// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #pragma once #include #include #include namespace triton { namespace common { // // C++11 doesn't have a sync queue so we implement a simple one. // template class SyncQueue { public: SyncQueue() {} bool Empty() { std::lock_guard lk(mu_); return queue_.empty(); } Item Get() { std::unique_lock lk(mu_); if (queue_.empty()) { cv_.wait(lk, [this] { return !queue_.empty(); }); } auto res = std::move(queue_.front()); queue_.pop_front(); return res; } void Put(const Item& value) { { std::lock_guard lk(mu_); queue_.push_back(value); } cv_.notify_all(); } void Put(Item&& value) { { std::lock_guard lk(mu_); queue_.push_back(std::move(value)); } cv_.notify_all(); } private: std::mutex mu_; std::condition_variable cv_; std::deque queue_; }; }} // namespace triton::common