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Unverified Commit 8a659a2e authored by Dan Yao's avatar Dan Yao Committed by GitHub
Browse files

rtn in ternary way (#632)



* rtn in ternary way

* Check both flags to preserve NaN

* Format

* Rearrange flag1

* Apply suggestions from code review
Co-authored-by: default avatarRonan Keryell <ronan@keryell.fr>

---------
Co-authored-by: default avatarRosty Geyyer <rosty.geyyer@amd.com>
Co-authored-by: default avatarRostyslav Geyyer <46627076+geyyer@users.noreply.github.com>
Co-authored-by: default avatarRonan Keryell <ronan@keryell.fr>
parent 6ae12434
......@@ -974,38 +974,36 @@ inline __host__ __device__ constexpr bhalf_t type_convert<bhalf_t, float>(float
uint32_t int32;
} u = {x};
if(~u.int32 & 0x7f800000)
{
// When the exponent bits are not all 1s, then the value is zero, normal,
// or subnormal. We round the bfloat16 mantissa up by adding 0x7FFF, plus
// 1 if the least significant bit of the bfloat16 mantissa is 1 (odd).
// This causes the bfloat16's mantissa to be incremented by 1 if the 16
// least significant bits of the float mantissa are greater than 0x8000,
// or if they are equal to 0x8000 and the least significant bit of the
// bfloat16 mantissa is 1 (odd). This causes it to be rounded to even when
// the lower 16 bits are exactly 0x8000. If the bfloat16 mantissa already
// has the value 0x7f, then incrementing it causes it to become 0x00 and
// the exponent is incremented by one, which is the next higher FP value
// to the unrounded bfloat16 value. When the bfloat16 value is subnormal
// with an exponent of 0x00 and a mantissa of 0x7F, it may be rounded up
// to a normal value with an exponent of 0x01 and a mantissa of 0x00.
// When the bfloat16 value has an exponent of 0xFE and a mantissa of 0x7F,
// incrementing it causes it to become an exponent of 0xFF and a mantissa
// of 0x00, which is Inf, the next higher value to the unrounded value.
u.int32 += 0x7fff + ((u.int32 >> 16) & 1); // Round to nearest, round to even
}
else if(u.int32 & 0xffff)
{
// When all of the exponent bits are 1, the value is Inf or NaN.
// Inf is indicated by a zero mantissa. NaN is indicated by any nonzero
// mantissa bit. Quiet NaN is indicated by the most significant mantissa
// bit being 1. Signaling NaN is indicated by the most significant
// mantissa bit being 0 but some other bit(s) being 1. If any of the
// lower 16 bits of the mantissa are 1, we set the least significant bit
// of the bfloat16 mantissa, in order to preserve signaling NaN in case
// the bloat16's mantissa bits are all 0.
u.int32 |= 0x10000; // Preserve signaling NaN
}
// When the exponent bits are not all 1s, then the value is zero, normal,
// or subnormal. We round the bfloat16 mantissa up by adding 0x7FFF, plus
// 1 if the least significant bit of the bfloat16 mantissa is 1 (odd).
// This causes the bfloat16's mantissa to be incremented by 1 if the 16
// least significant bits of the float mantissa are greater than 0x8000,
// or if they are equal to 0x8000 and the least significant bit of the
// bfloat16 mantissa is 1 (odd). This causes it to be rounded to even when
// the lower 16 bits are exactly 0x8000. If the bfloat16 mantissa already
// has the value 0x7f, then incrementing it causes it to become 0x00 and
// the exponent is incremented by one, which is the next higher FP value
// to the unrounded bfloat16 value. When the bfloat16 value is subnormal
// with an exponent of 0x00 and a mantissa of 0x7f, it may be rounded up
// to a normal value with an exponent of 0x01 and a mantissa of 0x00.
// When the bfloat16 value has an exponent of 0xFE and a mantissa of 0x7F,
// incrementing it causes it to become an exponent of 0xFF and a mantissa
// of 0x00, which is Inf, the next higher value to the unrounded value.
bool flag0 = ~u.int32 & 0x7f800000;
// When all of the exponent bits are 1, the value is Inf or NaN.
// Inf is indicated by a zero mantissa. NaN is indicated by any nonzero
// mantissa bit. Quiet NaN is indicated by the most significant mantissa
// bit being 1. Signaling NaN is indicated by the most significant
// mantissa bit being 0 but some other bit(s) being 1. If any of the
// lower 16 bits of the mantissa are 1, we set the least significant bit
// of the bfloat16 mantissa, in order to preserve signaling NaN in case
// the bfloat16's mantissa bits are all 0.
bool flag1 = !flag0 && (u.int32 & 0xffff);
u.int32 += flag0 ? 0x7fff + ((u.int32 >> 16) & 1) : 0; // Round to nearest, round to even
u.int32 |= flag1 ? 0x10000 : 0x0; // Preserve signaling NaN
return uint16_t(u.int32 >> 16);
}
......
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