- 22 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: - Added sbranson's fit mesh tutorial to the website - Updated rendering docs with info about texturing and new shader types. TODO: - add pointcloud rendering tutorial to the website as well (https://github.com/facebookresearch/pytorch3d/blob/master/docs/tutorials/render_colored_points.ipynb) - docs for camera - update some tutorials which depended on the Textures from structures. Reviewed By: gkioxari Differential Revision: D23143977 fbshipit-source-id: 6843c9bf3ce11115c459c64da5b0ad778dc92177
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- 21 Aug, 2020 3 commits
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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mlygao@devgpu002.atn3.facebook.com authored
Summary: Tutorial for ShapeNetCore & R2N2. Reviewed By: gkioxari Differential Revision: D22916882 fbshipit-source-id: 752742be87f44919164ec7eafcc9c09c17a0f8a3
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Anton Troynikov authored
Summary: Because of the way Sphinx was parsing this link in Markdown, the link wasn't working properly. This should fix it. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/330 Test Plan: Tested via local Sphinx. Reviewed By: nikhilaravi Differential Revision: D23244163 Pulled By: atroyn fbshipit-source-id: 019712a841d76391a5210dcd98c77a822947204a
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- 14 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: documentation for datasets Reviewed By: bottler, gkioxari Differential Revision: D22992266 fbshipit-source-id: 44aaa8227af04c1baa5ea6c31ba131dea2b9675b
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- 29 Jul, 2020 2 commits
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Nikhila Ravi authored
Summary: A fairly big refactor of the texturing API with some breaking changes to how textures are defined. Main changes: - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class: - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub. - has a `join_batch` method for joining multiple textures of the same type into a batch Reviewed By: gkioxari Differential Revision: D21067427 fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
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Georgia Gkioxari authored
Summary: Remove composite params from tutorial Reviewed By: nikhilaravi Differential Revision: D22809242 fbshipit-source-id: e5ed4e93fc892baf74e3a464119f0d11973423c3
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- 23 Jul, 2020 1 commit
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Steve Branson authored
Summary: Tutorial showing how to create a synthetic dataset by rendering a cow from multiple views, fit a mesh using a differential silhouette renderer, then fit a mesh using an RGB renderer. Reviewed By: nikhilaravi Differential Revision: D22513859 fbshipit-source-id: 24bdaac4ebec6dd01f98e2f5c702065f9335ff33
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- 10 Jul, 2020 1 commit
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Georgia Gkioxari authored
Summary: This diff * removes the unused compositing params * adds a note describing cubify Reviewed By: nikhilaravi Differential Revision: D22426191 fbshipit-source-id: e8aa32040bb594e1dfd7d6d98e29264feefcec7c
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- 03 Jul, 2020 2 commits
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Jeremy Reizenstein authored
Reviewed By: nikhilaravi Differential Revision: D22357376 fbshipit-source-id: c103f9b0c798d4425d642781b5bfbb1a27310270
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Jeremy Reizenstein authored
Summary: It's easier to understand code changes if we don't store the output in the notebooks. This is just a run of nbstripout on all the notebooks. Reviewed By: nikhilaravi Differential Revision: D22357375 fbshipit-source-id: bffdb426af2f676d448630d717658d609c224811
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- 29 Jun, 2020 1 commit
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Luya Gao authored
Summary: Adding datasets.rst to modules and update index.rst. Reviewed By: nikhilaravi Differential Revision: D22187578 fbshipit-source-id: e70cf49fa276db8a106c67a2edab530b6dba2dee
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- 06 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix to enable a mesh/point rasterizer to be initialized without having to specify the camera. Reviewed By: jcjohnson, gkioxari Differential Revision: D21362359 fbshipit-source-id: 4f84ea18ad9f179c7b7c2289ebf9422a2f5e26de
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- 26 Apr, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Update version number for version 0.2.0. Reviewed By: nikhilaravi Differential Revision: D21157358 fbshipit-source-id: 32a5b93e5dc65a31a806a5ce7231f8603fe02e85
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- 20 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16. Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach! Additional changes: - updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization. - added pointcloud rendering end-end tests Reviewed By: gkioxari Differential Revision: D21102725 fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
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- 08 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Remove `bin_size` and `max_faces_per_pixel` from being specified. This means the coarse-to-fine rasterization will be used by default and will help avoid confusion with the naive version. Reviewed By: jcjohnson Differential Revision: D20908905 fbshipit-source-id: c181c88e844d888aa81a36870918307961dc1175
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 21 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Add a note about the difference between naive and coarse-to-fine rasterization to all the rendering tutorials. Update the render pointclouds tutorial to wget the data file. Reviewed By: gkioxari Differential Revision: D20575257 fbshipit-source-id: a2806b9452438f97cb754f87e011c6e32e2545e4
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- 19 Mar, 2020 1 commit
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Olivia authored
Summary: Code for accumulating points in the z-buffer in three ways: 1. weighted sum 2. normalised weighted sum 3. alpha compositing Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/4 Reviewed By: nikhilaravi Differential Revision: D20522422 Pulled By: gkioxari fbshipit-source-id: 5023baa05f15e338f3821ef08f5552c2dcbfc06c
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- 17 Mar, 2020 3 commits
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Patrick Labatut authored
Summary: Enable spelling linter for Markdown, reStructuredText and IPython notebooks under `fbcode/vision/fair`. Apply suggested fixes. Reviewed By: ppwwyyxx Differential Revision: D20495298 fbshipit-source-id: 95310c7b51f9fa68ba2aa34ecc39a874da36a75c
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Nikhila Ravi authored
Summary: A few small website updates: - changed the tutorials to point to the `stable` tag on github so we don't have to update the website each time we want to run them! - changed the colab button - re ran notebook cells to update the images for textured meshes Once these fixes are landed I can build and publish the website. Reviewed By: bottler Differential Revision: D20484836 fbshipit-source-id: 603a05e752f631c60d1a3abb9adeb1b9b451ab98
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Patrick Labatut authored
Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks) Reviewed By: wanyenlo, gkioxari Differential Revision: D20427546 fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
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- 16 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Ensure copyright header consistency and translation unit name uniqueness. Reviewed By: nikhilaravi Differential Revision: D20438802 fbshipit-source-id: 9820cfe4c6efab016a0a8589dfa24bb526692f83
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- 12 Mar, 2020 2 commits
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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Nikhila Ravi authored
Summary: Applying the changes added for mesh rasterization to ensure that +Y is up and +X is left so that the coordinate system is right handed. Also updated the diagram in the docs to indicate that (0,0) is in the top left hand corner. Reviewed By: gkioxari Differential Revision: D20394849 fbshipit-source-id: cfb7c79090eb1f55ad38b92327a74a70a8dc541e
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- 08 Mar, 2020 1 commit
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Georgia Gkioxari authored
Summary: Add more DR citations Reviewed By: nikhilaravi Differential Revision: D20330205 fbshipit-source-id: 4fb95d422371ae9ff5cdc2693736e36799201477
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- 07 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Bumping the version number to 0.1.1 and thereby documenting all the places where the version number currently appears in the code. Reviewed By: nikhilaravi Differential Revision: D20067382 fbshipit-source-id: 76a25ed1d4036f51357e4ae3e0f07de32ad114ae
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- 06 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: ## Updates - Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in. {F230888499} - Removed all flipping from blending functions. - Updated the rasterizer to return images with +Y up and +X left. - Updated all the mesh rasterizer tests - The expected values are now defined in terms of the default +Y up, +X left - Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are ## Questions: - Should we have **scene settings** instead of raster settings? - To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader? Reviewed By: gkioxari Differential Revision: D20208604 fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
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- 24 Feb, 2020 1 commit
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Tyler Barron authored
Summary: *: Fixed references to colors in the diagram Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/81 Reviewed By: bottler Differential Revision: D20064048 Pulled By: nikhilaravi fbshipit-source-id: a70ee446f1223ec900072a2380c75ed95fb4431d
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- 20 Feb, 2020 2 commits
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Patrick Labatut authored
Summary: Fix spelling of *Gouraud* in [Gouraud shading](https://en.wikipedia.org/wiki/Gouraud_shading). Reviewed By: nikhilaravi Differential Revision: D19943547 fbshipit-source-id: 5c016b7b051a7b33a7b68ed5303b642d9e834bbd
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Nikhila Ravi authored
Summary: Renamed shaders to be prefixed with Hard/Soft depending on if they use a probabalistic blending (Soft) or use the closest face (Hard). There is some code duplication but I thought it would be cleaner to have separate shaders for each task rather than: - inheritance (which we discussed previously that we want to avoid) - boolean (hard/soft) or a string (hard/soft) - new blending functions other than the ones provided would need if statements in the current shaders which might get messy. Also added a `flat_shading` function and a `FlatShader` - I could make this into a tutorial as it was really easy to add a new shader and it might be a nice showcase. NOTE: There are a few more places where the naming will need to change (e.g the tutorials) but I wanted to reach a consensus on this before changing it everywhere. Reviewed By: jcjohnson Differential Revision: D19761036 fbshipit-source-id: f972f6530c7f66dc5550b0284c191abc4a7f6fc4
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- 18 Feb, 2020 1 commit
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Junior Rojas authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/54 Differential Revision: D19951851 Pulled By: gkioxari fbshipit-source-id: cf41d5806c761639d1efa42a633404b248486c30
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- 13 Feb, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Create the textures and the Meshes object from OBJ files in a single call. There is functionality in OBJ files (like normals) which is ignored by this function. Reviewed By: gkioxari Differential Revision: D19691699 fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3
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- 11 Feb, 2020 1 commit
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Nikhila Ravi authored
Summary: Update all colab notebooks to: - Install pytorch3d using pip install from github. - Retrieve data using `wget`. I set the wget commands to save the files in the same directory structure as in the PyTorch3d repo so that the rest of the tutorial would work for running locally or on Colab. This should resolve the issues on GitHub with running the colab notebooks. Reviewed By: gkioxari Differential Revision: D19827450 fbshipit-source-id: d7b338597ddfd9a84c24592d4dccd274cae11d05
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- 10 Feb, 2020 1 commit
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uzkt authored
Summary: fixed target object data folder path './data/doplhin'-> './data/dolphin' Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/34 Differential Revision: D19815377 Pulled By: nikhilaravi fbshipit-source-id: ff17f6aef8d835b11d7803e912a311c7118b03fa
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- 08 Feb, 2020 1 commit
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Yannick Soom authored
Summary: fixed small typo in deform_source_mesh_to_target_mesh.ipynb Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/24 Differential Revision: D19801629 Pulled By: nikhilaravi fbshipit-source-id: 59459f701e0a4c02e749a1b594ca77935fd037d1
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- 05 Feb, 2020 1 commit
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Nikhila Ravi authored
Summary: Set up landing page, docs page, and html versions of the ipython notebook tutorials. Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/11 Reviewed By: gkioxari Differential Revision: D19730380 Pulled By: nikhilaravi fbshipit-source-id: 5df8d3f2ac2f8dce4d51f5d14fc336508c2fd0ea
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- 24 Jan, 2020 2 commits
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Nikhila Ravi authored
Summary: We need to install pytorch3d in RTD. Update requirements.txt accordingly. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/6 Reviewed By: gkioxari Differential Revision: D19549348 Pulled By: nikhilaravi fbshipit-source-id: d8d6efe0af9c0d4c7cc6f7662d392f5b3bc16a8c
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Nikhila Ravi authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/5 Reviewed By: gkioxari Differential Revision: D19548185 Pulled By: nikhilaravi fbshipit-source-id: edc825d483a29f1a3311d46b4f349a6bc330c085
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- 23 Jan, 2020 1 commit
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Nikhila Ravi authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/4 Differential Revision: D19546949 Pulled By: nikhilaravi fbshipit-source-id: ce30785322a60c408fd6aa2f1cd3eb5d07015c7b
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