- 21 Aug, 2020 1 commit
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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- 23 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Update the transform method in the mesh rasterizer class to use the new `update_padded` method on the `Meshes` class to directly update the mesh vertices. Also added a benchmark. Reviewed By: gkioxari Differential Revision: D21700352 fbshipit-source-id: c330e4040c681729eb2cc7bdfd92fb4a51a1a7d6
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