Commit dcd1428d authored by Benjamin Graham's avatar Benjamin Graham
Browse files

BSD license

parent 879d0b68
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include "RuleBookIterator.h" #include "RuleBookIterator.h"
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <cassert> #include <cassert>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T, Int NTX, Int NTY> template <typename T, Int NTX, Int NTY>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include "RuleBookIterator.h" #include "RuleBookIterator.h"
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#define TACC double #define TACC double
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
// Rulebook Format // Rulebook Format
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include "RuleBookIterator.h" #include "RuleBookIterator.h"
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <algorithm> #include <algorithm>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#ifndef CUDA_RULEBOOKITERATOR_H #ifndef CUDA_RULEBOOKITERATOR_H
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
template <typename T> template <typename T>
......
// Copyright 2016-present, Facebook, Inc. // Copyright 2016-present, Facebook, Inc.
// All rights reserved. // All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
// NTX must be >=2 so r is filled properly // NTX must be >=2 so r is filled properly
......
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