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// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once

#include <condition_variable>
#include <deque>
#include <mutex>

namespace triton { namespace common {

//
// C++11 doesn't have a sync queue so we implement a simple one.
//
template <typename Item>
class SyncQueue {
 public:
  SyncQueue() {}

  bool Empty()
  {
    std::lock_guard<std::mutex> lk(mu_);
    return queue_.empty();
  }

  Item Get()
  {
    std::unique_lock<std::mutex> lk(mu_);
    if (queue_.empty()) {
      cv_.wait(lk, [this] { return !queue_.empty(); });
    }
    auto res = std::move(queue_.front());
    queue_.pop_front();
    return res;
  }

  void Put(const Item& value)
  {
    {
      std::lock_guard<std::mutex> lk(mu_);
      queue_.push_back(value);
    }
    cv_.notify_all();
  }

  void Put(Item&& value)
  {
    {
      std::lock_guard<std::mutex> lk(mu_);
      queue_.push_back(std::move(value));
    }
    cv_.notify_all();
  }

 private:
  std::mutex mu_;
  std::condition_variable cv_;
  std::deque<Item> queue_;
};

}}  // namespace triton::common