/* * Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace ft_nvtx { static std::string scope; std::string getScope(); void addScope(std::string name); void setScope(std::string name); void resetScope(); static int domain = 0; void setDeviceDomain(int deviceId); int getDeviceDomain(); void resetDeviceDomain(); bool isEnableNvtx(); static bool has_read_nvtx_env = false; static bool is_enable_ft_nvtx = false; void ftNvtxRangePush(std::string name); void ftNvtxRangePop(); } // namespace ft_nvtx #define PUSH_RANGE(name) \ { \ if (ft_nvtx::isEnableNvtx()) { \ ft_nvtx::ftNvtxRangePush(name); \ } \ } #define POP_RANGE \ { \ if (ft_nvtx::isEnableNvtx()) { \ ft_nvtx::ftNvtxRangePop(); \ } \ }