- 23 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: By accident I think, we have been nudging people to install python 3.6. Using 3.8 is fine. Reviewed By: nikhilaravi Differential Revision: D20597240 fbshipit-source-id: 7fb778f1b84746db28b6eef763564af5c5fffcd7
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- 22 Mar, 2020 1 commit
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Georgia Gkioxari authored
Summary: Run `/dev/linter.sh` to fix linting Reviewed By: nikhilaravi Differential Revision: D20584037 fbshipit-source-id: 69e45b33d22e3d54b6d37c3c35580bb3e9dc50a5
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- 21 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Add a note about the difference between naive and coarse-to-fine rasterization to all the rendering tutorials. Update the render pointclouds tutorial to wget the data file. Reviewed By: gkioxari Differential Revision: D20575257 fbshipit-source-id: a2806b9452438f97cb754f87e011c6e32e2545e4
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- 20 Mar, 2020 1 commit
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Georgia Gkioxari authored
Summary: Replace view with reshape, add check for nans before mesh sampling Reviewed By: nikhilaravi Differential Revision: D20548456 fbshipit-source-id: c4e1b88e033ecb8f0f3a8f3a33a04ce13a5b5043
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- 19 Mar, 2020 1 commit
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Olivia authored
Summary: Code for accumulating points in the z-buffer in three ways: 1. weighted sum 2. normalised weighted sum 3. alpha compositing Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/4 Reviewed By: nikhilaravi Differential Revision: D20522422 Pulled By: gkioxari fbshipit-source-id: 5023baa05f15e338f3821ef08f5552c2dcbfc06c
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- 18 Mar, 2020 4 commits
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Patrick Labatut authored
Summary: Add pattern linter for PyTorch3D and SlowFast, this will suggest typo fixes whenever the wrong case is accidentally used. Reviewed By: wanyenlo Differential Revision: D20498696 fbshipit-source-id: 1a3f4702bd0dbe06e81d0f301b3ea38ea62e7885
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Georgia Gkioxari authored
Re-sync with internal repository
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Nikhila Ravi authored
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Dave Greenwood authored
Summary: Create extrinsic parameters from eye point. Create the rotation and translation from an eye point, look-at point and up vector. see: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml It is arguably easier to initialise a camera position as a point in the world rather than an angle. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/65 Reviewed By: bottler Differential Revision: D20419652 Pulled By: nikhilaravi fbshipit-source-id: 9caa1330860bb8bde1fb5c3864ed4cde836a5d19
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- 17 Mar, 2020 4 commits
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Patrick Labatut authored
Summary: Enable spelling linter for Markdown, reStructuredText and IPython notebooks under `fbcode/vision/fair`. Apply suggested fixes. Reviewed By: ppwwyyxx Differential Revision: D20495298 fbshipit-source-id: 95310c7b51f9fa68ba2aa34ecc39a874da36a75c
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Nikhila Ravi authored
Summary: A few small website updates: - changed the tutorials to point to the `stable` tag on github so we don't have to update the website each time we want to run them! - changed the colab button - re ran notebook cells to update the images for textured meshes Once these fixes are landed I can build and publish the website. Reviewed By: bottler Differential Revision: D20484836 fbshipit-source-id: 603a05e752f631c60d1a3abb9adeb1b9b451ab98
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Patrick Labatut authored
Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks) Reviewed By: wanyenlo, gkioxari Differential Revision: D20427546 fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
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Nikhila Ravi authored
Summary: Fix errors raised by issue on GitHub - extending mesh textures + rendering with Gourad and Phong shaders. https://github.com/facebookresearch/pytorch3d/issues/97 Reviewed By: gkioxari Differential Revision: D20319610 fbshipit-source-id: d1c692ff0b9397a77a9b829c5c731790de70c09f
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- 16 Mar, 2020 2 commits
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Jeremy Reizenstein authored
Summary: D20426113 made a mistake, in that it added a dev tag to all conda builds. This makes the simplest fix, which is to never have the dev tag. Reviewed By: nikhilaravi Differential Revision: D20468541 fbshipit-source-id: adc71b58d59356834d33f65a75cf8ba84359bc74
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Jeremy Reizenstein authored
Summary: Ensure copyright header consistency and translation unit name uniqueness. Reviewed By: nikhilaravi Differential Revision: D20438802 fbshipit-source-id: 9820cfe4c6efab016a0a8589dfa24bb526692f83
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- 15 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Added a padded to packed utils function which takes either split sizes or a padding value to remove padded elements from a tensor. Reviewed By: gkioxari Differential Revision: D20454238 fbshipit-source-id: 180b807ff44c74c4ee9d5c1ac3b5c4a9b4be57c7
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- 13 Mar, 2020 4 commits
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Jeremy Reizenstein authored
Summary: This isn't the whole task, but it gets the version number into far fewer places. The doc / website are separate. Reviewed By: nikhilaravi Differential Revision: D20426113 fbshipit-source-id: 5810d1eca58b443fcd5f46991dc2f0f26adedbd8
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Jeremy Reizenstein authored
Summary: Comments were describing squared distance as absolute distance in a few places. Reviewed By: nikhilaravi Differential Revision: D20426020 fbshipit-source-id: 009946867c4a98f61f5ce7158542d41e22bf8346
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Patrick Labatut authored
Summary: Add more complex mesh I/O benchmarks: simple yet non-trivial procedural donut mesh Reviewed By: nikhilaravi Differential Revision: D20390726 fbshipit-source-id: b28b7e3a7f1720823c6bd24faabf688bb0127b7d
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Patrick Labatut authored
Summary: Add utility function to tesselate a torus, to be used in more complex mesh I/O benchmarks Reviewed By: bottler Differential Revision: D20390724 fbshipit-source-id: 882bbbe9cac81cf340a34495b9aa66e3c1ddeebc
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- 12 Mar, 2020 6 commits
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Patrick Labatut authored
Summary: Use more realistic number of vertices / faces in benchmarks: in typical meshes, |F| ~ 2 |V| (follows from Euler formula + triangles as faces) Reviewed By: nikhilaravi Differential Revision: D20390722 fbshipit-source-id: d615e5810d6f4521391963b2573497c08a58db80
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Patrick Labatut authored
Summary: Rename mesh I/O benchmarking methods: always (re-)create file-like object and directly return a lambda Reviewed By: nikhilaravi Differential Revision: D20390723 fbshipit-source-id: b45236360869cccdf3d5458a0aafb3ebe269babe
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Patrick Labatut authored
Summary: Rename mesh I/O benchmarks and associated methods: - add `simple` qualifier (benchmark on more realistic mesh data to be added later) - align naming between OBJ and PLY - prefix with `bm_` to make the benchmarking purpose clear(er) Reviewed By: nikhilaravi Differential Revision: D20390764 fbshipit-source-id: 7714520abfcfe1125067f3c52f7ce19bca359574
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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Nikhila Ravi authored
Summary: Applying the changes added for mesh rasterization to ensure that +Y is up and +X is left so that the coordinate system is right handed. Also updated the diagram in the docs to indicate that (0,0) is in the top left hand corner. Reviewed By: gkioxari Differential Revision: D20394849 fbshipit-source-id: cfb7c79090eb1f55ad38b92327a74a70a8dc541e
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Nikhila Ravi authored
Summary: Update the point cloud rasterizer to: - use the pointcloud datastructure (rebased on top of D19791851.) - support rasterization of heterogeneous point clouds in the same way as with Meshes. The main changes to the API will be as follows: - The input to `rasterize_points` will be a `Pointclouds` object instead of a tensor. This will be easy to update e.g. ``` points = torch.randn(N, P, 3) idx2, zbuf2, dists2 = rasterize_points(points, image_size, radius, points_per_pixel) points = torch.randn(N, P, 3) pointclouds = Pointclouds(points=points) idx2, zbuf2, dists2 = rasterize_points(pointclouds, image_size, radius, points_per_pixel) ``` - The indices output from rasterization will now refer to points in `poinclouds.points_packed()`. This may require some changes to the functions which consume the outputs of rasterization if they were previously assuming that the indices ranged from 0 to P where P is the number of points in each pointcloud. Making this change now so that Olivia can update her PR accordingly. Reviewed By: gkioxari Differential Revision: D20088651 fbshipit-source-id: 833ed659909712bcbbb6a50e2ec0189839f0413a
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- 11 Mar, 2020 2 commits
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Roman Shapovalov authored
Summary: When the error occurs, another exception is thrown when tensor shape is passed to the % formatting. I have found all entries for `msg %` and fixed potential failures Reviewed By: nikhilaravi Differential Revision: D20386511 fbshipit-source-id: c05413eb4867cab1ddc9615dffbd0ebd3adfcaf9
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Jeremy Reizenstein authored
Summary: Make Meshes.__getitem__ carry texture information to the new mesh. Reviewed By: gkioxari Differential Revision: D20283976 fbshipit-source-id: d9ee0580c11ac5b4384df9d8158a07e6eb8d00fe
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- 09 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Reviewed By: nikhilaravi Differential Revision: D20218481 fbshipit-source-id: b153282cc30ad75de970c89ae64526b6be62ee95
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- 08 Mar, 2020 1 commit
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Georgia Gkioxari authored
Summary: Add more DR citations Reviewed By: nikhilaravi Differential Revision: D20330205 fbshipit-source-id: 4fb95d422371ae9ff5cdc2693736e36799201477
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- 07 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Bumping the version number to 0.1.1 and thereby documenting all the places where the version number currently appears in the code. Reviewed By: nikhilaravi Differential Revision: D20067382 fbshipit-source-id: 76a25ed1d4036f51357e4ae3e0f07de32ad114ae
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- 06 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: ## Updates - Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in. {F230888499} - Removed all flipping from blending functions. - Updated the rasterizer to return images with +Y up and +X left. - Updated all the mesh rasterizer tests - The expected values are now defined in terms of the default +Y up, +X left - Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are ## Questions: - Should we have **scene settings** instead of raster settings? - To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader? Reviewed By: gkioxari Differential Revision: D20208604 fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
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- 04 Mar, 2020 1 commit
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Georgia Gkioxari authored
Summary: Revisions to Poincloud data structure with added normals The biggest changes form the previous version include: a) If the user provides tensor inputs, we make no assumption about padding. Padding is only for internal use for us to convert from list to padded b) If features are not provided or if the poincloud is empty, all forms of features are None. This is so that we don't waste memory on holding dummy tensors. Reviewed By: nikhilaravi Differential Revision: D19791851 fbshipit-source-id: 7e182f7bb14395cb966531653f6dd6b328fd999c
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- 01 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Changed `torch.cumprod` to `torch.prod` in blending functions and added more tests and benchmark tests. This should fix the issue raised on GitHub. Reviewed By: gkioxari Differential Revision: D20163073 fbshipit-source-id: 4569fd37be11aa4435a3ce8736b55622c00ec718
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- 29 Feb, 2020 1 commit
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Nikhila Ravi authored
Summary: Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step. Also added support for flat shading. Reviewed By: jcjohnson Differential Revision: D19934259 fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
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- 25 Feb, 2020 1 commit
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takiyu authored
Summary: `PointLineDistanceForward()` should return squared distance. However, it seems that it returned non-squared distance when `v0` was near by `v1` in CPU implementation. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/83 Reviewed By: bottler Differential Revision: D20097181 Pulled By: nikhilaravi fbshipit-source-id: 7ea851c0837ab89364e42d283c999df21ff5ff02
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- 24 Feb, 2020 4 commits
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Dave Greenwood authored
Summary: BlendParams background_color is immutable , type hint as a sequence allows setting new values in constructor. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/64 Reviewed By: bottler Differential Revision: D20068911 Pulled By: nikhilaravi fbshipit-source-id: c580a7654dca25629218513841aa16d9d1055588
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Jeremy Reizenstein authored
Reviewed By: nikhilaravi Differential Revision: D20073426 fbshipit-source-id: fce83c9b63d630de1e6ebe2ff4790f29d11b65cc
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Tyler Barron authored
Summary: *: Fixed references to colors in the diagram Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/81 Reviewed By: bottler Differential Revision: D20064048 Pulled By: nikhilaravi fbshipit-source-id: a70ee446f1223ec900072a2380c75ed95fb4431d
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Jeremy Reizenstein authored
Summary: Document existence of nightly build. Fix some mistakes in windows-related CI code (not running yet). Reviewed By: nikhilaravi Differential Revision: D20030293 fbshipit-source-id: 2199ea7c6d34e881aa5641726feb6bfc20337ce3
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