1. 22 Sep, 2022 5 commits
    • Jeremy Reizenstein's avatar
      Fix camera clone() with torch.save · efea540b
      Jeremy Reizenstein authored
      Summary:
      User reported that cloned cameras fail to save. The error with latest PyTorch is
      
      ```
      pickle.PicklingError: Can't pickle ~T_destination: attribute lookup T_destination on torch.nn.modules.module failed
      ```
      
      This fixes it.
      
      Reviewed By: btgraham
      
      Differential Revision: D39692258
      
      fbshipit-source-id: 75bbf3b8dfa0023dc28bf7d4cc253ca96e46a64d
      efea540b
    • Michaël Ramamonjisoa's avatar
      Adding a Checkerboard mesh utility to Pytorch3d · ce3fce49
      Michaël Ramamonjisoa authored
      Summary: Adding a checkerboard mesh utility to Pytorch3d.
      
      Reviewed By: bottler
      
      Differential Revision: D39718916
      
      fbshipit-source-id: d43cd30e566b5db068bae6eed0388057634428c8
      ce3fce49
    • Darijan Gudelj's avatar
      packed_to_padded now accepts all sizes · f34da3d3
      Darijan Gudelj authored
      Summary:
      We need to make packing/unpacking in 2 places for mixed frame raysampling (metrics and raysampler) but those tensors that need to be unpacked/packed have more than two dimensions.
      I could have reshaped and stored dimensions but this seems to just complicate code there with something which packed_to_padded should support.
      I could have made a separate function for implicitron but it would confusing to have two different padded_to_packed functions inside pytorch3d codebase one of which does packing for (b, max) and (b, max, f) and the other for (b, max, …)
      
      Reviewed By: bottler
      
      Differential Revision: D39729026
      
      fbshipit-source-id: 2bdebf290dcc6c316b7fe1aeee49bbb5255e508c
      f34da3d3
    • Jeremy Reizenstein's avatar
      make expand_args_fields optional · d6a197be
      Jeremy Reizenstein authored
      Summary: Call expand_args_field when instantiating an object.
      
      Reviewed By: shapovalov
      
      Differential Revision: D39541931
      
      fbshipit-source-id: de8e1038927ff0112463394412d5d8c26c4a1e17
      d6a197be
    • Darijan Gudelj's avatar
      arbitrary shape input to voxel_grids · db3c12ab
      Darijan Gudelj authored
      Summary: Add the ability to process arbitrary point shapes `[n_grids, ..., 3]` instead of  only `[n_grids, n_points, 3]`.
      
      Reviewed By: bottler
      
      Differential Revision: D39574373
      
      fbshipit-source-id: 0a9ecafe9ea58cd8f909644de43a1185ecf934f4
      db3c12ab
  2. 21 Sep, 2022 1 commit
    • Michaël Ramamonjisoa's avatar
      include TexturesUV in IO.save_mesh(x.obj) · 6ae6ff9c
      Michaël Ramamonjisoa authored
      Summary:
      Added export of UV textures to IO.save_mesh in Pytorch3d
      MeshObjFormat now passes verts_uv, faces_uv, and texture_map as input to save_obj
      
      TODO: check if TexturesUV.verts_uv_list or TexturesUV.verts_uv_padded() should be passed to save_obj
      
      IO.save_mesh(obj_file, meshes, decimal_places=2) should be IO().save_mesh(obj_file, meshes, decimal_places=2)
      
      Reviewed By: bottler
      
      Differential Revision: D39617441
      
      fbshipit-source-id: 4628b7f26f70e38c65f235852b990c8edb0ded23
      6ae6ff9c
  3. 15 Sep, 2022 1 commit
    • Jeremy Reizenstein's avatar
      small fixes to config · da7fe285
      Jeremy Reizenstein authored
      Summary:
      - indicate location of OmegaConf.structured failures
      - split the data gathering from enable_get_default_args to ease experimenting with it.
      - comment fixes.
      - nicer error when a_class_type has weird type.
      
      Reviewed By: kjchalup
      
      Differential Revision: D39434447
      
      fbshipit-source-id: b80c7941547ca450e848038ef5be95b7ebbe8f3e
      da7fe285
  4. 06 Sep, 2022 2 commits
    • David Novotny's avatar
      Bugfixes in render_flyaround · f6d43eaa
      David Novotny authored
      Summary: Fixes bugs in render_flyaround
      
      Reviewed By: bottler
      
      Differential Revision: D39271932
      
      fbshipit-source-id: 07e6c9ee07ba91feb437b725af0a8942fd98db0b
      f6d43eaa
    • David Novotny's avatar
      Rename and move render_flyaround into core implicitron · c79c954d
      David Novotny authored
      Summary:
      Move the flyaround rendering function into core implicitron.
      The unblocks an example in the facebookresearch/co3d repo.
      
      Reviewed By: bottler
      
      Differential Revision: D39257801
      
      fbshipit-source-id: 6841a88a43d4aa364dd86ba83ca2d4c3cf0435a4
      c79c954d
  5. 05 Sep, 2022 1 commit
    • Darijan Gudelj's avatar
      raybundle input to ImplicitFunctions -> api unification · 72c3a0eb
      Darijan Gudelj authored
      Summary: Currently some implicit functions in implicitron take a raybundle, others take ray_points_world. raybundle is what they really need. However, the raybundle is going to become a bit more flexible later, as it will contain different numbers of rays for each camera.
      
      Reviewed By: bottler
      
      Differential Revision: D39173751
      
      fbshipit-source-id: ebc038e426d22e831e67a18ba64655d8a61e1eb9
      72c3a0eb
  6. 31 Aug, 2022 4 commits
    • Jiali Duan's avatar
      Update Rasterizer and add end2end fisheye integration test · d19e6243
      Jiali Duan authored
      Summary:
      1) Update rasterizer/point rasterizer to accommodate fisheyecamera. Specifically, transform_points is in placement of explicit transform compositions.
      
      2) In rasterizer unittests, update corresponding tests for rasterizer and point_rasterizer. Address comments to test fisheye against perspective camera when distortions are turned off.
      
      3) Address comments to add end2end test for fisheyecameras. In test_render_meshes, fisheyecameras are added to camera enuerations whenever possible.
      
      4) Test renderings with fisheyecameras of different params on cow mesh.
      
      5) Use compositions for linear cameras whenever possible.
      
      Reviewed By: kjchalup
      
      Differential Revision: D38932736
      
      fbshipit-source-id: 5b7074fc001f2390f4cf43c7267a8b37fd987547
      d19e6243
    • Jiali Duan's avatar
      Amend D38407094: Fisheye Camera for PyTorch3D · b0515e14
      Jiali Duan authored
      Summary:
      Amend FisheyeCamera by adding tests for all
      combination of params and for different batch_sizes.
      
      Reviewed By: kjchalup
      
      Differential Revision: D39176747
      
      fbshipit-source-id: 830d30da24beeb2f0df52db0b17a4303ed53b59c
      b0515e14
    • Chris Lambert's avatar
      Remove pytorch3d's wrappers for eigh, solve, lstsq, qr · d4a1051e
      Chris Lambert authored
      Summary: Remove the compat functions eigh, solve, lstsq, and qr. Migrate callers to use torch.linalg directly.
      
      Reviewed By: bottler
      
      Differential Revision: D39172949
      
      fbshipit-source-id: 484230a553237808f06ee5cdfde64651cba91c4c
      d4a1051e
    • Jeremy Reizenstein's avatar
      test order fix · 9a1213e0
      Jeremy Reizenstein authored
      Summary: A dummy value in test_opengl_utils seems to be able to break tests in test_mesh_renderer_opengl{,_to}.
      
      Reviewed By: kjchalup
      
      Differential Revision: D39173275
      
      fbshipit-source-id: 83b15159f70135ea575d5085c7b6b37badd6e49e
      9a1213e0
  7. 28 Aug, 2022 2 commits
    • Jiali Duan's avatar
      Benchmark Cameras · 03562d87
      Jiali Duan authored
      Summary: Address comments to add benchmarkings for cameras and the new fisheye cameras. The dependency functions in test_cameras have been updated in Diff 1. The following two snapshots show benchmarking results.
      
      Reviewed By: kjchalup
      
      Differential Revision: D38991914
      
      fbshipit-source-id: 51fe9bb7237543e4ee112c9f5068a4cf12a9d482
      03562d87
    • Jiali Duan's avatar
      Fisheye Camera for PyTorch3D · 2283c292
      Jiali Duan authored
      Summary:
      1. A Fisheye camera model that generalizes pinhole camera by considering distortions (i.e. radial, tangential and thin-prism distortions).
      
      2. Added tests against perspective cameras when distortions are off and Aria data points when distortions are on.
      
      3. Address comments to test unhandled shapes between points and transforms. Added tests for __FIELDS, shape broadcasts, cuda etc.
      
      4. Address earlier comments for code efficiency (e.g., adopted torch.norm; torch.solve for matrix inverse; removed inplace operations; unnecessary clone; expand in place of repeat etc).
      
      Reviewed By: jcjohnson
      
      Differential Revision: D38407094
      
      fbshipit-source-id: a3ab48c85c496ac87af692d5d461bb3fc2a2db13
      2283c292
  8. 26 Aug, 2022 1 commit
    • Darijan Gudelj's avatar
      Decoding functions · e7c609f1
      Darijan Gudelj authored
      Summary: Added replacable decoding functions which will be applied after the voxel grid to get color and density
      
      Reviewed By: bottler
      
      Differential Revision: D38829763
      
      fbshipit-source-id: f21ce206c1c19548206ea2ce97d7ebea3de30a23
      e7c609f1
  9. 25 Aug, 2022 1 commit
    • Darijan Gudelj's avatar
      VoxelGridModule · 24f5f4a3
      Darijan Gudelj authored
      Summary: Simple wrapper around voxel grids to make them a module
      
      Reviewed By: bottler
      
      Differential Revision: D38829762
      
      fbshipit-source-id: dfee85088fa3c65e396cc7d3bf7ebaaffaadb646
      24f5f4a3
  10. 23 Aug, 2022 1 commit
    • Darijan Gudelj's avatar
      voxel grids with interpolation · edee25a1
      Darijan Gudelj authored
      Summary: Added voxel grid classes from TensoRF, both in their factorized (CP and VM) and full form.
      
      Reviewed By: bottler
      
      Differential Revision: D38465419
      
      fbshipit-source-id: 8b306338af58dc50ef47a682616022a0512c0047
      edee25a1
  11. 22 Aug, 2022 1 commit
    • Georgia Gkioxari's avatar
      eps fix for iou3d · 1bfe6bf2
      Georgia Gkioxari authored
      Summary: Fix EPS issue that causes numerical instabilities when boxes are very close
      
      Reviewed By: kjchalup
      
      Differential Revision: D38661465
      
      fbshipit-source-id: d2b6753cba9dc2f0072ace5289c9aa815a1a29f6
      1bfe6bf2
  12. 18 Aug, 2022 3 commits
    • Darijan Gudelj's avatar
      Split Volumes class to data and location part · f825f7e4
      Darijan Gudelj authored
      Summary: Split Volumes class to data and location part so that location part can be reused in planned VoxelGrid classes.
      
      Reviewed By: bottler
      
      Differential Revision: D38782015
      
      fbshipit-source-id: 489da09c5c236f3b81961ce9b09edbd97afaa7c8
      f825f7e4
    • Jeremy Reizenstein's avatar
      remove stray "generic_model_args" references · fdaaa299
      Jeremy Reizenstein authored
      Summary:
      generic_model_args no longer exists. Update some references to it, mostly in doc.
      
      This fixes the testing of all the yaml files in test_forward pass.
      
      Reviewed By: shapovalov
      
      Differential Revision: D38789202
      
      fbshipit-source-id: f11417efe772d7f86368b3598aa66c52b1309dbf
      fdaaa299
    • Jeremy Reizenstein's avatar
      1GPU for implicitron tests · d42e0d3d
      Jeremy Reizenstein authored
      Reviewed By: shapovalov
      
      Differential Revision: D38794764
      
      fbshipit-source-id: 140c8a935d760bab8569d903cc52ac3dd73cd553
      d42e0d3d
  13. 16 Aug, 2022 1 commit
    • Roman Shapovalov's avatar
      Boolean indexing of cameras · b7c826b7
      Roman Shapovalov authored
      Summary: Reasonable to expect bool indexing.
      
      Reviewed By: bottler, kjchalup
      
      Differential Revision: D38741446
      
      fbshipit-source-id: 22b607bf13110043c5624196c66ca1484fdbce6c
      b7c826b7
  14. 15 Aug, 2022 2 commits
    • David Novotny's avatar
      Rename psnr -> psnr_masked to avoid confusion · d35781f2
      David Novotny authored
      Summary: Previously, "psnr" was evaluated between the masked g.t. image and the render. To avoid confusion, "psnr" is now renamed to "psnr_masked".
      
      Reviewed By: bottler
      
      Differential Revision: D38707511
      
      fbshipit-source-id: 8ee881ab1a05453d6692dde9782333a47d8c1234
      d35781f2
    • David Novotny's avatar
      Enable additional test-time source views for json dataset provider v2 · 2ff2c7c8
      David Novotny authored
      Summary: Adds additional source views to the eval batches for evaluating many-view models on CO3D Challenge
      
      Reviewed By: bottler
      
      Differential Revision: D38705904
      
      fbshipit-source-id: cf7d00dc7db926fbd1656dd97a729674e9ff5adb
      2ff2c7c8
  15. 12 Aug, 2022 1 commit
    • David Novotny's avatar
      Add full-image PSNR metric · 7b985702
      David Novotny authored
      Summary: Reports also the PSNR between the unmasked G.T. image and the render.
      
      Reviewed By: bottler
      
      Differential Revision: D38655943
      
      fbshipit-source-id: 1603a2d02116ea1ce037e5530abe1afc65a2ba93
      7b985702
  16. 09 Aug, 2022 1 commit
    • Krzysztof Chalupka's avatar
      Mods and bugfixes for LLFF and Blender repros · c83ec355
      Krzysztof Chalupka authored
      Summary:
      LLFF (and most/all non-synth datasets) will have no background/foreground distinction. Add support for data with no fg mask.
      
      Also, we had a bug in stats loading, like this:
        * Load stats
        * One of the stats has a history of length 0
        * That's fine, e.g. maybe it's fg_error but the dataset has no notion of fg/bg. So leave it as len 0
        * Check whether all the stats have the same history length as an arbitrarily chosen "reference-stat"
        * Ooops the reference-stat happened to be the stat with length 0
        * assert (legit_stat_len == reference_stat_len (=0)) ---> failed assert
      
      Also some minor fixes (from Jeremy's other diff) to support LLFF
      
      Reviewed By: davnov134
      
      Differential Revision: D38475272
      
      fbshipit-source-id: 5b35ac86d1d5239759f537621f41a3aa4eb3bd68
      c83ec355
  17. 05 Aug, 2022 1 commit
    • Jeremy Reizenstein's avatar
      more globalencoder followup · 02c0254f
      Jeremy Reizenstein authored
      Summary: remove n_instances==0 special case, standardise args for GlobalEncoderBase's forward.
      
      Reviewed By: shapovalov
      
      Differential Revision: D37817340
      
      fbshipit-source-id: 0aac5fbc7c336d09be9d412cffff5712bda27290
      02c0254f
  18. 03 Aug, 2022 3 commits
    • Jeremy Reizenstein's avatar
      clean IF args · 46e82efb
      Jeremy Reizenstein authored
      Summary: continued - avoid duplicate inputs
      
      Reviewed By: davnov134
      
      Differential Revision: D38248827
      
      fbshipit-source-id: 91ed398e304496a936f66e7a70ab3d189eeb5c70
      46e82efb
    • Jeremy Reizenstein's avatar
      clean raysampler args · f45893b8
      Jeremy Reizenstein authored
      Summary: Don't copy from one part of config to another, rather do the copy within GenericModel.
      
      Reviewed By: davnov134
      
      Differential Revision: D38248828
      
      fbshipit-source-id: ff8af985c37ea1f7df9e0aa0a45a58df34c3f893
      f45893b8
    • Darijan Gudelj's avatar
      open_dict for tweaking · 5f069dbb
      Darijan Gudelj authored
      Summary: Made the config system call open_dict when it calls the tweak function.
      
      Reviewed By: shapovalov
      
      Differential Revision: D38315334
      
      fbshipit-source-id: 5924a92d8d0bf399bbf3788247f81fc990e265e7
      5f069dbb
  19. 02 Aug, 2022 4 commits
    • David Novotny's avatar
      Move load_stats to TrainingLoop · c3f8dad5
      David Novotny authored
      Summary:
      Stats are logically connected to the training loop, not to the model. Hence, moving to the training loop.
      
      Also removing resume_epoch from OptimizerFactory in favor of a single place - ModelFactory. This removes the need for config consistency checks etc.
      
      Reviewed By: kjchalup
      
      Differential Revision: D38313475
      
      fbshipit-source-id: a1d188a63e28459df381ff98ad8acdcdb14887b7
      c3f8dad5
    • Jeremy Reizenstein's avatar
      SimpleDataLoaderMapProvider · 3a063f59
      Jeremy Reizenstein authored
      Summary: Simple DataLoaderMapProvider instance
      
      Reviewed By: davnov134
      
      Differential Revision: D38326719
      
      fbshipit-source-id: 58556833e76fae5790d25a59bea0aac4ce046bf1
      3a063f59
    • Darijan Gudelj's avatar
      Add forbidden fields to map_provider_v2 · 37250a43
      Darijan Gudelj authored
      Summary:
      Added _NEED_CONTROL
       to JsonIndexDatasetMapProviderV2 and made dataset_tweak_args use it.
      
      Reviewed By: bottler
      
      Differential Revision: D38313914
      
      fbshipit-source-id: 529847571065dfba995b609a66737bd91e002cfe
      37250a43
    • Jeremy Reizenstein's avatar
      MeshRasterizerOpenGL import fixes · 3b7ab22d
      Jeremy Reizenstein authored
      Summary: Only import it if you ask for it.
      
      Reviewed By: kjchalup
      
      Differential Revision: D38327167
      
      fbshipit-source-id: 3f05231f26eda582a63afc71b669996342b0c6f9
      3b7ab22d
  20. 01 Aug, 2022 1 commit
    • Jeremy Reizenstein's avatar
      provide cow dataset · 14bd5e28
      Jeremy Reizenstein authored
      Summary: Make a dummy single-scene dataset using the code from generate_cow_renders (used in existing NeRF tutorials)
      
      Reviewed By: kjchalup
      
      Differential Revision: D38116910
      
      fbshipit-source-id: 8db6df7098aa221c81d392e5cd21b0e67f65bd70
      14bd5e28
  21. 28 Jul, 2022 1 commit
    • Jeremy Reizenstein's avatar
      redefinition -> defaults kept in config · 6b481595
      Jeremy Reizenstein authored
      Summary:
      This is an internal change in the config systen. It allows redefining a pluggable implementation with new default values. This is useful in notebooks / interactive use. For example, this now works.
      
              class A(ReplaceableBase):
                  pass
      
              registry.register
              class B(A):
                  i: int = 4
      
              class C(Configurable):
                  a: A
                  a_class_type: str = "B"
      
                  def __post_init__(self):
                      run_auto_creation(self)
      
              expand_args_fields(C)
      
              registry.register
              class B(A):
                  i: int = 5
      
              c = C()
      
              assert c.a.i == 5
      
      Reviewed By: shapovalov
      
      Differential Revision: D38219371
      
      fbshipit-source-id: 72911a9bd3426d3359cf8802cc016fc7f6d7713b
      6b481595
  22. 22 Jul, 2022 2 commits
    • Krzysztof Chalupka's avatar
      Add MeshRasterizerOpenGL · cb495504
      Krzysztof Chalupka authored
      Summary:
      Adding MeshRasterizerOpenGL, a faster alternative to MeshRasterizer. The new rasterizer follows the ideas from "Differentiable Surface Rendering via non-Differentiable Sampling".
      
      The new rasterizer 20x faster on a 2M face mesh (try pose optimization on Nefertiti from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/!). The larger the mesh, the larger the speedup.
      
      There are two main disadvantages:
      * The new rasterizer works with an OpenGL backend, so requires pycuda.gl and pyopengl installed (though we avoided writing any C++ code, everything is in Python!)
      * The new rasterizer is non-differentiable. However, you can still differentiate the rendering function if you use if with the new SplatterPhongShader which we recently added to PyTorch3D (see the original paper cited above).
      
      Reviewed By: patricklabatut, jcjohnson
      
      Differential Revision: D37698816
      
      fbshipit-source-id: 54d120639d3cb001f096237807e54aced0acda25
      cb495504
    • Krzysztof Chalupka's avatar
      Add .to methods to the splatter and SplatterPhongShader. · 36edf2b3
      Krzysztof Chalupka authored
      Summary: Needed to properly change devices during OpenGL rasterization.
      
      Reviewed By: jcjohnson
      
      Differential Revision: D37698568
      
      fbshipit-source-id: 38968149d577322e662d3b5d04880204b0a7be29
      36edf2b3