- 22 Sep, 2022 1 commit
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Jeremy Reizenstein authored
Summary: User reported that cloned cameras fail to save. The error with latest PyTorch is ``` pickle.PicklingError: Can't pickle ~T_destination: attribute lookup T_destination on torch.nn.modules.module failed ``` This fixes it. Reviewed By: btgraham Differential Revision: D39692258 fbshipit-source-id: 75bbf3b8dfa0023dc28bf7d4cc253ca96e46a64d
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- 31 Aug, 2022 1 commit
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Jiali Duan authored
Summary: Amend FisheyeCamera by adding tests for all combination of params and for different batch_sizes. Reviewed By: kjchalup Differential Revision: D39176747 fbshipit-source-id: 830d30da24beeb2f0df52db0b17a4303ed53b59c
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- 28 Aug, 2022 2 commits
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Jiali Duan authored
Summary: Address comments to add benchmarkings for cameras and the new fisheye cameras. The dependency functions in test_cameras have been updated in Diff 1. The following two snapshots show benchmarking results. Reviewed By: kjchalup Differential Revision: D38991914 fbshipit-source-id: 51fe9bb7237543e4ee112c9f5068a4cf12a9d482
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Jiali Duan authored
Summary: 1. A Fisheye camera model that generalizes pinhole camera by considering distortions (i.e. radial, tangential and thin-prism distortions). 2. Added tests against perspective cameras when distortions are off and Aria data points when distortions are on. 3. Address comments to test unhandled shapes between points and transforms. Added tests for __FIELDS, shape broadcasts, cuda etc. 4. Address earlier comments for code efficiency (e.g., adopted torch.norm; torch.solve for matrix inverse; removed inplace operations; unnecessary clone; expand in place of repeat etc). Reviewed By: jcjohnson Differential Revision: D38407094 fbshipit-source-id: a3ab48c85c496ac87af692d5d461bb3fc2a2db13
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- 16 Aug, 2022 1 commit
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Roman Shapovalov authored
Summary: Reasonable to expect bool indexing. Reviewed By: bottler, kjchalup Differential Revision: D38741446 fbshipit-source-id: 22b607bf13110043c5624196c66ca1484fdbce6c
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- 25 May, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Move testing targets from pytorch3d/tests/TARGETS to pytorch3d/TARGETS. Reviewed By: shapovalov Differential Revision: D36186940 fbshipit-source-id: a4c52c4d99351f885e2b0bf870532d530324039b
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- 13 Apr, 2022 1 commit
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Tim Hatch authored
Summary: Applies new import merging and sorting from µsort v1.0. When merging imports, µsort will make a best-effort to move associated comments to match merged elements, but there are known limitations due to the diynamic nature of Python and developer tooling. These changes should not produce any dangerous runtime changes, but may require touch-ups to satisfy linters and other tooling. Note that µsort uses case-insensitive, lexicographical sorting, which results in a different ordering compared to isort. This provides a more consistent sorting order, matching the case-insensitive order used when sorting import statements by module name, and ensures that "frog", "FROG", and "Frog" always sort next to each other. For details on µsort's sorting and merging semantics, see the user guide: https://usort.readthedocs.io/en/stable/guide.html#sorting Reviewed By: bottler Differential Revision: D35553814 fbshipit-source-id: be49bdb6a4c25264ff8d4db3a601f18736d17be1
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- 28 Feb, 2022 1 commit
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Andres Suarez authored
Reviewed By: zsol Differential Revision: D34526295 fbshipit-source-id: f511370dc3186bc396d68a2e6d5e0931facbeb42
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- 21 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Function to join a list of cameras objects into a single batched object. FB: In the next diff I will remove the `concatenate_cameras` function in implicitron and update the callsites. Reviewed By: nikhilaravi Differential Revision: D33198209 fbshipit-source-id: 0c9f5f5df498a0def9dba756c984e6a946618158
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Manual adjustments for license changes. Reviewed By: patricklabatut Differential Revision: D33405657 fbshipit-source-id: 8a21735726f3aece9f9164da9e3b272b27db8032
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- 21 Dec, 2021 2 commits
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Nikhila Ravi authored
Summary: Added a custom `__getitem__` method to `CamerasBase` which returns an instance of the appropriate camera instead of the `TensorAccessor` class. Long term we should deprecate the `TensorAccessor` and the `__getitem__` method on `TensorProperties` FB: In the next diff I will update the uses of `select_cameras` in implicitron. Reviewed By: bottler Differential Revision: D33185885 fbshipit-source-id: c31995d0eb126981e91ba61a6151d5404b263f67
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Jeremy Reizenstein authored
Summary: Fix some comments to match the recent change to transform_points_screen. Reviewed By: patricklabatut Differential Revision: D33243697 fbshipit-source-id: dc8d182667a9413bca2c2e3657f97b2f7a47c795
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- 07 Dec, 2021 1 commit
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Jeremy Reizenstein authored
Summary: All the renderers in PyTorch3D (pointclouds including pulsar, meshes, raysampling) use align_corners=False style. NDC space goes between the edges of the outer pixels. For a non square image with W>H, the vertical NDC space goes from -1 to 1 and the horizontal from -W/H to W/H. However it was recently pointed out that functionality which deals with screen space inside the camera classes is inconsistent with this. It unintentionally uses align_corners=True. This fixes that. This would change behaviour of the following: - If you create a camera in screen coordinates, i.e. setting in_ndc=False, then anything you do with the camera which touches NDC space may be affected, including trying to use renderers. The transform_points_screen function will not be affected... - If you call the function “transform_points_screen” on a camera defined in NDC space results will be different. I have illustrated in the diff how to get the old results from the new results but this probably isn’t the right long-term solution.. Reviewed By: gkioxari Differential Revision: D32536305 fbshipit-source-id: 377325a9137282971dcb7ca11a6cba3fc700c9ce
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- 02 Aug, 2021 1 commit
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Georgia Gkioxari authored
Summary: API fix for NDC/screen cameras and compatibility with PyTorch3D renderers. With this new fix: * Users can define cameras and `transform_points` under any coordinate system conventions. The transformation applies the camera K and RT to the input points, not regarding for PyTorch3D conventions. So this makes cameras completely independent from PyTorch3D renderer. * Cameras can be defined either in NDC space or screen space. For existing ones, FoV cameras are in NDC space. Perspective/Orthographic can be defined in NDC or screen space. * The interface with PyTorch3D renderers happens through `transform_points_ndc` which transforms points to the NDC space and assumes that input points are provided according to PyTorch3D conventions. * Similarly, `transform_points_screen` transforms points to screen space and again assumes that input points are under PyTorch3D conventions. * For Orthographic/Perspective cameras, if they are defined in screen space, the `get_ndc_camera_transform` allows points to be converted to NDC for use for the renderers. Reviewed By: nikhilaravi Differential Revision: D26932657 fbshipit-source-id: 1a964e3e7caa54d10c792cf39c4d527ba2fb2e79
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- 28 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: Deprecate the `so3_exponential_map()` function in favor of its alias `so3_exp_map()`: this aligns with the naming of `so3_log_map()` and the recently introduced `se3_exp_map()` / `se3_log_map()` pair. Reviewed By: bottler Differential Revision: D29329966 fbshipit-source-id: b6f60b9e86b2995f70b1fbeb16f9feea05c55de9
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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- 08 Feb, 2021 1 commit
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Nikhila Ravi authored
Summary: Small update to the cameras and rasterizer to correctly infer the type of camera (perspective vs orthographic). Reviewed By: jcjohnson Differential Revision: D26267225 fbshipit-source-id: a58ed3bc2ab25553d2a4307c734204c1d41b5176
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- 24 Dec, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Allowing usort, isort and black to coexist without fighting means we can't have imports commented as deprecated from the same module as other imports. Reviewed By: nikhilaravi Differential Revision: D25372970 fbshipit-source-id: 637f5a0025c0df9fbec47cba73ce5387f4f8b467
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- 11 Nov, 2020 1 commit
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John Reese authored
Reviewed By: zertosh Differential Revision: D24880203 fbshipit-source-id: 2034cdfc2712209e86d3d05c119c58f979b05c52
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- 30 Oct, 2020 1 commit
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Dave Schnizlein authored
Summary: To initialize the Cameras class currently we require the principal point, focal length and other parameters to be specified from which we calculate the intrinsic matrix. In some cases the matrix might be directly available e.g. from a dataset and the associated metadata for an image. Reviewed By: nikhilaravi Differential Revision: D24489509 fbshipit-source-id: 1b411f19c5f6c8074bcfbf613f3339d5e242c119
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- 10 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: When the camera is vertically oriented, calculating the look_at x-axis (also known as the "right" vector) does not succeed, resulting in the x-axis being placed at the origin. Adds a check to correctly calculate the x-axis if this case occurs. Reviewed By: nikhilaravi, sbranson Differential Revision: D23511859 fbshipit-source-id: ee5145cdbecdbe2f7c7d288588bd0899480cb327
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- 03 Sep, 2020 1 commit
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David Novotny authored
Summary: adds `corresponding_cameras_alignment` function that estimates a similarity transformation between two sets of cameras. The function is essential for computing camera errors in SfM pipelines. ``` Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- CORRESPONDING_CAMERAS_ALIGNMENT_10_centers_False 32219 36211 16 CORRESPONDING_CAMERAS_ALIGNMENT_10_centers_True 32429 36063 16 CORRESPONDING_CAMERAS_ALIGNMENT_10_extrinsics_False 5548 8782 91 CORRESPONDING_CAMERAS_ALIGNMENT_10_extrinsics_True 6153 9752 82 CORRESPONDING_CAMERAS_ALIGNMENT_100_centers_False 33344 40398 16 CORRESPONDING_CAMERAS_ALIGNMENT_100_centers_True 34528 37095 15 CORRESPONDING_CAMERAS_ALIGNMENT_100_extrinsics_False 5576 7187 90 CORRESPONDING_CAMERAS_ALIGNMENT_100_extrinsics_True 6256 9166 80 CORRESPONDING_CAMERAS_ALIGNMENT_1000_centers_False 32020 37247 16 CORRESPONDING_CAMERAS_ALIGNMENT_1000_centers_True 32776 37644 16 CORRESPONDING_CAMERAS_ALIGNMENT_1000_extrinsics_False 5336 8795 94 CORRESPONDING_CAMERAS_ALIGNMENT_1000_extrinsics_True 6266 9929 80 -------------------------------------------------------------------------------- ``` Reviewed By: shapovalov Differential Revision: D22946415 fbshipit-source-id: 8caae7ee365b304d8aa1f8133cf0dd92c35bc0dd
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- 22 Aug, 2020 1 commit
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Eduardo Henrique Arnold authored
Summary: The look_at_view_transform did not give the correct results when the object location `at` was not (0,0,0). The problem was on computing the cameras' location in world's coordinate `C`. It only took into account the camera position from spherical angles, but ignored the object location in the world's coordinate system. I simply modified the C tensor to take into account the object's location which is not necessarily in the origin. I ran unit tests and all but 4 failed with the same error message: `RuntimeError: CUDA error: invalid device ordinal`. However the same happens before this patch, so I believe these errors are unrelated. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/230 Reviewed By: gkioxari Differential Revision: D23278126 Pulled By: nikhilaravi fbshipit-source-id: c06e891bc46de8222325ee7b37aa43cde44648e8
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- 21 Aug, 2020 1 commit
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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- 04 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Ran the linter. TODO: need to update the linter as per D21353065. Reviewed By: bottler Differential Revision: D21362270 fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
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- 17 Apr, 2020 1 commit
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David Novotny authored
Summary: Made a CameraBase class. Added `unproject_points` method for each camera class. Reviewed By: nikhilaravi Differential Revision: D20373602 fbshipit-source-id: 7e3da5ae420091b5fcab400a9884ef29ad7a7343
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- 15 Apr, 2020 1 commit
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Siddhant Ranade authored
Summary: Fixed a bug in creating the projection matrix for the SfMPerspectiveCameras class. Also fixed the corresponding test in test_cameras.py. The p0x, p0y are 2D coordinates for the principal point in the NDCS, and therefore should be added AFTER the perspective z divide. I.e. we expect <a href="https://www.codecogs.com/eqnedit.php?latex=\begin{bmatrix}&space;x\&space;y\&space;z&space;\end{bmatrix}_{\text{NDCS}}&space;=&space;\begin{bmatrix}&space;f_xX/Z&space;+&space;p_x\&space;f_yY/Z&space;+&space;p_y\&space;1&space;/&space;Z\&space;\end{bmatrix}&space;=&space;\text{normalize}\left(&space;\begin{bmatrix}&space;f_xX&space;+&space;p_xZ\&space;f_yY&space;+&space;p_yZ\&space;1\&space;Z&space;\end{bmatrix}&space;\right)" target="_blank"><img src="https://latex.codecogs.com/gif.latex?\begin{bmatrix}&space;x\&space;y\&space;z&space;\end{bmatrix}_{\text{NDCS}}&space;=&space;\begin{bmatrix}&space;f_xX/Z&space;+&space;p_x\&space;f_yY/Z&space;+&space;p_y\&space;1&space;/&space;Z\&space;\end{bmatrix}&space;=&space;\text{normalize}\left(&space;\begin{bmatrix}&space;f_xX&space;+&space;p_xZ\&space;f_yY&space;+&space;p_yZ\&space;1\&space;Z&space;\end{bmatrix}&space;\right)" title="\begin{bmatrix} x\ y\ z \end{bmatrix}_{\text{NDCS}} = \begin{bmatrix} f_xX/Z + p_x\ f_yY/Z + p_y\ 1 / Z\ \end{bmatrix} = \text{normalize}\left( \begin{bmatrix} f_xX + p_xZ\ f_yY + p_yZ\ 1\ Z \end{bmatrix} \right)" /></a> The current behavior is <a href="https://www.codecogs.com/eqnedit.php?latex=\begin{bmatrix}&space;x\&space;y\&space;z&space;\end{bmatrix}_{\text{NDCS}}&space;=&space;\begin{bmatrix}&space;f_xX/Z&space;+&space;p_x/Z\&space;f_yY/Z&space;+&space;p_y/Z\&space;1&space;/&space;Z\&space;\end{bmatrix}&space;=&space;\text{normalize}\left(&space;\begin{bmatrix}&space;f_xX&space;+&space;p_x\&space;f_yY&space;+&space;p_y\&space;1\&space;Z&space;\end{bmatrix}&space;\right)" target="_blank"><img src="https://latex.codecogs.com/gif.latex?\begin{bmatrix}&space;x\&space;y\&space;z&space;\end{bmatrix}_{\text{NDCS}}&space;=&space;\begin{bmatrix}&space;f_xX/Z&space;+&space;p_x/Z\&space;f_yY/Z&space;+&space;p_y/Z\&space;1&space;/&space;Z\&space;\end{bmatrix}&space;=&space;\text{normalize}\left(&space;\begin{bmatrix}&space;f_xX&space;+&space;p_x\&space;f_yY&space;+&space;p_y\&space;1\&space;Z&space;\end{bmatrix}&space;\right)" title="\begin{bmatrix} x\ y\ z \end{bmatrix}_{\text{NDCS}} = \begin{bmatrix} f_xX/Z + p_x/Z\ f_yY/Z + p_y/Z\ 1 / Z\ \end{bmatrix} = \text{normalize}\left( \begin{bmatrix} f_xX + p_x\ f_yY + p_y\ 1\ Z \end{bmatrix} \right)" /></a> which is incorrect. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/148 Reviewed By: gkioxari Differential Revision: D21039003 Pulled By: davnov134 fbshipit-source-id: 3e19ac22adbcc39b731ae14052a72fd4ddda2af5
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 23 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: use assertClose in some tests, which enforces shape equality. Fixes some small problems, including graph_conv on an empty graph. Reviewed By: nikhilaravi Differential Revision: D20556912 fbshipit-source-id: 60a61eafe3c03ce0f6c9c1a842685708fb10ac5b
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- 22 Mar, 2020 1 commit
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Georgia Gkioxari authored
Summary: Run `/dev/linter.sh` to fix linting Reviewed By: nikhilaravi Differential Revision: D20584037 fbshipit-source-id: 69e45b33d22e3d54b6d37c3c35580bb3e9dc50a5
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- 18 Mar, 2020 1 commit
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Dave Greenwood authored
Summary: Create extrinsic parameters from eye point. Create the rotation and translation from an eye point, look-at point and up vector. see: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml It is arguably easier to initialise a camera position as a point in the world rather than an angle. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/65 Reviewed By: bottler Differential Revision: D20419652 Pulled By: nikhilaravi fbshipit-source-id: 9caa1330860bb8bde1fb5c3864ed4cde836a5d19
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- 12 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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- 06 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: ## Updates - Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in. {F230888499} - Removed all flipping from blending functions. - Updated the rasterizer to return images with +Y up and +X left. - Updated all the mesh rasterizer tests - The expected values are now defined in terms of the default +Y up, +X left - Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are ## Questions: - Should we have **scene settings** instead of raster settings? - To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader? Reviewed By: gkioxari Differential Revision: D20208604 fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
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- 23 Jan, 2020 1 commit
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facebook-github-bot authored
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
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