1. 17 Mar, 2020 3 commits
    • Patrick Labatut's avatar
      Enable spelling linter for Markdown, reStructuredText and IPython notebooks · c9742d00
      Patrick Labatut authored
      Summary: Enable spelling linter for Markdown, reStructuredText and IPython notebooks under `fbcode/vision/fair`. Apply suggested fixes.
      
      Reviewed By: ppwwyyxx
      
      Differential Revision: D20495298
      
      fbshipit-source-id: 95310c7b51f9fa68ba2aa34ecc39a874da36a75c
      c9742d00
    • Nikhila Ravi's avatar
      website updates · 3901dbe4
      Nikhila Ravi authored
      Summary:
      A few small website updates:
      
      - changed the tutorials to point to the `stable` tag on github so we don't have to update the website each time we want to run them!
      - changed the colab button
      - re ran notebook cells to update the images for textured meshes
      
      Once these fixes are landed I can build and publish the website.
      
      Reviewed By: bottler
      
      Differential Revision: D20484836
      
      fbshipit-source-id: 603a05e752f631c60d1a3abb9adeb1b9b451ab98
      3901dbe4
    • Patrick Labatut's avatar
      Use a consistent case for PyTorch3D · 25d2e2c8
      Patrick Labatut authored
      Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks)
      
      Reviewed By: wanyenlo, gkioxari
      
      Differential Revision: D20427546
      
      fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
      25d2e2c8
  2. 16 Mar, 2020 1 commit
    • Jeremy Reizenstein's avatar
      test_build · fa819533
      Jeremy Reizenstein authored
      Summary: Ensure copyright header consistency and translation unit name uniqueness.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20438802
      
      fbshipit-source-id: 9820cfe4c6efab016a0a8589dfa24bb526692f83
      fa819533
  3. 12 Mar, 2020 2 commits
    • Patrick Labatut's avatar
      Remove shebang line when not strictly required · 3c71ab64
      Patrick Labatut authored
      Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20095778
      
      fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
      3c71ab64
    • Nikhila Ravi's avatar
      Fix coordinate system conventions in point cloud renderer · d01e7228
      Nikhila Ravi authored
      Summary:
      Applying the changes added for mesh rasterization to ensure that +Y is up and +X is left so that the coordinate system is right handed.
      
      Also updated the diagram in the docs to indicate that (0,0) is in the top left hand corner.
      
      Reviewed By: gkioxari
      
      Differential Revision: D20394849
      
      fbshipit-source-id: cfb7c79090eb1f55ad38b92327a74a70a8dc541e
      d01e7228
  4. 08 Mar, 2020 1 commit
    • Georgia Gkioxari's avatar
      Add more DR citations · 112d32ea
      Georgia Gkioxari authored
      Summary: Add more DR citations
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20330205
      
      fbshipit-source-id: 4fb95d422371ae9ff5cdc2693736e36799201477
      112d32ea
  5. 07 Mar, 2020 1 commit
    • Jeremy Reizenstein's avatar
      version 0.1.1 · cf8e667b
      Jeremy Reizenstein authored
      Summary: Bumping the version number to 0.1.1 and thereby documenting all the places where the version number currently appears in the code.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20067382
      
      fbshipit-source-id: 76a25ed1d4036f51357e4ae3e0f07de32ad114ae
      cf8e667b
  6. 06 Mar, 2020 1 commit
    • Nikhila Ravi's avatar
      Fix coordinate system conventions in renderer · 15c72be4
      Nikhila Ravi authored
      Summary:
      ## Updates
      
      - Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in.
      
      {F230888499}
      
      - Removed all flipping from blending functions.
      - Updated the rasterizer to return images with +Y up and +X left.
      - Updated all the mesh rasterizer tests
          - The expected values are now defined in terms of the default +Y up, +X left
          - Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are
      
      ## Questions:
      - Should we have **scene settings** instead of raster settings?
          - To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader?
      
      Reviewed By: gkioxari
      
      Differential Revision: D20208604
      
      fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
      15c72be4
  7. 24 Feb, 2020 1 commit
  8. 20 Feb, 2020 2 commits
    • Patrick Labatut's avatar
      Fix spelling of "Gouraud" · 9ca54891
      Patrick Labatut authored
      Summary: Fix spelling of *Gouraud* in [Gouraud shading](https://en.wikipedia.org/wiki/Gouraud_shading).
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D19943547
      
      fbshipit-source-id: 5c016b7b051a7b33a7b68ed5303b642d9e834bbd
      9ca54891
    • Nikhila Ravi's avatar
      Shader API more consistent naming · f0dc6511
      Nikhila Ravi authored
      Summary:
      Renamed shaders to be prefixed with Hard/Soft depending on if they use a probabalistic blending (Soft) or use the closest face (Hard).
      
      There is some code duplication but I thought it would be cleaner to have separate shaders for each task rather than:
      - inheritance (which we discussed previously that we want to avoid)
      - boolean (hard/soft) or a string (hard/soft) - new blending functions other than the ones provided would need if statements in the current shaders which might get messy.
      
      Also added a `flat_shading` function and a `FlatShader` - I could make this into a tutorial as it was really easy to add a new shader and it might be a nice showcase.
      
      NOTE: There are a few more places where the naming will need to change (e.g the tutorials) but I wanted to reach a consensus on this before changing it everywhere.
      
      Reviewed By: jcjohnson
      
      Differential Revision: D19761036
      
      fbshipit-source-id: f972f6530c7f66dc5550b0284c191abc4a7f6fc4
      f0dc6511
  9. 18 Feb, 2020 1 commit
  10. 13 Feb, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Single function to load meshes from OBJs. join_meshes. · 8fe65d5f
      Jeremy Reizenstein authored
      Summary:
      Create the textures and the Meshes object from OBJ files in a single call.
      
      There is functionality in OBJ files (like normals) which is ignored by this function.
      
      Reviewed By: gkioxari
      
      Differential Revision: D19691699
      
      fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3
      8fe65d5f
  11. 11 Feb, 2020 1 commit
    • Nikhila Ravi's avatar
      Update tutorials for Google Colab · 09992a38
      Nikhila Ravi authored
      Summary:
      Update all colab notebooks to:
      - Install pytorch3d using pip install from github.
      - Retrieve data using `wget`. I set the wget commands to save the files in the same directory structure as in the PyTorch3d repo so that the rest of the tutorial would work for running locally or on Colab.
      
      This should resolve the issues on GitHub with running the colab notebooks.
      
      Reviewed By: gkioxari
      
      Differential Revision: D19827450
      
      fbshipit-source-id: d7b338597ddfd9a84c24592d4dccd274cae11d05
      09992a38
  12. 10 Feb, 2020 1 commit
  13. 08 Feb, 2020 1 commit
  14. 05 Feb, 2020 1 commit
  15. 24 Jan, 2020 2 commits
  16. 23 Jan, 2020 2 commits