node.cpp 6.37 KB
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#include "node.h"
#include "token.h"
#include "scanner.h"
#include "content.h"
#include "parser.h"
#include "scalar.h"
#include "sequence.h"
#include "map.h"
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#include "aliascontent.h"
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#include "iterpriv.h"
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#include "emitter.h"
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#include "tag.h"
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#include <stdexcept>
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namespace YAML
{
	// the ordering!
	bool ltnode::operator ()(const Node *pNode1, const Node *pNode2) const
	{
		return *pNode1 < *pNode2;
	}

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	Node::Node(): m_pContent(0), m_alias(false), m_pIdentity(this), m_referenced(true)
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	{
	}

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	Node::Node(const Mark& mark, const std::string& anchor, const std::string& tag, const Content *pContent)
	: m_mark(mark), m_anchor(anchor), m_tag(tag), m_pContent(0), m_alias(false), m_pIdentity(this), m_referenced(false)
	{
		if(m_pContent)
			m_pContent = pContent->Clone();
	}

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	Node::~Node()
	{
		Clear();
	}

	void Node::Clear()
	{
		delete m_pContent;
		m_pContent = 0;
		m_alias = false;
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		m_referenced = false;
		m_anchor.clear();
		m_tag.clear();
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	}
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	std::auto_ptr<Node> Node::Clone() const
	{
		if(m_alias)
			throw std::runtime_error("yaml-cpp: Can't clone alias");  // TODO: what to do about aliases?
		
		return std::auto_ptr<Node> (new Node(m_mark, m_anchor, m_tag, m_pContent));
	}
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	void Node::Parse(Scanner *pScanner, const ParserState& state)
	{
		Clear();

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		// an empty node *is* a possibility
		if(pScanner->empty())
			return;

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		// save location
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		m_mark = pScanner->peek().mark;
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		ParseHeader(pScanner, state);

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		// is this an alias? if so, its contents are an alias to
		// a previously defined anchor
		if(m_alias) {
			// the scanner throws an exception if it doesn't know this anchor name
			const Node *pReferencedNode = pScanner->Retrieve(m_anchor);
			m_pIdentity = pReferencedNode;

			// mark the referenced node for the sake of the client code
			pReferencedNode->m_referenced = true;

			// use of an Alias object keeps the referenced content from
			// being deleted twice
			Content *pAliasedContent = pReferencedNode->m_pContent;
			if(pAliasedContent)
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				m_pContent = new AliasContent(pAliasedContent);
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			return;
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		}
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		// now split based on what kind of node we should be
		switch(pScanner->peek().type) {
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			case Token::SCALAR:
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				m_pContent = new Scalar;
				break;
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			case Token::FLOW_SEQ_START:
			case Token::BLOCK_SEQ_START:
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				m_pContent = new Sequence;
				break;
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			case Token::FLOW_MAP_START:
			case Token::BLOCK_MAP_START:
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				m_pContent = new Map;
				break;
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			default:
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//				std::stringstream str;
//				str << TokenNames[pScanner->peek().type];
//				throw std::runtime_error(str.str());
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				break;
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		}
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		// Have to save anchor before parsing to allow for aliases as
		// contained node (recursive structure)
		if(!m_anchor.empty())
			pScanner->Save(m_anchor, this);

		if(m_pContent)
			m_pContent->Parse(pScanner, state);
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	}

	// ParseHeader
	// . Grabs any tag, alias, or anchor tokens and deals with them.
	void Node::ParseHeader(Scanner *pScanner, const ParserState& state)
	{
		while(1) {
			if(pScanner->empty())
				return;

			switch(pScanner->peek().type) {
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				case Token::TAG: ParseTag(pScanner, state); break;
				case Token::ANCHOR: ParseAnchor(pScanner, state); break;
				case Token::ALIAS: ParseAlias(pScanner, state); break;
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				default: return;
			}
		}
	}

	void Node::ParseTag(Scanner *pScanner, const ParserState& state)
	{
		Token& token = pScanner->peek();
		if(m_tag != "")
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			throw ParserException(token.mark, ErrorMsg::MULTIPLE_TAGS);
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		Tag tag(token);
		m_tag = tag.Translate(state);
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		pScanner->pop();
	}
	
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	void Node::ParseAnchor(Scanner *pScanner, const ParserState& /*state*/)
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	{
		Token& token = pScanner->peek();
		if(m_anchor != "")
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			throw ParserException(token.mark, ErrorMsg::MULTIPLE_ANCHORS);
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		m_anchor = token.value;
		m_alias = false;
		pScanner->pop();
	}

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	void Node::ParseAlias(Scanner *pScanner, const ParserState& /*state*/)
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	{
		Token& token = pScanner->peek();
		if(m_anchor != "")
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			throw ParserException(token.mark, ErrorMsg::MULTIPLE_ALIASES);
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		if(m_tag != "")
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			throw ParserException(token.mark, ErrorMsg::ALIAS_CONTENT);
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		m_anchor = token.value;
		m_alias = true;
		pScanner->pop();
	}

	CONTENT_TYPE Node::GetType() const
	{
		if(!m_pContent)
			return CT_NONE;

		if(m_pContent->IsScalar())
			return CT_SCALAR;
		else if(m_pContent->IsSequence())
			return CT_SEQUENCE;
		else if(m_pContent->IsMap())
			return CT_MAP;
			
		return CT_NONE;
	}

	// begin
	// Returns an iterator to the beginning of this (sequence or map).
	Iterator Node::begin() const
	{
		if(!m_pContent)
			return Iterator();

		std::vector <Node *>::const_iterator seqIter;
		if(m_pContent->GetBegin(seqIter))
			return Iterator(new IterPriv(seqIter));

		std::map <Node *, Node *, ltnode>::const_iterator mapIter;
		if(m_pContent->GetBegin(mapIter))
			return Iterator(new IterPriv(mapIter));

		return Iterator();
	}

	// end
	// . Returns an iterator to the end of this (sequence or map).
	Iterator Node::end() const
	{
		if(!m_pContent)
			return Iterator();

		std::vector <Node *>::const_iterator seqIter;
		if(m_pContent->GetEnd(seqIter))
			return Iterator(new IterPriv(seqIter));

		std::map <Node *, Node *, ltnode>::const_iterator mapIter;
		if(m_pContent->GetEnd(mapIter))
			return Iterator(new IterPriv(mapIter));

		return Iterator();
	}

	// size
	// . Returns the size of this node, if it's a sequence node.
	// . Otherwise, returns zero.
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	std::size_t Node::size() const
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	{
		if(!m_pContent)
			return 0;

		return m_pContent->GetSize();
	}

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	const Node *Node::FindAtIndex(std::size_t i) const
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	{
		if(!m_pContent)
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			return 0;
		
		return m_pContent->GetNode(i);
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	}

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	bool Node::GetScalar(std::string& s) const
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	{
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		if(!m_pContent) {
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			if(m_tag.empty())
				s = "~";
			else
				s = "";
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			return true;
		}
		
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		return m_pContent->GetScalar(s);
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	}

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	Emitter& operator << (Emitter& out, const Node& node)
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	{
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		// write anchor/alias
		if(node.m_anchor != "") {
			if(node.m_alias)
				out << Alias(node.m_anchor);
			else
				out << Anchor(node.m_anchor);
		}

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		if(node.m_tag != "")
			out << VerbatimTag(node.m_tag);
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		// write content
		if(node.m_pContent)
			node.m_pContent->Write(out);
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		else if(!node.m_alias)
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			out << Null;
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		return out;
	}

	int Node::Compare(const Node& rhs) const
	{
		// Step 1: no content is the smallest
		if(!m_pContent) {
			if(rhs.m_pContent)
				return -1;
			else
				return 0;
		}
		if(!rhs.m_pContent)
			return 1;

		return m_pContent->Compare(rhs.m_pContent);
	}

	bool operator < (const Node& n1, const Node& n2)
	{
		return n1.Compare(n2) < 0;
	}
}