1. 13 Feb, 2024 1 commit
    • Jeremy Reizenstein's avatar
      Make OpenGL optional in tests · 8772fe0d
      Jeremy Reizenstein authored
      Summary: Add an option to run tests without the OpenGL Renderer.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D53573400
      
      fbshipit-source-id: 54a14e7b2f156d24e0c561fdb279f4a9af01b793
      8772fe0d
  2. 31 Aug, 2022 1 commit
    • Jeremy Reizenstein's avatar
      test order fix · 9a1213e0
      Jeremy Reizenstein authored
      Summary: A dummy value in test_opengl_utils seems to be able to break tests in test_mesh_renderer_opengl{,_to}.
      
      Reviewed By: kjchalup
      
      Differential Revision: D39173275
      
      fbshipit-source-id: 83b15159f70135ea575d5085c7b6b37badd6e49e
      9a1213e0
  3. 22 Jul, 2022 1 commit
    • Krzysztof Chalupka's avatar
      Add EGLContext and DeviceContextManager · 78bb6d17
      Krzysztof Chalupka authored
      Summary:
      EGLContext is a utility to render with OpenGL without an attached display (that is, without a monitor).
      
      DeviceContextManager allows us to avoid unnecessary context creations and releases. See docstrings for more info.
      
      Reviewed By: jcjohnson
      
      Differential Revision: D36562551
      
      fbshipit-source-id: eb0d2a2f85555ee110e203d435a44ad243281d2c
      78bb6d17