gpu.cpp 105 KB
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/* -------------------------------------------------------------------------- *
 *                                   OpenMM                                   *
 * -------------------------------------------------------------------------- *
 * This is part of the OpenMM molecular simulation toolkit originating from   *
 * Simbios, the NIH National Center for Physics-Based Simulation of           *
 * Biological Structures at Stanford, funded under the NIH Roadmap for        *
 * Medical Research, grant U54 GM072970. See https://simtk.org.               *
 *                                                                            *
 * Portions copyright (c) 2009 Stanford University and the Authors.           *
 * Authors: Scott Le Grand, Peter Eastman                                     *
 * Contributors:                                                              *
 *                                                                            *
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 * This program is free software: you can redistribute it and/or modify       *
 * it under the terms of the GNU Lesser General Public License as published   *
 * by the Free Software Foundation, either version 3 of the License, or       *
 * (at your option) any later version.                                        *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
 * GNU Lesser General Public License for more details.                        *
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 *                                                                            *
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 * You should have received a copy of the GNU Lesser General Public License   *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.      *
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 * -------------------------------------------------------------------------- */

#include <stdio.h>
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#include <string.h>
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#include <cuda.h>
#include <vector_functions.h>
#include <cstdlib>
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include <cmath>
#include <map>
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#include <set>
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#include <algorithm>
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#ifdef WIN32
  #include <windows.h>
#else
  #include <stdint.h>
#endif
using namespace std;

#include "gputypes.h"
#include "cudaKernels.h"
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#include "hilbert.h"
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#include "openmm/OpenMMException.h"
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#include "quern.h"
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#include "Lepton.h"
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using OpenMM::OpenMMException;
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using Lepton::Operation;
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struct ShakeCluster {
    int centralID;
    int peripheralID[3];
    int size;
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    bool valid;
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    float distance;
    float centralInvMass, peripheralInvMass;
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    ShakeCluster() : valid(true) {
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    }
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    ShakeCluster(int centralID, float invMass) : centralID(centralID), centralInvMass(invMass), size(0), valid(true) {
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    }
    void addAtom(int id, float dist, float invMass) {
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        if (size == 3 || (size > 0 && dist != distance) || (size > 0 && invMass != peripheralInvMass))
            valid = false;
        else {
            peripheralID[size++] = id;
            distance = dist;
            peripheralInvMass = invMass;
        }
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    }
};

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struct Constraint
{
    Constraint(int atom1, int atom2, float distance2) : atom1(atom1), atom2(atom2), distance2(distance2) {
    }
    int atom1, atom2;
    float distance2;
};

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struct ConstraintOrderer : public binary_function<int, int, bool> {
    const vector<int>& atom1;
    const vector<int>& atom2;
    ConstraintOrderer(const vector<int>& atom1, const vector<int>& atom2) : atom1(atom1), atom2(atom2) {
    }
    bool operator()(int x, int y) {
        if (atom1[x] != atom1[y])
            return atom1[x] < atom1[y];
        return atom2[x] < atom2[y];
    }
};

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struct Molecule {
    vector<int> atoms;
    vector<int> bonds;
    vector<int> angles;
    vector<int> periodicTorsions;
    vector<int> rbTorsions;
    vector<int> constraints;
};

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static const float dielectricOffset         =    0.009f;
static const float PI                       =    3.1415926535f;
static const float probeRadius              =    0.14f;
static const float forceConversionFactor    =    0.4184f;

//static const float surfaceAreaFactor        =   -6.0f * 0.06786f * forceConversionFactor * 1000.0f;  // PI * 4.0f * 0.0049f * 1000.0f;
//static const float surfaceAreaFactor        =   -6.0f * PI * 4.0f * 0.0049f * 1000.0f;
static const float surfaceAreaFactor        = -6.0f*PI*0.0216f*1000.0f*0.4184f;
//static const float surfaceAreaFactor        = -1.7035573959e+001;
//static const float surfaceAreaFactor        = -166.02691f;
//static const float surfaceAreaFactor        = 1.0f;

static const float alphaOBC                 =    1.0f;
static const float betaOBC                  =    0.8f;
static const float gammaOBC                 =    4.85f;
static const float kcalMolTokJNM            =   -0.4184f;
static const float electricConstant         = -166.02691f;
static const float defaultInnerDielectric   =    1.0f;
static const float defaultSolventDielectric =   78.3f;
static const float KILO                     =    1e3;                      // Thousand
static const float BOLTZMANN                =    1.380658e-23f;            // (J/K)    
static const float AVOGADRO                 =    6.0221367e23f;            // ()        
static const float RGAS                     =    BOLTZMANN * AVOGADRO;     // (J/(mol K))
static const float BOLTZ                    =    (RGAS / KILO);            // (kJ/(mol K)) 

#define DUMP_PARAMETERS 0

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template <int SIZE>
static Expression<SIZE> createExpression(const string& expression, const Lepton::ExpressionProgram& program, const vector<string>& variables) {
    Expression<SIZE> exp;
    if (program.getNumOperations() > SIZE)
        throw OpenMMException("Expression contains too many operations: "+expression);
    exp.length = program.getNumOperations();
    exp.stackSize = program.getStackSize();
    for (int i = 0; i < program.getNumOperations(); i++) {
        const Operation& op = program.getOperation(i);
        switch (op.getId()) {
            case Operation::CONSTANT:
                exp.op[i] = CONSTANT;
                exp.arg[i] = op.evaluate(NULL, map<string, double>());
                break;
            case Operation::VARIABLE:
                if (variables.size() > 0 && op.getName() == variables[0])
                    exp.op[i] = VARIABLE0;
                else if (variables.size() > 1 && op.getName() == variables[1])
                    exp.op[i] = VARIABLE1;
                else if (variables.size() > 2 && op.getName() == variables[2])
                    exp.op[i] = VARIABLE2;
                else if (variables.size() > 3 && op.getName() == variables[3])
                    exp.op[i] = VARIABLE3;
                else if (variables.size() > 4 && op.getName() == variables[4])
                    exp.op[i] = VARIABLE4;
                else if (variables.size() > 5 && op.getName() == variables[5])
                    exp.op[i] = VARIABLE5;
                else if (variables.size() > 6 && op.getName() == variables[6])
                    exp.op[i] = VARIABLE6;
                else if (variables.size() > 7 && op.getName() == variables[7])
                    exp.op[i] = VARIABLE7;
                else if (variables.size() > 8 && op.getName() == variables[8])
                    exp.op[i] = VARIABLE8;
                else
                    throw OpenMMException("Unknown variable '"+op.getName()+"' in expression: "+expression);
                break;
            case Operation::ADD:
                exp.op[i] = ADD;
                break;
            case Operation::SUBTRACT:
                exp.op[i] = SUBTRACT;
                break;
            case Operation::MULTIPLY:
                exp.op[i] = MULTIPLY;
                break;
            case Operation::DIVIDE:
                exp.op[i] = DIVIDE;
                break;
            case Operation::POWER:
                exp.op[i] = POWER;
                break;
            case Operation::NEGATE:
                exp.op[i] = NEGATE;
                break;
            case Operation::SQRT:
                exp.op[i] = SQRT;
                break;
            case Operation::EXP:
                exp.op[i] = EXP;
                break;
            case Operation::LOG:
                exp.op[i] = LOG;
                break;
            case Operation::SIN:
                exp.op[i] = SIN;
                break;
            case Operation::COS:
                exp.op[i] = COS;
                break;
            case Operation::SEC:
                exp.op[i] = SEC;
                break;
            case Operation::CSC:
                exp.op[i] = CSC;
                break;
            case Operation::TAN:
                exp.op[i] = TAN;
                break;
            case Operation::COT:
                exp.op[i] = COT;
                break;
            case Operation::ASIN:
                exp.op[i] = ASIN;
                break;
            case Operation::ACOS:
                exp.op[i] = ACOS;
                break;
            case Operation::ATAN:
                exp.op[i] = ATAN;
                break;
            case Operation::SQUARE:
                exp.op[i] = SQUARE;
                break;
            case Operation::CUBE:
                exp.op[i] = CUBE;
                break;
            case Operation::RECIPROCAL:
                exp.op[i] = RECIPROCAL;
                break;
            case Operation::INCREMENT:
                exp.op[i] = INCREMENT;
                break;
            case Operation::DECREMENT:
                exp.op[i] = DECREMENT;
                break;
        }
    }
    return exp;
}

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extern "C"
void gpuSetBondParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<float>& length, const vector<float>& k)
{
    int bonds = atom1.size();
    gpu->sim.bonds                              = bonds;
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    CUDAStream<int4>* psBondID                  = new CUDAStream<int4>(bonds, 1, "BondID");
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    gpu->psBondID                               = psBondID;
    gpu->sim.pBondID                            = psBondID->_pDevStream[0];
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    CUDAStream<float2>* psBondParameter         = new CUDAStream<float2>(bonds, 1, "BondParameter");
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    gpu->psBondParameter                        = psBondParameter;
    gpu->sim.pBondParameter                     = psBondParameter->_pDevStream[0];
    for (int i = 0; i < bonds; i++)
    {
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        (*psBondID)[i].x = atom1[i];
        (*psBondID)[i].y = atom2[i];
        (*psBondParameter)[i].x = length[i];
        (*psBondParameter)[i].y = k[i];
        psBondID->_pSysData[i].z = gpu->pOutputBufferCounter[psBondID->_pSysData[i].x]++;
        psBondID->_pSysData[i].w = gpu->pOutputBufferCounter[psBondID->_pSysData[i].y]++;
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#if (DUMP_PARAMETERS == 1)                
        cout << 
            i << " " << 
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            (*psBondID)[i].x << " " <<
            (*psBondID)[i].y << " " <<
            (*psBondID)[i].z << " " <<
            (*psBondID)[i].w << " " <<
            (*psBondParameter)[i].x << " " <<
            (*psBondParameter)[i].y <<
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            endl;
#endif
    }
    psBondID->Upload();
    psBondParameter->Upload();
}

extern "C"
void gpuSetBondAngleParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3,
        const vector<float>& angle, const vector<float>& k)
{
    int bond_angles = atom1.size();
    gpu->sim.bond_angles                        = bond_angles;
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    CUDAStream<int4>* psBondAngleID1            = new CUDAStream<int4>(bond_angles, 1, "BondAngleID1");
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    gpu->psBondAngleID1                         = psBondAngleID1;
    gpu->sim.pBondAngleID1                      = psBondAngleID1->_pDevStream[0];
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    CUDAStream<int2>* psBondAngleID2            = new CUDAStream<int2>(bond_angles, 1, "BondAngleID2");
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    gpu->psBondAngleID2                         = psBondAngleID2;
    gpu->sim.pBondAngleID2                      = psBondAngleID2->_pDevStream[0];
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    CUDAStream<float2>* psBondAngleParameter    = new CUDAStream<float2>(bond_angles, 1, "BondAngleParameter");
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    gpu->psBondAngleParameter                   = psBondAngleParameter;
    gpu->sim.pBondAngleParameter                = psBondAngleParameter->_pDevStream[0];        

    for (int i = 0; i < bond_angles; i++)
    {
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        (*psBondAngleID1)[i].x = atom1[i];
        (*psBondAngleID1)[i].y = atom2[i];
        (*psBondAngleID1)[i].z = atom3[i];
        (*psBondAngleParameter)[i].x = angle[i];
        (*psBondAngleParameter)[i].y = k[i];
        psBondAngleID1->_pSysData[i].w = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].x]++;
        psBondAngleID2->_pSysData[i].x = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].y]++;
        psBondAngleID2->_pSysData[i].y = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].z]++;
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#if (DUMP_PARAMETERS == 1)
         cout << 
            i << " " << 
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            (*psBondAngleID1)[i].x << " " <<
            (*psBondAngleID1)[i].y << " " <<
            (*psBondAngleID1)[i].z << " " <<
            (*psBondAngleID1)[i].w << " " <<
            (*psBondAngleID2)[i].x << " " <<
            (*psBondAngleID2)[i].y << " " <<
            (*psBondAngleParameter)[i].x << " " <<
            (*psBondAngleParameter)[i].y <<
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            endl;
#endif
    }
    psBondAngleID1->Upload();
    psBondAngleID2->Upload();
    psBondAngleParameter->Upload();
}

extern "C"
void gpuSetDihedralParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3, const vector<int>& atom4,
        const vector<float>& k, const vector<float>& phase, const vector<int>& periodicity)
{
        int dihedrals = atom1.size();
        gpu->sim.dihedrals = dihedrals;
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        CUDAStream<int4>* psDihedralID1             = new CUDAStream<int4>(dihedrals, 1, "DihedralID1");
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        gpu->psDihedralID1                          = psDihedralID1;
        gpu->sim.pDihedralID1                       = psDihedralID1->_pDevStream[0];
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        CUDAStream<int4>* psDihedralID2             = new CUDAStream<int4>(dihedrals, 1, "DihedralID2");
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        gpu->psDihedralID2                          = psDihedralID2;
        gpu->sim.pDihedralID2                       = psDihedralID2->_pDevStream[0];
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        CUDAStream<float4>* psDihedralParameter     = new CUDAStream<float4>(dihedrals, 1, "DihedralParameter");
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        gpu->psDihedralParameter                    = psDihedralParameter;
        gpu->sim.pDihedralParameter                 = psDihedralParameter->_pDevStream[0];
        for (int i = 0; i < dihedrals; i++)
        {
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            (*psDihedralID1)[i].x = atom1[i];
            (*psDihedralID1)[i].y = atom2[i];
            (*psDihedralID1)[i].z = atom3[i];
            (*psDihedralID1)[i].w = atom4[i];
            (*psDihedralParameter)[i].x = k[i];
            (*psDihedralParameter)[i].y = phase[i];
            (*psDihedralParameter)[i].z = (float) periodicity[i];
            psDihedralID2->_pSysData[i].x = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].x]++;
            psDihedralID2->_pSysData[i].y = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].y]++;
            psDihedralID2->_pSysData[i].z = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].z]++;
            psDihedralID2->_pSysData[i].w = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].w]++;
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#if (DUMP_PARAMETERS == 1)
            cout << 
                i << " " << 
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                (*psDihedralID1)[i].x << " " <<
                (*psDihedralID1)[i].y << " " <<
                (*psDihedralID1)[i].z << " " <<
                (*psDihedralID1)[i].w << " " <<
                (*psDihedralID2)[i].x << " " <<
                (*psDihedralID2)[i].y << " " <<
                (*psDihedralID2)[i].z << " " <<
                (*psDihedralID2)[i].w << " " <<
                (*psDihedralParameter)[i].x << " " <<
                (*psDihedralParameter)[i].y << " " <<
                (*psDihedralParameter)[i].z << endl;
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#endif
        }
        psDihedralID1->Upload();
        psDihedralID2->Upload();
        psDihedralParameter->Upload();
}

extern "C"
void gpuSetRbDihedralParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3, const vector<int>& atom4,
        const vector<float>& c0, const vector<float>& c1, const vector<float>& c2, const vector<float>& c3, const vector<float>& c4, const vector<float>& c5)
{
    int rb_dihedrals = atom1.size();
    gpu->sim.rb_dihedrals = rb_dihedrals;
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    CUDAStream<int4>* psRbDihedralID1           = new CUDAStream<int4>(rb_dihedrals, 1, "RbDihedralID1");
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    gpu->psRbDihedralID1                        = psRbDihedralID1;
    gpu->sim.pRbDihedralID1                     = psRbDihedralID1->_pDevStream[0];
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    CUDAStream<int4>* psRbDihedralID2           = new CUDAStream<int4>(rb_dihedrals, 1, "RbDihedralID2");
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    gpu->psRbDihedralID2                        = psRbDihedralID2;
    gpu->sim.pRbDihedralID2                     = psRbDihedralID2->_pDevStream[0];
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    CUDAStream<float4>* psRbDihedralParameter1  = new CUDAStream<float4>(rb_dihedrals, 1, "RbDihedralParameter1");
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    gpu->psRbDihedralParameter1                 = psRbDihedralParameter1;
    gpu->sim.pRbDihedralParameter1              = psRbDihedralParameter1->_pDevStream[0];
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    CUDAStream<float2>* psRbDihedralParameter2  = new CUDAStream<float2>(rb_dihedrals, 1, "RbDihedralParameter2");
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    gpu->psRbDihedralParameter2                 = psRbDihedralParameter2;
    gpu->sim.pRbDihedralParameter2              = psRbDihedralParameter2->_pDevStream[0];

    for (int i = 0; i < rb_dihedrals; i++)
    {
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        (*psRbDihedralID1)[i].x = atom1[i];
        (*psRbDihedralID1)[i].y = atom2[i];
        (*psRbDihedralID1)[i].z = atom3[i];
        (*psRbDihedralID1)[i].w = atom4[i];
        (*psRbDihedralParameter1)[i].x = c0[i];
        (*psRbDihedralParameter1)[i].y = c1[i];
        (*psRbDihedralParameter1)[i].z = c2[i];
        (*psRbDihedralParameter1)[i].w = c3[i];
        (*psRbDihedralParameter2)[i].x = c4[i];
        (*psRbDihedralParameter2)[i].y = c5[i];
        psRbDihedralID2->_pSysData[i].x = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].x]++;
        psRbDihedralID2->_pSysData[i].y = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].y]++;
        psRbDihedralID2->_pSysData[i].z = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].z]++;
        psRbDihedralID2->_pSysData[i].w = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].w]++;
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#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " << 
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            (*psRbDihedralID1)[i].x << " " <<
            (*psRbDihedralID1)[i].y << " " <<
            (*psRbDihedralID1)[i].z << " " <<
            (*psRbDihedralID1)[i].w <<" " <<
            (*psRbDihedralID2)[i].x << " " <<
            (*psRbDihedralID2)[i].y << " " <<
            (*psRbDihedralID2)[i].z << " " <<
            (*psRbDihedralID2)[i].w <<" " <<
            (*psRbDihedralParameter1)[i].x << " " <<
            (*psRbDihedralParameter1)[i].y << " " <<
            (*psRbDihedralParameter1)[i].z << " " <<
            (*psRbDihedralParameter1)[i].w << " " <<
            (*psRbDihedralParameter2)[i].x << " " <<
            (*psRbDihedralParameter2)[i].y <<
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            endl;
#endif
    }
    psRbDihedralID1->Upload();
    psRbDihedralID2->Upload();
    psRbDihedralParameter1->Upload();
    psRbDihedralParameter2->Upload();
}

extern "C"
void gpuSetLJ14Parameters(gpuContext gpu, float epsfac, float fudge, const vector<int>& atom1, const vector<int>& atom2,
        const vector<float>& c6, const vector<float>& c12, const vector<float>& q1, const vector<float>& q2)
{
    int LJ14s = atom1.size();
    float scale = epsfac * fudge;

    gpu->sim.LJ14s                              = LJ14s;
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    CUDAStream<int4>* psLJ14ID                  = new CUDAStream<int4>(LJ14s, 1, "LJ14ID");
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    gpu->psLJ14ID                               = psLJ14ID;
    gpu->sim.pLJ14ID                            = psLJ14ID->_pDevStream[0];
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    CUDAStream<float4>* psLJ14Parameter         = new CUDAStream<float4>(LJ14s, 1, "LJ14Parameter");
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    gpu->psLJ14Parameter                        = psLJ14Parameter;
    gpu->sim.pLJ14Parameter                     = psLJ14Parameter->_pDevStream[0];

    for (int i = 0; i < LJ14s; i++)
    {
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        (*psLJ14ID)[i].x = atom1[i];
        (*psLJ14ID)[i].y = atom2[i];
        psLJ14ID->_pSysData[i].z = gpu->pOutputBufferCounter[psLJ14ID->_pSysData[i].x]++;
        psLJ14ID->_pSysData[i].w = gpu->pOutputBufferCounter[psLJ14ID->_pSysData[i].y]++;
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        float p0, p1, p2;
        if (c12[i] == 0.0f)
        {
            p0 = 0.0f;
            p1 = 1.0f;
        }
        else
        {
            p0 = c6[i] * c6[i] / c12[i];
            p1 = pow(c12[i] / c6[i], 1.0f / 6.0f);
        }
        p2 = scale * q1[i] * q2[i];
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        (*psLJ14Parameter)[i].x = p0;
        (*psLJ14Parameter)[i].y = p1;
        (*psLJ14Parameter)[i].z = p2;
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    }
#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " <<
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            (*psLJ14ID)[i].x << " " <<
            (*psLJ14ID)[i].y << " " <<
            (*psLJ14ID)[i].z << " " <<
            (*psLJ14ID)[i].w << " " <<
            (*psLJ14Parameter)[i].x << " " <<
            (*psLJ14Parameter)[i].y << " " <<
            (*psLJ14Parameter)[i].z << " " <<
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            p0 << " " << 
            p1 << " " << 
            p2 << " " << 
            endl;
#endif
    psLJ14ID->Upload();
    psLJ14Parameter->Upload();
}

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static void setExclusions(gpuContext gpu, const vector<vector<int> >& exclusions) {
    if (gpu->exclusions.size() > 0) {
        bool ok = (exclusions.size() == gpu->exclusions.size());
        for (int i = 0; i < exclusions.size() && ok; i++) {
            if (exclusions[i].size() != gpu->exclusions[i].size())
                ok = false;
            else {
                for (int j = 0; j < exclusions[i].size(); j++)
                    if (find(gpu->exclusions[i].begin(), gpu->exclusions[i].end(), exclusions[i][j]) == gpu->exclusions[i].end())
                        ok = false;
            }
        }
        if (!ok)
            throw OpenMMException("All nonbonded forces must have identical sets of exceptions");
    }
    gpu->exclusions = exclusions;
}

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extern "C"
void gpuSetCoulombParameters(gpuContext gpu, float epsfac, const vector<int>& atom, const vector<float>& c6, const vector<float>& c12, const vector<float>& q,
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        const vector<char>& symbol, const vector<vector<int> >& exclusions, CudaNonbondedMethod method)
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{
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    unsigned int coulombs = c6.size();
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    gpu->sim.epsfac = epsfac;
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    gpu->sim.nonbondedMethod = method;
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    if (coulombs > 0)
        setExclusions(gpu, exclusions);
    
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    for (unsigned int i = 0; i < coulombs; i++)
    {
            float p0 = q[i];
            float p1 = 0.5f, p2 = 0.0f;               
            if ((c6[i] > 0.0f) && (c12[i] > 0.0f))
            {
                p1 = 0.5f * pow(c12[i] / c6[i], 1.0f / 6.0f);
                p2 = c6[i] * sqrt(1.0f / c12[i]);
            }
            if (symbol.size() > 0)
                gpu->pAtomSymbol[i] = symbol[i];
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            (*gpu->psPosq4)[i].w = p0;
            (*gpu->psSigEps2)[i].x = p1;
            (*gpu->psSigEps2)[i].y = p2;
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    }

    // Dummy out extra atom data
    for (unsigned int i = coulombs; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
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        (*gpu->psPosq4)[i].x       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].y       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].z       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].w       = 0.0f;
        (*gpu->psSigEps2)[i].x     = 0.0f;
        (*gpu->psSigEps2)[i].y     = 0.0f;
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    }

    gpu->psPosq4->Upload();
    gpu->psSigEps2->Upload();
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}
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extern "C"
void gpuSetNonbondedCutoff(gpuContext gpu, float cutoffDistance, float solventDielectric)
{
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    if (gpu->sim.nonbondedCutoff != 0.0f && gpu->sim.nonbondedCutoff != cutoffDistance)
        throw OpenMMException("All nonbonded forces must use the same cutoff");
    gpu->sim.nonbondedCutoff = cutoffDistance;
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    gpu->sim.nonbondedCutoffSqr = cutoffDistance*cutoffDistance;
    gpu->sim.reactionFieldK = pow(cutoffDistance, -3.0f)*(solventDielectric-1.0f)/(2.0f*solventDielectric+1.0f);
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    gpu->sim.reactionFieldC = (1.0f / cutoffDistance)*(3.0f*solventDielectric)/(2.0f*solventDielectric+1.0f);
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}
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extern "C"
void gpuSetCustomNonbondedParameters(gpuContext gpu, const vector<vector<double> >& parameters, const vector<vector<int> >& exclusions,
            const vector<int>& exceptionAtom1, const vector<int>& exceptionAtom2, const vector<vector<double> >& exceptionParams,
            CudaNonbondedMethod method, float cutoffDistance, const string& energyExp, const vector<string>& combiningRules, const vector<string>& paramNames)
{
    if (gpu->sim.nonbondedCutoff != 0.0f && gpu->sim.nonbondedCutoff != cutoffDistance)
        throw OpenMMException("All nonbonded forces must use the same cutoff");
    if (paramNames.size() > 4)
        throw OpenMMException("CudaPlatform only supports four per-atom parameters for custom nonbonded forces");
    gpu->sim.nonbondedCutoff = cutoffDistance;
    gpu->sim.nonbondedCutoffSqr = cutoffDistance*cutoffDistance;
    gpu->sim.customNonbondedMethod = method;
    gpu->sim.customExceptions = exceptionAtom1.size();
    setExclusions(gpu, exclusions);
    gpu->psCustomParams = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "CustomParams");
    gpu->sim.pCustomParams = gpu->psCustomParams->_pDevData;
    gpu->psCustomExceptionID = new CUDAStream<int4>(gpu->sim.customExceptions, 1, "CustomExceptionId");
    gpu->sim.pCustomExceptionID = gpu->psCustomExceptionID->_pDevData;
    gpu->psCustomExceptionParams = new CUDAStream<float4>(gpu->sim.customExceptions, 1, "CustomExceptionParams");
    gpu->sim.pCustomExceptionParams = gpu->psCustomExceptionParams->_pDevData;
    for (int i = 0; i < parameters.size(); i++) {
        if (parameters[i].size() > 0)
            (*gpu->psCustomParams)[i].x = parameters[i][0];
        if (parameters[i].size() > 1)
            (*gpu->psCustomParams)[i].y = parameters[i][1];
        if (parameters[i].size() > 2)
            (*gpu->psCustomParams)[i].z = parameters[i][2];
        if (parameters[i].size() > 3)
            (*gpu->psCustomParams)[i].w = parameters[i][3];
    }
    for (int i = 0; i < exceptionAtom1.size(); i++) {
        (*gpu->psCustomExceptionID)[i].x = exceptionAtom1[i];
        (*gpu->psCustomExceptionID)[i].y = exceptionAtom2[i];
        (*gpu->psCustomExceptionID)[i].z = gpu->pOutputBufferCounter[exceptionAtom1[i]]++;
        (*gpu->psCustomExceptionID)[i].w = gpu->pOutputBufferCounter[exceptionAtom2[i]]++;
        if (exceptionParams[i].size() > 0)
            (*gpu->psCustomExceptionParams)[i].x = exceptionParams[i][0];
        if (exceptionParams[i].size() > 1)
            (*gpu->psCustomExceptionParams)[i].y = exceptionParams[i][1];
        if (exceptionParams[i].size() > 2)
            (*gpu->psCustomExceptionParams)[i].z = exceptionParams[i][2];
        if (exceptionParams[i].size() > 3)
            (*gpu->psCustomExceptionParams)[i].w = exceptionParams[i][3];
    }
    gpu->psCustomParams->Upload();
    gpu->psCustomExceptionID->Upload();
    gpu->psCustomExceptionParams->Upload();

    // Create the Expressions.

    vector<string> variables;
    variables.push_back("r");
    for (int i = 0; i < paramNames.size(); i++)
        variables.push_back(paramNames[i]);
    SetCustomNonbondedEnergyExpression(createExpression<128>(energyExp, Lepton::Parser::parse(energyExp).optimize().createProgram(), variables));
    SetCustomNonbondedForceExpression(createExpression<128>(energyExp, Lepton::Parser::parse(energyExp).differentiate("r").optimize().createProgram(), variables));
    Expression<64> paramExpressions[4];
    vector<string> combiningRuleParams;
    combiningRuleParams.push_back("");
    for (int j = 1; j < 3; j++) {
        for (int i = 0; i < paramNames.size(); i++) {
            stringstream name;
            name << paramNames[i] << j;
            combiningRuleParams.push_back(name.str());
        }
    }
    for (int i = 0; i < paramNames.size(); i++)
        paramExpressions[i] = createExpression<64>(combiningRules[i], Lepton::Parser::parse(combiningRules[i]).optimize().createProgram(), combiningRuleParams);
    SetCustomNonbondedCombiningRules(paramExpressions);
}

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extern "C"
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void gpuSetEwaldParameters(gpuContext gpu, float alpha, int kmaxx, int kmaxy, int kmaxz)
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{
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    gpu->sim.alphaEwald         = alpha;
    gpu->sim.factorEwald        = -1 / (4*alpha*alpha);
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    gpu->sim.kmaxX              = kmaxx;
    gpu->sim.kmaxY              = kmaxy;
    gpu->sim.kmaxZ              = kmaxz;
    gpu->psEwaldCosSinSum       = new CUDAStream<float2>((gpu->sim.kmaxX*2-1) * (gpu->sim.kmaxY*2-1) * (gpu->sim.kmaxZ*2-1), 1, "EwaldCosSinSum");
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    gpu->sim.pEwaldCosSinSum    = gpu->psEwaldCosSinSum->_pDevStream[0];
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}

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extern "C"
void gpuSetPeriodicBoxSize(gpuContext gpu, float xsize, float ysize, float zsize)
{
    gpu->sim.periodicBoxSizeX = xsize;
    gpu->sim.periodicBoxSizeY = ysize;
    gpu->sim.periodicBoxSizeZ = zsize;
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    gpu->sim.recipBoxSizeX = 2.0f*PI/gpu->sim.periodicBoxSizeX;
    gpu->sim.recipBoxSizeY = 2.0f*PI/gpu->sim.periodicBoxSizeY;
    gpu->sim.recipBoxSizeZ = 2.0f*PI/gpu->sim.periodicBoxSizeZ;
    gpu->sim.cellVolume = gpu->sim.periodicBoxSizeX*gpu->sim.periodicBoxSizeY*gpu->sim.periodicBoxSizeZ;
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}

extern "C"
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void gpuSetObcParameters(gpuContext gpu, float innerDielectric, float solventDielectric, const vector<float>& radius, const vector<float>& scale, const vector<float>& charge)
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{
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    unsigned int atoms = radius.size();
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    gpu->bIncludeGBSA = true;
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    for (unsigned int i = 0; i < atoms; i++)
    {
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            (*gpu->psObcData)[i].x = radius[i] - dielectricOffset;
            (*gpu->psObcData)[i].y = scale[i] * (*gpu->psObcData)[i].x;
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            (*gpu->psPosq4)[i].w = charge[i];
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#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " << 
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            (*gpu->psObcData)[i].x << " " <<
            (*gpu->psObcData)[i].y;
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#endif
    }

    // Dummy out extra atom data
    for (unsigned int i = atoms; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
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        (*gpu->psBornRadii)[i]     = 0.2f;
        (*gpu->psObcData)[i].x     = 0.01f;
        (*gpu->psObcData)[i].y     = 0.01f;
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    }

    gpu->psBornRadii->Upload();
    gpu->psObcData->Upload();
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    gpu->psPosq4->Upload();
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    gpu->sim.preFactor = 2.0f*electricConstant*((1.0f/innerDielectric)-(1.0f/solventDielectric))*gpu->sim.forceConversionFactor;
}

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static void markShakeClusterInvalid(ShakeCluster& cluster, map<int, ShakeCluster>& allClusters, vector<bool>& invalidForShake)
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{
    cluster.valid = false;
    invalidForShake[cluster.centralID] = true;
    for (int i = 0; i < cluster.size; i++) {
        invalidForShake[cluster.peripheralID[i]] = true;
        map<int, ShakeCluster>::iterator otherCluster = allClusters.find(cluster.peripheralID[i]);
        if (otherCluster != allClusters.end() && otherCluster->second.valid)
            markShakeClusterInvalid(otherCluster->second, allClusters, invalidForShake);
    }
}

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extern "C"
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void gpuSetConstraintParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<float>& distance,
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        const vector<float>& invMass1, const vector<float>& invMass2, float constraintTolerance)
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{
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    // Create a vector for recording which atoms are handled by SHAKE (or SETTLE).

    vector<bool> isShakeAtom(gpu->natoms, false);

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    // Find how many constraints each atom is involved in.
    
    vector<int> constraintCount(gpu->natoms, 0);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        constraintCount[atom1[i]]++;
        constraintCount[atom2[i]]++;
    }
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    // Identify clusters of three atoms that can be treated with SETTLE.  First, for every
    // atom that might be part of such a cluster, make a list of the two other atoms it is
    // connected to.

    vector<map<int, float> > settleConstraints(gpu->natoms);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        if (constraintCount[atom1[i]] == 2 && constraintCount[atom2[i]] == 2) {
            settleConstraints[atom1[i]][atom2[i]] = distance[i];
            settleConstraints[atom2[i]][atom1[i]] = distance[i];
        }
    }

    // Now remove the ones that don't actually form closed loops of three atoms.

    vector<int> settleClusters;
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    for (int i = 0; i < (int)settleConstraints.size(); i++) {
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        if (settleConstraints[i].size() == 2) {
            int partner1 = settleConstraints[i].begin()->first;
            int partner2 = (++settleConstraints[i].begin())->first;
            if (settleConstraints[partner1].size() != 2 || settleConstraints[partner2].size() != 2 ||
                    settleConstraints[partner1].find(partner2) == settleConstraints[partner1].end())
                settleConstraints[i].clear();
            else if (i < partner1 && i < partner2)
                settleClusters.push_back(i);
        }
        else
            settleConstraints[i].clear();
    }

    // Record the actual SETTLE clusters.

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    CUDAStream<int4>* psSettleID          = new CUDAStream<int4>((int) settleClusters.size(), 1, "SettleID");
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    gpu->psSettleID                       = psSettleID;
    gpu->sim.pSettleID                    = psSettleID->_pDevStream[0];
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    CUDAStream<float2>* psSettleParameter = new CUDAStream<float2>((int) settleClusters.size(), 1, "SettleParameter");
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    gpu->psSettleParameter                = psSettleParameter;
    gpu->sim.pSettleParameter             = psSettleParameter->_pDevStream[0];
    gpu->sim.settleConstraints            = settleClusters.size();
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      for (int i = 0; i < (int)settleClusters.size(); i++) {
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        int atom1 = settleClusters[i];
        int atom2 = settleConstraints[atom1].begin()->first;
        int atom3 = (++settleConstraints[atom1].begin())->first;
        float dist12 = settleConstraints[atom1].find(atom2)->second;
        float dist13 = settleConstraints[atom1].find(atom3)->second;
        float dist23 = settleConstraints[atom2].find(atom3)->second;
        if (dist12 == dist13) { // atom1 is the central atom
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            (*psSettleID)[i].x = atom1;
            (*psSettleID)[i].y = atom2;
            (*psSettleID)[i].z = atom3;
            (*psSettleParameter)[i].x = dist12;
            (*psSettleParameter)[i].y = dist23;
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        }
        else if (dist12 == dist23) { // atom2 is the central atom
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            (*psSettleID)[i].x = atom2;
            (*psSettleID)[i].y = atom1;
            (*psSettleID)[i].z = atom3;
            (*psSettleParameter)[i].x = dist12;
            (*psSettleParameter)[i].y = dist13;
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        }
        else if (dist13 == dist23) { // atom3 is the central atom
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            (*psSettleID)[i].x = atom3;
            (*psSettleID)[i].y = atom1;
            (*psSettleID)[i].z = atom2;
            (*psSettleParameter)[i].x = dist13;
            (*psSettleParameter)[i].y = dist12;
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        }
        else
            throw OpenMMException("Two of the three distances constrained with SETTLE must be the same.");
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        isShakeAtom[atom1] = true;
        isShakeAtom[atom2] = true;
        isShakeAtom[atom3] = true;
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    }
    psSettleID->Upload();
    psSettleParameter->Upload();
    gpu->sim.settle_threads_per_block     = (gpu->sim.settleConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.settle_threads_per_block > gpu->sim.max_shake_threads_per_block)
        gpu->sim.settle_threads_per_block = gpu->sim.max_shake_threads_per_block;
    if (gpu->sim.settle_threads_per_block < 1)
        gpu->sim.settle_threads_per_block = 1;

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    // Find clusters consisting of a central atom with up to three peripheral atoms.

    map<int, ShakeCluster> clusters;
    vector<bool> invalidForShake(gpu->natoms, false);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        if (isShakeAtom[atom1[i]])
            continue; // This is being taken care of with SETTLE.

        // Determine which is the central atom.

        bool firstIsCentral;
        if (constraintCount[atom1[i]] > 1)
            firstIsCentral = true;
        else if (constraintCount[atom2[i]] > 1)
            firstIsCentral = false;
        else if (atom1[i] < atom2[i])
            firstIsCentral = true;
        else
            firstIsCentral = false;
        int centralID, peripheralID;
        float centralInvMass, peripheralInvMass;
        if (firstIsCentral) {
            centralID = atom1[i];
            peripheralID = atom2[i];
            centralInvMass = invMass1[i];
            peripheralInvMass = invMass2[i];
        }
        else {
            centralID = atom2[i];
            peripheralID = atom1[i];
            centralInvMass = invMass2[i];
            peripheralInvMass = invMass1[i];
        }

        // Add it to the cluster.

        if (clusters.find(centralID) == clusters.end()) {
            clusters[centralID] = ShakeCluster(centralID, centralInvMass);
        }
        ShakeCluster& cluster = clusters[centralID];
        cluster.addAtom(peripheralID, distance[i], peripheralInvMass);
        if (constraintCount[peripheralID] != 1 || invalidForShake[atom1[i]] || invalidForShake[atom2[i]]) {
            markShakeClusterInvalid(cluster, clusters, invalidForShake);
            map<int, ShakeCluster>::iterator otherCluster = clusters.find(peripheralID);
            if (otherCluster != clusters.end() && otherCluster->second.valid)
                markShakeClusterInvalid(otherCluster->second, clusters, invalidForShake);
        }
    }
    int validShakeClusters = 0;
    for (map<int, ShakeCluster>::iterator iter = clusters.begin(); iter != clusters.end(); ++iter) {
        ShakeCluster& cluster = iter->second;
        if (cluster.valid) {
            cluster.valid = !invalidForShake[cluster.centralID];
            for (int i = 0; i < cluster.size; i++)
                if (invalidForShake[cluster.peripheralID[i]])
                    cluster.valid = false;
            if (cluster.valid)
                ++validShakeClusters;
        }
    }

    // Fill in the Cuda streams.

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    CUDAStream<int4>* psShakeID             = new CUDAStream<int4>(validShakeClusters, 1, "ShakeID");
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    gpu->psShakeID                          = psShakeID;
    gpu->sim.pShakeID                       = psShakeID->_pDevStream[0];
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    CUDAStream<float4>* psShakeParameter    = new CUDAStream<float4>(validShakeClusters, 1, "ShakeParameter");
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    gpu->psShakeParameter                   = psShakeParameter;
    gpu->sim.pShakeParameter                = psShakeParameter->_pDevStream[0];
    gpu->sim.ShakeConstraints               = validShakeClusters;
    int index = 0;
    for (map<int, ShakeCluster>::const_iterator iter = clusters.begin(); iter != clusters.end(); ++iter) {
        const ShakeCluster& cluster = iter->second;
        if (!cluster.valid)
            continue;
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        (*psShakeID)[index].x = cluster.centralID;
        (*psShakeID)[index].y = cluster.peripheralID[0];
        (*psShakeID)[index].z = cluster.size > 1 ? cluster.peripheralID[1] : -1;
        (*psShakeID)[index].w = cluster.size > 2 ? cluster.peripheralID[2] : -1;
        (*psShakeParameter)[index].x = cluster.centralInvMass;
        (*psShakeParameter)[index].y = 0.5f/(cluster.centralInvMass+cluster.peripheralInvMass);
        (*psShakeParameter)[index].z = cluster.distance*cluster.distance;
        (*psShakeParameter)[index].w = cluster.peripheralInvMass;
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        isShakeAtom[cluster.centralID] = true;
        isShakeAtom[cluster.peripheralID[0]] = true;
        if (cluster.size > 1)
            isShakeAtom[cluster.peripheralID[1]] = true;
        if (cluster.size > 2)
            isShakeAtom[cluster.peripheralID[2]] = true;
        ++index;
    }
    psShakeID->Upload();
    psShakeParameter->Upload();
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    gpu->sim.shakeTolerance = constraintTolerance;
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    gpu->sim.shake_threads_per_block     = (gpu->sim.ShakeConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.shake_threads_per_block > gpu->sim.max_shake_threads_per_block)
        gpu->sim.shake_threads_per_block = gpu->sim.max_shake_threads_per_block;
    if (gpu->sim.shake_threads_per_block < 1)
        gpu->sim.shake_threads_per_block = 1;

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    // Find connected constraints for CCMA.
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    vector<int> ccmaConstraints;
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    for (unsigned i = 0; i < atom1.size(); i++)
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        if (!isShakeAtom[atom1[i]])
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            ccmaConstraints.push_back(i);
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    // Record the connections between constraints.

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    int numCCMA = (int) ccmaConstraints.size();
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    vector<vector<int> > atomConstraints(gpu->natoms);
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    for (int i = 0; i < numCCMA; i++) {
        atomConstraints[atom1[ccmaConstraints[i]]].push_back(i);
        atomConstraints[atom2[ccmaConstraints[i]]].push_back(i);
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    }
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    vector<vector<int> > linkedConstraints(numCCMA);
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    for (unsigned atom = 0; atom < atomConstraints.size(); atom++) {
        for (unsigned i = 0; i < atomConstraints[atom].size(); i++)
            for (unsigned j = 0; j < i; j++) {
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                int c1 = atomConstraints[atom][i];
                int c2 = atomConstraints[atom][j];
                linkedConstraints[c1].push_back(c2);
                linkedConstraints[c2].push_back(c1);
            }
    }
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    int maxLinks = 0;
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    for (unsigned i = 0; i < linkedConstraints.size(); i++)
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        maxLinks = max(maxLinks, (int) linkedConstraints[i].size());
    int maxAtomConstraints = 0;
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    for (unsigned i = 0; i < atomConstraints.size(); i++)
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        maxAtomConstraints = max(maxAtomConstraints, (int) atomConstraints[i].size());
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    // Compute the constraint coupling matrix

    vector<vector<int> > atomAngles(gpu->natoms);
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    for (int i = 0; i < gpu->sim.bond_angles; i++)
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        atomAngles[(*gpu->psBondAngleID1)[i].y].push_back(i);
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    vector<vector<pair<int, double> > > matrix(numCCMA);
    if (numCCMA > 0) {
        for (int j = 0; j < numCCMA; j++) {
            for (int k = 0; k < numCCMA; k++) {
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                if (j == k) {
                    matrix[j].push_back(pair<int, double>(j, 1.0));
                    continue;
                }
                double scale;
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                int cj = ccmaConstraints[j];
                int ck = ccmaConstraints[k];
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                int atomj0 = atom1[cj];
                int atomj1 = atom2[cj];
                int atomk0 = atom1[ck];
                int atomk1 = atom2[ck];
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                int atoma, atomb, atomc;
                if (atomj0 == atomk0) {
                    atoma = atomj1;
                    atomb = atomj0;
                    atomc = atomk1;
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                    scale = invMass1[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else if (atomj1 == atomk1) {
                    atoma = atomj0;
                    atomb = atomj1;
                    atomc = atomk0;
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                    scale = invMass2[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else if (atomj0 == atomk1) {
                    atoma = atomj1;
                    atomb = atomj0;
                    atomc = atomk0;
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                    scale = invMass1[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else if (atomj1 == atomk0) {
                    atoma = atomj0;
                    atomb = atomj1;
                    atomc = atomk1;
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                    scale = invMass2[cj]/(invMass1[cj]+invMass2[cj]);
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                }
                else
                    continue; // These constraints are not connected.

                // Look for a third constraint forming a triangle with these two.

                bool foundConstraint = false;
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                for (int other = 0; other < numCCMA; other++) {
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                    if ((atom1[other] == atoma && atom2[other] == atomc) || (atom1[other] == atomc && atom2[other] == atoma)) {
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                        double d1 = distance[cj];
                        double d2 = distance[ck];
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                        double d3 = distance[other];
                        matrix[j].push_back(pair<int, double>(k, scale*(d1*d1+d2*d2-d3*d3)/(2.0*d1*d2)));
                        foundConstraint = true;
                        break;
                    }
                }
                if (!foundConstraint) {
                    // We didn't find one, so look for an angle force field term.

                    const vector<int>& angleCandidates = atomAngles[atomb];
                    for (vector<int>::const_iterator iter = angleCandidates.begin(); iter != angleCandidates.end(); iter++) {
                        int4 atoms = (*gpu->psBondAngleID1)[*iter];
                        if ((atoms.x == atoma && atoms.z == atomc) || (atoms.z == atoma && atoms.x == atomc)) {
                            double angle = (*gpu->psBondAngleParameter)[*iter].x;
                            matrix[j].push_back(pair<int, double>(k, scale*cos(angle*PI/180.0)));
                            break;
                        }
                    }
                }
            }
        }

        // Invert it using QR.

        vector<int> matrixRowStart;
        vector<int> matrixColIndex;
        vector<double> matrixValue;
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        for (int i = 0; i < numCCMA; i++) {
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            matrixRowStart.push_back(matrixValue.size());
            for (int j = 0; j < (int) matrix[i].size(); j++) {
                pair<int, double> element = matrix[i][j];
                matrixColIndex.push_back(element.first);
                matrixValue.push_back(element.second);
            }
        }
        matrixRowStart.push_back(matrixValue.size());
        int *qRowStart, *qColIndex, *rRowStart, *rColIndex;
        double *qValue, *rValue;
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        int result = QUERN_compute_qr(numCCMA, numCCMA, &matrixRowStart[0], &matrixColIndex[0], &matrixValue[0], NULL,
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                &qRowStart, &qColIndex, &qValue, &rRowStart, &rColIndex, &rValue);
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        vector<double> rhs(numCCMA);
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        matrix.clear();
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        matrix.resize(numCCMA);
        for (int i = 0; i < numCCMA; i++) {
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            // Extract column i of the inverse matrix.

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            for (int j = 0; j < numCCMA; j++)
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                rhs[j] = (i == j ? 1.0 : 0.0);
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            result = QUERN_multiply_with_q_transpose(numCCMA, qRowStart, qColIndex, qValue, &rhs[0]);
            result = QUERN_solve_with_r(numCCMA, rRowStart, rColIndex, rValue, &rhs[0], &rhs[0]);
            for (int j = 0; j < numCCMA; j++) {
                double value = rhs[j]*distance[ccmaConstraints[i]]/distance[ccmaConstraints[j]];
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                if (abs(value) > 0.1)
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                    matrix[j].push_back(pair<int, double>(i, value));
            }
        }
        QUERN_free_result(qRowStart, qColIndex, qValue);
        QUERN_free_result(rRowStart, rColIndex, rValue);
    }
    int maxRowElements = 0;
    for (unsigned i = 0; i < matrix.size(); i++)
        maxRowElements = max(maxRowElements, (int) matrix[i].size());
    maxRowElements++;

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    // Sort the constraints.
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    vector<int> constraintOrder(numCCMA);
    for (int i = 0; i < numCCMA; ++i)
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        constraintOrder[i] = i;
    sort(constraintOrder.begin(), constraintOrder.end(), ConstraintOrderer(atom1, atom2));
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    vector<int> inverseOrder(numCCMA);
    for (int i = 0; i < numCCMA; ++i)
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        inverseOrder[constraintOrder[i]] = i;
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    for (int i = 0; i < (int)matrix.size(); ++i)
        for (int j = 0; j < (int)matrix[i].size(); ++j)
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            matrix[i][j].first = inverseOrder[matrix[i][j].first];
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    // Fill in the CUDA streams.

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    CUDAStream<int2>* psCcmaAtoms = new CUDAStream<int2>(numCCMA, 1, "CcmaAtoms");
    gpu->psCcmaAtoms              = psCcmaAtoms;
    gpu->sim.pCcmaAtoms           = psCcmaAtoms->_pDevData;
    CUDAStream<float4>* psCcmaDistance = new CUDAStream<float4>(numCCMA, 1, "CcmaDistance");
    gpu->psCcmaDistance                = psCcmaDistance;
    gpu->sim.pCcmaDistance             = psCcmaDistance->_pDevData;
    CUDAStream<int>* psCcmaAtomConstraints = new CUDAStream<int>(gpu->natoms*maxAtomConstraints, 1, "CcmaAtomConstraints");
    gpu->psCcmaAtomConstraints             = psCcmaAtomConstraints;
    gpu->sim.pCcmaAtomConstraints          = psCcmaAtomConstraints->_pDevData;
    CUDAStream<int>* psCcmaNumAtomConstraints = new CUDAStream<int>(gpu->natoms, 1, "CcmaAtomConstraintsIndex");
    gpu->psCcmaNumAtomConstraints             = psCcmaNumAtomConstraints;
    gpu->sim.pCcmaNumAtomConstraints          = psCcmaNumAtomConstraints->_pDevData;
    CUDAStream<float>* psCcmaDelta1 = new CUDAStream<float>(numCCMA, 1, "CcmaDelta1");
    gpu->psCcmaDelta1             = psCcmaDelta1;
    gpu->sim.pCcmaDelta1          = psCcmaDelta1->_pDevData;
    CUDAStream<float>* psCcmaDelta2 = new CUDAStream<float>(numCCMA, 1, "CcmaDelta2");
    gpu->psCcmaDelta2             = psCcmaDelta2;
    gpu->sim.pCcmaDelta2          = psCcmaDelta2->_pDevData;
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    CUDAStream<short>* psSyncCounter = new CUDAStream<short>(3*gpu->sim.blocks, 1, "SyncCounter");
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    gpu->psSyncCounter               = psSyncCounter;
    gpu->sim.pSyncCounter            = psSyncCounter->_pDevData;
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    CUDAStream<unsigned int>* psRequiredIterations = new CUDAStream<unsigned int>(1, 1, "RequiredIterations");
    gpu->psRequiredIterations               = psRequiredIterations;
    gpu->sim.pRequiredIterations            = psRequiredIterations->_pDevData;
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    CUDAStream<float>* psCcmaReducedMass = new CUDAStream<float>(numCCMA, 1, "CcmaReducedMass");
    gpu->psCcmaReducedMass             = psCcmaReducedMass;
    gpu->sim.pCcmaReducedMass          = psCcmaReducedMass->_pDevData;
    CUDAStream<unsigned int>* psConstraintMatrixColumn = new CUDAStream<unsigned int>(numCCMA*maxRowElements, 1, "ConstraintMatrixColumn");
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    gpu->psConstraintMatrixColumn               = psConstraintMatrixColumn;
    gpu->sim.pConstraintMatrixColumn            = psConstraintMatrixColumn->_pDevData;
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    CUDAStream<float>* psConstraintMatrixValue = new CUDAStream<float>(numCCMA*maxRowElements, 1, "ConstraintMatrixValue");
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    gpu->psConstraintMatrixValue             = psConstraintMatrixValue;
    gpu->sim.pConstraintMatrixValue          = psConstraintMatrixValue->_pDevData;
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    gpu->sim.ccmaConstraints = numCCMA;
    for (int i = 0; i < numCCMA; i++) {
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        int index = constraintOrder[i];
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        int c = ccmaConstraints[index];
        (*psCcmaAtoms)[i].x = atom1[c];
        (*psCcmaAtoms)[i].y = atom2[c];
        (*psCcmaDistance)[i].w = distance[c];
        (*psCcmaReducedMass)[i] = 0.5f/(invMass1[c]+invMass2[c]);
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        for (unsigned int j = 0; j < matrix[index].size(); j++) {
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            (*psConstraintMatrixColumn)[i+j*numCCMA] = matrix[index][j].first;
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            (*psConstraintMatrixValue)[i+j*numCCMA] = matrix[index][j].second;
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        }
        (*psConstraintMatrixColumn)[i+matrix[index].size()*numCCMA] = numCCMA;
    }
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    for (unsigned int i = 0; i < psSyncCounter->_length; i++)
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        (*psSyncCounter)[i] = -1;
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    for (unsigned int i = 0; i < atomConstraints.size(); i++) {
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        (*psCcmaNumAtomConstraints)[i] = atomConstraints[i].size();
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        for (unsigned int j = 0; j < atomConstraints[i].size(); j++) {
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            bool forward = (atom1[ccmaConstraints[atomConstraints[i][j]]] == i);
            (*psCcmaAtomConstraints)[i+j*gpu->natoms] = (forward ? inverseOrder[atomConstraints[i][j]]+1 : -inverseOrder[atomConstraints[i][j]]-1);
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        }
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    }
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    psCcmaAtoms->Upload();
    psCcmaDistance->Upload();
    psCcmaReducedMass->Upload();
    psCcmaAtomConstraints->Upload();
    psCcmaNumAtomConstraints->Upload();
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    psSyncCounter->Upload();
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    psConstraintMatrixColumn->Upload();
    psConstraintMatrixValue->Upload();
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    gpu->sim.ccma_threads_per_block = (gpu->sim.ccmaConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.ccma_threads_per_block > gpu->sim.threads_per_block)
        gpu->sim.ccma_threads_per_block = gpu->sim.threads_per_block;
    if (gpu->sim.ccma_threads_per_block < gpu->sim.blocks)
        gpu->sim.ccma_threads_per_block = gpu->sim.blocks;
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    // count number of atoms w/o constraint

    int count = 0;
    for (int i = 0; i < gpu->natoms; i++)
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       if (!isShakeAtom[i])
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          count++;

    // Allocate NonShake parameters

    gpu->sim.NonShakeConstraints                  = count;
    if( count || true ){

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       CUDAStream<int>* psNonShakeID              = new CUDAStream<int>(count, 1, "NonShakeID");
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       gpu->psNonShakeID                          = psNonShakeID;
       gpu->sim.pNonShakeID                       = psNonShakeID->_pDevStream[0];

       gpu->sim.nonshake_threads_per_block        = (count + gpu->sim.blocks - 1) / gpu->sim.blocks;

       if (gpu->sim.nonshake_threads_per_block > gpu->sim.max_shake_threads_per_block)
           gpu->sim.nonshake_threads_per_block = gpu->sim.max_shake_threads_per_block;

       if (gpu->sim.nonshake_threads_per_block < 1)
               gpu->sim.nonshake_threads_per_block = 1;

       // load indices

       count = 0;
       for (int i = 0; i < gpu->natoms; i++){
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          if (!isShakeAtom[i]){
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             (*psNonShakeID)[count++] = i;
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          }
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       }
       psNonShakeID->Upload();

    } else {
       gpu->sim.nonshake_threads_per_block           = 0;
    }
}

extern "C"
int gpuAllocateInitialBuffers(gpuContext gpu)
{
    gpu->sim.atoms                      = gpu->natoms;
    gpu->sim.paddedNumberOfAtoms        = ((gpu->sim.atoms + GRID - 1) >> GRIDBITS) << GRIDBITS;
    gpu->sim.degreesOfFreedom           = 3 * gpu->sim.atoms - 6;
    gpu->gpAtomTable                    = NULL;
    gpu->gAtomTypes                     = 0;
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    gpu->psPosq4                        = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "Posq");
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    gpu->sim.stride                     = gpu->psPosq4->_stride;
    gpu->sim.stride2                    = gpu->sim.stride * 2;
    gpu->sim.stride3                    = gpu->sim.stride * 3;
    gpu->sim.stride4                    = gpu->sim.stride * 4;
    gpu->sim.pPosq                      = gpu->psPosq4->_pDevStream[0];
    gpu->sim.stride                     = gpu->psPosq4->_stride;
    gpu->sim.stride2                    = 2 * gpu->sim.stride;
    gpu->sim.stride3                    = 3 * gpu->sim.stride;
    gpu->sim.stride4                    = 4 * gpu->sim.stride;
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    gpu->psPosqP4                       = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "PosqP");
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    gpu->sim.pPosqP                     = gpu->psPosqP4->_pDevStream[0];
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    gpu->psOldPosq4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "OldPosq");
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    gpu->sim.pOldPosq                   = gpu->psOldPosq4->_pDevStream[0];
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    gpu->psVelm4                        = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "Velm");
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    gpu->sim.pVelm4                     = gpu->psVelm4->_pDevStream[0];
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    gpu->psvVector4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "vVector");
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    gpu->sim.pvVector4                  = gpu->psvVector4->_pDevStream[0];
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    gpu->psxVector4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "xVector");
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    gpu->sim.pxVector4                  = gpu->psxVector4->_pDevStream[0];
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    gpu->psBornRadii                    = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, 1, "BornRadii");
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    gpu->sim.pBornRadii                 = gpu->psBornRadii->_pDevStream[0];
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    gpu->psObcChain                     = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, 1, "ObcChain");
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    gpu->sim.pObcChain                  = gpu->psObcChain->_pDevStream[0];
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    gpu->psSigEps2                      = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "SigEps2");
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    gpu->sim.pAttr                      = gpu->psSigEps2->_pDevStream[0];
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    gpu->psObcData                      = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "ObcData");
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    gpu->sim.pObcData                   = gpu->psObcData->_pDevStream[0];
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    gpu->psStepSize                     = new CUDAStream<float2>(1, 1, "StepSize");
    gpu->sim.pStepSize                  = gpu->psStepSize->_pDevStream[0];
    (*gpu->psStepSize)[0] = make_float2(0.0f, 0.0f);
    gpu->psStepSize->Upload();
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    gpu->psLangevinParameters           = new CUDAStream<float>(11, 1, "LangevinParameters");
    gpu->sim.pLangevinParameters        = gpu->psLangevinParameters->_pDevStream[0];
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    gpu->pAtomSymbol                    = new unsigned char[gpu->natoms];
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    gpu->psAtomIndex                    = new CUDAStream<int>(gpu->sim.paddedNumberOfAtoms, 1, "AtomIndex");
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    gpu->sim.pAtomIndex                 = gpu->psAtomIndex->_pDevStream[0];
    for (int i = 0; i < (int) gpu->sim.paddedNumberOfAtoms; i++)
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        (*gpu->psAtomIndex)[i] = i;
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    gpu->psAtomIndex->Upload();
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    // Determine randoms
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    gpu->seed                           = 1;
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    gpu->sim.randomFrames               = 20;
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    gpu->sim.randomIterations           = gpu->sim.randomFrames;
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    gpu->sim.randoms                    = gpu->sim.randomFrames * gpu->sim.paddedNumberOfAtoms;
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    gpu->sim.totalRandoms               = gpu->sim.randoms + gpu->sim.paddedNumberOfAtoms;
    gpu->sim.totalRandomsTimesTwo       = gpu->sim.totalRandoms * 2;
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    gpu->psRandom4                      = new CUDAStream<float4>(gpu->sim.totalRandomsTimesTwo, 1, "Random4");
    gpu->psRandom2                      = new CUDAStream<float2>(gpu->sim.totalRandomsTimesTwo, 1, "Random2");
    gpu->psRandomPosition               = new CUDAStream<int>(gpu->sim.blocks, 1, "RandomPosition");
    gpu->psRandomSeed                   = new CUDAStream<uint4>(gpu->sim.blocks * gpu->sim.random_threads_per_block, 1, "RandomSeed");
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    gpu->sim.pRandom4a                  = gpu->psRandom4->_pDevStream[0];
    gpu->sim.pRandom2a                  = gpu->psRandom2->_pDevStream[0];
    gpu->sim.pRandom4b                  = gpu->psRandom4->_pDevStream[0] + gpu->sim.totalRandoms;
    gpu->sim.pRandom2b                  = gpu->psRandom2->_pDevStream[0] + gpu->sim.totalRandoms;
    gpu->sim.pRandomPosition            = gpu->psRandomPosition->_pDevStream[0];
    gpu->sim.pRandomSeed                = gpu->psRandomSeed->_pDevStream[0];

    // Allocate and clear linear momentum buffer
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    gpu->psLinearMomentum = new CUDAStream<float4>(gpu->sim.blocks, 1, "LinearMomentum");
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    gpu->sim.pLinearMomentum = gpu->psLinearMomentum->_pDevStream[0];
    for (int i = 0; i < (int) gpu->sim.blocks; i++)
    {
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        (*gpu->psLinearMomentum)[i].x = 0.0f;
        (*gpu->psLinearMomentum)[i].y = 0.0f;
        (*gpu->psLinearMomentum)[i].z = 0.0f;
        (*gpu->psLinearMomentum)[i].w = 0.0f;
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    }
    gpu->psLinearMomentum->Upload();

    return 1;
}

extern "C"
void gpuSetPositions(gpuContext gpu, const vector<float>& x, const vector<float>& y, const vector<float>& z)
{
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psPosq4)[i].x = x[i];
        (*gpu->psPosq4)[i].y = y[i];
        (*gpu->psPosq4)[i].z = z[i];
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    }
    gpu->psPosq4->Upload();

	 // set flag to recalculate Born radii

	 gpu->bRecalculateBornRadii = true;
} 

extern "C"
void gpuSetVelocities(gpuContext gpu, const vector<float>& x, const vector<float>& y, const vector<float>& z)
{
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psVelm4)[i].x = x[i];
        (*gpu->psVelm4)[i].y = y[i];
        (*gpu->psVelm4)[i].z = z[i];
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    }
    gpu->psVelm4->Upload();
} 

extern "C"
void gpuSetMass(gpuContext gpu, const vector<float>& mass)
{
    float totalMass = 0.0f;
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psVelm4)[i].w = 1.0f/mass[i];
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        totalMass += mass[i];
    }
    gpu->sim.inverseTotalMass = 1.0f / totalMass;
    gpu->psVelm4->Upload();
} 

extern "C"
void gpuInitializeRandoms(gpuContext gpu)
{
    for (int i = 0; i < (int) gpu->sim.blocks; i++)
    {
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        (*gpu->psRandomPosition)[i] = 0;
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    }
    int seed = gpu->seed | ((gpu->seed ^ 0xffffffff) << 16);
    srand(seed);
    for (int i = 0; i < (int) (gpu->sim.blocks * gpu->sim.random_threads_per_block); i++)
    {
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        (*gpu->psRandomSeed)[i].x = rand();
        (*gpu->psRandomSeed)[i].y = rand();
        (*gpu->psRandomSeed)[i].z = rand();
        (*gpu->psRandomSeed)[i].w = rand();
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    }
    gpu->psRandomPosition->Upload();
    gpu->psRandomSeed->Upload();
    gpuSetConstants(gpu);
    kGenerateRandoms(gpu);
    return;
}

extern "C"
bool gpuIsAvailable()
{
    int deviceCount;
    cudaGetDeviceCount(&deviceCount);
    return (deviceCount > 0);
}

extern "C"
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void* gpuInit(int numAtoms, unsigned int device, bool useBlockingSync)
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{
    gpuContext gpu = new _gpuContext;
    int LRFSize = 0;
    int SMCount = 0;
    int SMMajor = 0;
    int SMMinor = 0;

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    // Select which device to use
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    int currentDevice;
    cudaError_t status = cudaGetDevice(&currentDevice);
    RTERROR(status, "Error getting CUDA device")
    if (device != currentDevice)
        cudaSetDevice(device); // Ignore errors
    status = cudaGetDevice(&gpu->device);
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    RTERROR(status, "Error getting CUDA device")
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    status = cudaSetDeviceFlags(useBlockingSync ? cudaDeviceBlockingSync : cudaDeviceScheduleAuto);
    RTERROR(status, "Error setting device flags")
    gpu->useBlockingSync = useBlockingSync;
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    // Determine kernel call configuration
    cudaDeviceProp deviceProp;
    cudaGetDeviceProperties(&deviceProp, 0);

    // Determine SM version
    if (deviceProp.major == 1)
    {
        switch (deviceProp.minor)
        {
        case 0:
        case 1:
            gpu->sm_version = SM_10;
            gpu->sim.workUnitsPerSM = G8X_NONBOND_WORKUNITS_PER_SM;
            break;

        default:
            gpu->sm_version = SM_12;
            gpu->sim.workUnitsPerSM = GT2XX_NONBOND_WORKUNITS_PER_SM;
            break;
        }
    }

    gpu->sim.nonbond_blocks = deviceProp.multiProcessorCount;
    gpu->sim.bornForce2_blocks = deviceProp.multiProcessorCount;
    gpu->sim.blocks = deviceProp.multiProcessorCount;
    if (deviceProp.regsPerBlock == 8192)
    {
        gpu->sim.nonbond_threads_per_block          = G8X_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.bornForce2_threads_per_block       = G8X_BORNFORCE2_THREADS_PER_BLOCK;
        gpu->sim.max_shake_threads_per_block        = G8X_SHAKE_THREADS_PER_BLOCK;
        gpu->sim.max_update_threads_per_block       = G8X_UPDATE_THREADS_PER_BLOCK;
        gpu->sim.max_localForces_threads_per_block  = G8X_LOCALFORCES_THREADS_PER_BLOCK;
        gpu->sim.threads_per_block                  = G8X_THREADS_PER_BLOCK;
        gpu->sim.random_threads_per_block           = G8X_RANDOM_THREADS_PER_BLOCK;
    }
    else
    {
        gpu->sim.nonbond_threads_per_block          = GT2XX_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.bornForce2_threads_per_block       = GT2XX_BORNFORCE2_THREADS_PER_BLOCK;
        gpu->sim.max_shake_threads_per_block        = GT2XX_SHAKE_THREADS_PER_BLOCK;
        gpu->sim.max_update_threads_per_block       = GT2XX_UPDATE_THREADS_PER_BLOCK;
        gpu->sim.max_localForces_threads_per_block  = GT2XX_LOCALFORCES_THREADS_PER_BLOCK;
        gpu->sim.threads_per_block                  = GT2XX_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.random_threads_per_block           = GT2XX_RANDOM_THREADS_PER_BLOCK;
    }
    gpu->sim.shake_threads_per_block                = gpu->sim.max_shake_threads_per_block;
    gpu->sim.localForces_threads_per_block          = gpu->sim.max_localForces_threads_per_block;

    gpu->natoms = numAtoms;
    gpuAllocateInitialBuffers(gpu);
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psxVector4)[i].x = 0.0f;
        (*gpu->psxVector4)[i].y = 0.0f;
        (*gpu->psxVector4)[i].z = 0.0f;
        (*gpu->psxVector4)[i].w = 0.0f;
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    }
    gpu->psxVector4->Upload();

    gpu->iterations = 0;
    gpu->sim.update_threads_per_block               = (gpu->natoms + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.update_threads_per_block > gpu->sim.max_update_threads_per_block)
        gpu->sim.update_threads_per_block = gpu->sim.max_update_threads_per_block;
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    if (gpu->sim.update_threads_per_block < gpu->psLangevinParameters->_length)
            gpu->sim.update_threads_per_block = gpu->psLangevinParameters->_length;
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    gpu->sim.bf_reduce_threads_per_block = gpu->sim.update_threads_per_block;
    gpu->sim.bsf_reduce_threads_per_block = (gpu->sim.stride4 + gpu->natoms + gpu->sim.blocks - 1) / gpu->sim.blocks;
    gpu->sim.bsf_reduce_threads_per_block = ((gpu->sim.bsf_reduce_threads_per_block + (GRID - 1)) / GRID) * GRID;
    if (gpu->sim.bsf_reduce_threads_per_block > gpu->sim.threads_per_block)
        gpu->sim.bsf_reduce_threads_per_block = gpu->sim.threads_per_block;
    if (gpu->sim.bsf_reduce_threads_per_block < 1)
        gpu->sim.bsf_reduce_threads_per_block = 1;

    // Initialize constants to reasonable values
    gpu->sim.probeRadius            = probeRadius;
    gpu->sim.surfaceAreaFactor      = surfaceAreaFactor;
    gpu->sim.electricConstant       = electricConstant;
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    gpu->sim.nonbondedMethod        = NO_CUTOFF;
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    gpu->sim.nonbondedCutoff        = 0.0f;
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    gpu->sim.nonbondedCutoffSqr     = 0.0f;
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    gpu->sim.bigFloat               = 99999999.0f;
    gpu->sim.forceConversionFactor  = forceConversionFactor;
    gpu->sim.preFactor              = 2.0f*electricConstant*((1.0f/defaultInnerDielectric)-(1.0f/defaultSolventDielectric))*gpu->sim.forceConversionFactor;
    gpu->sim.dielectricOffset       = dielectricOffset;
    gpu->sim.alphaOBC               = alphaOBC;
    gpu->sim.betaOBC                = betaOBC;
    gpu->sim.gammaOBC               = gammaOBC;
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    gpuSetLangevinIntegrationParameters(gpu, 1.0f, 2.0e-3f, 300.0f, 0.0f);
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    gpu->sim.maxShakeIterations     = 15;
    gpu->sim.shakeTolerance         = 1.0e-04f * 2.0f;
    gpu->sim.InvMassJ               = 9.920635e-001f;
    gpu->grid                       = GRID;
    gpu->bCalculateCM               = false;
    gpu->bRemoveCM                  = false;
    gpu->bRecalculateBornRadii      = true;
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    gpu->bIncludeGBSA               = false;
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    gpu->bReduceEnergies            = true;
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    gpuInitializeRandoms(gpu);

    // To be determined later
    gpu->psLJ14ID                   = NULL;
    gpu->psForce4                   = NULL;
    gpu->sim.pForce4                = NULL;
    gpu->sim.pForce4a               = NULL;
    gpu->sim.pForce4b               = NULL;
    gpu->psBornForce                = NULL;
    gpu->sim.pBornForce             = NULL;
    gpu->psBornSum                  = NULL;
    gpu->sim.pBornSum               = NULL;
    gpu->psBondID                   = NULL;
    gpu->psBondParameter            = NULL;
    gpu->psBondAngleID1             = NULL;
    gpu->psBondAngleID2             = NULL;
    gpu->psBondAngleParameter       = NULL;
    gpu->psDihedralID1              = NULL;
    gpu->psDihedralID2              = NULL;
    gpu->psDihedralParameter        = NULL;
    gpu->psRbDihedralID1            = NULL;
    gpu->psRbDihedralID2            = NULL;
    gpu->psRbDihedralParameter1     = NULL;
    gpu->psRbDihedralParameter2     = NULL;
    gpu->psLJ14ID                   = NULL;
    gpu->psLJ14Parameter            = NULL;
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    gpu->psCustomParams             = NULL;
    gpu->psCustomExceptionID        = NULL;
    gpu->psCustomExceptionParams    = NULL;
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    gpu->psEwaldCosSinSum           = NULL;
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    gpu->psShakeID                  = NULL;
    gpu->psShakeParameter           = NULL;
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    gpu->psSettleID                 = NULL;
    gpu->psSettleParameter          = NULL;
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    gpu->psExclusion                = NULL;
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    gpu->psExclusionIndex           = NULL;
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    gpu->psWorkUnit                 = NULL;
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    gpu->psInteractingWorkUnit      = NULL;
    gpu->psInteractionFlag          = NULL;
    gpu->psInteractionCount         = NULL;
    gpu->psGridBoundingBox          = NULL;
    gpu->psGridCenter               = NULL;
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    gpu->psCcmaAtoms                = NULL;
    gpu->psCcmaDistance             = NULL;
    gpu->psCcmaAtomConstraints      = NULL;
    gpu->psCcmaNumAtomConstraints   = NULL;
    gpu->psCcmaDelta1               = NULL;
    gpu->psCcmaDelta2               = NULL;
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    gpu->psSyncCounter              = NULL;
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    gpu->psRequiredIterations       = NULL;
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    gpu->psCcmaReducedMass          = NULL;
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    gpu->psConstraintMatrixColumn   = NULL;
    gpu->psConstraintMatrixValue    = NULL;
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    // Initialize output buffer before reading parameters
    gpu->pOutputBufferCounter       = new unsigned int[gpu->sim.paddedNumberOfAtoms];
    memset(gpu->pOutputBufferCounter, 0, gpu->sim.paddedNumberOfAtoms * sizeof(unsigned int));

    return (void*)gpu;
}

extern "C"
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void gpuSetLangevinIntegrationParameters(gpuContext gpu, float tau, float deltaT, float temperature, float errorTol) {
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    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
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    gpu->sim.errorTol               = errorTol;
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    gpu->sim.tau                    = tau;
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    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
    float GDT                       = gpu->sim.deltaT / gpu->sim.tau;
    float EPH                       = exp(0.5f * GDT);
    float EMH                       = exp(-0.5f * GDT);
    float EP                        = exp(GDT);
    float EM                        = exp(-GDT);
    float B, C, D;
    if (GDT >= 0.1f)
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    {
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        float term1 = EPH - 1.0f;
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        term1                      *= term1;
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        B                           = GDT * (EP - 1.0f) - 4.0f * term1;
        C                           = GDT - 3.0f + 4.0f * EMH - EM;
        D                           = 2.0f - EPH - EMH;
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    }
    else
    {
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        float term1                 = 0.5f * GDT;
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        float term2                 = term1 * term1;
        float term4                 = term2 * term2;

        float third                 = 1.0f / 3.0f;
        float o7_9                  = 7.0f / 9.0f;
        float o1_12                 = 1.0f / 12.0f;
        float o17_90                = 17.0f / 90.0f;
        float o7_30                 = 7.0f / 30.0f;
        float o31_1260              = 31.0f / 1260.0f;
        float o_360                 = 1.0f / 360.0f;

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        B                           = term4 * (third + term1 * (third + term1 * (o17_90 + term1 * o7_9)));
        C                           = term2 * term1 * (2.0f * third + term1 * (-0.5f + term1 * (o7_30 + term1 * (-o1_12 + term1 * o31_1260))));
        D                           = term2 * (-1.0f + term2 * (-o1_12 - term2 * o_360));
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    }
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    float DOverTauC                 = D / (gpu->sim.tau * C);
    float TauOneMinusEM             = gpu->sim.tau * (1.0f-EM);
    float TauDOverEMMinusOne        = gpu->sim.tau * D / (EM - 1.0f);
    float fix1                      = gpu->sim.tau * (EPH - EMH);
    if (fix1 == 0.0f)
        fix1 = deltaT;
    float oneOverFix1               = 1.0f / fix1;
    float V                         = sqrt(gpu->sim.kT * (1.0f - EM));
    float X                         = gpu->sim.tau * sqrt(gpu->sim.kT * C);
    float Yv                        = sqrt(gpu->sim.kT * B / C);
    float Yx                        = gpu->sim.tau * sqrt(gpu->sim.kT * B / (1.0f - EM));
    (*gpu->psLangevinParameters)[0] = EM;
    (*gpu->psLangevinParameters)[1] = EM;
    (*gpu->psLangevinParameters)[2] = DOverTauC;
    (*gpu->psLangevinParameters)[3] = TauOneMinusEM;
    (*gpu->psLangevinParameters)[4] = TauDOverEMMinusOne;
    (*gpu->psLangevinParameters)[5] = V;
    (*gpu->psLangevinParameters)[6] = X;
    (*gpu->psLangevinParameters)[7] = Yv;
    (*gpu->psLangevinParameters)[8] = Yx;
    (*gpu->psLangevinParameters)[9] = fix1;
    (*gpu->psLangevinParameters)[10] = oneOverFix1;
    gpu->psLangevinParameters->Upload();
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    gpu->psStepSize->Download();
    (*gpu->psStepSize)[0].y = deltaT;
    gpu->psStepSize->Upload();
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}

extern "C"
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void gpuSetVerletIntegrationParameters(gpuContext gpu, float deltaT, float errorTol) {
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    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
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    gpu->sim.errorTol               = errorTol;
    gpu->psStepSize->Download();
    (*gpu->psStepSize)[0].y = deltaT;
    gpu->psStepSize->Upload();
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}

extern "C"
void gpuSetBrownianIntegrationParameters(gpuContext gpu, float tau, float deltaT, float temperature) {
    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
    gpu->sim.tau                    = tau;
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    gpu->sim.tauDeltaT              = gpu->sim.deltaT * gpu->sim.tau;
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    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
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    gpu->sim.noiseAmplitude         = sqrt(2.0f*gpu->sim.kT*deltaT*tau);
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    gpu->psStepSize->Download();
    (*gpu->psStepSize)[0].y = deltaT;
    gpu->psStepSize->Upload();
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}

extern "C"
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void gpuSetAndersenThermostatParameters(gpuContext gpu, float temperature, float collisionFrequency) {
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    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
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    gpu->sim.collisionFrequency     = collisionFrequency;
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}

extern "C"
void gpuShutDown(gpuContext gpu)
{
    // Delete sysmem pointers
    delete[] gpu->pOutputBufferCounter;
    delete[] gpu->gpAtomTable;
    delete[] gpu->pAtomSymbol;

    // Delete device pointers
    delete gpu->psPosq4;
    delete gpu->psPosqP4;
    delete gpu->psOldPosq4;
    delete gpu->psVelm4;
    delete gpu->psForce4;
    delete gpu->psxVector4;
    delete gpu->psvVector4;
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    delete gpu->psSigEps2;
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    if (gpu->psCustomParams != NULL) {
        delete gpu->psCustomParams;
        delete gpu->psCustomExceptionID;
        delete gpu->psCustomExceptionParams;
    }
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    if (gpu->psEwaldCosSinSum != NULL)
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        delete gpu->psEwaldCosSinSum;
    delete gpu->psObcData;
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    delete gpu->psObcChain;
    delete gpu->psBornForce;
    delete gpu->psBornRadii;
    delete gpu->psBornSum;
    delete gpu->psBondID;
    delete gpu->psBondParameter;
    delete gpu->psBondAngleID1;
    delete gpu->psBondAngleID2;
    delete gpu->psBondAngleParameter;
    delete gpu->psDihedralID1;
    delete gpu->psDihedralID2;
    delete gpu->psDihedralParameter;
    delete gpu->psRbDihedralID1;
    delete gpu->psRbDihedralID2;
    delete gpu->psRbDihedralParameter1;
    delete gpu->psRbDihedralParameter2;
    delete gpu->psLJ14ID;
    delete gpu->psLJ14Parameter;
    delete gpu->psShakeID;
    delete gpu->psShakeParameter;
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    delete gpu->psSettleID;
    delete gpu->psSettleParameter;
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    delete gpu->psNonShakeID;
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    delete gpu->psExclusion;
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    delete gpu->psExclusionIndex;
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    delete gpu->psWorkUnit;
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    delete gpu->psInteractingWorkUnit;
    delete gpu->psInteractionFlag;
    delete gpu->psInteractionCount;
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    delete gpu->psStepSize;
    delete gpu->psLangevinParameters;
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    delete gpu->psRandom4;
    delete gpu->psRandom2;
    delete gpu->psRandomPosition;    
    delete gpu->psRandomSeed;
    delete gpu->psLinearMomentum;
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    delete gpu->psAtomIndex;
    delete gpu->psGridBoundingBox;
    delete gpu->psGridCenter;
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    delete gpu->psCcmaAtoms;
    delete gpu->psCcmaDistance;
    delete gpu->psCcmaAtomConstraints;
    delete gpu->psCcmaNumAtomConstraints;
    delete gpu->psCcmaDelta1;
    delete gpu->psCcmaDelta2;
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    delete gpu->psSyncCounter;
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    delete gpu->psRequiredIterations;
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    delete gpu->psCcmaReducedMass;
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    delete gpu->psConstraintMatrixColumn;
    delete gpu->psConstraintMatrixValue;
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    if (gpu->cudpp != 0)
        cudppDestroyPlan(gpu->cudpp);
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    // Wrap up
    delete gpu;
    return;
}

extern "C"
int gpuBuildOutputBuffers(gpuContext gpu)
{
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    // Select the number of output buffer to use.
    gpu->bOutputBufferPerWarp           = true;
    gpu->sim.nonbondOutputBuffers       = gpu->sim.nonbond_blocks * gpu->sim.nonbond_threads_per_block / GRID;
    if (gpu->sim.nonbondOutputBuffers >= gpu->sim.paddedNumberOfAtoms/GRID)
    {
        // For small systems, it is more efficient to have one output buffer per block of 32 atoms instead of one per warp.
        gpu->bOutputBufferPerWarp           = false;
        gpu->sim.nonbondOutputBuffers       = gpu->sim.paddedNumberOfAtoms / GRID;
    }
    gpu->sim.totalNonbondOutputBuffers  = (gpu->bIncludeGBSA ? 2 * gpu->sim.nonbondOutputBuffers : gpu->sim.nonbondOutputBuffers);
    gpu->sim.outputBuffers              = gpu->sim.totalNonbondOutputBuffers;


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    unsigned int outputBuffers = gpu->sim.totalNonbondOutputBuffers;
    for (unsigned int i = 0; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
        if (outputBuffers < gpu->pOutputBufferCounter[i])
        {
            outputBuffers = gpu->pOutputBufferCounter[i];
        }
    }    
    gpu->sim.outputBuffers      = outputBuffers;
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    gpu->psForce4               = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, outputBuffers, "Force");
    gpu->psBornForce            = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, gpu->sim.nonbondOutputBuffers, "BornForce");
    gpu->psBornSum              = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, gpu->sim.nonbondOutputBuffers, "BornSum");
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    gpu->sim.pForce4            = gpu->psForce4->_pDevStream[0];
    gpu->sim.pForce4a           = gpu->sim.pForce4;
    gpu->sim.pForce4b           = gpu->sim.pForce4 + 1 * gpu->sim.nonbondOutputBuffers * gpu->sim.stride;
    gpu->sim.pBornForce         = gpu->psBornForce->_pDevStream[0];
    gpu->sim.pBornSum           = gpu->psBornSum->_pDevStream[0];

    // Determine local energy paramter offsets for bonded interactions
    gpu->sim.bond_offset        =                                  gpu->psBondParameter->_stride;
    gpu->sim.bond_angle_offset  = gpu->sim.bond_offset           + gpu->psBondAngleParameter->_stride;
    gpu->sim.dihedral_offset    = gpu->sim.bond_angle_offset     + gpu->psDihedralParameter->_stride;
    gpu->sim.rb_dihedral_offset = gpu->sim.dihedral_offset       + gpu->psRbDihedralParameter1->_stride;
    gpu->sim.LJ14_offset        = gpu->sim.rb_dihedral_offset    + gpu->psLJ14Parameter->_stride;
    gpu->sim.localForces_threads_per_block  = (gpu->sim.LJ14_offset / gpu->sim.blocks + 15) & 0xfffffff0;
    if (gpu->sim.localForces_threads_per_block > gpu->sim.max_localForces_threads_per_block)
        gpu->sim.localForces_threads_per_block = gpu->sim.max_localForces_threads_per_block;
    if (gpu->sim.localForces_threads_per_block < 1)
        gpu->sim.localForces_threads_per_block = 1;

    // Flip local force output buffers
    int flip = outputBuffers - 1;
    for (int i = 0; i < (int) gpu->sim.bonds; i++)
    {
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        (*gpu->psBondID)[i].z = flip - (*gpu->psBondID)[i].z;
        (*gpu->psBondID)[i].w = flip - (*gpu->psBondID)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.bond_angles; i++)
    {
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        (*gpu->psBondAngleID1)[i].w = flip - (*gpu->psBondAngleID1)[i].w;
        (*gpu->psBondAngleID2)[i].x = flip - (*gpu->psBondAngleID2)[i].x;
        (*gpu->psBondAngleID2)[i].y = flip - (*gpu->psBondAngleID2)[i].y;
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    }
    for (int i = 0; i < (int) gpu->sim.dihedrals; i++)
    {
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        (*gpu->psDihedralID2)[i].x = flip - (*gpu->psDihedralID2)[i].x;
        (*gpu->psDihedralID2)[i].y = flip - (*gpu->psDihedralID2)[i].y;
        (*gpu->psDihedralID2)[i].z = flip - (*gpu->psDihedralID2)[i].z;
        (*gpu->psDihedralID2)[i].w = flip - (*gpu->psDihedralID2)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.rb_dihedrals; i++)
    {
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        (*gpu->psRbDihedralID2)[i].x = flip - (*gpu->psRbDihedralID2)[i].x;
        (*gpu->psRbDihedralID2)[i].y = flip - (*gpu->psRbDihedralID2)[i].y;
        (*gpu->psRbDihedralID2)[i].z = flip - (*gpu->psRbDihedralID2)[i].z;
        (*gpu->psRbDihedralID2)[i].w = flip - (*gpu->psRbDihedralID2)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.LJ14s; i++)
    {
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        (*gpu->psLJ14ID)[i].z = flip - (*gpu->psLJ14ID)[i].z;
        (*gpu->psLJ14ID)[i].w = flip - (*gpu->psLJ14ID)[i].w;
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    }
    gpu->psBondID->Upload();
    gpu->psBondAngleID1->Upload();
    gpu->psBondAngleID2->Upload();
    gpu->psDihedralID2->Upload();
    gpu->psRbDihedralID2->Upload();
    gpu->psLJ14ID->Upload();

    return 1;
}

extern "C"
int gpuBuildThreadBlockWorkList(gpuContext gpu)
{
    const unsigned int atoms = gpu->sim.paddedNumberOfAtoms;
    const unsigned int grid = gpu->grid;
    const unsigned int dim = (atoms + (grid - 1)) / grid;
    const unsigned int cells = dim * (dim + 1) / 2;
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    CUDAStream<unsigned int>* psWorkUnit = new CUDAStream<unsigned int>(cells, 1u, "WorkUnit");
    unsigned int* pWorkList = psWorkUnit->_pSysData;
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    gpu->psWorkUnit = psWorkUnit;
    gpu->sim.pWorkUnit = psWorkUnit->_pDevStream[0];
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    CUDAStream<unsigned int>* psInteractingWorkUnit = new CUDAStream<unsigned int>(cells, 1u, "InteractingWorkUnit");
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    gpu->psInteractingWorkUnit = psInteractingWorkUnit;
    gpu->sim.pInteractingWorkUnit = psInteractingWorkUnit->_pDevStream[0];
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    CUDAStream<unsigned int>* psInteractionFlag = new CUDAStream<unsigned int>(cells, 1u, "InteractionFlag");
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    gpu->psInteractionFlag = psInteractionFlag;
    gpu->sim.pInteractionFlag = psInteractionFlag->_pDevStream[0];
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    CUDAStream<size_t>* psInteractionCount = new CUDAStream<size_t>(1, 1u, "InteractionCount");
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    gpu->psInteractionCount = psInteractionCount;
    gpu->sim.pInteractionCount = psInteractionCount->_pDevStream[0];
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    CUDAStream<float4>* psGridBoundingBox = new CUDAStream<float4>(dim, 1u, "GridBoundingBox");
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    gpu->psGridBoundingBox = psGridBoundingBox;
    gpu->sim.pGridBoundingBox = psGridBoundingBox->_pDevStream[0];
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    CUDAStream<float4>* psGridCenter = new CUDAStream<float4>(dim, 1u, "GridCenter");
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    gpu->psGridCenter = psGridCenter;
    gpu->sim.pGridCenter = psGridCenter->_pDevStream[0];
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    gpu->sim.nonbond_workBlock      = gpu->sim.nonbond_threads_per_block / GRID;
    gpu->sim.bornForce2_workBlock   = gpu->sim.bornForce2_threads_per_block / GRID;
    gpu->sim.workUnits = cells;

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    // Initialize the CUDPP workspace.
    gpu->cudpp = 0;
    CUDPPConfiguration config;
    config.datatype = CUDPP_UINT;
    config.algorithm = CUDPP_COMPACT;
    config.options = CUDPP_OPTION_FORWARD;
    CUDPPResult result = cudppPlan(&gpu->cudpp, config, cells, 1, 0);
    if (CUDPP_SUCCESS != result)
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    {
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        printf("Error initializing CUDPP: %d\n", result);
        exit(-1);
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    }
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    // Increase block count if necessary for extra large molecules that would
    // otherwise overflow the SM workunit buffers
//    int minimumBlocks = (cells + gpu->sim.workUnitsPerSM - 1) / gpu->sim.workUnitsPerSM;
//    if ((int) gpu->sim.nonbond_blocks < minimumBlocks)
//    {
//        gpu->sim.nonbond_blocks = gpu->sim.nonbond_blocks * ((minimumBlocks + gpu->sim.nonbond_blocks - 1) / gpu->sim.nonbond_blocks);
//    }
//    if ((int) gpu->sim.bornForce2_blocks < minimumBlocks)
//    {
//        gpu->sim.bornForce2_blocks = gpu->sim.bornForce2_blocks * ((minimumBlocks + gpu->sim.bornForce2_blocks - 1) / gpu->sim.bornForce2_blocks);
//    }
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    gpu->sim.nbWorkUnitsPerBlock            = cells / gpu->sim.nonbond_blocks;
    gpu->sim.nbWorkUnitsPerBlockRemainder   = cells - gpu->sim.nonbond_blocks * gpu->sim.nbWorkUnitsPerBlock;
    gpu->sim.bf2WorkUnitsPerBlock           = cells / gpu->sim.bornForce2_blocks;
    gpu->sim.bf2WorkUnitsPerBlockRemainder  = cells - gpu->sim.bornForce2_blocks * gpu->sim.bf2WorkUnitsPerBlock;
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    gpu->sim.interaction_threads_per_block = 64;
    gpu->sim.interaction_blocks = (gpu->sim.workUnits + gpu->sim.interaction_threads_per_block - 1) / gpu->sim.interaction_threads_per_block;
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    // Decrease thread count for extra small molecules to spread computation
    // across entire chip
    int activeWorkUnits = gpu->sim.nonbond_blocks * gpu->sim.nonbond_workBlock;
    if (activeWorkUnits > (int) cells)
    {
        int balancedWorkBlock                   = (cells + gpu->sim.nonbond_blocks - 1) / gpu->sim.nonbond_blocks;
        gpu->sim.nonbond_threads_per_block      = balancedWorkBlock * GRID;
        gpu->sim.nonbond_workBlock              = balancedWorkBlock;
    }
    activeWorkUnits = gpu->sim.bornForce2_blocks * gpu->sim.bornForce2_workBlock;
    if (activeWorkUnits > (int) cells)
    {
        int balancedWorkBlock                   = (cells + gpu->sim.bornForce2_blocks - 1) / gpu->sim.bornForce2_blocks;
        gpu->sim.bornForce2_threads_per_block   = balancedWorkBlock * GRID;
        gpu->sim.bornForce2_workBlock           = balancedWorkBlock;
    }

    unsigned int count = 0;
    for (unsigned int y = 0; y < dim; y++)
    {
        for (unsigned int x = y; x < dim; x++)
        {
            pWorkList[count] = (x << 17) | (y << 2);
            count++;
        }
    }
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    (*gpu->psInteractionCount)[0] = gpu->sim.workUnits;
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    gpu->psInteractionCount->Upload();
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    psWorkUnit->Upload();
    gpuSetConstants(gpu);
    return cells;
}

extern "C"
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void gpuBuildExclusionList(gpuContext gpu)
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{
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    const unsigned int atoms = gpu->sim.paddedNumberOfAtoms;
    const unsigned int grid = gpu->grid;
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    const unsigned int dim = atoms/grid;
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    unsigned int* pWorkList = gpu->psWorkUnit->_pSysData;
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    // Mark which work units have exclusions.
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    for (int atom1 = 0; atom1 < (int)gpu->exclusions.size(); ++atom1)
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    {
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        int x = atom1/grid;
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        for (int j = 0; j < (int)gpu->exclusions[atom1].size(); ++j)
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        {
            int atom2 = gpu->exclusions[atom1][j];
            int y = atom2/grid;
            int cell = (x > y ? x+y*dim-y*(y+1)/2 : y+x*dim-x*(x+1)/2);
            pWorkList[cell] |= 1;
        }
    }
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    if ((int)gpu->sim.paddedNumberOfAtoms > gpu->natoms)
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    {
        int lastBlock = gpu->natoms/grid;
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        for (int i = 0; i < (int)gpu->sim.workUnits; ++i)
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        {
            int x = pWorkList[i]>>17;
            int y = (pWorkList[i]>>2)&0x7FFF;
            if (x == lastBlock || y == lastBlock)
                pWorkList[i] |= 1;
        }
    }

    // Build a list of indexes for the work units with exclusions.

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    CUDAStream<unsigned int>* psExclusionIndex = new CUDAStream<unsigned int>(gpu->sim.workUnits, 1u, "ExclusionIndex");
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    gpu->psExclusionIndex = psExclusionIndex;
    unsigned int* pExclusionIndex = psExclusionIndex->_pSysData;
    gpu->sim.pExclusionIndex = psExclusionIndex->_pDevData;
    int numWithExclusions = 0;
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    for (int i = 0; i < (int)psExclusionIndex->_length; ++i)
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        if ((pWorkList[i]&1) == 1)
            pExclusionIndex[i] = (numWithExclusions++)*grid;

    // Record the exclusion data.

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    CUDAStream<unsigned int>* psExclusion = new CUDAStream<unsigned int>(numWithExclusions*grid, 1u, "Exclusion");
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    gpu->psExclusion = psExclusion;
    unsigned int* pExclusion = psExclusion->_pSysData;
    gpu->sim.pExclusion = psExclusion->_pDevData;
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    for (int i = 0; i < (int)psExclusion->_length; ++i)
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        pExclusion[i] = 0xFFFFFFFF;
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    for (int atom1 = 0; atom1 < (int)gpu->exclusions.size(); ++atom1)
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    {
        int x = atom1/grid;
        int offset1 = atom1-x*grid;
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        for (int j = 0; j < (int)gpu->exclusions[atom1].size(); ++j)
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        {
            int atom2 = gpu->exclusions[atom1][j];
            int y = atom2/grid;
            int offset2 = atom2-y*grid;
            if (x > y)
            {
                int cell = x+y*dim-y*(y+1)/2;
                pExclusion[pExclusionIndex[cell]+offset1] &= 0xFFFFFFFF-(1<<offset2);
            }
            else
            {
                int cell = y+x*dim-x*(x+1)/2;
                pExclusion[pExclusionIndex[cell]+offset2] &= 0xFFFFFFFF-(1<<offset1);
            }
        }
    }
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    // Mark all interactions that involve a padding atom as being excluded.

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    for (int atom1 = gpu->natoms; atom1 < (int)atoms; ++atom1)
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    {
        int x = atom1/grid;
        int offset1 = atom1-x*grid;
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        for (int atom2 = 0; atom2 < (int)atoms; ++atom2)
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        {
            int y = atom2/grid;
            int index = x*atoms+y*grid+offset1;
            int offset2 = atom2-y*grid;
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            if (x >= y)
            {
                int cell = x+y*dim-y*(y+1)/2;
                pExclusion[pExclusionIndex[cell]+offset1] &= 0xFFFFFFFF-(1<<offset2);
            }
            if (y >= x)
            {
                int cell = y+x*dim-x*(x+1)/2;
                pExclusion[pExclusionIndex[cell]+offset2] &= 0xFFFFFFFF-(1<<offset1);
            }
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        }
    }
    
    psExclusion->Upload();
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    psExclusionIndex->Upload();
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    gpu->psWorkUnit->Upload();
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    gpuSetConstants(gpu);
}

extern "C"
int gpuSetConstants(gpuContext gpu)
{
    SetCalculateCDLJForcesSim(gpu);
    SetCalculateCDLJObcGbsaForces1Sim(gpu);
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    SetCalculateCustomNonbondedForcesSim(gpu);
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    SetCalculateLocalForcesSim(gpu);
    SetCalculateObcGbsaBornSumSim(gpu);
    SetCalculateObcGbsaForces2Sim(gpu);
    SetCalculateAndersenThermostatSim(gpu);
    SetForcesSim(gpu);
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    SetShakeHSim(gpu);
    SetLangevinUpdateSim(gpu);
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    SetVerletUpdateSim(gpu);
    SetBrownianUpdateSim(gpu);
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    SetSettleSim(gpu);
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    SetCCMASim(gpu);
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    SetRandomSim(gpu);
    return 1;
}

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static void tagAtomsInMolecule(int atom, int molecule, vector<int>& atomMolecule, vector<vector<int> >& atomBonds)
{
    // Recursively tag atoms as belonging to a particular molecule.

    atomMolecule[atom] = molecule;
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    for (int i = 0; i < (int)atomBonds[atom].size(); i++)
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        if (atomMolecule[atomBonds[atom][i]] == -1)
            tagAtomsInMolecule(atomBonds[atom][i], molecule, atomMolecule, atomBonds);
}

static void findMoleculeGroups(gpuContext gpu)
{
    // First make a list of constraints for future use.

    vector<Constraint> constraints;
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    for (int i = 0; i < (int)gpu->sim.ShakeConstraints; i++)
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    {
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        int atom1 = (*gpu->psShakeID)[i].x;
        int atom2 = (*gpu->psShakeID)[i].y;
        int atom3 = (*gpu->psShakeID)[i].z;
        int atom4 = (*gpu->psShakeID)[i].w;
        float distance2 = (*gpu->psShakeParameter)[i].z;
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        constraints.push_back(Constraint(atom1, atom2, distance2));
        if (atom3 != -1)
            constraints.push_back(Constraint(atom1, atom3, distance2));
        if (atom4 != -1)
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            constraints.push_back(Constraint(atom1, atom4, distance2));
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    }
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    for (int i = 0; i < (int)gpu->sim.settleConstraints; i++)
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    {
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        int atom1 = (*gpu->psSettleID)[i].x;
        int atom2 = (*gpu->psSettleID)[i].y;
        int atom3 = (*gpu->psSettleID)[i].z;
        float distance12 = (*gpu->psSettleParameter)[i].x;
        float distance23 = (*gpu->psSettleParameter)[i].y;
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        constraints.push_back(Constraint(atom1, atom2, distance12*distance12));
        constraints.push_back(Constraint(atom1, atom3, distance12*distance12));
        constraints.push_back(Constraint(atom2, atom3, distance23*distance23));
    }
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    for (int i = 0; i < (int)gpu->sim.ccmaConstraints; i++)
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    {
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        int atom1 = (*gpu->psCcmaAtoms)[i].x;
        int atom2 = (*gpu->psCcmaAtoms)[i].y;
        float distance2 = (*gpu->psCcmaDistance)[i].w;
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        constraints.push_back(Constraint(atom1, atom2, distance2));
    }
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    // First make a list of every other atom to which each atom is connect by a bond or constraint.

    int numAtoms = gpu->natoms;
    vector<vector<int> > atomBonds(numAtoms);
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    for (int i = 0; i < (int)gpu->sim.bonds; i++)
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    {
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        int atom1 = (*gpu->psBondID)[i].x;
        int atom2 = (*gpu->psBondID)[i].y;
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        atomBonds[atom1].push_back(atom2);
        atomBonds[atom2].push_back(atom1);
    }
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    for (int i = 0; i < (int)constraints.size(); i++)
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2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
    {
        int atom1 = constraints[i].atom1;
        int atom2 = constraints[i].atom2;
        atomBonds[atom1].push_back(atom2);
        atomBonds[atom2].push_back(atom1);
    }

    // Now tag atoms by which molecule they belong to.

    vector<int> atomMolecule(numAtoms, -1);
    int numMolecules = 0;
    for (int i = 0; i < numAtoms; i++)
        if (atomMolecule[i] == -1)
            tagAtomsInMolecule(i, numMolecules++, atomMolecule, atomBonds);
    vector<vector<int> > atomIndices(numMolecules);
    for (int i = 0; i < numAtoms; i++)
        atomIndices[atomMolecule[i]].push_back(i);

    // Construct a description of each molecule.

    vector<Molecule> molecules(numMolecules);
    for (int i = 0; i < numMolecules; i++)
        molecules[i].atoms = atomIndices[i];
2078
    for (int i = 0; i < (int)gpu->sim.bonds; i++)
2079
    {
2080
        int atom1 = (*gpu->psBondID)[i].x;
2081
2082
        molecules[atomMolecule[atom1]].bonds.push_back(i);
    }
2083
    for (int i = 0; i < (int)gpu->sim.bond_angles; i++)
2084
    {
2085
        int atom1 = (*gpu->psBondAngleID1)[i].x;
2086
2087
        molecules[atomMolecule[atom1]].angles.push_back(i);
    }
2088
    for (int i = 0; i < (int)gpu->sim.dihedrals; i++)
2089
    {
2090
        int atom1 = (*gpu->psDihedralID1)[i].x;
2091
2092
        molecules[atomMolecule[atom1]].periodicTorsions.push_back(i);
    }
2093
    for (int i = 0; i < (int)gpu->sim.rb_dihedrals; i++)
2094
    {
2095
        int atom1 = (*gpu->psRbDihedralID1)[i].x;
2096
2097
        molecules[atomMolecule[atom1]].rbTorsions.push_back(i);
    }
2098
    for (int i = 0; i < (int)constraints.size(); i++)
2099
2100
2101
2102
2103
2104
2105
2106
    {
        molecules[atomMolecule[constraints[i].atom1]].constraints.push_back(i);
    }

    // Sort them into groups of identical molecules.

    vector<Molecule> uniqueMolecules;
    vector<vector<int> > moleculeInstances;
2107
    for (int molIndex = 0; molIndex < (int)molecules.size(); molIndex++)
2108
2109
2110
2111
2112
2113
    {
        Molecule& mol = molecules[molIndex];

        // See if it is identical to another molecule.

        bool isNew = true;
2114
        for (int j = 0; j < (int)uniqueMolecules.size() && isNew; j++)
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
        {
            Molecule& mol2 = uniqueMolecules[j];
            bool identical = true;
            if (mol.atoms.size() != mol2.atoms.size() || mol.bonds.size() != mol2.bonds.size()
                    || mol.angles.size() != mol2.angles.size() || mol.periodicTorsions.size() != mol2.periodicTorsions.size()
                    || mol.rbTorsions.size() != mol2.rbTorsions.size() || mol.constraints.size() != mol2.constraints.size())
                identical = false;
            int atomOffset = mol2.atoms[0]-mol.atoms[0];
            float4* posq = gpu->psPosq4->_pSysData;
            float4* velm = gpu->psVelm4->_pSysData;
            float2* sigeps = gpu->psSigEps2->_pSysData;
2126
            for (int i = 0; i < (int)mol.atoms.size() && identical; i++)
2127
2128
2129
2130
2131
2132
                if (mol.atoms[i] != mol2.atoms[i]-atomOffset || posq[mol.atoms[i]].w != posq[mol2.atoms[i]].w ||
                        velm[mol.atoms[i]].w != velm[mol2.atoms[i]].w || sigeps[mol.atoms[i]].x != sigeps[mol2.atoms[i]].x ||
                        sigeps[mol.atoms[i]].y != sigeps[mol2.atoms[i]].y)
                    identical = false;
            int4* bondID = gpu->psBondID->_pSysData;
            float2* bondParam = gpu->psBondParameter->_pSysData;
2133
            for (int i = 0; i < (int)mol.bonds.size() && identical; i++)
2134
2135
2136
2137
2138
                if (bondID[mol.bonds[i]].x != bondID[mol2.bonds[i]].x-atomOffset || bondID[mol.bonds[i]].y != bondID[mol2.bonds[i]].y-atomOffset ||
                        bondParam[mol.bonds[i]].x != bondParam[mol2.bonds[i]].x || bondParam[mol.bonds[i]].y != bondParam[mol2.bonds[i]].y)
                    identical = false;
            int4* angleID = gpu->psBondAngleID1->_pSysData;
            float2* angleParam = gpu->psBondAngleParameter->_pSysData;
2139
            for (int i = 0; i < (int)mol.angles.size() && identical; i++)
2140
2141
2142
2143
2144
2145
2146
2147
                if (angleID[mol.angles[i]].x != angleID[mol2.angles[i]].x-atomOffset ||
                        angleID[mol.angles[i]].y != angleID[mol2.angles[i]].y-atomOffset ||
                        angleID[mol.angles[i]].z != angleID[mol2.angles[i]].z-atomOffset ||
                        angleParam[mol.angles[i]].x != angleParam[mol2.angles[i]].x ||
                        angleParam[mol.angles[i]].y != angleParam[mol2.angles[i]].y)
                    identical = false;
            int4* periodicID = gpu->psDihedralID1->_pSysData;
            float4* periodicParam = gpu->psDihedralParameter->_pSysData;
2148
            for (int i = 0; i < (int)mol.periodicTorsions.size() && identical; i++)
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
                if (periodicID[mol.periodicTorsions[i]].x != periodicID[mol2.periodicTorsions[i]].x-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].y != periodicID[mol2.periodicTorsions[i]].y-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].z != periodicID[mol2.periodicTorsions[i]].z-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].w != periodicID[mol2.periodicTorsions[i]].w-atomOffset ||
                        periodicParam[mol.periodicTorsions[i]].x != periodicParam[mol2.periodicTorsions[i]].x ||
                        periodicParam[mol.periodicTorsions[i]].y != periodicParam[mol2.periodicTorsions[i]].y ||
                        periodicParam[mol.periodicTorsions[i]].z != periodicParam[mol2.periodicTorsions[i]].z)
                    identical = false;
            int4* rbID = gpu->psRbDihedralID1->_pSysData;
            float4* rbParam1 = gpu->psRbDihedralParameter1->_pSysData;
            float2* rbParam2 = gpu->psRbDihedralParameter2->_pSysData;
2160
            for (int i = 0; i < (int)mol.rbTorsions.size() && identical; i++)
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
                if (rbID[mol.rbTorsions[i]].x != rbID[mol2.rbTorsions[i]].x-atomOffset ||
                        rbID[mol.rbTorsions[i]].y != rbID[mol2.rbTorsions[i]].y-atomOffset ||
                        rbID[mol.rbTorsions[i]].z != rbID[mol2.rbTorsions[i]].z-atomOffset ||
                        rbID[mol.rbTorsions[i]].w != rbID[mol2.rbTorsions[i]].w-atomOffset ||
                        rbParam1[mol.rbTorsions[i]].x != rbParam1[mol2.rbTorsions[i]].x ||
                        rbParam1[mol.rbTorsions[i]].y != rbParam1[mol2.rbTorsions[i]].y ||
                        rbParam1[mol.rbTorsions[i]].z != rbParam1[mol2.rbTorsions[i]].z ||
                        rbParam1[mol.rbTorsions[i]].w != rbParam1[mol2.rbTorsions[i]].w ||
                        rbParam2[mol.rbTorsions[i]].x != rbParam2[mol2.rbTorsions[i]].x ||
                        rbParam2[mol.rbTorsions[i]].y != rbParam2[mol2.rbTorsions[i]].y)
                    identical = false;
2172
            for (int i = 0; i < (int)mol.constraints.size() && identical; i++)
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
                if (constraints[mol.constraints[i]].atom1 != constraints[mol2.constraints[i]].atom1-atomOffset ||
                        constraints[mol.constraints[i]].atom2 != constraints[mol2.constraints[i]].atom2-atomOffset ||
                        constraints[mol.constraints[i]].distance2 != constraints[mol2.constraints[i]].distance2)
                    identical = false;
            if (identical)
            {
                moleculeInstances[j].push_back(mol.atoms[0]);
                isNew = false;
            }
        }
        if (isNew)
        {
            uniqueMolecules.push_back(mol);
            moleculeInstances.push_back(vector<int>());
            moleculeInstances[moleculeInstances.size()-1].push_back(mol.atoms[0]);
        }
    }
    gpu->moleculeGroups.resize(moleculeInstances.size());
2191
    for (int i = 0; i < (int)moleculeInstances.size(); i++)
2192
2193
2194
2195
    {
        gpu->moleculeGroups[i].instances = moleculeInstances[i];
        vector<int>& atoms = uniqueMolecules[i].atoms;
        gpu->moleculeGroups[i].atoms.resize(atoms.size());
2196
        for (int j = 0; j < (int)atoms.size(); j++)
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
            gpu->moleculeGroups[i].atoms[j] = atoms[j]-atoms[0];
    }
}

extern "C"
void gpuReorderAtoms(gpuContext gpu)
{
    if (gpu->natoms == 0 || gpu->sim.nonbondedCutoffSqr == 0.0)
        return;
    if (gpu->moleculeGroups.size() == 0)
        findMoleculeGroups(gpu);

    // Find the range of positions and the number of bins along each axis.

    int numAtoms = gpu->natoms;
    gpu->psPosq4->Download();
    gpu->psVelm4->Download();
    float4* posq = gpu->psPosq4->_pSysData;
    float4* velm = gpu->psVelm4->_pSysData;
    float minx = posq[0].x, maxx = posq[0].x;
    float miny = posq[0].y, maxy = posq[0].y;
    float minz = posq[0].z, maxz = posq[0].z;
    if (gpu->sim.nonbondedMethod == PERIODIC)
    {
        minx = miny = minz = 0.0;
        maxx = gpu->sim.periodicBoxSizeX;
        maxy = gpu->sim.periodicBoxSizeY;
        maxz = gpu->sim.periodicBoxSizeZ;
    }
    else
    {
        for (int i = 1; i < numAtoms; i++)
        {
            minx = min(minx, posq[i].x);
            maxx = max(maxx, posq[i].x);
            miny = min(miny, posq[i].y);
            maxy = max(maxy, posq[i].y);
            minz = min(minz, posq[i].z);
            maxz = max(maxz, posq[i].z);
        }
    }

    // Loop over each group of identical molecules and reorder them.

    vector<int> originalIndex(numAtoms);
    vector<float4> newPosq(numAtoms);
    vector<float4> newVelm(numAtoms);
2244
    for (int group = 0; group < (int)gpu->moleculeGroups.size(); group++)
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
    {
        // Find the center of each molecule.

        gpuMoleculeGroup& mol = gpu->moleculeGroups[group];
        int numMolecules = mol.instances.size();
        vector<int>& atoms = mol.atoms;
        vector<float3> molPos(numMolecules);
        for (int i = 0; i < numMolecules; i++)
        {
            molPos[i].x = 0.0f;
            molPos[i].y = 0.0f;
            molPos[i].z = 0.0f;
2257
            for (int j = 0; j < (int)atoms.size(); j++)
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
            {
                int atom = atoms[j]+mol.instances[i];
                molPos[i].x += posq[atom].x;
                molPos[i].y += posq[atom].y;
                molPos[i].z += posq[atom].z;
            }
            molPos[i].x /= atoms.size();
            molPos[i].y /= atoms.size();
            molPos[i].z /= atoms.size();
        }
        if (gpu->sim.nonbondedMethod == PERIODIC)
        {
            // Move each molecule position into the same box.

            for (int i = 0; i < numMolecules; i++)
            {
2274
2275
2276
2277
2278
2279
2280
2281
                float dx = floor(molPos[i].x/gpu->sim.periodicBoxSizeX)*gpu->sim.periodicBoxSizeX;
                float dy = floor(molPos[i].y/gpu->sim.periodicBoxSizeY)*gpu->sim.periodicBoxSizeY;
                float dz = floor(molPos[i].z/gpu->sim.periodicBoxSizeZ)*gpu->sim.periodicBoxSizeZ;
                if (dx != 0.0f || dy != 0.0f || dz != 0.0f)
                {
                    molPos[i].x -= dx;
                    molPos[i].y -= dy;
                    molPos[i].z -= dz;
2282
                    for (int j = 0; j < (int)atoms.size(); j++)
2283
2284
2285
2286
2287
2288
2289
                    {
                        int atom = atoms[j]+mol.instances[i];
                        posq[atom].x -= dx;
                        posq[atom].y -= dy;
                        posq[atom].z -= dz;
                    }
                }
2290
2291
2292
2293
2294
            }
        }

        // Select a bin for each molecule, then sort them by bin.

2295
        bool useHilbert = (numMolecules > 5000 || atoms.size() > 8); // For small systems, a simple zigzag curve works better than a Hilbert curve.
2296
2297
        float binWidth;
        if (useHilbert)
2298
            binWidth = (float)(max(max(maxx-minx, maxy-miny), maxz-minz)/255.0);
2299
        else
2300
            binWidth = (float)(0.2*sqrt(gpu->sim.nonbondedCutoffSqr));
2301
2302
        int xbins = 1 + (int) ((maxx-minx)/binWidth);
        int ybins = 1 + (int) ((maxy-miny)/binWidth);
2303
        vector<pair<int, int> > molBins(numMolecules);
2304
        bitmask_t coords[3];
2305
2306
2307
2308
2309
        for (int i = 0; i < numMolecules; i++)
        {
            int x = (int) ((molPos[i].x-minx)/binWidth);
            int y = (int) ((molPos[i].y-miny)/binWidth);
            int z = (int) ((molPos[i].z-minz)/binWidth);
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
            int bin;
            if (useHilbert)
            {
                coords[0] = x;
                coords[1] = y;
                coords[2] = z;
                bin = (int) hilbert_c2i(3, 8, coords);
            }
            else
            {
                int yodd = y&1;
                int zodd = z&1;
                bin = z*xbins*ybins;
                bin += (zodd ? ybins-y : y)*xbins;
                bin += (yodd ? xbins-x : x);
            }
2326
2327
2328
2329
2330
2331
2332
2333
            molBins[i] = pair<int, int>(bin, i);
        }
        sort(molBins.begin(), molBins.end());

        // Reorder the atoms.

        for (int i = 0; i < numMolecules; i++)
        {
2334
            for (int j = 0; j < (int)atoms.size(); j++)
2335
2336
2337
            {
                int oldIndex = mol.instances[molBins[i].second]+atoms[j];
                int newIndex = mol.instances[i]+atoms[j];
2338
                originalIndex[newIndex] = (*gpu->psAtomIndex)[oldIndex];
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
                newPosq[newIndex] = posq[oldIndex];
                newVelm[newIndex] = velm[oldIndex];
            }
        }
    }

    // Update the streams.

    for (int i = 0; i < numAtoms; i++)
        posq[i] = newPosq[i];
    gpu->psPosq4->Upload();
    for (int i = 0; i < numAtoms; i++)
        velm[i] = newVelm[i];
    gpu->psVelm4->Upload();
    for (int i = 0; i < numAtoms; i++)
2354
        (*gpu->psAtomIndex)[i] = originalIndex[i];
2355
2356
    gpu->psAtomIndex->Upload();
}