- 05 May, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Several tutorials were importing skimage and not using it (and it is not an official dependency of PyTorch3D). Also several had a bad call to plt.grid. Reviewed By: nikhilaravi Differential Revision: D28185822 fbshipit-source-id: adabfd0d4d339e1081c26b7b28f5e3953b492f2e
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- 14 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: The renderer gets used for visualization only in places. Here we avoid creating an autograd graph during that, which is not needed and can fail because some of the graph which existed earlier might be needed and has not been retained after the optimizer step. See https://github.com/facebookresearch/pytorch3d/issues/624 Reviewed By: gkioxari Differential Revision: D27593018 fbshipit-source-id: 62ae7a5a790111273aa4c566f172abd36c844bfb
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- 09 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Collection of spelling things, mostly in docs / tutorials. Reviewed By: gkioxari Differential Revision: D26101323 fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
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- 17 Mar, 2021 2 commits
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Jeremy Reizenstein authored
Summary: As noted in #601, the example notebook was using an internal function _read_image from PyTorch3D, which has changed signature recently. It is not meant to be used externally. Switch to using PIL directly. Other changes: (1) removed unused skimage import. (2) some small tidyups. We now don't have places where cells modify values set by other cells. (3) removed bad calls to `plt.grid` which have no effect. Reviewed By: theschnitz, nikhilaravi Differential Revision: D27080372 fbshipit-source-id: 2fce651b3e5d7a4619f0a2b298c5db18c8fa1e2c
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Jeremy Reizenstein authored
Summary: Make black and isort stop disagreeing by removing some unneeded comments around import statements. pyre ignores are moved. Reviewed By: theschnitz Differential Revision: D27118137 fbshipit-source-id: 9926d0f21142adcf9b5cfe1d394754317f6386df
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- 26 Feb, 2021 1 commit
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Nikhila Ravi authored
Summary: Small change to swap how height/width are inferred from the image_size setting. Reviewed By: gkioxari Differential Revision: D26648340 fbshipit-source-id: 2c657a115c96cadf3ac63be87b0e1bfba10c9315
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- 05 Feb, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Prepare the tutorial notebooks to use wheels from S3 when run on colab. Reviewed By: nikhilaravi Differential Revision: D26226932 fbshipit-source-id: 1f9366c3fb4ba195333a5d5dfa3f6876ea934508
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- 22 Jan, 2021 2 commits
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imlixinyang authored
Summary: Typo fixed. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/529 Reviewed By: bottler Differential Revision: D26008651 Pulled By: nikhilaravi fbshipit-source-id: 76d5baadba7bcd3577397adb842e964ee4490b7d
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Jeremy Reizenstein authored
Summary: It is common when trying things out to want to move a whole mesh or point cloud by the same amount. Here we allow the offset functions to broadcast. Also add a sanity check to join_meshes_as_scene which it is easy to call wrongly. Reviewed By: nikhilaravi Differential Revision: D25980593 fbshipit-source-id: cdf1568e1317e3b81ad94ed4e608ba7eef81290b
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- 07 Jan, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Unified interface for loading and saving meshes and pointclouds. Reviewed By: nikhilaravi Differential Revision: D25372968 fbshipit-source-id: 6fe57cc3704a89d81d13e959bee707b0c7b57d3b
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- 06 Jan, 2021 2 commits
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David Novotny authored
Summary: Implements a simple nerf tutorial. Reviewed By: nikhilaravi Differential Revision: D24650983 fbshipit-source-id: b3db51c0ed74779ec9b510350d1675b0ae89422c
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David Novotny authored
Summary: Implements a notebook that fits a volume to multiple views of the cow mesh. Reviewed By: nikhilaravi Differential Revision: D24553385 fbshipit-source-id: 367ca39e176b40df2c5946c9c05d3be824dc8d1c
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- 24 Dec, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Add ioPath as a dependency of PyTorch3D in preparation for using the new PathManager. Reviewed By: nikhilaravi Differential Revision: D25372971 fbshipit-source-id: d8aa661d2de975e747dd494edc42bf843990cf68
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- 22 Dec, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Use a more recent PyTorch to build the documentation. Reviewed By: nikhilaravi Differential Revision: D25679756 fbshipit-source-id: 83d647f709337110d39886eaa6aad2565d740c6d
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- 17 Dec, 2020 1 commit
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Nikhila Ravi authored
Summary: Fixes the index out of bound errors for texture sampling from a texture atlas: when barycentric coordinates are 1.0, the integer index into the (R, R) per face texture map is R (max can only be R-1). Reviewed By: gkioxari Differential Revision: D25543803 fbshipit-source-id: 82d0935b981352b49c1d95d5a17f9cc88bad0a82
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- 09 Dec, 2020 1 commit
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Nikhila Ravi authored
Summary: There are a couple of options for supporting non square images: 1) NDC stays at [-1, 1] in both directions with the distance calculations all modified by (W/H). There are a lot of distance based calculations (e.g. triangle areas for barycentric coordinates etc) so this requires changes in many places. 2) NDC is scaled by (W/H) so the smallest side has [-1, 1]. In this case none of the distance calculations need to be updated and only the pixel to NDC calculation needs to be modified. I decided to go with option 2 after trying option 1! API Changes: - Image size can now be specified optionally as a tuple TODO: - add a benchmark test for the non square case. Reviewed By: jcjohnson Differential Revision: D24404975 fbshipit-source-id: 545efb67c822d748ec35999b35762bce58db2cf4
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- 11 Nov, 2020 1 commit
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Jeremy Reizenstein authored
Summary: As mentioned in a comment on https://github.com/facebookresearch/pytorch3d/issues/438, curl must be told to follow redirects. Reviewed By: nikhilaravi Differential Revision: D24870138 fbshipit-source-id: 0c8aeb5146f8699bcea03d4108276fc24e9eab6b
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- 10 Nov, 2020 2 commits
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Jeremy Reizenstein authored
Summary: We now require CUB for building, here we make the tutorials include it. Also make the installation cell do nothing if it has already succeeded. I use curl not wget, and `os.environ` to set the variables not shell methods, because they are more likely to work on Windows. Reviewed By: nikhilaravi Differential Revision: D24860574 fbshipit-source-id: 5be86af15e53f8db016ee0e96fb43153bd69adbc
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Jeremy Reizenstein authored
Summary: Changes to CI and some minor fixes now that pulsar is part of pytorch3d. Most significantly, add CUB to CI builds. Make CUB_HOME override the CUB already in cudatoolkit (important for cuda11.0 which uses cub 1.9.9 which pulsar doesn't work well with. Make imageio available for testing. Lint fixes. Fix some test verbosity. Avoid use of atomicAdd_block on older GPUs. Reviewed By: nikhilaravi, classner Differential Revision: D24773716 fbshipit-source-id: 2428356bb2e62735f2bc0c15cbe4cff35b1b24b8
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- 04 Nov, 2020 1 commit
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Christoph Lassner authored
Summary: This commit performs pulsar example and test refinements. The examples are fully adjusted to adhere to PEP style guide and additional comments are added. Reviewed By: nikhilaravi Differential Revision: D24723391 fbshipit-source-id: 6d289006f080140159731e7f3a8c98b582164f1a
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- 03 Nov, 2020 2 commits
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Christoph Lassner authored
Summary: This diff updates the documentation and tutorials with information about the new pulsar backend. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder docs/examples. Reviewed By: nikhilaravi Differential Revision: D24498129 fbshipit-source-id: e312b0169a72b13590df6e4db36bfe6190d742f9
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Christoph Lassner authored
Summary: This diff integrates the pulsar renderer source code into PyTorch3D as an alternative backend for the PyTorch3D point renderer. This diff is the first of a series of three diffs to complete that migration and focuses on the packaging and integration of the source code. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder `docs/examples`. Tasks addressed in the following diffs: * Add the PyTorch3D interface, * Add notebook examples and documentation (or adapt the existing ones to feature both interfaces). Reviewed By: nikhilaravi Differential Revision: D23947736 fbshipit-source-id: a5e77b53e6750334db22aefa89b4c079cda1b443
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- 29 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: We envision `pytorch3d.vis` to contain submodules with different dependencies. Allow (and require) them to be imported independently. Reviewed By: theschnitz Differential Revision: D24622519 fbshipit-source-id: 44840f70f5fd2bd410405bf09546024e48238744
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- 27 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: New methods to directly plot a TexturesUV map with its used points, using PIL and matplotlib. Reviewed By: gkioxari Differential Revision: D23782968 fbshipit-source-id: 692970857b5be13a35a3175dc82ac03963a73555
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- 22 Oct, 2020 2 commits
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Amitav Baruah authored
Summary: We were importing torch, torchvision, PyTorch3D, and sys twice. This is just removing the duplicate (unneeded) imports Reviewed By: theschnitz Differential Revision: D24479270 fbshipit-source-id: 1048732f65242eb776c3eef537cb1ae58815c1eb
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Shubham Jain authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/409 Reviewed By: bottler Differential Revision: D24478451 Pulled By: nikhilaravi fbshipit-source-id: 933d6f7a02a3118ee30ecda045fd9f62a7df1176
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- 21 Oct, 2020 2 commits
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Amitav Baruah authored
Summary: Take in a renderer with camera(s) and render the cameras as wireframes in the corresponding plotly plots Reviewed By: nikhilaravi Differential Revision: D24151706 fbshipit-source-id: f8e86d61f3d991500bafc0533738c79b96bda630
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Amitav Baruah authored
Summary: Change the two affected tutorials to use plot_scene and plot_batch_individually. Reviewed By: nikhilaravi Differential Revision: D24235480 fbshipit-source-id: ca9d73bfb7ccf733efaf16299c15927406d7f2aa
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- 12 Oct, 2020 1 commit
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Albhox authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/386 Reviewed By: gkioxari Differential Revision: D24220501 Pulled By: nikhilaravi fbshipit-source-id: 5bb0014b46a89fde52c9aaccba0e3ba6d485430f
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- 06 Oct, 2020 1 commit
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Amitav Baruah authored
Summary: Importing from pytorch3d.visualization is wordy, so shortened the path to the vis module and updated the relevant imports. Reviewed By: nikhilaravi Differential Revision: D24116527 fbshipit-source-id: e0e4da7d48c5afedec07482d7be43362b6822445
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- 01 Oct, 2020 2 commits
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Amitav Baruah authored
Summary: Add markdown note explaining why PyTorch3D has plotly visualizations, examples, and how to save these visualizations as an image. Reviewed By: nikhilaravi Differential Revision: D23976283 fbshipit-source-id: cbbaffd1f0ebe3466841e42fdb454d85773152cd
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Amitav Baruah authored
Summary: Add examples of using the Plotly visualization functions to the corresponding tutorial notebooks. Reviewed By: nikhilaravi Differential Revision: D23879109 fbshipit-source-id: ea8c45aa6c828eb2f6ea2ae1c8846adc486f92e0
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- 21 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Add a notebook demonstrating how to use Pytorch3D to render a textured mesh with the DensePose textures and the SMPL model {F336408690} Reviewed By: nikhilaravi Differential Revision: D23784314 fbshipit-source-id: c92f32fb9b9468eb7ec26bf58dcabb1f26d92e7b
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- 14 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Add cells to the rendering_colored_points tutorial showing how to initialize a renderer and compositor that will render pointclouds with a background color. {F333731292} {F334136799} Reviewed By: nikhilaravi Differential Revision: D23632503 fbshipit-source-id: e9ce0178b41e74baf912bd82ca1db41b680fc68f
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- 10 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Previously the tutorial code assumed that the reference image had a black background, resulting in an empty silhouette mask. Since the background is white, this change allows the model to find the correct silhouette mask. Reviewed By: nikhilaravi, sbranson Differential Revision: D23502202 fbshipit-source-id: c3a570f93efd480323f27cb081db0a9fb54be219
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- 26 Aug, 2020 2 commits
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Nikhila Ravi authored
Summary: Small fixes to website rendering Reviewed By: jcjohnson Differential Revision: D23281746 fbshipit-source-id: c9dc8edd5e52f39d4e0e19f10ecc7e035b39feda
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Jeremy Reizenstein authored
Summary: Update the installation cells to import torch. Replace use of deprecated Textures in deform tutorial. Correct the deform tutorial's idea of its own name. Fix typo in batched part of render_textured_meshes which meant only one mesh was being rendered with a batch of cameras. Add an error check in the rasterizer to make the error friendly from such a mistake elsewhere. Reviewed By: gkioxari Differential Revision: D23345462 fbshipit-source-id: 1d5bd25db052f7ef687b7168d7aee5cc4dce8952
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- 25 Aug, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Add a document to explain how to run the tutorials. Fix API of TexturesVertex in fit_textured_mesh. Prepare cuda 10.1 wheels (not 10.2) for linux to be available on pypi - this matches what colab has. Change the tutorials to use these new wheels. Reviewed By: gkioxari Differential Revision: D23324479 fbshipit-source-id: 60e92a3f46a2d878f811b7703638f8d1dae143d9
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- 22 Aug, 2020 2 commits
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Nikhila Ravi authored
Summary: Found a bug in extending textures with vertex uv coordinates. This was due to the padded -> list conversion of vertex uv coordinates i.e. The number of vertices in the mesh and in verts_uvs can differ e.g. if a vertex is shared between 3 faces, it can have up to 3 different uv coordinates. Therefore we cannot convert directly from padded to list using _num_verts_per_mesh Reviewed By: bottler Differential Revision: D23233595 fbshipit-source-id: 0c66d15baae697ead0bdc384f74c27d4c6539fc9
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Nikhila Ravi authored
Summary: - Added sbranson's fit mesh tutorial to the website - Updated rendering docs with info about texturing and new shader types. TODO: - add pointcloud rendering tutorial to the website as well (https://github.com/facebookresearch/pytorch3d/blob/master/docs/tutorials/render_colored_points.ipynb) - docs for camera - update some tutorials which depended on the Textures from structures. Reviewed By: gkioxari Differential Revision: D23143977 fbshipit-source-id: 6843c9bf3ce11115c459c64da5b0ad778dc92177
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