Skip to content
GitLab
Menu
Projects
Groups
Snippets
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Menu
Open sidebar
OpenDAS
SparseConvNet
Commits
dcd1428d
"...include/git@developer.sourcefind.cn:yangql/googletest.git" did not exist on "aadf53d2a2c1791e466f0303319fc0cfbe87d46d"
Commit
dcd1428d
authored
Dec 18, 2018
by
Benjamin Graham
Browse files
BSD license
parent
879d0b68
Changes
110
Hide whitespace changes
Inline
Side-by-side
Showing
20 changed files
with
20 additions
and
20 deletions
+20
-20
examples/ScanNet/unet.py
examples/ScanNet/unet.py
+1
-1
examples/hello-world.py
examples/hello-world.py
+1
-1
setup.py
setup.py
+1
-1
sparseconvnet/SCN/CPU/ActivePooling.cpp
sparseconvnet/SCN/CPU/ActivePooling.cpp
+1
-1
sparseconvnet/SCN/CPU/AffineReluTrivialConvolution.cpp
sparseconvnet/SCN/CPU/AffineReluTrivialConvolution.cpp
+1
-1
sparseconvnet/SCN/CPU/AveragePooling.cpp
sparseconvnet/SCN/CPU/AveragePooling.cpp
+1
-1
sparseconvnet/SCN/CPU/BatchNormalization.cpp
sparseconvnet/SCN/CPU/BatchNormalization.cpp
+1
-1
sparseconvnet/SCN/CPU/BatchwiseMultiplicativeDropout.cpp
sparseconvnet/SCN/CPU/BatchwiseMultiplicativeDropout.cpp
+1
-1
sparseconvnet/SCN/CPU/Convolution.cpp
sparseconvnet/SCN/CPU/Convolution.cpp
+1
-1
sparseconvnet/SCN/CPU/Deconvolution.cpp
sparseconvnet/SCN/CPU/Deconvolution.cpp
+1
-1
sparseconvnet/SCN/CPU/IOLayers.cpp
sparseconvnet/SCN/CPU/IOLayers.cpp
+1
-1
sparseconvnet/SCN/CPU/LeakyReLU.cpp
sparseconvnet/SCN/CPU/LeakyReLU.cpp
+1
-1
sparseconvnet/SCN/CPU/MaxPooling.cpp
sparseconvnet/SCN/CPU/MaxPooling.cpp
+1
-1
sparseconvnet/SCN/CPU/NetworkInNetwork.cpp
sparseconvnet/SCN/CPU/NetworkInNetwork.cpp
+1
-1
sparseconvnet/SCN/CPU/SparseToDense.cpp
sparseconvnet/SCN/CPU/SparseToDense.cpp
+1
-1
sparseconvnet/SCN/CPU/UnPooling.cpp
sparseconvnet/SCN/CPU/UnPooling.cpp
+1
-1
sparseconvnet/SCN/CUDA/ActivePooling.cpp
sparseconvnet/SCN/CUDA/ActivePooling.cpp
+1
-1
sparseconvnet/SCN/CUDA/ActivePooling.cu
sparseconvnet/SCN/CUDA/ActivePooling.cu
+1
-1
sparseconvnet/SCN/CUDA/AffineReluTrivialConvolution.cpp
sparseconvnet/SCN/CUDA/AffineReluTrivialConvolution.cpp
+1
-1
sparseconvnet/SCN/CUDA/AffineReluTrivialConvolution.cu
sparseconvnet/SCN/CUDA/AffineReluTrivialConvolution.cu
+1
-1
No files found.
examples/ScanNet/unet.py
View file @
dcd1428d
# Copyright 2016-present, Facebook, Inc.
# Copyright 2016-present, Facebook, Inc.
# All rights reserved.
# All rights reserved.
#
#
# This source code is licensed under the license found in the
# This source code is licensed under the
BSD-style
license found in the
# LICENSE file in the root directory of this source tree.
# LICENSE file in the root directory of this source tree.
# Options
# Options
...
...
examples/hello-world.py
View file @
dcd1428d
# Copyright 2016-present, Facebook, Inc.
# Copyright 2016-present, Facebook, Inc.
# All rights reserved.
# All rights reserved.
#
#
# This source code is licensed under the license found in the
# This source code is licensed under the
BSD-style
license found in the
# LICENSE file in the root directory of this source tree.
# LICENSE file in the root directory of this source tree.
import
torch
import
torch
...
...
setup.py
View file @
dcd1428d
# Copyright 2016-present, Facebook, Inc.
# Copyright 2016-present, Facebook, Inc.
# All rights reserved.
# All rights reserved.
#
#
# This source code is licensed under the license found in the
# This source code is licensed under the
BSD-style
license found in the
# LICENSE file in the root directory of this source tree.
# LICENSE file in the root directory of this source tree.
import
torch
,
os
import
torch
,
os
...
...
sparseconvnet/SCN/CPU/ActivePooling.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
// Assume output_features and d_input_features have been zero-ed
// Assume output_features and d_input_features have been zero-ed
...
...
sparseconvnet/SCN/CPU/AffineReluTrivialConvolution.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
#include <cstring>
#include <cstring>
...
...
sparseconvnet/SCN/CPU/AveragePooling.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CPU/BatchNormalization.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
#include <vector>
#include <vector>
...
...
sparseconvnet/SCN/CPU/BatchwiseMultiplicativeDropout.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CPU/Convolution.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
#include <cstring>
#include <cstring>
...
...
sparseconvnet/SCN/CPU/Deconvolution.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
,
Int
Dimension
>
template
<
typename
T
,
Int
Dimension
>
...
...
sparseconvnet/SCN/CPU/IOLayers.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
#include <cstring>
#include <cstring>
...
...
sparseconvnet/SCN/CPU/LeakyReLU.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CPU/MaxPooling.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CPU/NetworkInNetwork.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CPU/SparseToDense.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CPU/UnPooling.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CUDA/ActivePooling.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CUDA/ActivePooling.cu
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
template
<
typename
T
>
template
<
typename
T
>
...
...
sparseconvnet/SCN/CUDA/AffineReluTrivialConvolution.cpp
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
// check if A+B is faster than just B
// check if A+B is faster than just B
...
...
sparseconvnet/SCN/CUDA/AffineReluTrivialConvolution.cu
View file @
dcd1428d
// Copyright 2016-present, Facebook, Inc.
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
// All rights reserved.
//
//
// This source code is licensed under the license found in the
// This source code is licensed under the
BSD-style
license found in the
// LICENSE file in the root directory of this source tree.
// LICENSE file in the root directory of this source tree.
// check if A+B is faster than just B
// check if A+B is faster than just B
...
...
Prev
1
2
3
4
5
6
Next
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment