"install_cuda.sh" did not exist on "726f1470b3de8de024d30770a13959ebf1f9ad89"
- 22 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: Found a bug in extending textures with vertex uv coordinates. This was due to the padded -> list conversion of vertex uv coordinates i.e. The number of vertices in the mesh and in verts_uvs can differ e.g. if a vertex is shared between 3 faces, it can have up to 3 different uv coordinates. Therefore we cannot convert directly from padded to list using _num_verts_per_mesh Reviewed By: bottler Differential Revision: D23233595 fbshipit-source-id: 0c66d15baae697ead0bdc384f74c27d4c6539fc9
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- 21 Aug, 2020 1 commit
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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- 23 Jul, 2020 1 commit
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Steve Branson authored
Summary: Tutorial showing how to create a synthetic dataset by rendering a cow from multiple views, fit a mesh using a differential silhouette renderer, then fit a mesh using an RGB renderer. Reviewed By: nikhilaravi Differential Revision: D22513859 fbshipit-source-id: 24bdaac4ebec6dd01f98e2f5c702065f9335ff33
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