- 13 Feb, 2024 1 commit
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Jeremy Reizenstein authored
Summary: Add an option to run tests without the OpenGL Renderer. Reviewed By: patricklabatut Differential Revision: D53573400 fbshipit-source-id: 54a14e7b2f156d24e0c561fdb279f4a9af01b793
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- 31 Aug, 2022 1 commit
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Jeremy Reizenstein authored
Summary: A dummy value in test_opengl_utils seems to be able to break tests in test_mesh_renderer_opengl{,_to}. Reviewed By: kjchalup Differential Revision: D39173275 fbshipit-source-id: 83b15159f70135ea575d5085c7b6b37badd6e49e
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- 22 Jul, 2022 1 commit
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Krzysztof Chalupka authored
Summary: EGLContext is a utility to render with OpenGL without an attached display (that is, without a monitor). DeviceContextManager allows us to avoid unnecessary context creations and releases. See docstrings for more info. Reviewed By: jcjohnson Differential Revision: D36562551 fbshipit-source-id: eb0d2a2f85555ee110e203d435a44ad243281d2c
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