"...opencl/tests/TestOpenCLVariableLangevinIntegrator.cpp" did not exist on "5c4be2f0c72a9f6706991610e5fbac15b3893fcb"
gpu.cpp 106 KB
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/* -------------------------------------------------------------------------- *
 *                                   OpenMM                                   *
 * -------------------------------------------------------------------------- *
 * This is part of the OpenMM molecular simulation toolkit originating from   *
 * Simbios, the NIH National Center for Physics-Based Simulation of           *
 * Biological Structures at Stanford, funded under the NIH Roadmap for        *
 * Medical Research, grant U54 GM072970. See https://simtk.org.               *
 *                                                                            *
 * Portions copyright (c) 2009 Stanford University and the Authors.           *
 * Authors: Scott Le Grand, Peter Eastman                                     *
 * Contributors:                                                              *
 *                                                                            *
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 * This program is free software: you can redistribute it and/or modify       *
 * it under the terms of the GNU Lesser General Public License as published   *
 * by the Free Software Foundation, either version 3 of the License, or       *
 * (at your option) any later version.                                        *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
 * GNU Lesser General Public License for more details.                        *
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 *                                                                            *
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 * You should have received a copy of the GNU Lesser General Public License   *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.      *
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 * -------------------------------------------------------------------------- */

#include <stdio.h>
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#include <string.h>
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#include <cuda.h>
#include <vector_functions.h>
#include <cstdlib>
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include <cmath>
#include <map>
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#include <set>
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#include <algorithm>
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#ifdef WIN32
  #include <windows.h>
#else
  #include <stdint.h>
#endif
using namespace std;

#include "gputypes.h"
#include "cudaKernels.h"
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#include "hilbert.h"
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#include "openmm/OpenMMException.h"
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#include "jama_svd.h"
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#include "quern.h"
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using OpenMM::OpenMMException;
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using TNT::Array2D;
using JAMA::SVD;
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struct ShakeCluster {
    int centralID;
    int peripheralID[3];
    int size;
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    bool valid;
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    float distance;
    float centralInvMass, peripheralInvMass;
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    ShakeCluster() : valid(true) {
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    }
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    ShakeCluster(int centralID, float invMass) : centralID(centralID), centralInvMass(invMass), size(0), valid(true) {
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    }
    void addAtom(int id, float dist, float invMass) {
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        if (size == 3 || (size > 0 && dist != distance) || (size > 0 && invMass != peripheralInvMass))
            valid = false;
        else {
            peripheralID[size++] = id;
            distance = dist;
            peripheralInvMass = invMass;
        }
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    }
};

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struct Constraint
{
    Constraint(int atom1, int atom2, float distance2) : atom1(atom1), atom2(atom2), distance2(distance2) {
    }
    int atom1, atom2;
    float distance2;
};

struct Molecule {
    vector<int> atoms;
    vector<int> bonds;
    vector<int> angles;
    vector<int> periodicTorsions;
    vector<int> rbTorsions;
    vector<int> constraints;
};

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static const float dielectricOffset         =    0.009f;
static const float PI                       =    3.1415926535f;
static const float probeRadius              =    0.14f;
static const float forceConversionFactor    =    0.4184f;

//static const float surfaceAreaFactor        =   -6.0f * 0.06786f * forceConversionFactor * 1000.0f;  // PI * 4.0f * 0.0049f * 1000.0f;
//static const float surfaceAreaFactor        =   -6.0f * PI * 4.0f * 0.0049f * 1000.0f;
static const float surfaceAreaFactor        = -6.0f*PI*0.0216f*1000.0f*0.4184f;
//static const float surfaceAreaFactor        = -1.7035573959e+001;
//static const float surfaceAreaFactor        = -166.02691f;
//static const float surfaceAreaFactor        = 1.0f;

static const float alphaOBC                 =    1.0f;
static const float betaOBC                  =    0.8f;
static const float gammaOBC                 =    4.85f;
static const float kcalMolTokJNM            =   -0.4184f;
static const float electricConstant         = -166.02691f;
static const float defaultInnerDielectric   =    1.0f;
static const float defaultSolventDielectric =   78.3f;
static const float KILO                     =    1e3;                      // Thousand
static const float BOLTZMANN                =    1.380658e-23f;            // (J/K)    
static const float AVOGADRO                 =    6.0221367e23f;            // ()        
static const float RGAS                     =    BOLTZMANN * AVOGADRO;     // (J/(mol K))
static const float BOLTZ                    =    (RGAS / KILO);            // (kJ/(mol K)) 

#define DUMP_PARAMETERS 0

extern "C"
void gpuSetBondParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<float>& length, const vector<float>& k)
{
    int bonds = atom1.size();
    gpu->sim.bonds                              = bonds;
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    CUDAStream<int4>* psBondID                  = new CUDAStream<int4>(bonds, 1, "BondID");
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    gpu->psBondID                               = psBondID;
    gpu->sim.pBondID                            = psBondID->_pDevStream[0];
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    CUDAStream<float2>* psBondParameter         = new CUDAStream<float2>(bonds, 1, "BondParameter");
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    gpu->psBondParameter                        = psBondParameter;
    gpu->sim.pBondParameter                     = psBondParameter->_pDevStream[0];
    for (int i = 0; i < bonds; i++)
    {
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        (*psBondID)[i].x = atom1[i];
        (*psBondID)[i].y = atom2[i];
        (*psBondParameter)[i].x = length[i];
        (*psBondParameter)[i].y = k[i];
        psBondID->_pSysData[i].z = gpu->pOutputBufferCounter[psBondID->_pSysData[i].x]++;
        psBondID->_pSysData[i].w = gpu->pOutputBufferCounter[psBondID->_pSysData[i].y]++;
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#if (DUMP_PARAMETERS == 1)                
        cout << 
            i << " " << 
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            (*psBondID)[i].x << " " <<
            (*psBondID)[i].y << " " <<
            (*psBondID)[i].z << " " <<
            (*psBondID)[i].w << " " <<
            (*psBondParameter)[i].x << " " <<
            (*psBondParameter)[i].y <<
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            endl;
#endif
    }
    psBondID->Upload();
    psBondParameter->Upload();
}

extern "C"
void gpuSetBondAngleParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3,
        const vector<float>& angle, const vector<float>& k)
{
    int bond_angles = atom1.size();
    gpu->sim.bond_angles                        = bond_angles;
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    CUDAStream<int4>* psBondAngleID1            = new CUDAStream<int4>(bond_angles, 1, "BondAngleID1");
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    gpu->psBondAngleID1                         = psBondAngleID1;
    gpu->sim.pBondAngleID1                      = psBondAngleID1->_pDevStream[0];
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    CUDAStream<int2>* psBondAngleID2            = new CUDAStream<int2>(bond_angles, 1, "BondAngleID2");
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    gpu->psBondAngleID2                         = psBondAngleID2;
    gpu->sim.pBondAngleID2                      = psBondAngleID2->_pDevStream[0];
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    CUDAStream<float2>* psBondAngleParameter    = new CUDAStream<float2>(bond_angles, 1, "BondAngleParameter");
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    gpu->psBondAngleParameter                   = psBondAngleParameter;
    gpu->sim.pBondAngleParameter                = psBondAngleParameter->_pDevStream[0];        

    for (int i = 0; i < bond_angles; i++)
    {
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        (*psBondAngleID1)[i].x = atom1[i];
        (*psBondAngleID1)[i].y = atom2[i];
        (*psBondAngleID1)[i].z = atom3[i];
        (*psBondAngleParameter)[i].x = angle[i];
        (*psBondAngleParameter)[i].y = k[i];
        psBondAngleID1->_pSysData[i].w = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].x]++;
        psBondAngleID2->_pSysData[i].x = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].y]++;
        psBondAngleID2->_pSysData[i].y = gpu->pOutputBufferCounter[psBondAngleID1->_pSysData[i].z]++;
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#if (DUMP_PARAMETERS == 1)
         cout << 
            i << " " << 
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            (*psBondAngleID1)[i].x << " " <<
            (*psBondAngleID1)[i].y << " " <<
            (*psBondAngleID1)[i].z << " " <<
            (*psBondAngleID1)[i].w << " " <<
            (*psBondAngleID2)[i].x << " " <<
            (*psBondAngleID2)[i].y << " " <<
            (*psBondAngleParameter)[i].x << " " <<
            (*psBondAngleParameter)[i].y <<
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            endl;
#endif
    }
    psBondAngleID1->Upload();
    psBondAngleID2->Upload();
    psBondAngleParameter->Upload();
}

extern "C"
void gpuSetDihedralParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3, const vector<int>& atom4,
        const vector<float>& k, const vector<float>& phase, const vector<int>& periodicity)
{
        int dihedrals = atom1.size();
        gpu->sim.dihedrals = dihedrals;
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        CUDAStream<int4>* psDihedralID1             = new CUDAStream<int4>(dihedrals, 1, "DihedralID1");
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        gpu->psDihedralID1                          = psDihedralID1;
        gpu->sim.pDihedralID1                       = psDihedralID1->_pDevStream[0];
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        CUDAStream<int4>* psDihedralID2             = new CUDAStream<int4>(dihedrals, 1, "DihedralID2");
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        gpu->psDihedralID2                          = psDihedralID2;
        gpu->sim.pDihedralID2                       = psDihedralID2->_pDevStream[0];
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        CUDAStream<float4>* psDihedralParameter     = new CUDAStream<float4>(dihedrals, 1, "DihedralParameter");
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        gpu->psDihedralParameter                    = psDihedralParameter;
        gpu->sim.pDihedralParameter                 = psDihedralParameter->_pDevStream[0];
        for (int i = 0; i < dihedrals; i++)
        {
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            (*psDihedralID1)[i].x = atom1[i];
            (*psDihedralID1)[i].y = atom2[i];
            (*psDihedralID1)[i].z = atom3[i];
            (*psDihedralID1)[i].w = atom4[i];
            (*psDihedralParameter)[i].x = k[i];
            (*psDihedralParameter)[i].y = phase[i];
            (*psDihedralParameter)[i].z = (float) periodicity[i];
            psDihedralID2->_pSysData[i].x = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].x]++;
            psDihedralID2->_pSysData[i].y = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].y]++;
            psDihedralID2->_pSysData[i].z = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].z]++;
            psDihedralID2->_pSysData[i].w = gpu->pOutputBufferCounter[psDihedralID1->_pSysData[i].w]++;
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#if (DUMP_PARAMETERS == 1)
            cout << 
                i << " " << 
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                (*psDihedralID1)[i].x << " " <<
                (*psDihedralID1)[i].y << " " <<
                (*psDihedralID1)[i].z << " " <<
                (*psDihedralID1)[i].w << " " <<
                (*psDihedralID2)[i].x << " " <<
                (*psDihedralID2)[i].y << " " <<
                (*psDihedralID2)[i].z << " " <<
                (*psDihedralID2)[i].w << " " <<
                (*psDihedralParameter)[i].x << " " <<
                (*psDihedralParameter)[i].y << " " <<
                (*psDihedralParameter)[i].z << endl;
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#endif
        }
        psDihedralID1->Upload();
        psDihedralID2->Upload();
        psDihedralParameter->Upload();
}

extern "C"
void gpuSetRbDihedralParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<int>& atom3, const vector<int>& atom4,
        const vector<float>& c0, const vector<float>& c1, const vector<float>& c2, const vector<float>& c3, const vector<float>& c4, const vector<float>& c5)
{
    int rb_dihedrals = atom1.size();
    gpu->sim.rb_dihedrals = rb_dihedrals;
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    CUDAStream<int4>* psRbDihedralID1           = new CUDAStream<int4>(rb_dihedrals, 1, "RbDihedralID1");
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    gpu->psRbDihedralID1                        = psRbDihedralID1;
    gpu->sim.pRbDihedralID1                     = psRbDihedralID1->_pDevStream[0];
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    CUDAStream<int4>* psRbDihedralID2           = new CUDAStream<int4>(rb_dihedrals, 1, "RbDihedralID2");
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    gpu->psRbDihedralID2                        = psRbDihedralID2;
    gpu->sim.pRbDihedralID2                     = psRbDihedralID2->_pDevStream[0];
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    CUDAStream<float4>* psRbDihedralParameter1  = new CUDAStream<float4>(rb_dihedrals, 1, "RbDihedralParameter1");
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    gpu->psRbDihedralParameter1                 = psRbDihedralParameter1;
    gpu->sim.pRbDihedralParameter1              = psRbDihedralParameter1->_pDevStream[0];
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    CUDAStream<float2>* psRbDihedralParameter2  = new CUDAStream<float2>(rb_dihedrals, 1, "RbDihedralParameter2");
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    gpu->psRbDihedralParameter2                 = psRbDihedralParameter2;
    gpu->sim.pRbDihedralParameter2              = psRbDihedralParameter2->_pDevStream[0];

    for (int i = 0; i < rb_dihedrals; i++)
    {
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        (*psRbDihedralID1)[i].x = atom1[i];
        (*psRbDihedralID1)[i].y = atom2[i];
        (*psRbDihedralID1)[i].z = atom3[i];
        (*psRbDihedralID1)[i].w = atom4[i];
        (*psRbDihedralParameter1)[i].x = c0[i];
        (*psRbDihedralParameter1)[i].y = c1[i];
        (*psRbDihedralParameter1)[i].z = c2[i];
        (*psRbDihedralParameter1)[i].w = c3[i];
        (*psRbDihedralParameter2)[i].x = c4[i];
        (*psRbDihedralParameter2)[i].y = c5[i];
        psRbDihedralID2->_pSysData[i].x = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].x]++;
        psRbDihedralID2->_pSysData[i].y = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].y]++;
        psRbDihedralID2->_pSysData[i].z = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].z]++;
        psRbDihedralID2->_pSysData[i].w = gpu->pOutputBufferCounter[psRbDihedralID1->_pSysData[i].w]++;
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#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " << 
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            (*psRbDihedralID1)[i].x << " " <<
            (*psRbDihedralID1)[i].y << " " <<
            (*psRbDihedralID1)[i].z << " " <<
            (*psRbDihedralID1)[i].w <<" " <<
            (*psRbDihedralID2)[i].x << " " <<
            (*psRbDihedralID2)[i].y << " " <<
            (*psRbDihedralID2)[i].z << " " <<
            (*psRbDihedralID2)[i].w <<" " <<
            (*psRbDihedralParameter1)[i].x << " " <<
            (*psRbDihedralParameter1)[i].y << " " <<
            (*psRbDihedralParameter1)[i].z << " " <<
            (*psRbDihedralParameter1)[i].w << " " <<
            (*psRbDihedralParameter2)[i].x << " " <<
            (*psRbDihedralParameter2)[i].y <<
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            endl;
#endif
    }
    psRbDihedralID1->Upload();
    psRbDihedralID2->Upload();
    psRbDihedralParameter1->Upload();
    psRbDihedralParameter2->Upload();
}

extern "C"
void gpuSetLJ14Parameters(gpuContext gpu, float epsfac, float fudge, const vector<int>& atom1, const vector<int>& atom2,
        const vector<float>& c6, const vector<float>& c12, const vector<float>& q1, const vector<float>& q2)
{
    int LJ14s = atom1.size();
    float scale = epsfac * fudge;

    gpu->sim.LJ14s                              = LJ14s;
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    CUDAStream<int4>* psLJ14ID                  = new CUDAStream<int4>(LJ14s, 1, "LJ14ID");
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    gpu->psLJ14ID                               = psLJ14ID;
    gpu->sim.pLJ14ID                            = psLJ14ID->_pDevStream[0];
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    CUDAStream<float4>* psLJ14Parameter         = new CUDAStream<float4>(LJ14s, 1, "LJ14Parameter");
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    gpu->psLJ14Parameter                        = psLJ14Parameter;
    gpu->sim.pLJ14Parameter                     = psLJ14Parameter->_pDevStream[0];

    for (int i = 0; i < LJ14s; i++)
    {
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        (*psLJ14ID)[i].x = atom1[i];
        (*psLJ14ID)[i].y = atom2[i];
        psLJ14ID->_pSysData[i].z = gpu->pOutputBufferCounter[psLJ14ID->_pSysData[i].x]++;
        psLJ14ID->_pSysData[i].w = gpu->pOutputBufferCounter[psLJ14ID->_pSysData[i].y]++;
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        float p0, p1, p2;
        if (c12[i] == 0.0f)
        {
            p0 = 0.0f;
            p1 = 1.0f;
        }
        else
        {
            p0 = c6[i] * c6[i] / c12[i];
            p1 = pow(c12[i] / c6[i], 1.0f / 6.0f);
        }
        p2 = scale * q1[i] * q2[i];
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        (*psLJ14Parameter)[i].x = p0;
        (*psLJ14Parameter)[i].y = p1;
        (*psLJ14Parameter)[i].z = p2;
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    }
#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " <<
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            (*psLJ14ID)[i].x << " " <<
            (*psLJ14ID)[i].y << " " <<
            (*psLJ14ID)[i].z << " " <<
            (*psLJ14ID)[i].w << " " <<
            (*psLJ14Parameter)[i].x << " " <<
            (*psLJ14Parameter)[i].y << " " <<
            (*psLJ14Parameter)[i].z << " " <<
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            p0 << " " << 
            p1 << " " << 
            p2 << " " << 
            endl;
#endif
    psLJ14ID->Upload();
    psLJ14Parameter->Upload();
}

extern "C"
void gpuSetCoulombParameters(gpuContext gpu, float epsfac, const vector<int>& atom, const vector<float>& c6, const vector<float>& c12, const vector<float>& q,
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        const vector<char>& symbol, const vector<vector<int> >& exclusions, CudaNonbondedMethod method)
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{
    unsigned int coulombs = atom.size();
    gpu->sim.epsfac = epsfac;
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    gpu->sim.nonbondedMethod = method;
    gpu->exclusions = exclusions;
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    for (unsigned int i = 0; i < coulombs; i++)
    {
            float p0 = q[i];
            float p1 = 0.5f, p2 = 0.0f;               
            if ((c6[i] > 0.0f) && (c12[i] > 0.0f))
            {
                p1 = 0.5f * pow(c12[i] / c6[i], 1.0f / 6.0f);
                p2 = c6[i] * sqrt(1.0f / c12[i]);
            }
            if (symbol.size() > 0)
                gpu->pAtomSymbol[i] = symbol[i];
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            (*gpu->psPosq4)[i].w = p0;
            (*gpu->psSigEps2)[i].x = p1;
            (*gpu->psSigEps2)[i].y = p2;
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    }

    // Dummy out extra atom data
    for (unsigned int i = coulombs; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
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        (*gpu->psPosq4)[i].x       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].y       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].z       = 100000.0f + i * 10.0f;
        (*gpu->psPosq4)[i].w       = 0.0f;
        (*gpu->psSigEps2)[i].x     = 0.0f;
        (*gpu->psSigEps2)[i].y     = 0.0f;
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    }

    gpu->psPosq4->Upload();
    gpu->psSigEps2->Upload();
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}
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extern "C"
void gpuSetNonbondedCutoff(gpuContext gpu, float cutoffDistance, float solventDielectric)
{
    gpu->sim.nonbondedCutoffSqr = cutoffDistance*cutoffDistance;
    gpu->sim.reactionFieldK = pow(cutoffDistance, -3.0f)*(solventDielectric-1.0f)/(2.0f*solventDielectric+1.0f);
}
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extern "C"
void gpuSetEwaldParameters(gpuContext gpu)//, float alphaEwald, int kmax )
{

    // hard coded alphaEwald and kmax, no interface yet
    float alpha            = 3.123413;
    float PI               = 3.14159265358979323846f;
    float TWO_PI           = 2.0 * PI;

    gpu->sim.recipBoxSizeX = TWO_PI / gpu->sim.periodicBoxSizeX ;
    gpu->sim.recipBoxSizeY = TWO_PI / gpu->sim.periodicBoxSizeY ;
    gpu->sim.recipBoxSizeZ = TWO_PI / gpu->sim.periodicBoxSizeZ ;

    gpu->sim.cellVolume        = gpu->sim.periodicBoxSizeX * gpu->sim.periodicBoxSizeY * gpu->sim.periodicBoxSizeZ;

    gpu->sim.alphaEwald        = alpha;
    gpu->sim.factorEwald       = -1 / (4*alpha*alpha);
    gpu->sim.kmax              = 20+1;
}

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extern "C"
void gpuSetPeriodicBoxSize(gpuContext gpu, float xsize, float ysize, float zsize)
{
    gpu->sim.periodicBoxSizeX = xsize;
    gpu->sim.periodicBoxSizeY = ysize;
    gpu->sim.periodicBoxSizeZ = zsize;
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}

extern "C"
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void gpuSetObcParameters(gpuContext gpu, float innerDielectric, float solventDielectric, const vector<float>& radius, const vector<float>& scale, const vector<float>& charge)
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{
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    unsigned int atoms = radius.size();
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    gpu->bIncludeGBSA = true;
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    for (unsigned int i = 0; i < atoms; i++)
    {
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            (*gpu->psObcData)[i].x = radius[i] - dielectricOffset;
            (*gpu->psObcData)[i].y = scale[i] * (*gpu->psObcData)[i].x;
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            (*gpu->psPosq4)[i].w = charge[i];
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#if (DUMP_PARAMETERS == 1)
        cout << 
            i << " " << 
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            (*gpu->psObcData)[i].x << " " <<
            (*gpu->psObcData)[i].y;
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#endif
    }

    // Dummy out extra atom data
    for (unsigned int i = atoms; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
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        (*gpu->psBornRadii)[i]     = 0.2f;
        (*gpu->psObcData)[i].x     = 0.01f;
        (*gpu->psObcData)[i].y     = 0.01f;
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    }

    gpu->psBornRadii->Upload();
    gpu->psObcData->Upload();
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    gpu->psPosq4->Upload();
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    gpu->sim.preFactor = 2.0f*electricConstant*((1.0f/innerDielectric)-(1.0f/solventDielectric))*gpu->sim.forceConversionFactor;
}

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static void markShakeClusterInvalid(ShakeCluster& cluster, map<int, ShakeCluster>& allClusters, vector<bool>& invalidForShake)
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{
    cluster.valid = false;
    invalidForShake[cluster.centralID] = true;
    for (int i = 0; i < cluster.size; i++) {
        invalidForShake[cluster.peripheralID[i]] = true;
        map<int, ShakeCluster>::iterator otherCluster = allClusters.find(cluster.peripheralID[i]);
        if (otherCluster != allClusters.end() && otherCluster->second.valid)
            markShakeClusterInvalid(otherCluster->second, allClusters, invalidForShake);
    }
}

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static void findRigidClusters(gpuContext gpu, const vector<int>& firstAtom, const vector<int>& secondAtom, const vector<float>& invMass1, const vector<float>& invMass2, const vector<float>& distance, vector<int>& constraintIndices)
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{
    vector<map<int, int> > atomConstraints(firstAtom.size());
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    for (int i = 0; i < (int)constraintIndices.size(); i++) {
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        atomConstraints[firstAtom[i]][secondAtom[i]] = constraintIndices[i];
        atomConstraints[secondAtom[i]][firstAtom[i]] = constraintIndices[i];
    }
    vector<vector<int> > rigidClusters;
    int totalConstraints = 0;
    int totalMatrixElements = 0;
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    for (int i = 0; i < (int)firstAtom.size(); i++) {
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        if (atomConstraints[i].size() < 2)
            continue;

        // Begin by looking for a triangle this atom is part of.

        set<int> atoms;
        atoms.insert(i);
        for (map<int, int>::const_iterator atom1 = atomConstraints[i].begin(); atom1 != atomConstraints[i].end() && atoms.size() == 1; ++atom1) {
            for (map<int, int>::const_iterator atom2 = atomConstraints[atom1->first].begin(); atom2 != atomConstraints[atom1->first].end(); ++atom2) {
                if (atomConstraints[i].count(atom2->first) != 0) {
                    atoms.insert(atom1->first);
                    atoms.insert(atom2->first);
                    break;
                }
            }
        }
        if (atoms.size() == 1)
            continue;

        // We have three atoms that are part of a cluster, so look for other atoms we can add.

        bool done = false;
        while (!done) {
           done = true;
            for (set<int>::const_iterator atom1 = atoms.begin(); atom1 != atoms.end(); ++atom1) {
                for (map<int, int>::const_iterator atom2 = atomConstraints[*atom1].begin(); atom2 != atomConstraints[*atom1].end(); ++atom2) {
                    if (atoms.find(atom2->first) != atoms.end())
                        continue; // This atom is already in the cluster.

                    // See if this atom is linked to three other atoms in the cluster.

                    int linkCount = 0;
                    for (map<int, int>::const_iterator atom3 = atomConstraints[atom2->first].begin(); atom3 != atomConstraints[atom2->first].end(); ++atom3)
                        if (atoms.find(atom3->first) != atoms.end())
                            linkCount++;
                    if (linkCount > 2) {
                        atoms.insert(atom2->first);
                        done = false;
                    }
                }
            }
        }

        // Record the cluster.

        vector<int> constraints;
        for (set<int>::const_iterator atom1 = atoms.begin(); atom1 != atoms.end(); ++atom1) {
            for (map<int, int>::const_iterator atom2 = atomConstraints[*atom1].begin(); atom2 != atomConstraints[*atom1].end(); ++atom2) {
                if (*atom1 < atom2->first && atoms.find(atom2->first) != atoms.end())
                    constraints.push_back(atom2->second);
            }
        }
        rigidClusters.push_back(constraints);
        totalConstraints += constraints.size();
        totalMatrixElements += constraints.size()*constraints.size();
        for (set<int>::const_iterator atom1 = atoms.begin(); atom1 != atoms.end(); ++atom1) {
            for (map<int, int>::const_iterator atom2 = atomConstraints[*atom1].begin(); atom2 != atomConstraints[*atom1].end(); ++atom2)
                atomConstraints[atom2->first].erase(*atom1);
            atomConstraints[*atom1].clear();
        }
    }

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    // Reorder the constraints so those in a cluster are sequential.

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//    vector<int> constraintOrder(constraintIndices.size());
//    vector<int> clusterStartIndex(rigidClusters.size());
//    set<int> inCluster;
//    int nextIndex = 0;
//    for (int i = 0; i < (int) rigidClusters.size(); ++i) {
//        clusterStartIndex[i] = nextIndex;
//        for (int j = 0; j < (int) rigidClusters[i].size(); ++j) {
//            int constraint = rigidClusters[i][j];
//            constraintOrder[nextIndex++] = constraint;
//            inCluster.insert(constraint);
//        }
//    }
//    for (int i = 0; i < (int) constraintIndices.size(); ++i)
//        if (inCluster.find(constraintIndices[i]) == inCluster.end())
//            constraintOrder[nextIndex++] = constraintIndices[i];
//    constraintIndices = constraintOrder;
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    // Build the CUDA streams.

    CUDAStream<unsigned int>* psRigidClusterConstraintIndex = new CUDAStream<unsigned int>((int) rigidClusters.size()+1, 1, "RigidClusterConstraintIndex");
    gpu->psRigidClusterConstraintIndex                      = psRigidClusterConstraintIndex;
    gpu->sim.pRigidClusterConstraintIndex                   = psRigidClusterConstraintIndex->_pDevData;
    CUDAStream<float>* psRigidClusterMatrix = new CUDAStream<float>(totalMatrixElements, 1, "RigidClusterMatrix");
    gpu->psRigidClusterMatrix       = psRigidClusterMatrix;
    gpu->sim.pRigidClusterMatrix    = psRigidClusterMatrix->_pDevData;
    CUDAStream<unsigned int>* psRigidClusterMatrixIndex = new CUDAStream<unsigned int>((int) rigidClusters.size()+1, 1, "RigidClusterMatrixIndex");
    gpu->psRigidClusterMatrixIndex                      = psRigidClusterMatrixIndex;
    gpu->sim.pRigidClusterMatrixIndex                   = psRigidClusterMatrixIndex->_pDevData;
    unsigned int constraintIndex = 0;
    unsigned int maxClusterSize = 0;
    for (unsigned int i = 0; i < rigidClusters.size(); i++) {
        vector<int>& cluster = rigidClusters[i];
        (*psRigidClusterConstraintIndex)[i] = constraintIndex;
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        constraintIndex += cluster.size();
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        if (cluster.size() > maxClusterSize)
            maxClusterSize = cluster.size();
    }
    (*psRigidClusterConstraintIndex)[rigidClusters.size()] = constraintIndex;
    gpu->sim.rigidClusters = rigidClusters.size();
    gpu->sim.maxRigidClusterSize = maxClusterSize;
    gpu->sim.clusterShakeBlockSize = 1;
    while (gpu->sim.clusterShakeBlockSize < maxClusterSize)
        gpu->sim.clusterShakeBlockSize *= 2;
    psRigidClusterConstraintIndex->Upload();
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    // Build the inverse coupling matrix for each cluster.

    unsigned int elementIndex = 0;
    for (unsigned int i = 0; i < rigidClusters.size(); i++) {
        // Compute the constraint coupling matrix for this cluster.

        const vector<int>& cluster = rigidClusters[i];
        unsigned int size = cluster.size();
        Array2D<double> matrix(size, size);
        for (int j = 0; j < (int)size; j++) {
            for (int k = 0; k < (int)size; k++) {
                if (j == k) {
                    matrix[j][j] = 1.0;
                    continue;
                }
                double scale;
                int atomj0 = firstAtom[cluster[j]];
                int atomj1 = secondAtom[cluster[j]];
                int atomk0 = firstAtom[cluster[k]];
                int atomk1 = secondAtom[cluster[k]];
                int atoma, atomb;
                if (atomj0 == atomk0) {
                    atoma = atomj1;
                    atomb = atomk1;
                    scale = invMass1[cluster[j]]/(invMass1[cluster[j]]+invMass2[cluster[j]]);
                }
                else if (atomj1 == atomk1) {
                    atoma = atomj0;
                    atomb = atomk0;
                    scale = invMass2[cluster[j]]/(invMass1[cluster[j]]+invMass2[cluster[j]]);
                }
                else if (atomj0 == atomk1) {
                    atoma = atomj1;
                    atomb = atomk0;
                    scale = invMass1[cluster[j]]/(invMass1[cluster[j]]+invMass2[cluster[j]]);
                }
                else if (atomj1 == atomk0) {
                    atoma = atomj0;
                    atomb = atomk1;
                    scale = invMass2[cluster[j]]/(invMass1[cluster[j]]+invMass2[cluster[j]]);
                }
                else {
                    matrix[j][k] = 0.0;
                    continue; // These constraints are not connected.
                }

                // Find the third constraint forming a triangle with these two.

                for (int m = 0; m < size; m++) {
                    int other = cluster[m];
                    if ((firstAtom[other] == atoma && secondAtom[other] == atomb) || (firstAtom[other] == atomb && secondAtom[other] == atoma)) {
                        double d1 = distance[cluster[j]];
                        double d2 = distance[cluster[k]];
                        double d3 = distance[other];
                        matrix[j][k] = scale*(d1*d1+d2*d2-d3*d3)/(2.0*d1*d2);
                        break;
                    }
                }
            }
        }

        // Invert it using SVD.

        Array2D<double> u, v;
        Array1D<double> w;
        SVD<double> svd(matrix);
        svd.getU(u);
        svd.getV(v);
        svd.getSingularValues(w);
        double singularValueCutoff = 0.01*w[0];
        for (int j = 0; j < (int)size; j++)
            w[j] = (w[j] < singularValueCutoff ? 0.0 : 1.0/w[j]);
        for (int j = 0; j < (int)size; j++) {
            for (int k = 0; k < (int)size; k++) {
                matrix[j][k] = 0.0;
                for (int m = 0; m < (int)size; m++)
                    matrix[j][k] += v[j][m]*w[m]*u[k][m];
            }
        }

        // Record the inverted matrix.

        (*gpu->psRigidClusterMatrixIndex)[i] = elementIndex;
        for (int j = 0; j < (int)size; j++)
            for (int k = 0; k < (int)size; k++)
                (*gpu->psRigidClusterMatrix)[elementIndex++] = (float)(matrix[k][j]*distance[cluster[j]]/distance[cluster[k]]);
    }
    (*gpu->psRigidClusterMatrixIndex)[gpu->sim.rigidClusters] = elementIndex;
    gpu->psRigidClusterMatrix->Upload();
    gpu->psRigidClusterMatrixIndex->Upload();
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}

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extern "C"
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void gpuSetConstraintParameters(gpuContext gpu, const vector<int>& atom1, const vector<int>& atom2, const vector<float>& distance,
        const vector<float>& invMass1, const vector<float>& invMass2, float shakeTolerance, unsigned int lincsTerms)
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{
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    // Create a vector for recording which atoms are handled by SHAKE (or SETTLE).

    vector<bool> isShakeAtom(gpu->natoms, false);

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    // Find how many constraints each atom is involved in.
    
    vector<int> constraintCount(gpu->natoms, 0);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        constraintCount[atom1[i]]++;
        constraintCount[atom2[i]]++;
    }
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    // Identify clusters of three atoms that can be treated with SETTLE.  First, for every
    // atom that might be part of such a cluster, make a list of the two other atoms it is
    // connected to.

    vector<map<int, float> > settleConstraints(gpu->natoms);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        if (constraintCount[atom1[i]] == 2 && constraintCount[atom2[i]] == 2) {
            settleConstraints[atom1[i]][atom2[i]] = distance[i];
            settleConstraints[atom2[i]][atom1[i]] = distance[i];
        }
    }

    // Now remove the ones that don't actually form closed loops of three atoms.

    vector<int> settleClusters;
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    for (int i = 0; i < (int)settleConstraints.size(); i++) {
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        if (settleConstraints[i].size() == 2) {
            int partner1 = settleConstraints[i].begin()->first;
            int partner2 = (++settleConstraints[i].begin())->first;
            if (settleConstraints[partner1].size() != 2 || settleConstraints[partner2].size() != 2 ||
                    settleConstraints[partner1].find(partner2) == settleConstraints[partner1].end())
                settleConstraints[i].clear();
            else if (i < partner1 && i < partner2)
                settleClusters.push_back(i);
        }
        else
            settleConstraints[i].clear();
    }

    // Record the actual SETTLE clusters.

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    CUDAStream<int4>* psSettleID          = new CUDAStream<int4>((int) settleClusters.size(), 1, "SettleID");
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    gpu->psSettleID                       = psSettleID;
    gpu->sim.pSettleID                    = psSettleID->_pDevStream[0];
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    CUDAStream<float2>* psSettleParameter = new CUDAStream<float2>((int) settleClusters.size(), 1, "SettleParameter");
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    gpu->psSettleParameter                = psSettleParameter;
    gpu->sim.pSettleParameter             = psSettleParameter->_pDevStream[0];
    gpu->sim.settleConstraints            = settleClusters.size();
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      for (int i = 0; i < (int)settleClusters.size(); i++) {
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        int atom1 = settleClusters[i];
        int atom2 = settleConstraints[atom1].begin()->first;
        int atom3 = (++settleConstraints[atom1].begin())->first;
        float dist12 = settleConstraints[atom1].find(atom2)->second;
        float dist13 = settleConstraints[atom1].find(atom3)->second;
        float dist23 = settleConstraints[atom2].find(atom3)->second;
        if (dist12 == dist13) { // atom1 is the central atom
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            (*psSettleID)[i].x = atom1;
            (*psSettleID)[i].y = atom2;
            (*psSettleID)[i].z = atom3;
            (*psSettleParameter)[i].x = dist12;
            (*psSettleParameter)[i].y = dist23;
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        }
        else if (dist12 == dist23) { // atom2 is the central atom
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            (*psSettleID)[i].x = atom2;
            (*psSettleID)[i].y = atom1;
            (*psSettleID)[i].z = atom3;
            (*psSettleParameter)[i].x = dist12;
            (*psSettleParameter)[i].y = dist13;
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        }
        else if (dist13 == dist23) { // atom3 is the central atom
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            (*psSettleID)[i].x = atom3;
            (*psSettleID)[i].y = atom1;
            (*psSettleID)[i].z = atom2;
            (*psSettleParameter)[i].x = dist13;
            (*psSettleParameter)[i].y = dist12;
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        }
        else
            throw OpenMMException("Two of the three distances constrained with SETTLE must be the same.");
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        isShakeAtom[atom1] = true;
        isShakeAtom[atom2] = true;
        isShakeAtom[atom3] = true;
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    }
    psSettleID->Upload();
    psSettleParameter->Upload();
    gpu->sim.settle_threads_per_block     = (gpu->sim.settleConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.settle_threads_per_block > gpu->sim.max_shake_threads_per_block)
        gpu->sim.settle_threads_per_block = gpu->sim.max_shake_threads_per_block;
    if (gpu->sim.settle_threads_per_block < 1)
        gpu->sim.settle_threads_per_block = 1;

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    // Find clusters consisting of a central atom with up to three peripheral atoms.

    map<int, ShakeCluster> clusters;
    vector<bool> invalidForShake(gpu->natoms, false);
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    for (int i = 0; i < (int)atom1.size(); i++) {
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        if (isShakeAtom[atom1[i]])
            continue; // This is being taken care of with SETTLE.

        // Determine which is the central atom.

        bool firstIsCentral;
        if (constraintCount[atom1[i]] > 1)
            firstIsCentral = true;
        else if (constraintCount[atom2[i]] > 1)
            firstIsCentral = false;
        else if (atom1[i] < atom2[i])
            firstIsCentral = true;
        else
            firstIsCentral = false;
        int centralID, peripheralID;
        float centralInvMass, peripheralInvMass;
        if (firstIsCentral) {
            centralID = atom1[i];
            peripheralID = atom2[i];
            centralInvMass = invMass1[i];
            peripheralInvMass = invMass2[i];
        }
        else {
            centralID = atom2[i];
            peripheralID = atom1[i];
            centralInvMass = invMass2[i];
            peripheralInvMass = invMass1[i];
        }

        // Add it to the cluster.

        if (clusters.find(centralID) == clusters.end()) {
            clusters[centralID] = ShakeCluster(centralID, centralInvMass);
        }
        ShakeCluster& cluster = clusters[centralID];
        cluster.addAtom(peripheralID, distance[i], peripheralInvMass);
        if (constraintCount[peripheralID] != 1 || invalidForShake[atom1[i]] || invalidForShake[atom2[i]]) {
            markShakeClusterInvalid(cluster, clusters, invalidForShake);
            map<int, ShakeCluster>::iterator otherCluster = clusters.find(peripheralID);
            if (otherCluster != clusters.end() && otherCluster->second.valid)
                markShakeClusterInvalid(otherCluster->second, clusters, invalidForShake);
        }
    }
    int validShakeClusters = 0;
    for (map<int, ShakeCluster>::iterator iter = clusters.begin(); iter != clusters.end(); ++iter) {
        ShakeCluster& cluster = iter->second;
        if (cluster.valid) {
            cluster.valid = !invalidForShake[cluster.centralID];
            for (int i = 0; i < cluster.size; i++)
                if (invalidForShake[cluster.peripheralID[i]])
                    cluster.valid = false;
            if (cluster.valid)
                ++validShakeClusters;
        }
    }

    // Fill in the Cuda streams.

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    CUDAStream<int4>* psShakeID             = new CUDAStream<int4>(validShakeClusters, 1, "ShakeID");
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    gpu->psShakeID                          = psShakeID;
    gpu->sim.pShakeID                       = psShakeID->_pDevStream[0];
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    CUDAStream<float4>* psShakeParameter    = new CUDAStream<float4>(validShakeClusters, 1, "ShakeParameter");
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    gpu->psShakeParameter                   = psShakeParameter;
    gpu->sim.pShakeParameter                = psShakeParameter->_pDevStream[0];
    gpu->sim.ShakeConstraints               = validShakeClusters;
    int index = 0;
    for (map<int, ShakeCluster>::const_iterator iter = clusters.begin(); iter != clusters.end(); ++iter) {
        const ShakeCluster& cluster = iter->second;
        if (!cluster.valid)
            continue;
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        (*psShakeID)[index].x = cluster.centralID;
        (*psShakeID)[index].y = cluster.peripheralID[0];
        (*psShakeID)[index].z = cluster.size > 1 ? cluster.peripheralID[1] : -1;
        (*psShakeID)[index].w = cluster.size > 2 ? cluster.peripheralID[2] : -1;
        (*psShakeParameter)[index].x = cluster.centralInvMass;
        (*psShakeParameter)[index].y = 0.5f/(cluster.centralInvMass+cluster.peripheralInvMass);
        (*psShakeParameter)[index].z = cluster.distance*cluster.distance;
        (*psShakeParameter)[index].w = cluster.peripheralInvMass;
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        isShakeAtom[cluster.centralID] = true;
        isShakeAtom[cluster.peripheralID[0]] = true;
        if (cluster.size > 1)
            isShakeAtom[cluster.peripheralID[1]] = true;
        if (cluster.size > 2)
            isShakeAtom[cluster.peripheralID[2]] = true;
        ++index;
    }
    psShakeID->Upload();
    psShakeParameter->Upload();
    gpu->sim.shakeTolerance = shakeTolerance;
    gpu->sim.shake_threads_per_block     = (gpu->sim.ShakeConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.shake_threads_per_block > gpu->sim.max_shake_threads_per_block)
        gpu->sim.shake_threads_per_block = gpu->sim.max_shake_threads_per_block;
    if (gpu->sim.shake_threads_per_block < 1)
        gpu->sim.shake_threads_per_block = 1;

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    // Find connected constraints for LINCS.

    vector<int> lincsConstraints;
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    for (unsigned i = 0; i < atom1.size(); i++)
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        if (!isShakeAtom[atom1[i]])
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            lincsConstraints.push_back(i);
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    // Identify rigid clusters of atoms.

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    findRigidClusters(gpu, atom1, atom2, invMass1, invMass2, distance, lincsConstraints);
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    // Record the connections between constraints.

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    int numLincs = (int) lincsConstraints.size();
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    vector<vector<int> > atomConstraints(gpu->natoms);
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    for (int i = 0; i < numLincs; i++) {
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        atomConstraints[atom1[lincsConstraints[i]]].push_back(i);
        atomConstraints[atom2[lincsConstraints[i]]].push_back(i);
    }
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    vector<vector<int> > linkedConstraints(numLincs);
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    for (unsigned atom = 0; atom < atomConstraints.size(); atom++) {
        for (unsigned i = 0; i < atomConstraints[atom].size(); i++)
            for (unsigned j = 0; j < i; j++) {
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                int c1 = atomConstraints[atom][i];
                int c2 = atomConstraints[atom][j];
                linkedConstraints[c1].push_back(c2);
                linkedConstraints[c2].push_back(c1);
            }
    }
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    int maxLinks = 0;
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    for (unsigned i = 0; i < linkedConstraints.size(); i++)
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        maxLinks = max(maxLinks, (int) linkedConstraints[i].size());
    int maxAtomConstraints = 0;
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    for (unsigned i = 0; i < atomConstraints.size(); i++)
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        maxAtomConstraints = max(maxAtomConstraints, (int) atomConstraints[i].size());
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    // Compute the constraint coupling matrix

    vector<vector<int> > atomAngles(gpu->natoms);
    for (int i = 0; i < gpu->sim.bond_angles; i++)
        atomAngles[(*gpu->psBondAngleID1)[i].y].push_back(i);
    vector<vector<pair<int, double> > > matrix(numLincs);
    if (numLincs > 0) {
        for (int j = 0; j < numLincs; j++) {
            for (int k = 0; k < numLincs; k++) {
                if (j == k) {
                    matrix[j].push_back(pair<int, double>(j, 1.0));
                    continue;
                }
                double scale;
                int atomj0 = atom1[j];
                int atomj1 = atom2[j];
                int atomk0 = atom1[k];
                int atomk1 = atom2[k];
                int atoma, atomb, atomc;
                if (atomj0 == atomk0) {
                    atoma = atomj1;
                    atomb = atomj0;
                    atomc = atomk1;
                    scale = invMass1[j]/(invMass1[j]+invMass2[j]);
                }
                else if (atomj1 == atomk1) {
                    atoma = atomj0;
                    atomb = atomj1;
                    atomc = atomk0;
                    scale = invMass2[j]/(invMass1[j]+invMass2[j]);
                }
                else if (atomj0 == atomk1) {
                    atoma = atomj1;
                    atomb = atomj0;
                    atomc = atomk0;
                    scale = invMass1[j]/(invMass1[j]+invMass2[j]);
                }
                else if (atomj1 == atomk0) {
                    atoma = atomj0;
                    atomb = atomj1;
                    atomc = atomk1;
                    scale = invMass2[j]/(invMass1[j]+invMass2[j]);
                }
                else
                    continue; // These constraints are not connected.

                // Look for a third constraint forming a triangle with these two.

                bool foundConstraint = false;
                for (int other = 0; other < numLincs; other++) {
                    if ((atom1[other] == atoma && atom2[other] == atomc) || (atom1[other] == atomc && atom2[other] == atoma)) {
                        double d1 = distance[j];
                        double d2 = distance[k];
                        double d3 = distance[other];
                        matrix[j].push_back(pair<int, double>(k, scale*(d1*d1+d2*d2-d3*d3)/(2.0*d1*d2)));
                        foundConstraint = true;
                        break;
                    }
                }
                if (!foundConstraint) {
                    // We didn't find one, so look for an angle force field term.

                    const vector<int>& angleCandidates = atomAngles[atomb];
                    for (vector<int>::const_iterator iter = angleCandidates.begin(); iter != angleCandidates.end(); iter++) {
                        int4 atoms = (*gpu->psBondAngleID1)[*iter];
                        if ((atoms.x == atoma && atoms.z == atomc) || (atoms.z == atoma && atoms.x == atomc)) {
                            double angle = (*gpu->psBondAngleParameter)[*iter].x;
                            matrix[j].push_back(pair<int, double>(k, scale*cos(angle*PI/180.0)));
                            break;
                        }
                    }
                }
            }
        }

        // Invert it using QR.

        vector<int> matrixRowStart;
        vector<int> matrixColIndex;
        vector<double> matrixValue;
        for (int i = 0; i < numLincs; i++) {
            matrixRowStart.push_back(matrixValue.size());
            for (int j = 0; j < (int) matrix[i].size(); j++) {
                pair<int, double> element = matrix[i][j];
                matrixColIndex.push_back(element.first);
                matrixValue.push_back(element.second);
            }
        }
        matrixRowStart.push_back(matrixValue.size());
        int *qRowStart, *qColIndex, *rRowStart, *rColIndex;
        double *qValue, *rValue;
        int result = QUERN_compute_qr(numLincs, numLincs, &matrixRowStart[0], &matrixColIndex[0], &matrixValue[0], NULL,
                &qRowStart, &qColIndex, &qValue, &rRowStart, &rColIndex, &rValue);
        vector<double> rhs(numLincs);
        matrix.clear();
        matrix.resize(numLincs);
        for (int i = 0; i < numLincs; i++) {
            // Extract column i of the inverse matrix.

            for (int j = 0; j < numLincs; j++)
                rhs[j] = (i == j ? 1.0 : 0.0);
            result = QUERN_multiply_with_q_transpose(numLincs, qRowStart, qColIndex, qValue, &rhs[0]);
            result = QUERN_solve_with_r(numLincs, rRowStart, rColIndex, rValue, &rhs[0], &rhs[0]);
            for (int j = 0; j < numLincs; j++) {
                double value = rhs[j]*distance[i]/distance[j];
                if (abs(value) > 0.02)
                    matrix[j].push_back(pair<int, double>(i, value));
            }
        }
        QUERN_free_result(qRowStart, qColIndex, qValue);
        QUERN_free_result(rRowStart, rColIndex, rValue);
    }
    int maxRowElements = 0;
    for (unsigned i = 0; i < matrix.size(); i++)
        maxRowElements = max(maxRowElements, (int) matrix[i].size());
    maxRowElements++;






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    // Fill in the CUDA streams.

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    CUDAStream<int2>* psLincsAtoms = new CUDAStream<int2>(numLincs, 1, "LincsAtoms");
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    gpu->psLincsAtoms              = psLincsAtoms;
    gpu->sim.pLincsAtoms           = psLincsAtoms->_pDevData;
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    CUDAStream<float4>* psLincsDistance = new CUDAStream<float4>(numLincs, 1, "LincsDistance");
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    gpu->psLincsDistance                = psLincsDistance;
    gpu->sim.pLincsDistance             = psLincsDistance->_pDevData;
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    CUDAStream<int>* psLincsConnections = new CUDAStream<int>(numLincs*maxLinks, 1, "LincsConnections");
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    gpu->psLincsConnections             = psLincsConnections;
    gpu->sim.pLincsConnections          = psLincsConnections->_pDevData;
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    CUDAStream<int>* psLincsNumConnections = new CUDAStream<int>(numLincs, 1, "LincsConnectionsIndex");
    gpu->psLincsNumConnections             = psLincsNumConnections;
    gpu->sim.pLincsNumConnections          = psLincsNumConnections->_pDevData;
    CUDAStream<int>* psLincsAtomConstraints = new CUDAStream<int>(gpu->natoms*maxAtomConstraints, 1, "LincsAtomConstraints");
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    gpu->psLincsAtomConstraints             = psLincsAtomConstraints;
    gpu->sim.pLincsAtomConstraints          = psLincsAtomConstraints->_pDevData;
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    CUDAStream<int>* psLincsNumAtomConstraints = new CUDAStream<int>(gpu->natoms, 1, "LincsAtomConstraintsIndex");
    gpu->psLincsNumAtomConstraints             = psLincsNumAtomConstraints;
    gpu->sim.pLincsNumAtomConstraints          = psLincsNumAtomConstraints->_pDevData;
    CUDAStream<float>* psLincsS = new CUDAStream<float>(numLincs, 1, "LincsS");
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    gpu->psLincsS             = psLincsS;
    gpu->sim.pLincsS          = psLincsS->_pDevData;
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    CUDAStream<float>* psLincsCoupling = new CUDAStream<float>(numLincs*maxLinks, 1, "LincsCoupling");
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    gpu->psLincsCoupling               = psLincsCoupling;
    gpu->sim.pLincsCoupling            = psLincsCoupling->_pDevData;
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    CUDAStream<float>* psLincsRhs1 = new CUDAStream<float>(numLincs, 1, "LincsRhs1");
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    gpu->psLincsRhs1             = psLincsRhs1;
    gpu->sim.pLincsRhs1          = psLincsRhs1->_pDevData;
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    CUDAStream<float>* psLincsRhs2 = new CUDAStream<float>(numLincs, 1, "LincsRhs2");
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    gpu->psLincsRhs2             = psLincsRhs2;
    gpu->sim.pLincsRhs2          = psLincsRhs2->_pDevData;
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    CUDAStream<float>* psLincsSolution = new CUDAStream<float>(numLincs, 1, "LincsSolution");
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    gpu->psLincsSolution             = psLincsSolution;
    gpu->sim.pLincsSolution          = psLincsSolution->_pDevData;
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    CUDAStream<short>* psSyncCounter = new CUDAStream<short>(3*gpu->sim.blocks, 1, "SyncCounter");
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    gpu->psSyncCounter               = psSyncCounter;
    gpu->sim.pSyncCounter            = psSyncCounter->_pDevData;
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    CUDAStream<unsigned int>* psRequiredIterations = new CUDAStream<unsigned int>(1, 1, "RequiredIterations");
    gpu->psRequiredIterations               = psRequiredIterations;
    gpu->sim.pRequiredIterations            = psRequiredIterations->_pDevData;
    CUDAStream<float>* psShakeReducedMass = new CUDAStream<float>(numLincs, 1, "LincsSolution");
    gpu->psShakeReducedMass             = psShakeReducedMass;
    gpu->sim.pShakeReducedMass          = psShakeReducedMass->_pDevData;
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    CUDAStream<unsigned int>* psConstraintMatrixColumn = new CUDAStream<unsigned int>(numLincs*maxRowElements, 1, "ConstraintMatrixColumn");
    gpu->psConstraintMatrixColumn               = psConstraintMatrixColumn;
    gpu->sim.pConstraintMatrixColumn            = psConstraintMatrixColumn->_pDevData;
    CUDAStream<float>* psConstraintMatrixValue = new CUDAStream<float>(numLincs*maxRowElements, 1, "ConstraintMatrixValue");
    gpu->psConstraintMatrixValue             = psConstraintMatrixValue;
    gpu->sim.pConstraintMatrixValue          = psConstraintMatrixValue->_pDevData;
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    gpu->sim.lincsConstraints = numLincs;
    for (int i = 0; i < numLincs; i++) {
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        int c = lincsConstraints[i];
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        (*psLincsAtoms)[i].x = atom1[c];
        (*psLincsAtoms)[i].y = atom2[c];
        (*psLincsDistance)[i].w = distance[c];
        (*psLincsS)[i] = 1.0f/sqrt(invMass1[c]+invMass2[c]);
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        (*psShakeReducedMass)[i] = 0.5f/(invMass1[c]+invMass2[c]);
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        (*psLincsNumConnections)[i] = linkedConstraints[i].size();
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        for (unsigned int j = 0; j < linkedConstraints[i].size(); j++)
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            (*psLincsConnections)[i+j*numLincs] = linkedConstraints[i][j];
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        for (unsigned int j = 0; j < matrix[i].size(); j++) {
            (*psConstraintMatrixColumn)[i+j*numLincs] = matrix[i][j].first;
            (*psConstraintMatrixValue)[i+j*numLincs] = matrix[i][j].second;
        }
        (*psConstraintMatrixColumn)[i+matrix[i].size()*numLincs] = numLincs;
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    }
    for (unsigned int i = 0; i < psSyncCounter->_length; i++)
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        (*psSyncCounter)[i] = -1;
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    for (unsigned int i = 0; i < atomConstraints.size(); i++) {
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        (*psLincsNumAtomConstraints)[i] = atomConstraints[i].size();
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        for (unsigned int j = 0; j < atomConstraints[i].size(); j++) {
            bool forward = (atom1[lincsConstraints[atomConstraints[i][j]]] == i);
            (*psLincsAtomConstraints)[i+j*gpu->natoms] = (forward ? atomConstraints[i][j]+1 : -atomConstraints[i][j]-1);
        }
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    }
    psLincsAtoms->Upload();
    psLincsDistance->Upload();
    psLincsS->Upload();
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    psShakeReducedMass->Upload();
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    psLincsConnections->Upload();
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    psLincsNumConnections->Upload();
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    psLincsAtomConstraints->Upload();
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    psLincsNumAtomConstraints->Upload();
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    psSyncCounter->Upload();
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    psConstraintMatrixColumn->Upload();
    psConstraintMatrixValue->Upload();
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    gpu->sim.lincsTerms = lincsTerms;
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    gpu->sim.lincs_threads_per_block = (gpu->sim.lincsConstraints + gpu->sim.blocks - 1) / gpu->sim.blocks;
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    if (gpu->sim.lincs_threads_per_block > gpu->sim.threads_per_block)
        gpu->sim.lincs_threads_per_block = gpu->sim.threads_per_block;
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    if (gpu->sim.lincs_threads_per_block < gpu->sim.blocks)
        gpu->sim.lincs_threads_per_block = gpu->sim.blocks;
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    if (gpu->sim.lincs_threads_per_block%gpu->sim.clusterShakeBlockSize != 0)
        gpu->sim.lincs_threads_per_block += gpu->sim.clusterShakeBlockSize - gpu->sim.lincs_threads_per_block%gpu->sim.clusterShakeBlockSize;
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    // count number of atoms w/o constraint

    int count = 0;
    for (int i = 0; i < gpu->natoms; i++)
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       if (!isShakeAtom[i])
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          count++;

    // Allocate NonShake parameters

    gpu->sim.NonShakeConstraints                  = count;
    if( count || true ){

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       CUDAStream<int>* psNonShakeID              = new CUDAStream<int>(count, 1, "NonShakeID");
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       gpu->psNonShakeID                          = psNonShakeID;
       gpu->sim.pNonShakeID                       = psNonShakeID->_pDevStream[0];

       gpu->sim.nonshake_threads_per_block        = (count + gpu->sim.blocks - 1) / gpu->sim.blocks;

       if (gpu->sim.nonshake_threads_per_block > gpu->sim.max_shake_threads_per_block)
           gpu->sim.nonshake_threads_per_block = gpu->sim.max_shake_threads_per_block;

       if (gpu->sim.nonshake_threads_per_block < 1)
               gpu->sim.nonshake_threads_per_block = 1;

       // load indices

       count = 0;
       for (int i = 0; i < gpu->natoms; i++){
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          if (!isShakeAtom[i]){
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             (*psNonShakeID)[count++] = i;
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          }
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       }
       psNonShakeID->Upload();

    } else {
       gpu->sim.nonshake_threads_per_block           = 0;
    }
}

extern "C"
int gpuAllocateInitialBuffers(gpuContext gpu)
{
    gpu->sim.atoms                      = gpu->natoms;
    gpu->sim.paddedNumberOfAtoms        = ((gpu->sim.atoms + GRID - 1) >> GRIDBITS) << GRIDBITS;
    gpu->sim.degreesOfFreedom           = 3 * gpu->sim.atoms - 6;
    gpu->gpAtomTable                    = NULL;
    gpu->gAtomTypes                     = 0;
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    gpu->psPosq4                        = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "Posq");
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    gpu->sim.stride                     = gpu->psPosq4->_stride;
    gpu->sim.stride2                    = gpu->sim.stride * 2;
    gpu->sim.stride3                    = gpu->sim.stride * 3;
    gpu->sim.stride4                    = gpu->sim.stride * 4;
    gpu->sim.pPosq                      = gpu->psPosq4->_pDevStream[0];
    gpu->sim.stride                     = gpu->psPosq4->_stride;
    gpu->sim.stride2                    = 2 * gpu->sim.stride;
    gpu->sim.stride3                    = 3 * gpu->sim.stride;
    gpu->sim.stride4                    = 4 * gpu->sim.stride;
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    gpu->psPosqP4                       = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "PosqP");
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    gpu->sim.pPosqP                     = gpu->psPosqP4->_pDevStream[0];
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    gpu->psOldPosq4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "OldPosq");
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    gpu->sim.pOldPosq                   = gpu->psOldPosq4->_pDevStream[0];
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    gpu->psVelm4                        = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "Velm");
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    gpu->sim.pVelm4                     = gpu->psVelm4->_pDevStream[0];
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    gpu->psvVector4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "vVector");
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    gpu->sim.pvVector4                  = gpu->psvVector4->_pDevStream[0];
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    gpu->psxVector4                     = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, 1, "xVector");
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    gpu->sim.pxVector4                  = gpu->psxVector4->_pDevStream[0];
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    gpu->psBornRadii                    = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, 1, "BornRadii");
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    gpu->sim.pBornRadii                 = gpu->psBornRadii->_pDevStream[0];
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    gpu->psObcChain                     = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, 1, "ObcChain");
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    gpu->sim.pObcChain                  = gpu->psObcChain->_pDevStream[0];
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    gpu->psSigEps2                      = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "SigEps2");
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    gpu->sim.pAttr                      = gpu->psSigEps2->_pDevStream[0];
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    gpu->psEwaldEikr                    = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "EwaldEikr");
    gpu->sim.pEikr                      = gpu->psEwaldEikr->_pDevStream[0];
    gpu->psEwaldStructureFactor         = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "EwaldStructureFactor");
    gpu->sim.pStructureFactor           = gpu->psEwaldStructureFactor->_pDevStream[0];
    gpu->psEwaldCosSinSum               = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "EwaldCosSinSum");
    gpu->sim.pCosSinSum                 = gpu->psEwaldCosSinSum->_pDevStream[0];
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    gpu->psObcData                      = new CUDAStream<float2>(gpu->sim.paddedNumberOfAtoms, 1, "ObcData");
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    gpu->sim.pObcData                   = gpu->psObcData->_pDevStream[0];
    gpu->pAtomSymbol                    = new unsigned char[gpu->natoms];
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    gpu->psAtomIndex                    = new CUDAStream<int>(gpu->sim.paddedNumberOfAtoms, 1, "AtomIndex");
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    gpu->sim.pAtomIndex                 = gpu->psAtomIndex->_pDevStream[0];
    for (int i = 0; i < (int) gpu->sim.paddedNumberOfAtoms; i++)
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        (*gpu->psAtomIndex)[i] = i;
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    gpu->psAtomIndex->Upload();
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    // Determine randoms
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    gpu->seed                           = 1;
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    gpu->sim.randomFrames               = 20;
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    gpu->sim.randomIterations           = gpu->sim.randomFrames;
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    gpu->sim.randoms                    = gpu->sim.randomFrames * gpu->sim.paddedNumberOfAtoms;
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    gpu->sim.totalRandoms               = gpu->sim.randoms + gpu->sim.paddedNumberOfAtoms;
    gpu->sim.totalRandomsTimesTwo       = gpu->sim.totalRandoms * 2;
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    gpu->psRandom4                      = new CUDAStream<float4>(gpu->sim.totalRandomsTimesTwo, 1, "Random4");
    gpu->psRandom2                      = new CUDAStream<float2>(gpu->sim.totalRandomsTimesTwo, 1, "Random2");
    gpu->psRandomPosition               = new CUDAStream<int>(gpu->sim.blocks, 1, "RandomPosition");
    gpu->psRandomSeed                   = new CUDAStream<uint4>(gpu->sim.blocks * gpu->sim.random_threads_per_block, 1, "RandomSeed");
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    gpu->sim.pRandom4a                  = gpu->psRandom4->_pDevStream[0];
    gpu->sim.pRandom2a                  = gpu->psRandom2->_pDevStream[0];
    gpu->sim.pRandom4b                  = gpu->psRandom4->_pDevStream[0] + gpu->sim.totalRandoms;
    gpu->sim.pRandom2b                  = gpu->psRandom2->_pDevStream[0] + gpu->sim.totalRandoms;
    gpu->sim.pRandomPosition            = gpu->psRandomPosition->_pDevStream[0];
    gpu->sim.pRandomSeed                = gpu->psRandomSeed->_pDevStream[0];

    // Allocate and clear linear momentum buffer
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    gpu->psLinearMomentum = new CUDAStream<float4>(gpu->sim.blocks, 1, "LinearMomentum");
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    gpu->sim.pLinearMomentum = gpu->psLinearMomentum->_pDevStream[0];
    for (int i = 0; i < (int) gpu->sim.blocks; i++)
    {
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        (*gpu->psLinearMomentum)[i].x = 0.0f;
        (*gpu->psLinearMomentum)[i].y = 0.0f;
        (*gpu->psLinearMomentum)[i].z = 0.0f;
        (*gpu->psLinearMomentum)[i].w = 0.0f;
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    }
    gpu->psLinearMomentum->Upload();

    return 1;
}

extern "C"
void gpuSetPositions(gpuContext gpu, const vector<float>& x, const vector<float>& y, const vector<float>& z)
{
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psPosq4)[i].x = x[i];
        (*gpu->psPosq4)[i].y = y[i];
        (*gpu->psPosq4)[i].z = z[i];
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    }
    gpu->psPosq4->Upload();

	 // set flag to recalculate Born radii

	 gpu->bRecalculateBornRadii = true;
} 

extern "C"
void gpuSetVelocities(gpuContext gpu, const vector<float>& x, const vector<float>& y, const vector<float>& z)
{
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psVelm4)[i].x = x[i];
        (*gpu->psVelm4)[i].y = y[i];
        (*gpu->psVelm4)[i].z = z[i];
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    }
    gpu->psVelm4->Upload();
} 

extern "C"
void gpuSetMass(gpuContext gpu, const vector<float>& mass)
{
    float totalMass = 0.0f;
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psVelm4)[i].w = 1.0f/mass[i];
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        totalMass += mass[i];
    }
    gpu->sim.inverseTotalMass = 1.0f / totalMass;
    gpu->psVelm4->Upload();
} 

extern "C"
void gpuInitializeRandoms(gpuContext gpu)
{
    for (int i = 0; i < (int) gpu->sim.blocks; i++)
    {
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        (*gpu->psRandomPosition)[i] = 0;
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    }
    int seed = gpu->seed | ((gpu->seed ^ 0xffffffff) << 16);
    srand(seed);
    for (int i = 0; i < (int) (gpu->sim.blocks * gpu->sim.random_threads_per_block); i++)
    {
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        (*gpu->psRandomSeed)[i].x = rand();
        (*gpu->psRandomSeed)[i].y = rand();
        (*gpu->psRandomSeed)[i].z = rand();
        (*gpu->psRandomSeed)[i].w = rand();
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    }
    gpu->psRandomPosition->Upload();
    gpu->psRandomSeed->Upload();
    gpuSetConstants(gpu);
    kGenerateRandoms(gpu);
    return;
}

extern "C"
bool gpuIsAvailable()
{
    int deviceCount;
    cudaGetDeviceCount(&deviceCount);
    return (deviceCount > 0);
}

extern "C"
void* gpuInit(int numAtoms)
{
    gpuContext gpu = new _gpuContext;
    int LRFSize = 0;
    int SMCount = 0;
    int SMMajor = 0;
    int SMMinor = 0;

    // Get adapter
    unsigned int device = 0;
    char * pAdapter;
    pAdapter = getenv ("NV_FAH_DEVICE");
    if (pAdapter != NULL)
    {
        sscanf(pAdapter, "%d", &device);
    }
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//    cudaError_t status = cudaSetDevice(device);
//    RTERROR(status, "Error setting CUDA device")
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    // Determine which core to run on
#if 0
    SYSTEM_INFO info;
    GetSystemInfo(&info);
    unsigned int cores = info.dwNumberOfProcessors;
    if (cores > 1)
    {
        HANDLE hproc = GetCurrentProcess();
        unsigned int core = (cores - 1) - (device % (cores - 1)); 
        unsigned int mask = 1 << core;
        SetProcessAffinityMask(hproc, mask);
    }
#endif

    // Determine kernel call configuration
    cudaDeviceProp deviceProp;
    cudaGetDeviceProperties(&deviceProp, 0);

    // Determine SM version
    if (deviceProp.major == 1)
    {
        switch (deviceProp.minor)
        {
        case 0:
        case 1:
            gpu->sm_version = SM_10;
            gpu->sim.workUnitsPerSM = G8X_NONBOND_WORKUNITS_PER_SM;
            break;

        default:
            gpu->sm_version = SM_12;
            gpu->sim.workUnitsPerSM = GT2XX_NONBOND_WORKUNITS_PER_SM;
            break;
        }
    }

    gpu->sim.nonbond_blocks = deviceProp.multiProcessorCount;
    gpu->sim.bornForce2_blocks = deviceProp.multiProcessorCount;
    gpu->sim.blocks = deviceProp.multiProcessorCount;
    if (deviceProp.regsPerBlock == 8192)
    {
        gpu->sim.nonbond_threads_per_block          = G8X_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.bornForce2_threads_per_block       = G8X_BORNFORCE2_THREADS_PER_BLOCK;
        gpu->sim.max_shake_threads_per_block        = G8X_SHAKE_THREADS_PER_BLOCK;
        gpu->sim.max_update_threads_per_block       = G8X_UPDATE_THREADS_PER_BLOCK;
        gpu->sim.max_localForces_threads_per_block  = G8X_LOCALFORCES_THREADS_PER_BLOCK;
        gpu->sim.threads_per_block                  = G8X_THREADS_PER_BLOCK;
        gpu->sim.random_threads_per_block           = G8X_RANDOM_THREADS_PER_BLOCK;
    }
    else
    {
        gpu->sim.nonbond_threads_per_block          = GT2XX_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.bornForce2_threads_per_block       = GT2XX_BORNFORCE2_THREADS_PER_BLOCK;
        gpu->sim.max_shake_threads_per_block        = GT2XX_SHAKE_THREADS_PER_BLOCK;
        gpu->sim.max_update_threads_per_block       = GT2XX_UPDATE_THREADS_PER_BLOCK;
        gpu->sim.max_localForces_threads_per_block  = GT2XX_LOCALFORCES_THREADS_PER_BLOCK;
        gpu->sim.threads_per_block                  = GT2XX_NONBOND_THREADS_PER_BLOCK;
        gpu->sim.random_threads_per_block           = GT2XX_RANDOM_THREADS_PER_BLOCK;
    }
    gpu->sim.shake_threads_per_block                = gpu->sim.max_shake_threads_per_block;
    gpu->sim.localForces_threads_per_block          = gpu->sim.max_localForces_threads_per_block;

    gpu->natoms = numAtoms;
    gpuAllocateInitialBuffers(gpu);
    for (int i = 0; i < gpu->natoms; i++)
    {
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        (*gpu->psxVector4)[i].x = 0.0f;
        (*gpu->psxVector4)[i].y = 0.0f;
        (*gpu->psxVector4)[i].z = 0.0f;
        (*gpu->psxVector4)[i].w = 0.0f;
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    }
    gpu->psxVector4->Upload();

    gpu->iterations = 0;
    gpu->sim.update_threads_per_block               = (gpu->natoms + gpu->sim.blocks - 1) / gpu->sim.blocks;
    if (gpu->sim.update_threads_per_block > gpu->sim.max_update_threads_per_block)
        gpu->sim.update_threads_per_block = gpu->sim.max_update_threads_per_block;
    if (gpu->sim.update_threads_per_block < 1)
            gpu->sim.update_threads_per_block = 1;
    gpu->sim.bf_reduce_threads_per_block = gpu->sim.update_threads_per_block;
    gpu->sim.bsf_reduce_threads_per_block = (gpu->sim.stride4 + gpu->natoms + gpu->sim.blocks - 1) / gpu->sim.blocks;
    gpu->sim.bsf_reduce_threads_per_block = ((gpu->sim.bsf_reduce_threads_per_block + (GRID - 1)) / GRID) * GRID;
    if (gpu->sim.bsf_reduce_threads_per_block > gpu->sim.threads_per_block)
        gpu->sim.bsf_reduce_threads_per_block = gpu->sim.threads_per_block;
    if (gpu->sim.bsf_reduce_threads_per_block < 1)
        gpu->sim.bsf_reduce_threads_per_block = 1;

    // Initialize constants to reasonable values
    gpu->sim.probeRadius            = probeRadius;
    gpu->sim.surfaceAreaFactor      = surfaceAreaFactor;
    gpu->sim.electricConstant       = electricConstant;
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    gpu->sim.nonbondedMethod        = NO_CUTOFF;
    gpu->sim.nonbondedCutoffSqr     = 0.0f;
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    gpu->sim.bigFloat               = 99999999.0f;
    gpu->sim.forceConversionFactor  = forceConversionFactor;
    gpu->sim.preFactor              = 2.0f*electricConstant*((1.0f/defaultInnerDielectric)-(1.0f/defaultSolventDielectric))*gpu->sim.forceConversionFactor;
    gpu->sim.dielectricOffset       = dielectricOffset;
    gpu->sim.alphaOBC               = alphaOBC;
    gpu->sim.betaOBC                = betaOBC;
    gpu->sim.gammaOBC               = gammaOBC;
    gpuSetIntegrationParameters(gpu, 1.0f, 2.0e-3f, 300.0f);
    gpu->sim.maxShakeIterations     = 15;
    gpu->sim.shakeTolerance         = 1.0e-04f * 2.0f;
    gpu->sim.InvMassJ               = 9.920635e-001f;
    gpu->grid                       = GRID;
    gpu->bCalculateCM               = false;
    gpu->bRemoveCM                  = false;
    gpu->bRecalculateBornRadii      = true;
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    gpu->bIncludeGBSA               = false;
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    gpuInitializeRandoms(gpu);

    // To be determined later
    gpu->psLJ14ID                   = NULL;
    gpu->psForce4                   = NULL;
    gpu->sim.pForce4                = NULL;
    gpu->sim.pForce4a               = NULL;
    gpu->sim.pForce4b               = NULL;
    gpu->psBornForce                = NULL;
    gpu->sim.pBornForce             = NULL;
    gpu->psBornSum                  = NULL;
    gpu->sim.pBornSum               = NULL;
    gpu->psBondID                   = NULL;
    gpu->psBondParameter            = NULL;
    gpu->psBondAngleID1             = NULL;
    gpu->psBondAngleID2             = NULL;
    gpu->psBondAngleParameter       = NULL;
    gpu->psDihedralID1              = NULL;
    gpu->psDihedralID2              = NULL;
    gpu->psDihedralParameter        = NULL;
    gpu->psRbDihedralID1            = NULL;
    gpu->psRbDihedralID2            = NULL;
    gpu->psRbDihedralParameter1     = NULL;
    gpu->psRbDihedralParameter2     = NULL;
    gpu->psLJ14ID                   = NULL;
    gpu->psLJ14Parameter            = NULL;
    gpu->psShakeID                  = NULL;
    gpu->psShakeParameter           = NULL;
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    gpu->psSettleID                 = NULL;
    gpu->psSettleParameter          = NULL;
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    gpu->psExclusion                = NULL;
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    gpu->psExclusionIndex           = NULL;
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    gpu->psWorkUnit                 = NULL;
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    gpu->psInteractingWorkUnit      = NULL;
    gpu->psInteractionFlag          = NULL;
    gpu->psInteractionCount         = NULL;
    gpu->psGridBoundingBox          = NULL;
    gpu->psGridCenter               = NULL;
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    gpu->psLincsAtoms               = NULL;
    gpu->psLincsDistance            = NULL;
    gpu->psLincsConnections         = NULL;
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    gpu->psLincsNumConnections      = NULL;
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    gpu->psLincsAtomConstraints     = NULL;
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    gpu->psLincsNumAtomConstraints  = NULL;
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    gpu->psLincsS                   = NULL;
    gpu->psLincsCoupling            = NULL;
    gpu->psLincsRhs1                = NULL;
    gpu->psLincsRhs2                = NULL;
    gpu->psLincsSolution            = NULL;
    gpu->psSyncCounter              = NULL;
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    gpu->psRequiredIterations       = NULL;
    gpu->psShakeReducedMass         = NULL;
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    gpu->psRigidClusterConstraintIndex = NULL;
    gpu->psRigidClusterMatrix       = NULL;
    gpu->psRigidClusterMatrixIndex  = NULL;
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    gpu->psConstraintMatrixColumn   = NULL;
    gpu->psConstraintMatrixValue    = NULL;
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    // Initialize output buffer before reading parameters
    gpu->pOutputBufferCounter       = new unsigned int[gpu->sim.paddedNumberOfAtoms];
    memset(gpu->pOutputBufferCounter, 0, gpu->sim.paddedNumberOfAtoms * sizeof(unsigned int));

    return (void*)gpu;
}

extern "C"
void gpuSetIntegrationParameters(gpuContext gpu, float tau, float deltaT, float temperature) {
    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
    gpu->sim.tau                    = tau;
    gpu->sim.GDT                    = gpu->sim.deltaT / gpu->sim.tau;
    gpu->sim.EPH                    = exp(0.5f * gpu->sim.GDT);
    gpu->sim.EMH                    = exp(-0.5f * gpu->sim.GDT);
    gpu->sim.EP                     = exp(gpu->sim.GDT);
    gpu->sim.EM                     = exp(-gpu->sim.GDT);
    gpu->sim.OneMinusEM             = 1.0f - gpu->sim.EM;
    gpu->sim.TauOneMinusEM          = gpu->sim.tau * gpu->sim.OneMinusEM;
    if (gpu->sim.GDT >= 0.1f)
    {
        float term1                 = gpu->sim.EPH - 1.0f;
        term1                      *= term1;
        gpu->sim.B                  = gpu->sim.GDT * (gpu->sim.EP - 1.0f) - 4.0f * term1;
        gpu->sim.C                  = gpu->sim.GDT - 3.0f + 4.0f * gpu->sim.EMH - gpu->sim.EM;
        gpu->sim.D                  = 2.0f - gpu->sim.EPH - gpu->sim.EMH;
    }
    else
    {
        float term1                 = 0.5f * gpu->sim.GDT;
        float term2                 = term1 * term1;
        float term4                 = term2 * term2;

        float third                 = 1.0f / 3.0f;
        float o7_9                  = 7.0f / 9.0f;
        float o1_12                 = 1.0f / 12.0f;
        float o17_90                = 17.0f / 90.0f;
        float o7_30                 = 7.0f / 30.0f;
        float o31_1260              = 31.0f / 1260.0f;
        float o_360                 = 1.0f / 360.0f;

        gpu->sim.B                  = term4 * (third + term1 * (third + term1 * (o17_90 + term1 * o7_9)));
        gpu->sim.C                  = term2 * term1 * (2.0f * third + term1 * (-0.5f + term1 * (o7_30 + term1 * (-o1_12 + term1 * o31_1260))));
        gpu->sim.D                  = term2 * (-1.0f + term2 * (-o1_12 - term2 * o_360));   
    }
    gpu->sim.TauDOverEMMinusOne     = gpu->sim.tau * gpu->sim.D / (gpu->sim.EM - 1.0f);
    gpu->sim.DOverTauC              = gpu->sim.D / (gpu->sim.tau * gpu->sim.C);
    gpu->sim.fix1                   = gpu->sim.tau * (gpu->sim.EPH - gpu->sim.EMH);
    gpu->sim.oneOverFix1            = 1.0f / (gpu->sim.tau * (gpu->sim.EPH - gpu->sim.EMH));
    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
    gpu->sim.V                      = sqrt(gpu->sim.kT * (1.0f - gpu->sim.EM));
    gpu->sim.X                      = gpu->sim.tau * sqrt(gpu->sim.kT * gpu->sim.C);
    gpu->sim.Yv                     = sqrt(gpu->sim.kT * gpu->sim.B / gpu->sim.C);
    gpu->sim.Yx                     = gpu->sim.tau * sqrt(gpu->sim.kT * gpu->sim.B / (1.0f - gpu->sim.EM));
}

extern "C"
void gpuSetVerletIntegrationParameters(gpuContext gpu, float deltaT) {
    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
}

extern "C"
void gpuSetBrownianIntegrationParameters(gpuContext gpu, float tau, float deltaT, float temperature) {
    gpu->sim.deltaT                 = deltaT;
    gpu->sim.oneOverDeltaT          = 1.0f/deltaT;
    gpu->sim.tau                    = tau;
    gpu->sim.GDT                    = gpu->sim.deltaT * gpu->sim.tau;
    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
    gpu->sim.Yv = gpu->sim.Yx       = sqrt(2.0f*gpu->sim.kT*deltaT*tau);
}

extern "C"
void gpuSetAndersenThermostatParameters(gpuContext gpu, float temperature, float collisionProbability) {
    gpu->sim.T                      = temperature;
    gpu->sim.kT                     = BOLTZ * gpu->sim.T;
    gpu->sim.collisionProbability   = collisionProbability;
    gpu->sim.Yv = gpu->sim.Yx       = 1.0f;
    gpu->sim.V = gpu->sim.X         = 1.0f;
}

extern "C"
void gpuShutDown(gpuContext gpu)
{
    // Delete sysmem pointers
    delete[] gpu->pOutputBufferCounter;
    delete[] gpu->gpAtomTable;
    delete[] gpu->pAtomSymbol;

    // Delete device pointers
    delete gpu->psPosq4;
    delete gpu->psPosqP4;
    delete gpu->psOldPosq4;
    delete gpu->psVelm4;
    delete gpu->psForce4;
    delete gpu->psxVector4;
    delete gpu->psvVector4;
    delete gpu->psSigEps2; 
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    delete gpu->psEwaldEikr;
    delete gpu->psEwaldStructureFactor;
    delete gpu->psEwaldCosSinSum;
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    delete gpu->psObcData; 
    delete gpu->psObcChain;
    delete gpu->psBornForce;
    delete gpu->psBornRadii;
    delete gpu->psBornSum;
    delete gpu->psBondID;
    delete gpu->psBondParameter;
    delete gpu->psBondAngleID1;
    delete gpu->psBondAngleID2;
    delete gpu->psBondAngleParameter;
    delete gpu->psDihedralID1;
    delete gpu->psDihedralID2;
    delete gpu->psDihedralParameter;
    delete gpu->psRbDihedralID1;
    delete gpu->psRbDihedralID2;
    delete gpu->psRbDihedralParameter1;
    delete gpu->psRbDihedralParameter2;
    delete gpu->psLJ14ID;
    delete gpu->psLJ14Parameter;
    delete gpu->psShakeID;
    delete gpu->psShakeParameter;
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    delete gpu->psSettleID;
    delete gpu->psSettleParameter;
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    delete gpu->psExclusion;
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    delete gpu->psExclusionIndex;
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    delete gpu->psWorkUnit;
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    delete gpu->psInteractingWorkUnit;
    delete gpu->psInteractionFlag;
    delete gpu->psInteractionCount;
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    delete gpu->psRandom4;
    delete gpu->psRandom2;
    delete gpu->psRandomPosition;    
    delete gpu->psRandomSeed;
    delete gpu->psLinearMomentum;
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    delete gpu->psAtomIndex;
    delete gpu->psGridBoundingBox;
    delete gpu->psGridCenter;
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    delete gpu->psLincsAtoms;
    delete gpu->psLincsDistance;
    delete gpu->psLincsConnections;
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    delete gpu->psLincsNumConnections;
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    delete gpu->psLincsAtomConstraints;
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    delete gpu->psLincsNumAtomConstraints;
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    delete gpu->psLincsS;
    delete gpu->psLincsCoupling;
    delete gpu->psLincsRhs1;
    delete gpu->psLincsRhs2;
    delete gpu->psLincsSolution;
    delete gpu->psSyncCounter;
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    delete gpu->psRequiredIterations;
    delete gpu->psShakeReducedMass;
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    delete gpu->psRigidClusterConstraintIndex;
    delete gpu->psRigidClusterMatrix;
    delete gpu->psRigidClusterMatrixIndex;
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    delete gpu->psConstraintMatrixColumn;
    delete gpu->psConstraintMatrixValue;
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    if (gpu->cudpp != 0)
        cudppDestroyPlan(gpu->cudpp);
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    // Wrap up
    delete gpu;
    return;
}

extern "C"
int gpuBuildOutputBuffers(gpuContext gpu)
{
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    // Select the number of output buffer to use.
    gpu->bOutputBufferPerWarp           = true;
    gpu->sim.nonbondOutputBuffers       = gpu->sim.nonbond_blocks * gpu->sim.nonbond_threads_per_block / GRID;
    if (gpu->sim.nonbondOutputBuffers >= gpu->sim.paddedNumberOfAtoms/GRID)
    {
        // For small systems, it is more efficient to have one output buffer per block of 32 atoms instead of one per warp.
        gpu->bOutputBufferPerWarp           = false;
        gpu->sim.nonbondOutputBuffers       = gpu->sim.paddedNumberOfAtoms / GRID;
    }
    gpu->sim.totalNonbondOutputBuffers  = (gpu->bIncludeGBSA ? 2 * gpu->sim.nonbondOutputBuffers : gpu->sim.nonbondOutputBuffers);
    gpu->sim.outputBuffers              = gpu->sim.totalNonbondOutputBuffers;


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    unsigned int outputBuffers = gpu->sim.totalNonbondOutputBuffers;
    for (unsigned int i = 0; i < gpu->sim.paddedNumberOfAtoms; i++)
    {
        if (outputBuffers < gpu->pOutputBufferCounter[i])
        {
            outputBuffers = gpu->pOutputBufferCounter[i];
        }
    }    
    gpu->sim.outputBuffers      = outputBuffers;
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    gpu->psForce4               = new CUDAStream<float4>(gpu->sim.paddedNumberOfAtoms, outputBuffers, "Force");
    gpu->psBornForce            = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, gpu->sim.nonbondOutputBuffers, "BornForce");
    gpu->psBornSum              = new CUDAStream<float>(gpu->sim.paddedNumberOfAtoms, gpu->sim.nonbondOutputBuffers, "BornSum");
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    gpu->sim.pForce4            = gpu->psForce4->_pDevStream[0];
    gpu->sim.pForce4a           = gpu->sim.pForce4;
    gpu->sim.pForce4b           = gpu->sim.pForce4 + 1 * gpu->sim.nonbondOutputBuffers * gpu->sim.stride;
    gpu->sim.pBornForce         = gpu->psBornForce->_pDevStream[0];
    gpu->sim.pBornSum           = gpu->psBornSum->_pDevStream[0];

    // Determine local energy paramter offsets for bonded interactions
    gpu->sim.bond_offset        =                                  gpu->psBondParameter->_stride;
    gpu->sim.bond_angle_offset  = gpu->sim.bond_offset           + gpu->psBondAngleParameter->_stride;
    gpu->sim.dihedral_offset    = gpu->sim.bond_angle_offset     + gpu->psDihedralParameter->_stride;
    gpu->sim.rb_dihedral_offset = gpu->sim.dihedral_offset       + gpu->psRbDihedralParameter1->_stride;
    gpu->sim.LJ14_offset        = gpu->sim.rb_dihedral_offset    + gpu->psLJ14Parameter->_stride;
    gpu->sim.localForces_threads_per_block  = (gpu->sim.LJ14_offset / gpu->sim.blocks + 15) & 0xfffffff0;
    if (gpu->sim.localForces_threads_per_block > gpu->sim.max_localForces_threads_per_block)
        gpu->sim.localForces_threads_per_block = gpu->sim.max_localForces_threads_per_block;
    if (gpu->sim.localForces_threads_per_block < 1)
        gpu->sim.localForces_threads_per_block = 1;

    // Flip local force output buffers
    int flip = outputBuffers - 1;
    for (int i = 0; i < (int) gpu->sim.bonds; i++)
    {
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        (*gpu->psBondID)[i].z = flip - (*gpu->psBondID)[i].z;
        (*gpu->psBondID)[i].w = flip - (*gpu->psBondID)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.bond_angles; i++)
    {
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        (*gpu->psBondAngleID1)[i].w = flip - (*gpu->psBondAngleID1)[i].w;
        (*gpu->psBondAngleID2)[i].x = flip - (*gpu->psBondAngleID2)[i].x;
        (*gpu->psBondAngleID2)[i].y = flip - (*gpu->psBondAngleID2)[i].y;
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    }
    for (int i = 0; i < (int) gpu->sim.dihedrals; i++)
    {
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        (*gpu->psDihedralID2)[i].x = flip - (*gpu->psDihedralID2)[i].x;
        (*gpu->psDihedralID2)[i].y = flip - (*gpu->psDihedralID2)[i].y;
        (*gpu->psDihedralID2)[i].z = flip - (*gpu->psDihedralID2)[i].z;
        (*gpu->psDihedralID2)[i].w = flip - (*gpu->psDihedralID2)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.rb_dihedrals; i++)
    {
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        (*gpu->psRbDihedralID2)[i].x = flip - (*gpu->psRbDihedralID2)[i].x;
        (*gpu->psRbDihedralID2)[i].y = flip - (*gpu->psRbDihedralID2)[i].y;
        (*gpu->psRbDihedralID2)[i].z = flip - (*gpu->psRbDihedralID2)[i].z;
        (*gpu->psRbDihedralID2)[i].w = flip - (*gpu->psRbDihedralID2)[i].w;
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    }
    for (int i = 0; i < (int) gpu->sim.LJ14s; i++)
    {
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        (*gpu->psLJ14ID)[i].z = flip - (*gpu->psLJ14ID)[i].z;
        (*gpu->psLJ14ID)[i].w = flip - (*gpu->psLJ14ID)[i].w;
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    }
    gpu->psBondID->Upload();
    gpu->psBondAngleID1->Upload();
    gpu->psBondAngleID2->Upload();
    gpu->psDihedralID2->Upload();
    gpu->psRbDihedralID2->Upload();
    gpu->psLJ14ID->Upload();

    return 1;
}

extern "C"
int gpuBuildThreadBlockWorkList(gpuContext gpu)
{
    const unsigned int atoms = gpu->sim.paddedNumberOfAtoms;
    const unsigned int grid = gpu->grid;
    const unsigned int dim = (atoms + (grid - 1)) / grid;
    const unsigned int cells = dim * (dim + 1) / 2;
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    CUDAStream<unsigned int>* psWorkUnit = new CUDAStream<unsigned int>(cells, 1u, "WorkUnit");
    unsigned int* pWorkList = psWorkUnit->_pSysData;
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    gpu->psWorkUnit = psWorkUnit;
    gpu->sim.pWorkUnit = psWorkUnit->_pDevStream[0];
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    CUDAStream<unsigned int>* psInteractingWorkUnit = new CUDAStream<unsigned int>(cells, 1u, "InteractingWorkUnit");
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    gpu->psInteractingWorkUnit = psInteractingWorkUnit;
    gpu->sim.pInteractingWorkUnit = psInteractingWorkUnit->_pDevStream[0];
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    CUDAStream<unsigned int>* psInteractionFlag = new CUDAStream<unsigned int>(cells, 1u, "InteractionFlag");
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    gpu->psInteractionFlag = psInteractionFlag;
    gpu->sim.pInteractionFlag = psInteractionFlag->_pDevStream[0];
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    CUDAStream<size_t>* psInteractionCount = new CUDAStream<size_t>(1, 1u, "InteractionCount");
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    gpu->psInteractionCount = psInteractionCount;
    gpu->sim.pInteractionCount = psInteractionCount->_pDevStream[0];
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    CUDAStream<float4>* psGridBoundingBox = new CUDAStream<float4>(dim, 1u, "GridBoundingBox");
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    gpu->psGridBoundingBox = psGridBoundingBox;
    gpu->sim.pGridBoundingBox = psGridBoundingBox->_pDevStream[0];
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    CUDAStream<float4>* psGridCenter = new CUDAStream<float4>(dim, 1u, "GridCenter");
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    gpu->psGridCenter = psGridCenter;
    gpu->sim.pGridCenter = psGridCenter->_pDevStream[0];
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    gpu->sim.nonbond_workBlock      = gpu->sim.nonbond_threads_per_block / GRID;
    gpu->sim.bornForce2_workBlock   = gpu->sim.bornForce2_threads_per_block / GRID;
    gpu->sim.workUnits = cells;

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    // Initialize the CUDPP workspace.
    gpu->cudpp = 0;
    CUDPPConfiguration config;
    config.datatype = CUDPP_UINT;
    config.algorithm = CUDPP_COMPACT;
    config.options = CUDPP_OPTION_FORWARD;
    CUDPPResult result = cudppPlan(&gpu->cudpp, config, cells, 1, 0);
    if (CUDPP_SUCCESS != result)
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    {
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        printf("Error initializing CUDPP: %d\n", result);
        exit(-1);
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    }
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    // Increase block count if necessary for extra large molecules that would
    // otherwise overflow the SM workunit buffers
//    int minimumBlocks = (cells + gpu->sim.workUnitsPerSM - 1) / gpu->sim.workUnitsPerSM;
//    if ((int) gpu->sim.nonbond_blocks < minimumBlocks)
//    {
//        gpu->sim.nonbond_blocks = gpu->sim.nonbond_blocks * ((minimumBlocks + gpu->sim.nonbond_blocks - 1) / gpu->sim.nonbond_blocks);
//    }
//    if ((int) gpu->sim.bornForce2_blocks < minimumBlocks)
//    {
//        gpu->sim.bornForce2_blocks = gpu->sim.bornForce2_blocks * ((minimumBlocks + gpu->sim.bornForce2_blocks - 1) / gpu->sim.bornForce2_blocks);
//    }
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    gpu->sim.nbWorkUnitsPerBlock            = cells / gpu->sim.nonbond_blocks;
    gpu->sim.nbWorkUnitsPerBlockRemainder   = cells - gpu->sim.nonbond_blocks * gpu->sim.nbWorkUnitsPerBlock;
    gpu->sim.bf2WorkUnitsPerBlock           = cells / gpu->sim.bornForce2_blocks;
    gpu->sim.bf2WorkUnitsPerBlockRemainder  = cells - gpu->sim.bornForce2_blocks * gpu->sim.bf2WorkUnitsPerBlock;
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    gpu->sim.interaction_threads_per_block = 64;
    gpu->sim.interaction_blocks = (gpu->sim.workUnits + gpu->sim.interaction_threads_per_block - 1) / gpu->sim.interaction_threads_per_block;
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    // Decrease thread count for extra small molecules to spread computation
    // across entire chip
    int activeWorkUnits = gpu->sim.nonbond_blocks * gpu->sim.nonbond_workBlock;
    if (activeWorkUnits > (int) cells)
    {
        int balancedWorkBlock                   = (cells + gpu->sim.nonbond_blocks - 1) / gpu->sim.nonbond_blocks;
        gpu->sim.nonbond_threads_per_block      = balancedWorkBlock * GRID;
        gpu->sim.nonbond_workBlock              = balancedWorkBlock;
    }
    activeWorkUnits = gpu->sim.bornForce2_blocks * gpu->sim.bornForce2_workBlock;
    if (activeWorkUnits > (int) cells)
    {
        int balancedWorkBlock                   = (cells + gpu->sim.bornForce2_blocks - 1) / gpu->sim.bornForce2_blocks;
        gpu->sim.bornForce2_threads_per_block   = balancedWorkBlock * GRID;
        gpu->sim.bornForce2_workBlock           = balancedWorkBlock;
    }

    unsigned int count = 0;
    for (unsigned int y = 0; y < dim; y++)
    {
        for (unsigned int x = y; x < dim; x++)
        {
            pWorkList[count] = (x << 17) | (y << 2);
            count++;
        }
    }
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    (*gpu->psInteractionCount)[0] = gpu->sim.workUnits;
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    gpu->psInteractionCount->Upload();
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    psWorkUnit->Upload();
    gpuSetConstants(gpu);
    return cells;
}

extern "C"
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void gpuBuildExclusionList(gpuContext gpu)
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{
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    const unsigned int atoms = gpu->sim.paddedNumberOfAtoms;
    const unsigned int grid = gpu->grid;
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    const unsigned int dim = atoms/grid;
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    unsigned int* pWorkList = gpu->psWorkUnit->_pSysData;
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    // Mark which work units have exclusions.
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    for (int atom1 = 0; atom1 < (int)gpu->exclusions.size(); ++atom1)
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    {
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        int x = atom1/grid;
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        for (int j = 0; j < (int)gpu->exclusions[atom1].size(); ++j)
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        {
            int atom2 = gpu->exclusions[atom1][j];
            int y = atom2/grid;
            int cell = (x > y ? x+y*dim-y*(y+1)/2 : y+x*dim-x*(x+1)/2);
            pWorkList[cell] |= 1;
        }
    }
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    if ((int)gpu->sim.paddedNumberOfAtoms > gpu->natoms)
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    {
        int lastBlock = gpu->natoms/grid;
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        for (int i = 0; i < (int)gpu->sim.workUnits; ++i)
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        {
            int x = pWorkList[i]>>17;
            int y = (pWorkList[i]>>2)&0x7FFF;
            if (x == lastBlock || y == lastBlock)
                pWorkList[i] |= 1;
        }
    }

    // Build a list of indexes for the work units with exclusions.

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    CUDAStream<unsigned int>* psExclusionIndex = new CUDAStream<unsigned int>(gpu->sim.workUnits, 1u, "ExclusionIndex");
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    gpu->psExclusionIndex = psExclusionIndex;
    unsigned int* pExclusionIndex = psExclusionIndex->_pSysData;
    gpu->sim.pExclusionIndex = psExclusionIndex->_pDevData;
    int numWithExclusions = 0;
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    for (int i = 0; i < (int)psExclusionIndex->_length; ++i)
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        if ((pWorkList[i]&1) == 1)
            pExclusionIndex[i] = (numWithExclusions++)*grid;

    // Record the exclusion data.

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    CUDAStream<unsigned int>* psExclusion = new CUDAStream<unsigned int>(numWithExclusions*grid, 1u, "Exclusion");
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    gpu->psExclusion = psExclusion;
    unsigned int* pExclusion = psExclusion->_pSysData;
    gpu->sim.pExclusion = psExclusion->_pDevData;
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    for (int i = 0; i < (int)psExclusion->_length; ++i)
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        pExclusion[i] = 0xFFFFFFFF;
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    for (int atom1 = 0; atom1 < (int)gpu->exclusions.size(); ++atom1)
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    {
        int x = atom1/grid;
        int offset1 = atom1-x*grid;
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        for (int j = 0; j < (int)gpu->exclusions[atom1].size(); ++j)
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        {
            int atom2 = gpu->exclusions[atom1][j];
            int y = atom2/grid;
            int offset2 = atom2-y*grid;
            if (x > y)
            {
                int cell = x+y*dim-y*(y+1)/2;
                pExclusion[pExclusionIndex[cell]+offset1] &= 0xFFFFFFFF-(1<<offset2);
            }
            else
            {
                int cell = y+x*dim-x*(x+1)/2;
                pExclusion[pExclusionIndex[cell]+offset2] &= 0xFFFFFFFF-(1<<offset1);
            }
        }
    }
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    // Mark all interactions that involve a padding atom as being excluded.

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    for (int atom1 = gpu->natoms; atom1 < (int)atoms; ++atom1)
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    {
        int x = atom1/grid;
        int offset1 = atom1-x*grid;
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        for (int atom2 = 0; atom2 < (int)atoms; ++atom2)
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        {
            int y = atom2/grid;
            int index = x*atoms+y*grid+offset1;
            int offset2 = atom2-y*grid;
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            if (x >= y)
            {
                int cell = x+y*dim-y*(y+1)/2;
                pExclusion[pExclusionIndex[cell]+offset1] &= 0xFFFFFFFF-(1<<offset2);
            }
            if (y >= x)
            {
                int cell = y+x*dim-x*(x+1)/2;
                pExclusion[pExclusionIndex[cell]+offset2] &= 0xFFFFFFFF-(1<<offset1);
            }
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        }
    }
    
    psExclusion->Upload();
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    psExclusionIndex->Upload();
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    gpu->psWorkUnit->Upload();
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    gpuSetConstants(gpu);
}

extern "C"
int gpuSetConstants(gpuContext gpu)
{
    SetCalculateCDLJForcesSim(gpu);
    SetCalculateCDLJObcGbsaForces1Sim(gpu);
    SetCalculateLocalForcesSim(gpu);
    SetCalculateObcGbsaBornSumSim(gpu);
    SetCalculateObcGbsaForces2Sim(gpu);
    SetCalculateAndersenThermostatSim(gpu);
    SetForcesSim(gpu);
    SetUpdateShakeHSim(gpu);
    SetVerletUpdateSim(gpu);
    SetBrownianUpdateSim(gpu);
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    SetSettleSim(gpu);
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    SetCShakeSim(gpu);
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    SetLincsSim(gpu);
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    SetRandomSim(gpu);
    return 1;
}

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static void tagAtomsInMolecule(int atom, int molecule, vector<int>& atomMolecule, vector<vector<int> >& atomBonds)
{
    // Recursively tag atoms as belonging to a particular molecule.

    atomMolecule[atom] = molecule;
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    for (int i = 0; i < (int)atomBonds[atom].size(); i++)
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        if (atomMolecule[atomBonds[atom][i]] == -1)
            tagAtomsInMolecule(atomBonds[atom][i], molecule, atomMolecule, atomBonds);
}

static void findMoleculeGroups(gpuContext gpu)
{
    // First make a list of constraints for future use.

    vector<Constraint> constraints;
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    for (int i = 0; i < (int)gpu->sim.ShakeConstraints; i++)
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    {
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        int atom1 = (*gpu->psShakeID)[i].x;
        int atom2 = (*gpu->psShakeID)[i].y;
        int atom3 = (*gpu->psShakeID)[i].z;
        int atom4 = (*gpu->psShakeID)[i].w;
        float distance2 = (*gpu->psShakeParameter)[i].z;
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        constraints.push_back(Constraint(atom1, atom2, distance2));
        if (atom3 != -1)
            constraints.push_back(Constraint(atom1, atom3, distance2));
        if (atom4 != -1)
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            constraints.push_back(Constraint(atom1, atom4, distance2));
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    }
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    for (int i = 0; i < (int)gpu->sim.settleConstraints; i++)
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    {
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        int atom1 = (*gpu->psSettleID)[i].x;
        int atom2 = (*gpu->psSettleID)[i].y;
        int atom3 = (*gpu->psSettleID)[i].z;
        float distance12 = (*gpu->psSettleParameter)[i].x;
        float distance23 = (*gpu->psSettleParameter)[i].y;
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        constraints.push_back(Constraint(atom1, atom2, distance12*distance12));
        constraints.push_back(Constraint(atom1, atom3, distance12*distance12));
        constraints.push_back(Constraint(atom2, atom3, distance23*distance23));
    }
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    for (int i = 0; i < (int)gpu->sim.lincsConstraints; i++)
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    {
        int atom1 = (*gpu->psLincsAtoms)[i].x;
        int atom2 = (*gpu->psLincsAtoms)[i].y;
        float distance2 = (*gpu->psLincsDistance)[i].w;
        constraints.push_back(Constraint(atom1, atom2, distance2));
    }
2057
2058
2059
2060
2061

    // First make a list of every other atom to which each atom is connect by a bond or constraint.

    int numAtoms = gpu->natoms;
    vector<vector<int> > atomBonds(numAtoms);
2062
    for (int i = 0; i < (int)gpu->sim.bonds; i++)
2063
    {
2064
2065
        int atom1 = (*gpu->psBondID)[i].x;
        int atom2 = (*gpu->psBondID)[i].y;
2066
2067
2068
        atomBonds[atom1].push_back(atom2);
        atomBonds[atom2].push_back(atom1);
    }
2069
    for (int i = 0; i < (int)constraints.size(); i++)
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
    {
        int atom1 = constraints[i].atom1;
        int atom2 = constraints[i].atom2;
        atomBonds[atom1].push_back(atom2);
        atomBonds[atom2].push_back(atom1);
    }

    // Now tag atoms by which molecule they belong to.

    vector<int> atomMolecule(numAtoms, -1);
    int numMolecules = 0;
    for (int i = 0; i < numAtoms; i++)
        if (atomMolecule[i] == -1)
            tagAtomsInMolecule(i, numMolecules++, atomMolecule, atomBonds);
    vector<vector<int> > atomIndices(numMolecules);
    for (int i = 0; i < numAtoms; i++)
        atomIndices[atomMolecule[i]].push_back(i);

    // Construct a description of each molecule.

    vector<Molecule> molecules(numMolecules);
    for (int i = 0; i < numMolecules; i++)
        molecules[i].atoms = atomIndices[i];
2093
    for (int i = 0; i < (int)gpu->sim.bonds; i++)
2094
    {
2095
        int atom1 = (*gpu->psBondID)[i].x;
2096
2097
        molecules[atomMolecule[atom1]].bonds.push_back(i);
    }
2098
    for (int i = 0; i < (int)gpu->sim.bond_angles; i++)
2099
    {
2100
        int atom1 = (*gpu->psBondAngleID1)[i].x;
2101
2102
        molecules[atomMolecule[atom1]].angles.push_back(i);
    }
2103
    for (int i = 0; i < (int)gpu->sim.dihedrals; i++)
2104
    {
2105
        int atom1 = (*gpu->psDihedralID1)[i].x;
2106
2107
        molecules[atomMolecule[atom1]].periodicTorsions.push_back(i);
    }
2108
    for (int i = 0; i < (int)gpu->sim.rb_dihedrals; i++)
2109
    {
2110
        int atom1 = (*gpu->psRbDihedralID1)[i].x;
2111
2112
        molecules[atomMolecule[atom1]].rbTorsions.push_back(i);
    }
2113
    for (int i = 0; i < (int)constraints.size(); i++)
2114
2115
2116
2117
2118
2119
2120
2121
    {
        molecules[atomMolecule[constraints[i].atom1]].constraints.push_back(i);
    }

    // Sort them into groups of identical molecules.

    vector<Molecule> uniqueMolecules;
    vector<vector<int> > moleculeInstances;
2122
    for (int molIndex = 0; molIndex < (int)molecules.size(); molIndex++)
2123
2124
2125
2126
2127
2128
    {
        Molecule& mol = molecules[molIndex];

        // See if it is identical to another molecule.

        bool isNew = true;
2129
        for (int j = 0; j < (int)uniqueMolecules.size() && isNew; j++)
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
        {
            Molecule& mol2 = uniqueMolecules[j];
            bool identical = true;
            if (mol.atoms.size() != mol2.atoms.size() || mol.bonds.size() != mol2.bonds.size()
                    || mol.angles.size() != mol2.angles.size() || mol.periodicTorsions.size() != mol2.periodicTorsions.size()
                    || mol.rbTorsions.size() != mol2.rbTorsions.size() || mol.constraints.size() != mol2.constraints.size())
                identical = false;
            int atomOffset = mol2.atoms[0]-mol.atoms[0];
            float4* posq = gpu->psPosq4->_pSysData;
            float4* velm = gpu->psVelm4->_pSysData;
            float2* sigeps = gpu->psSigEps2->_pSysData;
2141
            for (int i = 0; i < (int)mol.atoms.size() && identical; i++)
2142
2143
2144
2145
2146
2147
                if (mol.atoms[i] != mol2.atoms[i]-atomOffset || posq[mol.atoms[i]].w != posq[mol2.atoms[i]].w ||
                        velm[mol.atoms[i]].w != velm[mol2.atoms[i]].w || sigeps[mol.atoms[i]].x != sigeps[mol2.atoms[i]].x ||
                        sigeps[mol.atoms[i]].y != sigeps[mol2.atoms[i]].y)
                    identical = false;
            int4* bondID = gpu->psBondID->_pSysData;
            float2* bondParam = gpu->psBondParameter->_pSysData;
2148
            for (int i = 0; i < (int)mol.bonds.size() && identical; i++)
2149
2150
2151
2152
2153
                if (bondID[mol.bonds[i]].x != bondID[mol2.bonds[i]].x-atomOffset || bondID[mol.bonds[i]].y != bondID[mol2.bonds[i]].y-atomOffset ||
                        bondParam[mol.bonds[i]].x != bondParam[mol2.bonds[i]].x || bondParam[mol.bonds[i]].y != bondParam[mol2.bonds[i]].y)
                    identical = false;
            int4* angleID = gpu->psBondAngleID1->_pSysData;
            float2* angleParam = gpu->psBondAngleParameter->_pSysData;
2154
            for (int i = 0; i < (int)mol.angles.size() && identical; i++)
2155
2156
2157
2158
2159
2160
2161
2162
                if (angleID[mol.angles[i]].x != angleID[mol2.angles[i]].x-atomOffset ||
                        angleID[mol.angles[i]].y != angleID[mol2.angles[i]].y-atomOffset ||
                        angleID[mol.angles[i]].z != angleID[mol2.angles[i]].z-atomOffset ||
                        angleParam[mol.angles[i]].x != angleParam[mol2.angles[i]].x ||
                        angleParam[mol.angles[i]].y != angleParam[mol2.angles[i]].y)
                    identical = false;
            int4* periodicID = gpu->psDihedralID1->_pSysData;
            float4* periodicParam = gpu->psDihedralParameter->_pSysData;
2163
            for (int i = 0; i < (int)mol.periodicTorsions.size() && identical; i++)
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
                if (periodicID[mol.periodicTorsions[i]].x != periodicID[mol2.periodicTorsions[i]].x-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].y != periodicID[mol2.periodicTorsions[i]].y-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].z != periodicID[mol2.periodicTorsions[i]].z-atomOffset ||
                        periodicID[mol.periodicTorsions[i]].w != periodicID[mol2.periodicTorsions[i]].w-atomOffset ||
                        periodicParam[mol.periodicTorsions[i]].x != periodicParam[mol2.periodicTorsions[i]].x ||
                        periodicParam[mol.periodicTorsions[i]].y != periodicParam[mol2.periodicTorsions[i]].y ||
                        periodicParam[mol.periodicTorsions[i]].z != periodicParam[mol2.periodicTorsions[i]].z)
                    identical = false;
            int4* rbID = gpu->psRbDihedralID1->_pSysData;
            float4* rbParam1 = gpu->psRbDihedralParameter1->_pSysData;
            float2* rbParam2 = gpu->psRbDihedralParameter2->_pSysData;
2175
            for (int i = 0; i < (int)mol.rbTorsions.size() && identical; i++)
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
                if (rbID[mol.rbTorsions[i]].x != rbID[mol2.rbTorsions[i]].x-atomOffset ||
                        rbID[mol.rbTorsions[i]].y != rbID[mol2.rbTorsions[i]].y-atomOffset ||
                        rbID[mol.rbTorsions[i]].z != rbID[mol2.rbTorsions[i]].z-atomOffset ||
                        rbID[mol.rbTorsions[i]].w != rbID[mol2.rbTorsions[i]].w-atomOffset ||
                        rbParam1[mol.rbTorsions[i]].x != rbParam1[mol2.rbTorsions[i]].x ||
                        rbParam1[mol.rbTorsions[i]].y != rbParam1[mol2.rbTorsions[i]].y ||
                        rbParam1[mol.rbTorsions[i]].z != rbParam1[mol2.rbTorsions[i]].z ||
                        rbParam1[mol.rbTorsions[i]].w != rbParam1[mol2.rbTorsions[i]].w ||
                        rbParam2[mol.rbTorsions[i]].x != rbParam2[mol2.rbTorsions[i]].x ||
                        rbParam2[mol.rbTorsions[i]].y != rbParam2[mol2.rbTorsions[i]].y)
                    identical = false;
2187
            for (int i = 0; i < (int)mol.constraints.size() && identical; i++)
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
                if (constraints[mol.constraints[i]].atom1 != constraints[mol2.constraints[i]].atom1-atomOffset ||
                        constraints[mol.constraints[i]].atom2 != constraints[mol2.constraints[i]].atom2-atomOffset ||
                        constraints[mol.constraints[i]].distance2 != constraints[mol2.constraints[i]].distance2)
                    identical = false;
            if (identical)
            {
                moleculeInstances[j].push_back(mol.atoms[0]);
                isNew = false;
            }
        }
        if (isNew)
        {
            uniqueMolecules.push_back(mol);
            moleculeInstances.push_back(vector<int>());
            moleculeInstances[moleculeInstances.size()-1].push_back(mol.atoms[0]);
        }
    }
    gpu->moleculeGroups.resize(moleculeInstances.size());
2206
    for (int i = 0; i < (int)moleculeInstances.size(); i++)
2207
2208
2209
2210
    {
        gpu->moleculeGroups[i].instances = moleculeInstances[i];
        vector<int>& atoms = uniqueMolecules[i].atoms;
        gpu->moleculeGroups[i].atoms.resize(atoms.size());
2211
        for (int j = 0; j < (int)atoms.size(); j++)
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
            gpu->moleculeGroups[i].atoms[j] = atoms[j]-atoms[0];
    }
}

extern "C"
void gpuReorderAtoms(gpuContext gpu)
{
    if (gpu->natoms == 0 || gpu->sim.nonbondedCutoffSqr == 0.0)
        return;
    if (gpu->moleculeGroups.size() == 0)
        findMoleculeGroups(gpu);

    // Find the range of positions and the number of bins along each axis.

    int numAtoms = gpu->natoms;
    gpu->psPosq4->Download();
    gpu->psVelm4->Download();
    float4* posq = gpu->psPosq4->_pSysData;
    float4* velm = gpu->psVelm4->_pSysData;
    float minx = posq[0].x, maxx = posq[0].x;
    float miny = posq[0].y, maxy = posq[0].y;
    float minz = posq[0].z, maxz = posq[0].z;
    if (gpu->sim.nonbondedMethod == PERIODIC)
    {
        minx = miny = minz = 0.0;
        maxx = gpu->sim.periodicBoxSizeX;
        maxy = gpu->sim.periodicBoxSizeY;
        maxz = gpu->sim.periodicBoxSizeZ;
    }
    else
    {
        for (int i = 1; i < numAtoms; i++)
        {
            minx = min(minx, posq[i].x);
            maxx = max(maxx, posq[i].x);
            miny = min(miny, posq[i].y);
            maxy = max(maxy, posq[i].y);
            minz = min(minz, posq[i].z);
            maxz = max(maxz, posq[i].z);
        }
    }

    // Loop over each group of identical molecules and reorder them.

    vector<int> originalIndex(numAtoms);
    vector<float4> newPosq(numAtoms);
    vector<float4> newVelm(numAtoms);
2259
    for (int group = 0; group < (int)gpu->moleculeGroups.size(); group++)
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
    {
        // Find the center of each molecule.

        gpuMoleculeGroup& mol = gpu->moleculeGroups[group];
        int numMolecules = mol.instances.size();
        vector<int>& atoms = mol.atoms;
        vector<float3> molPos(numMolecules);
        for (int i = 0; i < numMolecules; i++)
        {
            molPos[i].x = 0.0f;
            molPos[i].y = 0.0f;
            molPos[i].z = 0.0f;
2272
            for (int j = 0; j < (int)atoms.size(); j++)
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
            {
                int atom = atoms[j]+mol.instances[i];
                molPos[i].x += posq[atom].x;
                molPos[i].y += posq[atom].y;
                molPos[i].z += posq[atom].z;
            }
            molPos[i].x /= atoms.size();
            molPos[i].y /= atoms.size();
            molPos[i].z /= atoms.size();
        }
        if (gpu->sim.nonbondedMethod == PERIODIC)
        {
            // Move each molecule position into the same box.

            for (int i = 0; i < numMolecules; i++)
            {
2289
2290
2291
2292
2293
2294
2295
2296
                float dx = floor(molPos[i].x/gpu->sim.periodicBoxSizeX)*gpu->sim.periodicBoxSizeX;
                float dy = floor(molPos[i].y/gpu->sim.periodicBoxSizeY)*gpu->sim.periodicBoxSizeY;
                float dz = floor(molPos[i].z/gpu->sim.periodicBoxSizeZ)*gpu->sim.periodicBoxSizeZ;
                if (dx != 0.0f || dy != 0.0f || dz != 0.0f)
                {
                    molPos[i].x -= dx;
                    molPos[i].y -= dy;
                    molPos[i].z -= dz;
2297
                    for (int j = 0; j < (int)atoms.size(); j++)
2298
2299
2300
2301
2302
2303
2304
                    {
                        int atom = atoms[j]+mol.instances[i];
                        posq[atom].x -= dx;
                        posq[atom].y -= dy;
                        posq[atom].z -= dz;
                    }
                }
2305
2306
2307
2308
2309
            }
        }

        // Select a bin for each molecule, then sort them by bin.

2310
        bool useHilbert = (numMolecules > 5000 || atoms.size() > 8); // For small systems, a simple zigzag curve works better than a Hilbert curve.
2311
2312
        float binWidth;
        if (useHilbert)
2313
            binWidth = (float)(max(max(maxx-minx, maxy-miny), maxz-minz)/255.0);
2314
        else
2315
            binWidth = (float)(0.2*sqrt(gpu->sim.nonbondedCutoffSqr));
2316
2317
        int xbins = 1 + (int) ((maxx-minx)/binWidth);
        int ybins = 1 + (int) ((maxy-miny)/binWidth);
2318
        vector<pair<int, int> > molBins(numMolecules);
2319
        bitmask_t coords[3];
2320
2321
2322
2323
2324
        for (int i = 0; i < numMolecules; i++)
        {
            int x = (int) ((molPos[i].x-minx)/binWidth);
            int y = (int) ((molPos[i].y-miny)/binWidth);
            int z = (int) ((molPos[i].z-minz)/binWidth);
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
            int bin;
            if (useHilbert)
            {
                coords[0] = x;
                coords[1] = y;
                coords[2] = z;
                bin = (int) hilbert_c2i(3, 8, coords);
            }
            else
            {
                int yodd = y&1;
                int zodd = z&1;
                bin = z*xbins*ybins;
                bin += (zodd ? ybins-y : y)*xbins;
                bin += (yodd ? xbins-x : x);
            }
2341
2342
2343
2344
2345
2346
2347
2348
            molBins[i] = pair<int, int>(bin, i);
        }
        sort(molBins.begin(), molBins.end());

        // Reorder the atoms.

        for (int i = 0; i < numMolecules; i++)
        {
2349
            for (int j = 0; j < (int)atoms.size(); j++)
2350
2351
2352
            {
                int oldIndex = mol.instances[molBins[i].second]+atoms[j];
                int newIndex = mol.instances[i]+atoms[j];
2353
                originalIndex[newIndex] = (*gpu->psAtomIndex)[oldIndex];
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
                newPosq[newIndex] = posq[oldIndex];
                newVelm[newIndex] = velm[oldIndex];
            }
        }
    }

    // Update the streams.

    for (int i = 0; i < numAtoms; i++)
        posq[i] = newPosq[i];
    gpu->psPosq4->Upload();
    for (int i = 0; i < numAtoms; i++)
        velm[i] = newVelm[i];
    gpu->psVelm4->Upload();
    for (int i = 0; i < numAtoms; i++)
2369
        (*gpu->psAtomIndex)[i] = originalIndex[i];
2370
2371
    gpu->psAtomIndex->Upload();
}