- 13 Feb, 2024 1 commit
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Jeremy Reizenstein authored
Summary: Add an option to run tests without the OpenGL Renderer. Reviewed By: patricklabatut Differential Revision: D53573400 fbshipit-source-id: 54a14e7b2f156d24e0c561fdb279f4a9af01b793
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- 02 Aug, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Only import it if you ask for it. Reviewed By: kjchalup Differential Revision: D38327167 fbshipit-source-id: 3f05231f26eda582a63afc71b669996342b0c6f9
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- 22 Jul, 2022 1 commit
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Krzysztof Chalupka authored
Summary: Adding MeshRasterizerOpenGL, a faster alternative to MeshRasterizer. The new rasterizer follows the ideas from "Differentiable Surface Rendering via non-Differentiable Sampling". The new rasterizer 20x faster on a 2M face mesh (try pose optimization on Nefertiti from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/!). The larger the mesh, the larger the speedup. There are two main disadvantages: * The new rasterizer works with an OpenGL backend, so requires pycuda.gl and pyopengl installed (though we avoided writing any C++ code, everything is in Python!) * The new rasterizer is non-differentiable. However, you can still differentiate the rendering function if you use if with the new SplatterPhongShader which we recently added to PyTorch3D (see the original paper cited above). Reviewed By: patricklabatut, jcjohnson Differential Revision: D37698816 fbshipit-source-id: 54d120639d3cb001f096237807e54aced0acda25
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- 25 May, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Move testing targets from pytorch3d/tests/TARGETS to pytorch3d/TARGETS. Reviewed By: shapovalov Differential Revision: D36186940 fbshipit-source-id: a4c52c4d99351f885e2b0bf870532d530324039b
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- 13 Apr, 2022 1 commit
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Tim Hatch authored
Summary: Applies new import merging and sorting from µsort v1.0. When merging imports, µsort will make a best-effort to move associated comments to match merged elements, but there are known limitations due to the diynamic nature of Python and developer tooling. These changes should not produce any dangerous runtime changes, but may require touch-ups to satisfy linters and other tooling. Note that µsort uses case-insensitive, lexicographical sorting, which results in a different ordering compared to isort. This provides a more consistent sorting order, matching the case-insensitive order used when sorting import statements by module name, and ensures that "frog", "FROG", and "Frog" always sort next to each other. For details on µsort's sorting and merging semantics, see the user guide: https://usort.readthedocs.io/en/stable/guide.html#sorting Reviewed By: bottler Differential Revision: D35553814 fbshipit-source-id: be49bdb6a4c25264ff8d4db3a601f18736d17be1
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Update all FB license strings to the new format. Reviewed By: patricklabatut Differential Revision: D33403538 fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
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- 26 Oct, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Attempt to overcome flaky test Reviewed By: patricklabatut Differential Revision: D31895560 fbshipit-source-id: 1ecbb1782b0eafe132f88425c48487c2d0e10d2d
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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- 14 Dec, 2020 1 commit
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Nikhila Ravi authored
Summary: Add `return self` to the `to` function for the renderer classes. Reviewed By: bottler Differential Revision: D25534487 fbshipit-source-id: e8dbd35524f0bd40e835439e93184b5a1f1532ca
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- 16 Oct, 2020 1 commit
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Nikhila Ravi authored
Summary: Small fix and updated tests for multigpu rendering case. This resolves the issue seen in: https://github.com/facebookresearch/pytorch3d/issues/401 Reviewed By: gkioxari Differential Revision: D24314681 fbshipit-source-id: 84c5a5359844c77518b48044001daa9a86f3c43a
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