1. 21 Aug, 2020 1 commit
    • Georgia Gkioxari's avatar
      camera refactoring · 57a22e73
      Georgia Gkioxari authored
      Summary:
      Refactor cameras
      * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space
      * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic
      * SfMPerspective, SfMOrthographic -> Perspective, Orthographic
      * PerspectiveCamera can optionally be constructred with screen space parameters
      * Note on Cameras and coordinate systems was added
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23168525
      
      fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
      57a22e73
  2. 17 Aug, 2020 2 commits
    • Georgia Gkioxari's avatar
      detach for meshes, pointclouds, textures · 7f2f95f2
      Georgia Gkioxari authored
      Summary: Add `detach` for Meshes, Pointclouds, Textures
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23070418
      
      fbshipit-source-id: 68671124ce114c4495d7ef3c944c9aac3d0db2d8
      7f2f95f2
    • Nikhila Ravi's avatar
      Softmax blending small fix · 5852b74d
      Nikhila Ravi authored
      Summary:
      Small fix to the softmax blending function.
      
      To avoid overflow in the exponential for the softmax, the exponent is shifted by the maximum value. In the final calculation of the color there is a weighted sum between the pixel color and the background color - in order for the sum to be correct, the background color also needs to be handled in the same way witt the shifted exponent.
      
      Reviewed By: gkioxari
      
      Differential Revision: D23148301
      
      fbshipit-source-id: 86066586ee7d3ce7bd4a2076b12ce191fbd151a7
      5852b74d
  3. 07 Aug, 2020 3 commits
    • Luya Gao's avatar
      Return R2N2 voxel coordinates · 63ba74f1
      Luya Gao authored
      Summary: Return R2N2's voxel coordinates.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22462530
      
      fbshipit-source-id: a995cfa0957b2561eb3b0f4591cb1db42170bc68
      63ba74f1
    • Luya Gao's avatar
      Return R2N2 R,T,K · 326e4ccb
      Luya Gao authored
      Summary: Return rotation, translation and intrinsic matrices necessary to reproduce R2N2's own renderings.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22462520
      
      fbshipit-source-id: 46a3859743ebc43c7a24f75827d2be3adf3f486b
      326e4ccb
    • Jeremy Reizenstein's avatar
      fix graph_conv test · 5d944430
      Jeremy Reizenstein authored
      Summary: The recently added part of a test was assuming that the random gpu was gpu 0.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22948397
      
      fbshipit-source-id: 88107e19fc3118e763f95be43a614941176a08f9
      5d944430
  4. 05 Aug, 2020 1 commit
    • Jeremy Reizenstein's avatar
      gather_scatter on CPU · 7944d24d
      Jeremy Reizenstein authored
      Summary: CPU implementation of the graph convolution op.
      
      Reviewed By: nikhilaravi, gkioxari
      
      Differential Revision: D21384361
      
      fbshipit-source-id: bc96730e9727bb9aa1b0a232dcb82f0c0d12fe6b
      7944d24d
  5. 29 Jul, 2020 2 commits
    • Nikhila Ravi's avatar
      Texturing API updates · a3932960
      Nikhila Ravi authored
      Summary:
      A fairly big refactor of the texturing API with some breaking changes to how textures are defined.
      
      Main changes:
      - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class:
         - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub.
        -  has a `join_batch` method for joining multiple textures of the same type into a batch
      
      Reviewed By: gkioxari
      
      Differential Revision: D21067427
      
      fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
      a3932960
    • Jeremy Reizenstein's avatar
      smaller data in specular test · b73d3d6e
      Jeremy Reizenstein authored
      Summary: Reduce the size of the data in this test, so that on circleci it doesn't run out of memory when pytorch (1.6) is used.
      
      Reviewed By: gkioxari
      
      Differential Revision: D22801490
      
      fbshipit-source-id: 9591253c3d47430facd769a2c51a0b1722e0a305
      b73d3d6e
  6. 23 Jul, 2020 2 commits
    • Luya Gao's avatar
      Add BlenderCamera · 722c2b71
      Luya Gao authored
      Summary: Adding BlenderCamera (for rendering with R2N2 Blender transformations in the next diff).
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22462515
      
      fbshipit-source-id: 4b40ee9bba8b6d56788dd3c723036ec704668153
      722c2b71
    • Luya Gao's avatar
      Test R2N2 loads correct numbers of instances · 483e538d
      Luya Gao authored
      Summary:
      Sample/Get all views at the loading phase instead of returning phase;
      Load only views from the split instead of all 24 views;
      Test the numbers of views loaded are correct for each category.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22631414
      
      fbshipit-source-id: 1c5ce99fe2bdf6618c1aa0b69bb6899473376bc2
      483e538d
  7. 17 Jul, 2020 1 commit
    • Nikhila Ravi's avatar
      pyre and lint fixes · 4f78af61
      Nikhila Ravi authored
      Summary: Fixing several unused imports and pyre/linter warnings.
      
      Reviewed By: bottler
      
      Differential Revision: D22592491
      
      fbshipit-source-id: 463383b9b73a545949475044fb5c531712f8482c
      4f78af61
  8. 16 Jul, 2020 3 commits
    • Roman Shapovalov's avatar
      Bumping the threshold to allow leeway for CI testing randomness. · cdaac5f9
      Roman Shapovalov authored
      Summary:
      1. CircleCI tests fail because of different randomisation. I was able to reproduce it on devfair (with an older version of pytorch3d though), but with a new threshold, it works. Let’s push and see if it will work in CircleCI.
      2. Fixing linter’s issue with `l` variable name.
      
      Reviewed By: bottler
      
      Differential Revision: D22573244
      
      fbshipit-source-id: 32cebc8981883a3411ed971eb4a617469376964d
      cdaac5f9
    • Nikhila Ravi's avatar
      barycentric clipping in cuda/c++ · cc70950f
      Nikhila Ravi authored
      Summary:
      Added support for barycentric clipping in the C++/CUDA rasterization kernels which can be switched on/off via a rasterization setting.
      
      Added tests and a benchmark to compare with the current implementation in PyTorch - for some cases of large image size/faces per pixel the cuda version is 10x faster.
      
      Reviewed By: gkioxari
      
      Differential Revision: D21705503
      
      fbshipit-source-id: e835c0f927f1e5088ca89020aef5ff27ac3a8769
      cc70950f
    • Nikhila Ravi's avatar
      C++/CUDA implementation of sigmoid alpha blend · bce396df
      Nikhila Ravi authored
      Summary:
      C++/CUDA implementation of forward and backward passes for the sigmoid alpha blending function.
      
      This is slightly faster than the vectorized implementation in Python, but more importantly uses less memory due to fewer tensors being created.
      
      Reviewed By: gkioxari
      
      Differential Revision: D19980671
      
      fbshipit-source-id: 0779055d2c68b1f20fb0870e60046077ef4613ff
      bce396df
  9. 14 Jul, 2020 6 commits
    • Luya Gao's avatar
      Return R2N2 renderings · dc08c305
      Luya Gao authored
      Summary: R2N2 returns R2N2's own renderings of ShapeNetCore models.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22266988
      
      fbshipit-source-id: 36e67bd06c6459773e6e5f654259166b579be36a
      dc08c305
    • Luya Gao's avatar
      Test rendering models for R2N2 · 5636eb61
      Luya Gao authored
      Summary: Adding a render function for R2N2.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22230228
      
      fbshipit-source-id: a9f588ddcba15bb5d8be1401f68d730e810b4251
      5636eb61
    • Luya Gao's avatar
      R2N2 skeleton · 49b4ce1a
      Luya Gao authored
      Summary: Skeleton of R2N2 that for now only returns verts and faces extracted from ShapeNetCore v1.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22203656
      
      fbshipit-source-id: 00db6ac76bfdb76fdbc77a2087c34a3f0ff01e6a
      49b4ce1a
    • Luya Gao's avatar
      collate_batched_meshes for datasets · 22d8c333
      Luya Gao authored
      Summary: Adding collate_batched_meshes for datasets.utils: takes in a list of dictionaries and merge them into one dictionary (while adding a merged mesh to the dictionary).
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22180404
      
      fbshipit-source-id: f811f9a140f09638f355ad5739bffa6ee415819f
      22d8c333
    • Luya Gao's avatar
      Render objects in a batch by the specified model_ids, categories or idxs for ShapeNetBase · 22f2963c
      Luya Gao authored
      Summary: Additional functionality for renderer in ShapeNetCore: users can select which objects to render by specifying their model_ids, or users could choose to render several random objects in some categories, or users could specify indices of the objects in the loaded dataset. (currently doesn't support changing lighting, still investigating why lighting is causing instability in renderings)
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22179594
      
      fbshipit-source-id: 74c49094ffa3ea2eb71de9451f9e5da5053d356d
      22f2963c
    • Luya Gao's avatar
      Adding renderer for ShapeNetBase · 358e211c
      Luya Gao authored
      Summary: Adding a renderer to ShapeNetCore (Note that the lights are currently turned off for the test; will investigate why lighting causes instability in rendering)
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22102673
      
      fbshipit-source-id: a704756a1e93b61d5a879f0e5ee14ebcb0df49d7
      358e211c
  10. 13 Jul, 2020 1 commit
    • Justin Johnson's avatar
      CUDA kernel for interpolate_face_attributes · 26d2cc24
      Justin Johnson authored
      Summary: When rendering meshes with Phong shading, interpolate_face_attributes was taking up a nontrivial fraction of the overall shading time. This diff replaces our Python implementation of this function with a CUDA implementation.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21610763
      
      fbshipit-source-id: 2bb362a28f698541812aeab539047264b125ebb8
      26d2cc24
  11. 09 Jul, 2020 1 commit
    • David Novotny's avatar
      Efficient PnP weighting bug fix · daf9eac8
      David Novotny authored
      Summary:
      There is a bug in efficient PnP that incorrectly weights points. This fixes it.
      
      The test does not pass for the previous version with the bug.
      
      Reviewed By: shapovalov
      
      Differential Revision: D22449357
      
      fbshipit-source-id: f5a22081e91d25681a6a783cce2f5c6be429ca6a
      daf9eac8
  12. 08 Jul, 2020 1 commit
  13. 03 Jul, 2020 1 commit
    • Georgia Gkioxari's avatar
      fix pts scale, save ply · 2f0fd601
      Georgia Gkioxari authored
      Summary:
      Fix:
      * Scaling of point clouds for scalars
      * save_ply compatible cat
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22298609
      
      fbshipit-source-id: abe94a5b64baf325587202d20adfc36912cc1478
      2f0fd601
  14. 02 Jul, 2020 1 commit
    • Nikhila Ravi's avatar
      making sorting for K >1 optional in KNN points function · 806ca361
      Nikhila Ravi authored
      Summary: Added `sorted` argument to the `knn_points` function. This came up during the benchmarking against Faiss - sorting added extra memory usage. Match the memory usage of Faiss by making sorting optional.
      
      Reviewed By: bottler, gkioxari
      
      Differential Revision: D22329070
      
      fbshipit-source-id: 0828ff9b48eefce99ce1f60089389f6885d03139
      806ca361
  15. 30 Jun, 2020 2 commits
    • Nikhila Ravi's avatar
      mesh rasterizer settings fix · dd4a35cf
      Nikhila Ravi authored
      Summary:
      Fix default setting of `max_faces_per_bin` and update mesh rasterization benchmark tests.
      The previous setting of `max_faces_per_bin` was wrong and for larger mesh sizes and batch sizes it was causing a significant slow down due to an unecessarily large intermediate tensor being created.
      
      Reviewed By: gkioxari
      
      Differential Revision: D22301819
      
      fbshipit-source-id: d5e817f5b917fb5633c9c6a8634b6c8ff65e3508
      dd4a35cf
    • Nikhila Ravi's avatar
      fix default settings for point rasterization and update benchmark · 88f57938
      Nikhila Ravi authored
      Summary:
      Fixes the default setting of `max_points_per_bin` in `rasterize_points.py`. For large batches with large size pointclouds this was a causing the rasterizer to be very slow.
      
      Expanded the pointcloud rendering benchmarks to include larger size pointclouds and fixed cuda synchronization issue in benchmark.
      
      Reviewed By: gkioxari
      
      Differential Revision: D22301185
      
      fbshipit-source-id: 5077c1ba2c43d73efc1c659f0ec75959ceddf893
      88f57938
  16. 18 Jun, 2020 2 commits
    • Luya Gao's avatar
      Adding support for selecting categories and ver2 for ShapeNetCore · 2ea6a7d8
      Luya Gao authored
      Summary: Adding support so that users can select which categories they would like to load with wordnet synset offsets or labels or a combination of both. ShapeNetCore now also supports loading v2.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22039207
      
      fbshipit-source-id: 1f0218acb790e5561e2ae373e99cebb9823eea1a
      2ea6a7d8
    • Luya Gao's avatar
      Skeleton of ShapeNetCore class · 9d279ba5
      Luya Gao authored
      Summary: Skeleton of ShapeNetCore class that loads ShapeNet v1 from a given directory to a Dataset object. Overrides _init_, _len_, and _getitem_ from torch.utils.data.Dataset. Currently getitem returns verts, faces and id_str, where id_str is a concatenation of synset_id and obj_id. Planning on adding support for loading ShapeNet v2, retrieving textures and returning wordnet synsets (not just ids) in next diffs.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21986222
      
      fbshipit-source-id: c2c515303f1898b6c495b52cb53c74d691585326
      9d279ba5
  17. 15 Jun, 2020 1 commit
    • Jeremy Reizenstein's avatar
      CPU implementation for point_mesh functions · 74659aef
      Jeremy Reizenstein authored
      Summary:
      point_mesh functions were missing CPU implementations.
      The indices returned are not always matching, possibly due to numerical instability.
      
      Reviewed By: gkioxari
      
      Differential Revision: D21594264
      
      fbshipit-source-id: 3016930e2a9a0f3cd8b3ac4c94a92c9411c0989d
      74659aef
  18. 10 Jun, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Take care with single integers on gpu · 7f1e63ae
      Jeremy Reizenstein authored
      Summary:
      Pytorch seems to be becoming stricter about integer tensors of shape `(1,)` on GPU and not allowing them to be used as `int`s. For example the following no longer works on pytorch master,
          foo = torch.tensor([3, 5, 3], device="cuda:0")
          torch.arange(10) + foo[0]
      because this is the sum of tensors on different devices.
      
      Here fix tests which recently broke because of this.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21929745
      
      fbshipit-source-id: 25374f70468d1c895372766f1a9dd61df0833957
      7f1e63ae
  19. 09 Jun, 2020 1 commit
    • Luya Gao's avatar
      Adding join_mesh in pytorch3d.structures.meshes · e053d7c4
      Luya Gao authored
      Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21876908
      
      fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
      e053d7c4
  20. 03 Jun, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Avoid plain division involving integers · 5444c53c
      Jeremy Reizenstein authored
      Summary: To avoid pytorch warnings and future behaviour changes, stop using torch.div and / with tensors of integers.
      
      Reviewed By: gkioxari, mruberry
      
      Differential Revision: D21857955
      
      fbshipit-source-id: fb9f3000f3d953352cdc721d2a5f73d3a4bbf4b7
      5444c53c
  21. 01 Jun, 2020 1 commit
    • Luya Gao's avatar
      Adding support for changing background color · 65620e71
      Luya Gao authored
      Summary: Adds support to hard_rgb_blend and hard blending shaders in shader.py (HardPhongShader, HardGouraudShader, and HardFlatShader) for changing the background color on which objects are rendered
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21746062
      
      fbshipit-source-id: 08001200f4339d6a69c52405c6b8f4cac9f3f56e
      65620e71
  22. 23 May, 2020 2 commits
    • Nikhila Ravi's avatar
      update rasterizer transform method · e3819a49
      Nikhila Ravi authored
      Summary:
      Update the transform method in the mesh rasterizer class to use the new `update_padded` method on the `Meshes` class to directly update the mesh vertices.
      
      Also added a benchmark.
      
      Reviewed By: gkioxari
      
      Differential Revision: D21700352
      
      fbshipit-source-id: c330e4040c681729eb2cc7bdfd92fb4a51a1a7d6
      e3819a49
    • Georgia Gkioxari's avatar
      update padded in meshes · 1fb97f9c
      Georgia Gkioxari authored
      Summary:
      Three changes to Meshes
      
      1. `num_verts_per_mesh` and `num_faces_per_mesh` are assigned at construction time and are returned without the need for `compute_packed`
      2. `update_padded` updates `verts_padded` and shallow copies faces list and faces_padded and existing attributes from construction.
      3. `padded_to_packed_idx` does not need `compute_packed`
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21653674
      
      fbshipit-source-id: dc6815a2e2a925fe4a834fe357919da2b2c14527
      1fb97f9c
  23. 20 May, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Alternative type names in PLY #205 · f2d1d2db
      Jeremy Reizenstein authored
      Summary: Add ability to decode ply files which use types like int32.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21639208
      
      fbshipit-source-id: 0ede7d4aa353a6e940446680a18e7ac0c48fafee
      f2d1d2db
  24. 16 May, 2020 1 commit
    • Justin Johnson's avatar
      Add benchmark for diffuse and specular lighting · d8987c6f
      Justin Johnson authored
      Summary: I was trying to speed up the lighting computations, but my ideas didn't work. Even if that didn't work, we can at least commit the benchmarking script I wrote for diffuse and specular shading.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21580171
      
      fbshipit-source-id: 8b60c0284e91ecbe258b6aae839bd5c2bbe788aa
      d8987c6f
  25. 15 May, 2020 1 commit
    • Roman Shapovalov's avatar
      Numerical stability of ePnP. · a8377f1f
      Roman Shapovalov authored
      Summary: lg-zhang found the problem with the quadratic part of ePnP implementation: n262385 . It was caused by a coefficient returned from the linear equation solver being equal to exactly 0.0, which caused `sign()` to return 0, something I had not anticipated. I also made sure we avoid division by zero by clamping all relevant denominators.
      
      Reviewed By: nikhilaravi, lg-zhang
      
      Differential Revision: D21531200
      
      fbshipit-source-id: 9eb2fa9d4f4f8f5f411d4cf1cffcc44b365b7e51
      a8377f1f