• Eduardo Henrique Arnold's avatar
    Fix look_at_view_transform when object location is not (0,0,0) (#230) · d0cec028
    Eduardo Henrique Arnold authored
    Summary:
    The look_at_view_transform did not give the correct results when the object location `at` was not (0,0,0).
    
    The problem was on computing the cameras' location in world's coordinate `C`. It only took into account the camera position from spherical angles, but ignored the object location in the world's coordinate system. I simply modified the C tensor to take into account the object's location which is not necessarily in the origin.
    
    I ran unit tests and all but 4 failed with the same error message: `RuntimeError: CUDA error: invalid device ordinal`. However the same happens before this patch, so I believe these errors are unrelated.
    
    Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/230
    
    Reviewed By: gkioxari
    
    Differential Revision: D23278126
    
    Pulled By: nikhilaravi
    
    fbshipit-source-id: c06e891bc46de8222325ee7b37aa43cde44648e8
    d0cec028
test_cameras.py 37.8 KB