset;
    gpu->sim.alphaOBC               = alphaOBC;
    gpu->sim.betaOBC                = betaOBC;
    gpu->sim.gammaOBC               = gammaOBC;
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    gpuSetLangevinIntegrationParameters(gpu, 1.0f, 2.0e-3f, 300.0f, 0.0f);
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    gpu->sim.maxShakeIterations     = 15;
    gpu->sim.shakeTolerance         = 1.0e-04f * 2.0f;
    gpu->sim.InvMassJ               = 9.920635e-001f;
    gpu->grid                       = GRID;
    gpu->bCalculateCM               = false;
    gpu->bRemoveCM                  = false;
    gpu->bRecalculateBornRadii      = true;
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    gpu->bIncludeGBSA               = false;
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    gpuInitializeRandoms(gpu);

    // To be determined later
    gpu->psLJ14ID                   = NULL;
    gpu->psForce4                   = NULL;
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    gpu->psEnergy                   = NULL;
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    gpu->sim.pForce4                = NULL;
    gpu->sim.pForce4a               = NULL;
    gpu->sim.pForce4b               = NULL;
    gpu->psBornForce                = NULL;
    gpu->sim.pBornForce             = NULL;
    gpu->psBornSum                  = NULL;
    gpu->sim.pBornSum               = NULL;
    gpu->psBondID                   = NULL;
    gpu->psBondParameter            = NULL;
    gpu->psBondAngleID1             = NULL;
    gpu->psBondAngleID2             = NULL;
    gpu->psBondAngleParameter       = NULL;
    gpu->psDihedralID1              = NULL;
    gpu->psDihedralID2              = NULL;
    gpu->psDihedralParameter        = NULL;
    gpu->psRbDihedralID1            = NULL;
    gpu->psRbDihedralID2            = NULL;
    gpu->psRbDihedralParameter1     = NULL;
    gpu->psRbDihedralParameter2     = NULL;
    gpu->psLJ14ID                   = NULL;
    gpu->psLJ14Parameter            = NULL;
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    gpu->psCustomParams             = NULL;
    gpu->psCustomExceptionID        = NULL;
    gpu->psCustomExceptionParams    = NULL;
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    gpu->psEwaldCosSinSum           = NULL;
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    gpu->psPmeGrid                  = NULL;
    gpu->psPmeBsplineModuli[0]      = NULL;
    gpu->psPmeBsplineModuli[1]      = NULL;
    gpu->psPmeBsplineModuli[2]      = NULL;
    gpu->psPmeBsplineTheta          = NULL;
    gpu->psPmeBsplineDtheta         = NULL;
    gpu->psPmeParticleIndex         = NULL;
    gpu->psPmeParticleFraction      = NULL;
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    gpu->psShakeID                  = NULL;
    gpu->psShakeParameter           = NULL;
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    gpu->psSettleID                 = NULL;
    gpu->psSettleParameter          = NULL;
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    gpu->psExclusion                = NULL;
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    gpu->psExclusionIndex           = NULL;
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    gpu->psWorkUnit                 = NULL;
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    gpu->psInteractingWorkUnit      = NULL;
    gpu->psInteractionFlag          = NULL;
    gpu->psInteractionCount         = NULL;
    gpu->psGridBoundingBox          = NULL;
    gpu->psGridCenter               = NULL;
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    gpu->psCcmaAtoms                = NULL;
    gpu->psCcmaDistance             = NULL;
    gpu->psCcmaAtomConstraints      = NULL;
    gpu->psCcmaNumAtomConstraints   = NULL;
    gpu->psCcmaDelta1               = NULL;
    gpu->psCcmaDelta2               = NULL;
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    gpu->psSyncCounter              = NULL;
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    gpu->psRequiredIterations       = NULL;
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    gpu->psCcmaReducedMass          = NULL;
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    gpu->psConstraintMatrixColumn   = NULL;
    gpu->psConstraintMatrixValue    = NULL;
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    gpu->psTabulatedFunctionParams  = NULL;
    for (int i = 0; i < MAX_TABULATED_FUNCTIONS; i++)
        gpu->tabulatedFunctions[i].coefficients = NULL;
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    // Initialize output buffer before reading parameters
    gpu->pOutputBufferCounter       = new unsigned int[gpu->sim.paddedNumberOfAtoms];
    memset(gpu->pOutputBufferCounter, 0, gpu->sim.paddedNumberOfAtoms * sizeof(unsigned int));

    return (void*)gpu;
}

extern "C"
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void gpuSetLangevinIntegrationParameters(gpuContext gpu, float tau, float deltaT, float temperature, float errorTol) {
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    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
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    gpu->sim.errorTol               = errorTol;
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    gpu->sim.tau                    = tau;
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    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
    float GDT                       = gpu->sim.deltaT / gpu->sim.tau;
    float EPH                       = exp(0.5f * GDT);
    float EMH                       = exp(-0.5f * GDT);
    float EP                        = exp(GDT);
    float EM                        = exp(-GDT);
    float B, C, D;
    if (GDT >= 0.1f)
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    {
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        float term1 = EPH - 1.0f;
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        term1                      *= term1;
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        B                           = GDT * (EP - 1.0f) - 4.0f * term1;
        C                           = GDT - 3.0f + 4.0f * EMH - EM;
        D                           = 2.0f - EPH - EMH;
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    }
    else
    {
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        float term1                 = 0.5f * GDT;
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        float term2                 = term1 * term1;
        float term4                 = term2 * term2;

        float third                 = 1.0f / 3.0f;
        float o7_9                  = 7.0f / 9.0f;
        float o1_12                 = 1.0f / 12.0f;
        float o17_90                = 17.0f / 90.0f;
        float o7_30                 = 7.0f / 30.0f;
        float o31_1260              = 31.0f / 1260.0f;
        float o_360                 = 1.0f / 360.0f;

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        B                           = term4 * (third + term1 * (third + term1 * (o17_90 + term1 * o7_9)));
        C                           = term2 * term1 * (2.0f * third + term1 * (-0.5f + term1 * (o7_30 + term1 * (-o1_12 + term1 * o31_1260))));
        D                           = term2 * (-1.0f + term2 * (-o1_12 - term2 * o_360));
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    }
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    float DOverTauC                 = D / (gpu->sim.tau * C);
    float TauOneMinusEM             = gpu->sim.tau * (1.0f-EM);
    float TauDOverEMMinusOne        = gpu->sim.tau * D / (EM - 1.0f);
    float fix1                      = gpu->sim.tau * (EPH - EMH);
    if (fix1 == 0.0f)
        fix1 = deltaT;
    float oneOverFix1               = 1.0f / fix1;
    float V                         = sqrt(gpu->sim.kT * (1.0f - EM));
    float X                         = gpu->sim.tau * sqrt(gpu->sim.kT * C);
    float Yv                        = sqrt(gpu->sim.kT * B / C);
    float Yx                        = gpu->sim.tau * sqrt(gpu->sim.kT * B / (1.0f - EM));
    (*gpu->psLangevinParameters)[0] = EM;
    (*gpu->psLangevinParameters)[1] = EM;
    (*gpu->psLangevinParameters)[2] = DOverTauC;
    (*gpu->psLangevinParameters)[3] = TauOneMinusEM;
    (*gpu->psLangevinParameters)[4] = TauDOverEMMinusOne;
    (*gpu->psLangevinParameters)[5] = V;
    (*gpu->psLangevinParameters)[6] = X;
    (*gpu->psLangevinParameters)[7] = Yv;
    (*gpu->psLangevinParameters)[8] = Yx;
    (*gpu->psLangevinParameters)[9] = fix1;
    (*gpu->psLangevinParameters)[10] = oneOverFix1;
    gpu->psLangevinParameters->Upload();
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    gpu->psStepSize->Download();
    (*gpu->psStepSize)[0].y = deltaT;
    gpu->psStepSize->Upload();
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}

extern "C"
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void gpuSetVerletIntegrationParameters(gpuContext gpu, float deltaT, float errorTol) {
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    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
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    gpu->sim.errorTol               = errorTol;
    gpu->psStepSize->Download();
    (*gpu->psStepSize)[0].y = deltaT;
    gpu->psStepSize->Upload();
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}

extern "C"
void gpuSetBrownianIntegrationParameters(gpuContext gpu, float tau, float deltaT, float temperature) {
    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
    gpu->sim.tau                    = tau;
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    gpu->sim.tauDeltaT              = gpu->sim.deltaT * gpu->sim.tau;
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    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
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    gpu->sim.noiseAmplitude         = sqrt(2.0f*gpu->sim.kT*deltaT*tau);
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    gpu->psStepSize->Download();
    (*gpu->psStepSize)[0].y = deltaT;
    gpu->psStepSize->Upload();
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}

extern "C"
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void gpuSetAndersenThermostatParameters(gpuContext gpu, float temperature, float collisionFrequency) {
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    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
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    gpu->sim.collisionFrequency     = collisionFrequency;
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}

extern "C"
void gpuShutDown(gpuContext gpu)
{
    // Delete sysmem pointers
    delete[] gpu->pOutputBufferCounter;
    delete[] gpu->gpAtomTable;
    delete[] gpu->pAtomSymbol;

    // Delete device pointers
    delete gpu->psPosq4;
    delete gpu->psPosqP4;
    delete gpu->psOldPosq4;
    delete gpu->psVelm4;
    delete gpu->psForce4;
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    delete gpu->psEnergy;
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    delete gpu->psxVector4;
    delete gpu->psvVector4;
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    delete gpu->psSigEps2;
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    if (gpu->psCustomParams != NULL) {
        delete gpu->psCustomParams;
        delete gpu->psCustomExceptionID;
        delete gpu->psCustomExceptionParams;
    }
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    if (gpu->psEwaldCosSinSum != NULL)
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        delete gpu->psEwaldCosSinSum;
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    if (gpu->psPmeGrid != NULL) {
        delete gpu->psPmeGrid;
        delete gpu->psPmeBsplineModuli[0];
        delete gpu->psPmeBsplineModuli[1];
        delete gpu->psPmeBsplineModuli[2];
        delete gpu->psPmeBsplineTheta;
        delete gpu->psPmeBsplineDtheta;
        delete gpu->psPmeParticleIndex;
        delete gpu->psPmeParticleFraction;
        cufftDestroy(gpu->fftplan);
    }
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    delete gpu->psObcData;
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    delete gpu->psObcChain;
    delete gpu->psBornForce;
    delete gpu->psBornRadii;
    delete gpu->psBornSum;
    delete gpu->psBondID;
    delete gpu->psBondParameter;
    delete gpu->psBondAngleID1;
    delete gpu->psBondAngleID2;
    delete gpu->psBondAngleParameter;
    delete gpu->psDihedralID1;
    delete gpu->psDihedralID2;
    delete gpu->psDihedralParameter;
    delete gpu->psRbDihedralID1;
    delete gpu->psRbDihedralID2;
    delete gpu->psRbDihedralParameter1;
    delete gpu->psRbDihedralParameter2;
    delete gpu->psLJ14ID;
    delete gpu->psLJ14Parameter;
    delete gpu->psShakeID;
    delete gpu->psShakeParameter;
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    delete gpu->psSettleID;
    delete gpu->psSettleParameter;
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    delete gpu->psNonShakeID;
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    delete gpu->psExclusion;
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    delete gpu->psExclusionIndex;
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    delete gpu->psWorkUnit;
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    delete gpu->psInteractingWorkUnit;
    delete gpu->psInteractionFlag;
    delete gpu->psInteractionCount;
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    delete gpu->psStepSize;
    delete gpu->psLangevinParameters;
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    delete gpu->psRandom4;
    delete gpu->psRandom2;
    delete gpu->psRandomPosition;    
    delete gpu->psRandomSeed;
    delete gpu->psLinearMomentum;
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    delete gpu->psAtomIndex;
    delete gpu->psGridBoundingBox;
    delete gpu->psGridCenter;
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    delete gpu->psCcmaAtoms;
    delete gpu->psCcmaDistance;
    delete gpu->psCcmaAtomConstraints;
    delete gpu->psCcmaNumAtomConstraints;
    delete gpu->psCcmaDelta1;
    delete gpu->psCcmaDelta2;
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    delete gpu->psSyncCounter;
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    delete gpu->psRequiredIterations;
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    delete gpu->psCcmaReducedMass;
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    delete gpu->psConstraintMatrixColumn;
    delete gpu->psConstraintMatrixValue;
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    delete gpu->psTabulatedFunctionParams;
    for (int i = 0; i < MAX_TABULATED_FUNCTIONS; i++)
        if (gpu->tabulatedFunctions[i].coefficients != NULL)
            delete gpu->tabulatedFunctions[i].coefficients;
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    if (gpu->compactPlan.valid)
        destroyCompactionPlan(gpu->compactPlan);
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    // Wrap up
    delete gpu;
    return;
}

extern "C"
int gpuBuildOutputBuffers(gpuContext gpu)
{
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    // Select the number of output buffer to use.
    gpu->bOutputBufferPerWarp           = true;
    gpu->sim.nonbondOutputBuffers       = gpu->sim.nonbond_blocks * gpu->sim.nonbond_threads_per_block / GRID;
    if (gpu->sim.nonbondOutputBuffers >= gpu->sim.paddedNumberOfAtoms/GRID)
    {
        // For small systems, it is more efficient to have one output buffer per block of 32 atoms instead of one per warp.
        gpu->bOutputBufferPerWarp           = false;
        gpu->sim.nonbondOutputBuffers       = gpu->sim.paddedNumberOfAtoms / GRID;
    }
    gpu->sim.totalNonbondOutputBuffers  = (gpu->bIncludeGBSA ? 2 * gpu->sim.nonbondOutputBuffers : gpu->sim.nonbondOutputBuffers);
    gpu->sim.outputBuffers              = gpu->sim.totalNonbondOutputBuffers;


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    unsigned int outputBuffers = gpu->sim.totalNonbondOutputBuffers;
    for (unsigned int i = 0; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
        if (outputBuffers < gpu->pOutputBufferCounter[i])
        {
            outputBuffers = gpu->pOutputBufferCounter[i];
        }
    }    
    gpu->sim.outputBuffers      = outputBuffers;
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    gpu->sim.energyOutputBuffers = max(gpu->sim.nonbond_threads_per_block, gpu->sim.localForces_threads_per_block)*gpu->sim.blocks;
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    gpu->psForce4               = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, outputBuffers, "Force");
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    gpu->psEnergy               = new CUDAStream<float>(gpu->sim.energyOutputBuffers, 1, "Energy");
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    gpu->psBornForce            = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, gpu->sim.nonbondOutputBuffers, "BornForce");
    gpu->psBornSum              = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, gpu->sim.nonbondOutputBuffers, "BornSum");
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    gpu->sim.pForce4            = gpu->psForce4->_pDevStream[0];
    gpu->sim.pForce4a           = gpu->sim.pForce4;
    gpu->sim.pForce4b           = gpu->sim.pForce4 + 1 * gpu->sim.nonbondOutputBuffers * gpu->sim.stride;
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    gpu->sim.pEnergy            = gpu->psEnergy->_pDevStream[0];
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    gpu->sim.pBornForce         = gpu->psBornForce->_pDevStream[0];
    gpu->sim.pBornSum           = gpu->psBornSum->_pDevStream[0];

    // Determine local energy paramter offsets for bonded interactions
    gpu->sim.bond_offset        =                                  gpu->psBondParameter->_stride;
    gpu->sim.bond_angle_offset  = gpu->sim.bond_offset           + gpu->psBondAngleParameter->_stride;
    gpu->sim.dihedral_offset    = gpu->sim.bond_angle_offset     + gpu->psDihedralParameter->_stride;
    gpu->sim.rb_dihedral_offset = gpu->sim.dihedral_offset       + gpu->psRbDihedralParameter1->_stride;
    gpu->sim.LJ14_offset        = gpu->sim.rb_dihedral_offset    + gpu->psLJ14Parameter->_stride;
    gpu->sim.localForces_threads_per_block  = (gpu->sim.LJ14_offset / gpu->sim.blocks + 15) & 0xfffffff0;
    if (gpu->sim.localForces_threads_per_block > gpu->sim.max_localForces_threads_per_block)
        gpu->sim.localForces_threads_per_block = gpu->sim.max_localForces_threads_per_block;
    if (gpu->sim.localForces_threads_per_block < 1)
        gpu->sim.localForces_threads_per_block = 1;

    // Flip local force output buffers
    int flip = outputBuffers - 1;
    for (int i = 0; i < (int) gpu->sim.bonds; i++)
    {
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        (*gpu->psBondID)[i].z = flip - (*gpu->psBondID)[i].z;
        (*gpu->psBondID)[i].w = flip - (*gpu->psBondID)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.bond_angles; i++)
    {
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        (*gpu->psBondAngleID1)[i].w = flip - (*gpu->psBondAngleID1)[i].w;
        (*gpu->psBondAngleID2)[i].x = flip - (*gpu->psBondAngleID2)[i].x;
        (*gpu->psBondAngleID2)[i].y = flip - (*gpu->psBondAngleID2)[i].y;
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    }
    for (int i = 0; i < (int) gpu->sim.dihedrals; i++)
    {
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        (*gpu->psDihedralID2)[i].x = flip - (*gpu->psDihedralID2)[i].x;
        (*gpu->psDihedralID2)[i].y = flip - (*gpu->psDihedralID2)[i].y;
        (*gpu->psDihedralID2)[i].z = flip - (*gpu->psDihedralID2)[i].z;
        (*gpu->psDihedralID2)[i].w = flip - (*gpu->psDihedralID2)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.rb_dihedrals; i++)
    {
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        (*gpu->psRbDihedralID2)[i].x = flip - (*gpu->psRbDihedralID2)[i].x;
        (*gpu->psRbDihedralID2)[i].y = flip - (*gpu->psRbDihedralID2)[i].y;
        (*gpu->psRbDihedralID2)[i].z = flip - (*gpu->psRbDihedralID2)[i].z;
        (*gpu->psRbDihedralID2)[i].w = flip - (*gpu->psRbDihedralID2)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.LJ14s; i++)
    {
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        (*gpu->psLJ14ID)[i].z = flip - (*gpu->psLJ14ID)[i].z;
        (*gpu->psLJ14ID)[i].w = flip - (*gpu->psLJ14ID)[i].w;
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    }
    gpu->psBondID->Upload();
    gpu->psBondAngleID1->Upload();
    gpu->psBondAngleID2->Upload();
    gpu->psDihedralID2->Upload();
    gpu->psRbDihedralID2->Upload();
    gpu->psLJ14ID->Upload();

    return 1;
}

extern "C"
int gpuBuildThreadBlockWorkList(gpuContext gpu)
{
    const unsigned int atoms = gpu->sim.paddedNumberOfAtoms;
    const unsigned int grid = gpu->grid;
    const unsigned int dim = (atoms + (grid - 1)) / grid;
    const unsigned int cells = dim * (dim + 1) / 2;
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    CUDAStream<unsigned int>* psWorkUnit = new CUDAStream<unsigned int>(cells, 1u, "WorkUnit");
    unsigned int* pWorkList = psWorkUnit->_pSysData;
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    gpu->psWorkUnit = psWorkUnit;
    gpu->sim.pWorkUnit = psWorkUnit->_pDevStream[0];
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    CUDAStream<unsigned int>* psInteractingWorkUnit = new CUDAStream<unsigned int>(cells, 1u, "InteractingWorkUnit");
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    gpu->psInteractingWorkUnit = psInteractingWorkUnit;
    gpu->sim.pInteractingWorkUnit = psInteractingWorkUnit->_pDevStream[0];
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    CUDAStream<unsigned int>* psInteractionFlag = new CUDAStream<unsigned int>(cells, 1u, "InteractionFlag");
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    gpu->psInteractionFlag = psInteractionFlag;
    gpu->sim.pInteractionFlag = psInteractionFlag->_pDevStream[0];
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    CUDAStream<size_t>* psInteractionCount = new CUDAStream<size_t>(1, 1u, "InteractionCount");
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    gpu->psInteractionCount = psInteractionCount;
    gpu->sim.pInteractionCount = psInteractionCount->_pDevStream[0];
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    CUDAStream<float4>* psGridBoundingBox = new CUDAStream<float4>(dim, 1u, "GridBoundingBox");
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    gpu->psGridBoundingBox = psGridBoundingBox;
    gpu->sim.pGridBoundingBox = psGridBoundingBox->_pDevStream[0];
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    CUDAStream<float4>* psGridCenter = new CUDAStream<float4>(dim, 1u, "GridCenter");
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    gpu->psGridCenter = psGridCenter;
    gpu->sim.pGridCenter = psGridCenter->_pDevStream[0];
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    gpu->sim.nonbond_workBlock      = gpu->sim.nonbond_threads_per_block / GRID;
    gpu->sim.bornForce2_workBlock   = gpu->sim.bornForce2_threads_per_block / GRID;
    gpu->sim.workUnits = cells;

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    // Initialize the plan for doing stream compaction.
    planCompaction(gpu->compactPlan);
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    // Increase block count if necessary for extra large molecules that would
    // otherwise overflow the SM workunit buffers
//    int minimumBlocks = (cells + gpu->sim.workUnitsPerSM - 1) / gpu->sim.workUnitsPerSM;
//    if ((int) gpu->sim.nonbond_blocks < minimumBlocks)
//    {
//        gpu->sim.nonbond_blocks = gpu->sim.nonbond_blocks * ((minimumBlocks + gpu->sim.nonbond_blocks - 1) / gpu->sim.nonbond_blocks);
//    }
//    if ((int) gpu->sim.bornForce2_blocks < minimumBlocks)
//    {
//        gpu->sim.bornForce2_blocks = gpu->sim.bornForce2_blocks * ((minimumBlocks + gpu->sim.bornForce2_blocks - 1) / gpu->sim.bornForce2_blocks);
//    }
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    gpu->sim.nbWorkUnitsPerBlock            = cells / gpu->sim.nonbond_blocks;
    gpu->sim.nbWorkUnitsPerBlockRemainder   = cells - gpu->sim.nonbond_blocks * gpu->sim.nbWorkUnitsPerBlock;
    gpu->sim.bf2WorkUnitsPerBlock           = cells / gpu->sim.bornForce2_blocks;
    gpu->sim.bf2WorkUnitsPerBlockRemainder  = cells - gpu->sim.bornForce2_blocks * gpu->sim.bf2WorkUnitsPerBlock;
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    gpu->sim.interaction_threads_per_block = 64;
    gpu->sim.interaction_blocks = (gpu->sim.workUnits + gpu->sim.interaction_threads_per_block - 1) / gpu->sim.interaction_threads_per_block;
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    if (gpu->sim.interaction_blocks > 8*gpu->sim.blocks)
        gpu->sim.interaction_blocks = 8*gpu->sim.blocks;
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    // Decrease thread count for extra small molecules to spread computation
    // across entire chip
    int activeWorkUnits = gpu->sim.nonbond_blocks * gpu->sim.nonbond_workBlock;
    if (activeWorkUnits > (int) cells)
    {
        int balancedWorkBlock                   = (cells + gpu->sim.nonbond_blocks - 1) / gpu->sim.nonbond_blocks;
        gpu->sim.nonbond_threads_per_block      = balancedWorkBlock * GRID;
        gpu->sim.nonbond_workBlock              = balancedWorkBlock;
    }
    activeWorkUnits = gpu->sim.bornForce2_blocks * gpu->sim.bornForce2_workBlock;
    if (activeWorkUnits > (int) cells)
    {
        int balancedWorkBlock                   = (cells + gpu->sim.bornForce2_blocks - 1) / gpu->sim.bornForce2_blocks;
        gpu->sim.bornForce2_threads_per_block   = balancedWorkBlock * GRID;
        gpu->sim.bornForce2_workBlock           = balancedWorkBlock;
    }

    unsigned int count = 0;
    for (unsigned int y = 0; y < dim; y++)
    {
        for (unsigned int x = y; x < dim; x++)
        {
            pWorkList[count] = (x << 17) | (y << 2);
            count++;
        }
    }
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    (*gpu->psInteractionCount)[0] = gpu->sim.workUnits;
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    gpu->psInteractionCount->Upload();
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    psWorkUnit->Upload();
    gpuSetConstants(gpu);
    return cells;
}

extern "C"
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void gpuBuildExclusionList(gpuContext gpu)
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{
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    const unsigned int atoms = gpu->sim.paddedNumberOfAtoms;
    const unsigned int grid = gpu->grid;
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    const unsigned int dim = atoms/grid;
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    unsigned int* pWorkList = gpu->psWorkUnit->_pSysData;
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    // Mark which work units have exclusions.
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    for (int atom1 = 0; atom1 < (int)gpu->exclusions.size(); ++atom1)
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    {
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        int x = atom1/grid;
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        for (int j = 0; j < (int)gpu->exclusions[atom1].size(); ++j)
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        {
            int atom2 = gpu->exclusions[atom1][j];
            int y = atom2/grid;
            int cell = (x > y ? x+y*dim-y*(y+1)/2 : y+x*dim-x*(x+1)/2);
            pWorkList[cell] |= 1;
        }
    }
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    if ((int)gpu->sim.paddedNumberOfAtoms > gpu->natoms)
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    {
        int lastBlock = gpu->natoms/grid;
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        for (int i = 0; i < (int)gpu->sim.workUnits; ++i)
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        {
            int x = pWorkList[i]>>17;
            int y = (pWorkList[i]>>2)&0x7FFF;
            if (x == lastBlock || y == lastBlock)
                pWorkList[i] |= 1;
        }
    }

    // Build a list of indexes for the work units with exclusions.

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    CUDAStream<unsigned int>* psExclusionIndex = new CUDAStream<unsigned int>(gpu->sim.workUnits, 1u, "ExclusionIndex");
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    gpu->psExclusionIndex = psExclusionIndex;
    unsigned int* pExclusionIndex = psExclusionIndex->_pSysData;
    gpu->sim.pExclusionIndex = psExclusionIndex->_pDevData;
    int numWithExclusions = 0;
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    for (int i = 0; i < (int)psExclusionIndex->_length; ++i)
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        if ((pWorkList[i]&1) == 1)
            pExclusionIndex[i] = (numWithExclusions++)*grid;

    // Record the exclusion data.

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    CUDAStream<unsigned int>* psExclusion = new CUDAStream<unsigned int>(numWithExclusions*grid, 1u, "Exclusion");
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    gpu->psExclusion = psExclusion;
    unsigned int* pExclusion = psExclusion->_pSysData;
    gpu->sim.pExclusion = psExclusion->_pDevData;
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    for (int i = 0; i < (int)psExclusion->_length; ++i)
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        pExclusion[i] = 0xFFFFFFFF;
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    for (int atom1 = 0; atom1 < (int)gpu->exclusions.size(); ++atom1)
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    {
        int x = atom1/grid;
        int offset1 = atom1-x*grid;
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        for (int j = 0; j < (int)gpu->exclusions[atom1].size(); ++j)
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        {
            int atom2 = gpu->exclusions[atom1][j];
            int y = atom2/grid;
            int offset2 = atom2-y*grid;
            if (x > y)
            {
                int cell = x+y*dim-y*(y+1)/2;
                pExclusion[pExclusionIndex[cell]+offset1] &= 0xFFFFFFFF-(1<<offset2);
            }
            else
            {
                int cell = y+x*dim-x*(x+1)/2;
                pExclusion[pExclusionIndex[cell]+offset2] &= 0xFFFFFFFF-(1<<offset1);
            }
        }
    }
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    // Mark all interactions that involve a padding atom as being excluded.

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    for (int atom1 = gpu->natoms; atom1 < (int)atoms; ++atom1)
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    {
        int x = atom1/grid;
        int offset1 = atom1-x*grid;
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        for (int atom2 = 0; atom2 < (int)atoms; ++atom2)
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        {
            int y = atom2/grid;
            int index = x*atoms+y*grid+offset1;
            int offset2 = atom2-y*grid;
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            if (x >= y)
            {
                int cell = x+y*dim-y*(y+1)/2;
                pExclusion[pExclusionIndex[cell]+offset1] &= 0xFFFFFFFF-(1<<offset2);
            }
            if (y >= x)
            {
                int cell = y+x*dim-x*(x+1)/2;
                pExclusion[pExclusionIndex[cell]+offset2] &= 0xFFFFFFFF-(1<<offset1);
            }
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        }
    }
    
    psExclusion->Upload();
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    psExclusionIndex->Upload();
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    gpu->psWorkUnit->Upload();
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    gpuSetConstants(gpu);
}

extern "C"
int gpuSetConstants(gpuContext gpu)
{
    SetCalculateCDLJForcesSim(gpu);
    SetCalculateCDLJObcGbsaForces1Sim(gpu);
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    SetCalculateCustomNonbondedForcesSim(gpu);
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    SetCalculateLocalForcesSim(gpu);
    SetCalculateObcGbsaBornSumSim(gpu);
    SetCalculateObcGbsaForces2Sim(gpu);
    SetCalculateAndersenThermostatSim(gpu);
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    SetCalculatePMESim(gpu);
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    SetForcesSim(gpu);
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    SetShakeHSim(gpu);
    SetLangevinUpdateSim(gpu);
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    SetVerletUpdateSim(gpu);
    SetBrownianUpdateSim(gpu);
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    SetSettleSim(gpu);
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    SetCCMASim(gpu);
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    SetRandomSim(gpu);
    return 1;
}

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static void tagAtomsInMolecule(int atom, int molecule, vector<int>& atomMolecule, vector<vector<int> >& atomBonds)
{
    // Recursively tag atoms as belonging to a particular molecule.

    atomMolecule[atom] = molecule;
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    for (int i = 0; i < (int)atomBonds[atom].size(); i++)
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        if (atomMolecule[atomBonds[atom][i]] == -1)
            tagAtomsInMolecule(atomBonds[atom][i], molecule, atomMolecule, atomBonds);
}

static void findMoleculeGroups(gpuContext gpu)
{
    // First make a list of constraints for future use.

    vector<Constraint> constraints;
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    for (int i = 0; i < (int)gpu->sim.ShakeConstraints; i++)
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    {
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        int atom1 = (*gpu->psShakeID)[i].x;
        int atom2 = (*gpu->psShakeID)[i].y;
        int atom3 = (*gpu->psShakeID)[i].z;
        int atom4 = (*gpu->psShakeID)[i].w;
        float distance2 = (*gpu->psShakeParameter)[i].z;
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        constraints.push_back(Constraint(atom1, atom2, distance2));
        if (atom3 != -1)
            constraints.push_back(Constraint(atom1, atom3, distance2));
        if (atom4 != -1)
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            constraints.push_back(Constraint(atom1, atom4, distance2));
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    }
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    for (int i = 0; i < (int)gpu->sim.settleConstraints; i++)
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    {
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        int atom1 = (*gpu->psSettleID)[i].x;
        int atom2 = (*gpu->psSettleID)[i].y;
        int atom3 = (*gpu->psSettleID)[i].z;
        float distance12 = (*gpu->psSettleParameter)[i].x;
        float distance23 = (*gpu->psSettleParameter)[i].y;
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        constraints.push_back(Constraint(atom1, atom2, distance12*distance12));
        constraints.push_back(Constraint(atom1, atom3, distance12*distance12));
        constraints.push_back(Constraint(atom2, atom3, distance23*distance23));
    }
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    for (int i = 0; i < (int)gpu->sim.ccmaConstraints; i++)
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    {
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        int atom1 = (*gpu->psCcmaAtoms)[i].x;
        int atom2 = (*gpu->psCcmaAtoms)[i].y;
        float distance2 = (*gpu->psCcmaDistance)[i].w;
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        constraints.push_back(Constraint(atom1, atom2, distance2));
    }
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    // First make a list of every other atom to which each atom is connect by a bond, constraint, or exclusion.
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    int numAtoms = gpu->natoms;
    vector<vector<int> > atomBonds(numAtoms);
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    for (int i = 0; i < (int)gpu->sim.bonds; i++)
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    {
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        int atom1 = (*gpu->psBondID)[i].x;
        int atom2 = (*gpu->psBondID)[i].y;
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        atomBonds[atom1].push_back(atom2);
        atomBonds[atom2].push_back(atom1);
    }
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    for (int i = 0; i < (int)constraints.size(); i++)
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    {
        int atom1 = constraints[i].atom1;
        int atom2 = constraints[i].atom2;
        atomBonds[atom1].push_back(atom2);
        atomBonds[atom2].push_back(atom1);
    }
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    for (int i = 0; i < (int)gpu->exclusions.size(); i++)
        for (int j = 0; j < (int)gpu->exclusions[i].size(); j++)
            atomBonds[i].push_back(gpu->exclusions[i][j]);
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    // Now tag atoms by which molecule they belong to.

    vector<int> atomMolecule(numAtoms, -1);
    int numMolecules = 0;
    for (int i = 0; i < numAtoms; i++)
        if (atomMolecule[i] == -1)
            tagAtomsInMolecule(i, numMolecules++, atomMolecule, atomBonds);
    vector<vector<int> > atomIndices(numMolecules);
    for (int i = 0; i < numAtoms; i++)
        atomIndices[atomMolecule[i]].push_back(i);

    // Construct a description of each molecule.

    vector<Molecule> molecules(numMolecules);
    for (int i = 0; i < numMolecules; i++)
        molecules[i].atoms = atomIndices[i];
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    for (int i = 0; i < (int)gpu->sim.bonds; i++)
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    {
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        int atom1 = (*gpu->psBondID)[i].x;
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        molecules[atomMolecule[atom1]].bonds.push_back(i);
    }
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    for (int i = 0; i < (int)gpu->sim.bond_angles; i++)
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    {
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        int atom1 = (*gpu->psBondAngleID1)[i].x;
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        molecules[atomMolecule[atom1]].angles.push_back(i);
    }
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    for (int i = 0; i < (int)gpu->sim.dihedrals; i++)
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    {
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        int atom1 = (*gpu->psDihedralID1)[i].x;
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        molecules[atomMolecule[atom1]].periodicTorsions.push_back(i);
    }
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    for (int i = 0; i < (int)gpu->sim.rb_dihedrals; i++)
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    {
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        int atom1 = (*gpu->psRbDihedralID1)[i].x;
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        molecules[atomMolecule[atom1]].rbTorsions.push_back(i);
    }
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    for (int i = 0; i < (int)constraints.size(); i++)
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    {
        molecules[atomMolecule[constraints[i].atom1]].constraints.push_back(i);
    }
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    for (int i = 0; i < (int)gpu->sim.LJ14s; i++)
    {
        int atom1 = (*gpu->psLJ14ID)[i].x;
        molecules[atomMolecule[atom1]].lj14s.push_back(i);
    }
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    // Sort them into groups of identical molecules.

    vector<Molecule> uniqueMolecules;
    vector<vector<int> > moleculeInstances;
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    for (int molIndex = 0; molIndex < (int)molecules.size(); molIndex++)
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    {
        Molecule& mol = molecules[molIndex];

        // See if it is identical to another molecule.

        bool isNew = true;
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        for (int j = 0; j < (int)uniqueMolecules.size() && isNew; j++)
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        {
            Molecule& mol2 = uniqueMolecules[j];
            bool identical = true;
            if (mol.atoms.size() != mol2.atoms.size() || mol.bonds.size() != mol2.bonds.size()
                    || mol.angles.size() != mol2.angles.size() || mol.periodicTorsions.size() != mol2.periodicTorsions.size()
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                    || mol.rbTorsions.size() != mol2.rbTorsions.size() || mol.constraints.size() != mol2.constraints.size()
                    || mol.lj14s.size() != mol2.lj14s.size())
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                identical = false;
            int atomOffset = mol2.atoms[0]-mol.atoms[0];
            float4* posq = gpu->psPosq4->_pSysData;
            float4* velm = gpu->psVelm4->_pSysData;
            float2* sigeps = gpu->psSigEps2->_pSysData;
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            for (int i = 0; i < (int)mol.atoms.size() && identical; i++)
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                if (mol.atoms[i] != mol2.atoms[i]-atomOffset || posq[mol.atoms[i]].w != posq[mol2.atoms[i]].w ||
                        velm[mol.atoms[i]].w != velm[mol2.atoms[i]].w || sigeps[mol.atoms[i]].x != sigeps[mol2.atoms[i]].x ||
                        sigeps[mol.atoms[i]].y != sigeps[mol2.atoms[i]].y)
                    identical = false;
            int4* bondID = gpu->psBondID->_pSysData;
            float2* bondParam = gpu->psBondParameter->_pSysData;
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            for (int i = 0; i < (int)mol.bonds.size() && identical; i++)
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                if (bondID[mol.bonds[i]].x != bondID[mol2.bonds[i]].x-atomOffset || bondID[mol.bonds[i]].y != bondID[mol2.bonds[i]].y-atomOffset ||
                        bondParam[mol.bonds[i]].x != bondParam[mol2.bonds[i]].x || bondParam[mol.bonds[i]].y != bondParam[mol2.bonds[i]].y)
                    identical = false;
            int4* angleID = gpu->psBondAngleID1->_pSysData;
            float2* angleParam = gpu->psBondAngleParameter->_pSysData;
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            for (int i = 0; i < (int)mol.angles.size() && identical; i++)
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                if (angleID[mol.angles[i]].x != angleID[mol2.angles[i]].x-atomOffset ||
                        angleID[mol.angles[i]].y != angleID[mol2.angles[i]].y-atomOffset ||
                        angleID[mol.angles[i]].z != angleID[mol2.angles[i]].z-atomOffset ||
                        angleParam[mol.angles[i]].x != angleParam[mol2.angles[i]].x ||
                        angleParam[mol.angles[i]].y != angleParam[mol2.angles[i]].y)
                    identical = false;
            int4* periodicID = gpu->psDihedralID1->_pSysData;
            float4* periodicParam = gpu->psDihedralParameter->_pSysData;
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            for (int i = 0; i < (int)mol.periodicTorsions.size() && identical; i++)
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                if (periodicID[mol.periodicTorsions[i]].x != periodicID[mol2.periodicTorsions[i]].x-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].y != periodicID[mol2.periodicTorsions[i]].y-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].z != periodicID[mol2.periodicTorsions[i]].z-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].w != periodicID[mol2.periodicTorsions[i]].w-atomOffset ||
                        periodicParam[mol.periodicTorsions[i]].x != periodicParam[mol2.periodicTorsions[i]].x ||
                        periodicParam[mol.periodicTorsions[i]].y != periodicParam[mol2.periodicTorsions[i]].y ||
                        periodicParam[mol.periodicTorsions[i]].z != periodicParam[mol2.periodicTorsions[i]].z)
                    identical = false;
            int4* rbID = gpu->psRbDihedralID1->_pSysData;
            float4* rbParam1 = gpu->psRbDihedralParameter1->_pSysData;
            float2* rbParam2 = gpu->psRbDihedralParameter2->_pSysData;
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            for (int i = 0; i < (int)mol.rbTorsions.size() && identical; i++)
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                if (rbID[mol.rbTorsions[i]].x != rbID[mol2.rbTorsions[i]].x-atomOffset ||
                        rbID[mol.rbTorsions[i]].y != rbID[mol2.rbTorsions[i]].y-atomOffset ||
                        rbID[mol.rbTorsions[i]].z != rbID[mol2.rbTorsions[i]].z-atomOffset ||
                        rbID[mol.rbTorsions[i]].w != rbID[mol2.rbTorsions[i]].w-atomOffset ||
                        rbParam1[mol.rbTorsions[i]].x != rbParam1[mol2.rbTorsions[i]].x ||
                        rbParam1[mol.rbTorsions[i]].y != rbParam1[mol2.rbTorsions[i]].y ||
                        rbParam1[mol.rbTorsions[i]].z != rbParam1[mol2.rbTorsions[i]].z ||
                        rbParam1[mol.rbTorsions[i]].w != rbParam1[mol2.rbTorsions[i]].w ||
                        rbParam2[mol.rbTorsions[i]].x != rbParam2[mol2.rbTorsions[i]].x ||
                        rbParam2[mol.rbTorsions[i]].y != rbParam2[mol2.rbTorsions[i]].y)
                    identical = false;
2410
            for (int i = 0; i < (int)mol.constraints.size() && identical; i++)
2411
2412
2413
2414
                if (constraints[mol.constraints[i]].atom1 != constraints[mol2.constraints[i]].atom1-atomOffset ||
                        constraints[mol.constraints[i]].atom2 != constraints[mol2.constraints[i]].atom2-atomOffset ||
                        constraints[mol.constraints[i]].distance2 != constraints[mol2.constraints[i]].distance2)
                    identical = false;
2415
2416
2417
2418
2419
2420
2421
            int4* lj14ID = gpu->psLJ14ID->_pSysData;
            float4* lj14Param = gpu->psLJ14Parameter->_pSysData;
            for (int i = 0; i < (int)mol.lj14s.size() && identical; i++)
                if (lj14ID[mol.lj14s[i]].x != lj14ID[mol2.lj14s[i]].x-atomOffset || lj14ID[mol.lj14s[i]].y != lj14ID[mol2.lj14s[i]].y-atomOffset ||
                        lj14Param[mol.lj14s[i]].x != lj14Param[mol2.lj14s[i]].x || lj14Param[mol.lj14s[i]].y != lj14Param[mol2.lj14s[i]].y ||
                        lj14Param[mol.lj14s[i]].z != lj14Param[mol2.lj14s[i]].z)
                    identical = false;
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
            if (identical)
            {
                moleculeInstances[j].push_back(mol.atoms[0]);
                isNew = false;
            }
        }
        if (isNew)
        {
            uniqueMolecules.push_back(mol);
            moleculeInstances.push_back(vector<int>());
            moleculeInstances[moleculeInstances.size()-1].push_back(mol.atoms[0]);
        }
    }
    gpu->moleculeGroups.resize(moleculeInstances.size());
2436
    for (int i = 0; i < (int)moleculeInstances.size(); i++)
2437
2438
2439
2440
    {
        gpu->moleculeGroups[i].instances = moleculeInstances[i];
        vector<int>& atoms = uniqueMolecules[i].atoms;
        gpu->moleculeGroups[i].atoms.resize(atoms.size());
2441
        for (int j = 0; j < (int)atoms.size(); j++)
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
            gpu->moleculeGroups[i].atoms[j] = atoms[j]-atoms[0];
    }
}

extern "C"
void gpuReorderAtoms(gpuContext gpu)
{
    if (gpu->natoms == 0 || gpu->sim.nonbondedCutoffSqr == 0.0)
        return;
    if (gpu->moleculeGroups.size() == 0)
        findMoleculeGroups(gpu);

    // Find the range of positions and the number of bins along each axis.

    int numAtoms = gpu->natoms;
    gpu->psPosq4->Download();
    gpu->psVelm4->Download();
    float4* posq = gpu->psPosq4->_pSysData;
    float4* velm = gpu->psVelm4->_pSysData;
    float minx = posq[0].x, maxx = posq[0].x;
    float miny = posq[0].y, maxy = posq[0].y;
    float minz = posq[0].z, maxz = posq[0].z;
    if (gpu->sim.nonbondedMethod == PERIODIC)
    {
        minx = miny = minz = 0.0;
        maxx = gpu->sim.periodicBoxSizeX;
        maxy = gpu->sim.periodicBoxSizeY;
        maxz = gpu->sim.periodicBoxSizeZ;
    }
    else
    {
        for (int i = 1; i < numAtoms; i++)
        {
            minx = min(minx, posq[i].x);
            maxx = max(maxx, posq[i].x);
            miny = min(miny, posq[i].y);
            maxy = max(maxy, posq[i].y);
            minz = min(minz, posq[i].z);
            maxz = max(maxz, posq[i].z);
        }
    }

    // Loop over each group of identical molecules and reorder them.

    vector<int> originalIndex(numAtoms);
    vector<float4> newPosq(numAtoms);
    vector<float4> newVelm(numAtoms);
2489
    vector<int3> newCellOffsets(numAtoms);
2490
    for (int group = 0; group < (int)gpu->moleculeGroups.size(); group++)
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
    {
        // Find the center of each molecule.

        gpuMoleculeGroup& mol = gpu->moleculeGroups[group];
        int numMolecules = mol.instances.size();
        vector<int>& atoms = mol.atoms;
        vector<float3> molPos(numMolecules);
        for (int i = 0; i < numMolecules; i++)
        {
            molPos[i].x = 0.0f;
            molPos[i].y = 0.0f;
            molPos[i].z = 0.0f;
2503
            for (int j = 0; j < (int)atoms.size(); j++)
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
            {
                int atom = atoms[j]+mol.instances[i];
                molPos[i].x += posq[atom].x;
                molPos[i].y += posq[atom].y;
                molPos[i].z += posq[atom].z;
            }
            molPos[i].x /= atoms.size();
            molPos[i].y /= atoms.size();
            molPos[i].z /= atoms.size();
        }
        if (gpu->sim.nonbondedMethod == PERIODIC)
        {
            // Move each molecule position into the same box.

            for (int i = 0; i < numMolecules; i++)
            {
2520
2521
2522
2523
2524
2525
                int xcell = (int) floor(molPos[i].x/gpu->sim.periodicBoxSizeX);
                int ycell = (int) floor(molPos[i].y/gpu->sim.periodicBoxSizeY);
                int zcell = (int) floor(molPos[i].z/gpu->sim.periodicBoxSizeZ);
                float dx = xcell*gpu->sim.periodicBoxSizeX;
                float dy = ycell*gpu->sim.periodicBoxSizeY;
                float dz = zcell*gpu->sim.periodicBoxSizeZ;
2526
2527
2528
2529
2530
                if (dx != 0.0f || dy != 0.0f || dz != 0.0f)
                {
                    molPos[i].x -= dx;
                    molPos[i].y -= dy;
                    molPos[i].z -= dz;
2531
                    for (int j = 0; j < (int)atoms.size(); j++)
2532
2533
2534
2535
2536
                    {
                        int atom = atoms[j]+mol.instances[i];
                        posq[atom].x -= dx;
                        posq[atom].y -= dy;
                        posq[atom].z -= dz;
2537
2538
2539
                        gpu->posCellOffsets[atom].x -= xcell;
                        gpu->posCellOffsets[atom].y -= ycell;
                        gpu->posCellOffsets[atom].z -= zcell;
2540
2541
                    }
                }
2542
2543
2544
2545
2546
            }
        }

        // Select a bin for each molecule, then sort them by bin.

2547
        bool useHilbert = (numMolecules > 5000 || atoms.size() > 8); // For small systems, a simple zigzag curve works better than a Hilbert curve.
2548
2549
        float binWidth;
        if (useHilbert)
2550
            binWidth = (float)(max(max(maxx-minx, maxy-miny), maxz-minz)/255.0);
2551
        else
2552
            binWidth = (float)(0.2*sqrt(gpu->sim.nonbondedCutoffSqr));
2553
2554
        int xbins = 1 + (int) ((maxx-minx)/binWidth);
        int ybins = 1 + (int) ((maxy-miny)/binWidth);
2555
        vector<pair<int, int> > molBins(numMolecules);
2556
        bitmask_t coords[3];
2557
2558
2559
2560
2561
        for (int i = 0; i < numMolecules; i++)
        {
            int x = (int) ((molPos[i].x-minx)/binWidth);
            int y = (int) ((molPos[i].y-miny)/binWidth);
            int z = (int) ((molPos[i].z-minz)/binWidth);
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
            int bin;
            if (useHilbert)
            {
                coords[0] = x;
                coords[1] = y;
                coords[2] = z;
                bin = (int) hilbert_c2i(3, 8, coords);
            }
            else
            {
                int yodd = y&1;
                int zodd = z&1;
                bin = z*xbins*ybins;
                bin += (zodd ? ybins-y : y)*xbins;
                bin += (yodd ? xbins-x : x);
            }
2578
2579
2580
2581
2582
2583
2584
2585
            molBins[i] = pair<int, int>(bin, i);
        }
        sort(molBins.begin(), molBins.end());

        // Reorder the atoms.

        for (int i = 0; i < numMolecules; i++)
        {
2586
            for (int j = 0; j < (int)atoms.size(); j++)
2587
2588
2589
            {
                int oldIndex = mol.instances[molBins[i].second]+atoms[j];
                int newIndex = mol.instances[i]+atoms[j];
2590
                originalIndex[newIndex] = (*gpu->psAtomIndex)[oldIndex];
2591
2592
                newPosq[newIndex] = posq[oldIndex];
                newVelm[newIndex] = velm[oldIndex];
2593
                newCellOffsets[newIndex] = gpu->posCellOffsets[oldIndex];
2594
2595
2596
2597
2598
2599
            }
        }
    }

    // Update the streams.

2600
    for (int i = 0; i < numAtoms; i++) {
2601
2602
        posq[i] = newPosq[i];
        velm[i] = newVelm[i];
2603
        (*gpu->psAtomIndex)[i] = originalIndex[i];
2604
2605
2606
2607
        gpu->posCellOffsets[i] = newCellOffsets[i];
    }
    gpu->psPosq4->Upload();
    gpu->psVelm4->Upload();
2608
2609
    gpu->psAtomIndex->Upload();
}