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nonbonded.cu 25.1 KB
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#define WARPS_PER_GROUP (THREAD_BLOCK_SIZE/TILE_SIZE)

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#ifndef ENABLE_SHUFFLE
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typedef struct {
    real x, y, z;
    real q;
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    real fx, fy, fz;
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    ATOM_PARAMETER_DATA
#ifndef PARAMETER_SIZE_IS_EVEN
    real padding;
#endif
} AtomData;
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#endif

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#ifdef ENABLE_SHUFFLE
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//support for 64 bit shuffles
static __inline__ __device__ float real_shfl(float var, int srcLane) {
    return __shfl(var, srcLane);
}

static __inline__ __device__ double real_shfl(double var, int srcLane) {
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    int hi, lo;
    asm volatile("mov.b64 { %0, %1 }, %2;" : "=r"(lo), "=r"(hi) : "d"(var));
    hi = __shfl(hi, srcLane);
    lo = __shfl(lo, srcLane);
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    return __hiloint2double( hi, lo );
}
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static __inline__ __device__ long long real_shfl(long long var, int srcLane) {
    int hi, lo;
    asm volatile("mov.b64 { %0, %1 }, %2;" : "=r"(lo), "=r"(hi) : "l"(var));
    hi = __shfl(hi, srcLane);
    lo = __shfl(lo, srcLane);
    // unforunately there isn't an __nv_hiloint2long(hi,lo) intrinsic cast
    int2 fuse; fuse.x = lo; fuse.y = hi;
    return *reinterpret_cast<long long*>(&fuse);
}
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#endif
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/**
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 * Compute nonbonded interactions. The kernel is separated into two parts,
 * tiles with exclusions and tiles without exclusions. It relies heavily on 
 * implicit warp-level synchronization. A tile is defined by two atom blocks 
 * each of warpsize. Each warp computes a range of tiles.
 * 
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 * Tiles with exclusions compute the entire set of interactions across
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 * atom blocks, equal to warpsize*warpsize. In order to avoid access conflicts 
 * the forces are computed and accumulated diagonally in the manner shown below
 * where, suppose
 *
 * [a-h] comprise atom block 1, [i-p] comprise atom block 2
 *
 * 1 denotes the first set of calculations within the warp
 * 2 denotes the second set of calculations within the warp
 * ... etc.
 * 
 *        threads
 *     0 1 2 3 4 5 6 7
 *         atom1 
 * L    a b c d e f g h 
 * o  i 1 2 3 4 5 6 7 8
 * c  j 8 1 2 3 4 5 6 7
 * a  k 7 8 1 2 3 4 5 6
 * l  l 6 7 8 1 2 3 4 5
 * D  m 5 6 7 8 1 2 3 4 
 * a  n 4 5 6 7 8 1 2 3
 * t  o 3 4 5 6 7 8 1 2
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 * a  p 2 3 4 5 6 7 8 1
 *
 * Tiles without exclusions read off directly from the neighbourlist interactingAtoms
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 * and follows the same force accumulation method. If more there are more interactingTiles
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 * than the size of the neighbourlist initially allocated, the neighbourlist is rebuilt
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 * and the full tileset is computed. This should happen on the first step, and very rarely 
 * afterwards.
 *
 * On CUDA devices that support the shuffle intrinsic, on diagonal exclusion tiles use
 * __shfl to broadcast. For all other types of tiles __shfl is used to pass around the 
 * forces, positions, and parameters when computing the forces. 
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 *
 * [out]forceBuffers    - forces on each atom to eventually be accumulated
 * [out]energyBuffer    - energyBuffer to eventually be accumulated
 * [in]posq             - x,y,z,charge 
 * [in]exclusions       - 1024-bit flags denoting atom-atom exclusions for each tile
 * [in]exclusionTiles   - x,y denotes the indices of tiles that have an exclusion
 * [in]startTileIndex   - index into first tile to be processed
 * [in]numTileIndices   - number of tiles this context is responsible for processing
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 * [in]int tiles        - the atom block for each tile
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 * [in]interactionCount - total number of tiles that have an interaction
 * [in]maxTiles         - stores the size of the neighbourlist in case it needs 
 *                      - to be expanded
 * [in]periodicBoxSize  - size of the Periodic Box, last dimension (w) not used
 * [in]invPeriodicBox   - inverse of the periodicBoxSize, pre-computed for speed
 * [in]blockCenter      - the center of each block in euclidean coordinates
 * [in]blockSize        - size of the each block, radiating from the center
 *                      - x is half the distance of total length
 *                      - y is half the distance of total width
 *                      - z is half the distance of total height
 *                      - w is not used
 * [in]interactingAtoms - a list of interactions within a given tile     
 *
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 */
extern "C" __global__ void computeNonbonded(
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        unsigned long long* __restrict__ forceBuffers, real* __restrict__ energyBuffer, const real4* __restrict__ posq, const tileflags* __restrict__ exclusions,
        const ushort2* __restrict__ exclusionTiles, unsigned int startTileIndex, unsigned int numTileIndices
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#ifdef USE_CUTOFF
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        , const int* __restrict__ tiles, const unsigned int* __restrict__ interactionCount, real4 periodicBoxSize, real4 invPeriodicBoxSize, 
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        unsigned int maxTiles, const real4* __restrict__ blockCenter, const real4* __restrict__ blockSize, const unsigned int* __restrict__ interactingAtoms
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#endif
        PARAMETER_ARGUMENTS) {
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    const unsigned int totalWarps = (blockDim.x*gridDim.x)/TILE_SIZE;
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    const unsigned int warp = (blockIdx.x*blockDim.x+threadIdx.x)/TILE_SIZE; // global warpIndex
    const unsigned int tgx = threadIdx.x & (TILE_SIZE-1); // index within the warp
    const unsigned int tbx = threadIdx.x - tgx;           // block warpIndex
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    real energy = 0.0f;
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    // used shared memory if the device cannot shuffle
#ifndef ENABLE_SHUFFLE
    __shared__ AtomData localData[THREAD_BLOCK_SIZE];
#endif
    // First loop: process tiles that contain exclusions.
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    const unsigned int firstExclusionTile = FIRST_EXCLUSION_TILE+warp*(LAST_EXCLUSION_TILE-FIRST_EXCLUSION_TILE)/totalWarps;
    const unsigned int lastExclusionTile = FIRST_EXCLUSION_TILE+(warp+1)*(LAST_EXCLUSION_TILE-FIRST_EXCLUSION_TILE)/totalWarps;
    for (int pos = firstExclusionTile; pos < lastExclusionTile; pos++) {
        const ushort2 tileIndices = exclusionTiles[pos];
        const unsigned int x = tileIndices.x;
        const unsigned int y = tileIndices.y;
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        real3 force = make_real3(0);
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        unsigned int atom1 = x*TILE_SIZE + tgx;
        real4 posq1 = posq[atom1];
        LOAD_ATOM1_PARAMETERS
#ifdef USE_EXCLUSIONS
        tileflags excl = exclusions[pos*TILE_SIZE+tgx];
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#endif
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        const bool hasExclusions = true;
        if (x == y) {
            // This tile is on the diagonal.
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#ifdef ENABLE_SHUFFLE
            real4 shflPosq = posq1;
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#else
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            localData[threadIdx.x].x = posq1.x;
            localData[threadIdx.x].y = posq1.y;
            localData[threadIdx.x].z = posq1.z;
            localData[threadIdx.x].q = posq1.w;
            LOAD_LOCAL_PARAMETERS_FROM_1
#endif
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            // we do not need to fetch parameters from global since this is a symmetric tile
            // instead we can broadcast the values using shuffle
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            for (unsigned int j = 0; j < TILE_SIZE; j++) {
                int atom2 = tbx+j;
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                real4 posq2;
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#ifdef ENABLE_SHUFFLE
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                BROADCAST_WARP_DATA
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#else   
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                posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q);
#endif
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                real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z);
#ifdef USE_PERIODIC
                delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
                delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
                delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
#endif
                real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z;
                real invR = RSQRT(r2);
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                real r = r2*invR;
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                LOAD_ATOM2_PARAMETERS
                atom2 = y*TILE_SIZE+j;
#ifdef USE_SYMMETRIC
                real dEdR = 0.0f;
#else
                real3 dEdR1 = make_real3(0);
                real3 dEdR2 = make_real3(0);
#endif
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#ifdef USE_EXCLUSIONS
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                bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS || !(excl & 0x1));
#endif
                real tempEnergy = 0.0f;
                COMPUTE_INTERACTION
                energy += 0.5f*tempEnergy;
#ifdef USE_SYMMETRIC
                force.x -= delta.x*dEdR;
                force.y -= delta.y*dEdR;
                force.z -= delta.z*dEdR;
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#else
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                force.x -= dEdR1.x;
                force.y -= dEdR1.y;
                force.z -= dEdR1.z;
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#endif
#ifdef USE_EXCLUSIONS
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                excl >>= 1;
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#endif
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            }
        }
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        else {
            // This is an off-diagonal tile.
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            unsigned int j = y*TILE_SIZE + tgx;
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            real4 shflPosq = posq[j];
#ifdef ENABLE_SHUFFLE
            real3 shflForce;
            shflForce.x = 0.0f;
            shflForce.y = 0.0f;
            shflForce.z = 0.0f;
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#else
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            localData[threadIdx.x].x = shflPosq.x;
            localData[threadIdx.x].y = shflPosq.y;
            localData[threadIdx.x].z = shflPosq.z;
            localData[threadIdx.x].q = shflPosq.w;
            localData[threadIdx.x].fx = 0.0f;
            localData[threadIdx.x].fy = 0.0f;
            localData[threadIdx.x].fz = 0.0f;
#endif
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            DECLARE_LOCAL_PARAMETERS
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            LOAD_LOCAL_PARAMETERS_FROM_GLOBAL
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#ifdef USE_EXCLUSIONS
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            excl = (excl >> tgx) | (excl << (TILE_SIZE - tgx));
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#endif
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            unsigned int tj = tgx;
            for (j = 0; j < TILE_SIZE; j++) {
                int atom2 = tbx+tj;
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#ifdef ENABLE_SHUFFLE
                real4 posq2 = shflPosq;
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#else
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                real4 posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q);
#endif
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                real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z);
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#ifdef USE_PERIODIC
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                delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
                delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
                delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
#endif
                real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z;
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#ifdef USE_CUTOFF
                if (r2 < CUTOFF_SQUARED) {
#endif
                    real invR = RSQRT(r2);
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                    real r = r2*invR;
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                    LOAD_ATOM2_PARAMETERS
                    atom2 = y*TILE_SIZE+tj;
#ifdef USE_SYMMETRIC
                    real dEdR = 0.0f;
#else
                    real3 dEdR1 = make_real3(0);
                    real3 dEdR2 = make_real3(0);
#endif
#ifdef USE_EXCLUSIONS
                    bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS || !(excl & 0x1));
#endif
                    real tempEnergy = 0.0f;
                    COMPUTE_INTERACTION
                    energy += tempEnergy;
#ifdef USE_SYMMETRIC
                    delta *= dEdR;
                    force.x -= delta.x;
                    force.y -= delta.y;
                    force.z -= delta.z;
#ifdef ENABLE_SHUFFLE
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                    shflForce.x += delta.x;
                    shflForce.y += delta.y;
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                    shflForce.z += delta.z;
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#else
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                    localData[tbx+tj].fx += delta.x;
                    localData[tbx+tj].fy += delta.y;
                    localData[tbx+tj].fz += delta.z;
#endif
#else // !USE_SYMMETRIC
                    force.x -= dEdR1.x;
                    force.y -= dEdR1.y;
                    force.z -= dEdR1.z;
#ifdef ENABLE_SHUFFLE
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                    shflForce.x += dEdR2.x;
                    shflForce.y += dEdR2.y;
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                    shflForce.z += dEdR2.z;
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#else
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                    localData[tbx+tj].fx += dEdR2.x;
                    localData[tbx+tj].fy += dEdR2.y;
                    localData[tbx+tj].fz += dEdR2.z;
#endif 
#endif // end USE_SYMMETRIC
#ifdef USE_CUTOFF
                }
#endif
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#ifdef USE_EXCLUSIONS
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                excl >>= 1;
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#endif
#ifdef ENABLE_SHUFFLE
                SHUFFLE_WARP_DATA
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#endif
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                // cycles the indices
                // 0 1 2 3 4 5 6 7 -> 1 2 3 4 5 6 7 0
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                tj = (tj + 1) & (TILE_SIZE - 1);
            }
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            const unsigned int offset = y*TILE_SIZE + tgx;
            // write results for off diagonal tiles
#ifdef ENABLE_SHUFFLE
            atomicAdd(&forceBuffers[offset], static_cast<unsigned long long>((long long) (shflForce.x*0x100000000)));
            atomicAdd(&forceBuffers[offset+PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (shflForce.y*0x100000000)));
            atomicAdd(&forceBuffers[offset+2*PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (shflForce.z*0x100000000)));
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#else
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            atomicAdd(&forceBuffers[offset], static_cast<unsigned long long>((long long) (localData[threadIdx.x].fx*0x100000000)));
            atomicAdd(&forceBuffers[offset+PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (localData[threadIdx.x].fy*0x100000000)));
            atomicAdd(&forceBuffers[offset+2*PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (localData[threadIdx.x].fz*0x100000000)));
#endif
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        }
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        // Write results for on and off diagonal tiles
        const unsigned int offset = x*TILE_SIZE + tgx;
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        atomicAdd(&forceBuffers[offset], static_cast<unsigned long long>((long long) (force.x*0x100000000)));
        atomicAdd(&forceBuffers[offset+PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (force.y*0x100000000)));
        atomicAdd(&forceBuffers[offset+2*PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (force.z*0x100000000)));
    }

    // Second loop: tiles without exclusions, either from the neighbor list (with cutoff) or just enumerating all
    // of them (no cutoff).
#ifdef USE_CUTOFF
    const unsigned int numTiles = interactionCount[0];
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    int pos = (int) (numTiles > maxTiles ? startTileIndex+warp*(long long)numTileIndices/totalWarps : warp*(long long)numTiles/totalWarps);
    int end = (int) (numTiles > maxTiles ? startTileIndex+(warp+1)*(long long)numTileIndices/totalWarps : (warp+1)*(long long)numTiles/totalWarps);
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#else
    const unsigned int numTiles = numTileIndices;
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    int pos = (int) (startTileIndex+warp*(long long)numTiles/totalWarps);
    int end = (int) (startTileIndex+(warp+1)*(long long)numTiles/totalWarps);
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#endif
    int skipBase = 0;
    int currentSkipIndex = tbx;
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    // atomIndices can probably be shuffled as well
    // but it probably wouldn't make things any faster
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    __shared__ int atomIndices[THREAD_BLOCK_SIZE];
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    __shared__ volatile int skipTiles[THREAD_BLOCK_SIZE];
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    skipTiles[threadIdx.x] = -1;
    
    while (pos < end) {
        const bool hasExclusions = false;
        real3 force = make_real3(0);
        bool includeTile = true;

        // Extract the coordinates of this tile.
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        int x, y;
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        bool singlePeriodicCopy = false;
#ifdef USE_CUTOFF
        if (numTiles <= maxTiles) {
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            x = tiles[pos];
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            real4 blockSizeX = blockSize[x];
            singlePeriodicCopy = (0.5f*periodicBoxSize.x-blockSizeX.x >= CUTOFF &&
                                  0.5f*periodicBoxSize.y-blockSizeX.y >= CUTOFF &&
                                  0.5f*periodicBoxSize.z-blockSizeX.z >= CUTOFF);
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        }
        else
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#endif
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        {
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            y = (int) floor(NUM_BLOCKS+0.5f-SQRT((NUM_BLOCKS+0.5f)*(NUM_BLOCKS+0.5f)-2*pos));
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            x = (pos-y*NUM_BLOCKS+y*(y+1)/2);
            if (x < y || x >= NUM_BLOCKS) { // Occasionally happens due to roundoff error.
                y += (x < y ? -1 : 1);
                x = (pos-y*NUM_BLOCKS+y*(y+1)/2);
            }

            // Skip over tiles that have exclusions, since they were already processed.

            while (skipTiles[tbx+TILE_SIZE-1] < pos) {
                if (skipBase+tgx < NUM_TILES_WITH_EXCLUSIONS) {
                    ushort2 tile = exclusionTiles[skipBase+tgx];
                    skipTiles[threadIdx.x] = tile.x + tile.y*NUM_BLOCKS - tile.y*(tile.y+1)/2;
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                }
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                else
                    skipTiles[threadIdx.x] = end;
                skipBase += TILE_SIZE;            
                currentSkipIndex = tbx;
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            }
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            while (skipTiles[currentSkipIndex] < pos)
                currentSkipIndex++;
            includeTile = (skipTiles[currentSkipIndex] != pos);
        }
        if (includeTile) {
            unsigned int atom1 = x*TILE_SIZE + tgx;
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            // Load atom data for this tile.
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            real4 posq1 = posq[atom1];
            LOAD_ATOM1_PARAMETERS
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            //const unsigned int localAtomIndex = threadIdx.x;
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#ifdef USE_CUTOFF
            unsigned int j = (numTiles <= maxTiles ? interactingAtoms[pos*TILE_SIZE+tgx] : y*TILE_SIZE + tgx);
#else
            unsigned int j = y*TILE_SIZE + tgx;
#endif
            atomIndices[threadIdx.x] = j;
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#ifdef ENABLE_SHUFFLE
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            DECLARE_LOCAL_PARAMETERS
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            real4 shflPosq;
            real3 shflForce;
            shflForce.x = 0.0f;
            shflForce.y = 0.0f;
            shflForce.z = 0.0f;
#endif
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            if (j < PADDED_NUM_ATOMS) {
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                // Load position of atom j from from global memory
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#ifdef ENABLE_SHUFFLE
                shflPosq = posq[j];
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#else
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                localData[threadIdx.x].x = posq[j].x;
                localData[threadIdx.x].y = posq[j].y;
                localData[threadIdx.x].z = posq[j].z;
                localData[threadIdx.x].q = posq[j].w;
                localData[threadIdx.x].fx = 0.0f;
                localData[threadIdx.x].fy = 0.0f;
                localData[threadIdx.x].fz = 0.0f;
#endif                
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                LOAD_LOCAL_PARAMETERS_FROM_GLOBAL
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            }
#ifdef USE_PERIODIC
            if (singlePeriodicCopy) {
                // The box is small enough that we can just translate all the atoms into a single periodic
                // box, then skip having to apply periodic boundary conditions later.
                real4 blockCenterX = blockCenter[x];
                posq1.x -= floor((posq1.x-blockCenterX.x)*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
                posq1.y -= floor((posq1.y-blockCenterX.y)*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
                posq1.z -= floor((posq1.z-blockCenterX.z)*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
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#ifdef ENABLE_SHUFFLE
                shflPosq.x -= floor((shflPosq.x-blockCenterX.x)*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
                shflPosq.y -= floor((shflPosq.y-blockCenterX.y)*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
                shflPosq.z -= floor((shflPosq.z-blockCenterX.z)*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
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#else
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                localData[threadIdx.x].x -= floor((localData[threadIdx.x].x-blockCenterX.x)*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
                localData[threadIdx.x].y -= floor((localData[threadIdx.x].y-blockCenterX.y)*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
                localData[threadIdx.x].z -= floor((localData[threadIdx.x].z-blockCenterX.z)*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
#endif
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                unsigned int tj = tgx;
                for (j = 0; j < TILE_SIZE; j++) {
                    int atom2 = tbx+tj;
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#ifdef ENABLE_SHUFFLE
                    real4 posq2 = shflPosq; 
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#else
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                    real4 posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q);
#endif
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                    real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z);
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                    real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z;
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                    if (r2 < CUTOFF_SQUARED) {
                        real invR = RSQRT(r2);
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                        real r = r2*invR;
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                        LOAD_ATOM2_PARAMETERS
                        atom2 = atomIndices[tbx+tj];
#ifdef USE_SYMMETRIC
                        real dEdR = 0.0f;
#else
                        real3 dEdR1 = make_real3(0);
                        real3 dEdR2 = make_real3(0);
#endif
#ifdef USE_EXCLUSIONS
                        bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS);
#endif
                        real tempEnergy = 0.0f;
                        COMPUTE_INTERACTION
                        energy += tempEnergy;
#ifdef USE_SYMMETRIC
                        delta *= dEdR;
                        force.x -= delta.x;
                        force.y -= delta.y;
                        force.z -= delta.z;
#ifdef ENABLE_SHUFFLE
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                        shflForce.x += delta.x;
                        shflForce.y += delta.y;
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                        shflForce.z += delta.z;

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#else
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                        localData[tbx+tj].fx += delta.x;
                        localData[tbx+tj].fy += delta.y;
                        localData[tbx+tj].fz += delta.z;
#endif
#else // !USE_SYMMETRIC
                        force.x -= dEdR1.x;
                        force.y -= dEdR1.y;
                        force.z -= dEdR1.z;
#ifdef ENABLE_SHUFFLE
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                        shflForce.x += dEdR2.x;
                        shflForce.y += dEdR2.y;
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                        shflForce.z += dEdR2.z;
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#else
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                        localData[tbx+tj].fx += dEdR2.x;
                        localData[tbx+tj].fy += dEdR2.y;
                        localData[tbx+tj].fz += dEdR2.z;
#endif 
#endif // end USE_SYMMETRIC
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                    }
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#ifdef ENABLE_SHUFFLE
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                    SHUFFLE_WARP_DATA
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#endif
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                    tj = (tj + 1) & (TILE_SIZE - 1);
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                }
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            }
            else
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#endif
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            {
                // We need to apply periodic boundary conditions separately for each interaction.
                unsigned int tj = tgx;
                for (j = 0; j < TILE_SIZE; j++) {
                    int atom2 = tbx+tj;
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#ifdef ENABLE_SHUFFLE
                    real4 posq2 = shflPosq;
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#else
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                    real4 posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q);
#endif
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                    real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z);
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#ifdef USE_PERIODIC
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                    delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
                    delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
                    delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
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#endif
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                    real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z;
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#ifdef USE_CUTOFF
                    if (r2 < CUTOFF_SQUARED) {
#endif
                        real invR = RSQRT(r2);
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                        real r = r2*invR;
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                        LOAD_ATOM2_PARAMETERS
                        atom2 = atomIndices[tbx+tj];
#ifdef USE_SYMMETRIC
                        real dEdR = 0.0f;
#else
                        real3 dEdR1 = make_real3(0);
                        real3 dEdR2 = make_real3(0);
#endif
#ifdef USE_EXCLUSIONS
                        bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS);
#endif
                        real tempEnergy = 0.0f;
                        COMPUTE_INTERACTION
                        energy += tempEnergy;
#ifdef USE_SYMMETRIC
                        delta *= dEdR;
                        force.x -= delta.x;
                        force.y -= delta.y;
                        force.z -= delta.z;
#ifdef ENABLE_SHUFFLE
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                        shflForce.x += delta.x;
                        shflForce.y += delta.y;
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                        shflForce.z += delta.z;
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#else
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                        localData[tbx+tj].fx += delta.x;
                        localData[tbx+tj].fy += delta.y;
                        localData[tbx+tj].fz += delta.z;
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#endif
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#else // !USE_SYMMETRIC
                        force.x -= dEdR1.x;
                        force.y -= dEdR1.y;
                        force.z -= dEdR1.z;
#ifdef ENABLE_SHUFFLE
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                        shflForce.x += dEdR2.x;
                        shflForce.y += dEdR2.y;
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                        shflForce.z += dEdR2.z;
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#else
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                        localData[tbx+tj].fx += dEdR2.x;
                        localData[tbx+tj].fy += dEdR2.y;
                        localData[tbx+tj].fz += dEdR2.z;
#endif 
#endif // end USE_SYMMETRIC
#ifdef USE_CUTOFF
                    }
#endif
#ifdef ENABLE_SHUFFLE
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                    SHUFFLE_WARP_DATA
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#endif
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                    tj = (tj + 1) & (TILE_SIZE - 1);
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                }
            }
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            // Write results.
            atomicAdd(&forceBuffers[atom1], static_cast<unsigned long long>((long long) (force.x*0x100000000)));
            atomicAdd(&forceBuffers[atom1+PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (force.y*0x100000000)));
            atomicAdd(&forceBuffers[atom1+2*PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (force.z*0x100000000)));
#ifdef USE_CUTOFF
            unsigned int atom2 = atomIndices[threadIdx.x];
#else
            unsigned int atom2 = y*TILE_SIZE + tgx;
#endif
            if (atom2 < PADDED_NUM_ATOMS) {
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#ifdef ENABLE_SHUFFLE
                atomicAdd(&forceBuffers[atom2], static_cast<unsigned long long>((long long) (shflForce.x*0x100000000)));
                atomicAdd(&forceBuffers[atom2+PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (shflForce.y*0x100000000)));
                atomicAdd(&forceBuffers[atom2+2*PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (shflForce.z*0x100000000)));
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#else
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                atomicAdd(&forceBuffers[atom2], static_cast<unsigned long long>((long long) (localData[threadIdx.x].fx*0x100000000)));
                atomicAdd(&forceBuffers[atom2+PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (localData[threadIdx.x].fy*0x100000000)));
                atomicAdd(&forceBuffers[atom2+2*PADDED_NUM_ATOMS], static_cast<unsigned long long>((long long) (localData[threadIdx.x].fz*0x100000000)));
#endif
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            }
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        }
        pos++;
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    }
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    energyBuffer[blockIdx.x*blockDim.x+threadIdx.x] += energy;
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}