- 22 Aug, 2022 1 commit
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Georgia Gkioxari authored
Summary: Fix EPS issue that causes numerical instabilities when boxes are very close Reviewed By: kjchalup Differential Revision: D38661465 fbshipit-source-id: d2b6753cba9dc2f0072ace5289c9aa815a1a29f6
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- 25 May, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Move testing targets from pytorch3d/tests/TARGETS to pytorch3d/TARGETS. Reviewed By: shapovalov Differential Revision: D36186940 fbshipit-source-id: a4c52c4d99351f885e2b0bf870532d530324039b
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- 13 Apr, 2022 1 commit
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Tim Hatch authored
Summary: Applies new import merging and sorting from µsort v1.0. When merging imports, µsort will make a best-effort to move associated comments to match merged elements, but there are known limitations due to the diynamic nature of Python and developer tooling. These changes should not produce any dangerous runtime changes, but may require touch-ups to satisfy linters and other tooling. Note that µsort uses case-insensitive, lexicographical sorting, which results in a different ordering compared to isort. This provides a more consistent sorting order, matching the case-insensitive order used when sorting import statements by module name, and ensures that "frog", "FROG", and "Frog" always sort next to each other. For details on µsort's sorting and merging semantics, see the user guide: https://usort.readthedocs.io/en/stable/guide.html#sorting Reviewed By: bottler Differential Revision: D35553814 fbshipit-source-id: be49bdb6a4c25264ff8d4db3a601f18736d17be1
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- 21 Feb, 2022 1 commit
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Georgia Gkioxari authored
Summary: Lower the epsilon value in the IoU3D calculation to fix small numerical issue from GH#1082 Reviewed By: bottler Differential Revision: D34371597 fbshipit-source-id: 12443fa359b7755ef4ae60e9adf83734a1a295ae
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Update all FB license strings to the new format. Reviewed By: patricklabatut Differential Revision: D33403538 fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
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- 18 Dec, 2021 1 commit
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Georgia Gkioxari authored
Summary: A small numerical fix for IoU for 3D boxes, fixes GH #992 * Adds a check for boxes with zero side areas (invalid boxes) * Fixes numerical issue when two boxes have coplanar sides Reviewed By: nikhilaravi Differential Revision: D33195691 fbshipit-source-id: 8a34b4d1f1e5ec2edb6d54143930da44bdde0906
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- 16 Oct, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Fix #873, that grid_sizes defaults to the wrong dtype in points2volumes code, and mask doesn't have a proper default. Reviewed By: nikhilaravi Differential Revision: D31503545 fbshipit-source-id: fa32a1a6074fc7ac7bdb362edfb5e5839866a472
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- 08 Oct, 2021 1 commit
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Nikhila Ravi authored
Summary: The epsilon value is important for determining whether vertices are inside/outside a plane. Reviewed By: gkioxari Differential Revision: D31485247 fbshipit-source-id: 5517575de7c02f1afa277d00e0190a81f44f5761
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- 30 Sep, 2021 2 commits
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Nikhila Ravi authored
Summary: CUDA implementation of 3D bounding box overlap calculation. Reviewed By: gkioxari Differential Revision: D31157919 fbshipit-source-id: 5dc89805d01fef2d6779f00a33226131e39c43ed
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Nikhila Ravi authored
Summary: C++ Implementation of algorithm to compute 3D bounding boxes for batches of bboxes of shape (N, 8, 3) and (M, 8, 3). Reviewed By: gkioxari Differential Revision: D30905190 fbshipit-source-id: 02e2cf025cd4fa3ff706ce5cf9b82c0fb5443f96
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- 29 Sep, 2021 1 commit
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Nikhila Ravi authored
Summary: I have implemented an exact solution for 3D IoU of oriented 3D boxes. This file includes: * box3d_overlap: which computes the exact IoU of box1 and box2 * box3d_overlap_sampling: which computes an approximate IoU of box1 and box2 by sampling points within the boxes Note that both implementations currently do not support batching. Our exact IoU implementation is based on the fact that the intersecting shape of the two 3D boxes will be formed by segments of the surface of the boxes. Our algorithm computes these segments by reasoning whether triangles of one box are within the second box and vice versa. We deal with intersecting triangles by clipping them. Reviewed By: gkioxari Differential Revision: D30667497 fbshipit-source-id: 2f747f410f90b7f854eeaf3036794bc3ac982917
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