1. 21 Jun, 2021 1 commit
    • Jeremy Reizenstein's avatar
      remove requires_grad from random rotations · ce60d4b0
      Jeremy Reizenstein authored
      Summary: Because rotations and (rotation) quaternions live on curved manifolds, it doesn't make sense to optimize them directly. Having a prominent option to require gradient on random ones may cause people to try, and isn't particularly useful.
      
      Reviewed By: theschnitz
      
      Differential Revision: D29160734
      
      fbshipit-source-id: fc9e320672349fe334747c5b214655882a460a62
      ce60d4b0
  2. 18 Jun, 2021 1 commit
    • Roman Shapovalov's avatar
      Sign issue about quaternion_to_matrix and matrix_to_quaternion · 1b39cebe
      Roman Shapovalov authored
      Summary:
      As reported on github, `matrix_to_quaternion` was incorrect for rotations by 180˚. We resolved the sign of the component `i` based on the sign of `i*r`, assuming `r > 0`, which is untrue if `r == 0`.
      
      This diff handles special cases and ensures we use the non-zero elements to copy the sign from.
      
      Reviewed By: bottler
      
      Differential Revision: D29149465
      
      fbshipit-source-id: cd508cc31567fc37ea3463dd7e8c8e8d5d64a235
      1b39cebe
  3. 21 Oct, 2020 1 commit
    • Jeremy Reizenstein's avatar
      axis_angle representation of rotations · c93c4dd7
      Jeremy Reizenstein authored
      Summary: We can represent a rotation as a vector in the axis direction, whose length is the rotation anticlockwise in radians around that axis.
      
      Reviewed By: gkioxari
      
      Differential Revision: D24306293
      
      fbshipit-source-id: 2e0f138eda8329f6cceff600a6e5f17a00e4deb7
      c93c4dd7
  4. 15 Oct, 2020 1 commit
    • Jeremy Reizenstein's avatar
      matrix_to_quaternion corner case · 4d52f9fb
      Jeremy Reizenstein authored
      Summary: Issue #119. The function `sqrt(max(x, 0))` is not convex and has infinite gradient at 0, but 0 is a subgradient at 0. Here we implement it in such a way as to give 0 as the gradient.
      
      Reviewed By: gkioxari
      
      Differential Revision: D24306294
      
      fbshipit-source-id: 48d136faca083babad4d64970be7ea522dbe9e09
      4d52f9fb
  5. 08 Jul, 2020 1 commit
  6. 29 Mar, 2020 1 commit
    • Patrick Labatut's avatar
      Address black + isort fbsource linter warnings · d57daa6f
      Patrick Labatut authored
      Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff)
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20558373
      
      fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
      d57daa6f
  7. 16 Mar, 2020 1 commit
    • Jeremy Reizenstein's avatar
      test_build · fa819533
      Jeremy Reizenstein authored
      Summary: Ensure copyright header consistency and translation unit name uniqueness.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20438802
      
      fbshipit-source-id: 9820cfe4c6efab016a0a8589dfa24bb526692f83
      fa819533
  8. 12 Mar, 2020 1 commit
    • Patrick Labatut's avatar
      Remove shebang line when not strictly required · 3c71ab64
      Patrick Labatut authored
      Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20095778
      
      fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
      3c71ab64
  9. 21 Feb, 2020 1 commit
    • Jeremy Reizenstein's avatar
      lint things · e491efb8
      Jeremy Reizenstein authored
      Summary:
      Lint related fixes: Improve internal/OSS consistency. Fix the fight between black and certain pyre-ignore markers by moving them to the line before.
      Use clang-format-8 automatically if present. Small number of pyre fixes.
      
      arc doesn't run pyre at the moment, so I put back the explicit call to pyre. I don't know if there's an option somewhere to change this.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D19780518
      
      fbshipit-source-id: ef1c243392322fa074130f6cff2dd8a6f7738a7f
      e491efb8
  10. 19 Feb, 2020 1 commit
    • Nikhila Ravi's avatar
      transforms 3d convention fix · 8301163d
      Nikhila Ravi authored
      Summary: Fixed the rotation matrices generated by the RotateAxisAngle class and updated the tests. Added documentation for Transforms3d to clarify the conventions.
      
      Reviewed By: gkioxari
      
      Differential Revision: D19912903
      
      fbshipit-source-id: c64926ce4e1381b145811557c32b73663d6d92d1
      8301163d
  11. 23 Jan, 2020 1 commit