1. 04 May, 2021 6 commits
    • Jeremy Reizenstein's avatar
      PLY load normals · 6fa66f55
      Jeremy Reizenstein authored
      Summary: Add ability to load normals when they are present in a PLY file.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D26458971
      
      fbshipit-source-id: 658270b611f7624eab4f5f62ff438038e1d25723
      6fa66f55
    • Jeremy Reizenstein's avatar
      has_verts_normals for Meshes · 66b97a0c
      Jeremy Reizenstein authored
      Summary: Add ability to ask a Meshes if it already has normals. If it does, then requesting normals will not trigger a calculation. MeshesFormatInterpreters will therefore be able to decide whether to save normals.
      
      Reviewed By: theschnitz, nikhilaravi
      
      Differential Revision: D27765261
      
      fbshipit-source-id: 7c87dbf999d5616d20f5eb2c01039ee5ff65a830
      66b97a0c
    • Jeremy Reizenstein's avatar
      Allow setting verts_normals on Meshes · 2bbca5f2
      Jeremy Reizenstein authored
      Summary: Add ability to set the vertex normals when creating a Meshes, so that the pluggable loaders can return them from a file.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27765258
      
      fbshipit-source-id: b5ddaa00de3707f636f94d9f74d1da12ecce0608
      2bbca5f2
    • Jeremy Reizenstein's avatar
      avoid recalculating normals for simple move · 502f15ac
      Jeremy Reizenstein authored
      Summary: If offset_verts_ is used to move meshes with a single vector, the normals won't change so don't need to recalculate. I am planning to allow user-specified vertex normals. This change means that user-specified vertex normals won't get overwritten when they don't need to be.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27765256
      
      fbshipit-source-id: f6e4d308ac9ac023030325cb75a18d39b966cf88
      502f15ac
    • Jeremy Reizenstein's avatar
      PLY color scaling · e9f4e0d0
      Jeremy Reizenstein authored
      Summary: When a PLY file contains colors in byte format, these are now scaled from 0..255 to [0,1], as they should be
      
      Reviewed By: gkioxari
      
      Differential Revision: D27765254
      
      fbshipit-source-id: 526b5f5149d5e8cbffd7412b411be52c935fa4ad
      e9f4e0d0
    • Jeremy Reizenstein's avatar
      PLY TexturesVertex loading · 6c3fe952
      Jeremy Reizenstein authored
      Summary:
      Include TexturesVertex colors when loading and saving Meshes to PLY files.
      
      A couple of other improvements to the internals of ply_io, including using `None` instead of empty tensors for some missing data.
      
      Reviewed By: gkioxari
      
      Differential Revision: D27765260
      
      fbshipit-source-id: b9857dc777c244b9d7d6643b608596d31435ecda
      6c3fe952
  2. 20 Apr, 2021 1 commit
  3. 13 Apr, 2021 1 commit
    • Jeremy Reizenstein's avatar
      lint fixes · c18ee9d4
      Jeremy Reizenstein authored
      Summary: Lint after recent changes.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27682328
      
      fbshipit-source-id: 285d159010d886e4e97902995adbdff875fd3c19
      c18ee9d4
  4. 09 Apr, 2021 4 commits
    • Jeremy Reizenstein's avatar
      spelling · 124bb5e3
      Jeremy Reizenstein authored
      Summary: Collection of spelling things, mostly in docs / tutorials.
      
      Reviewed By: gkioxari
      
      Differential Revision: D26101323
      
      fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
      124bb5e3
    • Rong Rong (AI Infra)'s avatar
      Allow tests to be run on GPU with remote execution · c2e62a50
      Rong Rong (AI Infra) authored
      Summary: Test path special case
      
      Reviewed By: bottler
      
      Differential Revision: D27566817
      
      fbshipit-source-id: c7b3ac839908c071f1378a37b7013b91ca4e8b18
      c2e62a50
    • Rong Rong (AI Infra)'s avatar
      Get rid of duplicate test data directory initialization · dd834392
      Rong Rong (AI Infra) authored
      Summary: Simplify finding the data directories in the tests.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27634293
      
      fbshipit-source-id: dc308a7c86c41e6fae56a2ab58187c9f0335b575
      dd834392
    • Rong Rong (AI Infra)'s avatar
      Extract finding directories for test data · 1216b576
      Rong Rong (AI Infra) authored
      Summary: Make common functions for finding directories where test data is found, instead of lots of tests using their own `__file__`  while trying to get ./tests/data and the tutorials data.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27633701
      
      fbshipit-source-id: 1467bb6018cea16eba3cab097d713116d51071e9
      1216b576
  5. 08 Apr, 2021 1 commit
    • Jeremy Reizenstein's avatar
      Fix flake exceptions · 24ee2790
      Jeremy Reizenstein authored
      Summary: flake8 no longer respects the black fmt:off message, so include specific line-length exclusion.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27624641
      
      fbshipit-source-id: adcdb6f55b382fbf252eede3f3ddeda0621da883
      24ee2790
  6. 23 Mar, 2021 1 commit
    • Jeremy Reizenstein's avatar
      CI fixes · cc08c6b2
      Jeremy Reizenstein authored
      Summary:
      Update `main` build to latest CircleCI image - Ubuntu 2020.04.
      
      Avoid torch.logical_or and logical_and for PyTorch 1.4 compatibility.
      
      Also speed up the test run with Pytorch 1.4.0 (which has no ninja) by not setting NVCC_FLAGS for it.
      
      Reviewed By: theschnitz
      
      Differential Revision: D27262327
      
      fbshipit-source-id: ddc359d134b1dc755f8b20bd3f33bb080cb3a0e1
      cc08c6b2
  7. 11 Mar, 2021 1 commit
    • Jeremy Reizenstein's avatar
      Use old style isfinite · ff9c6612
      Jeremy Reizenstein authored
      Summary: Avoid using the newish member function isfinite. We use torch.isfinite instead for torch 1.4.0 compatibility.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D26946672
      
      fbshipit-source-id: 853c3716f40061152f1ea54a39eb60b565de7c2c
      ff9c6612
  8. 24 Feb, 2021 1 commit
    • Nikhila Ravi's avatar
      Bug fix for case where aspect ratio is a float · 13429640
      Nikhila Ravi authored
      Summary:
      - Fix the calculation of the non square NDC range when the H and W are not integer multiples.
      - Add test for this case
      
      Reviewed By: gkioxari
      
      Differential Revision: D26613213
      
      fbshipit-source-id: df6763cac602e9f1d516b41b432c4d2cfbaa356d
      13429640
  9. 12 Feb, 2021 1 commit
  10. 11 Feb, 2021 2 commits
  11. 08 Feb, 2021 2 commits
    • Nikhila Ravi's avatar
      CUDA/C++ Rasterizer updates to handle clipped faces · 340662e9
      Nikhila Ravi authored
      Summary:
      - Updated the C++/CUDA mesh rasterization kernels to handle the clipped faces. In particular this required careful handling of the distance calculation for faces which are cut into a quadrilateral by the image plane and then split into two sub triangles i.e. both sub triangles can't be part of the top K faces.
      - Updated `rasterize_meshes.py` to use the utils functions to clip the meshes and convert the fragments back to in terms of the unclipped mesh
      - Added end to end tests
      
      Reviewed By: jcjohnson
      
      Differential Revision: D26169685
      
      fbshipit-source-id: d64cd0d656109b965f44a35c301b7c81f451cfa0
      340662e9
    • Nikhila Ravi's avatar
      Updates to cameras and rasterizer to infer camera type correctly · 838b73d3
      Nikhila Ravi authored
      Summary: Small update to the cameras and rasterizer to correctly infer the type of camera (perspective vs orthographic).
      
      Reviewed By: jcjohnson
      
      Differential Revision: D26267225
      
      fbshipit-source-id: a58ed3bc2ab25553d2a4307c734204c1d41b5176
      838b73d3
  12. 06 Feb, 2021 1 commit
    • Nikhila Ravi's avatar
      Utils for clipping mesh faces partially behind the image plane · 23279c5f
      Nikhila Ravi authored
      Summary:
      Instead of culling faces behind the camera, partially clip them if they intersect with the image plane.
      
      This diff implements the utils functions for clipping.
      
      There are 4 cases for the mesh faces which are all handled:
      
      ```
      Case 1: the triangle is completely in front of the clipping plane (it is left
              unchanged)
      Case 2: the triangle is completely behind the clipping plane (it is culled)
      Case 3: the triangle has exactly two vertices behind the clipping plane (it is
              clipped into a smaller triangle)
      Case 4: the triangle has exactly one vertex behind the clipping plane (it is clipped
              into a smaller quadrilateral and divided into two triangular faces)
      ```
      
      Reviewed By: jcjohnson
      
      Differential Revision: D23108673
      
      fbshipit-source-id: 550a8b6a982d06065dff10aba10d47e8b144ae52
      23279c5f
  13. 04 Feb, 2021 1 commit
    • Jeremy Reizenstein's avatar
      Disable random-dependent tests · cd9786e7
      Jeremy Reizenstein authored
      Summary:
      These two tests fail (with non-small differences) when the seed is changed or if certain environmental changes are made. We disable them pending investigation.
      
      A small change to the tolerance at the failing assertion doesn't help. The change in common_testing helps diagnose this.
      
      Reviewed By: shapovalov
      
      Differential Revision: D26233419
      
      fbshipit-source-id: 357afc1786825256c9bade101fb15707e4dea5ed
      cd9786e7
  14. 28 Jan, 2021 2 commits
    • Jeremy Reizenstein's avatar
      Mesh normal consistency when no faces intersect · e42b0c4f
      Jeremy Reizenstein authored
      Summary: Corner case where there's nothing to do in this function.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D26073476
      
      fbshipit-source-id: eb061683ffe35c1ffa8384c422a1557a636d52cd
      e42b0c4f
    • Jeremy Reizenstein's avatar
      Mesh normal consistency when many faces intersect · 7f62eacd
      Jeremy Reizenstein authored
      Summary: We were double counting some pairs in some cases. Specifically if four or more faces share an edge, then some of them were getting double counted. This is a minimal tweak to avoid that.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D26073477
      
      fbshipit-source-id: a40032acf3044bb98dd91cb29904614ef64d5599
      7f62eacd
  15. 25 Jan, 2021 1 commit
    • Jeremy Reizenstein's avatar
      textures device consistency · d173a2f8
      Jeremy Reizenstein authored
      Summary: Ensure that `mesh2 = mesh.to(device)` doesn't change the device of `mesh.textures`.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25978610
      
      fbshipit-source-id: 0558cd62132965d8693ebeea05e42b8c1d16cfbf
      d173a2f8
  16. 22 Jan, 2021 2 commits
    • Jeremy Reizenstein's avatar
      (eye, at, up) extraction function · cf9bb7c4
      Jeremy Reizenstein authored
      Summary:
      Plotly viewing from a specific camera location requires converting that location in to an (eye, at, up) specification. There may be other reasons to want to do this as well. I create a separate utility function for it.
      
      I envisage more such utility functions for manipulating camera information, so I create a separate camera_utils.py file for such things.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25981184
      
      fbshipit-source-id: 0947bf98b212676c021f2fddf775bf436dee3487
      cf9bb7c4
    • Jeremy Reizenstein's avatar
      Allow single offset in offset_verts · ddebdfbc
      Jeremy Reizenstein authored
      Summary:
      It is common when trying things out to want to move a whole mesh or point cloud by the same amount. Here we allow the offset functions to broadcast.
      
      Also add a sanity check to join_meshes_as_scene which it is easy to call wrongly.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25980593
      
      fbshipit-source-id: cdf1568e1317e3b81ad94ed4e608ba7eef81290b
      ddebdfbc
  17. 21 Jan, 2021 1 commit
    • Jeremy Reizenstein's avatar
      devices for transform3d · d60c52df
      Jeremy Reizenstein authored
      Summary: Make `to` on Transform3D carry its member _transforms.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25978611
      
      fbshipit-source-id: 12b39e7a657f28d59ca60800bf9f4193a2c08197
      d60c52df
  18. 20 Jan, 2021 1 commit
    • Jeremy Reizenstein's avatar
      lint · 4711665e
      Jeremy Reizenstein authored
      Summary: Fix recent lint.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25900168
      
      fbshipit-source-id: 6b6e8d35b68c8415ef305dc4719f43eda9316c8f
      4711665e
  19. 07 Jan, 2021 3 commits
    • Jeremy Reizenstein's avatar
      PLY pointcloud loading · 95707fba
      Jeremy Reizenstein authored
      Summary:
      Allow PLY files to not contain faces. Allow loading pointclouds with color, at least encoded according to the way of some cloudcompare examples.
      
      TODO: Allow vertex normals to be read, and allow vertex colors to be written. Make the return type of load_ply something more user friendly, like a dict.
      
      Noticed in https://github.com/facebookresearch/pytorch3d/issues/209
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22573314
      
      fbshipit-source-id: 72ba1f7c6417f5dfc83f2ebf359eff017057635c
      95707fba
    • Jeremy Reizenstein's avatar
      Read heterogenous nonlist PLY properties as arrays · 3b9fbfc0
      Jeremy Reizenstein authored
      Summary:
      In the original implementation, I had considered PLY properties where there are mixed types of elements in a property to be rare and basically unimportant, so the implementation is very naive.
      
      If we want to support pointcloud PLY files, we need to handle at least the subcase where there are no lists efficiently because this seems to be very common there.
      
      Reviewed By: nikhilaravi, gkioxari
      
      Differential Revision: D22573315
      
      fbshipit-source-id: db6f29446d4e555a2e2b37d38c8e4450d061465b
      3b9fbfc0
    • Jeremy Reizenstein's avatar
      add existing mesh formats to pluggable · 89532a87
      Jeremy Reizenstein authored
      Summary: We already have code for obj and ply formats. Here we actually make it available in `IO.load_mesh` and `IO.save_mesh`.
      
      Reviewed By: theschnitz, nikhilaravi
      
      Differential Revision: D25400650
      
      fbshipit-source-id: f26d6d7fc46c48634a948eea4d255afad13b807b
      89532a87
  20. 06 Jan, 2021 3 commits
    • David Novotny's avatar
      Implicit/Volume renderer · b466c381
      David Novotny authored
      Summary: Implements the `ImplicitRenderer` and `VolumeRenderer`.
      
      Reviewed By: gkioxari
      
      Differential Revision: D24418791
      
      fbshipit-source-id: 127f21186d8e210895db1dcd0681f09f230d81a4
      b466c381
    • generatedunixname89002005287564's avatar
      Daily `arc lint --take BLACK` · e6a32bfc
      generatedunixname89002005287564 authored
      Reviewed By: zertosh
      
      Differential Revision: D25800514
      
      fbshipit-source-id: 191b2753b8fcfbe2386c761241aaeb58939a973e
      e6a32bfc
    • David Novotny's avatar
      Raysampling · e6bc960f
      David Novotny authored
      Summary: Implements 3 basic raysamplers.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D24110643
      
      fbshipit-source-id: eb67d0e56773c7871ebdcb23e7e520302dc1b3c9
      e6bc960f
  21. 05 Jan, 2021 4 commits
    • David Novotny's avatar
      Raymarching · 1af1a36b
      David Novotny authored
      Summary: Implements two basic raymarchers.
      
      Reviewed By: gkioxari
      
      Differential Revision: D24064250
      
      fbshipit-source-id: 18071bd039995336b7410caa403ea29fafb5c66f
      1af1a36b
    • David Novotny's avatar
      Point clouds to volumes · aa9bcaf0
      David Novotny authored
      Summary:
      Conversion from point clouds to volumes
      
      ```
      Benchmark                                                        Avg Time(μs)      Peak Time(μs) Iterations
      --------------------------------------------------------------------------------
      ADD_POINTS_TO_VOLUMES_10_trilinear_[25, 25, 25]_1000                 43219           44067             12
      ADD_POINTS_TO_VOLUMES_10_trilinear_[25, 25, 25]_10000                43274           45313             12
      ADD_POINTS_TO_VOLUMES_10_trilinear_[25, 25, 25]_100000               46281           47100             11
      ADD_POINTS_TO_VOLUMES_10_trilinear_[101, 111, 121]_1000              51224           51912             10
      ADD_POINTS_TO_VOLUMES_10_trilinear_[101, 111, 121]_10000             52092           54487             10
      ADD_POINTS_TO_VOLUMES_10_trilinear_[101, 111, 121]_100000            59262           60514              9
      ADD_POINTS_TO_VOLUMES_10_nearest_[25, 25, 25]_1000                   15998           17237             32
      ADD_POINTS_TO_VOLUMES_10_nearest_[25, 25, 25]_10000                  15964           16994             32
      ADD_POINTS_TO_VOLUMES_10_nearest_[25, 25, 25]_100000                 16881           19286             30
      ADD_POINTS_TO_VOLUMES_10_nearest_[101, 111, 121]_1000                19150           25277             27
      ADD_POINTS_TO_VOLUMES_10_nearest_[101, 111, 121]_10000               18746           19999             27
      ADD_POINTS_TO_VOLUMES_10_nearest_[101, 111, 121]_100000              22321           24568             23
      ADD_POINTS_TO_VOLUMES_100_trilinear_[25, 25, 25]_1000                49693           50288             11
      ADD_POINTS_TO_VOLUMES_100_trilinear_[25, 25, 25]_10000               51429           52449             10
      ADD_POINTS_TO_VOLUMES_100_trilinear_[25, 25, 25]_100000             237076          237377              3
      ADD_POINTS_TO_VOLUMES_100_trilinear_[101, 111, 121]_1000             81875           82597              7
      ADD_POINTS_TO_VOLUMES_100_trilinear_[101, 111, 121]_10000           106671          107045              5
      ADD_POINTS_TO_VOLUMES_100_trilinear_[101, 111, 121]_100000          483740          484607              2
      ADD_POINTS_TO_VOLUMES_100_nearest_[25, 25, 25]_1000                  16667           18143             31
      ADD_POINTS_TO_VOLUMES_100_nearest_[25, 25, 25]_10000                 17682           18922             29
      ADD_POINTS_TO_VOLUMES_100_nearest_[25, 25, 25]_100000                65463           67116              8
      ADD_POINTS_TO_VOLUMES_100_nearest_[101, 111, 121]_1000               48058           48826             11
      ADD_POINTS_TO_VOLUMES_100_nearest_[101, 111, 121]_10000              53529           53998             10
      ADD_POINTS_TO_VOLUMES_100_nearest_[101, 111, 121]_100000            123684          123901              5
      --------------------------------------------------------------------------------
      ```
      
      Output with `DEBUG=True`
      {F338561209}
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22017500
      
      fbshipit-source-id: ed3e8ed13940c593841d93211623dd533974012f
      aa9bcaf0
    • David Novotny's avatar
      Volumes data structure. · 03ee1dbf
      David Novotny authored
      Summary: Implemented a data structure for volumes.
      
      Reviewed By: gkioxari
      
      Differential Revision: D20342920
      
      fbshipit-source-id: ccc23eaa183ed8a4e9cd7674b4dcf31e8a65c3c6
      03ee1dbf
    • David Novotny's avatar
      __getitem__ for Transform3D · 1e4a2e86
      David Novotny authored
      Summary: Implements the `__getitem__` method for `Transform3D`
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23813975
      
      fbshipit-source-id: 5da752ed8ea029ad0af58bb7a7856f0995519b7a
      1e4a2e86