nvtx_utils.h 2.39 KB
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/*
 * Copyright (c) 2021-2023, NVIDIA CORPORATION.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

namespace ft_nvtx {
static std::string scope;
std::string        getScope();
void               addScope(std::string name);
void               setScope(std::string name);
void               resetScope();
static int         domain = 0;
void               setDeviceDomain(int deviceId);
int                getDeviceDomain();
void               resetDeviceDomain();
bool               isEnableNvtx();

static bool has_read_nvtx_env = false;
static bool is_enable_ft_nvtx = false;
void        ftNvtxRangePush(std::string name);
void        ftNvtxRangePop();
}  // namespace ft_nvtx

#define PUSH_RANGE(name)                                                                                               \
    {                                                                                                                  \
        if (ft_nvtx::isEnableNvtx()) {                                                                                 \
            ft_nvtx::ftNvtxRangePush(name);                                                                            \
        }                                                                                                              \
    }

#define POP_RANGE                                                                                                      \
    {                                                                                                                  \
        if (ft_nvtx::isEnableNvtx()) {                                                                                 \
            ft_nvtx::ftNvtxRangePop();                                                                                 \
        }                                                                                                              \
    }