Commit dcd1428d authored by Benjamin Graham's avatar Benjamin Graham
Browse files

BSD license

parent 879d0b68
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include "RuleBookIterator.h"
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <array>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <array>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef ACTIVEPOOLING_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef CONVOLUTIONRULES_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef FULLDECONVOLUTIONRULES_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef INPUTLAYER_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include "Metadata.h"
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef Metadata_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef PERMUTOHEDRALSUBMANIFOLDCONVOLUTIONRULES_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef RSRRULES_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef RECTANGULARREGIONS_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#ifndef SUBMANIFOLDCONVOLUTIONRULES_H
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <ATen/ATen.h>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
// Helper function to draw pen strokes with
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <torch/extension.h>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include "Metadata/Metadata.h"
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#define ENABLE_OPENMP YES
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#define ENABLE_OPENMP YES
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment