1. 22 Aug, 2020 2 commits
    • Nikhila Ravi's avatar
      Tutorials textures updates and fix bug in extending meshes with uv textures · 90f6a005
      Nikhila Ravi authored
      Summary:
      Found a bug in extending textures with vertex uv coordinates. This was due to the padded -> list conversion of vertex uv coordinates i.e.                 The number of vertices in the mesh and in verts_uvs can differ
      e.g. if a vertex is shared between 3 faces, it can
      have up to 3 different uv coordinates. Therefore we cannot convert directly from padded to list using _num_verts_per_mesh
      
      Reviewed By: bottler
      
      Differential Revision: D23233595
      
      fbshipit-source-id: 0c66d15baae697ead0bdc384f74c27d4c6539fc9
      90f6a005
    • Nikhila Ravi's avatar
      Website and docs updates · d3307658
      Nikhila Ravi authored
      Summary:
      - Added sbranson's fit mesh tutorial to the website
      - Updated rendering docs with info about texturing and new shader types.
      
      TODO:
      - add pointcloud rendering tutorial to the website as well (https://github.com/facebookresearch/pytorch3d/blob/master/docs/tutorials/render_colored_points.ipynb)
      - docs for camera
      - update some tutorials which depended on the Textures from structures.
      
      Reviewed By: gkioxari
      
      Differential Revision: D23143977
      
      fbshipit-source-id: 6843c9bf3ce11115c459c64da5b0ad778dc92177
      d3307658
  2. 21 Aug, 2020 5 commits
    • Jeremy Reizenstein's avatar
      Fix batching bug from TexturesUV packed ambiguity, other textures tidyup · 9a50cf80
      Jeremy Reizenstein authored
      Summary:
      faces_uvs_packed and verts_uvs_packed were only used in one place and the definition of the former was ambiguous. This meant that the wrong coordinates could be used for meshes other than the first in the batch. I have therefore removed both functions and build their common result inline. Added a test that a simple batch of two meshes is rendered consistently with the rendering of each alone. This test would have failed before.
      
      I hope this fixes https://github.com/facebookresearch/pytorch3d/issues/283.
      
      Some other small improvements to the textures code.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23161936
      
      fbshipit-source-id: f99b560a46f6b30262e07028b049812bc04350a7
      9a50cf80
    • Steve Branson's avatar
      Temporary fix for mesh rasterization bug for traingles partially behind the camera · 9aaba048
      Steve Branson authored
      Summary: A triangle is culled if any vertex in a triangle is behind the camera.  This fixes incorrect rendering of triangles that are partially behind the camera, where screen coordinate calculations are strange.  It doesn't work for triangles that are partially behind the camera but still intersect with the view frustum.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22856181
      
      fbshipit-source-id: a9cbaa1327d89601b83d0dfd3e4a04f934a4a213
      9aaba048
    • Georgia Gkioxari's avatar
      camera refactoring · 57a22e73
      Georgia Gkioxari authored
      Summary:
      Refactor cameras
      * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space
      * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic
      * SfMPerspective, SfMOrthographic -> Perspective, Orthographic
      * PerspectiveCamera can optionally be constructred with screen space parameters
      * Note on Cameras and coordinate systems was added
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23168525
      
      fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
      57a22e73
    • mlygao@devgpu002.atn3.facebook.com's avatar
      ShapeNetCore & R2N2 tutorial · 9242e7e6
      mlygao@devgpu002.atn3.facebook.com authored
      Summary: Tutorial for ShapeNetCore & R2N2.
      
      Reviewed By: gkioxari
      
      Differential Revision: D22916882
      
      fbshipit-source-id: 752742be87f44919164ec7eafcc9c09c17a0f8a3
      9242e7e6
    • Anton Troynikov's avatar
      Fix 404 link in Renderer Doc (#330) · 370f1c38
      Anton Troynikov authored
      Summary:
      Because of the way Sphinx was parsing this link in Markdown, the link wasn't working properly. This should fix it.
      
      Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/330
      
      Test Plan: Tested via local Sphinx.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23244163
      
      Pulled By: atroyn
      
      fbshipit-source-id: 019712a841d76391a5210dcd98c77a822947204a
      370f1c38
  3. 18 Aug, 2020 1 commit
  4. 17 Aug, 2020 2 commits
    • Georgia Gkioxari's avatar
      detach for meshes, pointclouds, textures · 7f2f95f2
      Georgia Gkioxari authored
      Summary: Add `detach` for Meshes, Pointclouds, Textures
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23070418
      
      fbshipit-source-id: 68671124ce114c4495d7ef3c944c9aac3d0db2d8
      7f2f95f2
    • Nikhila Ravi's avatar
      Softmax blending small fix · 5852b74d
      Nikhila Ravi authored
      Summary:
      Small fix to the softmax blending function.
      
      To avoid overflow in the exponential for the softmax, the exponent is shifted by the maximum value. In the final calculation of the color there is a weighted sum between the pixel color and the background color - in order for the sum to be correct, the background color also needs to be handled in the same way witt the shifted exponent.
      
      Reviewed By: gkioxari
      
      Differential Revision: D23148301
      
      fbshipit-source-id: 86066586ee7d3ce7bd4a2076b12ce191fbd151a7
      5852b74d
  5. 14 Aug, 2020 1 commit
  6. 11 Aug, 2020 1 commit
    • Patrick Labatut's avatar
      Extract more reusable I/O functions · 6d763365
      Patrick Labatut authored
      Summary: Continue extracting reusable I/O functions to a separate utils module (and remove duplication).
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20720433
      
      fbshipit-source-id: e82b19560a5dc8a506c4c4d098da69c202790c4f
      6d763365
  7. 07 Aug, 2020 4 commits
    • Luya Gao's avatar
      Return R2N2 voxel coordinates · 63ba74f1
      Luya Gao authored
      Summary: Return R2N2's voxel coordinates.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22462530
      
      fbshipit-source-id: a995cfa0957b2561eb3b0f4591cb1db42170bc68
      63ba74f1
    • Luya Gao's avatar
      Return R2N2 R,T,K · 326e4ccb
      Luya Gao authored
      Summary: Return rotation, translation and intrinsic matrices necessary to reproduce R2N2's own renderings.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22462520
      
      fbshipit-source-id: 46a3859743ebc43c7a24f75827d2be3adf3f486b
      326e4ccb
    • Jeremy Reizenstein's avatar
      No more cuda 10.0 builds · c122ccb1
      Jeremy Reizenstein authored
      Summary: Latest pytorch doesn't support cuda 10.0 and now its pytorch/conda-cuda docker image doesn't include it either. Here we remove the pytorch3d builds which use cuda 10.0.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22999392
      
      fbshipit-source-id: c834477fc7c812c2d0594dccd9e9471e33a4ec5e
      c122ccb1
    • Jeremy Reizenstein's avatar
      fix graph_conv test · 5d944430
      Jeremy Reizenstein authored
      Summary: The recently added part of a test was assuming that the random gpu was gpu 0.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22948397
      
      fbshipit-source-id: 88107e19fc3118e763f95be43a614941176a08f9
      5d944430
  8. 05 Aug, 2020 1 commit
    • Jeremy Reizenstein's avatar
      gather_scatter on CPU · 7944d24d
      Jeremy Reizenstein authored
      Summary: CPU implementation of the graph convolution op.
      
      Reviewed By: nikhilaravi, gkioxari
      
      Differential Revision: D21384361
      
      fbshipit-source-id: bc96730e9727bb9aa1b0a232dcb82f0c0d12fe6b
      7944d24d
  9. 04 Aug, 2020 1 commit
    • Jeremy Reizenstein's avatar
      wheels with cuda · 4872a2c4
      Jeremy Reizenstein authored
      Summary:
      The main pytorch wheels on PyPI support CUDA 10.2. Here we make pytorch3d's wheels do the same, instead of being cpu only. This should ultimately make life easier in colab.
      
      Also a little script to count builds, which can be useful for nightly jobs.
      
      Reviewed By: gkioxari
      
      Differential Revision: D22924321
      
      fbshipit-source-id: d6cea9bfbab49bcb0080f65608066c553ea8bb4d
      4872a2c4
  10. 30 Jul, 2020 1 commit
  11. 29 Jul, 2020 3 commits
    • Nikhila Ravi's avatar
      Texturing API updates · a3932960
      Nikhila Ravi authored
      Summary:
      A fairly big refactor of the texturing API with some breaking changes to how textures are defined.
      
      Main changes:
      - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class:
         - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub.
        -  has a `join_batch` method for joining multiple textures of the same type into a batch
      
      Reviewed By: gkioxari
      
      Differential Revision: D21067427
      
      fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
      a3932960
    • Jeremy Reizenstein's avatar
      smaller data in specular test · b73d3d6e
      Jeremy Reizenstein authored
      Summary: Reduce the size of the data in this test, so that on circleci it doesn't run out of memory when pytorch (1.6) is used.
      
      Reviewed By: gkioxari
      
      Differential Revision: D22801490
      
      fbshipit-source-id: 9591253c3d47430facd769a2c51a0b1722e0a305
      b73d3d6e
    • Georgia Gkioxari's avatar
      remove composite params from tutorials · 42b5b965
      Georgia Gkioxari authored
      Summary: Remove composite params from tutorial
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22809242
      
      fbshipit-source-id: e5ed4e93fc892baf74e3a464119f0d11973423c3
      42b5b965
  12. 28 Jul, 2020 1 commit
    • Jeremy Reizenstein's avatar
      builds for pytorch 1.6 · 326f6628
      Jeremy Reizenstein authored
      Summary: Make CI builds with pytorch 1.6.
      
      Reviewed By: gkioxari
      
      Differential Revision: D22790325
      
      fbshipit-source-id: 5b0e075f952de9df2de03b65c16fd69140ab6fdd
      326f6628
  13. 23 Jul, 2020 3 commits
    • Steve Branson's avatar
      Add tutorial for fitting textured mesh to multi-view images · 9a5341bd
      Steve Branson authored
      Summary: Tutorial showing how to create a synthetic dataset by rendering a cow from multiple views, fit a mesh using a differential silhouette renderer, then fit a mesh using an RGB renderer.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22513859
      
      fbshipit-source-id: 24bdaac4ebec6dd01f98e2f5c702065f9335ff33
      9a5341bd
    • Luya Gao's avatar
      Add BlenderCamera · 722c2b71
      Luya Gao authored
      Summary: Adding BlenderCamera (for rendering with R2N2 Blender transformations in the next diff).
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22462515
      
      fbshipit-source-id: 4b40ee9bba8b6d56788dd3c723036ec704668153
      722c2b71
    • Luya Gao's avatar
      Test R2N2 loads correct numbers of instances · 483e538d
      Luya Gao authored
      Summary:
      Sample/Get all views at the loading phase instead of returning phase;
      Load only views from the split instead of all 24 views;
      Test the numbers of views loaded are correct for each category.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22631414
      
      fbshipit-source-id: 1c5ce99fe2bdf6618c1aa0b69bb6899473376bc2
      483e538d
  14. 21 Jul, 2020 1 commit
  15. 18 Jul, 2020 1 commit
  16. 17 Jul, 2020 2 commits
    • Nikhila Ravi's avatar
      pyre and lint fixes · 4f78af61
      Nikhila Ravi authored
      Summary: Fixing several unused imports and pyre/linter warnings.
      
      Reviewed By: bottler
      
      Differential Revision: D22592491
      
      fbshipit-source-id: 463383b9b73a545949475044fb5c531712f8482c
      4f78af61
    • Nikhila Ravi's avatar
      Add tutorial video to the README · 7e5bad47
      Nikhila Ravi authored
      Summary: Added link to the youtube video of the PyTorch hackathon tutorial to the README.
      
      Reviewed By: bottler
      
      Differential Revision: D22592655
      
      fbshipit-source-id: 7b3791042a0d6f7e1d3b5602580f10b08a48fe43
      7e5bad47
  17. 16 Jul, 2020 3 commits
    • Roman Shapovalov's avatar
      Bumping the threshold to allow leeway for CI testing randomness. · cdaac5f9
      Roman Shapovalov authored
      Summary:
      1. CircleCI tests fail because of different randomisation. I was able to reproduce it on devfair (with an older version of pytorch3d though), but with a new threshold, it works. Let’s push and see if it will work in CircleCI.
      2. Fixing linter’s issue with `l` variable name.
      
      Reviewed By: bottler
      
      Differential Revision: D22573244
      
      fbshipit-source-id: 32cebc8981883a3411ed971eb4a617469376964d
      cdaac5f9
    • Nikhila Ravi's avatar
      barycentric clipping in cuda/c++ · cc70950f
      Nikhila Ravi authored
      Summary:
      Added support for barycentric clipping in the C++/CUDA rasterization kernels which can be switched on/off via a rasterization setting.
      
      Added tests and a benchmark to compare with the current implementation in PyTorch - for some cases of large image size/faces per pixel the cuda version is 10x faster.
      
      Reviewed By: gkioxari
      
      Differential Revision: D21705503
      
      fbshipit-source-id: e835c0f927f1e5088ca89020aef5ff27ac3a8769
      cc70950f
    • Nikhila Ravi's avatar
      C++/CUDA implementation of sigmoid alpha blend · bce396df
      Nikhila Ravi authored
      Summary:
      C++/CUDA implementation of forward and backward passes for the sigmoid alpha blending function.
      
      This is slightly faster than the vectorized implementation in Python, but more importantly uses less memory due to fewer tensors being created.
      
      Reviewed By: gkioxari
      
      Differential Revision: D19980671
      
      fbshipit-source-id: 0779055d2c68b1f20fb0870e60046077ef4613ff
      bce396df
  18. 14 Jul, 2020 7 commits
    • Luya Gao's avatar
      Return R2N2 renderings · dc08c305
      Luya Gao authored
      Summary: R2N2 returns R2N2's own renderings of ShapeNetCore models.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22266988
      
      fbshipit-source-id: 36e67bd06c6459773e6e5f654259166b579be36a
      dc08c305
    • Luya Gao's avatar
      Test rendering models for R2N2 · 5636eb61
      Luya Gao authored
      Summary: Adding a render function for R2N2.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22230228
      
      fbshipit-source-id: a9f588ddcba15bb5d8be1401f68d730e810b4251
      5636eb61
    • Luya Gao's avatar
      R2N2 skeleton · 49b4ce1a
      Luya Gao authored
      Summary: Skeleton of R2N2 that for now only returns verts and faces extracted from ShapeNetCore v1.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22203656
      
      fbshipit-source-id: 00db6ac76bfdb76fdbc77a2087c34a3f0ff01e6a
      49b4ce1a
    • Luya Gao's avatar
      collate_batched_meshes for datasets · 22d8c333
      Luya Gao authored
      Summary: Adding collate_batched_meshes for datasets.utils: takes in a list of dictionaries and merge them into one dictionary (while adding a merged mesh to the dictionary).
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22180404
      
      fbshipit-source-id: f811f9a140f09638f355ad5739bffa6ee415819f
      22d8c333
    • Luya Gao's avatar
      Render objects in a batch by the specified model_ids, categories or idxs for ShapeNetBase · 22f2963c
      Luya Gao authored
      Summary: Additional functionality for renderer in ShapeNetCore: users can select which objects to render by specifying their model_ids, or users could choose to render several random objects in some categories, or users could specify indices of the objects in the loaded dataset. (currently doesn't support changing lighting, still investigating why lighting is causing instability in renderings)
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22179594
      
      fbshipit-source-id: 74c49094ffa3ea2eb71de9451f9e5da5053d356d
      22f2963c
    • Luya Gao's avatar
      Adding renderer for ShapeNetBase · 358e211c
      Luya Gao authored
      Summary: Adding a renderer to ShapeNetCore (Note that the lights are currently turned off for the test; will investigate why lighting causes instability in rendering)
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22102673
      
      fbshipit-source-id: a704756a1e93b61d5a879f0e5ee14ebcb0df49d7
      358e211c
    • generatedunixname89002005307016's avatar
      suppress errors in `vision/fair/pytorch3d` · 09c17629
      generatedunixname89002005307016 authored
      Differential Revision: D22519468
      
      fbshipit-source-id: 6e39c2e50ef95f37df407dbc6d186cc97832fc7d
      09c17629