gmock_cook_book.md 144 KB
Newer Older
Abseil Team's avatar
Abseil Team committed
1
# gMock Cookbook
2

3
You can find recipes for using gMock here. If you haven't yet, please read
Abseil Team's avatar
Abseil Team committed
4
5
[the dummy guide](gmock_for_dummies.md) first to make sure you understand the
basics.
6

Abseil Team's avatar
Abseil Team committed
7
{: .callout .note}
8
9
10
11
**Note:** gMock lives in the `testing` name space. For readability, it is
recommended to write `using ::testing::Foo;` once in your file before using the
name `Foo` defined by gMock. We omit such `using` statements in this section for
brevity, but you should do it in your own code.
12

Abseil Team's avatar
Abseil Team committed
13
## Creating Mock Classes
14

Abseil Team's avatar
Abseil Team committed
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
Mock classes are defined as normal classes, using the `MOCK_METHOD` macro to
generate mocked methods. The macro gets 3 or 4 parameters:

```cpp
class MyMock {
 public:
  MOCK_METHOD(ReturnType, MethodName, (Args...));
  MOCK_METHOD(ReturnType, MethodName, (Args...), (Specs...));
};
```

The first 3 parameters are simply the method declaration, split into 3 parts.
The 4th parameter accepts a closed list of qualifiers, which affect the
generated method:

*   **`const`** - Makes the mocked method a `const` method. Required if
    overriding a `const` method.
*   **`override`** - Marks the method with `override`. Recommended if overriding
    a `virtual` method.
*   **`noexcept`** - Marks the method with `noexcept`. Required if overriding a
    `noexcept` method.
*   **`Calltype(...)`** - Sets the call type for the method (e.g. to
    `STDMETHODCALLTYPE`), useful in Windows.
Abseil Team's avatar
Abseil Team committed
38
39
40
*   **`ref(...)`** - Marks the method with the reference qualification
    specified. Required if overriding a method that has reference
    qualifications. Eg `ref(&)` or `ref(&&)`.
Abseil Team's avatar
Abseil Team committed
41

Abseil Team's avatar
Abseil Team committed
42
### Dealing with unprotected commas
43

44
45
46
Unprotected commas, i.e. commas which are not surrounded by parentheses, prevent
`MOCK_METHOD` from parsing its arguments correctly:

Abseil Team's avatar
Abseil Team committed
47
48
{: .bad}
```cpp
49
50
51
52
53
54
55
56
57
class MockFoo {
 public:
  MOCK_METHOD(std::pair<bool, int>, GetPair, ());  // Won't compile!
  MOCK_METHOD(bool, CheckMap, (std::map<int, double>, bool));  // Won't compile!
};
```

Solution 1 - wrap with parentheses:

Abseil Team's avatar
Abseil Team committed
58
59
{: .good}
```cpp
60
61
62
63
64
65
66
67
68
69
70
71
class MockFoo {
 public:
  MOCK_METHOD((std::pair<bool, int>), GetPair, ());
  MOCK_METHOD(bool, CheckMap, ((std::map<int, double>), bool));
};
```

Note that wrapping a return or argument type with parentheses is, in general,
invalid C++. `MOCK_METHOD` removes the parentheses.

Solution 2 - define an alias:

Abseil Team's avatar
Abseil Team committed
72
73
{: .good}
```cpp
74
75
76
77
78
79
80
81
82
class MockFoo {
 public:
  using BoolAndInt = std::pair<bool, int>;
  MOCK_METHOD(BoolAndInt, GetPair, ());
  using MapIntDouble = std::map<int, double>;
  MOCK_METHOD(bool, CheckMap, (MapIntDouble, bool));
};
```

Abseil Team's avatar
Abseil Team committed
83
### Mocking Private or Protected Methods
84
85
86
87
88
89
90

You must always put a mock method definition (`MOCK_METHOD`) in a `public:`
section of the mock class, regardless of the method being mocked being `public`,
`protected`, or `private` in the base class. This allows `ON_CALL` and
`EXPECT_CALL` to reference the mock function from outside of the mock class.
(Yes, C++ allows a subclass to change the access level of a virtual function in
the base class.) Example:
91

92
```cpp
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
class Foo {
 public:
  ...
  virtual bool Transform(Gadget* g) = 0;

 protected:
  virtual void Resume();

 private:
  virtual int GetTimeOut();
};

class MockFoo : public Foo {
 public:
  ...
108
  MOCK_METHOD(bool, Transform, (Gadget* g), (override));
109
110
111

  // The following must be in the public section, even though the
  // methods are protected or private in the base class.
112
113
  MOCK_METHOD(void, Resume, (), (override));
  MOCK_METHOD(int, GetTimeOut, (), (override));
114
115
116
};
```

Abseil Team's avatar
Abseil Team committed
117
### Mocking Overloaded Methods
118
119
120

You can mock overloaded functions as usual. No special attention is required:

121
```cpp
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
class Foo {
  ...

  // Must be virtual as we'll inherit from Foo.
  virtual ~Foo();

  // Overloaded on the types and/or numbers of arguments.
  virtual int Add(Element x);
  virtual int Add(int times, Element x);

  // Overloaded on the const-ness of this object.
  virtual Bar& GetBar();
  virtual const Bar& GetBar() const;
};

class MockFoo : public Foo {
  ...
139
140
  MOCK_METHOD(int, Add, (Element x), (override));
  MOCK_METHOD(int, Add, (int times, Element x), (override));
141

142
143
  MOCK_METHOD(Bar&, GetBar, (), (override));
  MOCK_METHOD(const Bar&, GetBar, (), (const, override));
144
145
146
};
```

Abseil Team's avatar
Abseil Team committed
147
{: .callout .note}
148
149
150
**Note:** if you don't mock all versions of the overloaded method, the compiler
will give you a warning about some methods in the base class being hidden. To
fix that, use `using` to bring them in scope:
151

152
```cpp
153
154
155
class MockFoo : public Foo {
  ...
  using Foo::Add;
156
  MOCK_METHOD(int, Add, (Element x), (override));
157
158
159
160
161
  // We don't want to mock int Add(int times, Element x);
  ...
};
```

Abseil Team's avatar
Abseil Team committed
162
### Mocking Class Templates
163

164
You can mock class templates just like any class.
165

166
```cpp
167
168
169
170
171
172
173
174
175
176
177
178
179
template <typename Elem>
class StackInterface {
  ...
  // Must be virtual as we'll inherit from StackInterface.
  virtual ~StackInterface();

  virtual int GetSize() const = 0;
  virtual void Push(const Elem& x) = 0;
};

template <typename Elem>
class MockStack : public StackInterface<Elem> {
  ...
180
181
  MOCK_METHOD(int, GetSize, (), (override));
  MOCK_METHOD(void, Push, (const Elem& x), (override));
182
183
184
};
```

Abseil Team's avatar
Abseil Team committed
185
### Mocking Non-virtual Methods {#MockingNonVirtualMethods}
186

Abseil Team's avatar
Abseil Team committed
187
gMock can mock non-virtual functions to be used in Hi-perf dependency injection.
188

189
190
191
192
In this case, instead of sharing a common base class with the real class, your
mock class will be *unrelated* to the real class, but contain methods with the
same signatures. The syntax for mocking non-virtual methods is the *same* as
mocking virtual methods (just don't add `override`):
193

194
```cpp
195
196
197
198
199
200
201
202
203
204
205
206
207
// A simple packet stream class.  None of its members is virtual.
class ConcretePacketStream {
 public:
  void AppendPacket(Packet* new_packet);
  const Packet* GetPacket(size_t packet_number) const;
  size_t NumberOfPackets() const;
  ...
};

// A mock packet stream class.  It inherits from no other, but defines
// GetPacket() and NumberOfPackets().
class MockPacketStream {
 public:
208
209
  MOCK_METHOD(const Packet*, GetPacket, (size_t packet_number), (const));
  MOCK_METHOD(size_t, NumberOfPackets, (), (const));
210
211
212
213
  ...
};
```

214
215
Note that the mock class doesn't define `AppendPacket()`, unlike the real class.
That's fine as long as the test doesn't need to call it.
216

217
218
219
220
Next, you need a way to say that you want to use `ConcretePacketStream` in
production code, and use `MockPacketStream` in tests. Since the functions are
not virtual and the two classes are unrelated, you must specify your choice at
*compile time* (as opposed to run time).
221

222
223
224
225
226
One way to do it is to templatize your code that needs to use a packet stream.
More specifically, you will give your code a template type argument for the type
of the packet stream. In production, you will instantiate your template with
`ConcretePacketStream` as the type argument. In tests, you will instantiate the
same template with `MockPacketStream`. For example, you may write:
227

228
```cpp
229
230
231
232
233
234
235
236
237
238
239
240
template <class PacketStream>
void CreateConnection(PacketStream* stream) { ... }

template <class PacketStream>
class PacketReader {
 public:
  void ReadPackets(PacketStream* stream, size_t packet_num);
};
```

Then you can use `CreateConnection<ConcretePacketStream>()` and
`PacketReader<ConcretePacketStream>` in production code, and use
241
242
`CreateConnection<MockPacketStream>()` and `PacketReader<MockPacketStream>` in
tests.
243

244
```cpp
245
246
247
248
249
250
251
  MockPacketStream mock_stream;
  EXPECT_CALL(mock_stream, ...)...;
  .. set more expectations on mock_stream ...
  PacketReader<MockPacketStream> reader(&mock_stream);
  ... exercise reader ...
```

Abseil Team's avatar
Abseil Team committed
252
### Mocking Free Functions
253

Abseil Team's avatar
Abseil Team committed
254
255
256
It is not possible to directly mock a free function (i.e. a C-style function or
a static method). If you need to, you can rewrite your code to use an interface
(abstract class).
257

258
259
Instead of calling a free function (say, `OpenFile`) directly, introduce an
interface for it and have a concrete subclass that calls the free function:
260

261
```cpp
262
263
264
265
266
267
268
269
270
class FileInterface {
 public:
  ...
  virtual bool Open(const char* path, const char* mode) = 0;
};

class File : public FileInterface {
 public:
  ...
Abseil Team's avatar
Abseil Team committed
271
  bool Open(const char* path, const char* mode) override {
272
     return OpenFile(path, mode);
273
274
275
276
  }
};
```

277
278
279
280
281
282
283
284
285
286
287
Your code should talk to `FileInterface` to open a file. Now it's easy to mock
out the function.

This may seem like a lot of hassle, but in practice you often have multiple
related functions that you can put in the same interface, so the per-function
syntactic overhead will be much lower.

If you are concerned about the performance overhead incurred by virtual
functions, and profiling confirms your concern, you can combine this with the
recipe for [mocking non-virtual methods](#MockingNonVirtualMethods).

Abseil Team's avatar
Abseil Team committed
288
### Old-Style `MOCK_METHODn` Macros
289

290
291
Before the generic `MOCK_METHOD` macro
[was introduced in 2018](https://github.com/google/googletest/commit/c5f08bf91944ce1b19bcf414fa1760e69d20afc2),
292
293
294
mocks where created using a family of macros collectively called `MOCK_METHODn`.
These macros are still supported, though migration to the new `MOCK_METHOD` is
recommended.
295

296
The macros in the `MOCK_METHODn` family differ from `MOCK_METHOD`:
297

298
299
300
301
302
303
304
*   The general structure is `MOCK_METHODn(MethodName, ReturnType(Args))`,
    instead of `MOCK_METHOD(ReturnType, MethodName, (Args))`.
*   The number `n` must equal the number of arguments.
*   When mocking a const method, one must use `MOCK_CONST_METHODn`.
*   When mocking a class template, the macro name must be suffixed with `_T`.
*   In order to specify the call type, the macro name must be suffixed with
    `_WITH_CALLTYPE`, and the call type is the first macro argument.
305

306
Old macros and their new equivalents:
307

Abseil Team's avatar
Abseil Team committed
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
<table>
  <tr><th colspan=2>Simple</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_METHOD1(Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int))</code></td>
  </tr>

  <tr><th colspan=2>Const Method</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_CONST_METHOD1(Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int), (const))</code></td>
  </tr>

  <tr><th colspan=2>Method in a Class Template</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_METHOD1_T(Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int))</code></td>
  </tr>

  <tr><th colspan=2>Const Method in a Class Template</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_CONST_METHOD1_T(Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int), (const))</code></td>
  </tr>

  <tr><th colspan=2>Method with Call Type</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int), (Calltype(STDMETHODCALLTYPE)))</code></td>
  </tr>

  <tr><th colspan=2>Const Method with Call Type</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_CONST_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int), (const, Calltype(STDMETHODCALLTYPE)))</code></td>
  </tr>

  <tr><th colspan=2>Method with Call Type in a Class Template</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int), (Calltype(STDMETHODCALLTYPE)))</code></td>
  </tr>

  <tr><th colspan=2>Const Method with Call Type in a Class Template</th></tr>
  <tr>
    <td>Old</td>
    <td><code>MOCK_CONST_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))</code></td>
  </tr>
  <tr>
    <td>New</td>
    <td><code>MOCK_METHOD(bool, Foo, (int), (const, Calltype(STDMETHODCALLTYPE)))</code></td>
  </tr>
388
389
</table>

Abseil Team's avatar
Abseil Team committed
390
### The Nice, the Strict, and the Naggy {#NiceStrictNaggy}
391
392
393
394
395
396
397
398
399
400

If a mock method has no `EXPECT_CALL` spec but is called, we say that it's an
"uninteresting call", and the default action (which can be specified using
`ON_CALL()`) of the method will be taken. Currently, an uninteresting call will
also by default cause gMock to print a warning. (In the future, we might remove
this warning by default.)

However, sometimes you may want to ignore these uninteresting calls, and
sometimes you may want to treat them as errors. gMock lets you make the decision
on a per-mock-object basis.
401
402
403

Suppose your test uses a mock class `MockFoo`:

404
```cpp
405
406
407
408
409
410
411
TEST(...) {
  MockFoo mock_foo;
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...
}
```

412
413
414
If a method of `mock_foo` other than `DoThis()` is called, you will get a
warning. However, if you rewrite your test to use `NiceMock<MockFoo>` instead,
you can suppress the warning:
415

416
```cpp
417
418
419
420
421
422
423
424
425
using ::testing::NiceMock;

TEST(...) {
  NiceMock<MockFoo> mock_foo;
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...
}
```

426
427
`NiceMock<MockFoo>` is a subclass of `MockFoo`, so it can be used wherever
`MockFoo` is accepted.
428
429
430
431

It also works if `MockFoo`'s constructor takes some arguments, as
`NiceMock<MockFoo>` "inherits" `MockFoo`'s constructors:

432
```cpp
433
434
435
436
437
438
439
440
441
using ::testing::NiceMock;

TEST(...) {
  NiceMock<MockFoo> mock_foo(5, "hi");  // Calls MockFoo(5, "hi").
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...
}
```

442
443
The usage of `StrictMock` is similar, except that it makes all uninteresting
calls failures:
444

445
```cpp
446
447
448
449
450
451
452
453
454
455
456
457
using ::testing::StrictMock;

TEST(...) {
  StrictMock<MockFoo> mock_foo;
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...

  // The test will fail if a method of mock_foo other than DoThis()
  // is called.
}
```

Abseil Team's avatar
Abseil Team committed
458
{: .callout .note}
459
460
461
462
463
NOTE: `NiceMock` and `StrictMock` only affects *uninteresting* calls (calls of
*methods* with no expectations); they do not affect *unexpected* calls (calls of
methods with expectations, but they don't match). See
[Understanding Uninteresting vs Unexpected Calls](#uninteresting-vs-unexpected).

Abseil Team's avatar
Abseil Team committed
464
465
There are some caveats though (sadly they are side effects of C++'s
limitations):
466
467
468
469
470
471
472
473
474

1.  `NiceMock<MockFoo>` and `StrictMock<MockFoo>` only work for mock methods
    defined using the `MOCK_METHOD` macro **directly** in the `MockFoo` class.
    If a mock method is defined in a **base class** of `MockFoo`, the "nice" or
    "strict" modifier may not affect it, depending on the compiler. In
    particular, nesting `NiceMock` and `StrictMock` (e.g.
    `NiceMock<StrictMock<MockFoo> >`) is **not** supported.
2.  `NiceMock<MockFoo>` and `StrictMock<MockFoo>` may not work correctly if the
    destructor of `MockFoo` is not virtual. We would like to fix this, but it
Abseil Team's avatar
Abseil Team committed
475
    requires cleaning up existing tests.
476
477
478
479
480
481
482
483
484
485
486
487

Finally, you should be **very cautious** about when to use naggy or strict
mocks, as they tend to make tests more brittle and harder to maintain. When you
refactor your code without changing its externally visible behavior, ideally you
shouldn't need to update any tests. If your code interacts with a naggy mock,
however, you may start to get spammed with warnings as the result of your
change. Worse, if your code interacts with a strict mock, your tests may start
to fail and you'll be forced to fix them. Our general recommendation is to use
nice mocks (not yet the default) most of the time, use naggy mocks (the current
default) when developing or debugging tests, and use strict mocks only as the
last resort.

Abseil Team's avatar
Abseil Team committed
488
### Simplifying the Interface without Breaking Existing Code {#SimplerInterfaces}
489
490
491

Sometimes a method has a long list of arguments that is mostly uninteresting.
For example:
492

493
```cpp
494
495
496
497
498
499
500
501
502
503
class LogSink {
 public:
  ...
  virtual void send(LogSeverity severity, const char* full_filename,
                    const char* base_filename, int line,
                    const struct tm* tm_time,
                    const char* message, size_t message_len) = 0;
};
```

504
505
506
507
This method's argument list is lengthy and hard to work with (the `message`
argument is not even 0-terminated). If we mock it as is, using the mock will be
awkward. If, however, we try to simplify this interface, we'll need to fix all
clients depending on it, which is often infeasible.
508

509
The trick is to redispatch the method in the mock class:
510

511
```cpp
512
513
514
class ScopedMockLog : public LogSink {
 public:
  ...
Abseil Team's avatar
Abseil Team committed
515
  void send(LogSeverity severity, const char* full_filename,
516
                    const char* base_filename, int line, const tm* tm_time,
Abseil Team's avatar
Abseil Team committed
517
                    const char* message, size_t message_len) override {
518
519
520
521
522
523
524
525
526
527
    // We are only interested in the log severity, full file name, and
    // log message.
    Log(severity, full_filename, std::string(message, message_len));
  }

  // Implements the mock method:
  //
  //   void Log(LogSeverity severity,
  //            const string& file_path,
  //            const string& message);
528
529
530
  MOCK_METHOD(void, Log,
              (LogSeverity severity, const string& file_path,
               const string& message));
531
532
533
};
```

534
By defining a new mock method with a trimmed argument list, we make the mock
535
class more user-friendly.
536

537
538
539
This technique may also be applied to make overloaded methods more amenable to
mocking. For example, when overloads have been used to implement default
arguments:
540

541
542
543
544
545
```cpp
class MockTurtleFactory : public TurtleFactory {
 public:
  Turtle* MakeTurtle(int length, int weight) override { ... }
  Turtle* MakeTurtle(int length, int weight, int speed) override { ... }
546

547
548
549
550
  // the above methods delegate to this one:
  MOCK_METHOD(Turtle*, DoMakeTurtle, ());
};
```
551

552
553
This allows tests that don't care which overload was invoked to avoid specifying
argument matchers:
554

555
556
```cpp
ON_CALL(factory, DoMakeTurtle)
Abseil Team's avatar
Abseil Team committed
557
    .WillByDefault(Return(MakeMockTurtle()));
558
```
559

Abseil Team's avatar
Abseil Team committed
560
### Alternative to Mocking Concrete Classes
561

562
563
564
Often you may find yourself using classes that don't implement interfaces. In
order to test your code that uses such a class (let's call it `Concrete`), you
may be tempted to make the methods of `Concrete` virtual and then mock it.
565

566
Try not to do that.
567

568
569
570
571
572
Making a non-virtual function virtual is a big decision. It creates an extension
point where subclasses can tweak your class' behavior. This weakens your control
on the class because now it's harder to maintain the class invariants. You
should make a function virtual only when there is a valid reason for a subclass
to override it.
573

574
575
576
Mocking concrete classes directly is problematic as it creates a tight coupling
between the class and the tests - any small change in the class may invalidate
your tests and make test maintenance a pain.
577

578
579
580
581
582
To avoid such problems, many programmers have been practicing "coding to
interfaces": instead of talking to the `Concrete` class, your code would define
an interface and talk to it. Then you implement that interface as an adaptor on
top of `Concrete`. In tests, you can easily mock that interface to observe how
your code is doing.
583

584
This technique incurs some overhead:
585

586
587
*   You pay the cost of virtual function calls (usually not a problem).
*   There is more abstraction for the programmers to learn.
588

589
590
However, it can also bring significant benefits in addition to better
testability:
591

592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
*   `Concrete`'s API may not fit your problem domain very well, as you may not
    be the only client it tries to serve. By designing your own interface, you
    have a chance to tailor it to your need - you may add higher-level
    functionalities, rename stuff, etc instead of just trimming the class. This
    allows you to write your code (user of the interface) in a more natural way,
    which means it will be more readable, more maintainable, and you'll be more
    productive.
*   If `Concrete`'s implementation ever has to change, you don't have to rewrite
    everywhere it is used. Instead, you can absorb the change in your
    implementation of the interface, and your other code and tests will be
    insulated from this change.

Some people worry that if everyone is practicing this technique, they will end
up writing lots of redundant code. This concern is totally understandable.
However, there are two reasons why it may not be the case:

*   Different projects may need to use `Concrete` in different ways, so the best
    interfaces for them will be different. Therefore, each of them will have its
    own domain-specific interface on top of `Concrete`, and they will not be the
    same code.
*   If enough projects want to use the same interface, they can always share it,
    just like they have been sharing `Concrete`. You can check in the interface
    and the adaptor somewhere near `Concrete` (perhaps in a `contrib`
    sub-directory) and let many projects use it.

You need to weigh the pros and cons carefully for your particular problem, but
I'd like to assure you that the Java community has been practicing this for a
long time and it's a proven effective technique applicable in a wide variety of
situations. :-)

Abseil Team's avatar
Abseil Team committed
622
### Delegating Calls to a Fake {#DelegatingToFake}
623
624
625

Some times you have a non-trivial fake implementation of an interface. For
example:
626

627
```cpp
628
629
630
631
632
633
634
635
636
class Foo {
 public:
  virtual ~Foo() {}
  virtual char DoThis(int n) = 0;
  virtual void DoThat(const char* s, int* p) = 0;
};

class FakeFoo : public Foo {
 public:
637
  char DoThis(int n) override {
638
    return (n > 0) ? '+' :
639
           (n < 0) ? '-' : '0';
640
641
  }

642
  void DoThat(const char* s, int* p) override {
643
644
645
646
647
    *p = strlen(s);
  }
};
```

648
649
650
Now you want to mock this interface such that you can set expectations on it.
However, you also want to use `FakeFoo` for the default behavior, as duplicating
it in the mock object is, well, a lot of work.
651

652
653
When you define the mock class using gMock, you can have it delegate its default
action to a fake class you already have, using this pattern:
654

655
```cpp
656
657
class MockFoo : public Foo {
 public:
658
659
660
  // Normal mock method definitions using gMock.
  MOCK_METHOD(char, DoThis, (int n), (override));
  MOCK_METHOD(void, DoThat, (const char* s, int* p), (override));
661
662
663
664

  // Delegates the default actions of the methods to a FakeFoo object.
  // This must be called *before* the custom ON_CALL() statements.
  void DelegateToFake() {
665
666
667
668
669
670
    ON_CALL(*this, DoThis).WillByDefault([this](int n) {
      return fake_.DoThis(n);
    });
    ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
      fake_.DoThat(s, p);
    });
671
  }
672

673
674
675
676
677
 private:
  FakeFoo fake_;  // Keeps an instance of the fake in the mock.
};
```

678
679
680
With that, you can use `MockFoo` in your tests as usual. Just remember that if
you don't explicitly set an action in an `ON_CALL()` or `EXPECT_CALL()`, the
fake will be called upon to do it.:
681

682
```cpp
683
684
685
686
using ::testing::_;

TEST(AbcTest, Xyz) {
  MockFoo foo;
687
688

  foo.DelegateToFake();  // Enables the fake for delegation.
689
690
691
692
693
694
695
696
697

  // Put your ON_CALL(foo, ...)s here, if any.

  // No action specified, meaning to use the default action.
  EXPECT_CALL(foo, DoThis(5));
  EXPECT_CALL(foo, DoThat(_, _));

  int n = 0;
  EXPECT_EQ('+', foo.DoThis(5));  // FakeFoo::DoThis() is invoked.
698
  foo.DoThat("Hi", &n);  // FakeFoo::DoThat() is invoked.
699
700
701
702
703
704
  EXPECT_EQ(2, n);
}
```

**Some tips:**

705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
*   If you want, you can still override the default action by providing your own
    `ON_CALL()` or using `.WillOnce()` / `.WillRepeatedly()` in `EXPECT_CALL()`.
*   In `DelegateToFake()`, you only need to delegate the methods whose fake
    implementation you intend to use.

*   The general technique discussed here works for overloaded methods, but
    you'll need to tell the compiler which version you mean. To disambiguate a
    mock function (the one you specify inside the parentheses of `ON_CALL()`),
    use [this technique](#SelectOverload); to disambiguate a fake function (the
    one you place inside `Invoke()`), use a `static_cast` to specify the
    function's type. For instance, if class `Foo` has methods `char DoThis(int
    n)` and `bool DoThis(double x) const`, and you want to invoke the latter,
    you need to write `Invoke(&fake_, static_cast<bool (FakeFoo::*)(double)
    const>(&FakeFoo::DoThis))` instead of `Invoke(&fake_, &FakeFoo::DoThis)`
    (The strange-looking thing inside the angled brackets of `static_cast` is
    the type of a function pointer to the second `DoThis()` method.).

*   Having to mix a mock and a fake is often a sign of something gone wrong.
    Perhaps you haven't got used to the interaction-based way of testing yet. Or
    perhaps your interface is taking on too many roles and should be split up.
    Therefore, **don't abuse this**. We would only recommend to do it as an
    intermediate step when you are refactoring your code.

Regarding the tip on mixing a mock and a fake, here's an example on why it may
be a bad sign: Suppose you have a class `System` for low-level system
operations. In particular, it does file and I/O operations. And suppose you want
to test how your code uses `System` to do I/O, and you just want the file
operations to work normally. If you mock out the entire `System` class, you'll
have to provide a fake implementation for the file operation part, which
suggests that `System` is taking on too many roles.

Instead, you can define a `FileOps` interface and an `IOOps` interface and split
`System`'s functionalities into the two. Then you can mock `IOOps` without
mocking `FileOps`.

Abseil Team's avatar
Abseil Team committed
740
### Delegating Calls to a Real Object
741
742
743
744
745
746
747
748
749
750
751
752
753

When using testing doubles (mocks, fakes, stubs, and etc), sometimes their
behaviors will differ from those of the real objects. This difference could be
either intentional (as in simulating an error such that you can test the error
handling code) or unintentional. If your mocks have different behaviors than the
real objects by mistake, you could end up with code that passes the tests but
fails in production.

You can use the *delegating-to-real* technique to ensure that your mock has the
same behavior as the real object while retaining the ability to validate calls.
This technique is very similar to the [delegating-to-fake](#DelegatingToFake)
technique, the difference being that we use a real object instead of a fake.
Here's an example:
754

755
```cpp
756
757
758
759
760
761
using ::testing::AtLeast;

class MockFoo : public Foo {
 public:
  MockFoo() {
    // By default, all calls are delegated to the real object.
762
763
764
765
766
767
    ON_CALL(*this, DoThis).WillByDefault([this](int n) {
      return real_.DoThis(n);
    });
    ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
      real_.DoThat(s, p);
    });
768
769
    ...
  }
770
771
  MOCK_METHOD(char, DoThis, ...);
  MOCK_METHOD(void, DoThat, ...);
772
773
774
775
776
  ...
 private:
  Foo real_;
};

777
...
778
779
780
781
782
783
784
785
  MockFoo mock;
  EXPECT_CALL(mock, DoThis())
      .Times(3);
  EXPECT_CALL(mock, DoThat("Hi"))
      .Times(AtLeast(1));
  ... use mock in test ...
```

786
787
788
789
With this, gMock will verify that your code made the right calls (with the right
arguments, in the right order, called the right number of times, etc), and a
real object will answer the calls (so the behavior will be the same as in
production). This gives you the best of both worlds.
790

Abseil Team's avatar
Abseil Team committed
791
### Delegating Calls to a Parent Class
792

793
794
795
Ideally, you should code to interfaces, whose methods are all pure virtual. In
reality, sometimes you do need to mock a virtual method that is not pure (i.e,
it already has an implementation). For example:
796

797
```cpp
798
799
800
801
802
803
804
805
806
807
808
class Foo {
 public:
  virtual ~Foo();

  virtual void Pure(int n) = 0;
  virtual int Concrete(const char* str) { ... }
};

class MockFoo : public Foo {
 public:
  // Mocking a pure method.
809
  MOCK_METHOD(void, Pure, (int n), (override));
810
  // Mocking a concrete method.  Foo::Concrete() is shadowed.
811
  MOCK_METHOD(int, Concrete, (const char* str), (override));
812
813
814
815
};
```

Sometimes you may want to call `Foo::Concrete()` instead of
816
817
818
819
`MockFoo::Concrete()`. Perhaps you want to do it as part of a stub action, or
perhaps your test doesn't need to mock `Concrete()` at all (but it would be
oh-so painful to have to define a new mock class whenever you don't need to mock
one of its methods).
820

Abseil Team's avatar
Abseil Team committed
821
You can call `Foo::Concrete()` inside an action by:
822

823
```cpp
824
...
825
  EXPECT_CALL(foo, Concrete).WillOnce([&foo](const char* str) {
Abseil Team's avatar
Abseil Team committed
826
    return foo.Foo::Concrete(str);
827
  });
828
829
830
831
```

or tell the mock object that you don't want to mock `Concrete()`:

832
```cpp
833
...
834
  ON_CALL(foo, Concrete).WillByDefault([&foo](const char* str) {
Abseil Team's avatar
Abseil Team committed
835
    return foo.Foo::Concrete(str);
836
  });
837
838
```

839
840
841
(Why don't we just write `{ return foo.Concrete(str); }`? If you do that,
`MockFoo::Concrete()` will be called (and cause an infinite recursion) since
`Foo::Concrete()` is virtual. That's just how C++ works.)
842

Abseil Team's avatar
Abseil Team committed
843
## Using Matchers
844

Abseil Team's avatar
Abseil Team committed
845
### Matching Argument Values Exactly
846
847
848

You can specify exactly which arguments a mock method is expecting:

849
```cpp
850
851
852
853
854
855
856
using ::testing::Return;
...
  EXPECT_CALL(foo, DoThis(5))
      .WillOnce(Return('a'));
  EXPECT_CALL(foo, DoThat("Hello", bar));
```

Abseil Team's avatar
Abseil Team committed
857
### Using Simple Matchers
858
859
860

You can use matchers to match arguments that have a certain property:

861
```cpp
862
863
864
865
866
867
using ::testing::NotNull;
using ::testing::Return;
...
  EXPECT_CALL(foo, DoThis(Ge(5)))  // The argument must be >= 5.
      .WillOnce(Return('a'));
  EXPECT_CALL(foo, DoThat("Hello", NotNull()));
868
      // The second argument must not be NULL.
869
870
871
872
```

A frequently used matcher is `_`, which matches anything:

873
```cpp
874
875
876
  EXPECT_CALL(foo, DoThat(_, NotNull()));
```

Abseil Team's avatar
Abseil Team committed
877
### Combining Matchers {#CombiningMatchers}
878
879

You can build complex matchers from existing ones using `AllOf()`,
880
`AllOfArray()`, `AnyOf()`, `AnyOfArray()` and `Not()`:
881

882
```cpp
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
using ::testing::AllOf;
using ::testing::Gt;
using ::testing::HasSubstr;
using ::testing::Ne;
using ::testing::Not;
...
  // The argument must be > 5 and != 10.
  EXPECT_CALL(foo, DoThis(AllOf(Gt(5),
                                Ne(10))));

  // The first argument must not contain sub-string "blah".
  EXPECT_CALL(foo, DoThat(Not(HasSubstr("blah")),
                          NULL));
```

Abseil Team's avatar
Abseil Team committed
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
Matchers are function objects, and parametrized matchers can be composed just
like any other function. However because their types can be long and rarely
provide meaningful information, it can be easier to express them with C++14
generic lambdas to avoid specifying types. For example,

```cpp
using ::testing::Contains;
using ::testing::Property;

inline constexpr auto HasFoo = [](const auto& f) {
  return Property(&MyClass::foo, Contains(f));
};
...
  EXPECT_THAT(x, HasFoo("blah"));
```

Abseil Team's avatar
Abseil Team committed
914
### Casting Matchers {#SafeMatcherCast}
915

916
917
918
gMock matchers are statically typed, meaning that the compiler can catch your
mistake if you use a matcher of the wrong type (for example, if you use `Eq(5)`
to match a `string` argument). Good for you!
919

920
921
922
923
924
925
Sometimes, however, you know what you're doing and want the compiler to give you
some slack. One example is that you have a matcher for `long` and the argument
you want to match is `int`. While the two types aren't exactly the same, there
is nothing really wrong with using a `Matcher<long>` to match an `int` - after
all, we can first convert the `int` argument to a `long` losslessly before
giving it to the matcher.
926

927
928
929
To support this need, gMock gives you the `SafeMatcherCast<T>(m)` function. It
casts a matcher `m` to type `Matcher<T>`. To ensure safety, gMock checks that
(let `U` be the type `m` accepts :
930

931
932
933
934
935
936
937
1.  Type `T` can be *implicitly* cast to type `U`;
2.  When both `T` and `U` are built-in arithmetic types (`bool`, integers, and
    floating-point numbers), the conversion from `T` to `U` is not lossy (in
    other words, any value representable by `T` can also be represented by `U`);
    and
3.  When `U` is a reference, `T` must also be a reference (as the underlying
    matcher may be interested in the address of the `U` value).
938

939
The code won't compile if any of these conditions isn't met.
940
941
942

Here's one example:

943
```cpp
944
945
946
947
948
949
950
951
using ::testing::SafeMatcherCast;

// A base class and a child class.
class Base { ... };
class Derived : public Base { ... };

class MockFoo : public Foo {
 public:
952
  MOCK_METHOD(void, DoThis, (Derived* derived), (override));
953
954
};

955
...
956
957
958
959
960
  MockFoo foo;
  // m is a Matcher<Base*> we got from somewhere.
  EXPECT_CALL(foo, DoThis(SafeMatcherCast<Derived*>(m)));
```

961
962
963
If you find `SafeMatcherCast<T>(m)` too limiting, you can use a similar function
`MatcherCast<T>(m)`. The difference is that `MatcherCast` works as long as you
can `static_cast` type `T` to type `U`.
964

965
966
967
`MatcherCast` essentially lets you bypass C++'s type system (`static_cast` isn't
always safe as it could throw away information, for example), so be careful not
to misuse/abuse it.
968

Abseil Team's avatar
Abseil Team committed
969
### Selecting Between Overloaded Functions {#SelectOverload}
970

971
972
If you expect an overloaded function to be called, the compiler may need some
help on which overloaded version it is.
973

974
975
To disambiguate functions overloaded on the const-ness of this object, use the
`Const()` argument wrapper.
976

977
```cpp
978
979
980
981
using ::testing::ReturnRef;

class MockFoo : public Foo {
  ...
982
983
  MOCK_METHOD(Bar&, GetBar, (), (override));
  MOCK_METHOD(const Bar&, GetBar, (), (const, override));
984
985
};

986
...
987
988
989
990
991
992
993
994
  MockFoo foo;
  Bar bar1, bar2;
  EXPECT_CALL(foo, GetBar())         // The non-const GetBar().
      .WillOnce(ReturnRef(bar1));
  EXPECT_CALL(Const(foo), GetBar())  // The const GetBar().
      .WillOnce(ReturnRef(bar2));
```

995
(`Const()` is defined by gMock and returns a `const` reference to its argument.)
996

997
998
999
1000
To disambiguate overloaded functions with the same number of arguments but
different argument types, you may need to specify the exact type of a matcher,
either by wrapping your matcher in `Matcher<type>()`, or using a matcher whose
type is fixed (`TypedEq<type>`, `An<type>()`, etc):
1001

1002
```cpp
1003
1004
1005
1006
1007
1008
using ::testing::An;
using ::testing::Matcher;
using ::testing::TypedEq;

class MockPrinter : public Printer {
 public:
1009
1010
  MOCK_METHOD(void, Print, (int n), (override));
  MOCK_METHOD(void, Print, (char c), (override));
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
};

TEST(PrinterTest, Print) {
  MockPrinter printer;

  EXPECT_CALL(printer, Print(An<int>()));            // void Print(int);
  EXPECT_CALL(printer, Print(Matcher<int>(Lt(5))));  // void Print(int);
  EXPECT_CALL(printer, Print(TypedEq<char>('a')));   // void Print(char);

  printer.Print(3);
  printer.Print(6);
  printer.Print('a');
}
```

Abseil Team's avatar
Abseil Team committed
1026
### Performing Different Actions Based on the Arguments
1027

1028
1029
1030
When a mock method is called, the *last* matching expectation that's still
active will be selected (think "newer overrides older"). So, you can make a
method do different things depending on its argument values like this:
1031

1032
```cpp
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
using ::testing::_;
using ::testing::Lt;
using ::testing::Return;
...
  // The default case.
  EXPECT_CALL(foo, DoThis(_))
      .WillRepeatedly(Return('b'));
  // The more specific case.
  EXPECT_CALL(foo, DoThis(Lt(5)))
      .WillRepeatedly(Return('a'));
```

1045
1046
Now, if `foo.DoThis()` is called with a value less than 5, `'a'` will be
returned; otherwise `'b'` will be returned.
1047

Abseil Team's avatar
Abseil Team committed
1048
### Matching Multiple Arguments as a Whole
1049

1050
1051
1052
1053
Sometimes it's not enough to match the arguments individually. For example, we
may want to say that the first argument must be less than the second argument.
The `With()` clause allows us to match all arguments of a mock function as a
whole. For example,
1054

1055
```cpp
1056
1057
using ::testing::_;
using ::testing::Ne;
1058
using ::testing::Lt;
1059
1060
1061
1062
1063
...
  EXPECT_CALL(foo, InRange(Ne(0), _))
      .With(Lt());
```

1064
1065
says that the first argument of `InRange()` must not be 0, and must be less than
the second argument.
1066

krzysio's avatar
krzysio committed
1067
1068
The expression inside `With()` must be a matcher of type `Matcher<std::tuple<A1,
..., An>>`, where `A1`, ..., `An` are the types of the function arguments.
1069

1070
1071
You can also write `AllArgs(m)` instead of `m` inside `.With()`. The two forms
are equivalent, but `.With(AllArgs(Lt()))` is more readable than `.With(Lt())`.
1072

1073
1074
You can use `Args<k1, ..., kn>(m)` to match the `n` selected arguments (as a
tuple) against `m`. For example,
1075

1076
```cpp
1077
1078
1079
1080
1081
using ::testing::_;
using ::testing::AllOf;
using ::testing::Args;
using ::testing::Lt;
...
1082
  EXPECT_CALL(foo, Blah)
1083
1084
1085
      .With(AllOf(Args<0, 1>(Lt()), Args<1, 2>(Lt())));
```

1086
says that `Blah` will be called with arguments `x`, `y`, and `z` where `x < y <
Abseil Team's avatar
Abseil Team committed
1087
z`. Note that in this example, it wasn't necessary to specify the positional
1088
matchers.
1089

1090
As a convenience and example, gMock provides some matchers for 2-tuples,
Abseil Team's avatar
Abseil Team committed
1091
1092
including the `Lt()` matcher above. See
[Multi-argument Matchers](reference/matchers.md#MultiArgMatchers) for the
1093
complete list.
1094

1095
1096
Note that if you want to pass the arguments to a predicate of your own (e.g.
`.With(Args<0, 1>(Truly(&MyPredicate)))`), that predicate MUST be written to
krzysio's avatar
krzysio committed
1097
1098
take a `std::tuple` as its argument; gMock will pass the `n` selected arguments
as *one* single tuple to the predicate.
1099

Abseil Team's avatar
Abseil Team committed
1100
### Using Matchers as Predicates
1101

1102
1103
1104
Have you noticed that a matcher is just a fancy predicate that also knows how to
describe itself? Many existing algorithms take predicates as arguments (e.g.
those defined in STL's `<algorithm>` header), and it would be a shame if gMock
Krystian Kuzniarek's avatar
Krystian Kuzniarek committed
1105
matchers were not allowed to participate.
1106

1107
1108
Luckily, you can use a matcher where a unary predicate functor is expected by
wrapping it inside the `Matches()` function. For example,
1109

1110
```cpp
1111
1112
1113
#include <algorithm>
#include <vector>

1114
1115
1116
1117
using ::testing::Matches;
using ::testing::Ge;

vector<int> v;
1118
1119
1120
1121
1122
...
// How many elements in v are >= 10?
const int count = count_if(v.begin(), v.end(), Matches(Ge(10)));
```

1123
1124
1125
1126
Since you can build complex matchers from simpler ones easily using gMock, this
gives you a way to conveniently construct composite predicates (doing the same
using STL's `<functional>` header is just painful). For example, here's a
predicate that's satisfied by any number that is >= 0, <= 100, and != 50:
1127

1128
```cpp
1129
1130
1131
1132
1133
1134
using testing::AllOf;
using testing::Ge;
using testing::Le;
using testing::Matches;
using testing::Ne;
...
1135
1136
1137
Matches(AllOf(Ge(0), Le(100), Ne(50)))
```

Abseil Team's avatar
Abseil Team committed
1138
### Using Matchers in googletest Assertions
1139

Abseil Team's avatar
Abseil Team committed
1140
1141
See [`EXPECT_THAT`](reference/assertions.md#EXPECT_THAT) in the Assertions
Reference.
1142

Abseil Team's avatar
Abseil Team committed
1143
### Using Predicates as Matchers
1144

Abseil Team's avatar
Abseil Team committed
1145
1146
1147
1148
1149
1150
gMock provides a set of built-in matchers for matching arguments with expected
values—see the [Matchers Reference](reference/matchers.md) for more information.
In case you find the built-in set lacking, you can use an arbitrary unary
predicate function or functor as a matcher - as long as the predicate accepts a
value of the type you want. You do this by wrapping the predicate inside the
`Truly()` function, for example:
1151

1152
```cpp
1153
1154
1155
1156
1157
1158
1159
1160
using ::testing::Truly;

int IsEven(int n) { return (n % 2) == 0 ? 1 : 0; }
...
  // Bar() must be called with an even number.
  EXPECT_CALL(foo, Bar(Truly(IsEven)));
```

1161
1162
1163
Note that the predicate function / functor doesn't have to return `bool`. It
works as long as the return value can be used as the condition in in statement
`if (condition) ...`.
1164

Abseil Team's avatar
Abseil Team committed
1165
### Matching Arguments that Are Not Copyable
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178

When you do an `EXPECT_CALL(mock_obj, Foo(bar))`, gMock saves away a copy of
`bar`. When `Foo()` is called later, gMock compares the argument to `Foo()` with
the saved copy of `bar`. This way, you don't need to worry about `bar` being
modified or destroyed after the `EXPECT_CALL()` is executed. The same is true
when you use matchers like `Eq(bar)`, `Le(bar)`, and so on.

But what if `bar` cannot be copied (i.e. has no copy constructor)? You could
define your own matcher function or callback and use it with `Truly()`, as the
previous couple of recipes have shown. Or, you may be able to get away from it
if you can guarantee that `bar` won't be changed after the `EXPECT_CALL()` is
executed. Just tell gMock that it should save a reference to `bar`, instead of a
copy of it. Here's how:
1179

1180
```cpp
1181
using ::testing::Eq;
1182
1183
1184
using ::testing::Lt;
...
  // Expects that Foo()'s argument == bar.
ofats's avatar
ofats committed
1185
  EXPECT_CALL(mock_obj, Foo(Eq(std::ref(bar))));
1186
1187

  // Expects that Foo()'s argument < bar.
ofats's avatar
ofats committed
1188
  EXPECT_CALL(mock_obj, Foo(Lt(std::ref(bar))));
1189
1190
```

1191
1192
Remember: if you do this, don't change `bar` after the `EXPECT_CALL()`, or the
result is undefined.
1193

Abseil Team's avatar
Abseil Team committed
1194
### Validating a Member of an Object
1195

1196
1197
1198
1199
1200
Often a mock function takes a reference to object as an argument. When matching
the argument, you may not want to compare the entire object against a fixed
object, as that may be over-specification. Instead, you may need to validate a
certain member variable or the result of a certain getter method of the object.
You can do this with `Field()` and `Property()`. More specifically,
1201

1202
```cpp
1203
1204
1205
Field(&Foo::bar, m)
```

1206
1207
is a matcher that matches a `Foo` object whose `bar` member variable satisfies
matcher `m`.
1208

1209
```cpp
1210
1211
1212
Property(&Foo::baz, m)
```

1213
1214
is a matcher that matches a `Foo` object whose `baz()` method returns a value
that satisfies matcher `m`.
1215
1216
1217

For example:

1218
1219
1220
| Expression                   | Description                              |
| :--------------------------- | :--------------------------------------- |
| `Field(&Foo::number, Ge(3))` | Matches `x` where `x.number >= 3`.       |
Abseil Team's avatar
Abseil Team committed
1221
| `Property(&Foo::name,  StartsWith("John "))` | Matches `x` where `x.name()` starts with  `"John "`. |
1222

1223
Note that in `Property(&Foo::baz, ...)`, method `baz()` must take no argument
Abseil Team's avatar
Abseil Team committed
1224
1225
1226
and be declared as `const`. Don't use `Property()` against member functions that
you do not own, because taking addresses of functions is fragile and generally
not part of the contract of the function.
1227

Abseil Team's avatar
Abseil Team committed
1228
`Field()` and `Property()` can also match plain pointers to objects. For
1229
instance,
1230

1231
```cpp
1232
1233
1234
using ::testing::Field;
using ::testing::Ge;
...
1235
1236
1237
Field(&Foo::number, Ge(3))
```

1238
1239
1240
1241
1242
1243
1244
1245
1246
matches a plain pointer `p` where `p->number >= 3`. If `p` is `NULL`, the match
will always fail regardless of the inner matcher.

What if you want to validate more than one members at the same time? Remember
that there are [`AllOf()` and `AllOfArray()`](#CombiningMatchers).

Finally `Field()` and `Property()` provide overloads that take the field or
property names as the first argument to include it in the error message. This
can be useful when creating combined matchers.
1247

1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
```cpp
using ::testing::AllOf;
using ::testing::Field;
using ::testing::Matcher;
using ::testing::SafeMatcherCast;

Matcher<Foo> IsFoo(const Foo& foo) {
  return AllOf(Field("some_field", &Foo::some_field, foo.some_field),
               Field("other_field", &Foo::other_field, foo.other_field),
               Field("last_field", &Foo::last_field, foo.last_field));
}
```
1260

Abseil Team's avatar
Abseil Team committed
1261
### Validating the Value Pointed to by a Pointer Argument
1262

1263
1264
1265
1266
1267
C++ functions often take pointers as arguments. You can use matchers like
`IsNull()`, `NotNull()`, and other comparison matchers to match a pointer, but
what if you want to make sure the value *pointed to* by the pointer, instead of
the pointer itself, has a certain property? Well, you can use the `Pointee(m)`
matcher.
1268

1269
`Pointee(m)` matches a pointer if and only if `m` matches the value the pointer
1270
points to. For example:
1271

1272
```cpp
1273
1274
1275
1276
1277
1278
using ::testing::Ge;
using ::testing::Pointee;
...
  EXPECT_CALL(foo, Bar(Pointee(Ge(3))));
```

1279
1280
expects `foo.Bar()` to be called with a pointer that points to a value greater
than or equal to 3.
1281

1282
1283
One nice thing about `Pointee()` is that it treats a `NULL` pointer as a match
failure, so you can write `Pointee(m)` instead of
1284

1285
```cpp
1286
1287
1288
1289
using ::testing::AllOf;
using ::testing::NotNull;
using ::testing::Pointee;
...
1290
1291
1292
1293
1294
  AllOf(NotNull(), Pointee(m))
```

without worrying that a `NULL` pointer will crash your test.

1295
1296
Also, did we tell you that `Pointee()` works with both raw pointers **and**
smart pointers (`std::unique_ptr`, `std::shared_ptr`, etc)?
1297

1298
1299
1300
1301
What if you have a pointer to pointer? You guessed it - you can use nested
`Pointee()` to probe deeper inside the value. For example,
`Pointee(Pointee(Lt(3)))` matches a pointer that points to a pointer that points
to a number less than 3 (what a mouthful...).
1302

1303
### Defining a Custom Matcher Class {#CustomMatcherClass}
1304

1305
1306
1307
1308
Most matchers can be simply defined using [the MATCHER* macros](#NewMatchers),
which are terse and flexible, and produce good error messages. However, these
macros are not very explicit about the interfaces they create and are not always
suitable, especially for matchers that will be widely reused.
1309

1310
1311
1312
For more advanced cases, you may need to define your own matcher class. A custom
matcher allows you to test a specific invariant property of that object. Let's
take a look at how to do so.
1313

1314
1315
1316
1317
Imagine you have a mock function that takes an object of type `Foo`, which has
an `int bar()` method and an `int baz()` method. You want to constrain that the
argument's `bar()` value plus its `baz()` value is a given number. (This is an
invariant.) Here's how we can write and use a matcher class to do so:
1318

1319
```cpp
Abseil Team's avatar
Abseil Team committed
1320
class BarPlusBazEqMatcher {
1321
 public:
1322
1323
  using is_gtest_matcher = void;

1324
1325
1326
  explicit BarPlusBazEqMatcher(int expected_sum)
      : expected_sum_(expected_sum) {}

1327
  bool MatchAndExplain(const Foo& foo,
Abseil Team's avatar
Abseil Team committed
1328
                       std::ostream* /* listener */) const {
1329
1330
1331
    return (foo.bar() + foo.baz()) == expected_sum_;
  }

1332
1333
  void DescribeTo(std::ostream* os) const {
    *os << "bar() + baz() equals " << expected_sum_;
1334
1335
  }

1336
1337
  void DescribeNegationTo(std::ostream* os) const {
    *os << "bar() + baz() does not equal " << expected_sum_;
1338
1339
1340
1341
1342
  }
 private:
  const int expected_sum_;
};

1343
::testing::Matcher<const Foo&> BarPlusBazEq(int expected_sum) {
Abseil Team's avatar
Abseil Team committed
1344
  return BarPlusBazEqMatcher(expected_sum);
1345
1346
1347
}

...
1348
1349
  Foo foo;
  EXPECT_CALL(foo, BarPlusBazEq(5))...;
1350
1351
```

Abseil Team's avatar
Abseil Team committed
1352
### Matching Containers
1353

1354
1355
1356
1357
Sometimes an STL container (e.g. list, vector, map, ...) is passed to a mock
function and you may want to validate it. Since most STL containers support the
`==` operator, you can write `Eq(expected_container)` or simply
`expected_container` to match a container exactly.
1358

1359
1360
1361
1362
1363
Sometimes, though, you may want to be more flexible (for example, the first
element must be an exact match, but the second element can be any positive
number, and so on). Also, containers used in tests often have a small number of
elements, and having to define the expected container out-of-line is a bit of a
hassle.
1364

1365
1366
You can use the `ElementsAre()` or `UnorderedElementsAre()` matcher in such
cases:
1367

1368
```cpp
1369
1370
1371
1372
using ::testing::_;
using ::testing::ElementsAre;
using ::testing::Gt;
...
1373
  MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
1374
1375
1376
1377
...
  EXPECT_CALL(mock, Foo(ElementsAre(1, Gt(0), _, 5)));
```

1378
1379
The above matcher says that the container must have 4 elements, which must be 1,
greater than 0, anything, and 5 respectively.
1380
1381
1382

If you instead write:

1383
```cpp
1384
1385
1386
1387
using ::testing::_;
using ::testing::Gt;
using ::testing::UnorderedElementsAre;
...
1388
  MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
1389
1390
1391
1392
...
  EXPECT_CALL(mock, Foo(UnorderedElementsAre(1, Gt(0), _, 5)));
```

1393
1394
It means that the container must have 4 elements, which (under some permutation)
must be 1, greater than 0, anything, and 5 respectively.
1395

1396
1397
As an alternative you can place the arguments in a C-style array and use
`ElementsAreArray()` or `UnorderedElementsAreArray()` instead:
1398

1399
```cpp
1400
1401
1402
using ::testing::ElementsAreArray;
...
  // ElementsAreArray accepts an array of element values.
1403
  const int expected_vector1[] = {1, 5, 2, 4, ...};
1404
1405
1406
  EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector1)));

  // Or, an array of element matchers.
1407
  Matcher<int> expected_vector2[] = {1, Gt(2), _, 3, ...};
1408
1409
1410
  EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector2)));
```

1411
1412
1413
In case the array needs to be dynamically created (and therefore the array size
cannot be inferred by the compiler), you can give `ElementsAreArray()` an
additional argument to specify the array size:
1414

1415
```cpp
1416
1417
1418
1419
1420
1421
1422
using ::testing::ElementsAreArray;
...
  int* const expected_vector3 = new int[count];
  ... fill expected_vector3 with values ...
  EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector3, count)));
```

1423
1424
Use `Pair` when comparing maps or other associative containers.

Abseil Team's avatar
Abseil Team committed
1425
1426
{% raw %}

1427
1428
1429
1430
1431
1432
1433
1434
```cpp
using testing::ElementsAre;
using testing::Pair;
...
  std::map<string, int> m = {{"a", 1}, {"b", 2}, {"c", 3}};
  EXPECT_THAT(m, ElementsAre(Pair("a", 1), Pair("b", 2), Pair("c", 3)));
```

Abseil Team's avatar
Abseil Team committed
1435
1436
{% endraw %}

1437
1438
**Tips:**

1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
*   `ElementsAre*()` can be used to match *any* container that implements the
    STL iterator pattern (i.e. it has a `const_iterator` type and supports
    `begin()/end()`), not just the ones defined in STL. It will even work with
    container types yet to be written - as long as they follows the above
    pattern.
*   You can use nested `ElementsAre*()` to match nested (multi-dimensional)
    containers.
*   If the container is passed by pointer instead of by reference, just write
    `Pointee(ElementsAre*(...))`.
*   The order of elements *matters* for `ElementsAre*()`. If you are using it
    with containers whose element order are undefined (e.g. `hash_map`) you
    should use `WhenSorted` around `ElementsAre`.
1451

Abseil Team's avatar
Abseil Team committed
1452
### Sharing Matchers
1453

1454
1455
1456
1457
Under the hood, a gMock matcher object consists of a pointer to a ref-counted
implementation object. Copying matchers is allowed and very efficient, as only
the pointer is copied. When the last matcher that references the implementation
object dies, the implementation object will be deleted.
1458

1459
Therefore, if you have some complex matcher that you want to use again and
1460
again, there is no need to build it every time. Just assign it to a matcher
1461
variable and use that variable repeatedly! For example,
1462

1463
```cpp
1464
1465
1466
1467
1468
using ::testing::AllOf;
using ::testing::Gt;
using ::testing::Le;
using ::testing::Matcher;
...
1469
1470
1471
1472
  Matcher<int> in_range = AllOf(Gt(5), Le(10));
  ... use in_range as a matcher in multiple EXPECT_CALLs ...
```

Abseil Team's avatar
Abseil Team committed
1473
### Matchers must have no side-effects {#PureMatchers}
1474

Abseil Team's avatar
Abseil Team committed
1475
{: .callout .warning}
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
WARNING: gMock does not guarantee when or how many times a matcher will be
invoked. Therefore, all matchers must be *purely functional*: they cannot have
any side effects, and the match result must not depend on anything other than
the matcher's parameters and the value being matched.

This requirement must be satisfied no matter how a matcher is defined (e.g., if
it is one of the standard matchers, or a custom matcher). In particular, a
matcher can never call a mock function, as that will affect the state of the
mock object and gMock.

Abseil Team's avatar
Abseil Team committed
1486
## Setting Expectations
1487

Abseil Team's avatar
Abseil Team committed
1488
### Knowing When to Expect {#UseOnCall}
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538

**`ON_CALL`** is likely the *single most under-utilized construct* in gMock.

There are basically two constructs for defining the behavior of a mock object:
`ON_CALL` and `EXPECT_CALL`. The difference? `ON_CALL` defines what happens when
a mock method is called, but <em>doesn't imply any expectation on the method
being called</em>. `EXPECT_CALL` not only defines the behavior, but also sets an
expectation that <em>the method will be called with the given arguments, for the
given number of times</em> (and *in the given order* when you specify the order
too).

Since `EXPECT_CALL` does more, isn't it better than `ON_CALL`? Not really. Every
`EXPECT_CALL` adds a constraint on the behavior of the code under test. Having
more constraints than necessary is *baaad* - even worse than not having enough
constraints.

This may be counter-intuitive. How could tests that verify more be worse than
tests that verify less? Isn't verification the whole point of tests?

The answer lies in *what* a test should verify. **A good test verifies the
contract of the code.** If a test over-specifies, it doesn't leave enough
freedom to the implementation. As a result, changing the implementation without
breaking the contract (e.g. refactoring and optimization), which should be
perfectly fine to do, can break such tests. Then you have to spend time fixing
them, only to see them broken again the next time the implementation is changed.

Keep in mind that one doesn't have to verify more than one property in one test.
In fact, **it's a good style to verify only one thing in one test.** If you do
that, a bug will likely break only one or two tests instead of dozens (which
case would you rather debug?). If you are also in the habit of giving tests
descriptive names that tell what they verify, you can often easily guess what's
wrong just from the test log itself.

So use `ON_CALL` by default, and only use `EXPECT_CALL` when you actually intend
to verify that the call is made. For example, you may have a bunch of `ON_CALL`s
in your test fixture to set the common mock behavior shared by all tests in the
same group, and write (scarcely) different `EXPECT_CALL`s in different `TEST_F`s
to verify different aspects of the code's behavior. Compared with the style
where each `TEST` has many `EXPECT_CALL`s, this leads to tests that are more
resilient to implementational changes (and thus less likely to require
maintenance) and makes the intent of the tests more obvious (so they are easier
to maintain when you do need to maintain them).

If you are bothered by the "Uninteresting mock function call" message printed
when a mock method without an `EXPECT_CALL` is called, you may use a `NiceMock`
instead to suppress all such messages for the mock object, or suppress the
message for specific methods by adding `EXPECT_CALL(...).Times(AnyNumber())`. DO
NOT suppress it by blindly adding an `EXPECT_CALL(...)`, or you'll have a test
that's a pain to maintain.

Abseil Team's avatar
Abseil Team committed
1539
### Ignoring Uninteresting Calls
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551

If you are not interested in how a mock method is called, just don't say
anything about it. In this case, if the method is ever called, gMock will
perform its default action to allow the test program to continue. If you are not
happy with the default action taken by gMock, you can override it using
`DefaultValue<T>::Set()` (described [here](#DefaultValue)) or `ON_CALL()`.

Please note that once you expressed interest in a particular mock method (via
`EXPECT_CALL()`), all invocations to it must match some expectation. If this
function is called but the arguments don't match any `EXPECT_CALL()` statement,
it will be an error.

Abseil Team's avatar
Abseil Team committed
1552
### Disallowing Unexpected Calls
1553
1554
1555

If a mock method shouldn't be called at all, explicitly say so:

1556
```cpp
1557
1558
1559
1560
1561
1562
using ::testing::_;
...
  EXPECT_CALL(foo, Bar(_))
      .Times(0);
```

1563
1564
If some calls to the method are allowed, but the rest are not, just list all the
expected calls:
1565

1566
```cpp
1567
1568
1569
1570
1571
1572
1573
1574
using ::testing::AnyNumber;
using ::testing::Gt;
...
  EXPECT_CALL(foo, Bar(5));
  EXPECT_CALL(foo, Bar(Gt(10)))
      .Times(AnyNumber());
```

1575
1576
A call to `foo.Bar()` that doesn't match any of the `EXPECT_CALL()` statements
will be an error.
1577

Abseil Team's avatar
Abseil Team committed
1578
### Understanding Uninteresting vs Unexpected Calls {#uninteresting-vs-unexpected}
1579

1580
1581
*Uninteresting* calls and *unexpected* calls are different concepts in gMock.
*Very* different.
1582

1583
1584
1585
1586
A call `x.Y(...)` is **uninteresting** if there's *not even a single*
`EXPECT_CALL(x, Y(...))` set. In other words, the test isn't interested in the
`x.Y()` method at all, as evident in that the test doesn't care to say anything
about it.
1587

1588
1589
1590
1591
1592
A call `x.Y(...)` is **unexpected** if there are *some* `EXPECT_CALL(x,
Y(...))`s set, but none of them matches the call. Put another way, the test is
interested in the `x.Y()` method (therefore it explicitly sets some
`EXPECT_CALL` to verify how it's called); however, the verification fails as the
test doesn't expect this particular call to happen.
1593

1594
1595
**An unexpected call is always an error,** as the code under test doesn't behave
the way the test expects it to behave.
1596

1597
1598
1599
1600
1601
**By default, an uninteresting call is not an error,** as it violates no
constraint specified by the test. (gMock's philosophy is that saying nothing
means there is no constraint.) However, it leads to a warning, as it *might*
indicate a problem (e.g. the test author might have forgotten to specify a
constraint).
1602

1603
1604
In gMock, `NiceMock` and `StrictMock` can be used to make a mock class "nice" or
"strict". How does this affect uninteresting calls and unexpected calls?
1605

1606
1607
1608
1609
A **nice mock** suppresses uninteresting call *warnings*. It is less chatty than
the default mock, but otherwise is the same. If a test fails with a default
mock, it will also fail using a nice mock instead. And vice versa. Don't expect
making a mock nice to change the test's result.
1610

1611
1612
A **strict mock** turns uninteresting call warnings into errors. So making a
mock strict may change the test's result.
1613
1614
1615

Let's look at an example:

1616
```cpp
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
TEST(...) {
  NiceMock<MockDomainRegistry> mock_registry;
  EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
          .WillRepeatedly(Return("Larry Page"));

  // Use mock_registry in code under test.
  ... &mock_registry ...
}
```

1627
1628
1629
1630
The sole `EXPECT_CALL` here says that all calls to `GetDomainOwner()` must have
`"google.com"` as the argument. If `GetDomainOwner("yahoo.com")` is called, it
will be an unexpected call, and thus an error. *Having a nice mock doesn't
change the severity of an unexpected call.*
1631

1632
1633
So how do we tell gMock that `GetDomainOwner()` can be called with some other
arguments as well? The standard technique is to add a "catch all" `EXPECT_CALL`:
1634

1635
```cpp
1636
1637
1638
1639
1640
1641
  EXPECT_CALL(mock_registry, GetDomainOwner(_))
        .Times(AnyNumber());  // catches all other calls to this method.
  EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
        .WillRepeatedly(Return("Larry Page"));
```

1642
1643
1644
1645
Remember that `_` is the wildcard matcher that matches anything. With this, if
`GetDomainOwner("google.com")` is called, it will do what the second
`EXPECT_CALL` says; if it is called with a different argument, it will do what
the first `EXPECT_CALL` says.
1646

1647
1648
Note that the order of the two `EXPECT_CALL`s is important, as a newer
`EXPECT_CALL` takes precedence over an older one.
1649

1650
1651
For more on uninteresting calls, nice mocks, and strict mocks, read
["The Nice, the Strict, and the Naggy"](#NiceStrictNaggy).
1652

Abseil Team's avatar
Abseil Team committed
1653
### Ignoring Uninteresting Arguments {#ParameterlessExpectations}
1654

1655
1656
If your test doesn't care about the parameters (it only cares about the number
or order of calls), you can often simply omit the parameter list:
1657

1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
```cpp
  // Expect foo.Bar( ... ) twice with any arguments.
  EXPECT_CALL(foo, Bar).Times(2);

  // Delegate to the given method whenever the factory is invoked.
  ON_CALL(foo_factory, MakeFoo)
      .WillByDefault(&BuildFooForTest);
```

This functionality is only available when a method is not overloaded; to prevent
unexpected behavior it is a compilation error to try to set an expectation on a
method where the specific overload is ambiguous. You can work around this by
supplying a [simpler mock interface](#SimplerInterfaces) than the mocked class
provides.

This pattern is also useful when the arguments are interesting, but match logic
is substantially complex. You can leave the argument list unspecified and use
SaveArg actions to [save the values for later verification](#SaveArgVerify). If
you do that, you can easily differentiate calling the method the wrong number of
times from calling it with the wrong arguments.

Abseil Team's avatar
Abseil Team committed
1679
### Expecting Ordered Calls {#OrderedCalls}
1680

Abseil Team's avatar
Abseil Team committed
1681
1682
1683
1684
1685
Although an `EXPECT_CALL()` statement defined later takes precedence when gMock
tries to match a function call with an expectation, by default calls don't have
to happen in the order `EXPECT_CALL()` statements are written. For example, if
the arguments match the matchers in the second `EXPECT_CALL()`, but not those in
the first and third, then the second expectation will be used.
1686
1687
1688
1689

If you would rather have all calls occur in the order of the expectations, put
the `EXPECT_CALL()` statements in a block where you define a variable of type
`InSequence`:
1690

1691
```cpp
1692
1693
using ::testing::_;
using ::testing::InSequence;
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704

  {
    InSequence s;

    EXPECT_CALL(foo, DoThis(5));
    EXPECT_CALL(bar, DoThat(_))
        .Times(2);
    EXPECT_CALL(foo, DoThis(6));
  }
```

1705
1706
1707
1708
In this example, we expect a call to `foo.DoThis(5)`, followed by two calls to
`bar.DoThat()` where the argument can be anything, which are in turn followed by
a call to `foo.DoThis(6)`. If a call occurred out-of-order, gMock will report an
error.
1709

Abseil Team's avatar
Abseil Team committed
1710
### Expecting Partially Ordered Calls {#PartialOrder}
1711

1712
1713
1714
1715
Sometimes requiring everything to occur in a predetermined order can lead to
brittle tests. For example, we may care about `A` occurring before both `B` and
`C`, but aren't interested in the relative order of `B` and `C`. In this case,
the test should reflect our real intent, instead of being overly constraining.
1716

1717
gMock allows you to impose an arbitrary DAG (directed acyclic graph) on the
Abseil Team's avatar
Abseil Team committed
1718
calls. One way to express the DAG is to use the
Abseil Team's avatar
Abseil Team committed
1719
[`After` clause](reference/mocking.md#EXPECT_CALL.After) of `EXPECT_CALL`.
1720

1721
1722
1723
1724
1725
Another way is via the `InSequence()` clause (not the same as the `InSequence`
class), which we borrowed from jMock 2. It's less flexible than `After()`, but
more convenient when you have long chains of sequential calls, as it doesn't
require you to come up with different names for the expectations in the chains.
Here's how it works:
1726

1727
1728
1729
1730
1731
If we view `EXPECT_CALL()` statements as nodes in a graph, and add an edge from
node A to node B wherever A must occur before B, we can get a DAG. We use the
term "sequence" to mean a directed path in this DAG. Now, if we decompose the
DAG into sequences, we just need to know which sequences each `EXPECT_CALL()`
belongs to in order to be able to reconstruct the original DAG.
1732

1733
1734
1735
So, to specify the partial order on the expectations we need to do two things:
first to define some `Sequence` objects, and then for each `EXPECT_CALL()` say
which `Sequence` objects it is part of.
1736

1737
1738
Expectations in the same sequence must occur in the order they are written. For
example,
1739

1740
1741
1742
```cpp
using ::testing::Sequence;
...
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
  Sequence s1, s2;

  EXPECT_CALL(foo, A())
      .InSequence(s1, s2);
  EXPECT_CALL(bar, B())
      .InSequence(s1);
  EXPECT_CALL(bar, C())
      .InSequence(s2);
  EXPECT_CALL(foo, D())
      .InSequence(s2);
```

1755
specifies the following DAG (where `s1` is `A -> B`, and `s2` is `A -> C -> D`):
1756

1757
```text
1758
1759
1760
1761
       +---> B
       |
  A ---|
       |
Berke's avatar
Berke committed
1762
       +---> C ---> D
1763
1764
```

1765
1766
This means that A must occur before B and C, and C must occur before D. There's
no restriction about the order other than these.
1767

Abseil Team's avatar
Abseil Team committed
1768
### Controlling When an Expectation Retires
1769

1770
1771
1772
When a mock method is called, gMock only considers expectations that are still
active. An expectation is active when created, and becomes inactive (aka
*retires*) when a call that has to occur later has occurred. For example, in
1773

1774
```cpp
1775
1776
1777
using ::testing::_;
using ::testing::Sequence;
...
1778
1779
  Sequence s1, s2;

1780
  EXPECT_CALL(log, Log(WARNING, _, "File too large."))      // #1
1781
1782
      .Times(AnyNumber())
      .InSequence(s1, s2);
1783
  EXPECT_CALL(log, Log(WARNING, _, "Data set is empty."))   // #2
1784
      .InSequence(s1);
1785
  EXPECT_CALL(log, Log(WARNING, _, "User not found."))      // #3
1786
1787
1788
      .InSequence(s2);
```

1789
1790
as soon as either #2 or #3 is matched, #1 will retire. If a warning `"File too
large."` is logged after this, it will be an error.
1791

1792
1793
Note that an expectation doesn't retire automatically when it's saturated. For
example,
1794

1795
```cpp
1796
1797
using ::testing::_;
...
1798
1799
  EXPECT_CALL(log, Log(WARNING, _, _));                     // #1
  EXPECT_CALL(log, Log(WARNING, _, "File too large."));     // #2
1800
1801
```

1802
1803
1804
says that there will be exactly one warning with the message `"File too
large."`. If the second warning contains this message too, #2 will match again
and result in an upper-bound-violated error.
1805

1806
1807
If this is not what you want, you can ask an expectation to retire as soon as it
becomes saturated:
1808

1809
```cpp
1810
1811
using ::testing::_;
...
1812
1813
  EXPECT_CALL(log, Log(WARNING, _, _));                     // #1
  EXPECT_CALL(log, Log(WARNING, _, "File too large."))      // #2
1814
1815
1816
      .RetiresOnSaturation();
```

1817
1818
1819
Here #2 can be used only once, so if you have two warnings with the message
`"File too large."`, the first will match #2 and the second will match #1 -
there will be no error.
1820

Abseil Team's avatar
Abseil Team committed
1821
## Using Actions
1822

Abseil Team's avatar
Abseil Team committed
1823
### Returning References from Mock Methods
1824

1825
1826
If a mock function's return type is a reference, you need to use `ReturnRef()`
instead of `Return()` to return a result:
1827

1828
```cpp
1829
1830
1831
1832
using ::testing::ReturnRef;

class MockFoo : public Foo {
 public:
1833
  MOCK_METHOD(Bar&, GetBar, (), (override));
1834
1835
1836
1837
1838
1839
};
...
  MockFoo foo;
  Bar bar;
  EXPECT_CALL(foo, GetBar())
      .WillOnce(ReturnRef(bar));
1840
...
1841
1842
```

Abseil Team's avatar
Abseil Team committed
1843
### Returning Live Values from Mock Methods
1844

1845
1846
1847
1848
1849
The `Return(x)` action saves a copy of `x` when the action is created, and
always returns the same value whenever it's executed. Sometimes you may want to
instead return the *live* value of `x` (i.e. its value at the time when the
action is *executed*.). Use either `ReturnRef()` or `ReturnPointee()` for this
purpose.
1850
1851

If the mock function's return type is a reference, you can do it using
1852
1853
1854
1855
`ReturnRef(x)`, as shown in the previous recipe ("Returning References from Mock
Methods"). However, gMock doesn't let you use `ReturnRef()` in a mock function
whose return type is not a reference, as doing that usually indicates a user
error. So, what shall you do?
1856

ofats's avatar
ofats committed
1857
Though you may be tempted, DO NOT use `std::ref()`:
1858

1859
```cpp
1860
1861
1862
1863
using testing::Return;

class MockFoo : public Foo {
 public:
1864
  MOCK_METHOD(int, GetValue, (), (override));
1865
1866
1867
1868
1869
};
...
  int x = 0;
  MockFoo foo;
  EXPECT_CALL(foo, GetValue())
ofats's avatar
ofats committed
1870
      .WillRepeatedly(Return(std::ref(x)));  // Wrong!
1871
1872
1873
1874
1875
1876
  x = 42;
  EXPECT_EQ(42, foo.GetValue());
```

Unfortunately, it doesn't work here. The above code will fail with error:

1877
```text
1878
1879
1880
1881
1882
Value of: foo.GetValue()
  Actual: 0
Expected: 42
```

1883
1884
1885
The reason is that `Return(*value*)` converts `value` to the actual return type
of the mock function at the time when the action is *created*, not when it is
*executed*. (This behavior was chosen for the action to be safe when `value` is
ofats's avatar
ofats committed
1886
1887
1888
a proxy object that references some temporary objects.) As a result,
`std::ref(x)` is converted to an `int` value (instead of a `const int&`) when
the expectation is set, and `Return(std::ref(x))` will always return 0.
1889

1890
1891
`ReturnPointee(pointer)` was provided to solve this problem specifically. It
returns the value pointed to by `pointer` at the time the action is *executed*:
1892

1893
```cpp
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
using testing::ReturnPointee;
...
  int x = 0;
  MockFoo foo;
  EXPECT_CALL(foo, GetValue())
      .WillRepeatedly(ReturnPointee(&x));  // Note the & here.
  x = 42;
  EXPECT_EQ(42, foo.GetValue());  // This will succeed now.
```

Abseil Team's avatar
Abseil Team committed
1904
### Combining Actions
1905

1906
1907
1908
Want to do more than one thing when a function is called? That's fine. `DoAll()`
allow you to do sequence of actions every time. Only the return value of the
last action in the sequence will be used.
1909

1910
```cpp
1911
using ::testing::_;
1912
1913
1914
1915
using ::testing::DoAll;

class MockFoo : public Foo {
 public:
1916
  MOCK_METHOD(bool, Bar, (int n), (override));
1917
1918
1919
1920
1921
1922
1923
1924
1925
};
...
  EXPECT_CALL(foo, Bar(_))
      .WillOnce(DoAll(action_1,
                      action_2,
                      ...
                      action_n));
```

Abseil Team's avatar
Abseil Team committed
1926
### Verifying Complex Arguments {#SaveArgVerify}
1927
1928
1929
1930
1931
1932

If you want to verify that a method is called with a particular argument but the
match criteria is complex, it can be difficult to distinguish between
cardinality failures (calling the method the wrong number of times) and argument
match failures. Similarly, if you are matching multiple parameters, it may not
be easy to distinguishing which argument failed to match. For example:
1933

1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
```cpp
  // Not ideal: this could fail because of a problem with arg1 or arg2, or maybe
  // just the method wasn't called.
  EXPECT_CALL(foo, SendValues(_, ElementsAre(1, 4, 4, 7), EqualsProto( ... )));
```

You can instead save the arguments and test them individually:

```cpp
  EXPECT_CALL(foo, SendValues)
      .WillOnce(DoAll(SaveArg<1>(&actual_array), SaveArg<2>(&actual_proto)));
  ... run the test
  EXPECT_THAT(actual_array, ElementsAre(1, 4, 4, 7));
  EXPECT_THAT(actual_proto, EqualsProto( ... ));
```

Abseil Team's avatar
Abseil Team committed
1950
### Mocking Side Effects {#MockingSideEffects}
1951
1952
1953
1954
1955

Sometimes a method exhibits its effect not via returning a value but via side
effects. For example, it may change some global state or modify an output
argument. To mock side effects, in general you can define your own action by
implementing `::testing::ActionInterface`.
1956
1957
1958
1959

If all you need to do is to change an output argument, the built-in
`SetArgPointee()` action is convenient:

1960
```cpp
1961
using ::testing::_;
1962
1963
1964
1965
using ::testing::SetArgPointee;

class MockMutator : public Mutator {
 public:
1966
  MOCK_METHOD(void, Mutate, (bool mutate, int* value), (override));
1967
  ...
1968
}
1969
1970
1971
1972
1973
1974
...
  MockMutator mutator;
  EXPECT_CALL(mutator, Mutate(true, _))
      .WillOnce(SetArgPointee<1>(5));
```

1975
1976
In this example, when `mutator.Mutate()` is called, we will assign 5 to the
`int` variable pointed to by argument #1 (0-based).
1977

1978
1979
1980
`SetArgPointee()` conveniently makes an internal copy of the value you pass to
it, removing the need to keep the value in scope and alive. The implication
however is that the value must have a copy constructor and assignment operator.
1981
1982

If the mock method also needs to return a value as well, you can chain
1983
1984
`SetArgPointee()` with `Return()` using `DoAll()`, remembering to put the
`Return()` statement last:
1985

1986
```cpp
1987
using ::testing::_;
Abseil Team's avatar
Abseil Team committed
1988
using ::testing::DoAll;
1989
1990
1991
1992
1993
1994
using ::testing::Return;
using ::testing::SetArgPointee;

class MockMutator : public Mutator {
 public:
  ...
1995
1996
  MOCK_METHOD(bool, MutateInt, (int* value), (override));
}
1997
1998
1999
2000
2001
2002
2003
...
  MockMutator mutator;
  EXPECT_CALL(mutator, MutateInt(_))
      .WillOnce(DoAll(SetArgPointee<0>(5),
                      Return(true)));
```

2004
2005
2006
2007
2008
2009
2010
Note, however, that if you use the `ReturnOKWith()` method, it will override the
values provided by `SetArgPointee()` in the response parameters of your function
call.

If the output argument is an array, use the `SetArrayArgument<N>(first, last)`
action instead. It copies the elements in source range `[first, last)` to the
array pointed to by the `N`-th (0-based) argument:
2011

2012
```cpp
2013
2014
2015
2016
2017
using ::testing::NotNull;
using ::testing::SetArrayArgument;

class MockArrayMutator : public ArrayMutator {
 public:
2018
  MOCK_METHOD(void, Mutate, (int* values, int num_values), (override));
2019
  ...
2020
}
2021
2022
...
  MockArrayMutator mutator;
2023
  int values[5] = {1, 2, 3, 4, 5};
2024
2025
2026
2027
2028
2029
  EXPECT_CALL(mutator, Mutate(NotNull(), 5))
      .WillOnce(SetArrayArgument<0>(values, values + 5));
```

This also works when the argument is an output iterator:

2030
```cpp
2031
using ::testing::_;
bartshappee's avatar
bartshappee committed
2032
using ::testing::SetArrayArgument;
2033
2034
2035

class MockRolodex : public Rolodex {
 public:
2036
2037
  MOCK_METHOD(void, GetNames, (std::back_insert_iterator<vector<string>>),
              (override));
2038
  ...
2039
}
2040
2041
...
  MockRolodex rolodex;
2042
  vector<string> names = {"George", "John", "Thomas"};
2043
2044
2045
2046
  EXPECT_CALL(rolodex, GetNames(_))
      .WillOnce(SetArrayArgument<0>(names.begin(), names.end()));
```

Abseil Team's avatar
Abseil Team committed
2047
### Changing a Mock Object's Behavior Based on the State
2048

2049
2050
2051
If you expect a call to change the behavior of a mock object, you can use
`::testing::InSequence` to specify different behaviors before and after the
call:
2052

2053
```cpp
2054
2055
2056
2057
2058
using ::testing::InSequence;
using ::testing::Return;

...
  {
2059
2060
2061
2062
2063
2064
     InSequence seq;
     EXPECT_CALL(my_mock, IsDirty())
         .WillRepeatedly(Return(true));
     EXPECT_CALL(my_mock, Flush());
     EXPECT_CALL(my_mock, IsDirty())
         .WillRepeatedly(Return(false));
2065
2066
2067
2068
  }
  my_mock.FlushIfDirty();
```

2069
2070
This makes `my_mock.IsDirty()` return `true` before `my_mock.Flush()` is called
and return `false` afterwards.
2071

2072
2073
If the behavior change is more complex, you can store the effects in a variable
and make a mock method get its return value from that variable:
2074

2075
```cpp
2076
2077
2078
2079
2080
2081
2082
using ::testing::_;
using ::testing::SaveArg;
using ::testing::Return;

ACTION_P(ReturnPointee, p) { return *p; }
...
  int previous_value = 0;
2083
  EXPECT_CALL(my_mock, GetPrevValue)
2084
      .WillRepeatedly(ReturnPointee(&previous_value));
2085
  EXPECT_CALL(my_mock, UpdateValue)
2086
2087
2088
2089
      .WillRepeatedly(SaveArg<0>(&previous_value));
  my_mock.DoSomethingToUpdateValue();
```

2090
2091
Here `my_mock.GetPrevValue()` will always return the argument of the last
`UpdateValue()` call.
2092

Abseil Team's avatar
Abseil Team committed
2093
### Setting the Default Value for a Return Type {#DefaultValue}
2094

2095
2096
2097
2098
2099
If a mock method's return type is a built-in C++ type or pointer, by default it
will return 0 when invoked. Also, in C++ 11 and above, a mock method whose
return type has a default constructor will return a default-constructed value by
default. You only need to specify an action if this default value doesn't work
for you.
2100

2101
2102
2103
Sometimes, you may want to change this default value, or you may want to specify
a default value for types gMock doesn't know about. You can do this using the
`::testing::DefaultValue` class template:
2104

2105
```cpp
2106
2107
using ::testing::DefaultValue;

2108
2109
class MockFoo : public Foo {
 public:
2110
  MOCK_METHOD(Bar, CalculateBar, (), (override));
2111
2112
};

2113
2114

...
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
  Bar default_bar;
  // Sets the default return value for type Bar.
  DefaultValue<Bar>::Set(default_bar);

  MockFoo foo;

  // We don't need to specify an action here, as the default
  // return value works for us.
  EXPECT_CALL(foo, CalculateBar());

  foo.CalculateBar();  // This should return default_bar.

  // Unsets the default return value.
  DefaultValue<Bar>::Clear();
```

keshavgbpecdelhi's avatar
keshavgbpecdelhi committed
2131
Please note that changing the default value for a type can make your tests hard
2132
2133
2134
to understand. We recommend you to use this feature judiciously. For example,
you may want to make sure the `Set()` and `Clear()` calls are right next to the
code that uses your mock.
2135

Abseil Team's avatar
Abseil Team committed
2136
### Setting the Default Actions for a Mock Method
2137

2138
2139
2140
2141
You've learned how to change the default value of a given type. However, this
may be too coarse for your purpose: perhaps you have two mock methods with the
same return type and you want them to have different behaviors. The `ON_CALL()`
macro allows you to customize your mock's behavior at the method level:
2142

2143
```cpp
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::Gt;
using ::testing::Return;
...
  ON_CALL(foo, Sign(_))
      .WillByDefault(Return(-1));
  ON_CALL(foo, Sign(0))
      .WillByDefault(Return(0));
  ON_CALL(foo, Sign(Gt(0)))
      .WillByDefault(Return(1));

  EXPECT_CALL(foo, Sign(_))
      .Times(AnyNumber());

  foo.Sign(5);   // This should return 1.
  foo.Sign(-9);  // This should return -1.
  foo.Sign(0);   // This should return 0.
```

2164
2165
2166
2167
2168
2169
2170
2171
2172
As you may have guessed, when there are more than one `ON_CALL()` statements,
the newer ones in the order take precedence over the older ones. In other words,
the **last** one that matches the function arguments will be used. This matching
order allows you to set up the common behavior in a mock object's constructor or
the test fixture's set-up phase and specialize the mock's behavior later.

Note that both `ON_CALL` and `EXPECT_CALL` have the same "later statements take
precedence" rule, but they don't interact. That is, `EXPECT_CALL`s have their
own precedence order distinct from the `ON_CALL` precedence order.
2173

Abseil Team's avatar
Abseil Team committed
2174
### Using Functions/Methods/Functors/Lambdas as Actions {#FunctionsAsActions}
2175

2176
If the built-in actions don't suit you, you can use an existing callable
Abseil Team's avatar
Abseil Team committed
2177
(function, `std::function`, method, functor, lambda) as an action.
2178
2179

```cpp
2180
using ::testing::_; using ::testing::Invoke;
2181
2182
2183

class MockFoo : public Foo {
 public:
2184
2185
  MOCK_METHOD(int, Sum, (int x, int y), (override));
  MOCK_METHOD(bool, ComplexJob, (int x), (override));
2186
2187
2188
};

int CalculateSum(int x, int y) { return x + y; }
2189
int Sum3(int x, int y, int z) { return x + y + z; }
2190
2191
2192
2193
2194
2195

class Helper {
 public:
  bool ComplexJob(int x);
};

2196
...
2197
2198
2199
  MockFoo foo;
  Helper helper;
  EXPECT_CALL(foo, Sum(_, _))
2200
2201
      .WillOnce(&CalculateSum)
      .WillRepeatedly(Invoke(NewPermanentCallback(Sum3, 1)));
2202
  EXPECT_CALL(foo, ComplexJob(_))
Abseil Team's avatar
Abseil Team committed
2203
      .WillOnce(Invoke(&helper, &Helper::ComplexJob))
Abseil Team's avatar
Abseil Team committed
2204
      .WillOnce([] { return true; })
2205
      .WillRepeatedly([](int x) { return x > 0; });
2206

2207
2208
2209
2210
  foo.Sum(5, 6);         // Invokes CalculateSum(5, 6).
  foo.Sum(2, 3);         // Invokes Sum3(1, 2, 3).
  foo.ComplexJob(10);    // Invokes helper.ComplexJob(10).
  foo.ComplexJob(-1);    // Invokes the inline lambda.
2211
2212
```

2213
The only requirement is that the type of the function, etc must be *compatible*
Abseil Team's avatar
Abseil Team committed
2214
2215
2216
2217
2218
with the signature of the mock function, meaning that the latter's arguments (if
it takes any) can be implicitly converted to the corresponding arguments of the
former, and the former's return type can be implicitly converted to that of the
latter. So, you can invoke something whose type is *not* exactly the same as the
mock function, as long as it's safe to do so - nice, huh?
2219

Abseil Team's avatar
Abseil Team committed
2220
Note that:
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236

*   The action takes ownership of the callback and will delete it when the
    action itself is destructed.
*   If the type of a callback is derived from a base callback type `C`, you need
    to implicitly cast it to `C` to resolve the overloading, e.g.

    ```cpp
    using ::testing::Invoke;
    ...
      ResultCallback<bool>* is_ok = ...;
      ... Invoke(is_ok) ...;  // This works.

      BlockingClosure* done = new BlockingClosure;
      ... Invoke(implicit_cast<Closure*>(done)) ...;  // The cast is necessary.
    ```

Abseil Team's avatar
Abseil Team committed
2237
### Using Functions with Extra Info as Actions
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265

The function or functor you call using `Invoke()` must have the same number of
arguments as the mock function you use it for. Sometimes you may have a function
that takes more arguments, and you are willing to pass in the extra arguments
yourself to fill the gap. You can do this in gMock using callbacks with
pre-bound arguments. Here's an example:

```cpp
using ::testing::Invoke;

class MockFoo : public Foo {
 public:
  MOCK_METHOD(char, DoThis, (int n), (override));
};

char SignOfSum(int x, int y) {
  const int sum = x + y;
  return (sum > 0) ? '+' : (sum < 0) ? '-' : '0';
}

TEST_F(FooTest, Test) {
  MockFoo foo;

  EXPECT_CALL(foo, DoThis(2))
      .WillOnce(Invoke(NewPermanentCallback(SignOfSum, 5)));
  EXPECT_EQ('+', foo.DoThis(2));  // Invokes SignOfSum(5, 2).
}
```
2266

Abseil Team's avatar
Abseil Team committed
2267
### Invoking a Function/Method/Functor/Lambda/Callback Without Arguments
2268

Abseil Team's avatar
Abseil Team committed
2269
2270
2271
2272
`Invoke()` passes the mock function's arguments to the function, etc being
invoked such that the callee has the full context of the call to work with. If
the invoked function is not interested in some or all of the arguments, it can
simply ignore them.
2273

2274
Yet, a common pattern is that a test author wants to invoke a function without
Abseil Team's avatar
Abseil Team committed
2275
2276
2277
the arguments of the mock function. She could do that using a wrapper function
that throws away the arguments before invoking an underlining nullary function.
Needless to say, this can be tedious and obscures the intent of the test.
2278

Abseil Team's avatar
Abseil Team committed
2279
2280
2281
2282
There are two solutions to this problem. First, you can pass any callable of
zero args as an action. Alternatively, use `InvokeWithoutArgs()`, which is like
`Invoke()` except that it doesn't pass the mock function's arguments to the
callee. Here's an example of each:
2283

2284
```cpp
2285
2286
2287
2288
2289
using ::testing::_;
using ::testing::InvokeWithoutArgs;

class MockFoo : public Foo {
 public:
2290
  MOCK_METHOD(bool, ComplexJob, (int n), (override));
2291
2292
2293
};

bool Job1() { ... }
2294
bool Job2(int n, char c) { ... }
2295

2296
...
2297
2298
  MockFoo foo;
  EXPECT_CALL(foo, ComplexJob(_))
Abseil Team's avatar
Abseil Team committed
2299
      .WillOnce([] { Job1(); });
2300
      .WillOnce(InvokeWithoutArgs(NewPermanentCallback(Job2, 5, 'a')));
2301
2302

  foo.ComplexJob(10);  // Invokes Job1().
2303
  foo.ComplexJob(20);  // Invokes Job2(5, 'a').
2304
2305
```

Abseil Team's avatar
Abseil Team committed
2306
Note that:
2307

2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
*   The action takes ownership of the callback and will delete it when the
    action itself is destructed.
*   If the type of a callback is derived from a base callback type `C`, you need
    to implicitly cast it to `C` to resolve the overloading, e.g.

    ```cpp
    using ::testing::InvokeWithoutArgs;
    ...
      ResultCallback<bool>* is_ok = ...;
      ... InvokeWithoutArgs(is_ok) ...;  // This works.

      BlockingClosure* done = ...;
      ... InvokeWithoutArgs(implicit_cast<Closure*>(done)) ...;
      // The cast is necessary.
    ```

Abseil Team's avatar
Abseil Team committed
2324
### Invoking an Argument of the Mock Function
2325

2326
2327
Sometimes a mock function will receive a function pointer, a functor (in other
words, a "callable") as an argument, e.g.
2328

2329
```cpp
2330
2331
class MockFoo : public Foo {
 public:
2332
2333
  MOCK_METHOD(bool, DoThis, (int n, (ResultCallback1<bool, int>* callback)),
              (override));
2334
2335
2336
2337
2338
};
```

and you may want to invoke this callable argument:

2339
```cpp
2340
2341
2342
2343
2344
using ::testing::_;
...
  MockFoo foo;
  EXPECT_CALL(foo, DoThis(_, _))
      .WillOnce(...);
2345
2346
      // Will execute callback->Run(5), where callback is the
      // second argument DoThis() receives.
2347
2348
```

Abseil Team's avatar
Abseil Team committed
2349
{: .callout .note}
2350
2351
2352
2353
NOTE: The section below is legacy documentation from before C++ had lambdas:

Arghh, you need to refer to a mock function argument but C++ has no lambda
(yet), so you have to define your own action. :-( Or do you really?
2354

2355
Well, gMock has an action to solve *exactly* this problem:
2356

2357
```cpp
2358
InvokeArgument<N>(arg_1, arg_2, ..., arg_m)
2359
2360
```

2361
2362
2363
will invoke the `N`-th (0-based) argument the mock function receives, with
`arg_1`, `arg_2`, ..., and `arg_m`. No matter if the argument is a function
pointer, a functor, or a callback. gMock handles them all.
2364
2365
2366

With that, you could write:

2367
```cpp
2368
2369
2370
2371
2372
using ::testing::_;
using ::testing::InvokeArgument;
...
  EXPECT_CALL(foo, DoThis(_, _))
      .WillOnce(InvokeArgument<1>(5));
2373
2374
      // Will execute callback->Run(5), where callback is the
      // second argument DoThis() receives.
2375
2376
```

2377
What if the callable takes an argument by reference? No problem - just wrap it
ofats's avatar
ofats committed
2378
inside `std::ref()`:
2379

2380
```cpp
2381
2382
2383
2384
2385
2386
2387
2388
  ...
  MOCK_METHOD(bool, Bar,
              ((ResultCallback2<bool, int, const Helper&>* callback)),
              (override));
  ...
  using ::testing::_;
  using ::testing::InvokeArgument;
  ...
2389
2390
2391
2392
  MockFoo foo;
  Helper helper;
  ...
  EXPECT_CALL(foo, Bar(_))
ofats's avatar
ofats committed
2393
2394
2395
      .WillOnce(InvokeArgument<0>(5, std::ref(helper)));
      // std::ref(helper) guarantees that a reference to helper, not a copy of
      // it, will be passed to the callback.
2396
2397
```

2398
What if the callable takes an argument by reference and we do **not** wrap the
ofats's avatar
ofats committed
2399
argument in `std::ref()`? Then `InvokeArgument()` will *make a copy* of the
2400
2401
2402
argument, and pass a *reference to the copy*, instead of a reference to the
original value, to the callable. This is especially handy when the argument is a
temporary value:
2403

2404
```cpp
2405
2406
2407
2408
2409
2410
2411
  ...
  MOCK_METHOD(bool, DoThat, (bool (*f)(const double& x, const string& s)),
              (override));
  ...
  using ::testing::_;
  using ::testing::InvokeArgument;
  ...
2412
2413
2414
2415
  MockFoo foo;
  ...
  EXPECT_CALL(foo, DoThat(_))
      .WillOnce(InvokeArgument<0>(5.0, string("Hi")));
2416
2417
2418
2419
2420
      // Will execute (*f)(5.0, string("Hi")), where f is the function pointer
      // DoThat() receives.  Note that the values 5.0 and string("Hi") are
      // temporary and dead once the EXPECT_CALL() statement finishes.  Yet
      // it's fine to perform this action later, since a copy of the values
      // are kept inside the InvokeArgument action.
2421
2422
```

Abseil Team's avatar
Abseil Team committed
2423
### Ignoring an Action's Result
2424

2425
2426
2427
2428
Sometimes you have an action that returns *something*, but you need an action
that returns `void` (perhaps you want to use it in a mock function that returns
`void`, or perhaps it needs to be used in `DoAll()` and it's not the last in the
list). `IgnoreResult()` lets you do that. For example:
2429

2430
```cpp
2431
using ::testing::_;
2432
2433
using ::testing::DoAll;
using ::testing::IgnoreResult;
2434
2435
2436
2437
2438
2439
2440
using ::testing::Return;

int Process(const MyData& data);
string DoSomething();

class MockFoo : public Foo {
 public:
2441
2442
  MOCK_METHOD(void, Abc, (const MyData& data), (override));
  MOCK_METHOD(bool, Xyz, (), (override));
2443
2444
};

2445
  ...
2446
2447
  MockFoo foo;
  EXPECT_CALL(foo, Abc(_))
2448
2449
2450
2451
      // .WillOnce(Invoke(Process));
      // The above line won't compile as Process() returns int but Abc() needs
      // to return void.
      .WillOnce(IgnoreResult(Process));
2452
  EXPECT_CALL(foo, Xyz())
2453
2454
      .WillOnce(DoAll(IgnoreResult(DoSomething),
                      // Ignores the string DoSomething() returns.
2455
2456
2457
                      Return(true)));
```

2458
2459
Note that you **cannot** use `IgnoreResult()` on an action that already returns
`void`. Doing so will lead to ugly compiler errors.
2460

Abseil Team's avatar
Abseil Team committed
2461
### Selecting an Action's Arguments {#SelectingArgs}
2462

2463
2464
2465
Say you have a mock function `Foo()` that takes seven arguments, and you have a
custom action that you want to invoke when `Foo()` is called. Trouble is, the
custom action only wants three arguments:
2466

2467
```cpp
2468
2469
2470
using ::testing::_;
using ::testing::Invoke;
...
2471
2472
2473
2474
  MOCK_METHOD(bool, Foo,
              (bool visible, const string& name, int x, int y,
               (const map<pair<int, int>>), double& weight, double min_weight,
               double max_wight));
2475
2476
2477
2478
2479
...
bool IsVisibleInQuadrant1(bool visible, int x, int y) {
  return visible && x >= 0 && y >= 0;
}
...
2480
  EXPECT_CALL(mock, Foo)
2481
2482
2483
      .WillOnce(Invoke(IsVisibleInQuadrant1));  // Uh, won't compile. :-(
```

2484
2485
To please the compiler God, you need to define an "adaptor" that has the same
signature as `Foo()` and calls the custom action with the right arguments:
2486

2487
```cpp
2488
2489
using ::testing::_;
using ::testing::Invoke;
2490
...
2491
2492
2493
2494
2495
2496
bool MyIsVisibleInQuadrant1(bool visible, const string& name, int x, int y,
                            const map<pair<int, int>, double>& weight,
                            double min_weight, double max_wight) {
  return IsVisibleInQuadrant1(visible, x, y);
}
...
2497
  EXPECT_CALL(mock, Foo)
2498
2499
2500
2501
2502
      .WillOnce(Invoke(MyIsVisibleInQuadrant1));  // Now it works.
```

But isn't this awkward?

2503
2504
gMock provides a generic *action adaptor*, so you can spend your time minding
more important business than writing your own adaptors. Here's the syntax:
2505

2506
```cpp
2507
WithArgs<N1, N2, ..., Nk>(action)
2508
2509
```

2510
2511
2512
creates an action that passes the arguments of the mock function at the given
indices (0-based) to the inner `action` and performs it. Using `WithArgs`, our
original example can be written as:
2513

2514
```cpp
2515
2516
2517
2518
using ::testing::_;
using ::testing::Invoke;
using ::testing::WithArgs;
...
2519
2520
  EXPECT_CALL(mock, Foo)
      .WillOnce(WithArgs<0, 2, 3>(Invoke(IsVisibleInQuadrant1)));  // No need to define your own adaptor.
2521
2522
```

2523
For better readability, gMock also gives you:
2524

2525
2526
2527
*   `WithoutArgs(action)` when the inner `action` takes *no* argument, and
*   `WithArg<N>(action)` (no `s` after `Arg`) when the inner `action` takes
    *one* argument.
2528

2529
2530
As you may have realized, `InvokeWithoutArgs(...)` is just syntactic sugar for
`WithoutArgs(Invoke(...))`.
2531
2532
2533

Here are more tips:

2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
*   The inner action used in `WithArgs` and friends does not have to be
    `Invoke()` -- it can be anything.
*   You can repeat an argument in the argument list if necessary, e.g.
    `WithArgs<2, 3, 3, 5>(...)`.
*   You can change the order of the arguments, e.g. `WithArgs<3, 2, 1>(...)`.
*   The types of the selected arguments do *not* have to match the signature of
    the inner action exactly. It works as long as they can be implicitly
    converted to the corresponding arguments of the inner action. For example,
    if the 4-th argument of the mock function is an `int` and `my_action` takes
    a `double`, `WithArg<4>(my_action)` will work.
2544

Abseil Team's avatar
Abseil Team committed
2545
### Ignoring Arguments in Action Functions
2546

2547
2548
2549
2550
The [selecting-an-action's-arguments](#SelectingArgs) recipe showed us one way
to make a mock function and an action with incompatible argument lists fit
together. The downside is that wrapping the action in `WithArgs<...>()` can get
tedious for people writing the tests.
2551

2552
2553
2554
2555
2556
2557
If you are defining a function (or method, functor, lambda, callback) to be used
with `Invoke*()`, and you are not interested in some of its arguments, an
alternative to `WithArgs` is to declare the uninteresting arguments as `Unused`.
This makes the definition less cluttered and less fragile in case the types of
the uninteresting arguments change. It could also increase the chance the action
function can be reused. For example, given
2558

2559
```cpp
2560
2561
2562
2563
 public:
  MOCK_METHOD(double, Foo, double(const string& label, double x, double y),
              (override));
  MOCK_METHOD(double, Bar, (int index, double x, double y), (override));
2564
2565
2566
2567
```

instead of

2568
```cpp
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
using ::testing::_;
using ::testing::Invoke;

double DistanceToOriginWithLabel(const string& label, double x, double y) {
  return sqrt(x*x + y*y);
}
double DistanceToOriginWithIndex(int index, double x, double y) {
  return sqrt(x*x + y*y);
}
...
2579
  EXPECT_CALL(mock, Foo("abc", _, _))
2580
      .WillOnce(Invoke(DistanceToOriginWithLabel));
2581
  EXPECT_CALL(mock, Bar(5, _, _))
2582
2583
2584
2585
2586
      .WillOnce(Invoke(DistanceToOriginWithIndex));
```

you could write

2587
```cpp
2588
2589
2590
2591
2592
2593
2594
2595
using ::testing::_;
using ::testing::Invoke;
using ::testing::Unused;

double DistanceToOrigin(Unused, double x, double y) {
  return sqrt(x*x + y*y);
}
...
2596
  EXPECT_CALL(mock, Foo("abc", _, _))
2597
      .WillOnce(Invoke(DistanceToOrigin));
2598
  EXPECT_CALL(mock, Bar(5, _, _))
2599
2600
2601
      .WillOnce(Invoke(DistanceToOrigin));
```

Abseil Team's avatar
Abseil Team committed
2602
### Sharing Actions
2603

2604
2605
2606
2607
Just like matchers, a gMock action object consists of a pointer to a ref-counted
implementation object. Therefore copying actions is also allowed and very
efficient. When the last action that references the implementation object dies,
the implementation object will be deleted.
2608

2609
If you have some complex action that you want to use again and again, you may
2610
not have to build it from scratch every time. If the action doesn't have an
2611
2612
2613
internal state (i.e. if it always does the same thing no matter how many times
it has been called), you can assign it to an action variable and use that
variable repeatedly. For example:
2614

2615
```cpp
2616
2617
2618
2619
2620
using ::testing::Action;
using ::testing::DoAll;
using ::testing::Return;
using ::testing::SetArgPointee;
...
2621
2622
2623
2624
2625
  Action<bool(int*)> set_flag = DoAll(SetArgPointee<0>(5),
                                      Return(true));
  ... use set_flag in .WillOnce() and .WillRepeatedly() ...
```

2626
2627
2628
2629
However, if the action has its own state, you may be surprised if you share the
action object. Suppose you have an action factory `IncrementCounter(init)` which
creates an action that increments and returns a counter whose initial value is
`init`, using two actions created from the same expression and using a shared
Krystian Kuzniarek's avatar
Krystian Kuzniarek committed
2630
action will exhibit different behaviors. Example:
2631

2632
```cpp
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
  EXPECT_CALL(foo, DoThis())
      .WillRepeatedly(IncrementCounter(0));
  EXPECT_CALL(foo, DoThat())
      .WillRepeatedly(IncrementCounter(0));
  foo.DoThis();  // Returns 1.
  foo.DoThis();  // Returns 2.
  foo.DoThat();  // Returns 1 - Blah() uses a different
                 // counter than Bar()'s.
```

versus

2645
```cpp
2646
2647
using ::testing::Action;
...
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
  Action<int()> increment = IncrementCounter(0);
  EXPECT_CALL(foo, DoThis())
      .WillRepeatedly(increment);
  EXPECT_CALL(foo, DoThat())
      .WillRepeatedly(increment);
  foo.DoThis();  // Returns 1.
  foo.DoThis();  // Returns 2.
  foo.DoThat();  // Returns 3 - the counter is shared.
```

Abseil Team's avatar
Abseil Team committed
2658
### Testing Asynchronous Behavior
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678

One oft-encountered problem with gMock is that it can be hard to test
asynchronous behavior. Suppose you had a `EventQueue` class that you wanted to
test, and you created a separate `EventDispatcher` interface so that you could
easily mock it out. However, the implementation of the class fired all the
events on a background thread, which made test timings difficult. You could just
insert `sleep()` statements and hope for the best, but that makes your test
behavior nondeterministic. A better way is to use gMock actions and
`Notification` objects to force your asynchronous test to behave synchronously.

```cpp
class MockEventDispatcher : public EventDispatcher {
  MOCK_METHOD(bool, DispatchEvent, (int32), (override));
};

TEST(EventQueueTest, EnqueueEventTest) {
  MockEventDispatcher mock_event_dispatcher;
  EventQueue event_queue(&mock_event_dispatcher);

  const int32 kEventId = 321;
Abseil Team's avatar
Abseil Team committed
2679
  absl::Notification done;
2680
  EXPECT_CALL(mock_event_dispatcher, DispatchEvent(kEventId))
Abseil Team's avatar
Abseil Team committed
2681
      .WillOnce([&done] { done.Notify(); });
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693

  event_queue.EnqueueEvent(kEventId);
  done.WaitForNotification();
}
```

In the example above, we set our normal gMock expectations, but then add an
additional action to notify the `Notification` object. Now we can just call
`Notification::WaitForNotification()` in the main thread to wait for the
asynchronous call to finish. After that, our test suite is complete and we can
safely exit.

Abseil Team's avatar
Abseil Team committed
2694
{: .callout .note}
2695
2696
2697
2698
2699
Note: this example has a downside: namely, if the expectation is not satisfied,
our test will run forever. It will eventually time-out and fail, but it will
take longer and be slightly harder to debug. To alleviate this problem, you can
use `WaitForNotificationWithTimeout(ms)` instead of `WaitForNotification()`.

Abseil Team's avatar
Abseil Team committed
2700
## Misc Recipes on Using gMock
2701

Abseil Team's avatar
Abseil Team committed
2702
### Mocking Methods That Use Move-Only Types
2703

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2704
C++11 introduced *move-only types*. A move-only-typed value can be moved from
2705
2706
one object to another, but cannot be copied. `std::unique_ptr<T>` is probably
the most commonly used move-only type.
2707

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2708
2709
2710
2711
Mocking a method that takes and/or returns move-only types presents some
challenges, but nothing insurmountable. This recipe shows you how you can do it.
Note that the support for move-only method arguments was only introduced to
gMock in April 2017; in older code, you may find more complex
2712
[workarounds](#LegacyMoveOnly) for lack of this feature.
2713

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2714
2715
Let’s say we are working on a fictional project that lets one post and share
snippets called “buzzes”. Your code uses these types:
2716

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2717
```cpp
2718
2719
2720
2721
enum class AccessLevel { kInternal, kPublic };

class Buzz {
 public:
2722
  explicit Buzz(AccessLevel access) { ... }
2723
2724
2725
2726
2727
2728
  ...
};

class Buzzer {
 public:
  virtual ~Buzzer() {}
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2729
2730
  virtual std::unique_ptr<Buzz> MakeBuzz(StringPiece text) = 0;
  virtual bool ShareBuzz(std::unique_ptr<Buzz> buzz, int64_t timestamp) = 0;
2731
2732
2733
2734
  ...
};
```

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2735
2736
A `Buzz` object represents a snippet being posted. A class that implements the
`Buzzer` interface is capable of creating and sharing `Buzz`es. Methods in
2737
2738
`Buzzer` may return a `unique_ptr<Buzz>` or take a `unique_ptr<Buzz>`. Now we
need to mock `Buzzer` in our tests.
2739

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2740
2741
To mock a method that accepts or returns move-only types, you just use the
familiar `MOCK_METHOD` syntax as usual:
2742

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2743
```cpp
2744
2745
class MockBuzzer : public Buzzer {
 public:
2746
2747
2748
  MOCK_METHOD(std::unique_ptr<Buzz>, MakeBuzz, (StringPiece text), (override));
  MOCK_METHOD(bool, ShareBuzz, (std::unique_ptr<Buzz> buzz, int64_t timestamp),
              (override));
2749
2750
2751
};
```

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2752
2753
2754
Now that we have the mock class defined, we can use it in tests. In the
following code examples, we assume that we have defined a `MockBuzzer` object
named `mock_buzzer_`:
2755

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2756
```cpp
2757
2758
2759
  MockBuzzer mock_buzzer_;
```

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2760
2761
First let’s see how we can set expectations on the `MakeBuzz()` method, which
returns a `unique_ptr<Buzz>`.
2762

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2763
As usual, if you set an expectation without an action (i.e. the `.WillOnce()` or
2764
2765
2766
`.WillRepeatedly()` clause), when that expectation fires, the default action for
that method will be taken. Since `unique_ptr<>` has a default constructor that
returns a null `unique_ptr`, that’s what you’ll get if you don’t specify an
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2767
action:
2768

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2769
```cpp
2770
2771
2772
2773
2774
2775
2776
  // Use the default action.
  EXPECT_CALL(mock_buzzer_, MakeBuzz("hello"));

  // Triggers the previous EXPECT_CALL.
  EXPECT_EQ(nullptr, mock_buzzer_.MakeBuzz("hello"));
```

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2777
If you are not happy with the default action, you can tweak it as usual; see
2778
[Setting Default Actions](#OnCall).
2779

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2780
2781
If you just need to return a pre-defined move-only value, you can use the
`Return(ByMove(...))` action:
2782

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2783
```cpp
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
  // When this fires, the unique_ptr<> specified by ByMove(...) will
  // be returned.
  EXPECT_CALL(mock_buzzer_, MakeBuzz("world"))
      .WillOnce(Return(ByMove(MakeUnique<Buzz>(AccessLevel::kInternal))));

  EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("world"));
```

Note that `ByMove()` is essential here - if you drop it, the code won’t compile.

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2794
Quiz time! What do you think will happen if a `Return(ByMove(...))` action is
2795
2796
2797
performed more than once (e.g. you write `...
.WillRepeatedly(Return(ByMove(...)));`)? Come think of it, after the first time
the action runs, the source value will be consumed (since it’s a move-only
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2798
2799
value), so the next time around, there’s no value to move from -- you’ll get a
run-time error that `Return(ByMove(...))` can only be run once.
2800

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2801
2802
2803
If you need your mock method to do more than just moving a pre-defined value,
remember that you can always use a lambda or a callable object, which can do
pretty much anything you want:
2804

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2805
```cpp
2806
  EXPECT_CALL(mock_buzzer_, MakeBuzz("x"))
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2807
2808
2809
      .WillRepeatedly([](StringPiece text) {
        return MakeUnique<Buzz>(AccessLevel::kInternal);
      });
2810
2811
2812
2813
2814

  EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
  EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
```

2815
2816
Every time this `EXPECT_CALL` fires, a new `unique_ptr<Buzz>` will be created
and returned. You cannot do this with `Return(ByMove(...))`.
2817

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2818
2819
2820
That covers returning move-only values; but how do we work with methods
accepting move-only arguments? The answer is that they work normally, although
some actions will not compile when any of method's arguments are move-only. You
2821
can always use `Return`, or a [lambda or functor](#FunctionsAsActions):
2822

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2823
2824
```cpp
  using ::testing::Unused;
2825

2826
  EXPECT_CALL(mock_buzzer_, ShareBuzz(NotNull(), _)).WillOnce(Return(true));
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2827
2828
2829
  EXPECT_TRUE(mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal)),
              0);

2830
  EXPECT_CALL(mock_buzzer_, ShareBuzz(_, _)).WillOnce(
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2831
2832
      [](std::unique_ptr<Buzz> buzz, Unused) { return buzz != nullptr; });
  EXPECT_FALSE(mock_buzzer_.ShareBuzz(nullptr, 0));
2833
2834
```

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2835
2836
2837
Many built-in actions (`WithArgs`, `WithoutArgs`,`DeleteArg`, `SaveArg`, ...)
could in principle support move-only arguments, but the support for this is not
implemented yet. If this is blocking you, please file a bug.
2838

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2839
2840
A few actions (e.g. `DoAll`) copy their arguments internally, so they can never
work with non-copyable objects; you'll have to use functors instead.
2841

Abseil Team's avatar
Abseil Team committed
2842
#### Legacy workarounds for move-only types {#LegacyMoveOnly}
2843

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2844
Support for move-only function arguments was only introduced to gMock in April
Abseil Team's avatar
Abseil Team committed
2845
2846
of 2017. In older code, you may encounter the following workaround for the lack
of this feature (it is no longer necessary - we're including it just for
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2847
2848
2849
reference):

```cpp
2850
2851
class MockBuzzer : public Buzzer {
 public:
2852
  MOCK_METHOD(bool, DoShareBuzz, (Buzz* buzz, Time timestamp));
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2853
2854
  bool ShareBuzz(std::unique_ptr<Buzz> buzz, Time timestamp) override {
    return DoShareBuzz(buzz.get(), timestamp);
2855
2856
2857
2858
  }
};
```

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2859
2860
2861
2862
The trick is to delegate the `ShareBuzz()` method to a mock method (let’s call
it `DoShareBuzz()`) that does not take move-only parameters. Then, instead of
setting expectations on `ShareBuzz()`, you set them on the `DoShareBuzz()` mock
method:
2863

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2864
2865
2866
```cpp
  MockBuzzer mock_buzzer_;
  EXPECT_CALL(mock_buzzer_, DoShareBuzz(NotNull(), _));
2867

Gennadiy Civil's avatar
 
Gennadiy Civil committed
2868
2869
2870
2871
  // When one calls ShareBuzz() on the MockBuzzer like this, the call is
  // forwarded to DoShareBuzz(), which is mocked.  Therefore this statement
  // will trigger the above EXPECT_CALL.
  mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal), 0);
2872
2873
```

Abseil Team's avatar
Abseil Team committed
2874
### Making the Compilation Faster
Gennadiy Civil's avatar
 
Gennadiy Civil committed
2875

2876
2877
2878
2879
2880
2881
2882
Believe it or not, the *vast majority* of the time spent on compiling a mock
class is in generating its constructor and destructor, as they perform
non-trivial tasks (e.g. verification of the expectations). What's more, mock
methods with different signatures have different types and thus their
constructors/destructors need to be generated by the compiler separately. As a
result, if you mock many different types of methods, compiling your mock class
can get really slow.
2883

2884
2885
2886
2887
2888
If you are experiencing slow compilation, you can move the definition of your
mock class' constructor and destructor out of the class body and into a `.cc`
file. This way, even if you `#include` your mock class in N files, the compiler
only needs to generate its constructor and destructor once, resulting in a much
faster compilation.
2889

2890
2891
Let's illustrate the idea using an example. Here's the definition of a mock
class before applying this recipe:
2892

2893
```cpp
2894
2895
2896
2897
2898
2899
2900
2901
// File mock_foo.h.
...
class MockFoo : public Foo {
 public:
  // Since we don't declare the constructor or the destructor,
  // the compiler will generate them in every translation unit
  // where this mock class is used.

2902
2903
  MOCK_METHOD(int, DoThis, (), (override));
  MOCK_METHOD(bool, DoThat, (const char* str), (override));
2904
2905
2906
2907
2908
2909
  ... more mock methods ...
};
```

After the change, it would look like:

2910
```cpp
2911
2912
2913
2914
2915
2916
2917
2918
// File mock_foo.h.
...
class MockFoo : public Foo {
 public:
  // The constructor and destructor are declared, but not defined, here.
  MockFoo();
  virtual ~MockFoo();

2919
2920
  MOCK_METHOD(int, DoThis, (), (override));
  MOCK_METHOD(bool, DoThat, (const char* str), (override));
2921
2922
2923
  ... more mock methods ...
};
```
2924

2925
and
2926

2927
```cpp
2928
// File mock_foo.cc.
2929
2930
2931
2932
2933
2934
2935
2936
2937
#include "path/to/mock_foo.h"

// The definitions may appear trivial, but the functions actually do a
// lot of things through the constructors/destructors of the member
// variables used to implement the mock methods.
MockFoo::MockFoo() {}
MockFoo::~MockFoo() {}
```

Abseil Team's avatar
Abseil Team committed
2938
### Forcing a Verification
2939

2940
2941
2942
2943
2944
When it's being destroyed, your friendly mock object will automatically verify
that all expectations on it have been satisfied, and will generate googletest
failures if not. This is convenient as it leaves you with one less thing to
worry about. That is, unless you are not sure if your mock object will be
destroyed.
2945

2946
2947
2948
2949
How could it be that your mock object won't eventually be destroyed? Well, it
might be created on the heap and owned by the code you are testing. Suppose
there's a bug in that code and it doesn't delete the mock object properly - you
could end up with a passing test when there's actually a bug.
2950

2951
2952
2953
2954
Using a heap checker is a good idea and can alleviate the concern, but its
implementation is not 100% reliable. So, sometimes you do want to *force* gMock
to verify a mock object before it is (hopefully) destructed. You can do this
with `Mock::VerifyAndClearExpectations(&mock_object)`:
2955

2956
```cpp
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
TEST(MyServerTest, ProcessesRequest) {
  using ::testing::Mock;

  MockFoo* const foo = new MockFoo;
  EXPECT_CALL(*foo, ...)...;
  // ... other expectations ...

  // server now owns foo.
  MyServer server(foo);
  server.ProcessRequest(...);

  // In case that server's destructor will forget to delete foo,
  // this will verify the expectations anyway.
  Mock::VerifyAndClearExpectations(foo);
}  // server is destroyed when it goes out of scope here.
```

Abseil Team's avatar
Abseil Team committed
2974
{: .callout .tip}
2975
2976
2977
2978
2979
**Tip:** The `Mock::VerifyAndClearExpectations()` function returns a `bool` to
indicate whether the verification was successful (`true` for yes), so you can
wrap that function call inside a `ASSERT_TRUE()` if there is no point going
further when the verification has failed.

Abseil Team's avatar
Abseil Team committed
2980
2981
2982
2983
Do not set new expectations after verifying and clearing a mock after its use.
Setting expectations after code that exercises the mock has undefined behavior.
See [Using Mocks in Tests](gmock_for_dummies.md#using-mocks-in-tests) for more
information.
2984

Abseil Team's avatar
Abseil Team committed
2985
### Using Checkpoints {#UsingCheckPoints}
2986

Abseil Team's avatar
Abseil Team committed
2987
2988
2989
Sometimes you might want to test a mock object's behavior in phases whose sizes
are each manageable, or you might want to set more detailed expectations about
which API calls invoke which mock functions.
2990

Abseil Team's avatar
Abseil Team committed
2991
2992
2993
2994
A technique you can use is to put the expectations in a sequence and insert
calls to a dummy "checkpoint" function at specific places. Then you can verify
that the mock function calls do happen at the right time. For example, if you
are exercising the code:
2995

2996
```cpp
2997
2998
2999
  Foo(1);
  Foo(2);
  Foo(3);
3000
3001
```

3002
and want to verify that `Foo(1)` and `Foo(3)` both invoke `mock.Bar("a")`, but
Abseil Team's avatar
Abseil Team committed
3003
`Foo(2)` doesn't invoke anything, you can write:
3004

3005
```cpp
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
using ::testing::MockFunction;

TEST(FooTest, InvokesBarCorrectly) {
  MyMock mock;
  // Class MockFunction<F> has exactly one mock method.  It is named
  // Call() and has type F.
  MockFunction<void(string check_point_name)> check;
  {
    InSequence s;

    EXPECT_CALL(mock, Bar("a"));
    EXPECT_CALL(check, Call("1"));
    EXPECT_CALL(check, Call("2"));
    EXPECT_CALL(mock, Bar("a"));
  }
  Foo(1);
  check.Call("1");
  Foo(2);
  check.Call("2");
  Foo(3);
}
```

Abseil Team's avatar
Abseil Team committed
3029
3030
3031
3032
The expectation spec says that the first `Bar("a")` call must happen before
checkpoint "1", the second `Bar("a")` call must happen after checkpoint "2", and
nothing should happen between the two checkpoints. The explicit checkpoints make
it clear which `Bar("a")` is called by which call to `Foo()`.
3033

Abseil Team's avatar
Abseil Team committed
3034
### Mocking Destructors
3035

3036
3037
3038
3039
Sometimes you want to make sure a mock object is destructed at the right time,
e.g. after `bar->A()` is called but before `bar->B()` is called. We already know
that you can specify constraints on the [order](#OrderedCalls) of mock function
calls, so all we need to do is to mock the destructor of the mock function.
3040

3041
3042
3043
This sounds simple, except for one problem: a destructor is a special function
with special syntax and special semantics, and the `MOCK_METHOD` macro doesn't
work for it:
3044

3045
```cpp
3046
MOCK_METHOD(void, ~MockFoo, ());  // Won't compile!
3047
3048
```

3049
3050
3051
The good news is that you can use a simple pattern to achieve the same effect.
First, add a mock function `Die()` to your mock class and call it in the
destructor, like this:
3052

3053
```cpp
3054
3055
3056
class MockFoo : public Foo {
  ...
  // Add the following two lines to the mock class.
3057
  MOCK_METHOD(void, Die, ());
Abseil Team's avatar
Abseil Team committed
3058
  ~MockFoo() override { Die(); }
3059
3060
3061
};
```

3062
3063
3064
(If the name `Die()` clashes with an existing symbol, choose another name.) Now,
we have translated the problem of testing when a `MockFoo` object dies to
testing when its `Die()` method is called:
3065

3066
```cpp
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
  MockFoo* foo = new MockFoo;
  MockBar* bar = new MockBar;
  ...
  {
    InSequence s;

    // Expects *foo to die after bar->A() and before bar->B().
    EXPECT_CALL(*bar, A());
    EXPECT_CALL(*foo, Die());
    EXPECT_CALL(*bar, B());
  }
```

And that's that.

Abseil Team's avatar
Abseil Team committed
3082
### Using gMock and Threads {#UsingThreads}
3083

3084
3085
3086
In a **unit** test, it's best if you could isolate and test a piece of code in a
single-threaded context. That avoids race conditions and dead locks, and makes
debugging your test much easier.
3087

3088
3089
Yet most programs are multi-threaded, and sometimes to test something we need to
pound on it from more than one thread. gMock works for this purpose too.
3090
3091
3092

Remember the steps for using a mock:

3093
3094
3095
3096
3097
3098
3099
1.  Create a mock object `foo`.
2.  Set its default actions and expectations using `ON_CALL()` and
    `EXPECT_CALL()`.
3.  The code under test calls methods of `foo`.
4.  Optionally, verify and reset the mock.
5.  Destroy the mock yourself, or let the code under test destroy it. The
    destructor will automatically verify it.
3100

3101
3102
If you follow the following simple rules, your mocks and threads can live
happily together:
3103

3104
3105
3106
3107
3108
3109
3110
3111
*   Execute your *test code* (as opposed to the code being tested) in *one*
    thread. This makes your test easy to follow.
*   Obviously, you can do step #1 without locking.
*   When doing step #2 and #5, make sure no other thread is accessing `foo`.
    Obvious too, huh?
*   #3 and #4 can be done either in one thread or in multiple threads - anyway
    you want. gMock takes care of the locking, so you don't have to do any -
    unless required by your test logic.
3112

3113
3114
3115
If you violate the rules (for example, if you set expectations on a mock while
another thread is calling its methods), you get undefined behavior. That's not
fun, so don't do it.
3116

3117
3118
gMock guarantees that the action for a mock function is done in the same thread
that called the mock function. For example, in
3119

3120
```cpp
3121
3122
3123
3124
3125
3126
  EXPECT_CALL(mock, Foo(1))
      .WillOnce(action1);
  EXPECT_CALL(mock, Foo(2))
      .WillOnce(action2);
```

3127
3128
if `Foo(1)` is called in thread 1 and `Foo(2)` is called in thread 2, gMock will
execute `action1` in thread 1 and `action2` in thread 2.
3129

3130
3131
3132
3133
3134
gMock does *not* impose a sequence on actions performed in different threads
(doing so may create deadlocks as the actions may need to cooperate). This means
that the execution of `action1` and `action2` in the above example *may*
interleave. If this is a problem, you should add proper synchronization logic to
`action1` and `action2` to make the test thread-safe.
3135

3136
3137
3138
Also, remember that `DefaultValue<T>` is a global resource that potentially
affects *all* living mock objects in your program. Naturally, you won't want to
mess with it from multiple threads or when there still are mocks in action.
3139

Abseil Team's avatar
Abseil Team committed
3140
### Controlling How Much Information gMock Prints
3141

3142
3143
3144
3145
3146
3147
When gMock sees something that has the potential of being an error (e.g. a mock
function with no expectation is called, a.k.a. an uninteresting call, which is
allowed but perhaps you forgot to explicitly ban the call), it prints some
warning messages, including the arguments of the function, the return value, and
the stack trace. Hopefully this will remind you to take a look and see if there
is indeed a problem.
3148

3149
3150
3151
3152
3153
Sometimes you are confident that your tests are correct and may not appreciate
such friendly messages. Some other times, you are debugging your tests or
learning about the behavior of the code you are testing, and wish you could
observe every mock call that happens (including argument values, the return
value, and the stack trace). Clearly, one size doesn't fit all.
3154

3155
3156
You can control how much gMock tells you using the `--gmock_verbose=LEVEL`
command-line flag, where `LEVEL` is a string with three possible values:
3157

3158
3159
3160
3161
3162
3163
3164
*   `info`: gMock will print all informational messages, warnings, and errors
    (most verbose). At this setting, gMock will also log any calls to the
    `ON_CALL/EXPECT_CALL` macros. It will include a stack trace in
    "uninteresting call" warnings.
*   `warning`: gMock will print both warnings and errors (less verbose); it will
    omit the stack traces in "uninteresting call" warnings. This is the default.
*   `error`: gMock will print errors only (least verbose).
3165

3166
3167
Alternatively, you can adjust the value of that flag from within your tests like
so:
3168

3169
```cpp
3170
3171
3172
  ::testing::FLAGS_gmock_verbose = "error";
```

3173
3174
3175
3176
3177
If you find gMock printing too many stack frames with its informational or
warning messages, remember that you can control their amount with the
`--gtest_stack_trace_depth=max_depth` flag.

Now, judiciously use the right flag to enable gMock serve you better!
3178

Abseil Team's avatar
Abseil Team committed
3179
### Gaining Super Vision into Mock Calls
3180

3181
3182
3183
3184
You have a test using gMock. It fails: gMock tells you some expectations aren't
satisfied. However, you aren't sure why: Is there a typo somewhere in the
matchers? Did you mess up the order of the `EXPECT_CALL`s? Or is the code under
test doing something wrong? How can you find out the cause?
3185

3186
3187
3188
3189
3190
Won't it be nice if you have X-ray vision and can actually see the trace of all
`EXPECT_CALL`s and mock method calls as they are made? For each call, would you
like to see its actual argument values and which `EXPECT_CALL` gMock thinks it
matches? If you still need some help to figure out who made these calls, how
about being able to see the complete stack trace at each mock call?
3191

3192
3193
You can unlock this power by running your test with the `--gmock_verbose=info`
flag. For example, given the test program:
3194

3195
```cpp
3196
3197
#include "gmock/gmock.h"

3198
3199
3200
3201
3202
3203
using testing::_;
using testing::HasSubstr;
using testing::Return;

class MockFoo {
 public:
3204
  MOCK_METHOD(void, F, (const string& x, const string& y));
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
};

TEST(Foo, Bar) {
  MockFoo mock;
  EXPECT_CALL(mock, F(_, _)).WillRepeatedly(Return());
  EXPECT_CALL(mock, F("a", "b"));
  EXPECT_CALL(mock, F("c", HasSubstr("d")));

  mock.F("a", "good");
  mock.F("a", "b");
}
```

if you run it with `--gmock_verbose=info`, you will see this output:

3220
3221
```shell
[ RUN       ] Foo.Bar
3222
3223

foo_test.cc:14: EXPECT_CALL(mock, F(_, _)) invoked
3224
3225
Stack trace: ...

3226
foo_test.cc:15: EXPECT_CALL(mock, F("a", "b")) invoked
3227
3228
Stack trace: ...

3229
foo_test.cc:16: EXPECT_CALL(mock, F("c", HasSubstr("d"))) invoked
3230
3231
Stack trace: ...

3232
foo_test.cc:14: Mock function call matches EXPECT_CALL(mock, F(_, _))...
3233
3234
3235
    Function call: F(@0x7fff7c8dad40"a",@0x7fff7c8dad10"good")
Stack trace: ...

3236
foo_test.cc:15: Mock function call matches EXPECT_CALL(mock, F("a", "b"))...
3237
3238
3239
    Function call: F(@0x7fff7c8dada0"a",@0x7fff7c8dad70"b")
Stack trace: ...

3240
3241
3242
3243
3244
3245
3246
foo_test.cc:16: Failure
Actual function call count doesn't match EXPECT_CALL(mock, F("c", HasSubstr("d")))...
         Expected: to be called once
           Actual: never called - unsatisfied and active
[  FAILED  ] Foo.Bar
```

3247
3248
3249
3250
3251
Suppose the bug is that the `"c"` in the third `EXPECT_CALL` is a typo and
should actually be `"a"`. With the above message, you should see that the actual
`F("a", "good")` call is matched by the first `EXPECT_CALL`, not the third as
you thought. From that it should be obvious that the third `EXPECT_CALL` is
written wrong. Case solved.
3252

3253
3254
3255
If you are interested in the mock call trace but not the stack traces, you can
combine `--gmock_verbose=info` with `--gtest_stack_trace_depth=0` on the test
command line.
3256

Abseil Team's avatar
Abseil Team committed
3257
### Running Tests in Emacs
3258

3259
3260
3261
3262
3263
If you build and run your tests in Emacs using the `M-x google-compile` command
(as many googletest users do), the source file locations of gMock and googletest
errors will be highlighted. Just press `<Enter>` on one of them and you'll be
taken to the offending line. Or, you can just type `C-x`` to jump to the next
error.
3264

3265
3266
3267
3268
To make it even easier, you can add the following lines to your `~/.emacs` file:

```text
(global-set-key "\M-m"  'google-compile)  ; m is for make
3269
(global-set-key [M-down] 'next-error)
3270
(global-set-key [M-up]  '(lambda () (interactive) (next-error -1)))
3271
3272
```

3273
3274
3275
Then you can type `M-m` to start a build (if you want to run the test as well,
just make sure `foo_test.run` or `runtests` is in the build command you supply
after typing `M-m`), or `M-up`/`M-down` to move back and forth between errors.
3276

Abseil Team's avatar
Abseil Team committed
3277
## Extending gMock
3278

Abseil Team's avatar
Abseil Team committed
3279
### Writing New Matchers Quickly {#NewMatchers}
3280

Abseil Team's avatar
Abseil Team committed
3281
{: .callout .warning}
3282
3283
3284
WARNING: gMock does not guarantee when or how many times a matcher will be
invoked. Therefore, all matchers must be functionally pure. See
[this section](#PureMatchers) for more details.
3285

3286
3287
The `MATCHER*` family of macros can be used to define custom matchers easily.
The syntax:
3288

3289
```cpp
3290
3291
3292
MATCHER(name, description_string_expression) { statements; }
```

3293
3294
3295
3296
will define a matcher with the given name that executes the statements, which
must return a `bool` to indicate if the match succeeds. Inside the statements,
you can refer to the value being matched by `arg`, and refer to its type by
`arg_type`.
3297

3298
3299
3300
3301
3302
The *description string* is a `string`-typed expression that documents what the
matcher does, and is used to generate the failure message when the match fails.
It can (and should) reference the special `bool` variable `negation`, and should
evaluate to the description of the matcher when `negation` is `false`, or that
of the matcher's negation when `negation` is `true`.
3303

3304
3305
3306
For convenience, we allow the description string to be empty (`""`), in which
case gMock will use the sequence of words in the matcher name as the
description.
3307
3308

For example:
3309

3310
```cpp
3311
3312
MATCHER(IsDivisibleBy7, "") { return (arg % 7) == 0; }
```
3313

3314
allows you to write
3315

3316
```cpp
3317
3318
3319
  // Expects mock_foo.Bar(n) to be called where n is divisible by 7.
  EXPECT_CALL(mock_foo, Bar(IsDivisibleBy7()));
```
3320

3321
or,
3322

3323
```cpp
3324
3325
  using ::testing::Not;
  ...
Abseil Team's avatar
Abseil Team committed
3326
  // Verifies that a value is divisible by 7 and the other is not.
3327
3328
3329
  EXPECT_THAT(some_expression, IsDivisibleBy7());
  EXPECT_THAT(some_other_expression, Not(IsDivisibleBy7()));
```
3330

3331
If the above assertions fail, they will print something like:
3332
3333

```shell
3334
3335
3336
  Value of: some_expression
  Expected: is divisible by 7
    Actual: 27
3337
  ...
3338
3339
3340
3341
3342
  Value of: some_other_expression
  Expected: not (is divisible by 7)
    Actual: 21
```

3343
3344
3345
3346
3347
3348
3349
where the descriptions `"is divisible by 7"` and `"not (is divisible by 7)"` are
automatically calculated from the matcher name `IsDivisibleBy7`.

As you may have noticed, the auto-generated descriptions (especially those for
the negation) may not be so great. You can always override them with a `string`
expression of your own:

3350
```cpp
3351
3352
MATCHER(IsDivisibleBy7,
        absl::StrCat(negation ? "isn't" : "is", " divisible by 7")) {
3353
3354
3355
3356
  return (arg % 7) == 0;
}
```

3357
3358
3359
3360
Optionally, you can stream additional information to a hidden argument named
`result_listener` to explain the match result. For example, a better definition
of `IsDivisibleBy7` is:

3361
```cpp
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
MATCHER(IsDivisibleBy7, "") {
  if ((arg % 7) == 0)
    return true;

  *result_listener << "the remainder is " << (arg % 7);
  return false;
}
```

With this definition, the above assertion will give a better message:
3372
3373

```shell
3374
3375
3376
3377
3378
  Value of: some_expression
  Expected: is divisible by 7
    Actual: 27 (the remainder is 6)
```

3379
3380
3381
3382
3383
You should let `MatchAndExplain()` print *any additional information* that can
help a user understand the match result. Note that it should explain why the
match succeeds in case of a success (unless it's obvious) - this is useful when
the matcher is used inside `Not()`. There is no need to print the argument value
itself, as gMock already prints it for you.
3384

Abseil Team's avatar
Abseil Team committed
3385
{: .callout .note}
3386
3387
3388
3389
3390
3391
3392
3393
NOTE: The type of the value being matched (`arg_type`) is determined by the
context in which you use the matcher and is supplied to you by the compiler, so
you don't need to worry about declaring it (nor can you). This allows the
matcher to be polymorphic. For example, `IsDivisibleBy7()` can be used to match
any type where the value of `(arg % 7) == 0` can be implicitly converted to a
`bool`. In the `Bar(IsDivisibleBy7())` example above, if method `Bar()` takes an
`int`, `arg_type` will be `int`; if it takes an `unsigned long`, `arg_type` will
be `unsigned long`; and so on.
3394

Abseil Team's avatar
Abseil Team committed
3395
### Writing New Parameterized Matchers Quickly
3396

3397
3398
Sometimes you'll want to define a matcher that has parameters. For that you can
use the macro:
3399

3400
```cpp
3401
3402
MATCHER_P(name, param_name, description_string) { statements; }
```
3403
3404
3405

where the description string can be either `""` or a `string` expression that
references `negation` and `param_name`.
3406
3407

For example:
3408

3409
```cpp
3410
3411
MATCHER_P(HasAbsoluteValue, value, "") { return abs(arg) == value; }
```
3412

3413
will allow you to write:
3414

3415
```cpp
3416
3417
  EXPECT_THAT(Blah("a"), HasAbsoluteValue(n));
```
3418

3419
which may lead to this message (assuming `n` is 10):
3420
3421

```shell
3422
3423
3424
3425
3426
  Value of: Blah("a")
  Expected: has absolute value 10
    Actual: -9
```

3427
3428
Note that both the matcher description and its parameter are printed, making the
message human-friendly.
3429

3430
3431
3432
3433
3434
3435
3436
In the matcher definition body, you can write `foo_type` to reference the type
of a parameter named `foo`. For example, in the body of
`MATCHER_P(HasAbsoluteValue, value)` above, you can write `value_type` to refer
to the type of `value`.

gMock also provides `MATCHER_P2`, `MATCHER_P3`, ..., up to `MATCHER_P10` to
support multi-parameter matchers:
3437

3438
```cpp
3439
3440
3441
MATCHER_Pk(name, param_1, ..., param_k, description_string) { statements; }
```

3442
3443
3444
3445
Please note that the custom description string is for a particular *instance* of
the matcher, where the parameters have been bound to actual values. Therefore
usually you'll want the parameter values to be part of the description. gMock
lets you do that by referencing the matcher parameters in the description string
3446
3447
3448
expression.

For example,
3449

3450
```cpp
3451
3452
3453
3454
3455
3456
3457
3458
using ::testing::PrintToString;
MATCHER_P2(InClosedRange, low, hi,
           absl::StrFormat("%s in range [%s, %s]", negation ? "isn't" : "is",
                           PrintToString(low), PrintToString(hi))) {
  return low <= arg && arg <= hi;
}
...
EXPECT_THAT(3, InClosedRange(4, 6));
3459
```
3460

3461
would generate a failure that contains the message:
3462
3463

```shell
3464
3465
3466
  Expected: is in range [4, 6]
```

3467
3468
3469
3470
If you specify `""` as the description, the failure message will contain the
sequence of words in the matcher name followed by the parameter values printed
as a tuple. For example,

3471
```cpp
3472
3473
3474
3475
  MATCHER_P2(InClosedRange, low, hi, "") { ... }
  ...
  EXPECT_THAT(3, InClosedRange(4, 6));
```
3476

3477
would generate a failure that contains the text:
3478
3479

```shell
3480
3481
3482
3483
  Expected: in closed range (4, 6)
```

For the purpose of typing, you can view
3484

3485
```cpp
3486
3487
MATCHER_Pk(Foo, p1, ..., pk, description_string) { ... }
```
3488

3489
as shorthand for
3490

3491
```cpp
3492
3493
3494
3495
3496
template <typename p1_type, ..., typename pk_type>
FooMatcherPk<p1_type, ..., pk_type>
Foo(p1_type p1, ..., pk_type pk) { ... }
```

3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
When you write `Foo(v1, ..., vk)`, the compiler infers the types of the
parameters `v1`, ..., and `vk` for you. If you are not happy with the result of
the type inference, you can specify the types by explicitly instantiating the
template, as in `Foo<long, bool>(5, false)`. As said earlier, you don't get to
(or need to) specify `arg_type` as that's determined by the context in which the
matcher is used.

You can assign the result of expression `Foo(p1, ..., pk)` to a variable of type
`FooMatcherPk<p1_type, ..., pk_type>`. This can be useful when composing
matchers. Matchers that don't have a parameter or have only one parameter have
special types: you can assign `Foo()` to a `FooMatcher`-typed variable, and
assign `Foo(p)` to a `FooMatcherP<p_type>`-typed variable.

While you can instantiate a matcher template with reference types, passing the
parameters by pointer usually makes your code more readable. If, however, you
still want to pass a parameter by reference, be aware that in the failure
message generated by the matcher you will see the value of the referenced object
but not its address.
3515
3516

You can overload matchers with different numbers of parameters:
3517

3518
```cpp
3519
3520
3521
3522
MATCHER_P(Blah, a, description_string_1) { ... }
MATCHER_P2(Blah, a, b, description_string_2) { ... }
```

3523
While it's tempting to always use the `MATCHER*` macros when defining a new
Abseil Team's avatar
Abseil Team committed
3524
3525
3526
3527
3528
3529
3530
matcher, you should also consider implementing the matcher interface directly
instead (see the recipes that follow), especially if you need to use the matcher
a lot. While these approaches require more work, they give you more control on
the types of the value being matched and the matcher parameters, which in
general leads to better compiler error messages that pay off in the long run.
They also allow overloading matchers based on parameter types (as opposed to
just based on the number of parameters).
3531

Abseil Team's avatar
Abseil Team committed
3532
### Writing New Monomorphic Matchers
3533

Abseil Team's avatar
Abseil Team committed
3534
3535
3536
A matcher of argument type `T` implements the matcher interface for `T` and does
two things: it tests whether a value of type `T` matches the matcher, and can
describe what kind of values it matches. The latter ability is used for
3537
generating readable error messages when expectations are violated.
3538

Abseil Team's avatar
Abseil Team committed
3539
A matcher of `T` must declare a typedef like:
3540

3541
```cpp
Abseil Team's avatar
Abseil Team committed
3542
3543
using is_gtest_matcher = void;
```
3544

Abseil Team's avatar
Abseil Team committed
3545
and supports the following operations:
3546

Abseil Team's avatar
Abseil Team committed
3547
3548
3549
3550
3551
3552
```cpp
// Match a value and optionally explain into an ostream.
bool matched = matcher.MatchAndExplain(value, maybe_os);
// where `value` is of type `T` and
// `maybe_os` is of type `std::ostream*`, where it can be null if the caller
// is not interested in there textual explanation.
3553

Abseil Team's avatar
Abseil Team committed
3554
3555
3556
matcher.DescribeTo(os);
matcher.DescribeNegationTo(os);
// where `os` is of type `std::ostream*`.
3557
3558
```

3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
If you need a custom matcher but `Truly()` is not a good option (for example,
you may not be happy with the way `Truly(predicate)` describes itself, or you
may want your matcher to be polymorphic as `Eq(value)` is), you can define a
matcher to do whatever you want in two steps: first implement the matcher
interface, and then define a factory function to create a matcher instance. The
second step is not strictly needed but it makes the syntax of using the matcher
nicer.

For example, you can define a matcher to test whether an `int` is divisible by 7
and then use it like this:
3569

3570
```cpp
3571
3572
using ::testing::Matcher;

Abseil Team's avatar
Abseil Team committed
3573
class DivisibleBy7Matcher {
3574
 public:
Abseil Team's avatar
Abseil Team committed
3575
3576
  using is_gtest_matcher = void;

Abseil Team's avatar
Abseil Team committed
3577
  bool MatchAndExplain(int n, std::ostream*) const {
3578
3579
3580
    return (n % 7) == 0;
  }

Abseil Team's avatar
Abseil Team committed
3581
  void DescribeTo(std::ostream* os) const {
3582
3583
3584
    *os << "is divisible by 7";
  }

Abseil Team's avatar
Abseil Team committed
3585
  void DescribeNegationTo(std::ostream* os) const {
3586
3587
3588
3589
    *os << "is not divisible by 7";
  }
};

3590
Matcher<int> DivisibleBy7() {
Abseil Team's avatar
Abseil Team committed
3591
  return DivisibleBy7Matcher();
3592
3593
}

3594
...
3595
3596
3597
  EXPECT_CALL(foo, Bar(DivisibleBy7()));
```

3598
You may improve the matcher message by streaming additional information to the
Abseil Team's avatar
Abseil Team committed
3599
`os` argument in `MatchAndExplain()`:
3600

3601
```cpp
Abseil Team's avatar
Abseil Team committed
3602
class DivisibleBy7Matcher {
3603
 public:
Abseil Team's avatar
Abseil Team committed
3604
  bool MatchAndExplain(int n, std::ostream* os) const {
3605
    const int remainder = n % 7;
Abseil Team's avatar
Abseil Team committed
3606
3607
    if (remainder != 0 && os != nullptr) {
      *os << "the remainder is " << remainder;
3608
3609
3610
3611
3612
3613
3614
    }
    return remainder == 0;
  }
  ...
};
```

3615
3616
3617
Then, `EXPECT_THAT(x, DivisibleBy7());` may generate a message like this:

```shell
3618
3619
3620
3621
3622
Value of: x
Expected: is divisible by 7
  Actual: 23 (the remainder is 2)
```

Abseil Team's avatar
Abseil Team committed
3623
{: .callout .tip}
Abseil Team's avatar
Abseil Team committed
3624
3625
3626
Tip: for convenience, `MatchAndExplain()` can take a `MatchResultListener*`
instead of `std::ostream*`.

Abseil Team's avatar
Abseil Team committed
3627
### Writing New Polymorphic Matchers
3628

Abseil Team's avatar
Abseil Team committed
3629
3630
3631
3632
3633
3634
3635
Expanding what we learned above to *polymorphic* matchers is now just as simple
as adding templates in the right place.

```cpp

class NotNullMatcher {
 public:
Abseil Team's avatar
Abseil Team committed
3636
3637
  using is_gtest_matcher = void;

Abseil Team's avatar
Abseil Team committed
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
  // To implement a polymorphic matcher, we just need to make MatchAndExplain a
  // template on its first argument.

  // In this example, we want to use NotNull() with any pointer, so
  // MatchAndExplain() accepts a pointer of any type as its first argument.
  // In general, you can define MatchAndExplain() as an ordinary method or
  // a method template, or even overload it.
  template <typename T>
  bool MatchAndExplain(T* p, std::ostream*) const {
    return p != nullptr;
  }

  // Describes the property of a value matching this matcher.
Abseil Team's avatar
Abseil Team committed
3651
  void DescribeTo(std::ostream* os) const { *os << "is not NULL"; }
Abseil Team's avatar
Abseil Team committed
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703

  // Describes the property of a value NOT matching this matcher.
  void DescribeNegationTo(std::ostream* os) const { *os << "is NULL"; }
};

NotNullMatcher NotNull() {
  return NotNullMatcher();
}

...

  EXPECT_CALL(foo, Bar(NotNull()));  // The argument must be a non-NULL pointer.
```

### Legacy Matcher Implementation

Defining matchers used to be somewhat more complicated, in which it required
several supporting classes and virtual functions. To implement a matcher for
type `T` using the legacy API you have to derive from `MatcherInterface<T>` and
call `MakeMatcher` to construct the object.

The interface looks like this:

```cpp
class MatchResultListener {
 public:
  ...
  // Streams x to the underlying ostream; does nothing if the ostream
  // is NULL.
  template <typename T>
  MatchResultListener& operator<<(const T& x);

  // Returns the underlying ostream.
  std::ostream* stream();
};

template <typename T>
class MatcherInterface {
 public:
  virtual ~MatcherInterface();

  // Returns true if and only if the matcher matches x; also explains the match
  // result to 'listener'.
  virtual bool MatchAndExplain(T x, MatchResultListener* listener) const = 0;

  // Describes this matcher to an ostream.
  virtual void DescribeTo(std::ostream* os) const = 0;

  // Describes the negation of this matcher to an ostream.
  virtual void DescribeNegationTo(std::ostream* os) const;
};
```
3704

3705
3706
3707
Fortunately, most of the time you can define a polymorphic matcher easily with
the help of `MakePolymorphicMatcher()`. Here's how you can define `NotNull()` as
an example:
3708

3709
```cpp
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
using ::testing::MakePolymorphicMatcher;
using ::testing::MatchResultListener;
using ::testing::PolymorphicMatcher;

class NotNullMatcher {
 public:
  // To implement a polymorphic matcher, first define a COPYABLE class
  // that has three members MatchAndExplain(), DescribeTo(), and
  // DescribeNegationTo(), like the following.

  // In this example, we want to use NotNull() with any pointer, so
  // MatchAndExplain() accepts a pointer of any type as its first argument.
  // In general, you can define MatchAndExplain() as an ordinary method or
  // a method template, or even overload it.
  template <typename T>
  bool MatchAndExplain(T* p,
                       MatchResultListener* /* listener */) const {
    return p != NULL;
  }

  // Describes the property of a value matching this matcher.
Abseil Team's avatar
Abseil Team committed
3731
  void DescribeTo(std::ostream* os) const { *os << "is not NULL"; }
3732
3733

  // Describes the property of a value NOT matching this matcher.
Abseil Team's avatar
Abseil Team committed
3734
  void DescribeNegationTo(std::ostream* os) const { *os << "is NULL"; }
3735
3736
3737
3738
};

// To construct a polymorphic matcher, pass an instance of the class
// to MakePolymorphicMatcher().  Note the return type.
3739
PolymorphicMatcher<NotNullMatcher> NotNull() {
3740
3741
  return MakePolymorphicMatcher(NotNullMatcher());
}
3742

3743
3744
3745
3746
3747
...

  EXPECT_CALL(foo, Bar(NotNull()));  // The argument must be a non-NULL pointer.
```

Abseil Team's avatar
Abseil Team committed
3748
{: .callout .note}
3749
**Note:** Your polymorphic matcher class does **not** need to inherit from
3750
3751
`MatcherInterface` or any other class, and its methods do **not** need to be
virtual.
3752

3753
3754
Like in a monomorphic matcher, you may explain the match result by streaming
additional information to the `listener` argument in `MatchAndExplain()`.
3755

Abseil Team's avatar
Abseil Team committed
3756
### Writing New Cardinalities
3757

3758
3759
3760
A cardinality is used in `Times()` to tell gMock how many times you expect a
call to occur. It doesn't have to be exact. For example, you can say
`AtLeast(5)` or `Between(2, 4)`.
3761

Abseil Team's avatar
Abseil Team committed
3762
3763
If the [built-in set](gmock_cheat_sheet.md#CardinalityList) of cardinalities
doesn't suit you, you are free to define your own by implementing the following
Abseil Team's avatar
Abseil Team committed
3764
interface (in namespace `testing`):
3765

3766
```cpp
3767
3768
3769
3770
class CardinalityInterface {
 public:
  virtual ~CardinalityInterface();

3771
  // Returns true if and only if call_count calls will satisfy this cardinality.
3772
3773
  virtual bool IsSatisfiedByCallCount(int call_count) const = 0;

3774
3775
  // Returns true if and only if call_count calls will saturate this
  // cardinality.
3776
3777
3778
  virtual bool IsSaturatedByCallCount(int call_count) const = 0;

  // Describes self to an ostream.
Abseil Team's avatar
Abseil Team committed
3779
  virtual void DescribeTo(std::ostream* os) const = 0;
3780
3781
3782
};
```

3783
3784
For example, to specify that a call must occur even number of times, you can
write
3785

3786
```cpp
3787
3788
3789
3790
3791
3792
using ::testing::Cardinality;
using ::testing::CardinalityInterface;
using ::testing::MakeCardinality;

class EvenNumberCardinality : public CardinalityInterface {
 public:
3793
  bool IsSatisfiedByCallCount(int call_count) const override {
3794
3795
3796
    return (call_count % 2) == 0;
  }

3797
  bool IsSaturatedByCallCount(int call_count) const override {
3798
3799
3800
    return false;
  }

Abseil Team's avatar
Abseil Team committed
3801
  void DescribeTo(std::ostream* os) const {
3802
3803
3804
3805
3806
3807
3808
3809
    *os << "called even number of times";
  }
};

Cardinality EvenNumber() {
  return MakeCardinality(new EvenNumberCardinality);
}

3810
...
3811
3812
3813
3814
  EXPECT_CALL(foo, Bar(3))
      .Times(EvenNumber());
```

3815
### Writing New Actions {#QuickNewActions}
3816
3817

If the built-in actions don't work for you, you can easily define your own one.
3818
3819
All you need is a call operator with a signature compatible with the mocked
function. So you can use a lambda:
3820

3821
3822
3823
3824
```
MockFunction<int(int)> mock;
EXPECT_CALL(mock, Call).WillOnce([](const int input) { return input * 7; });
EXPECT_EQ(14, mock.AsStdFunction()(2));
3825
3826
```

3827
Or a struct with a call operator (even a templated one):
3828

3829
3830
3831
3832
3833
3834
```
struct MultiplyBy {
  template <typename T>
  T operator()(T arg) { return arg * multiplier; }

  int multiplier;
3835
};
3836
3837
3838
3839
3840

// Then use:
// EXPECT_CALL(...).WillOnce(MultiplyBy{7});
```

3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
It's also fine for the callable to take no arguments, ignoring the arguments
supplied to the mock function:

```
MockFunction<int(int)> mock;
EXPECT_CALL(mock, Call).WillOnce([] { return 17; });
EXPECT_EQ(17, mock.AsStdFunction()(0));
```

When used with `WillOnce`, the callable can assume it will be called at most
once and is allowed to be a move-only type:

```
// An action that contains move-only types and has an &&-qualified operator,
// demanding in the type system that it be called at most once. This can be
// used with WillOnce, but the compiler will reject it if handed to
// WillRepeatedly.
struct MoveOnlyAction {
  std::unique_ptr<int> move_only_state;
  std::unique_ptr<int> operator()() && { return std::move(move_only_state); }
};

MockFunction<std::unique_ptr<int>()> mock;
EXPECT_CALL(mock, Call).WillOnce(MoveOnlyAction{std::make_unique<int>(17)});
EXPECT_THAT(mock.AsStdFunction()(), Pointee(Eq(17)));
```

More generally, to use with a mock function whose signature is `R(Args...)` the
object can be anything convertible to `OnceAction<R(Args...)>` or
`Action<R(Args...)`>. The difference between the two is that `OnceAction` has
weaker requirements (`Action` requires a copy-constructible input that can be
called repeatedly whereas `OnceAction` requires only move-constructible and
supports `&&`-qualified call operators), but can be used only with `WillOnce`.
`OnceAction` is typically relevant only when supporting move-only types or
actions that want a type-system guarantee that they will be called at most once.

Typically the `OnceAction` and `Action` templates need not be referenced
directly in your actions: a struct or class with a call operator is sufficient,
as in the examples above. But fancier polymorphic actions that need to know the
specific return type of the mock function can define templated conversion
operators to make that possible. See `gmock-actions.h` for examples.

Abseil Team's avatar
Abseil Team committed
3883
#### Legacy macro-based Actions
3884
3885
3886
3887
3888
3889

Before C++11, the functor-based actions were not supported; the old way of
writing actions was through a set of `ACTION*` macros. We suggest to avoid them
in new code; they hide a lot of logic behind the macro, potentially leading to
harder-to-understand compiler errors. Nevertheless, we cover them here for
completeness.
3890
3891

By writing
3892

3893
```cpp
3894
3895
ACTION(name) { statements; }
```
3896
3897
3898
3899
3900
3901
3902

in a namespace scope (i.e. not inside a class or function), you will define an
action with the given name that executes the statements. The value returned by
`statements` will be used as the return value of the action. Inside the
statements, you can refer to the K-th (0-based) argument of the mock function as
`argK`. For example:

3903
```cpp
3904
3905
ACTION(IncrementArg1) { return ++(*arg1); }
```
3906

3907
allows you to write
3908

3909
```cpp
3910
3911
3912
... WillOnce(IncrementArg1());
```

3913
3914
3915
3916
Note that you don't need to specify the types of the mock function arguments.
Rest assured that your code is type-safe though: you'll get a compiler error if
`*arg1` doesn't support the `++` operator, or if the type of `++(*arg1)` isn't
compatible with the mock function's return type.
3917
3918

Another example:
3919

3920
```cpp
3921
3922
3923
3924
3925
3926
3927
3928
ACTION(Foo) {
  (*arg2)(5);
  Blah();
  *arg1 = 0;
  return arg0;
}
```

3929
3930
3931
defines an action `Foo()` that invokes argument #2 (a function pointer) with 5,
calls function `Blah()`, sets the value pointed to by argument #1 to 0, and
returns argument #0.
3932

3933
3934
3935
3936
3937
3938
3939
3940
3941
For more convenience and flexibility, you can also use the following pre-defined
symbols in the body of `ACTION`:

`argK_type`     | The type of the K-th (0-based) argument of the mock function
:-------------- | :-----------------------------------------------------------
`args`          | All arguments of the mock function as a tuple
`args_type`     | The type of all arguments of the mock function as a tuple
`return_type`   | The return type of the mock function
`function_type` | The type of the mock function
3942
3943

For example, when using an `ACTION` as a stub action for mock function:
3944

3945
```cpp
3946
3947
int DoSomething(bool flag, int* ptr);
```
3948

3949
we have:
3950

3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
Pre-defined Symbol | Is Bound To
------------------ | ---------------------------------
`arg0`             | the value of `flag`
`arg0_type`        | the type `bool`
`arg1`             | the value of `ptr`
`arg1_type`        | the type `int*`
`args`             | the tuple `(flag, ptr)`
`args_type`        | the type `std::tuple<bool, int*>`
`return_type`      | the type `int`
`function_type`    | the type `int(bool, int*)`
3961

Abseil Team's avatar
Abseil Team committed
3962
#### Legacy macro-based parameterized Actions
3963
3964
3965

Sometimes you'll want to parameterize an action you define. For that we have
another macro
3966

3967
```cpp
3968
3969
3970
3971
ACTION_P(name, param) { statements; }
```

For example,
3972

3973
```cpp
3974
3975
ACTION_P(Add, n) { return arg0 + n; }
```
3976

3977
will allow you to write
3978

3979
```cpp
3980
3981
3982
3983
// Returns argument #0 + 5.
... WillOnce(Add(5));
```

3984
3985
3986
For convenience, we use the term *arguments* for the values used to invoke the
mock function, and the term *parameters* for the values used to instantiate an
action.
3987

3988
3989
3990
3991
3992
3993
3994
3995
Note that you don't need to provide the type of the parameter either. Suppose
the parameter is named `param`, you can also use the gMock-defined symbol
`param_type` to refer to the type of the parameter as inferred by the compiler.
For example, in the body of `ACTION_P(Add, n)` above, you can write `n_type` for
the type of `n`.

gMock also provides `ACTION_P2`, `ACTION_P3`, and etc to support multi-parameter
actions. For example,
3996

3997
```cpp
3998
3999
4000
4001
4002
4003
ACTION_P2(ReturnDistanceTo, x, y) {
  double dx = arg0 - x;
  double dy = arg1 - y;
  return sqrt(dx*dx + dy*dy);
}
```
4004

4005
lets you write
4006

4007
```cpp
4008
4009
4010
... WillOnce(ReturnDistanceTo(5.0, 26.5));
```

4011
4012
You can view `ACTION` as a degenerated parameterized action where the number of
parameters is 0.
4013
4014

You can also easily define actions overloaded on the number of parameters:
4015

4016
```cpp
4017
4018
4019
4020
ACTION_P(Plus, a) { ... }
ACTION_P2(Plus, a, b) { ... }
```

Abseil Team's avatar
Abseil Team committed
4021
### Restricting the Type of an Argument or Parameter in an ACTION
4022
4023
4024
4025

For maximum brevity and reusability, the `ACTION*` macros don't ask you to
provide the types of the mock function arguments and the action parameters.
Instead, we let the compiler infer the types for us.
4026

4027
4028
Sometimes, however, we may want to be more explicit about the types. There are
several tricks to do that. For example:
4029

4030
```cpp
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
ACTION(Foo) {
  // Makes sure arg0 can be converted to int.
  int n = arg0;
  ... use n instead of arg0 here ...
}

ACTION_P(Bar, param) {
  // Makes sure the type of arg1 is const char*.
  ::testing::StaticAssertTypeEq<const char*, arg1_type>();

  // Makes sure param can be converted to bool.
  bool flag = param;
}
```

4046
4047
where `StaticAssertTypeEq` is a compile-time assertion in googletest that
verifies two types are the same.
4048

Abseil Team's avatar
Abseil Team committed
4049
### Writing New Action Templates Quickly
4050
4051
4052
4053

Sometimes you want to give an action explicit template parameters that cannot be
inferred from its value parameters. `ACTION_TEMPLATE()` supports that and can be
viewed as an extension to `ACTION()` and `ACTION_P*()`.
4054
4055

The syntax:
4056

4057
```cpp
4058
4059
4060
4061
4062
ACTION_TEMPLATE(ActionName,
                HAS_m_TEMPLATE_PARAMS(kind1, name1, ..., kind_m, name_m),
                AND_n_VALUE_PARAMS(p1, ..., p_n)) { statements; }
```

4063
4064
4065
4066
4067
defines an action template that takes *m* explicit template parameters and *n*
value parameters, where *m* is in [1, 10] and *n* is in [0, 10]. `name_i` is the
name of the *i*-th template parameter, and `kind_i` specifies whether it's a
`typename`, an integral constant, or a template. `p_i` is the name of the *i*-th
value parameter.
4068
4069

Example:
4070

4071
```cpp
4072
4073
4074
4075
4076
4077
// DuplicateArg<k, T>(output) converts the k-th argument of the mock
// function to type T and copies it to *output.
ACTION_TEMPLATE(DuplicateArg,
                // Note the comma between int and k:
                HAS_2_TEMPLATE_PARAMS(int, k, typename, T),
                AND_1_VALUE_PARAMS(output)) {
krzysio's avatar
krzysio committed
4078
  *output = T(std::get<k>(args));
4079
4080
4081
4082
}
```

To create an instance of an action template, write:
4083

4084
```cpp
4085
ActionName<t1, ..., t_m>(v1, ..., v_n)
4086
```
4087
4088
4089
4090

where the `t`s are the template arguments and the `v`s are the value arguments.
The value argument types are inferred by the compiler. For example:

4091
```cpp
4092
4093
4094
using ::testing::_;
...
  int n;
4095
  EXPECT_CALL(mock, Foo).WillOnce(DuplicateArg<1, unsigned char>(&n));
4096
4097
```

4098
4099
4100
If you want to explicitly specify the value argument types, you can provide
additional template arguments:

4101
```cpp
4102
ActionName<t1, ..., t_m, u1, ..., u_k>(v1, ..., v_n)
4103
```
4104

4105
4106
where `u_i` is the desired type of `v_i`.

4107
4108
4109
`ACTION_TEMPLATE` and `ACTION`/`ACTION_P*` can be overloaded on the number of
value parameters, but not on the number of template parameters. Without the
restriction, the meaning of the following is unclear:
4110

4111
```cpp
4112
4113
4114
  OverloadedAction<int, bool>(x);
```

4115
4116
4117
Are we using a single-template-parameter action where `bool` refers to the type
of `x`, or a two-template-parameter action where the compiler is asked to infer
the type of `x`?
4118

Abseil Team's avatar
Abseil Team committed
4119
### Using the ACTION Object's Type
4120

4121
4122
4123
If you are writing a function that returns an `ACTION` object, you'll need to
know its type. The type depends on the macro used to define the action and the
parameter types. The rule is relatively simple:
4124

Abseil Team's avatar
Abseil Team committed
4125

4126
4127
4128
| Given Definition              | Expression          | Has Type              |
| ----------------------------- | ------------------- | --------------------- |
| `ACTION(Foo)`                 | `Foo()`             | `FooAction`           |
Abseil Team's avatar
Abseil Team committed
4129
| `ACTION_TEMPLATE(Foo, HAS_m_TEMPLATE_PARAMS(...), AND_0_VALUE_PARAMS())` | `Foo<t1, ..., t_m>()` | `FooAction<t1, ..., t_m>` |
4130
| `ACTION_P(Bar, param)`        | `Bar(int_value)`    | `BarActionP<int>`     |
Abseil Team's avatar
Abseil Team committed
4131
4132
4133
| `ACTION_TEMPLATE(Bar, HAS_m_TEMPLATE_PARAMS(...), AND_1_VALUE_PARAMS(p1))` | `Bar<t1, ..., t_m>(int_value)` | `BarActionP<t1, ..., t_m, int>` |
| `ACTION_P2(Baz, p1, p2)`      | `Baz(bool_value, int_value)` | `BazActionP2<bool, int>` |
| `ACTION_TEMPLATE(Baz, HAS_m_TEMPLATE_PARAMS(...), AND_2_VALUE_PARAMS(p1, p2))` | `Baz<t1, ..., t_m>(bool_value, int_value)` | `BazActionP2<t1, ..., t_m, bool, int>` |
4134
| ...                           | ...                 | ...                   |
4135

Abseil Team's avatar
Abseil Team committed
4136

4137
4138
4139
Note that we have to pick different suffixes (`Action`, `ActionP`, `ActionP2`,
and etc) for actions with different numbers of value parameters, or the action
definitions cannot be overloaded on the number of them.
4140

Abseil Team's avatar
Abseil Team committed
4141
### Writing New Monomorphic Actions {#NewMonoActions}
4142
4143

While the `ACTION*` macros are very convenient, sometimes they are
4144
4145
4146
4147
4148
inappropriate. For example, despite the tricks shown in the previous recipes,
they don't let you directly specify the types of the mock function arguments and
the action parameters, which in general leads to unoptimized compiler error
messages that can baffle unfamiliar users. They also don't allow overloading
actions based on parameter types without jumping through some hoops.
4149
4150

An alternative to the `ACTION*` macros is to implement
4151
4152
`::testing::ActionInterface<F>`, where `F` is the type of the mock function in
which the action will be used. For example:
4153

4154
```cpp
4155
4156
template <typename F>
class ActionInterface {
4157
4158
4159
4160
4161
4162
 public:
  virtual ~ActionInterface();

  // Performs the action.  Result is the return type of function type
  // F, and ArgumentTuple is the tuple of arguments of F.
  //
4163

4164
  // For example, if F is int(bool, const string&), then Result would
krzysio's avatar
krzysio committed
4165
  // be int, and ArgumentTuple would be std::tuple<bool, const string&>.
4166
4167
  virtual Result Perform(const ArgumentTuple& args) = 0;
};
4168
```
4169

4170
```cpp
4171
4172
4173
4174
4175
4176
4177
4178
4179
using ::testing::_;
using ::testing::Action;
using ::testing::ActionInterface;
using ::testing::MakeAction;

typedef int IncrementMethod(int*);

class IncrementArgumentAction : public ActionInterface<IncrementMethod> {
 public:
krzysio's avatar
krzysio committed
4180
4181
  int Perform(const std::tuple<int*>& args) override {
    int* p = std::get<0>(args);  // Grabs the first argument.
4182
4183
4184
4185
4186
4187
4188
4189
    return *p++;
  }
};

Action<IncrementMethod> IncrementArgument() {
  return MakeAction(new IncrementArgumentAction);
}

4190
...
4191
4192
4193
4194
4195
4196
4197
  EXPECT_CALL(foo, Baz(_))
      .WillOnce(IncrementArgument());

  int n = 5;
  foo.Baz(&n);  // Should return 5 and change n to 6.
```

Abseil Team's avatar
Abseil Team committed
4198
### Writing New Polymorphic Actions {#NewPolyActions}
4199

4200
4201
4202
4203
4204
The previous recipe showed you how to define your own action. This is all good,
except that you need to know the type of the function in which the action will
be used. Sometimes that can be a problem. For example, if you want to use the
action in functions with *different* types (e.g. like `Return()` and
`SetArgPointee()`).
4205

4206
4207
4208
If an action can be used in several types of mock functions, we say it's
*polymorphic*. The `MakePolymorphicAction()` function template makes it easy to
define such an action:
4209

4210
```cpp
4211
4212
4213
4214
4215
4216
namespace testing {
template <typename Impl>
PolymorphicAction<Impl> MakePolymorphicAction(const Impl& impl);
}  // namespace testing
```

4217
4218
4219
As an example, let's define an action that returns the second argument in the
mock function's argument list. The first step is to define an implementation
class:
4220

4221
```cpp
4222
4223
4224
4225
class ReturnSecondArgumentAction {
 public:
  template <typename Result, typename ArgumentTuple>
  Result Perform(const ArgumentTuple& args) const {
krzysio's avatar
krzysio committed
4226
4227
    // To get the i-th (0-based) argument, use std::get(args).
    return std::get<1>(args);
4228
4229
4230
4231
  }
};
```

4232
4233
4234
4235
This implementation class does *not* need to inherit from any particular class.
What matters is that it must have a `Perform()` method template. This method
template takes the mock function's arguments as a tuple in a **single**
argument, and returns the result of the action. It can be either `const` or not,
4236
but must be invocable with exactly one template argument, which is the result
4237
4238
type. In other words, you must be able to call `Perform<R>(args)` where `R` is
the mock function's return type and `args` is its arguments in a tuple.
4239

4240
4241
4242
Next, we use `MakePolymorphicAction()` to turn an instance of the implementation
class into the polymorphic action we need. It will be convenient to have a
wrapper for this:
4243

4244
```cpp
4245
4246
4247
4248
4249
4250
4251
4252
using ::testing::MakePolymorphicAction;
using ::testing::PolymorphicAction;

PolymorphicAction<ReturnSecondArgumentAction> ReturnSecondArgument() {
  return MakePolymorphicAction(ReturnSecondArgumentAction());
}
```

4253
Now, you can use this polymorphic action the same way you use the built-in ones:
4254

4255
```cpp
4256
4257
4258
4259
using ::testing::_;

class MockFoo : public Foo {
 public:
4260
4261
4262
  MOCK_METHOD(int, DoThis, (bool flag, int n), (override));
  MOCK_METHOD(string, DoThat, (int x, const char* str1, const char* str2),
              (override));
4263
4264
};

4265
  ...
4266
  MockFoo foo;
4267
4268
  EXPECT_CALL(foo, DoThis).WillOnce(ReturnSecondArgument());
  EXPECT_CALL(foo, DoThat).WillOnce(ReturnSecondArgument());
4269
  ...
4270
  foo.DoThis(true, 5);  // Will return 5.
4271
4272
4273
  foo.DoThat(1, "Hi", "Bye");  // Will return "Hi".
```

Abseil Team's avatar
Abseil Team committed
4274
### Teaching gMock How to Print Your Values
4275

4276
4277
4278
4279
4280
When an uninteresting or unexpected call occurs, gMock prints the argument
values and the stack trace to help you debug. Assertion macros like
`EXPECT_THAT` and `EXPECT_EQ` also print the values in question when the
assertion fails. gMock and googletest do this using googletest's user-extensible
value printer.
4281
4282

This printer knows how to print built-in C++ types, native arrays, STL
4283
4284
containers, and any type that supports the `<<` operator. For other types, it
prints the raw bytes in the value and hopes that you the user can figure it out.
Abseil Team's avatar
Abseil Team committed
4285
[The GoogleTest advanced guide](advanced.md#teaching-googletest-how-to-print-your-values)
4286
4287
explains how to extend the printer to do a better job at printing your
particular type than to dump the bytes.
4288

Abseil Team's avatar
Abseil Team committed
4289
## Useful Mocks Created Using gMock
4290
4291
4292
4293

<!--#include file="includes/g3_testing_LOGs.md"-->
<!--#include file="includes/g3_mock_callbacks.md"-->

Abseil Team's avatar
Abseil Team committed
4294
### Mock std::function {#MockFunction}
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343

`std::function` is a general function type introduced in C++11. It is a
preferred way of passing callbacks to new interfaces. Functions are copiable,
and are not usually passed around by pointer, which makes them tricky to mock.
But fear not - `MockFunction` can help you with that.

`MockFunction<R(T1, ..., Tn)>` has a mock method `Call()` with the signature:

```cpp
  R Call(T1, ..., Tn);
```

It also has a `AsStdFunction()` method, which creates a `std::function` proxy
forwarding to Call:

```cpp
  std::function<R(T1, ..., Tn)> AsStdFunction();
```

To use `MockFunction`, first create `MockFunction` object and set up
expectations on its `Call` method. Then pass proxy obtained from
`AsStdFunction()` to the code you are testing. For example:

```cpp
TEST(FooTest, RunsCallbackWithBarArgument) {
  // 1. Create a mock object.
  MockFunction<int(string)> mock_function;

  // 2. Set expectations on Call() method.
  EXPECT_CALL(mock_function, Call("bar")).WillOnce(Return(1));

  // 3. Exercise code that uses std::function.
  Foo(mock_function.AsStdFunction());
  // Foo's signature can be either of:
  // void Foo(const std::function<int(string)>& fun);
  // void Foo(std::function<int(string)> fun);

  // 4. All expectations will be verified when mock_function
  //     goes out of scope and is destroyed.
}
```

Remember that function objects created with `AsStdFunction()` are just
forwarders. If you create multiple of them, they will share the same set of
expectations.

Although `std::function` supports unlimited number of arguments, `MockFunction`
implementation is limited to ten. If you ever hit that limit... well, your
callback has bigger problems than being mockable. :-)