- 05 May, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Several tutorials were importing skimage and not using it (and it is not an official dependency of PyTorch3D). Also several had a bad call to plt.grid. Reviewed By: nikhilaravi Differential Revision: D28185822 fbshipit-source-id: adabfd0d4d339e1081c26b7b28f5e3953b492f2e
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- 14 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: The renderer gets used for visualization only in places. Here we avoid creating an autograd graph during that, which is not needed and can fail because some of the graph which existed earlier might be needed and has not been retained after the optimizer step. See https://github.com/facebookresearch/pytorch3d/issues/624 Reviewed By: gkioxari Differential Revision: D27593018 fbshipit-source-id: 62ae7a5a790111273aa4c566f172abd36c844bfb
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- 09 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Collection of spelling things, mostly in docs / tutorials. Reviewed By: gkioxari Differential Revision: D26101323 fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
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- 17 Mar, 2021 2 commits
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Jeremy Reizenstein authored
Summary: As noted in #601, the example notebook was using an internal function _read_image from PyTorch3D, which has changed signature recently. It is not meant to be used externally. Switch to using PIL directly. Other changes: (1) removed unused skimage import. (2) some small tidyups. We now don't have places where cells modify values set by other cells. (3) removed bad calls to `plt.grid` which have no effect. Reviewed By: theschnitz, nikhilaravi Differential Revision: D27080372 fbshipit-source-id: 2fce651b3e5d7a4619f0a2b298c5db18c8fa1e2c
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Jeremy Reizenstein authored
Summary: Make black and isort stop disagreeing by removing some unneeded comments around import statements. pyre ignores are moved. Reviewed By: theschnitz Differential Revision: D27118137 fbshipit-source-id: 9926d0f21142adcf9b5cfe1d394754317f6386df
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- 05 Feb, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Prepare the tutorial notebooks to use wheels from S3 when run on colab. Reviewed By: nikhilaravi Differential Revision: D26226932 fbshipit-source-id: 1f9366c3fb4ba195333a5d5dfa3f6876ea934508
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- 22 Jan, 2021 2 commits
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imlixinyang authored
Summary: Typo fixed. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/529 Reviewed By: bottler Differential Revision: D26008651 Pulled By: nikhilaravi fbshipit-source-id: 76d5baadba7bcd3577397adb842e964ee4490b7d
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Jeremy Reizenstein authored
Summary: It is common when trying things out to want to move a whole mesh or point cloud by the same amount. Here we allow the offset functions to broadcast. Also add a sanity check to join_meshes_as_scene which it is easy to call wrongly. Reviewed By: nikhilaravi Differential Revision: D25980593 fbshipit-source-id: cdf1568e1317e3b81ad94ed4e608ba7eef81290b
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- 06 Jan, 2021 2 commits
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David Novotny authored
Summary: Implements a simple nerf tutorial. Reviewed By: nikhilaravi Differential Revision: D24650983 fbshipit-source-id: b3db51c0ed74779ec9b510350d1675b0ae89422c
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David Novotny authored
Summary: Implements a notebook that fits a volume to multiple views of the cow mesh. Reviewed By: nikhilaravi Differential Revision: D24553385 fbshipit-source-id: 367ca39e176b40df2c5946c9c05d3be824dc8d1c
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- 11 Nov, 2020 1 commit
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Jeremy Reizenstein authored
Summary: As mentioned in a comment on https://github.com/facebookresearch/pytorch3d/issues/438, curl must be told to follow redirects. Reviewed By: nikhilaravi Differential Revision: D24870138 fbshipit-source-id: 0c8aeb5146f8699bcea03d4108276fc24e9eab6b
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- 10 Nov, 2020 1 commit
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Jeremy Reizenstein authored
Summary: We now require CUB for building, here we make the tutorials include it. Also make the installation cell do nothing if it has already succeeded. I use curl not wget, and `os.environ` to set the variables not shell methods, because they are more likely to work on Windows. Reviewed By: nikhilaravi Differential Revision: D24860574 fbshipit-source-id: 5be86af15e53f8db016ee0e96fb43153bd69adbc
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- 03 Nov, 2020 1 commit
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Christoph Lassner authored
Summary: This diff updates the documentation and tutorials with information about the new pulsar backend. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder docs/examples. Reviewed By: nikhilaravi Differential Revision: D24498129 fbshipit-source-id: e312b0169a72b13590df6e4db36bfe6190d742f9
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- 29 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: We envision `pytorch3d.vis` to contain submodules with different dependencies. Allow (and require) them to be imported independently. Reviewed By: theschnitz Differential Revision: D24622519 fbshipit-source-id: 44840f70f5fd2bd410405bf09546024e48238744
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- 27 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: New methods to directly plot a TexturesUV map with its used points, using PIL and matplotlib. Reviewed By: gkioxari Differential Revision: D23782968 fbshipit-source-id: 692970857b5be13a35a3175dc82ac03963a73555
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- 22 Oct, 2020 1 commit
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Amitav Baruah authored
Summary: We were importing torch, torchvision, PyTorch3D, and sys twice. This is just removing the duplicate (unneeded) imports Reviewed By: theschnitz Differential Revision: D24479270 fbshipit-source-id: 1048732f65242eb776c3eef537cb1ae58815c1eb
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- 21 Oct, 2020 2 commits
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Amitav Baruah authored
Summary: Take in a renderer with camera(s) and render the cameras as wireframes in the corresponding plotly plots Reviewed By: nikhilaravi Differential Revision: D24151706 fbshipit-source-id: f8e86d61f3d991500bafc0533738c79b96bda630
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Amitav Baruah authored
Summary: Change the two affected tutorials to use plot_scene and plot_batch_individually. Reviewed By: nikhilaravi Differential Revision: D24235480 fbshipit-source-id: ca9d73bfb7ccf733efaf16299c15927406d7f2aa
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- 06 Oct, 2020 1 commit
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Amitav Baruah authored
Summary: Importing from pytorch3d.visualization is wordy, so shortened the path to the vis module and updated the relevant imports. Reviewed By: nikhilaravi Differential Revision: D24116527 fbshipit-source-id: e0e4da7d48c5afedec07482d7be43362b6822445
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- 01 Oct, 2020 1 commit
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Amitav Baruah authored
Summary: Add examples of using the Plotly visualization functions to the corresponding tutorial notebooks. Reviewed By: nikhilaravi Differential Revision: D23879109 fbshipit-source-id: ea8c45aa6c828eb2f6ea2ae1c8846adc486f92e0
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- 21 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Add a notebook demonstrating how to use Pytorch3D to render a textured mesh with the DensePose textures and the SMPL model {F336408690} Reviewed By: nikhilaravi Differential Revision: D23784314 fbshipit-source-id: c92f32fb9b9468eb7ec26bf58dcabb1f26d92e7b
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- 14 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Add cells to the rendering_colored_points tutorial showing how to initialize a renderer and compositor that will render pointclouds with a background color. {F333731292} {F334136799} Reviewed By: nikhilaravi Differential Revision: D23632503 fbshipit-source-id: e9ce0178b41e74baf912bd82ca1db41b680fc68f
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- 10 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Previously the tutorial code assumed that the reference image had a black background, resulting in an empty silhouette mask. Since the background is white, this change allows the model to find the correct silhouette mask. Reviewed By: nikhilaravi, sbranson Differential Revision: D23502202 fbshipit-source-id: c3a570f93efd480323f27cb081db0a9fb54be219
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- 26 Aug, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Update the installation cells to import torch. Replace use of deprecated Textures in deform tutorial. Correct the deform tutorial's idea of its own name. Fix typo in batched part of render_textured_meshes which meant only one mesh was being rendered with a batch of cameras. Add an error check in the rasterizer to make the error friendly from such a mistake elsewhere. Reviewed By: gkioxari Differential Revision: D23345462 fbshipit-source-id: 1d5bd25db052f7ef687b7168d7aee5cc4dce8952
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- 25 Aug, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Add a document to explain how to run the tutorials. Fix API of TexturesVertex in fit_textured_mesh. Prepare cuda 10.1 wheels (not 10.2) for linux to be available on pypi - this matches what colab has. Change the tutorials to use these new wheels. Reviewed By: gkioxari Differential Revision: D23324479 fbshipit-source-id: 60e92a3f46a2d878f811b7703638f8d1dae143d9
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- 22 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: Found a bug in extending textures with vertex uv coordinates. This was due to the padded -> list conversion of vertex uv coordinates i.e. The number of vertices in the mesh and in verts_uvs can differ e.g. if a vertex is shared between 3 faces, it can have up to 3 different uv coordinates. Therefore we cannot convert directly from padded to list using _num_verts_per_mesh Reviewed By: bottler Differential Revision: D23233595 fbshipit-source-id: 0c66d15baae697ead0bdc384f74c27d4c6539fc9
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- 21 Aug, 2020 2 commits
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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mlygao@devgpu002.atn3.facebook.com authored
Summary: Tutorial for ShapeNetCore & R2N2. Reviewed By: gkioxari Differential Revision: D22916882 fbshipit-source-id: 752742be87f44919164ec7eafcc9c09c17a0f8a3
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- 29 Jul, 2020 2 commits
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Nikhila Ravi authored
Summary: A fairly big refactor of the texturing API with some breaking changes to how textures are defined. Main changes: - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class: - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub. - has a `join_batch` method for joining multiple textures of the same type into a batch Reviewed By: gkioxari Differential Revision: D21067427 fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
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Georgia Gkioxari authored
Summary: Remove composite params from tutorial Reviewed By: nikhilaravi Differential Revision: D22809242 fbshipit-source-id: e5ed4e93fc892baf74e3a464119f0d11973423c3
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- 23 Jul, 2020 1 commit
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Steve Branson authored
Summary: Tutorial showing how to create a synthetic dataset by rendering a cow from multiple views, fit a mesh using a differential silhouette renderer, then fit a mesh using an RGB renderer. Reviewed By: nikhilaravi Differential Revision: D22513859 fbshipit-source-id: 24bdaac4ebec6dd01f98e2f5c702065f9335ff33
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- 03 Jul, 2020 2 commits
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Jeremy Reizenstein authored
Reviewed By: nikhilaravi Differential Revision: D22357376 fbshipit-source-id: c103f9b0c798d4425d642781b5bfbb1a27310270
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Jeremy Reizenstein authored
Summary: It's easier to understand code changes if we don't store the output in the notebooks. This is just a run of nbstripout on all the notebooks. Reviewed By: nikhilaravi Differential Revision: D22357375 fbshipit-source-id: bffdb426af2f676d448630d717658d609c224811
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- 06 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix to enable a mesh/point rasterizer to be initialized without having to specify the camera. Reviewed By: jcjohnson, gkioxari Differential Revision: D21362359 fbshipit-source-id: 4f84ea18ad9f179c7b7c2289ebf9422a2f5e26de
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- 20 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16. Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach! Additional changes: - updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization. - added pointcloud rendering end-end tests Reviewed By: gkioxari Differential Revision: D21102725 fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
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- 08 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Remove `bin_size` and `max_faces_per_pixel` from being specified. This means the coarse-to-fine rasterization will be used by default and will help avoid confusion with the naive version. Reviewed By: jcjohnson Differential Revision: D20908905 fbshipit-source-id: c181c88e844d888aa81a36870918307961dc1175
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 21 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Add a note about the difference between naive and coarse-to-fine rasterization to all the rendering tutorials. Update the render pointclouds tutorial to wget the data file. Reviewed By: gkioxari Differential Revision: D20575257 fbshipit-source-id: a2806b9452438f97cb754f87e011c6e32e2545e4
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- 19 Mar, 2020 1 commit
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Olivia authored
Summary: Code for accumulating points in the z-buffer in three ways: 1. weighted sum 2. normalised weighted sum 3. alpha compositing Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/4 Reviewed By: nikhilaravi Differential Revision: D20522422 Pulled By: gkioxari fbshipit-source-id: 5023baa05f15e338f3821ef08f5552c2dcbfc06c
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- 17 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Enable spelling linter for Markdown, reStructuredText and IPython notebooks under `fbcode/vision/fair`. Apply suggested fixes. Reviewed By: ppwwyyxx Differential Revision: D20495298 fbshipit-source-id: 95310c7b51f9fa68ba2aa34ecc39a874da36a75c
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