- 16 Aug, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Change doc references to master branch to its new name main. Reviewed By: nikhilaravi Differential Revision: D30303018 fbshipit-source-id: cfdbb207dfe3366de7e0ca759ed56f4b8dd894d1
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- 02 Aug, 2021 1 commit
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Georgia Gkioxari authored
Summary: API fix for NDC/screen cameras and compatibility with PyTorch3D renderers. With this new fix: * Users can define cameras and `transform_points` under any coordinate system conventions. The transformation applies the camera K and RT to the input points, not regarding for PyTorch3D conventions. So this makes cameras completely independent from PyTorch3D renderer. * Cameras can be defined either in NDC space or screen space. For existing ones, FoV cameras are in NDC space. Perspective/Orthographic can be defined in NDC or screen space. * The interface with PyTorch3D renderers happens through `transform_points_ndc` which transforms points to the NDC space and assumes that input points are provided according to PyTorch3D conventions. * Similarly, `transform_points_screen` transforms points to screen space and again assumes that input points are under PyTorch3D conventions. * For Orthographic/Perspective cameras, if they are defined in screen space, the `get_ndc_camera_transform` allows points to be converted to NDC for use for the renderers. Reviewed By: nikhilaravi Differential Revision: D26932657 fbshipit-source-id: 1a964e3e7caa54d10c792cf39c4d527ba2fb2e79
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: Lint codebase Reviewed By: bottler Differential Revision: D29263057 fbshipit-source-id: ac97f01d2a79fead3b09c2cbb21b50ce688a577d
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- 26 May, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Experimental data loader for taking the default scene from a GLB file and converting it to a single mesh in PyTorch3D. Reviewed By: nikhilaravi Differential Revision: D25900167 fbshipit-source-id: bff22ac00298b83a0bd071ae5c8923561e1d81d7
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- 09 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Collection of spelling things, mostly in docs / tutorials. Reviewed By: gkioxari Differential Revision: D26101323 fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
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- 07 Jan, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Unified interface for loading and saving meshes and pointclouds. Reviewed By: nikhilaravi Differential Revision: D25372968 fbshipit-source-id: 6fe57cc3704a89d81d13e959bee707b0c7b57d3b
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- 17 Dec, 2020 1 commit
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Nikhila Ravi authored
Summary: Fixes the index out of bound errors for texture sampling from a texture atlas: when barycentric coordinates are 1.0, the integer index into the (R, R) per face texture map is R (max can only be R-1). Reviewed By: gkioxari Differential Revision: D25543803 fbshipit-source-id: 82d0935b981352b49c1d95d5a17f9cc88bad0a82
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- 09 Dec, 2020 1 commit
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Nikhila Ravi authored
Summary: There are a couple of options for supporting non square images: 1) NDC stays at [-1, 1] in both directions with the distance calculations all modified by (W/H). There are a lot of distance based calculations (e.g. triangle areas for barycentric coordinates etc) so this requires changes in many places. 2) NDC is scaled by (W/H) so the smallest side has [-1, 1]. In this case none of the distance calculations need to be updated and only the pixel to NDC calculation needs to be modified. I decided to go with option 2 after trying option 1! API Changes: - Image size can now be specified optionally as a tuple TODO: - add a benchmark test for the non square case. Reviewed By: jcjohnson Differential Revision: D24404975 fbshipit-source-id: 545efb67c822d748ec35999b35762bce58db2cf4
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- 03 Nov, 2020 1 commit
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Christoph Lassner authored
Summary: This diff updates the documentation and tutorials with information about the new pulsar backend. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder docs/examples. Reviewed By: nikhilaravi Differential Revision: D24498129 fbshipit-source-id: e312b0169a72b13590df6e4db36bfe6190d742f9
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- 22 Oct, 2020 1 commit
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Shubham Jain authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/409 Reviewed By: bottler Differential Revision: D24478451 Pulled By: nikhilaravi fbshipit-source-id: 933d6f7a02a3118ee30ecda045fd9f62a7df1176
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- 12 Oct, 2020 1 commit
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Albhox authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/386 Reviewed By: gkioxari Differential Revision: D24220501 Pulled By: nikhilaravi fbshipit-source-id: 5bb0014b46a89fde52c9aaccba0e3ba6d485430f
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- 06 Oct, 2020 1 commit
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Amitav Baruah authored
Summary: Importing from pytorch3d.visualization is wordy, so shortened the path to the vis module and updated the relevant imports. Reviewed By: nikhilaravi Differential Revision: D24116527 fbshipit-source-id: e0e4da7d48c5afedec07482d7be43362b6822445
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- 01 Oct, 2020 1 commit
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Amitav Baruah authored
Summary: Add markdown note explaining why PyTorch3D has plotly visualizations, examples, and how to save these visualizations as an image. Reviewed By: nikhilaravi Differential Revision: D23976283 fbshipit-source-id: cbbaffd1f0ebe3466841e42fdb454d85773152cd
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- 26 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: Small fixes to website rendering Reviewed By: jcjohnson Differential Revision: D23281746 fbshipit-source-id: c9dc8edd5e52f39d4e0e19f10ecc7e035b39feda
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- 22 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: - Added sbranson's fit mesh tutorial to the website - Updated rendering docs with info about texturing and new shader types. TODO: - add pointcloud rendering tutorial to the website as well (https://github.com/facebookresearch/pytorch3d/blob/master/docs/tutorials/render_colored_points.ipynb) - docs for camera - update some tutorials which depended on the Textures from structures. Reviewed By: gkioxari Differential Revision: D23143977 fbshipit-source-id: 6843c9bf3ce11115c459c64da5b0ad778dc92177
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- 21 Aug, 2020 2 commits
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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Anton Troynikov authored
Summary: Because of the way Sphinx was parsing this link in Markdown, the link wasn't working properly. This should fix it. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/330 Test Plan: Tested via local Sphinx. Reviewed By: nikhilaravi Differential Revision: D23244163 Pulled By: atroyn fbshipit-source-id: 019712a841d76391a5210dcd98c77a822947204a
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- 14 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: documentation for datasets Reviewed By: bottler, gkioxari Differential Revision: D22992266 fbshipit-source-id: 44aaa8227af04c1baa5ea6c31ba131dea2b9675b
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- 10 Jul, 2020 1 commit
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Georgia Gkioxari authored
Summary: This diff * removes the unused compositing params * adds a note describing cubify Reviewed By: nikhilaravi Differential Revision: D22426191 fbshipit-source-id: e8aa32040bb594e1dfd7d6d98e29264feefcec7c
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- 20 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16. Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach! Additional changes: - updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization. - added pointcloud rendering end-end tests Reviewed By: gkioxari Differential Revision: D21102725 fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
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- 17 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks) Reviewed By: wanyenlo, gkioxari Differential Revision: D20427546 fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
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- 12 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Applying the changes added for mesh rasterization to ensure that +Y is up and +X is left so that the coordinate system is right handed. Also updated the diagram in the docs to indicate that (0,0) is in the top left hand corner. Reviewed By: gkioxari Differential Revision: D20394849 fbshipit-source-id: cfb7c79090eb1f55ad38b92327a74a70a8dc541e
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- 08 Mar, 2020 1 commit
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Georgia Gkioxari authored
Summary: Add more DR citations Reviewed By: nikhilaravi Differential Revision: D20330205 fbshipit-source-id: 4fb95d422371ae9ff5cdc2693736e36799201477
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- 06 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: ## Updates - Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in. {F230888499} - Removed all flipping from blending functions. - Updated the rasterizer to return images with +Y up and +X left. - Updated all the mesh rasterizer tests - The expected values are now defined in terms of the default +Y up, +X left - Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are ## Questions: - Should we have **scene settings** instead of raster settings? - To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader? Reviewed By: gkioxari Differential Revision: D20208604 fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
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- 20 Feb, 2020 2 commits
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Patrick Labatut authored
Summary: Fix spelling of *Gouraud* in [Gouraud shading](https://en.wikipedia.org/wiki/Gouraud_shading). Reviewed By: nikhilaravi Differential Revision: D19943547 fbshipit-source-id: 5c016b7b051a7b33a7b68ed5303b642d9e834bbd
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Nikhila Ravi authored
Summary: Renamed shaders to be prefixed with Hard/Soft depending on if they use a probabalistic blending (Soft) or use the closest face (Hard). There is some code duplication but I thought it would be cleaner to have separate shaders for each task rather than: - inheritance (which we discussed previously that we want to avoid) - boolean (hard/soft) or a string (hard/soft) - new blending functions other than the ones provided would need if statements in the current shaders which might get messy. Also added a `flat_shading` function and a `FlatShader` - I could make this into a tutorial as it was really easy to add a new shader and it might be a nice showcase. NOTE: There are a few more places where the naming will need to change (e.g the tutorials) but I wanted to reach a consensus on this before changing it everywhere. Reviewed By: jcjohnson Differential Revision: D19761036 fbshipit-source-id: f972f6530c7f66dc5550b0284c191abc4a7f6fc4
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- 13 Feb, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Create the textures and the Meshes object from OBJ files in a single call. There is functionality in OBJ files (like normals) which is ignored by this function. Reviewed By: gkioxari Differential Revision: D19691699 fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3
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- 05 Feb, 2020 1 commit
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Nikhila Ravi authored
Summary: Set up landing page, docs page, and html versions of the ipython notebook tutorials. Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/11 Reviewed By: gkioxari Differential Revision: D19730380 Pulled By: nikhilaravi fbshipit-source-id: 5df8d3f2ac2f8dce4d51f5d14fc336508c2fd0ea
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- 23 Jan, 2020 1 commit
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facebook-github-bot authored
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
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