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Paul Fultz II authored
With reductions such as {2048, 2, 1456} on axes 1, this is 23x faster than using our new block_reduce, and its even over 100x faster than our original reduce_sum: # lane gpu::code_object[code_object=13736,symbol_name=kernel,global=2981888,local=1024,]: 0.0672928ms # block gpu::code_object[code_object=13800,symbol_name=kernel,global=39321600,local=64,]: 1.46072ms # original gpu::reduce_sum[axes={1}]: 6.73456ms There is some basic logic to pick between lane and block reduce automatically.4c72cc95