cook_book.md 141 KB
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## Googletest Mocking (gMock) Cookbook
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<!-- GOOGLETEST_CM0011 DO NOT DELETE -->
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You can find recipes for using gMock here. If you haven't yet, please read
[this](for_dummies.md) first to make sure you understand the basics.
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**Note:** gMock lives in the `testing` name space. For readability, it is
recommended to write `using ::testing::Foo;` once in your file before using the
name `Foo` defined by gMock. We omit such `using` statements in this section for
brevity, but you should do it in your own code.
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### Creating Mock Classes
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#### Dealing with unprotected commas
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Unprotected commas, i.e. commas which are not surrounded by parentheses, prevent
`MOCK_METHOD` from parsing its arguments correctly:

```cpp
class MockFoo {
 public:
  MOCK_METHOD(std::pair<bool, int>, GetPair, ());  // Won't compile!
  MOCK_METHOD(bool, CheckMap, (std::map<int, double>, bool));  // Won't compile!
};
```

Solution 1 - wrap with parentheses:

```cpp
class MockFoo {
 public:
  MOCK_METHOD((std::pair<bool, int>), GetPair, ());
  MOCK_METHOD(bool, CheckMap, ((std::map<int, double>), bool));
};
```

Note that wrapping a return or argument type with parentheses is, in general,
invalid C++. `MOCK_METHOD` removes the parentheses.

Solution 2 - define an alias:

```cpp
class MockFoo {
 public:
  using BoolAndInt = std::pair<bool, int>;
  MOCK_METHOD(BoolAndInt, GetPair, ());
  using MapIntDouble = std::map<int, double>;
  MOCK_METHOD(bool, CheckMap, (MapIntDouble, bool));
};
```

#### Mocking Private or Protected Methods

You must always put a mock method definition (`MOCK_METHOD`) in a `public:`
section of the mock class, regardless of the method being mocked being `public`,
`protected`, or `private` in the base class. This allows `ON_CALL` and
`EXPECT_CALL` to reference the mock function from outside of the mock class.
(Yes, C++ allows a subclass to change the access level of a virtual function in
the base class.) Example:
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```cpp
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class Foo {
 public:
  ...
  virtual bool Transform(Gadget* g) = 0;

 protected:
  virtual void Resume();

 private:
  virtual int GetTimeOut();
};

class MockFoo : public Foo {
 public:
  ...
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  MOCK_METHOD(bool, Transform, (Gadget* g), (override));
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  // The following must be in the public section, even though the
  // methods are protected or private in the base class.
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  MOCK_METHOD(void, Resume, (), (override));
  MOCK_METHOD(int, GetTimeOut, (), (override));
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};
```

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#### Mocking Overloaded Methods
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You can mock overloaded functions as usual. No special attention is required:

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```cpp
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class Foo {
  ...

  // Must be virtual as we'll inherit from Foo.
  virtual ~Foo();

  // Overloaded on the types and/or numbers of arguments.
  virtual int Add(Element x);
  virtual int Add(int times, Element x);

  // Overloaded on the const-ness of this object.
  virtual Bar& GetBar();
  virtual const Bar& GetBar() const;
};

class MockFoo : public Foo {
  ...
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  MOCK_METHOD(int, Add, (Element x), (override));
  MOCK_METHOD(int, Add, (int times, Element x), (override));
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  MOCK_METHOD(Bar&, GetBar, (), (override));
  MOCK_METHOD(const Bar&, GetBar, (), (const, override));
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};
```

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**Note:** if you don't mock all versions of the overloaded method, the compiler
will give you a warning about some methods in the base class being hidden. To
fix that, use `using` to bring them in scope:
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```cpp
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class MockFoo : public Foo {
  ...
  using Foo::Add;
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  MOCK_METHOD(int, Add, (Element x), (override));
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  // We don't want to mock int Add(int times, Element x);
  ...
};
```

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#### Mocking Class Templates
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You can mock class templates just like any class.
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```cpp
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template <typename Elem>
class StackInterface {
  ...
  // Must be virtual as we'll inherit from StackInterface.
  virtual ~StackInterface();

  virtual int GetSize() const = 0;
  virtual void Push(const Elem& x) = 0;
};

template <typename Elem>
class MockStack : public StackInterface<Elem> {
  ...
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  MOCK_METHOD(int, GetSize, (), (override));
  MOCK_METHOD(void, Push, (const Elem& x), (override));
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};
```

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#### Mocking Non-virtual Methods {#MockingNonVirtualMethods}
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gMock can mock non-virtual functions to be used in Hi-perf dependency
injection.<!-- GOOGLETEST_CM0016 DO NOT DELETE -->.
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In this case, instead of sharing a common base class with the real class, your
mock class will be *unrelated* to the real class, but contain methods with the
same signatures. The syntax for mocking non-virtual methods is the *same* as
mocking virtual methods (just don't add `override`):
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```cpp
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// A simple packet stream class.  None of its members is virtual.
class ConcretePacketStream {
 public:
  void AppendPacket(Packet* new_packet);
  const Packet* GetPacket(size_t packet_number) const;
  size_t NumberOfPackets() const;
  ...
};

// A mock packet stream class.  It inherits from no other, but defines
// GetPacket() and NumberOfPackets().
class MockPacketStream {
 public:
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  MOCK_METHOD(const Packet*, GetPacket, (size_t packet_number), (const));
  MOCK_METHOD(size_t, NumberOfPackets, (), (const));
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  ...
};
```

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Note that the mock class doesn't define `AppendPacket()`, unlike the real class.
That's fine as long as the test doesn't need to call it.
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Next, you need a way to say that you want to use `ConcretePacketStream` in
production code, and use `MockPacketStream` in tests. Since the functions are
not virtual and the two classes are unrelated, you must specify your choice at
*compile time* (as opposed to run time).
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One way to do it is to templatize your code that needs to use a packet stream.
More specifically, you will give your code a template type argument for the type
of the packet stream. In production, you will instantiate your template with
`ConcretePacketStream` as the type argument. In tests, you will instantiate the
same template with `MockPacketStream`. For example, you may write:
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```cpp
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template <class PacketStream>
void CreateConnection(PacketStream* stream) { ... }

template <class PacketStream>
class PacketReader {
 public:
  void ReadPackets(PacketStream* stream, size_t packet_num);
};
```

Then you can use `CreateConnection<ConcretePacketStream>()` and
`PacketReader<ConcretePacketStream>` in production code, and use
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`CreateConnection<MockPacketStream>()` and `PacketReader<MockPacketStream>` in
tests.
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```cpp
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  MockPacketStream mock_stream;
  EXPECT_CALL(mock_stream, ...)...;
  .. set more expectations on mock_stream ...
  PacketReader<MockPacketStream> reader(&mock_stream);
  ... exercise reader ...
```

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#### Mocking Free Functions
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It's possible to use gMock to mock a free function (i.e. a C-style function or a
static method). You just need to rewrite your code to use an interface (abstract
class).
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Instead of calling a free function (say, `OpenFile`) directly, introduce an
interface for it and have a concrete subclass that calls the free function:
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```cpp
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class FileInterface {
 public:
  ...
  virtual bool Open(const char* path, const char* mode) = 0;
};

class File : public FileInterface {
 public:
  ...
  virtual bool Open(const char* path, const char* mode) {
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     return OpenFile(path, mode);
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  }
};
```

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Your code should talk to `FileInterface` to open a file. Now it's easy to mock
out the function.

This may seem like a lot of hassle, but in practice you often have multiple
related functions that you can put in the same interface, so the per-function
syntactic overhead will be much lower.

If you are concerned about the performance overhead incurred by virtual
functions, and profiling confirms your concern, you can combine this with the
recipe for [mocking non-virtual methods](#MockingNonVirtualMethods).

#### Old-Style `MOCK_METHODn` Macros
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Before the generic `MOCK_METHOD` macro was introduced, mocks where created using
a family of macros collectively called `MOCK_METHODn`. These macros are still
supported, though migration to the new `MOCK_METHOD` is recommended.
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The macros in the `MOCK_METHODn` family differ from `MOCK_METHOD`:
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*   The general structure is `MOCK_METHODn(MethodName, ReturnType(Args))`,
    instead of `MOCK_METHOD(ReturnType, MethodName, (Args))`.
*   The number `n` must equal the number of arguments.
*   When mocking a const method, one must use `MOCK_CONST_METHODn`.
*   When mocking a class template, the macro name must be suffixed with `_T`.
*   In order to specify the call type, the macro name must be suffixed with
    `_WITH_CALLTYPE`, and the call type is the first macro argument.
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Old macros and their new equivalents:
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<a name="table99"></a>
<table border="1" cellspacing="0" cellpadding="1">
<tr> <th colspan=2> Simple </th></tr>
<tr> <td> Old </td> <td> `MOCK_METHOD1(Foo, bool(int))` </td> </tr>
<tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int))` </td> </tr>
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<tr> <th colspan=2> Const Method </th></tr> <tr> <td> Old </td> <td>
`MOCK_CONST_METHOD1(Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td>
`MOCK_METHOD(bool, Foo, (int), (const))` </td> </tr>

<tr> <th colspan=2> Method in a Class Template </th></tr> <tr> <td> Old </td>
<td> `MOCK_METHOD1_T(Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td>
`MOCK_METHOD(bool, Foo, (int))` </td> </tr>

<tr> <th colspan=2> Const Method in a Class Template </th></tr> <tr> <td> Old
</td> <td> `MOCK_CONST_METHOD1_T(Foo, bool(int))` </td> </tr> <tr> <td> New
</td> <td> `MOCK_METHOD(bool, Foo, (int), (const))` </td> </tr>

<tr> <th colspan=2> Method with Call Type </th></tr> <tr> <td> Old </td> <td>
`MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))` </td> </tr> <tr>
<td> New </td> <td> `MOCK_METHOD(bool, Foo, (int),
(Calltype(STDMETHODCALLTYPE)))` </td> </tr>

<tr> <th colspan=2> Const Method with Call Type </th></tr> <tr> <td> Old</td>
<td> `MOCK_CONST_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))` </td>
</tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int), (const,
Calltype(STDMETHODCALLTYPE)))` </td> </tr>

<tr> <th colspan=2> Method with Call Type in a Class Template </th></tr> <tr>
<td> Old </td> <td> `MOCK_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo,
bool(int))` </td> </tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int),
(Calltype(STDMETHODCALLTYPE)))` </td> </tr>

<tr> <th colspan=2> Const Method with Call Type in a Class Template </th></tr>
<tr> <td> Old </td> <td> `MOCK_CONST_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE,
Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo,
(int), (const, Calltype(STDMETHODCALLTYPE)))` </td> </tr>

</table>

#### The Nice, the Strict, and the Naggy {#NiceStrictNaggy}

If a mock method has no `EXPECT_CALL` spec but is called, we say that it's an
"uninteresting call", and the default action (which can be specified using
`ON_CALL()`) of the method will be taken. Currently, an uninteresting call will
also by default cause gMock to print a warning. (In the future, we might remove
this warning by default.)

However, sometimes you may want to ignore these uninteresting calls, and
sometimes you may want to treat them as errors. gMock lets you make the decision
on a per-mock-object basis.
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Suppose your test uses a mock class `MockFoo`:

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```cpp
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TEST(...) {
  MockFoo mock_foo;
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...
}
```

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If a method of `mock_foo` other than `DoThis()` is called, you will get a
warning. However, if you rewrite your test to use `NiceMock<MockFoo>` instead,
you can suppress the warning:
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```cpp
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using ::testing::NiceMock;

TEST(...) {
  NiceMock<MockFoo> mock_foo;
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...
}
```

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`NiceMock<MockFoo>` is a subclass of `MockFoo`, so it can be used wherever
`MockFoo` is accepted.
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It also works if `MockFoo`'s constructor takes some arguments, as
`NiceMock<MockFoo>` "inherits" `MockFoo`'s constructors:

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```cpp
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using ::testing::NiceMock;

TEST(...) {
  NiceMock<MockFoo> mock_foo(5, "hi");  // Calls MockFoo(5, "hi").
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...
}
```

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The usage of `StrictMock` is similar, except that it makes all uninteresting
calls failures:
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```cpp
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using ::testing::StrictMock;

TEST(...) {
  StrictMock<MockFoo> mock_foo;
  EXPECT_CALL(mock_foo, DoThis());
  ... code that uses mock_foo ...

  // The test will fail if a method of mock_foo other than DoThis()
  // is called.
}
```

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NOTE: `NiceMock` and `StrictMock` only affects *uninteresting* calls (calls of
*methods* with no expectations); they do not affect *unexpected* calls (calls of
methods with expectations, but they don't match). See
[Understanding Uninteresting vs Unexpected Calls](#uninteresting-vs-unexpected).

There are some caveats though (I dislike them just as much as the next guy, but
sadly they are side effects of C++'s limitations):

1.  `NiceMock<MockFoo>` and `StrictMock<MockFoo>` only work for mock methods
    defined using the `MOCK_METHOD` macro **directly** in the `MockFoo` class.
    If a mock method is defined in a **base class** of `MockFoo`, the "nice" or
    "strict" modifier may not affect it, depending on the compiler. In
    particular, nesting `NiceMock` and `StrictMock` (e.g.
    `NiceMock<StrictMock<MockFoo> >`) is **not** supported.
2.  `NiceMock<MockFoo>` and `StrictMock<MockFoo>` may not work correctly if the
    destructor of `MockFoo` is not virtual. We would like to fix this, but it
    requires cleaning up existing tests. http://b/28934720 tracks the issue.
3.  During the constructor or destructor of `MockFoo`, the mock object is *not*
    nice or strict. This may cause surprises if the constructor or destructor
    calls a mock method on `this` object. (This behavior, however, is consistent
    with C++'s general rule: if a constructor or destructor calls a virtual
    method of `this` object, that method is treated as non-virtual. In other
    words, to the base class's constructor or destructor, `this` object behaves
    like an instance of the base class, not the derived class. This rule is
    required for safety. Otherwise a base constructor may use members of a
    derived class before they are initialized, or a base destructor may use
    members of a derived class after they have been destroyed.)

Finally, you should be **very cautious** about when to use naggy or strict
mocks, as they tend to make tests more brittle and harder to maintain. When you
refactor your code without changing its externally visible behavior, ideally you
shouldn't need to update any tests. If your code interacts with a naggy mock,
however, you may start to get spammed with warnings as the result of your
change. Worse, if your code interacts with a strict mock, your tests may start
to fail and you'll be forced to fix them. Our general recommendation is to use
nice mocks (not yet the default) most of the time, use naggy mocks (the current
default) when developing or debugging tests, and use strict mocks only as the
last resort.

#### Simplifying the Interface without Breaking Existing Code {#SimplerInterfaces}

Sometimes a method has a long list of arguments that is mostly uninteresting.
For example:
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```cpp
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class LogSink {
 public:
  ...
  virtual void send(LogSeverity severity, const char* full_filename,
                    const char* base_filename, int line,
                    const struct tm* tm_time,
                    const char* message, size_t message_len) = 0;
};
```

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This method's argument list is lengthy and hard to work with (the `message`
argument is not even 0-terminated). If we mock it as is, using the mock will be
awkward. If, however, we try to simplify this interface, we'll need to fix all
clients depending on it, which is often infeasible.
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The trick is to redispatch the method in the mock class:
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```cpp
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class ScopedMockLog : public LogSink {
 public:
  ...
  virtual void send(LogSeverity severity, const char* full_filename,
                    const char* base_filename, int line, const tm* tm_time,
                    const char* message, size_t message_len) {
    // We are only interested in the log severity, full file name, and
    // log message.
    Log(severity, full_filename, std::string(message, message_len));
  }

  // Implements the mock method:
  //
  //   void Log(LogSeverity severity,
  //            const string& file_path,
  //            const string& message);
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  MOCK_METHOD(void, Log,
              (LogSeverity severity, const string& file_path,
               const string& message));
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};
```

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By defining a new mock method with a trimmed argument list, we make the mock
class more user-friendly. <!-- GOOGLETEST_CM0017 DO NOT DELETE -->
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This technique may also be applied to make overloaded methods more amenable to
mocking. For example, when overloads have been used to implement default
arguments:
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```cpp
class MockTurtleFactory : public TurtleFactory {
 public:
  Turtle* MakeTurtle(int length, int weight) override { ... }
  Turtle* MakeTurtle(int length, int weight, int speed) override { ... }
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  // the above methods delegate to this one:
  MOCK_METHOD(Turtle*, DoMakeTurtle, ());
};
```
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This allows tests that don't care which overload was invoked to avoid specifying
argument matchers:
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```cpp
ON_CALL(factory, DoMakeTurtle)
    .WillByDefault(MakeMockTurtle());
```
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#### Alternative to Mocking Concrete Classes
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Often you may find yourself using classes that don't implement interfaces. In
order to test your code that uses such a class (let's call it `Concrete`), you
may be tempted to make the methods of `Concrete` virtual and then mock it.
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Try not to do that.
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Making a non-virtual function virtual is a big decision. It creates an extension
point where subclasses can tweak your class' behavior. This weakens your control
on the class because now it's harder to maintain the class invariants. You
should make a function virtual only when there is a valid reason for a subclass
to override it.
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Mocking concrete classes directly is problematic as it creates a tight coupling
between the class and the tests - any small change in the class may invalidate
your tests and make test maintenance a pain.
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To avoid such problems, many programmers have been practicing "coding to
interfaces": instead of talking to the `Concrete` class, your code would define
an interface and talk to it. Then you implement that interface as an adaptor on
top of `Concrete`. In tests, you can easily mock that interface to observe how
your code is doing.
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This technique incurs some overhead:
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*   You pay the cost of virtual function calls (usually not a problem).
*   There is more abstraction for the programmers to learn.
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However, it can also bring significant benefits in addition to better
testability:
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*   `Concrete`'s API may not fit your problem domain very well, as you may not
    be the only client it tries to serve. By designing your own interface, you
    have a chance to tailor it to your need - you may add higher-level
    functionalities, rename stuff, etc instead of just trimming the class. This
    allows you to write your code (user of the interface) in a more natural way,
    which means it will be more readable, more maintainable, and you'll be more
    productive.
*   If `Concrete`'s implementation ever has to change, you don't have to rewrite
    everywhere it is used. Instead, you can absorb the change in your
    implementation of the interface, and your other code and tests will be
    insulated from this change.

Some people worry that if everyone is practicing this technique, they will end
up writing lots of redundant code. This concern is totally understandable.
However, there are two reasons why it may not be the case:

*   Different projects may need to use `Concrete` in different ways, so the best
    interfaces for them will be different. Therefore, each of them will have its
    own domain-specific interface on top of `Concrete`, and they will not be the
    same code.
*   If enough projects want to use the same interface, they can always share it,
    just like they have been sharing `Concrete`. You can check in the interface
    and the adaptor somewhere near `Concrete` (perhaps in a `contrib`
    sub-directory) and let many projects use it.

You need to weigh the pros and cons carefully for your particular problem, but
I'd like to assure you that the Java community has been practicing this for a
long time and it's a proven effective technique applicable in a wide variety of
situations. :-)

#### Delegating Calls to a Fake {#DelegatingToFake}

Some times you have a non-trivial fake implementation of an interface. For
example:
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```cpp
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class Foo {
 public:
  virtual ~Foo() {}
  virtual char DoThis(int n) = 0;
  virtual void DoThat(const char* s, int* p) = 0;
};

class FakeFoo : public Foo {
 public:
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  char DoThis(int n) override {
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    return (n > 0) ? '+' :
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           (n < 0) ? '-' : '0';
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  }

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  void DoThat(const char* s, int* p) override {
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    *p = strlen(s);
  }
};
```

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Now you want to mock this interface such that you can set expectations on it.
However, you also want to use `FakeFoo` for the default behavior, as duplicating
it in the mock object is, well, a lot of work.
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587
588
When you define the mock class using gMock, you can have it delegate its default
action to a fake class you already have, using this pattern:
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590
```cpp
591
592
class MockFoo : public Foo {
 public:
593
594
595
  // Normal mock method definitions using gMock.
  MOCK_METHOD(char, DoThis, (int n), (override));
  MOCK_METHOD(void, DoThat, (const char* s, int* p), (override));
596
597
598
599

  // Delegates the default actions of the methods to a FakeFoo object.
  // This must be called *before* the custom ON_CALL() statements.
  void DelegateToFake() {
600
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602
603
604
605
    ON_CALL(*this, DoThis).WillByDefault([this](int n) {
      return fake_.DoThis(n);
    });
    ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
      fake_.DoThat(s, p);
    });
606
  }
607

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611
612
 private:
  FakeFoo fake_;  // Keeps an instance of the fake in the mock.
};
```

613
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615
With that, you can use `MockFoo` in your tests as usual. Just remember that if
you don't explicitly set an action in an `ON_CALL()` or `EXPECT_CALL()`, the
fake will be called upon to do it.:
616

617
```cpp
618
619
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621
using ::testing::_;

TEST(AbcTest, Xyz) {
  MockFoo foo;
622
623

  foo.DelegateToFake();  // Enables the fake for delegation.
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625
626
627
628
629
630
631
632

  // Put your ON_CALL(foo, ...)s here, if any.

  // No action specified, meaning to use the default action.
  EXPECT_CALL(foo, DoThis(5));
  EXPECT_CALL(foo, DoThat(_, _));

  int n = 0;
  EXPECT_EQ('+', foo.DoThis(5));  // FakeFoo::DoThis() is invoked.
633
  foo.DoThat("Hi", &n);  // FakeFoo::DoThat() is invoked.
634
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636
637
638
639
  EXPECT_EQ(2, n);
}
```

**Some tips:**

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*   If you want, you can still override the default action by providing your own
    `ON_CALL()` or using `.WillOnce()` / `.WillRepeatedly()` in `EXPECT_CALL()`.
*   In `DelegateToFake()`, you only need to delegate the methods whose fake
    implementation you intend to use.

*   The general technique discussed here works for overloaded methods, but
    you'll need to tell the compiler which version you mean. To disambiguate a
    mock function (the one you specify inside the parentheses of `ON_CALL()`),
    use [this technique](#SelectOverload); to disambiguate a fake function (the
    one you place inside `Invoke()`), use a `static_cast` to specify the
    function's type. For instance, if class `Foo` has methods `char DoThis(int
    n)` and `bool DoThis(double x) const`, and you want to invoke the latter,
    you need to write `Invoke(&fake_, static_cast<bool (FakeFoo::*)(double)
    const>(&FakeFoo::DoThis))` instead of `Invoke(&fake_, &FakeFoo::DoThis)`
    (The strange-looking thing inside the angled brackets of `static_cast` is
    the type of a function pointer to the second `DoThis()` method.).

*   Having to mix a mock and a fake is often a sign of something gone wrong.
    Perhaps you haven't got used to the interaction-based way of testing yet. Or
    perhaps your interface is taking on too many roles and should be split up.
    Therefore, **don't abuse this**. We would only recommend to do it as an
    intermediate step when you are refactoring your code.

Regarding the tip on mixing a mock and a fake, here's an example on why it may
be a bad sign: Suppose you have a class `System` for low-level system
operations. In particular, it does file and I/O operations. And suppose you want
to test how your code uses `System` to do I/O, and you just want the file
operations to work normally. If you mock out the entire `System` class, you'll
have to provide a fake implementation for the file operation part, which
suggests that `System` is taking on too many roles.

Instead, you can define a `FileOps` interface and an `IOOps` interface and split
`System`'s functionalities into the two. Then you can mock `IOOps` without
mocking `FileOps`.

#### Delegating Calls to a Real Object

When using testing doubles (mocks, fakes, stubs, and etc), sometimes their
behaviors will differ from those of the real objects. This difference could be
either intentional (as in simulating an error such that you can test the error
handling code) or unintentional. If your mocks have different behaviors than the
real objects by mistake, you could end up with code that passes the tests but
fails in production.

You can use the *delegating-to-real* technique to ensure that your mock has the
same behavior as the real object while retaining the ability to validate calls.
This technique is very similar to the [delegating-to-fake](#DelegatingToFake)
technique, the difference being that we use a real object instead of a fake.
Here's an example:
689

690
```cpp
691
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695
696
using ::testing::AtLeast;

class MockFoo : public Foo {
 public:
  MockFoo() {
    // By default, all calls are delegated to the real object.
697
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699
700
701
702
    ON_CALL(*this, DoThis).WillByDefault([this](int n) {
      return real_.DoThis(n);
    });
    ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
      real_.DoThat(s, p);
    });
703
704
    ...
  }
705
706
  MOCK_METHOD(char, DoThis, ...);
  MOCK_METHOD(void, DoThat, ...);
707
708
709
710
711
  ...
 private:
  Foo real_;
};

712
...
713
714
715
716
717
718
719
720
  MockFoo mock;
  EXPECT_CALL(mock, DoThis())
      .Times(3);
  EXPECT_CALL(mock, DoThat("Hi"))
      .Times(AtLeast(1));
  ... use mock in test ...
```

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723
724
With this, gMock will verify that your code made the right calls (with the right
arguments, in the right order, called the right number of times, etc), and a
real object will answer the calls (so the behavior will be the same as in
production). This gives you the best of both worlds.
725

726
#### Delegating Calls to a Parent Class
727

728
729
730
Ideally, you should code to interfaces, whose methods are all pure virtual. In
reality, sometimes you do need to mock a virtual method that is not pure (i.e,
it already has an implementation). For example:
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732
```cpp
733
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736
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738
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740
741
742
743
class Foo {
 public:
  virtual ~Foo();

  virtual void Pure(int n) = 0;
  virtual int Concrete(const char* str) { ... }
};

class MockFoo : public Foo {
 public:
  // Mocking a pure method.
744
  MOCK_METHOD(void, Pure, (int n), (override));
745
  // Mocking a concrete method.  Foo::Concrete() is shadowed.
746
  MOCK_METHOD(int, Concrete, (const char* str), (override));
747
748
749
750
};
```

Sometimes you may want to call `Foo::Concrete()` instead of
751
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753
754
`MockFoo::Concrete()`. Perhaps you want to do it as part of a stub action, or
perhaps your test doesn't need to mock `Concrete()` at all (but it would be
oh-so painful to have to define a new mock class whenever you don't need to mock
one of its methods).
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756
757
The trick is to leave a back door in your mock class for accessing the real
methods in the base class:
758

759
```cpp
760
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762
class MockFoo : public Foo {
 public:
  // Mocking a pure method.
763
  MOCK_METHOD(void, Pure, (int n), (override));
764
  // Mocking a concrete method.  Foo::Concrete() is shadowed.
765
  MOCK_METHOD(int, Concrete, (const char* str), (override));
766
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769
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772
773

  // Use this to call Concrete() defined in Foo.
  int FooConcrete(const char* str) { return Foo::Concrete(str); }
};
```

Now, you can call `Foo::Concrete()` inside an action by:

774
```cpp
775
...
776
777
778
  EXPECT_CALL(foo, Concrete).WillOnce([&foo](const char* str) {
    return foo.FooConcrete(str);
  });
779
780
781
782
```

or tell the mock object that you don't want to mock `Concrete()`:

783
```cpp
784
...
785
786
787
  ON_CALL(foo, Concrete).WillByDefault([&foo](const char* str) {
    return foo.FooConcrete(str);
  });
788
789
```

790
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(Why don't we just write `{ return foo.Concrete(str); }`? If you do that,
`MockFoo::Concrete()` will be called (and cause an infinite recursion) since
`Foo::Concrete()` is virtual. That's just how C++ works.)
793

794
### Using Matchers
795

796
#### Matching Argument Values Exactly
797
798
799

You can specify exactly which arguments a mock method is expecting:

800
```cpp
801
802
803
804
805
806
807
using ::testing::Return;
...
  EXPECT_CALL(foo, DoThis(5))
      .WillOnce(Return('a'));
  EXPECT_CALL(foo, DoThat("Hello", bar));
```

808
#### Using Simple Matchers
809
810
811

You can use matchers to match arguments that have a certain property:

812
```cpp
813
814
815
816
817
818
using ::testing::NotNull;
using ::testing::Return;
...
  EXPECT_CALL(foo, DoThis(Ge(5)))  // The argument must be >= 5.
      .WillOnce(Return('a'));
  EXPECT_CALL(foo, DoThat("Hello", NotNull()));
819
      // The second argument must not be NULL.
820
821
822
823
```

A frequently used matcher is `_`, which matches anything:

824
```cpp
825
826
827
  EXPECT_CALL(foo, DoThat(_, NotNull()));
```

828
#### Combining Matchers {#CombiningMatchers}
829
830

You can build complex matchers from existing ones using `AllOf()`,
831
`AllOfArray()`, `AnyOf()`, `AnyOfArray()` and `Not()`:
832

833
```cpp
834
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836
837
838
839
840
841
842
843
844
845
846
847
848
using ::testing::AllOf;
using ::testing::Gt;
using ::testing::HasSubstr;
using ::testing::Ne;
using ::testing::Not;
...
  // The argument must be > 5 and != 10.
  EXPECT_CALL(foo, DoThis(AllOf(Gt(5),
                                Ne(10))));

  // The first argument must not contain sub-string "blah".
  EXPECT_CALL(foo, DoThat(Not(HasSubstr("blah")),
                          NULL));
```

849
#### Casting Matchers {#SafeMatcherCast}
850

851
852
853
gMock matchers are statically typed, meaning that the compiler can catch your
mistake if you use a matcher of the wrong type (for example, if you use `Eq(5)`
to match a `string` argument). Good for you!
854

855
856
857
858
859
860
Sometimes, however, you know what you're doing and want the compiler to give you
some slack. One example is that you have a matcher for `long` and the argument
you want to match is `int`. While the two types aren't exactly the same, there
is nothing really wrong with using a `Matcher<long>` to match an `int` - after
all, we can first convert the `int` argument to a `long` losslessly before
giving it to the matcher.
861

862
863
864
To support this need, gMock gives you the `SafeMatcherCast<T>(m)` function. It
casts a matcher `m` to type `Matcher<T>`. To ensure safety, gMock checks that
(let `U` be the type `m` accepts :
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866
867
868
869
870
871
872
1.  Type `T` can be *implicitly* cast to type `U`;
2.  When both `T` and `U` are built-in arithmetic types (`bool`, integers, and
    floating-point numbers), the conversion from `T` to `U` is not lossy (in
    other words, any value representable by `T` can also be represented by `U`);
    and
3.  When `U` is a reference, `T` must also be a reference (as the underlying
    matcher may be interested in the address of the `U` value).
873

874
The code won't compile if any of these conditions isn't met.
875
876
877

Here's one example:

878
```cpp
879
880
881
882
883
884
885
886
using ::testing::SafeMatcherCast;

// A base class and a child class.
class Base { ... };
class Derived : public Base { ... };

class MockFoo : public Foo {
 public:
887
  MOCK_METHOD(void, DoThis, (Derived* derived), (override));
888
889
};

890
...
891
892
893
894
895
  MockFoo foo;
  // m is a Matcher<Base*> we got from somewhere.
  EXPECT_CALL(foo, DoThis(SafeMatcherCast<Derived*>(m)));
```

896
897
898
If you find `SafeMatcherCast<T>(m)` too limiting, you can use a similar function
`MatcherCast<T>(m)`. The difference is that `MatcherCast` works as long as you
can `static_cast` type `T` to type `U`.
899

900
901
902
`MatcherCast` essentially lets you bypass C++'s type system (`static_cast` isn't
always safe as it could throw away information, for example), so be careful not
to misuse/abuse it.
903

904
#### Selecting Between Overloaded Functions {#SelectOverload}
905

906
907
If you expect an overloaded function to be called, the compiler may need some
help on which overloaded version it is.
908

909
910
To disambiguate functions overloaded on the const-ness of this object, use the
`Const()` argument wrapper.
911

912
```cpp
913
914
915
916
using ::testing::ReturnRef;

class MockFoo : public Foo {
  ...
917
918
  MOCK_METHOD(Bar&, GetBar, (), (override));
  MOCK_METHOD(const Bar&, GetBar, (), (const, override));
919
920
};

921
...
922
923
924
925
926
927
928
929
  MockFoo foo;
  Bar bar1, bar2;
  EXPECT_CALL(foo, GetBar())         // The non-const GetBar().
      .WillOnce(ReturnRef(bar1));
  EXPECT_CALL(Const(foo), GetBar())  // The const GetBar().
      .WillOnce(ReturnRef(bar2));
```

930
(`Const()` is defined by gMock and returns a `const` reference to its argument.)
931

932
933
934
935
To disambiguate overloaded functions with the same number of arguments but
different argument types, you may need to specify the exact type of a matcher,
either by wrapping your matcher in `Matcher<type>()`, or using a matcher whose
type is fixed (`TypedEq<type>`, `An<type>()`, etc):
936

937
```cpp
938
939
940
941
942
943
using ::testing::An;
using ::testing::Matcher;
using ::testing::TypedEq;

class MockPrinter : public Printer {
 public:
944
945
  MOCK_METHOD(void, Print, (int n), (override));
  MOCK_METHOD(void, Print, (char c), (override));
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
};

TEST(PrinterTest, Print) {
  MockPrinter printer;

  EXPECT_CALL(printer, Print(An<int>()));            // void Print(int);
  EXPECT_CALL(printer, Print(Matcher<int>(Lt(5))));  // void Print(int);
  EXPECT_CALL(printer, Print(TypedEq<char>('a')));   // void Print(char);

  printer.Print(3);
  printer.Print(6);
  printer.Print('a');
}
```

961
#### Performing Different Actions Based on the Arguments
962

963
964
965
When a mock method is called, the *last* matching expectation that's still
active will be selected (think "newer overrides older"). So, you can make a
method do different things depending on its argument values like this:
966

967
```cpp
968
969
970
971
972
973
974
975
976
977
978
979
using ::testing::_;
using ::testing::Lt;
using ::testing::Return;
...
  // The default case.
  EXPECT_CALL(foo, DoThis(_))
      .WillRepeatedly(Return('b'));
  // The more specific case.
  EXPECT_CALL(foo, DoThis(Lt(5)))
      .WillRepeatedly(Return('a'));
```

980
981
Now, if `foo.DoThis()` is called with a value less than 5, `'a'` will be
returned; otherwise `'b'` will be returned.
982

983
#### Matching Multiple Arguments as a Whole
984

985
986
987
988
Sometimes it's not enough to match the arguments individually. For example, we
may want to say that the first argument must be less than the second argument.
The `With()` clause allows us to match all arguments of a mock function as a
whole. For example,
989

990
```cpp
991
992
using ::testing::_;
using ::testing::Ne;
993
using ::testing::Lt;
994
995
996
997
998
...
  EXPECT_CALL(foo, InRange(Ne(0), _))
      .With(Lt());
```

999
1000
says that the first argument of `InRange()` must not be 0, and must be less than
the second argument.
1001
1002

The expression inside `With()` must be a matcher of type
1003
1004
`Matcher< ::std::tuple<A1, ..., An> >`, where `A1`, ..., `An` are the types of
the function arguments.
1005

1006
1007
You can also write `AllArgs(m)` instead of `m` inside `.With()`. The two forms
are equivalent, but `.With(AllArgs(Lt()))` is more readable than `.With(Lt())`.
1008

1009
1010
You can use `Args<k1, ..., kn>(m)` to match the `n` selected arguments (as a
tuple) against `m`. For example,
1011

1012
```cpp
1013
1014
1015
1016
1017
using ::testing::_;
using ::testing::AllOf;
using ::testing::Args;
using ::testing::Lt;
...
1018
  EXPECT_CALL(foo, Blah)
1019
1020
1021
      .With(AllOf(Args<0, 1>(Lt()), Args<1, 2>(Lt())));
```

1022
1023
1024
says that `Blah` will be called with arguments `x`, `y`, and `z` where `x < y <
z`. Note that in this example, it wasn't necessary specify the positional
matchers.
1025

1026
1027
1028
As a convenience and example, gMock provides some matchers for 2-tuples,
including the `Lt()` matcher above. See [here](#MultiArgMatchers) for the
complete list.
1029

1030
1031
1032
1033
Note that if you want to pass the arguments to a predicate of your own (e.g.
`.With(Args<0, 1>(Truly(&MyPredicate)))`), that predicate MUST be written to
take a `::std::tuple` as its argument; gMock will pass the `n` selected
arguments as *one* single tuple to the predicate.
1034

1035
#### Using Matchers as Predicates
1036

1037
1038
1039
1040
Have you noticed that a matcher is just a fancy predicate that also knows how to
describe itself? Many existing algorithms take predicates as arguments (e.g.
those defined in STL's `<algorithm>` header), and it would be a shame if gMock
matchers are not allowed to participate.
1041

1042
1043
Luckily, you can use a matcher where a unary predicate functor is expected by
wrapping it inside the `Matches()` function. For example,
1044

1045
```cpp
1046
1047
1048
#include <algorithm>
#include <vector>

1049
1050
1051
1052
using ::testing::Matches;
using ::testing::Ge;

vector<int> v;
1053
1054
1055
1056
1057
...
// How many elements in v are >= 10?
const int count = count_if(v.begin(), v.end(), Matches(Ge(10)));
```

1058
1059
1060
1061
Since you can build complex matchers from simpler ones easily using gMock, this
gives you a way to conveniently construct composite predicates (doing the same
using STL's `<functional>` header is just painful). For example, here's a
predicate that's satisfied by any number that is >= 0, <= 100, and != 50:
1062

1063
```cpp
1064
1065
1066
1067
1068
1069
using testing::AllOf;
using testing::Ge;
using testing::Le;
using testing::Matches;
using testing::Ne;
...
1070
1071
1072
Matches(AllOf(Ge(0), Le(100), Ne(50)))
```

1073
#### Using Matchers in googletest Assertions
1074
1075

Since matchers are basically predicates that also know how to describe
1076
1077
themselves, there is a way to take advantage of them in googletest assertions.
It's called `ASSERT_THAT` and `EXPECT_THAT`:
1078

1079
```cpp
1080
1081
1082
1083
  ASSERT_THAT(value, matcher);  // Asserts that value matches matcher.
  EXPECT_THAT(value, matcher);  // The non-fatal version.
```

1084
For example, in a googletest test you can write:
1085

1086
```cpp
1087
1088
1089
1090
1091
1092
1093
1094
#include "gmock/gmock.h"

using ::testing::AllOf;
using ::testing::Ge;
using ::testing::Le;
using ::testing::MatchesRegex;
using ::testing::StartsWith;

1095
...
1096
1097
1098
1099
1100
  EXPECT_THAT(Foo(), StartsWith("Hello"));
  EXPECT_THAT(Bar(), MatchesRegex("Line \\d+"));
  ASSERT_THAT(Baz(), AllOf(Ge(5), Le(10)));
```

1101
1102
which (as you can probably guess) executes `Foo()`, `Bar()`, and `Baz()`, and
verifies that:
1103

1104
1105
1106
*   `Foo()` returns a string that starts with `"Hello"`.
*   `Bar()` returns a string that matches regular expression `"Line \\d+"`.
*   `Baz()` returns a number in the range [5, 10].
1107

1108
1109
1110
The nice thing about these macros is that *they read like English*. They
generate informative messages too. For example, if the first `EXPECT_THAT()`
above fails, the message will be something like:
1111

1112
```cpp
1113
1114
1115
1116
1117
Value of: Foo()
  Actual: "Hi, world!"
Expected: starts with "Hello"
```

1118
1119
**Credit:** The idea of `(ASSERT|EXPECT)_THAT` was borrowed from Joe Walnes'
Hamcrest project, which adds `assertThat()` to JUnit.
1120

1121
#### Using Predicates as Matchers
1122

1123
1124
1125
1126
gMock provides a [built-in set](#MatcherList) of matchers. In case you find them
lacking, you can use an arbitrary unary predicate function or functor as a
matcher - as long as the predicate accepts a value of the type you want. You do
this by wrapping the predicate inside the `Truly()` function, for example:
1127

1128
```cpp
1129
1130
1131
1132
1133
1134
1135
1136
using ::testing::Truly;

int IsEven(int n) { return (n % 2) == 0 ? 1 : 0; }
...
  // Bar() must be called with an even number.
  EXPECT_CALL(foo, Bar(Truly(IsEven)));
```

1137
1138
1139
Note that the predicate function / functor doesn't have to return `bool`. It
works as long as the return value can be used as the condition in in statement
`if (condition) ...`.
1140

1141
#### Using Callbacks as Matchers
1142

1143
1144
1145
Callbacks are widely used in `google3`. Conceptually, a `ResultCallback1<bool,
T>` is just a predicate on argument of type `T`. Naturally, we sometimes would
want to use such a callback as a matcher.
1146

1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
gMock gives you two function templates in namespace `testing` to turn callbacks
into matchers.

The first is `Truly(callback)`. It matches `argument` iff
`callback->Run(argument)` returns `true`.

The second is `AddressSatisfies(callback)`, which matches `argument` whenever
`callback->Run(&argument)` returns `true`.

The callbacks used in `Truly()` and `AddressSatisfies()` must be permanent (e.g.
those returned by `NewPermanentCallback()`), or you'll get a run-time error. The
matcher takes ownership of the callback, so you don't need to worry about
deleting it.

For examples, see
google3/testing/base/internal/gmock_utils/callback-matchers_test.cc.

#### Matching Arguments that Are Not Copyable

When you do an `EXPECT_CALL(mock_obj, Foo(bar))`, gMock saves away a copy of
`bar`. When `Foo()` is called later, gMock compares the argument to `Foo()` with
the saved copy of `bar`. This way, you don't need to worry about `bar` being
modified or destroyed after the `EXPECT_CALL()` is executed. The same is true
when you use matchers like `Eq(bar)`, `Le(bar)`, and so on.

But what if `bar` cannot be copied (i.e. has no copy constructor)? You could
define your own matcher function or callback and use it with `Truly()`, as the
previous couple of recipes have shown. Or, you may be able to get away from it
if you can guarantee that `bar` won't be changed after the `EXPECT_CALL()` is
executed. Just tell gMock that it should save a reference to `bar`, instead of a
copy of it. Here's how:
1178

1179
```cpp
1180
using ::testing::ByRef;
1181
using ::testing::Eq;
1182
1183
1184
1185
1186
1187
1188
1189
1190
using ::testing::Lt;
...
  // Expects that Foo()'s argument == bar.
  EXPECT_CALL(mock_obj, Foo(Eq(ByRef(bar))));

  // Expects that Foo()'s argument < bar.
  EXPECT_CALL(mock_obj, Foo(Lt(ByRef(bar))));
```

1191
1192
Remember: if you do this, don't change `bar` after the `EXPECT_CALL()`, or the
result is undefined.
1193

1194
#### Validating a Member of an Object
1195

1196
1197
1198
1199
1200
Often a mock function takes a reference to object as an argument. When matching
the argument, you may not want to compare the entire object against a fixed
object, as that may be over-specification. Instead, you may need to validate a
certain member variable or the result of a certain getter method of the object.
You can do this with `Field()` and `Property()`. More specifically,
1201

1202
```cpp
1203
1204
1205
Field(&Foo::bar, m)
```

1206
1207
is a matcher that matches a `Foo` object whose `bar` member variable satisfies
matcher `m`.
1208

1209
```cpp
1210
1211
1212
Property(&Foo::baz, m)
```

1213
1214
is a matcher that matches a `Foo` object whose `baz()` method returns a value
that satisfies matcher `m`.
1215
1216
1217

For example:

1218
1219
1220
1221
1222
| Expression                   | Description                              |
| :--------------------------- | :--------------------------------------- |
| `Field(&Foo::number, Ge(3))` | Matches `x` where `x.number >= 3`.       |
| `Property(&Foo::name,        | Matches `x` where `x.name()` starts with |
: StartsWith("John "))`        : `"John "`.                               :
1223

1224
1225
Note that in `Property(&Foo::baz, ...)`, method `baz()` must take no argument
and be declared as `const`.
1226

1227
1228
BTW, `Field()` and `Property()` can also match plain pointers to objects. For
instance,
1229

1230
```cpp
1231
1232
1233
using ::testing::Field;
using ::testing::Ge;
...
1234
1235
1236
Field(&Foo::number, Ge(3))
```

1237
1238
1239
1240
1241
1242
1243
1244
1245
matches a plain pointer `p` where `p->number >= 3`. If `p` is `NULL`, the match
will always fail regardless of the inner matcher.

What if you want to validate more than one members at the same time? Remember
that there are [`AllOf()` and `AllOfArray()`](#CombiningMatchers).

Finally `Field()` and `Property()` provide overloads that take the field or
property names as the first argument to include it in the error message. This
can be useful when creating combined matchers.
1246

1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
```cpp
using ::testing::AllOf;
using ::testing::Field;
using ::testing::Matcher;
using ::testing::SafeMatcherCast;

Matcher<Foo> IsFoo(const Foo& foo) {
  return AllOf(Field("some_field", &Foo::some_field, foo.some_field),
               Field("other_field", &Foo::other_field, foo.other_field),
               Field("last_field", &Foo::last_field, foo.last_field));
}
```
1259

1260
#### Validating the Value Pointed to by a Pointer Argument
1261

1262
1263
1264
1265
1266
C++ functions often take pointers as arguments. You can use matchers like
`IsNull()`, `NotNull()`, and other comparison matchers to match a pointer, but
what if you want to make sure the value *pointed to* by the pointer, instead of
the pointer itself, has a certain property? Well, you can use the `Pointee(m)`
matcher.
1267

1268
1269
`Pointee(m)` matches a pointer iff `m` matches the value the pointer points to.
For example:
1270

1271
```cpp
1272
1273
1274
1275
1276
1277
using ::testing::Ge;
using ::testing::Pointee;
...
  EXPECT_CALL(foo, Bar(Pointee(Ge(3))));
```

1278
1279
expects `foo.Bar()` to be called with a pointer that points to a value greater
than or equal to 3.
1280

1281
1282
One nice thing about `Pointee()` is that it treats a `NULL` pointer as a match
failure, so you can write `Pointee(m)` instead of
1283

1284
```cpp
1285
1286
1287
1288
using ::testing::AllOf;
using ::testing::NotNull;
using ::testing::Pointee;
...
1289
1290
1291
1292
1293
  AllOf(NotNull(), Pointee(m))
```

without worrying that a `NULL` pointer will crash your test.

1294
1295
Also, did we tell you that `Pointee()` works with both raw pointers **and**
smart pointers (`std::unique_ptr`, `std::shared_ptr`, etc)?
1296

1297
1298
1299
1300
What if you have a pointer to pointer? You guessed it - you can use nested
`Pointee()` to probe deeper inside the value. For example,
`Pointee(Pointee(Lt(3)))` matches a pointer that points to a pointer that points
to a number less than 3 (what a mouthful...).
1301

1302
#### Testing a Certain Property of an Object
1303

1304
1305
1306
Sometimes you want to specify that an object argument has a certain property,
but there is no existing matcher that does this. If you want good error
messages, you should [define a matcher](#NewMatchers). If you want to do it
1307
1308
quick and dirty, you could get away with writing an ordinary function.

1309
1310
1311
1312
Let's say you have a mock function that takes an object of type `Foo`, which has
an `int bar()` method and an `int baz()` method, and you want to constrain that
the argument's `bar()` value plus its `baz()` value is a given number. Here's
how you can define a matcher to do it:
1313

1314
```cpp
1315
using ::testing::Matcher;
1316
1317
1318
1319
1320
1321
1322
1323
using ::testing::MatcherInterface;
using ::testing::MatchResultListener;

class BarPlusBazEqMatcher : public MatcherInterface<const Foo&> {
 public:
  explicit BarPlusBazEqMatcher(int expected_sum)
      : expected_sum_(expected_sum) {}

1324
1325
  bool MatchAndExplain(const Foo& foo,
                       MatchResultListener* /* listener */) const override {
1326
1327
1328
    return (foo.bar() + foo.baz()) == expected_sum_;
  }

1329
  void DescribeTo(::std::ostream* os) const override {
1330
1331
1332
    *os << "bar() + baz() equals " << expected_sum_;
  }

1333
  void DescribeNegationTo(::std::ostream* os) const override {
1334
1335
1336
1337
1338
1339
    *os << "bar() + baz() does not equal " << expected_sum_;
  }
 private:
  const int expected_sum_;
};

1340
Matcher<const Foo&> BarPlusBazEq(int expected_sum) {
1341
1342
1343
1344
1345
1346
1347
  return MakeMatcher(new BarPlusBazEqMatcher(expected_sum));
}

...
  EXPECT_CALL(..., DoThis(BarPlusBazEq(5)))...;
```

1348
#### Matching Containers
1349

1350
1351
1352
1353
Sometimes an STL container (e.g. list, vector, map, ...) is passed to a mock
function and you may want to validate it. Since most STL containers support the
`==` operator, you can write `Eq(expected_container)` or simply
`expected_container` to match a container exactly.
1354

1355
1356
1357
1358
1359
Sometimes, though, you may want to be more flexible (for example, the first
element must be an exact match, but the second element can be any positive
number, and so on). Also, containers used in tests often have a small number of
elements, and having to define the expected container out-of-line is a bit of a
hassle.
1360

1361
1362
You can use the `ElementsAre()` or `UnorderedElementsAre()` matcher in such
cases:
1363

1364
```cpp
1365
1366
1367
1368
using ::testing::_;
using ::testing::ElementsAre;
using ::testing::Gt;
...
1369
  MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
1370
1371
1372
1373
...
  EXPECT_CALL(mock, Foo(ElementsAre(1, Gt(0), _, 5)));
```

1374
1375
The above matcher says that the container must have 4 elements, which must be 1,
greater than 0, anything, and 5 respectively.
1376
1377
1378

If you instead write:

1379
```cpp
1380
1381
1382
1383
using ::testing::_;
using ::testing::Gt;
using ::testing::UnorderedElementsAre;
...
1384
  MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
1385
1386
1387
1388
...
  EXPECT_CALL(mock, Foo(UnorderedElementsAre(1, Gt(0), _, 5)));
```

1389
1390
It means that the container must have 4 elements, which (under some permutation)
must be 1, greater than 0, anything, and 5 respectively.
1391

1392
1393
As an alternative you can place the arguments in a C-style array and use
`ElementsAreArray()` or `UnorderedElementsAreArray()` instead:
1394

1395
```cpp
1396
1397
1398
using ::testing::ElementsAreArray;
...
  // ElementsAreArray accepts an array of element values.
1399
  const int expected_vector1[] = {1, 5, 2, 4, ...};
1400
1401
1402
  EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector1)));

  // Or, an array of element matchers.
1403
  Matcher<int> expected_vector2[] = {1, Gt(2), _, 3, ...};
1404
1405
1406
  EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector2)));
```

1407
1408
1409
In case the array needs to be dynamically created (and therefore the array size
cannot be inferred by the compiler), you can give `ElementsAreArray()` an
additional argument to specify the array size:
1410

1411
```cpp
1412
1413
1414
1415
1416
1417
1418
using ::testing::ElementsAreArray;
...
  int* const expected_vector3 = new int[count];
  ... fill expected_vector3 with values ...
  EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector3, count)));
```

1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
Use `Pair` when comparing maps or other associative containers.

```cpp
using testing::ElementsAre;
using testing::Pair;
...
  std::map<string, int> m = {{"a", 1}, {"b", 2}, {"c", 3}};
  EXPECT_THAT(m, ElementsAre(Pair("a", 1), Pair("b", 2), Pair("c", 3)));
```

1429
1430
**Tips:**

1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
*   `ElementsAre*()` can be used to match *any* container that implements the
    STL iterator pattern (i.e. it has a `const_iterator` type and supports
    `begin()/end()`), not just the ones defined in STL. It will even work with
    container types yet to be written - as long as they follows the above
    pattern.
*   You can use nested `ElementsAre*()` to match nested (multi-dimensional)
    containers.
*   If the container is passed by pointer instead of by reference, just write
    `Pointee(ElementsAre*(...))`.
*   The order of elements *matters* for `ElementsAre*()`. If you are using it
    with containers whose element order are undefined (e.g. `hash_map`) you
    should use `WhenSorted` around `ElementsAre`.
1443

1444
#### Sharing Matchers
1445

1446
1447
1448
1449
Under the hood, a gMock matcher object consists of a pointer to a ref-counted
implementation object. Copying matchers is allowed and very efficient, as only
the pointer is copied. When the last matcher that references the implementation
object dies, the implementation object will be deleted.
1450

1451
1452
1453
Therefore, if you have some complex matcher that you want to use again and
again, there is no need to build it everytime. Just assign it to a matcher
variable and use that variable repeatedly! For example,
1454

1455
```cpp
1456
1457
1458
1459
1460
using ::testing::AllOf;
using ::testing::Gt;
using ::testing::Le;
using ::testing::Matcher;
...
1461
1462
1463
1464
  Matcher<int> in_range = AllOf(Gt(5), Le(10));
  ... use in_range as a matcher in multiple EXPECT_CALLs ...
```

1465
1466
1467
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1470
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1472
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1479
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1534
1535
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1537
1538
1539
1540
1541
1542
1543
1544
1545
#### Matchers must have no side-effects {#PureMatchers}

WARNING: gMock does not guarantee when or how many times a matcher will be
invoked. Therefore, all matchers must be *purely functional*: they cannot have
any side effects, and the match result must not depend on anything other than
the matcher's parameters and the value being matched.

This requirement must be satisfied no matter how a matcher is defined (e.g., if
it is one of the standard matchers, or a custom matcher). In particular, a
matcher can never call a mock function, as that will affect the state of the
mock object and gMock.

### Setting Expectations

#### Knowing When to Expect {#UseOnCall}

<!-- GOOGLETEST_CM0018 DO NOT DELETE -->

**`ON_CALL`** is likely the *single most under-utilized construct* in gMock.

There are basically two constructs for defining the behavior of a mock object:
`ON_CALL` and `EXPECT_CALL`. The difference? `ON_CALL` defines what happens when
a mock method is called, but <em>doesn't imply any expectation on the method
being called</em>. `EXPECT_CALL` not only defines the behavior, but also sets an
expectation that <em>the method will be called with the given arguments, for the
given number of times</em> (and *in the given order* when you specify the order
too).

Since `EXPECT_CALL` does more, isn't it better than `ON_CALL`? Not really. Every
`EXPECT_CALL` adds a constraint on the behavior of the code under test. Having
more constraints than necessary is *baaad* - even worse than not having enough
constraints.

This may be counter-intuitive. How could tests that verify more be worse than
tests that verify less? Isn't verification the whole point of tests?

The answer lies in *what* a test should verify. **A good test verifies the
contract of the code.** If a test over-specifies, it doesn't leave enough
freedom to the implementation. As a result, changing the implementation without
breaking the contract (e.g. refactoring and optimization), which should be
perfectly fine to do, can break such tests. Then you have to spend time fixing
them, only to see them broken again the next time the implementation is changed.

Keep in mind that one doesn't have to verify more than one property in one test.
In fact, **it's a good style to verify only one thing in one test.** If you do
that, a bug will likely break only one or two tests instead of dozens (which
case would you rather debug?). If you are also in the habit of giving tests
descriptive names that tell what they verify, you can often easily guess what's
wrong just from the test log itself.

So use `ON_CALL` by default, and only use `EXPECT_CALL` when you actually intend
to verify that the call is made. For example, you may have a bunch of `ON_CALL`s
in your test fixture to set the common mock behavior shared by all tests in the
same group, and write (scarcely) different `EXPECT_CALL`s in different `TEST_F`s
to verify different aspects of the code's behavior. Compared with the style
where each `TEST` has many `EXPECT_CALL`s, this leads to tests that are more
resilient to implementational changes (and thus less likely to require
maintenance) and makes the intent of the tests more obvious (so they are easier
to maintain when you do need to maintain them).

If you are bothered by the "Uninteresting mock function call" message printed
when a mock method without an `EXPECT_CALL` is called, you may use a `NiceMock`
instead to suppress all such messages for the mock object, or suppress the
message for specific methods by adding `EXPECT_CALL(...).Times(AnyNumber())`. DO
NOT suppress it by blindly adding an `EXPECT_CALL(...)`, or you'll have a test
that's a pain to maintain.

#### Ignoring Uninteresting Calls

If you are not interested in how a mock method is called, just don't say
anything about it. In this case, if the method is ever called, gMock will
perform its default action to allow the test program to continue. If you are not
happy with the default action taken by gMock, you can override it using
`DefaultValue<T>::Set()` (described [here](#DefaultValue)) or `ON_CALL()`.

Please note that once you expressed interest in a particular mock method (via
`EXPECT_CALL()`), all invocations to it must match some expectation. If this
function is called but the arguments don't match any `EXPECT_CALL()` statement,
it will be an error.

#### Disallowing Unexpected Calls
1546
1547
1548

If a mock method shouldn't be called at all, explicitly say so:

1549
```cpp
1550
1551
1552
1553
1554
1555
using ::testing::_;
...
  EXPECT_CALL(foo, Bar(_))
      .Times(0);
```

1556
1557
If some calls to the method are allowed, but the rest are not, just list all the
expected calls:
1558

1559
```cpp
1560
1561
1562
1563
1564
1565
1566
1567
using ::testing::AnyNumber;
using ::testing::Gt;
...
  EXPECT_CALL(foo, Bar(5));
  EXPECT_CALL(foo, Bar(Gt(10)))
      .Times(AnyNumber());
```

1568
1569
A call to `foo.Bar()` that doesn't match any of the `EXPECT_CALL()` statements
will be an error.
1570

1571
#### Understanding Uninteresting vs Unexpected Calls {#uninteresting-vs-unexpected}
1572

1573
1574
*Uninteresting* calls and *unexpected* calls are different concepts in gMock.
*Very* different.
1575

1576
1577
1578
1579
A call `x.Y(...)` is **uninteresting** if there's *not even a single*
`EXPECT_CALL(x, Y(...))` set. In other words, the test isn't interested in the
`x.Y()` method at all, as evident in that the test doesn't care to say anything
about it.
1580

1581
1582
1583
1584
1585
A call `x.Y(...)` is **unexpected** if there are *some* `EXPECT_CALL(x,
Y(...))`s set, but none of them matches the call. Put another way, the test is
interested in the `x.Y()` method (therefore it explicitly sets some
`EXPECT_CALL` to verify how it's called); however, the verification fails as the
test doesn't expect this particular call to happen.
1586

1587
1588
**An unexpected call is always an error,** as the code under test doesn't behave
the way the test expects it to behave.
1589

1590
1591
1592
1593
1594
**By default, an uninteresting call is not an error,** as it violates no
constraint specified by the test. (gMock's philosophy is that saying nothing
means there is no constraint.) However, it leads to a warning, as it *might*
indicate a problem (e.g. the test author might have forgotten to specify a
constraint).
1595

1596
1597
In gMock, `NiceMock` and `StrictMock` can be used to make a mock class "nice" or
"strict". How does this affect uninteresting calls and unexpected calls?
1598

1599
1600
1601
1602
A **nice mock** suppresses uninteresting call *warnings*. It is less chatty than
the default mock, but otherwise is the same. If a test fails with a default
mock, it will also fail using a nice mock instead. And vice versa. Don't expect
making a mock nice to change the test's result.
1603

1604
1605
A **strict mock** turns uninteresting call warnings into errors. So making a
mock strict may change the test's result.
1606
1607
1608

Let's look at an example:

1609
```cpp
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
TEST(...) {
  NiceMock<MockDomainRegistry> mock_registry;
  EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
          .WillRepeatedly(Return("Larry Page"));

  // Use mock_registry in code under test.
  ... &mock_registry ...
}
```

1620
1621
1622
1623
The sole `EXPECT_CALL` here says that all calls to `GetDomainOwner()` must have
`"google.com"` as the argument. If `GetDomainOwner("yahoo.com")` is called, it
will be an unexpected call, and thus an error. *Having a nice mock doesn't
change the severity of an unexpected call.*
1624

1625
1626
So how do we tell gMock that `GetDomainOwner()` can be called with some other
arguments as well? The standard technique is to add a "catch all" `EXPECT_CALL`:
1627

1628
```cpp
1629
1630
1631
1632
1633
1634
  EXPECT_CALL(mock_registry, GetDomainOwner(_))
        .Times(AnyNumber());  // catches all other calls to this method.
  EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
        .WillRepeatedly(Return("Larry Page"));
```

1635
1636
1637
1638
Remember that `_` is the wildcard matcher that matches anything. With this, if
`GetDomainOwner("google.com")` is called, it will do what the second
`EXPECT_CALL` says; if it is called with a different argument, it will do what
the first `EXPECT_CALL` says.
1639

1640
1641
Note that the order of the two `EXPECT_CALL`s is important, as a newer
`EXPECT_CALL` takes precedence over an older one.
1642

1643
1644
For more on uninteresting calls, nice mocks, and strict mocks, read
["The Nice, the Strict, and the Naggy"](#NiceStrictNaggy).
1645

1646
#### Ignoring Uninteresting Arguments {#ParameterlessExpectations}
1647

1648
1649
If your test doesn't care about the parameters (it only cares about the number
or order of calls), you can often simply omit the parameter list:
1650

1651
1652
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1654
1655
1656
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1662
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1664
1665
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1670
1671
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1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
```cpp
  // Expect foo.Bar( ... ) twice with any arguments.
  EXPECT_CALL(foo, Bar).Times(2);

  // Delegate to the given method whenever the factory is invoked.
  ON_CALL(foo_factory, MakeFoo)
      .WillByDefault(&BuildFooForTest);
```

This functionality is only available when a method is not overloaded; to prevent
unexpected behavior it is a compilation error to try to set an expectation on a
method where the specific overload is ambiguous. You can work around this by
supplying a [simpler mock interface](#SimplerInterfaces) than the mocked class
provides.

This pattern is also useful when the arguments are interesting, but match logic
is substantially complex. You can leave the argument list unspecified and use
SaveArg actions to [save the values for later verification](#SaveArgVerify). If
you do that, you can easily differentiate calling the method the wrong number of
times from calling it with the wrong arguments.

#### Expecting Ordered Calls {#OrderedCalls}

Although an `EXPECT_CALL()` statement defined earlier takes precedence when
gMock tries to match a function call with an expectation, by default calls don't
have to happen in the order `EXPECT_CALL()` statements are written. For example,
if the arguments match the matchers in the third `EXPECT_CALL()`, but not those
in the first two, then the third expectation will be used.

If you would rather have all calls occur in the order of the expectations, put
the `EXPECT_CALL()` statements in a block where you define a variable of type
`InSequence`:
1683

1684
```cpp
1685
1686
using ::testing::_;
using ::testing::InSequence;
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697

  {
    InSequence s;

    EXPECT_CALL(foo, DoThis(5));
    EXPECT_CALL(bar, DoThat(_))
        .Times(2);
    EXPECT_CALL(foo, DoThis(6));
  }
```

1698
1699
1700
1701
In this example, we expect a call to `foo.DoThis(5)`, followed by two calls to
`bar.DoThat()` where the argument can be anything, which are in turn followed by
a call to `foo.DoThis(6)`. If a call occurred out-of-order, gMock will report an
error.
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#### Expecting Partially Ordered Calls {#PartialOrder}
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Sometimes requiring everything to occur in a predetermined order can lead to
brittle tests. For example, we may care about `A` occurring before both `B` and
`C`, but aren't interested in the relative order of `B` and `C`. In this case,
the test should reflect our real intent, instead of being overly constraining.
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gMock allows you to impose an arbitrary DAG (directed acyclic graph) on the
calls. One way to express the DAG is to use the [After](#AfterClause) clause of
`EXPECT_CALL`.
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Another way is via the `InSequence()` clause (not the same as the `InSequence`
class), which we borrowed from jMock 2. It's less flexible than `After()`, but
more convenient when you have long chains of sequential calls, as it doesn't
require you to come up with different names for the expectations in the chains.
Here's how it works:
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If we view `EXPECT_CALL()` statements as nodes in a graph, and add an edge from
node A to node B wherever A must occur before B, we can get a DAG. We use the
term "sequence" to mean a directed path in this DAG. Now, if we decompose the
DAG into sequences, we just need to know which sequences each `EXPECT_CALL()`
belongs to in order to be able to reconstruct the original DAG.
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So, to specify the partial order on the expectations we need to do two things:
first to define some `Sequence` objects, and then for each `EXPECT_CALL()` say
which `Sequence` objects it is part of.
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Expectations in the same sequence must occur in the order they are written. For
example,
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```cpp
using ::testing::Sequence;
...
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  Sequence s1, s2;

  EXPECT_CALL(foo, A())
      .InSequence(s1, s2);
  EXPECT_CALL(bar, B())
      .InSequence(s1);
  EXPECT_CALL(bar, C())
      .InSequence(s2);
  EXPECT_CALL(foo, D())
      .InSequence(s2);
```

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specifies the following DAG (where `s1` is `A -> B`, and `s2` is `A -> C -> D`):
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```text
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       +---> B
       |
  A ---|
       |
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        +---> C ---> D
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```

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This means that A must occur before B and C, and C must occur before D. There's
no restriction about the order other than these.
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#### Controlling When an Expectation Retires
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When a mock method is called, gMock only considers expectations that are still
active. An expectation is active when created, and becomes inactive (aka
*retires*) when a call that has to occur later has occurred. For example, in
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```cpp
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using ::testing::_;
using ::testing::Sequence;
...
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  Sequence s1, s2;

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  EXPECT_CALL(log, Log(WARNING, _, "File too large."))      // #1
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      .Times(AnyNumber())
      .InSequence(s1, s2);
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  EXPECT_CALL(log, Log(WARNING, _, "Data set is empty."))   // #2
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      .InSequence(s1);
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  EXPECT_CALL(log, Log(WARNING, _, "User not found."))      // #3
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      .InSequence(s2);
```

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as soon as either #2 or #3 is matched, #1 will retire. If a warning `"File too
large."` is logged after this, it will be an error.
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Note that an expectation doesn't retire automatically when it's saturated. For
example,
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```cpp
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using ::testing::_;
...
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  EXPECT_CALL(log, Log(WARNING, _, _));                     // #1
  EXPECT_CALL(log, Log(WARNING, _, "File too large."));     // #2
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```

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says that there will be exactly one warning with the message `"File too
large."`. If the second warning contains this message too, #2 will match again
and result in an upper-bound-violated error.
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If this is not what you want, you can ask an expectation to retire as soon as it
becomes saturated:
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```cpp
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using ::testing::_;
...
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  EXPECT_CALL(log, Log(WARNING, _, _));                     // #1
  EXPECT_CALL(log, Log(WARNING, _, "File too large."))      // #2
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      .RetiresOnSaturation();
```

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Here #2 can be used only once, so if you have two warnings with the message
`"File too large."`, the first will match #2 and the second will match #1 -
there will be no error.
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### Using Actions
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#### Returning References from Mock Methods
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If a mock function's return type is a reference, you need to use `ReturnRef()`
instead of `Return()` to return a result:
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```cpp
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using ::testing::ReturnRef;

class MockFoo : public Foo {
 public:
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  MOCK_METHOD(Bar&, GetBar, (), (override));
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};
...
  MockFoo foo;
  Bar bar;
  EXPECT_CALL(foo, GetBar())
      .WillOnce(ReturnRef(bar));
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...
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```

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#### Returning Live Values from Mock Methods
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The `Return(x)` action saves a copy of `x` when the action is created, and
always returns the same value whenever it's executed. Sometimes you may want to
instead return the *live* value of `x` (i.e. its value at the time when the
action is *executed*.). Use either `ReturnRef()` or `ReturnPointee()` for this
purpose.
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If the mock function's return type is a reference, you can do it using
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`ReturnRef(x)`, as shown in the previous recipe ("Returning References from Mock
Methods"). However, gMock doesn't let you use `ReturnRef()` in a mock function
whose return type is not a reference, as doing that usually indicates a user
error. So, what shall you do?
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Though you may be tempted, DO NOT use `ByRef()`:
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```cpp
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using testing::ByRef;
using testing::Return;

class MockFoo : public Foo {
 public:
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  MOCK_METHOD(int, GetValue, (), (override));
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};
...
  int x = 0;
  MockFoo foo;
  EXPECT_CALL(foo, GetValue())
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      .WillRepeatedly(Return(ByRef(x)));  // Wrong!
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  x = 42;
  EXPECT_EQ(42, foo.GetValue());
```

Unfortunately, it doesn't work here. The above code will fail with error:

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```text
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Value of: foo.GetValue()
  Actual: 0
Expected: 42
```

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The reason is that `Return(*value*)` converts `value` to the actual return type
of the mock function at the time when the action is *created*, not when it is
*executed*. (This behavior was chosen for the action to be safe when `value` is
a proxy object that references some temporary objects.) As a result, `ByRef(x)`
is converted to an `int` value (instead of a `const int&`) when the expectation
is set, and `Return(ByRef(x))` will always return 0.
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`ReturnPointee(pointer)` was provided to solve this problem specifically. It
returns the value pointed to by `pointer` at the time the action is *executed*:
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```cpp
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using testing::ReturnPointee;
...
  int x = 0;
  MockFoo foo;
  EXPECT_CALL(foo, GetValue())
      .WillRepeatedly(ReturnPointee(&x));  // Note the & here.
  x = 42;
  EXPECT_EQ(42, foo.GetValue());  // This will succeed now.
```

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#### Combining Actions
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Want to do more than one thing when a function is called? That's fine. `DoAll()`
allow you to do sequence of actions every time. Only the return value of the
last action in the sequence will be used.
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```cpp
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using ::testing::_;
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using ::testing::DoAll;

class MockFoo : public Foo {
 public:
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  MOCK_METHOD(bool, Bar, (int n), (override));
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};
...
  EXPECT_CALL(foo, Bar(_))
      .WillOnce(DoAll(action_1,
                      action_2,
                      ...
                      action_n));
```

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#### Verifying Complex Arguments {#SaveArgVerify}

If you want to verify that a method is called with a particular argument but the
match criteria is complex, it can be difficult to distinguish between
cardinality failures (calling the method the wrong number of times) and argument
match failures. Similarly, if you are matching multiple parameters, it may not
be easy to distinguishing which argument failed to match. For example:
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```cpp
  // Not ideal: this could fail because of a problem with arg1 or arg2, or maybe
  // just the method wasn't called.
  EXPECT_CALL(foo, SendValues(_, ElementsAre(1, 4, 4, 7), EqualsProto( ... )));
```

You can instead save the arguments and test them individually:

```cpp
  EXPECT_CALL(foo, SendValues)
      .WillOnce(DoAll(SaveArg<1>(&actual_array), SaveArg<2>(&actual_proto)));
  ... run the test
  EXPECT_THAT(actual_array, ElementsAre(1, 4, 4, 7));
  EXPECT_THAT(actual_proto, EqualsProto( ... ));
```

#### Mocking Side Effects {#MockingSideEffects}

Sometimes a method exhibits its effect not via returning a value but via side
effects. For example, it may change some global state or modify an output
argument. To mock side effects, in general you can define your own action by
implementing `::testing::ActionInterface`.
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If all you need to do is to change an output argument, the built-in
`SetArgPointee()` action is convenient:

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```cpp
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using ::testing::_;
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using ::testing::SetArgPointee;

class MockMutator : public Mutator {
 public:
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  MOCK_METHOD(void, Mutate, (bool mutate, int* value), (override));
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  ...
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}
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...
  MockMutator mutator;
  EXPECT_CALL(mutator, Mutate(true, _))
      .WillOnce(SetArgPointee<1>(5));
```

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In this example, when `mutator.Mutate()` is called, we will assign 5 to the
`int` variable pointed to by argument #1 (0-based).
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`SetArgPointee()` conveniently makes an internal copy of the value you pass to
it, removing the need to keep the value in scope and alive. The implication
however is that the value must have a copy constructor and assignment operator.
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If the mock method also needs to return a value as well, you can chain
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`SetArgPointee()` with `Return()` using `DoAll()`, remembering to put the
`Return()` statement last:
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```cpp
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using ::testing::_;
using ::testing::Return;
using ::testing::SetArgPointee;

class MockMutator : public Mutator {
 public:
  ...
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  MOCK_METHOD(bool, MutateInt, (int* value), (override));
}
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...
  MockMutator mutator;
  EXPECT_CALL(mutator, MutateInt(_))
      .WillOnce(DoAll(SetArgPointee<0>(5),
                      Return(true)));
```

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Note, however, that if you use the `ReturnOKWith()` method, it will override the
values provided by `SetArgPointee()` in the response parameters of your function
call.

If the output argument is an array, use the `SetArrayArgument<N>(first, last)`
action instead. It copies the elements in source range `[first, last)` to the
array pointed to by the `N`-th (0-based) argument:
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```cpp
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using ::testing::NotNull;
using ::testing::SetArrayArgument;

class MockArrayMutator : public ArrayMutator {
 public:
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  MOCK_METHOD(void, Mutate, (int* values, int num_values), (override));
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  ...
2013
}
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...
  MockArrayMutator mutator;
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  int values[5] = {1, 2, 3, 4, 5};
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  EXPECT_CALL(mutator, Mutate(NotNull(), 5))
      .WillOnce(SetArrayArgument<0>(values, values + 5));
```

This also works when the argument is an output iterator:

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```cpp
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using ::testing::_;
bartshappee's avatar
bartshappee committed
2025
using ::testing::SetArrayArgument;
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class MockRolodex : public Rolodex {
 public:
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  MOCK_METHOD(void, GetNames, (std::back_insert_iterator<vector<string>>),
              (override));
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  ...
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}
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...
  MockRolodex rolodex;
  vector<string> names;
  names.push_back("George");
  names.push_back("John");
  names.push_back("Thomas");
  EXPECT_CALL(rolodex, GetNames(_))
      .WillOnce(SetArrayArgument<0>(names.begin(), names.end()));
```

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#### Changing a Mock Object's Behavior Based on the State
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If you expect a call to change the behavior of a mock object, you can use
`::testing::InSequence` to specify different behaviors before and after the
call:
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```cpp
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using ::testing::InSequence;
using ::testing::Return;

...
  {
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     InSequence seq;
     EXPECT_CALL(my_mock, IsDirty())
         .WillRepeatedly(Return(true));
     EXPECT_CALL(my_mock, Flush());
     EXPECT_CALL(my_mock, IsDirty())
         .WillRepeatedly(Return(false));
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  }
  my_mock.FlushIfDirty();
```

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This makes `my_mock.IsDirty()` return `true` before `my_mock.Flush()` is called
and return `false` afterwards.
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If the behavior change is more complex, you can store the effects in a variable
and make a mock method get its return value from that variable:
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```cpp
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using ::testing::_;
using ::testing::SaveArg;
using ::testing::Return;

ACTION_P(ReturnPointee, p) { return *p; }
...
  int previous_value = 0;
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  EXPECT_CALL(my_mock, GetPrevValue)
2080
      .WillRepeatedly(ReturnPointee(&previous_value));
2081
  EXPECT_CALL(my_mock, UpdateValue)
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      .WillRepeatedly(SaveArg<0>(&previous_value));
  my_mock.DoSomethingToUpdateValue();
```

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Here `my_mock.GetPrevValue()` will always return the argument of the last
`UpdateValue()` call.
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#### Setting the Default Value for a Return Type {#DefaultValue}
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If a mock method's return type is a built-in C++ type or pointer, by default it
will return 0 when invoked. Also, in C++ 11 and above, a mock method whose
return type has a default constructor will return a default-constructed value by
default. You only need to specify an action if this default value doesn't work
for you.
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Sometimes, you may want to change this default value, or you may want to specify
a default value for types gMock doesn't know about. You can do this using the
`::testing::DefaultValue` class template:
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```cpp
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using ::testing::DefaultValue;

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class MockFoo : public Foo {
 public:
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  MOCK_METHOD(Bar, CalculateBar, (), (override));
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};

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...
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  Bar default_bar;
  // Sets the default return value for type Bar.
  DefaultValue<Bar>::Set(default_bar);

  MockFoo foo;

  // We don't need to specify an action here, as the default
  // return value works for us.
  EXPECT_CALL(foo, CalculateBar());

  foo.CalculateBar();  // This should return default_bar.

  // Unsets the default return value.
  DefaultValue<Bar>::Clear();
```

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Please note that changing the default value for a type can make you tests hard
to understand. We recommend you to use this feature judiciously. For example,
you may want to make sure the `Set()` and `Clear()` calls are right next to the
code that uses your mock.
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#### Setting the Default Actions for a Mock Method
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You've learned how to change the default value of a given type. However, this
may be too coarse for your purpose: perhaps you have two mock methods with the
same return type and you want them to have different behaviors. The `ON_CALL()`
macro allows you to customize your mock's behavior at the method level:
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```cpp
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using ::testing::_;
using ::testing::AnyNumber;
using ::testing::Gt;
using ::testing::Return;
...
  ON_CALL(foo, Sign(_))
      .WillByDefault(Return(-1));
  ON_CALL(foo, Sign(0))
      .WillByDefault(Return(0));
  ON_CALL(foo, Sign(Gt(0)))
      .WillByDefault(Return(1));

  EXPECT_CALL(foo, Sign(_))
      .Times(AnyNumber());

  foo.Sign(5);   // This should return 1.
  foo.Sign(-9);  // This should return -1.
  foo.Sign(0);   // This should return 0.
```

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As you may have guessed, when there are more than one `ON_CALL()` statements,
the newer ones in the order take precedence over the older ones. In other words,
the **last** one that matches the function arguments will be used. This matching
order allows you to set up the common behavior in a mock object's constructor or
the test fixture's set-up phase and specialize the mock's behavior later.

Note that both `ON_CALL` and `EXPECT_CALL` have the same "later statements take
precedence" rule, but they don't interact. That is, `EXPECT_CALL`s have their
own precedence order distinct from the `ON_CALL` precedence order.
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#### Using Functions/Methods/Functors/Lambdas/Callbacks as Actions {#FunctionsAsActions}
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If the built-in actions don't suit you, you can easily use an existing callable
(function, `std::function`, method, functor, lambda, or `google3` permanent
callback) as an action. Note that `Callback` or member function must be wrapped
with `Invoke()`, whereas lambdas and functors will work by themselves.
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```cpp
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using ::testing::_;
using ::testing::Invoke;

class MockFoo : public Foo {
 public:
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  MOCK_METHOD(int, Sum, (int x, int y), (override));
  MOCK_METHOD(bool, ComplexJob, (int x), (override));
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};

int CalculateSum(int x, int y) { return x + y; }
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int Sum3(int x, int y, int z) { return x + y + z; }
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class Helper {
 public:
  bool ComplexJob(int x);
};

2195
...
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  MockFoo foo;
  Helper helper;
  EXPECT_CALL(foo, Sum(_, _))
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      .WillOnce(&CalculateSum)
      .WillRepeatedly(Invoke(NewPermanentCallback(Sum3, 1)));
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  EXPECT_CALL(foo, ComplexJob(_))
      .WillOnce(Invoke(&helper, &Helper::ComplexJob));
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      .WillRepeatedly([](int x) { return x > 0; });
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  foo.Sum(5, 6);         // Invokes CalculateSum(5, 6).
  foo.Sum(2, 3);         // Invokes Sum3(1, 2, 3).
  foo.ComplexJob(10);    // Invokes helper.ComplexJob(10).
  foo.ComplexJob(-1);    // Invokes the inline lambda.
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```

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The only requirement is that the type of the function, etc must be *compatible*
with the signature of the mock function, meaning that the latter's arguments can
be implicitly converted to the corresponding arguments of the former, and the
former's return type can be implicitly converted to that of the latter. So, you
can invoke something whose type is *not* exactly the same as the mock function,
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as long as it's safe to do so - nice, huh?

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**`Note:`{.escaped}**

*   The action takes ownership of the callback and will delete it when the
    action itself is destructed.
*   If the type of a callback is derived from a base callback type `C`, you need
    to implicitly cast it to `C` to resolve the overloading, e.g.

    ```cpp
    using ::testing::Invoke;
    ...
      ResultCallback<bool>* is_ok = ...;
      ... Invoke(is_ok) ...;  // This works.

      BlockingClosure* done = new BlockingClosure;
      ... Invoke(implicit_cast<Closure*>(done)) ...;  // The cast is necessary.
    ```

#### Using Functions with Extra Info as Actions

The function or functor you call using `Invoke()` must have the same number of
arguments as the mock function you use it for. Sometimes you may have a function
that takes more arguments, and you are willing to pass in the extra arguments
yourself to fill the gap. You can do this in gMock using callbacks with
pre-bound arguments. Here's an example:

```cpp
using ::testing::Invoke;

class MockFoo : public Foo {
 public:
  MOCK_METHOD(char, DoThis, (int n), (override));
};

char SignOfSum(int x, int y) {
  const int sum = x + y;
  return (sum > 0) ? '+' : (sum < 0) ? '-' : '0';
}

TEST_F(FooTest, Test) {
  MockFoo foo;

  EXPECT_CALL(foo, DoThis(2))
      .WillOnce(Invoke(NewPermanentCallback(SignOfSum, 5)));
  EXPECT_EQ('+', foo.DoThis(2));  // Invokes SignOfSum(5, 2).
}
```
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#### Invoking a Function/Method/Functor/Lambda/Callback Without Arguments
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`Invoke()` is very useful for doing actions that are more complex. It passes the
mock function's arguments to the function, etc being invoked such that the
callee has the full context of the call to work with. If the invoked function is
not interested in some or all of the arguments, it can simply ignore them.
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Yet, a common pattern is that a test author wants to invoke a function without
the arguments of the mock function. `Invoke()` allows her to do that using a
wrapper function that throws away the arguments before invoking an underlining
nullary function. Needless to say, this can be tedious and obscures the intent
of the test.

`InvokeWithoutArgs()` solves this problem. It's like `Invoke()` except that it
doesn't pass the mock function's arguments to the callee. Here's an example:
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```cpp
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using ::testing::_;
using ::testing::InvokeWithoutArgs;

class MockFoo : public Foo {
 public:
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  MOCK_METHOD(bool, ComplexJob, (int n), (override));
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};

bool Job1() { ... }
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bool Job2(int n, char c) { ... }
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...
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  MockFoo foo;
  EXPECT_CALL(foo, ComplexJob(_))
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      .WillOnce(InvokeWithoutArgs(Job1))
      .WillOnce(InvokeWithoutArgs(NewPermanentCallback(Job2, 5, 'a')));
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  foo.ComplexJob(10);  // Invokes Job1().
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  foo.ComplexJob(20);  // Invokes Job2(5, 'a').
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```

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**`Note:`{.escaped}**
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*   The action takes ownership of the callback and will delete it when the
    action itself is destructed.
*   If the type of a callback is derived from a base callback type `C`, you need
    to implicitly cast it to `C` to resolve the overloading, e.g.

    ```cpp
    using ::testing::InvokeWithoutArgs;
    ...
      ResultCallback<bool>* is_ok = ...;
      ... InvokeWithoutArgs(is_ok) ...;  // This works.

      BlockingClosure* done = ...;
      ... InvokeWithoutArgs(implicit_cast<Closure*>(done)) ...;
      // The cast is necessary.
    ```

#### Invoking an Argument of the Mock Function

Sometimes a mock function will receive a function pointer, a functor, or a
`google3`-style callback (in other words, a "callable") as an argument, e.g.
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```cpp
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class MockFoo : public Foo {
 public:
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  MOCK_METHOD(bool, DoThis, (int n, (ResultCallback1<bool, int>* callback)),
              (override));
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};
```

and you may want to invoke this callable argument:

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```cpp
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using ::testing::_;
...
  MockFoo foo;
  EXPECT_CALL(foo, DoThis(_, _))
      .WillOnce(...);
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      // Will execute callback->Run(5), where callback is the
      // second argument DoThis() receives.
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```

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NOTE: The section below is legacy documentation from before C++ had lambdas:

Arghh, you need to refer to a mock function argument but C++ has no lambda
(yet), so you have to define your own action. :-( Or do you really?
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Well, gMock has an action to solve *exactly* this problem:
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```cpp
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InvokeArgument<N>(arg_1, arg_2, ..., arg_m)
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```

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will invoke the `N`-th (0-based) argument the mock function receives, with
`arg_1`, `arg_2`, ..., and `arg_m`. No matter if the argument is a function
pointer, a functor, or a callback. gMock handles them all.
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With that, you could write:

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```cpp
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using ::testing::_;
using ::testing::InvokeArgument;
...
  EXPECT_CALL(foo, DoThis(_, _))
      .WillOnce(InvokeArgument<1>(5));
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      // Will execute callback->Run(5), where callback is the
      // second argument DoThis() receives.
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```

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What if the callable takes an argument by reference? No problem - just wrap it
inside `ByRef()`:
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```cpp
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  ...
  MOCK_METHOD(bool, Bar,
              ((ResultCallback2<bool, int, const Helper&>* callback)),
              (override));
  ...
  using ::testing::_;
  using ::testing::ByRef;
  using ::testing::InvokeArgument;
  ...
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  MockFoo foo;
  Helper helper;
  ...
  EXPECT_CALL(foo, Bar(_))
      .WillOnce(InvokeArgument<0>(5, ByRef(helper)));
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      // ByRef(helper) guarantees that a reference to helper, not a copy of it,
      // will be passed to the callback.
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```

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What if the callable takes an argument by reference and we do **not** wrap the
argument in `ByRef()`? Then `InvokeArgument()` will *make a copy* of the
argument, and pass a *reference to the copy*, instead of a reference to the
original value, to the callable. This is especially handy when the argument is a
temporary value:
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```cpp
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  ...
  MOCK_METHOD(bool, DoThat, (bool (*f)(const double& x, const string& s)),
              (override));
  ...
  using ::testing::_;
  using ::testing::InvokeArgument;
  ...
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  MockFoo foo;
  ...
  EXPECT_CALL(foo, DoThat(_))
      .WillOnce(InvokeArgument<0>(5.0, string("Hi")));
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      // Will execute (*f)(5.0, string("Hi")), where f is the function pointer
      // DoThat() receives.  Note that the values 5.0 and string("Hi") are
      // temporary and dead once the EXPECT_CALL() statement finishes.  Yet
      // it's fine to perform this action later, since a copy of the values
      // are kept inside the InvokeArgument action.
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```

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#### Ignoring an Action's Result
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Sometimes you have an action that returns *something*, but you need an action
that returns `void` (perhaps you want to use it in a mock function that returns
`void`, or perhaps it needs to be used in `DoAll()` and it's not the last in the
list). `IgnoreResult()` lets you do that. For example:
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```cpp
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using ::testing::_;
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using ::testing::DoAll;
using ::testing::IgnoreResult;
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using ::testing::Return;

int Process(const MyData& data);
string DoSomething();

class MockFoo : public Foo {
 public:
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  MOCK_METHOD(void, Abc, (const MyData& data), (override));
  MOCK_METHOD(bool, Xyz, (), (override));
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};

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  ...
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  MockFoo foo;
  EXPECT_CALL(foo, Abc(_))
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      // .WillOnce(Invoke(Process));
      // The above line won't compile as Process() returns int but Abc() needs
      // to return void.
      .WillOnce(IgnoreResult(Process));
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  EXPECT_CALL(foo, Xyz())
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      .WillOnce(DoAll(IgnoreResult(DoSomething),
                      // Ignores the string DoSomething() returns.
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                      Return(true)));
```

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Note that you **cannot** use `IgnoreResult()` on an action that already returns
`void`. Doing so will lead to ugly compiler errors.
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#### Selecting an Action's Arguments {#SelectingArgs}
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Say you have a mock function `Foo()` that takes seven arguments, and you have a
custom action that you want to invoke when `Foo()` is called. Trouble is, the
custom action only wants three arguments:
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```cpp
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using ::testing::_;
using ::testing::Invoke;
...
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  MOCK_METHOD(bool, Foo,
              (bool visible, const string& name, int x, int y,
               (const map<pair<int, int>>), double& weight, double min_weight,
               double max_wight));
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...
bool IsVisibleInQuadrant1(bool visible, int x, int y) {
  return visible && x >= 0 && y >= 0;
}
...
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  EXPECT_CALL(mock, Foo)
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      .WillOnce(Invoke(IsVisibleInQuadrant1));  // Uh, won't compile. :-(
```

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To please the compiler God, you need to define an "adaptor" that has the same
signature as `Foo()` and calls the custom action with the right arguments:
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```cpp
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using ::testing::_;
using ::testing::Invoke;
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...
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bool MyIsVisibleInQuadrant1(bool visible, const string& name, int x, int y,
                            const map<pair<int, int>, double>& weight,
                            double min_weight, double max_wight) {
  return IsVisibleInQuadrant1(visible, x, y);
}
...
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  EXPECT_CALL(mock, Foo)
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      .WillOnce(Invoke(MyIsVisibleInQuadrant1));  // Now it works.
```

But isn't this awkward?

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gMock provides a generic *action adaptor*, so you can spend your time minding
more important business than writing your own adaptors. Here's the syntax:
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```cpp
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WithArgs<N1, N2, ..., Nk>(action)
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```

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creates an action that passes the arguments of the mock function at the given
indices (0-based) to the inner `action` and performs it. Using `WithArgs`, our
original example can be written as:
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```cpp
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using ::testing::_;
using ::testing::Invoke;
using ::testing::WithArgs;
...
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  EXPECT_CALL(mock, Foo)
      .WillOnce(WithArgs<0, 2, 3>(Invoke(IsVisibleInQuadrant1)));  // No need to define your own adaptor.
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```

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For better readability, gMock also gives you:
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*   `WithoutArgs(action)` when the inner `action` takes *no* argument, and
*   `WithArg<N>(action)` (no `s` after `Arg`) when the inner `action` takes
    *one* argument.
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As you may have realized, `InvokeWithoutArgs(...)` is just syntactic sugar for
`WithoutArgs(Invoke(...))`.
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Here are more tips:

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*   The inner action used in `WithArgs` and friends does not have to be
    `Invoke()` -- it can be anything.
*   You can repeat an argument in the argument list if necessary, e.g.
    `WithArgs<2, 3, 3, 5>(...)`.
*   You can change the order of the arguments, e.g. `WithArgs<3, 2, 1>(...)`.
*   The types of the selected arguments do *not* have to match the signature of
    the inner action exactly. It works as long as they can be implicitly
    converted to the corresponding arguments of the inner action. For example,
    if the 4-th argument of the mock function is an `int` and `my_action` takes
    a `double`, `WithArg<4>(my_action)` will work.
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#### Ignoring Arguments in Action Functions
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The [selecting-an-action's-arguments](#SelectingArgs) recipe showed us one way
to make a mock function and an action with incompatible argument lists fit
together. The downside is that wrapping the action in `WithArgs<...>()` can get
tedious for people writing the tests.
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If you are defining a function (or method, functor, lambda, callback) to be used
with `Invoke*()`, and you are not interested in some of its arguments, an
alternative to `WithArgs` is to declare the uninteresting arguments as `Unused`.
This makes the definition less cluttered and less fragile in case the types of
the uninteresting arguments change. It could also increase the chance the action
function can be reused. For example, given
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```cpp
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 public:
  MOCK_METHOD(double, Foo, double(const string& label, double x, double y),
              (override));
  MOCK_METHOD(double, Bar, (int index, double x, double y), (override));
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```

instead of

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```cpp
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using ::testing::_;
using ::testing::Invoke;

double DistanceToOriginWithLabel(const string& label, double x, double y) {
  return sqrt(x*x + y*y);
}
double DistanceToOriginWithIndex(int index, double x, double y) {
  return sqrt(x*x + y*y);
}
...
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  EXPECT_CALL(mock, Foo("abc", _, _))
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      .WillOnce(Invoke(DistanceToOriginWithLabel));
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  EXPECT_CALL(mock, Bar(5, _, _))
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      .WillOnce(Invoke(DistanceToOriginWithIndex));
```

you could write

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```cpp
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using ::testing::_;
using ::testing::Invoke;
using ::testing::Unused;

double DistanceToOrigin(Unused, double x, double y) {
  return sqrt(x*x + y*y);
}
...
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  EXPECT_CALL(mock, Foo("abc", _, _))
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      .WillOnce(Invoke(DistanceToOrigin));
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  EXPECT_CALL(mock, Bar(5, _, _))
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      .WillOnce(Invoke(DistanceToOrigin));
```

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#### Sharing Actions
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Just like matchers, a gMock action object consists of a pointer to a ref-counted
implementation object. Therefore copying actions is also allowed and very
efficient. When the last action that references the implementation object dies,
the implementation object will be deleted.
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If you have some complex action that you want to use again and again, you may
not have to build it from scratch everytime. If the action doesn't have an
internal state (i.e. if it always does the same thing no matter how many times
it has been called), you can assign it to an action variable and use that
variable repeatedly. For example:
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```cpp
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using ::testing::Action;
using ::testing::DoAll;
using ::testing::Return;
using ::testing::SetArgPointee;
...
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  Action<bool(int*)> set_flag = DoAll(SetArgPointee<0>(5),
                                      Return(true));
  ... use set_flag in .WillOnce() and .WillRepeatedly() ...
```

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However, if the action has its own state, you may be surprised if you share the
action object. Suppose you have an action factory `IncrementCounter(init)` which
creates an action that increments and returns a counter whose initial value is
`init`, using two actions created from the same expression and using a shared
action will exihibit different behaviors. Example:
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```cpp
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  EXPECT_CALL(foo, DoThis())
      .WillRepeatedly(IncrementCounter(0));
  EXPECT_CALL(foo, DoThat())
      .WillRepeatedly(IncrementCounter(0));
  foo.DoThis();  // Returns 1.
  foo.DoThis();  // Returns 2.
  foo.DoThat();  // Returns 1 - Blah() uses a different
                 // counter than Bar()'s.
```

versus

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```cpp
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using ::testing::Action;
...
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  Action<int()> increment = IncrementCounter(0);
  EXPECT_CALL(foo, DoThis())
      .WillRepeatedly(increment);
  EXPECT_CALL(foo, DoThat())
      .WillRepeatedly(increment);
  foo.DoThis();  // Returns 1.
  foo.DoThis();  // Returns 2.
  foo.DoThat();  // Returns 3 - the counter is shared.
```

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#### Testing Asynchronous Behavior

One oft-encountered problem with gMock is that it can be hard to test
asynchronous behavior. Suppose you had a `EventQueue` class that you wanted to
test, and you created a separate `EventDispatcher` interface so that you could
easily mock it out. However, the implementation of the class fired all the
events on a background thread, which made test timings difficult. You could just
insert `sleep()` statements and hope for the best, but that makes your test
behavior nondeterministic. A better way is to use gMock actions and
`Notification` objects to force your asynchronous test to behave synchronously.

```cpp
using ::testing::DoAll;
using ::testing::InvokeWithoutArgs;
using ::testing::Return;

class MockEventDispatcher : public EventDispatcher {
  MOCK_METHOD(bool, DispatchEvent, (int32), (override));
};

ACTION_P(Notify, notification) {
  notification->Notify();
}

TEST(EventQueueTest, EnqueueEventTest) {
  MockEventDispatcher mock_event_dispatcher;
  EventQueue event_queue(&mock_event_dispatcher);

  const int32 kEventId = 321;
  Notification done;
  EXPECT_CALL(mock_event_dispatcher, DispatchEvent(kEventId))
      .WillOnce(Notify(&done));

  event_queue.EnqueueEvent(kEventId);
  done.WaitForNotification();
}
```

In the example above, we set our normal gMock expectations, but then add an
additional action to notify the `Notification` object. Now we can just call
`Notification::WaitForNotification()` in the main thread to wait for the
asynchronous call to finish. After that, our test suite is complete and we can
safely exit.

Note: this example has a downside: namely, if the expectation is not satisfied,
our test will run forever. It will eventually time-out and fail, but it will
take longer and be slightly harder to debug. To alleviate this problem, you can
use `WaitForNotificationWithTimeout(ms)` instead of `WaitForNotification()`.

### Misc Recipes on Using gMock
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#### Mocking Methods That Use Move-Only Types
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C++11 introduced *move-only types*. A move-only-typed value can be moved from
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one object to another, but cannot be copied. `std::unique_ptr<T>` is probably
the most commonly used move-only type.
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Mocking a method that takes and/or returns move-only types presents some
challenges, but nothing insurmountable. This recipe shows you how you can do it.
Note that the support for move-only method arguments was only introduced to
gMock in April 2017; in older code, you may find more complex
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[workarounds](#LegacyMoveOnly) for lack of this feature.
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Let’s say we are working on a fictional project that lets one post and share
snippets called “buzzes”. Your code uses these types:
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```cpp
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enum class AccessLevel { kInternal, kPublic };

class Buzz {
 public:
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  explicit Buzz(AccessLevel access) { ... }
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  ...
};

class Buzzer {
 public:
  virtual ~Buzzer() {}
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  virtual std::unique_ptr<Buzz> MakeBuzz(StringPiece text) = 0;
  virtual bool ShareBuzz(std::unique_ptr<Buzz> buzz, int64_t timestamp) = 0;
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  ...
};
```

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A `Buzz` object represents a snippet being posted. A class that implements the
`Buzzer` interface is capable of creating and sharing `Buzz`es. Methods in
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`Buzzer` may return a `unique_ptr<Buzz>` or take a `unique_ptr<Buzz>`. Now we
need to mock `Buzzer` in our tests.
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To mock a method that accepts or returns move-only types, you just use the
familiar `MOCK_METHOD` syntax as usual:
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```cpp
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class MockBuzzer : public Buzzer {
 public:
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  MOCK_METHOD(std::unique_ptr<Buzz>, MakeBuzz, (StringPiece text), (override));
  MOCK_METHOD(bool, ShareBuzz, (std::unique_ptr<Buzz> buzz, int64_t timestamp),
              (override));
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};
```

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Now that we have the mock class defined, we can use it in tests. In the
following code examples, we assume that we have defined a `MockBuzzer` object
named `mock_buzzer_`:
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```cpp
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  MockBuzzer mock_buzzer_;
```

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First let’s see how we can set expectations on the `MakeBuzz()` method, which
returns a `unique_ptr<Buzz>`.
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As usual, if you set an expectation without an action (i.e. the `.WillOnce()` or
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`.WillRepeatedly()` clause), when that expectation fires, the default action for
that method will be taken. Since `unique_ptr<>` has a default constructor that
returns a null `unique_ptr`, that’s what you’ll get if you don’t specify an
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action:
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```cpp
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  // Use the default action.
  EXPECT_CALL(mock_buzzer_, MakeBuzz("hello"));

  // Triggers the previous EXPECT_CALL.
  EXPECT_EQ(nullptr, mock_buzzer_.MakeBuzz("hello"));
```

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If you are not happy with the default action, you can tweak it as usual; see
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[Setting Default Actions](#OnCall).
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If you just need to return a pre-defined move-only value, you can use the
`Return(ByMove(...))` action:
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```cpp
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  // When this fires, the unique_ptr<> specified by ByMove(...) will
  // be returned.
  EXPECT_CALL(mock_buzzer_, MakeBuzz("world"))
      .WillOnce(Return(ByMove(MakeUnique<Buzz>(AccessLevel::kInternal))));

  EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("world"));
```

Note that `ByMove()` is essential here - if you drop it, the code won’t compile.

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Quiz time! What do you think will happen if a `Return(ByMove(...))` action is
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performed more than once (e.g. you write `...
.WillRepeatedly(Return(ByMove(...)));`)? Come think of it, after the first time
the action runs, the source value will be consumed (since it’s a move-only
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value), so the next time around, there’s no value to move from -- you’ll get a
run-time error that `Return(ByMove(...))` can only be run once.
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If you need your mock method to do more than just moving a pre-defined value,
remember that you can always use a lambda or a callable object, which can do
pretty much anything you want:
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```cpp
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  EXPECT_CALL(mock_buzzer_, MakeBuzz("x"))
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      .WillRepeatedly([](StringPiece text) {
        return MakeUnique<Buzz>(AccessLevel::kInternal);
      });
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  EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
  EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
```

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Every time this `EXPECT_CALL` fires, a new `unique_ptr<Buzz>` will be created
and returned. You cannot do this with `Return(ByMove(...))`.
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That covers returning move-only values; but how do we work with methods
accepting move-only arguments? The answer is that they work normally, although
some actions will not compile when any of method's arguments are move-only. You
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can always use `Return`, or a [lambda or functor](#FunctionsAsActions):
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```cpp
  using ::testing::Unused;
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  EXPECT_CALL(mock_buzzer_, ShareBuzz(NotNull(), _)).WillOnce(Return(true));
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  EXPECT_TRUE(mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal)),
              0);

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  EXPECT_CALL(mock_buzzer_, ShareBuzz(_, _)).WillOnce(
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      [](std::unique_ptr<Buzz> buzz, Unused) { return buzz != nullptr; });
  EXPECT_FALSE(mock_buzzer_.ShareBuzz(nullptr, 0));
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```

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Many built-in actions (`WithArgs`, `WithoutArgs`,`DeleteArg`, `SaveArg`, ...)
could in principle support move-only arguments, but the support for this is not
implemented yet. If this is blocking you, please file a bug.
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A few actions (e.g. `DoAll`) copy their arguments internally, so they can never
work with non-copyable objects; you'll have to use functors instead.
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##### Legacy workarounds for move-only types {#LegacyMoveOnly}
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Support for move-only function arguments was only introduced to gMock in April
2017. In older code, you may encounter the following workaround for the lack of
this feature (it is no longer necessary - we're including it just for
reference):

```cpp
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class MockBuzzer : public Buzzer {
 public:
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  MOCK_METHOD(bool, DoShareBuzz, (Buzz* buzz, Time timestamp));
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  bool ShareBuzz(std::unique_ptr<Buzz> buzz, Time timestamp) override {
    return DoShareBuzz(buzz.get(), timestamp);
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  }
};
```

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The trick is to delegate the `ShareBuzz()` method to a mock method (let’s call
it `DoShareBuzz()`) that does not take move-only parameters. Then, instead of
setting expectations on `ShareBuzz()`, you set them on the `DoShareBuzz()` mock
method:
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```cpp
  MockBuzzer mock_buzzer_;
  EXPECT_CALL(mock_buzzer_, DoShareBuzz(NotNull(), _));
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  // When one calls ShareBuzz() on the MockBuzzer like this, the call is
  // forwarded to DoShareBuzz(), which is mocked.  Therefore this statement
  // will trigger the above EXPECT_CALL.
  mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal), 0);
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```

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#### Making the Compilation Faster
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Believe it or not, the *vast majority* of the time spent on compiling a mock
class is in generating its constructor and destructor, as they perform
non-trivial tasks (e.g. verification of the expectations). What's more, mock
methods with different signatures have different types and thus their
constructors/destructors need to be generated by the compiler separately. As a
result, if you mock many different types of methods, compiling your mock class
can get really slow.
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If you are experiencing slow compilation, you can move the definition of your
mock class' constructor and destructor out of the class body and into a `.cc`
file. This way, even if you `#include` your mock class in N files, the compiler
only needs to generate its constructor and destructor once, resulting in a much
faster compilation.
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Let's illustrate the idea using an example. Here's the definition of a mock
class before applying this recipe:
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```cpp
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// File mock_foo.h.
...
class MockFoo : public Foo {
 public:
  // Since we don't declare the constructor or the destructor,
  // the compiler will generate them in every translation unit
  // where this mock class is used.

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  MOCK_METHOD(int, DoThis, (), (override));
  MOCK_METHOD(bool, DoThat, (const char* str), (override));
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  ... more mock methods ...
};
```

After the change, it would look like:

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```cpp
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// File mock_foo.h.
...
class MockFoo : public Foo {
 public:
  // The constructor and destructor are declared, but not defined, here.
  MockFoo();
  virtual ~MockFoo();

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  MOCK_METHOD(int, DoThis, (), (override));
  MOCK_METHOD(bool, DoThat, (const char* str), (override));
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  ... more mock methods ...
};
```
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and
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```cpp
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// File mock_foo.cc.
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#include "path/to/mock_foo.h"

// The definitions may appear trivial, but the functions actually do a
// lot of things through the constructors/destructors of the member
// variables used to implement the mock methods.
MockFoo::MockFoo() {}
MockFoo::~MockFoo() {}
```

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#### Forcing a Verification
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When it's being destroyed, your friendly mock object will automatically verify
that all expectations on it have been satisfied, and will generate googletest
failures if not. This is convenient as it leaves you with one less thing to
worry about. That is, unless you are not sure if your mock object will be
destroyed.
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How could it be that your mock object won't eventually be destroyed? Well, it
might be created on the heap and owned by the code you are testing. Suppose
there's a bug in that code and it doesn't delete the mock object properly - you
could end up with a passing test when there's actually a bug.
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Using a heap checker is a good idea and can alleviate the concern, but its
implementation is not 100% reliable. So, sometimes you do want to *force* gMock
to verify a mock object before it is (hopefully) destructed. You can do this
with `Mock::VerifyAndClearExpectations(&mock_object)`:
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```cpp
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TEST(MyServerTest, ProcessesRequest) {
  using ::testing::Mock;

  MockFoo* const foo = new MockFoo;
  EXPECT_CALL(*foo, ...)...;
  // ... other expectations ...

  // server now owns foo.
  MyServer server(foo);
  server.ProcessRequest(...);

  // In case that server's destructor will forget to delete foo,
  // this will verify the expectations anyway.
  Mock::VerifyAndClearExpectations(foo);
}  // server is destroyed when it goes out of scope here.
```

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**Tip:** The `Mock::VerifyAndClearExpectations()` function returns a `bool` to
indicate whether the verification was successful (`true` for yes), so you can
wrap that function call inside a `ASSERT_TRUE()` if there is no point going
further when the verification has failed.

#### Using Check Points {#UsingCheckPoints}

Sometimes you may want to "reset" a mock object at various check points in your
test: at each check point, you verify that all existing expectations on the mock
object have been satisfied, and then you set some new expectations on it as if
it's newly created. This allows you to work with a mock object in "phases" whose
sizes are each manageable.

One such scenario is that in your test's `SetUp()` function, you may want to put
the object you are testing into a certain state, with the help from a mock
object. Once in the desired state, you want to clear all expectations on the
mock, such that in the `TEST_F` body you can set fresh expectations on it.

As you may have figured out, the `Mock::VerifyAndClearExpectations()` function
we saw in the previous recipe can help you here. Or, if you are using
`ON_CALL()` to set default actions on the mock object and want to clear the
default actions as well, use `Mock::VerifyAndClear(&mock_object)` instead. This
function does what `Mock::VerifyAndClearExpectations(&mock_object)` does and
returns the same `bool`, **plus** it clears the `ON_CALL()` statements on
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`mock_object` too.

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Another trick you can use to achieve the same effect is to put the expectations
in sequences and insert calls to a dummy "check-point" function at specific
places. Then you can verify that the mock function calls do happen at the right
time. For example, if you are exercising code:
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```cpp
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  Foo(1);
  Foo(2);
  Foo(3);
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```

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and want to verify that `Foo(1)` and `Foo(3)` both invoke `mock.Bar("a")`, but
`Foo(2)` doesn't invoke anything. You can write:
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```cpp
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using ::testing::MockFunction;

TEST(FooTest, InvokesBarCorrectly) {
  MyMock mock;
  // Class MockFunction<F> has exactly one mock method.  It is named
  // Call() and has type F.
  MockFunction<void(string check_point_name)> check;
  {
    InSequence s;

    EXPECT_CALL(mock, Bar("a"));
    EXPECT_CALL(check, Call("1"));
    EXPECT_CALL(check, Call("2"));
    EXPECT_CALL(mock, Bar("a"));
  }
  Foo(1);
  check.Call("1");
  Foo(2);
  check.Call("2");
  Foo(3);
}
```

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The expectation spec says that the first `Bar("a")` must happen before check
point "1", the second `Bar("a")` must happen after check point "2", and nothing
should happen between the two check points. The explicit check points make it
easy to tell which `Bar("a")` is called by which call to `Foo()`.
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#### Mocking Destructors
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Sometimes you want to make sure a mock object is destructed at the right time,
e.g. after `bar->A()` is called but before `bar->B()` is called. We already know
that you can specify constraints on the [order](#OrderedCalls) of mock function
calls, so all we need to do is to mock the destructor of the mock function.
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This sounds simple, except for one problem: a destructor is a special function
with special syntax and special semantics, and the `MOCK_METHOD` macro doesn't
work for it:
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```cpp
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MOCK_METHOD(void, ~MockFoo, ());  // Won't compile!
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```

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The good news is that you can use a simple pattern to achieve the same effect.
First, add a mock function `Die()` to your mock class and call it in the
destructor, like this:
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```cpp
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class MockFoo : public Foo {
  ...
  // Add the following two lines to the mock class.
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  MOCK_METHOD(void, Die, ());
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  virtual ~MockFoo() { Die(); }
};
```

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(If the name `Die()` clashes with an existing symbol, choose another name.) Now,
we have translated the problem of testing when a `MockFoo` object dies to
testing when its `Die()` method is called:
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```cpp
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  MockFoo* foo = new MockFoo;
  MockBar* bar = new MockBar;
  ...
  {
    InSequence s;

    // Expects *foo to die after bar->A() and before bar->B().
    EXPECT_CALL(*bar, A());
    EXPECT_CALL(*foo, Die());
    EXPECT_CALL(*bar, B());
  }
```

And that's that.

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#### Using gMock and Threads {#UsingThreads}
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In a **unit** test, it's best if you could isolate and test a piece of code in a
single-threaded context. That avoids race conditions and dead locks, and makes
debugging your test much easier.
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Yet most programs are multi-threaded, and sometimes to test something we need to
pound on it from more than one thread. gMock works for this purpose too.
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Remember the steps for using a mock:

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1.  Create a mock object `foo`.
2.  Set its default actions and expectations using `ON_CALL()` and
    `EXPECT_CALL()`.
3.  The code under test calls methods of `foo`.
4.  Optionally, verify and reset the mock.
5.  Destroy the mock yourself, or let the code under test destroy it. The
    destructor will automatically verify it.
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If you follow the following simple rules, your mocks and threads can live
happily together:
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*   Execute your *test code* (as opposed to the code being tested) in *one*
    thread. This makes your test easy to follow.
*   Obviously, you can do step #1 without locking.
*   When doing step #2 and #5, make sure no other thread is accessing `foo`.
    Obvious too, huh?
*   #3 and #4 can be done either in one thread or in multiple threads - anyway
    you want. gMock takes care of the locking, so you don't have to do any -
    unless required by your test logic.
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If you violate the rules (for example, if you set expectations on a mock while
another thread is calling its methods), you get undefined behavior. That's not
fun, so don't do it.
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gMock guarantees that the action for a mock function is done in the same thread
that called the mock function. For example, in
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```cpp
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  EXPECT_CALL(mock, Foo(1))
      .WillOnce(action1);
  EXPECT_CALL(mock, Foo(2))
      .WillOnce(action2);
```

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if `Foo(1)` is called in thread 1 and `Foo(2)` is called in thread 2, gMock will
execute `action1` in thread 1 and `action2` in thread 2.
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gMock does *not* impose a sequence on actions performed in different threads
(doing so may create deadlocks as the actions may need to cooperate). This means
that the execution of `action1` and `action2` in the above example *may*
interleave. If this is a problem, you should add proper synchronization logic to
`action1` and `action2` to make the test thread-safe.
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Also, remember that `DefaultValue<T>` is a global resource that potentially
affects *all* living mock objects in your program. Naturally, you won't want to
mess with it from multiple threads or when there still are mocks in action.
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#### Controlling How Much Information gMock Prints
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When gMock sees something that has the potential of being an error (e.g. a mock
function with no expectation is called, a.k.a. an uninteresting call, which is
allowed but perhaps you forgot to explicitly ban the call), it prints some
warning messages, including the arguments of the function, the return value, and
the stack trace. Hopefully this will remind you to take a look and see if there
is indeed a problem.
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Sometimes you are confident that your tests are correct and may not appreciate
such friendly messages. Some other times, you are debugging your tests or
learning about the behavior of the code you are testing, and wish you could
observe every mock call that happens (including argument values, the return
value, and the stack trace). Clearly, one size doesn't fit all.
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You can control how much gMock tells you using the `--gmock_verbose=LEVEL`
command-line flag, where `LEVEL` is a string with three possible values:
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*   `info`: gMock will print all informational messages, warnings, and errors
    (most verbose). At this setting, gMock will also log any calls to the
    `ON_CALL/EXPECT_CALL` macros. It will include a stack trace in
    "uninteresting call" warnings.
*   `warning`: gMock will print both warnings and errors (less verbose); it will
    omit the stack traces in "uninteresting call" warnings. This is the default.
*   `error`: gMock will print errors only (least verbose).
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Alternatively, you can adjust the value of that flag from within your tests like
so:
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```cpp
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  ::testing::FLAGS_gmock_verbose = "error";
```

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If you find gMock printing too many stack frames with its informational or
warning messages, remember that you can control their amount with the
`--gtest_stack_trace_depth=max_depth` flag.

Now, judiciously use the right flag to enable gMock serve you better!
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#### Gaining Super Vision into Mock Calls
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You have a test using gMock. It fails: gMock tells you some expectations aren't
satisfied. However, you aren't sure why: Is there a typo somewhere in the
matchers? Did you mess up the order of the `EXPECT_CALL`s? Or is the code under
test doing something wrong? How can you find out the cause?
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Won't it be nice if you have X-ray vision and can actually see the trace of all
`EXPECT_CALL`s and mock method calls as they are made? For each call, would you
like to see its actual argument values and which `EXPECT_CALL` gMock thinks it
matches? If you still need some help to figure out who made these calls, how
about being able to see the complete stack trace at each mock call?
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You can unlock this power by running your test with the `--gmock_verbose=info`
flag. For example, given the test program:
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```cpp
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#include "gmock/gmock.h"

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using testing::_;
using testing::HasSubstr;
using testing::Return;

class MockFoo {
 public:
3217
  MOCK_METHOD(void, F, (const string& x, const string& y));
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};

TEST(Foo, Bar) {
  MockFoo mock;
  EXPECT_CALL(mock, F(_, _)).WillRepeatedly(Return());
  EXPECT_CALL(mock, F("a", "b"));
  EXPECT_CALL(mock, F("c", HasSubstr("d")));

  mock.F("a", "good");
  mock.F("a", "b");
}
```

if you run it with `--gmock_verbose=info`, you will see this output:

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```shell
[ RUN       ] Foo.Bar
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foo_test.cc:14: EXPECT_CALL(mock, F(_, _)) invoked
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Stack trace: ...

3239
foo_test.cc:15: EXPECT_CALL(mock, F("a", "b")) invoked
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Stack trace: ...

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foo_test.cc:16: EXPECT_CALL(mock, F("c", HasSubstr("d"))) invoked
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Stack trace: ...

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foo_test.cc:14: Mock function call matches EXPECT_CALL(mock, F(_, _))...
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    Function call: F(@0x7fff7c8dad40"a",@0x7fff7c8dad10"good")
Stack trace: ...

3249
foo_test.cc:15: Mock function call matches EXPECT_CALL(mock, F("a", "b"))...
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    Function call: F(@0x7fff7c8dada0"a",@0x7fff7c8dad70"b")
Stack trace: ...

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foo_test.cc:16: Failure
Actual function call count doesn't match EXPECT_CALL(mock, F("c", HasSubstr("d")))...
         Expected: to be called once
           Actual: never called - unsatisfied and active
[  FAILED  ] Foo.Bar
```

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Suppose the bug is that the `"c"` in the third `EXPECT_CALL` is a typo and
should actually be `"a"`. With the above message, you should see that the actual
`F("a", "good")` call is matched by the first `EXPECT_CALL`, not the third as
you thought. From that it should be obvious that the third `EXPECT_CALL` is
written wrong. Case solved.
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If you are interested in the mock call trace but not the stack traces, you can
combine `--gmock_verbose=info` with `--gtest_stack_trace_depth=0` on the test
command line.
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3270
#### Running Tests in Emacs
3271

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If you build and run your tests in Emacs using the `M-x google-compile` command
(as many googletest users do), the source file locations of gMock and googletest
errors will be highlighted. Just press `<Enter>` on one of them and you'll be
taken to the offending line. Or, you can just type `C-x`` to jump to the next
error.
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To make it even easier, you can add the following lines to your `~/.emacs` file:

```text
(global-set-key "\M-m"  'google-compile)  ; m is for make
3282
(global-set-key [M-down] 'next-error)
3283
(global-set-key [M-up]  '(lambda () (interactive) (next-error -1)))
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```

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Then you can type `M-m` to start a build (if you want to run the test as well,
just make sure `foo_test.run` or `runtests` is in the build command you supply
after typing `M-m`), or `M-up`/`M-down` to move back and forth between errors.
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3290
### Extending gMock
3291

3292
#### Writing New Matchers Quickly {#NewMatchers}
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WARNING: gMock does not guarantee when or how many times a matcher will be
invoked. Therefore, all matchers must be functionally pure. See
[this section](#PureMatchers) for more details.
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The `MATCHER*` family of macros can be used to define custom matchers easily.
The syntax:
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```cpp
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MATCHER(name, description_string_expression) { statements; }
```

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will define a matcher with the given name that executes the statements, which
must return a `bool` to indicate if the match succeeds. Inside the statements,
you can refer to the value being matched by `arg`, and refer to its type by
`arg_type`.
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The *description string* is a `string`-typed expression that documents what the
matcher does, and is used to generate the failure message when the match fails.
It can (and should) reference the special `bool` variable `negation`, and should
evaluate to the description of the matcher when `negation` is `false`, or that
of the matcher's negation when `negation` is `true`.
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For convenience, we allow the description string to be empty (`""`), in which
case gMock will use the sequence of words in the matcher name as the
description.
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For example:
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3322
```cpp
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MATCHER(IsDivisibleBy7, "") { return (arg % 7) == 0; }
```
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allows you to write
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```cpp
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  // Expects mock_foo.Bar(n) to be called where n is divisible by 7.
  EXPECT_CALL(mock_foo, Bar(IsDivisibleBy7()));
```
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or,
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```cpp
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  using ::testing::Not;
  ...
  // Verifies that two values are divisible by 7.
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  EXPECT_THAT(some_expression, IsDivisibleBy7());
  EXPECT_THAT(some_other_expression, Not(IsDivisibleBy7()));
```
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3343
If the above assertions fail, they will print something like:
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```shell
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3348
  Value of: some_expression
  Expected: is divisible by 7
    Actual: 27
3349
  ...
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3354
  Value of: some_other_expression
  Expected: not (is divisible by 7)
    Actual: 21
```

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3356
3357
3358
3359
3360
3361
where the descriptions `"is divisible by 7"` and `"not (is divisible by 7)"` are
automatically calculated from the matcher name `IsDivisibleBy7`.

As you may have noticed, the auto-generated descriptions (especially those for
the negation) may not be so great. You can always override them with a `string`
expression of your own:

3362
```cpp
3363
3364
MATCHER(IsDivisibleBy7,
        absl::StrCat(negation ? "isn't" : "is", " divisible by 7")) {
3365
3366
3367
3368
  return (arg % 7) == 0;
}
```

3369
3370
3371
3372
Optionally, you can stream additional information to a hidden argument named
`result_listener` to explain the match result. For example, a better definition
of `IsDivisibleBy7` is:

3373
```cpp
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
MATCHER(IsDivisibleBy7, "") {
  if ((arg % 7) == 0)
    return true;

  *result_listener << "the remainder is " << (arg % 7);
  return false;
}
```

With this definition, the above assertion will give a better message:
3384
3385

```shell
3386
3387
3388
3389
3390
  Value of: some_expression
  Expected: is divisible by 7
    Actual: 27 (the remainder is 6)
```

3391
3392
3393
3394
3395
You should let `MatchAndExplain()` print *any additional information* that can
help a user understand the match result. Note that it should explain why the
match succeeds in case of a success (unless it's obvious) - this is useful when
the matcher is used inside `Not()`. There is no need to print the argument value
itself, as gMock already prints it for you.
3396

3397
3398
3399
3400
3401
3402
3403
3404
NOTE: The type of the value being matched (`arg_type`) is determined by the
context in which you use the matcher and is supplied to you by the compiler, so
you don't need to worry about declaring it (nor can you). This allows the
matcher to be polymorphic. For example, `IsDivisibleBy7()` can be used to match
any type where the value of `(arg % 7) == 0` can be implicitly converted to a
`bool`. In the `Bar(IsDivisibleBy7())` example above, if method `Bar()` takes an
`int`, `arg_type` will be `int`; if it takes an `unsigned long`, `arg_type` will
be `unsigned long`; and so on.
3405

3406
#### Writing New Parameterized Matchers Quickly
3407

3408
3409
Sometimes you'll want to define a matcher that has parameters. For that you can
use the macro:
3410

3411
```cpp
3412
3413
MATCHER_P(name, param_name, description_string) { statements; }
```
3414
3415
3416

where the description string can be either `""` or a `string` expression that
references `negation` and `param_name`.
3417
3418

For example:
3419

3420
```cpp
3421
3422
MATCHER_P(HasAbsoluteValue, value, "") { return abs(arg) == value; }
```
3423

3424
will allow you to write:
3425

3426
```cpp
3427
3428
  EXPECT_THAT(Blah("a"), HasAbsoluteValue(n));
```
3429

3430
which may lead to this message (assuming `n` is 10):
3431
3432

```shell
3433
3434
3435
3436
3437
  Value of: Blah("a")
  Expected: has absolute value 10
    Actual: -9
```

3438
3439
Note that both the matcher description and its parameter are printed, making the
message human-friendly.
3440

3441
3442
3443
3444
3445
3446
3447
In the matcher definition body, you can write `foo_type` to reference the type
of a parameter named `foo`. For example, in the body of
`MATCHER_P(HasAbsoluteValue, value)` above, you can write `value_type` to refer
to the type of `value`.

gMock also provides `MATCHER_P2`, `MATCHER_P3`, ..., up to `MATCHER_P10` to
support multi-parameter matchers:
3448

3449
```cpp
3450
3451
3452
MATCHER_Pk(name, param_1, ..., param_k, description_string) { statements; }
```

3453
3454
3455
3456
Please note that the custom description string is for a particular *instance* of
the matcher, where the parameters have been bound to actual values. Therefore
usually you'll want the parameter values to be part of the description. gMock
lets you do that by referencing the matcher parameters in the description string
3457
3458
3459
expression.

For example,
3460

3461
```cpp
3462
3463
3464
3465
3466
3467
3468
3469
using ::testing::PrintToString;
MATCHER_P2(InClosedRange, low, hi,
           absl::StrFormat("%s in range [%s, %s]", negation ? "isn't" : "is",
                           PrintToString(low), PrintToString(hi))) {
  return low <= arg && arg <= hi;
}
...
EXPECT_THAT(3, InClosedRange(4, 6));
3470
```
3471

3472
would generate a failure that contains the message:
3473
3474

```shell
3475
3476
3477
  Expected: is in range [4, 6]
```

3478
3479
3480
3481
If you specify `""` as the description, the failure message will contain the
sequence of words in the matcher name followed by the parameter values printed
as a tuple. For example,

3482
```cpp
3483
3484
3485
3486
  MATCHER_P2(InClosedRange, low, hi, "") { ... }
  ...
  EXPECT_THAT(3, InClosedRange(4, 6));
```
3487

3488
would generate a failure that contains the text:
3489
3490

```shell
3491
3492
3493
3494
  Expected: in closed range (4, 6)
```

For the purpose of typing, you can view
3495

3496
```cpp
3497
3498
MATCHER_Pk(Foo, p1, ..., pk, description_string) { ... }
```
3499

3500
as shorthand for
3501

3502
```cpp
3503
3504
3505
3506
3507
template <typename p1_type, ..., typename pk_type>
FooMatcherPk<p1_type, ..., pk_type>
Foo(p1_type p1, ..., pk_type pk) { ... }
```

3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
When you write `Foo(v1, ..., vk)`, the compiler infers the types of the
parameters `v1`, ..., and `vk` for you. If you are not happy with the result of
the type inference, you can specify the types by explicitly instantiating the
template, as in `Foo<long, bool>(5, false)`. As said earlier, you don't get to
(or need to) specify `arg_type` as that's determined by the context in which the
matcher is used.

You can assign the result of expression `Foo(p1, ..., pk)` to a variable of type
`FooMatcherPk<p1_type, ..., pk_type>`. This can be useful when composing
matchers. Matchers that don't have a parameter or have only one parameter have
special types: you can assign `Foo()` to a `FooMatcher`-typed variable, and
assign `Foo(p)` to a `FooMatcherP<p_type>`-typed variable.

While you can instantiate a matcher template with reference types, passing the
parameters by pointer usually makes your code more readable. If, however, you
still want to pass a parameter by reference, be aware that in the failure
message generated by the matcher you will see the value of the referenced object
but not its address.
3526
3527

You can overload matchers with different numbers of parameters:
3528

3529
```cpp
3530
3531
3532
3533
MATCHER_P(Blah, a, description_string_1) { ... }
MATCHER_P2(Blah, a, b, description_string_2) { ... }
```

3534
3535
3536
3537
3538
3539
3540
3541
While it's tempting to always use the `MATCHER*` macros when defining a new
matcher, you should also consider implementing `MatcherInterface` or using
`MakePolymorphicMatcher()` instead (see the recipes that follow), especially if
you need to use the matcher a lot. While these approaches require more work,
they give you more control on the types of the value being matched and the
matcher parameters, which in general leads to better compiler error messages
that pay off in the long run. They also allow overloading matchers based on
parameter types (as opposed to just based on the number of parameters).
3542

3543
#### Writing New Monomorphic Matchers
3544

3545
3546
3547
3548
A matcher of argument type `T` implements `::testing::MatcherInterface<T>` and
does two things: it tests whether a value of type `T` matches the matcher, and
can describe what kind of values it matches. The latter ability is used for
generating readable error messages when expectations are violated.
3549
3550
3551

The interface looks like this:

3552
```cpp
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
class MatchResultListener {
 public:
  ...
  // Streams x to the underlying ostream; does nothing if the ostream
  // is NULL.
  template <typename T>
  MatchResultListener& operator<<(const T& x);

  // Returns the underlying ostream.
  ::std::ostream* stream();
};

template <typename T>
class MatcherInterface {
 public:
  virtual ~MatcherInterface();

  // Returns true iff the matcher matches x; also explains the match
  // result to 'listener'.
  virtual bool MatchAndExplain(T x, MatchResultListener* listener) const = 0;

  // Describes this matcher to an ostream.
  virtual void DescribeTo(::std::ostream* os) const = 0;

  // Describes the negation of this matcher to an ostream.
  virtual void DescribeNegationTo(::std::ostream* os) const;
};
```

3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
If you need a custom matcher but `Truly()` is not a good option (for example,
you may not be happy with the way `Truly(predicate)` describes itself, or you
may want your matcher to be polymorphic as `Eq(value)` is), you can define a
matcher to do whatever you want in two steps: first implement the matcher
interface, and then define a factory function to create a matcher instance. The
second step is not strictly needed but it makes the syntax of using the matcher
nicer.

For example, you can define a matcher to test whether an `int` is divisible by 7
and then use it like this:
3592

3593
```cpp
3594
3595
3596
3597
3598
3599
3600
using ::testing::MakeMatcher;
using ::testing::Matcher;
using ::testing::MatcherInterface;
using ::testing::MatchResultListener;

class DivisibleBy7Matcher : public MatcherInterface<int> {
 public:
3601
3602
  bool MatchAndExplain(int n,
                       MatchResultListener* /* listener */) const override {
3603
3604
3605
    return (n % 7) == 0;
  }

3606
  void DescribeTo(::std::ostream* os) const override {
3607
3608
3609
    *os << "is divisible by 7";
  }

3610
  void DescribeNegationTo(::std::ostream* os) const override {
3611
3612
3613
3614
    *os << "is not divisible by 7";
  }
};

3615
Matcher<int> DivisibleBy7() {
3616
3617
3618
  return MakeMatcher(new DivisibleBy7Matcher);
}

3619
...
3620
3621
3622
  EXPECT_CALL(foo, Bar(DivisibleBy7()));
```

3623
3624
You may improve the matcher message by streaming additional information to the
`listener` argument in `MatchAndExplain()`:
3625

3626
```cpp
3627
3628
class DivisibleBy7Matcher : public MatcherInterface<int> {
 public:
3629
3630
  bool MatchAndExplain(int n,
                       MatchResultListener* listener) const override {
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
    const int remainder = n % 7;
    if (remainder != 0) {
      *listener << "the remainder is " << remainder;
    }
    return remainder == 0;
  }
  ...
};
```

3641
3642
3643
Then, `EXPECT_THAT(x, DivisibleBy7());` may generate a message like this:

```shell
3644
3645
3646
3647
3648
Value of: x
Expected: is divisible by 7
  Actual: 23 (the remainder is 2)
```

3649
#### Writing New Polymorphic Matchers
3650

3651
3652
3653
3654
3655
3656
3657
You've learned how to write your own matchers in the previous recipe. Just one
problem: a matcher created using `MakeMatcher()` only works for one particular
type of arguments. If you want a *polymorphic* matcher that works with arguments
of several types (for instance, `Eq(x)` can be used to match a *`value`* as long
as `value == x` compiles -- *`value`* and `x` don't have to share the same
type), you can learn the trick from `testing/base/public/gmock-matchers.h` but
it's a bit involved.
3658

3659
3660
3661
Fortunately, most of the time you can define a polymorphic matcher easily with
the help of `MakePolymorphicMatcher()`. Here's how you can define `NotNull()` as
an example:
3662

3663
```cpp
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
using ::testing::MakePolymorphicMatcher;
using ::testing::MatchResultListener;
using ::testing::PolymorphicMatcher;

class NotNullMatcher {
 public:
  // To implement a polymorphic matcher, first define a COPYABLE class
  // that has three members MatchAndExplain(), DescribeTo(), and
  // DescribeNegationTo(), like the following.

  // In this example, we want to use NotNull() with any pointer, so
  // MatchAndExplain() accepts a pointer of any type as its first argument.
  // In general, you can define MatchAndExplain() as an ordinary method or
  // a method template, or even overload it.
  template <typename T>
  bool MatchAndExplain(T* p,
                       MatchResultListener* /* listener */) const {
    return p != NULL;
  }

  // Describes the property of a value matching this matcher.
  void DescribeTo(::std::ostream* os) const { *os << "is not NULL"; }

  // Describes the property of a value NOT matching this matcher.
  void DescribeNegationTo(::std::ostream* os) const { *os << "is NULL"; }
};

// To construct a polymorphic matcher, pass an instance of the class
// to MakePolymorphicMatcher().  Note the return type.
3693
PolymorphicMatcher<NotNullMatcher> NotNull() {
3694
3695
  return MakePolymorphicMatcher(NotNullMatcher());
}
3696

3697
3698
3699
3700
3701
3702
...

  EXPECT_CALL(foo, Bar(NotNull()));  // The argument must be a non-NULL pointer.
```

**Note:** Your polymorphic matcher class does **not** need to inherit from
3703
3704
`MatcherInterface` or any other class, and its methods do **not** need to be
virtual.
3705

3706
3707
Like in a monomorphic matcher, you may explain the match result by streaming
additional information to the `listener` argument in `MatchAndExplain()`.
3708

3709
#### Writing New Cardinalities
3710

3711
3712
3713
A cardinality is used in `Times()` to tell gMock how many times you expect a
call to occur. It doesn't have to be exact. For example, you can say
`AtLeast(5)` or `Between(2, 4)`.
3714

3715
3716
3717
If the [built-in set](#CardinalityList) of cardinalities doesn't suit you, you
are free to define your own by implementing the following interface (in
namespace `testing`):
3718

3719
```cpp
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
class CardinalityInterface {
 public:
  virtual ~CardinalityInterface();

  // Returns true iff call_count calls will satisfy this cardinality.
  virtual bool IsSatisfiedByCallCount(int call_count) const = 0;

  // Returns true iff call_count calls will saturate this cardinality.
  virtual bool IsSaturatedByCallCount(int call_count) const = 0;

  // Describes self to an ostream.
  virtual void DescribeTo(::std::ostream* os) const = 0;
};
```

3735
3736
For example, to specify that a call must occur even number of times, you can
write
3737

3738
```cpp
3739
3740
3741
3742
3743
3744
using ::testing::Cardinality;
using ::testing::CardinalityInterface;
using ::testing::MakeCardinality;

class EvenNumberCardinality : public CardinalityInterface {
 public:
3745
  bool IsSatisfiedByCallCount(int call_count) const override {
3746
3747
3748
    return (call_count % 2) == 0;
  }

3749
  bool IsSaturatedByCallCount(int call_count) const override {
3750
3751
3752
    return false;
  }

3753
  void DescribeTo(::std::ostream* os) const {
3754
3755
3756
3757
3758
3759
3760
3761
    *os << "called even number of times";
  }
};

Cardinality EvenNumber() {
  return MakeCardinality(new EvenNumberCardinality);
}

3762
...
3763
3764
3765
3766
  EXPECT_CALL(foo, Bar(3))
      .Times(EvenNumber());
```

3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
#### Writing New Actions Quickly {#QuickNewActions}

If the built-in actions don't work for you, you can easily define your own one.
Just define a functor class with a (possibly templated) call operator, matching
the signature of your action.

```cpp
struct Increment {
  template <typename T>
  T operator()(T* arg) {
    return ++(*arg);
  }
}
```

The same approach works with stateful functors (or any callable, really):
3783

3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
```
struct MultiplyBy {
  template <typename T>
  T operator()(T arg) { return arg * multiplier; }

  int multiplier;
}

// Then use:
// EXPECT_CALL(...).WillOnce(MultiplyBy{7});
```

##### Legacy macro-based Actions

Before C++11, the functor-based actions were not supported; the old way of
writing actions was through a set of `ACTION*` macros. We suggest to avoid them
in new code; they hide a lot of logic behind the macro, potentially leading to
harder-to-understand compiler errors. Nevertheless, we cover them here for
completeness.
3803
3804

By writing
3805

3806
```cpp
3807
3808
ACTION(name) { statements; }
```
3809
3810
3811
3812
3813
3814
3815

in a namespace scope (i.e. not inside a class or function), you will define an
action with the given name that executes the statements. The value returned by
`statements` will be used as the return value of the action. Inside the
statements, you can refer to the K-th (0-based) argument of the mock function as
`argK`. For example:

3816
```cpp
3817
3818
ACTION(IncrementArg1) { return ++(*arg1); }
```
3819

3820
allows you to write
3821

3822
```cpp
3823
3824
3825
... WillOnce(IncrementArg1());
```

3826
3827
3828
3829
Note that you don't need to specify the types of the mock function arguments.
Rest assured that your code is type-safe though: you'll get a compiler error if
`*arg1` doesn't support the `++` operator, or if the type of `++(*arg1)` isn't
compatible with the mock function's return type.
3830
3831

Another example:
3832

3833
```cpp
3834
3835
3836
3837
3838
3839
3840
3841
ACTION(Foo) {
  (*arg2)(5);
  Blah();
  *arg1 = 0;
  return arg0;
}
```

3842
3843
3844
defines an action `Foo()` that invokes argument #2 (a function pointer) with 5,
calls function `Blah()`, sets the value pointed to by argument #1 to 0, and
returns argument #0.
3845

3846
3847
3848
3849
3850
3851
3852
3853
3854
For more convenience and flexibility, you can also use the following pre-defined
symbols in the body of `ACTION`:

`argK_type`     | The type of the K-th (0-based) argument of the mock function
:-------------- | :-----------------------------------------------------------
`args`          | All arguments of the mock function as a tuple
`args_type`     | The type of all arguments of the mock function as a tuple
`return_type`   | The return type of the mock function
`function_type` | The type of the mock function
3855
3856

For example, when using an `ACTION` as a stub action for mock function:
3857

3858
```cpp
3859
3860
int DoSomething(bool flag, int* ptr);
```
3861

3862
we have:
3863

3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
Pre-defined Symbol | Is Bound To
------------------ | ---------------------------------
`arg0`             | the value of `flag`
`arg0_type`        | the type `bool`
`arg1`             | the value of `ptr`
`arg1_type`        | the type `int*`
`args`             | the tuple `(flag, ptr)`
`args_type`        | the type `std::tuple<bool, int*>`
`return_type`      | the type `int`
`function_type`    | the type `int(bool, int*)`
3874

3875
3876
3877
3878
##### Legacy macro-based parameterized Actions

Sometimes you'll want to parameterize an action you define. For that we have
another macro
3879

3880
```cpp
3881
3882
3883
3884
ACTION_P(name, param) { statements; }
```

For example,
3885

3886
```cpp
3887
3888
ACTION_P(Add, n) { return arg0 + n; }
```
3889

3890
will allow you to write
3891

3892
```cpp
3893
3894
3895
3896
// Returns argument #0 + 5.
... WillOnce(Add(5));
```

3897
3898
3899
For convenience, we use the term *arguments* for the values used to invoke the
mock function, and the term *parameters* for the values used to instantiate an
action.
3900

3901
3902
3903
3904
3905
3906
3907
3908
Note that you don't need to provide the type of the parameter either. Suppose
the parameter is named `param`, you can also use the gMock-defined symbol
`param_type` to refer to the type of the parameter as inferred by the compiler.
For example, in the body of `ACTION_P(Add, n)` above, you can write `n_type` for
the type of `n`.

gMock also provides `ACTION_P2`, `ACTION_P3`, and etc to support multi-parameter
actions. For example,
3909

3910
```cpp
3911
3912
3913
3914
3915
3916
ACTION_P2(ReturnDistanceTo, x, y) {
  double dx = arg0 - x;
  double dy = arg1 - y;
  return sqrt(dx*dx + dy*dy);
}
```
3917

3918
lets you write
3919

3920
```cpp
3921
3922
3923
... WillOnce(ReturnDistanceTo(5.0, 26.5));
```

3924
3925
You can view `ACTION` as a degenerated parameterized action where the number of
parameters is 0.
3926
3927

You can also easily define actions overloaded on the number of parameters:
3928

3929
```cpp
3930
3931
3932
3933
ACTION_P(Plus, a) { ... }
ACTION_P2(Plus, a, b) { ... }
```

3934
3935
3936
3937
3938
#### Restricting the Type of an Argument or Parameter in an ACTION

For maximum brevity and reusability, the `ACTION*` macros don't ask you to
provide the types of the mock function arguments and the action parameters.
Instead, we let the compiler infer the types for us.
3939

3940
3941
Sometimes, however, we may want to be more explicit about the types. There are
several tricks to do that. For example:
3942

3943
```cpp
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
ACTION(Foo) {
  // Makes sure arg0 can be converted to int.
  int n = arg0;
  ... use n instead of arg0 here ...
}

ACTION_P(Bar, param) {
  // Makes sure the type of arg1 is const char*.
  ::testing::StaticAssertTypeEq<const char*, arg1_type>();

  // Makes sure param can be converted to bool.
  bool flag = param;
}
```

3959
3960
where `StaticAssertTypeEq` is a compile-time assertion in googletest that
verifies two types are the same.
3961

3962
3963
3964
3965
3966
#### Writing New Action Templates Quickly

Sometimes you want to give an action explicit template parameters that cannot be
inferred from its value parameters. `ACTION_TEMPLATE()` supports that and can be
viewed as an extension to `ACTION()` and `ACTION_P*()`.
3967
3968

The syntax:
3969

3970
```cpp
3971
3972
3973
3974
3975
ACTION_TEMPLATE(ActionName,
                HAS_m_TEMPLATE_PARAMS(kind1, name1, ..., kind_m, name_m),
                AND_n_VALUE_PARAMS(p1, ..., p_n)) { statements; }
```

3976
3977
3978
3979
3980
defines an action template that takes *m* explicit template parameters and *n*
value parameters, where *m* is in [1, 10] and *n* is in [0, 10]. `name_i` is the
name of the *i*-th template parameter, and `kind_i` specifies whether it's a
`typename`, an integral constant, or a template. `p_i` is the name of the *i*-th
value parameter.
3981
3982

Example:
3983

3984
```cpp
3985
3986
3987
3988
3989
3990
// DuplicateArg<k, T>(output) converts the k-th argument of the mock
// function to type T and copies it to *output.
ACTION_TEMPLATE(DuplicateArg,
                // Note the comma between int and k:
                HAS_2_TEMPLATE_PARAMS(int, k, typename, T),
                AND_1_VALUE_PARAMS(output)) {
3991
  *output = T(::std::get<k>(args));
3992
3993
3994
3995
}
```

To create an instance of an action template, write:
3996

3997
```cpp
3998
ActionName<t1, ..., t_m>(v1, ..., v_n)
3999
```
4000
4001
4002
4003

where the `t`s are the template arguments and the `v`s are the value arguments.
The value argument types are inferred by the compiler. For example:

4004
```cpp
4005
4006
4007
using ::testing::_;
...
  int n;
4008
  EXPECT_CALL(mock, Foo).WillOnce(DuplicateArg<1, unsigned char>(&n));
4009
4010
```

4011
4012
4013
If you want to explicitly specify the value argument types, you can provide
additional template arguments:

4014
```cpp
4015
ActionName<t1, ..., t_m, u1, ..., u_k>(v1, ..., v_n)
4016
```
4017

4018
4019
where `u_i` is the desired type of `v_i`.

4020
4021
4022
`ACTION_TEMPLATE` and `ACTION`/`ACTION_P*` can be overloaded on the number of
value parameters, but not on the number of template parameters. Without the
restriction, the meaning of the following is unclear:
4023

4024
```cpp
4025
4026
4027
  OverloadedAction<int, bool>(x);
```

4028
4029
4030
Are we using a single-template-parameter action where `bool` refers to the type
of `x`, or a two-template-parameter action where the compiler is asked to infer
the type of `x`?
4031

4032
#### Using the ACTION Object's Type
4033

4034
4035
4036
If you are writing a function that returns an `ACTION` object, you'll need to
know its type. The type depends on the macro used to define the action and the
parameter types. The rule is relatively simple:
4037

4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
| Given Definition              | Expression          | Has Type              |
| ----------------------------- | ------------------- | --------------------- |
| `ACTION(Foo)`                 | `Foo()`             | `FooAction`           |
| `ACTION_TEMPLATE(Foo,`        | `Foo<t1, ...,       | `FooAction<t1, ...,   |
: `HAS_m_TEMPLATE_PARAMS(...),` : t_m>()`             : t_m>`                 :
: `AND_0_VALUE_PARAMS())`       :                     :                       :
| `ACTION_P(Bar, param)`        | `Bar(int_value)`    | `BarActionP<int>`     |
| `ACTION_TEMPLATE(Bar,`        | `Bar<t1, ..., t_m>` | `FooActionP<t1, ...,  |
: `HAS_m_TEMPLATE_PARAMS(...),` : `(int_value)`       : t_m, int>`            :
: `AND_1_VALUE_PARAMS(p1))`     :                     :                       :
| `ACTION_P2(Baz, p1, p2)`      | `Baz(bool_value,`   | `BazActionP2<bool,    |
:                               : `int_value)`        : int>`                 :
| `ACTION_TEMPLATE(Baz,`        | `Baz<t1, ..., t_m>` | `FooActionP2<t1, ..., |
: `HAS_m_TEMPLATE_PARAMS(...),` : `(bool_value,`      : t_m,` `bool, int>`    :
: `AND_2_VALUE_PARAMS(p1, p2))` : `int_value)`        :                       :
| ...                           | ...                 | ...                   |
4054

4055
4056
4057
Note that we have to pick different suffixes (`Action`, `ActionP`, `ActionP2`,
and etc) for actions with different numbers of value parameters, or the action
definitions cannot be overloaded on the number of them.
4058

4059
#### Writing New Monomorphic Actions {#NewMonoActions}
4060
4061

While the `ACTION*` macros are very convenient, sometimes they are
4062
4063
4064
4065
4066
inappropriate. For example, despite the tricks shown in the previous recipes,
they don't let you directly specify the types of the mock function arguments and
the action parameters, which in general leads to unoptimized compiler error
messages that can baffle unfamiliar users. They also don't allow overloading
actions based on parameter types without jumping through some hoops.
4067
4068

An alternative to the `ACTION*` macros is to implement
4069
4070
`::testing::ActionInterface<F>`, where `F` is the type of the mock function in
which the action will be used. For example:
4071

4072
```cpp
4073
4074
template <typename F>
class ActionInterface {
4075
4076
4077
4078
4079
4080
 public:
  virtual ~ActionInterface();

  // Performs the action.  Result is the return type of function type
  // F, and ArgumentTuple is the tuple of arguments of F.
  //
4081

4082
  // For example, if F is int(bool, const string&), then Result would
4083
  // be int, and ArgumentTuple would be ::std::tuple<bool, const string&>.
4084
4085
  virtual Result Perform(const ArgumentTuple& args) = 0;
};
4086
```
4087

4088
```cpp
4089
4090
4091
4092
4093
4094
4095
4096
4097
using ::testing::_;
using ::testing::Action;
using ::testing::ActionInterface;
using ::testing::MakeAction;

typedef int IncrementMethod(int*);

class IncrementArgumentAction : public ActionInterface<IncrementMethod> {
 public:
4098
4099
  int Perform(const ::std::tuple<int*>& args) override {
    int* p = ::std::get<0>(args);  // Grabs the first argument.
4100
4101
4102
4103
4104
4105
4106
4107
    return *p++;
  }
};

Action<IncrementMethod> IncrementArgument() {
  return MakeAction(new IncrementArgumentAction);
}

4108
...
4109
4110
4111
4112
4113
4114
4115
  EXPECT_CALL(foo, Baz(_))
      .WillOnce(IncrementArgument());

  int n = 5;
  foo.Baz(&n);  // Should return 5 and change n to 6.
```

4116
#### Writing New Polymorphic Actions {#NewPolyActions}
4117

4118
4119
4120
4121
4122
The previous recipe showed you how to define your own action. This is all good,
except that you need to know the type of the function in which the action will
be used. Sometimes that can be a problem. For example, if you want to use the
action in functions with *different* types (e.g. like `Return()` and
`SetArgPointee()`).
4123

4124
4125
4126
If an action can be used in several types of mock functions, we say it's
*polymorphic*. The `MakePolymorphicAction()` function template makes it easy to
define such an action:
4127

4128
```cpp
4129
4130
4131
4132
4133
4134
namespace testing {
template <typename Impl>
PolymorphicAction<Impl> MakePolymorphicAction(const Impl& impl);
}  // namespace testing
```

4135
4136
4137
As an example, let's define an action that returns the second argument in the
mock function's argument list. The first step is to define an implementation
class:
4138

4139
```cpp
4140
4141
4142
4143
class ReturnSecondArgumentAction {
 public:
  template <typename Result, typename ArgumentTuple>
  Result Perform(const ArgumentTuple& args) const {
4144
4145
    // To get the i-th (0-based) argument, use ::std::get(args).
    return ::std::get<1>(args);
4146
4147
4148
4149
  }
};
```

4150
4151
4152
4153
4154
4155
4156
This implementation class does *not* need to inherit from any particular class.
What matters is that it must have a `Perform()` method template. This method
template takes the mock function's arguments as a tuple in a **single**
argument, and returns the result of the action. It can be either `const` or not,
but must be invokable with exactly one template argument, which is the result
type. In other words, you must be able to call `Perform<R>(args)` where `R` is
the mock function's return type and `args` is its arguments in a tuple.
4157

4158
4159
4160
Next, we use `MakePolymorphicAction()` to turn an instance of the implementation
class into the polymorphic action we need. It will be convenient to have a
wrapper for this:
4161

4162
```cpp
4163
4164
4165
4166
4167
4168
4169
4170
using ::testing::MakePolymorphicAction;
using ::testing::PolymorphicAction;

PolymorphicAction<ReturnSecondArgumentAction> ReturnSecondArgument() {
  return MakePolymorphicAction(ReturnSecondArgumentAction());
}
```

4171
Now, you can use this polymorphic action the same way you use the built-in ones:
4172

4173
```cpp
4174
4175
4176
4177
using ::testing::_;

class MockFoo : public Foo {
 public:
4178
4179
4180
  MOCK_METHOD(int, DoThis, (bool flag, int n), (override));
  MOCK_METHOD(string, DoThat, (int x, const char* str1, const char* str2),
              (override));
4181
4182
};

4183
  ...
4184
  MockFoo foo;
4185
4186
  EXPECT_CALL(foo, DoThis).WillOnce(ReturnSecondArgument());
  EXPECT_CALL(foo, DoThat).WillOnce(ReturnSecondArgument());
4187
  ...
4188
  foo.DoThis(true, 5);  // Will return 5.
4189
4190
4191
  foo.DoThat(1, "Hi", "Bye");  // Will return "Hi".
```

4192
#### Teaching gMock How to Print Your Values
4193

4194
4195
4196
4197
4198
When an uninteresting or unexpected call occurs, gMock prints the argument
values and the stack trace to help you debug. Assertion macros like
`EXPECT_THAT` and `EXPECT_EQ` also print the values in question when the
assertion fails. gMock and googletest do this using googletest's user-extensible
value printer.
4199
4200

This printer knows how to print built-in C++ types, native arrays, STL
4201
4202
4203
4204
4205
containers, and any type that supports the `<<` operator. For other types, it
prints the raw bytes in the value and hopes that you the user can figure it out.
[googletest's advanced guide](../../googletest/docs/advanced.md#teaching-googletest-how-to-print-your-values)
explains how to extend the printer to do a better job at printing your
particular type than to dump the bytes.