- 08 Jul, 2013 1 commit
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peastman authored
Platform specific header files get installed. This allows plugins to be built with just an OpenMM installation, not a full source tree.
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- 31 Jan, 2012 1 commit
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Peter Eastman authored
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- 24 Jun, 2011 1 commit
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Mark Friedrichs authored
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- 10 May, 2010 1 commit
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Peter Eastman authored
Moved SFMT into libraries folder, and restructured it to allow multiple independent random number generators
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- 04 Nov, 2009 1 commit
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Mark Friedrichs authored
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- 03 Nov, 2009 1 commit
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Mark Friedrichs authored
Free energy plugin added Plugin will not run w/ Obc or GB/VI forces unless line 2004 of gpu.cpp (gpu->sim.totalNonbondOutputBuffers = 2*gpu->sim.nonbondOutputBuffers;) is commented in -- working on removing this constraint Also unit tests for GB/VI currently fail
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- 12 Sep, 2009 1 commit
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Peter Eastman authored
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- 14 Jul, 2009 1 commit
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Peter Eastman authored
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- 21 Apr, 2009 1 commit
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Peter Eastman authored
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- 17 Apr, 2009 1 commit
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Peter Eastman authored
Modified the API for lots of classes so that the number of particles/bonds/etc. need not be specified in the constructor.
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- 09 Apr, 2009 1 commit
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Mark Friedrichs authored
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