- 05 Mar, 2019 2 commits
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Jason Swails authored
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Jason Swails authored
I finally got nvidia-docker2 installed and actually working on my Gentoo machine (I had to disable their restriction of using GPU devices to users in the 'video' group, since the nvidia container runtime hook didn't run as a user with those privileges, and I can't figure out what user it was running as). The other GPU-enabled node I added to the Jenkins array runs Ubuntu, and that one already has nvidia-docker2 installed and running correctly on it.
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- 02 Mar, 2019 1 commit
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peastman authored
Avoid repeated matching of duplicate impropers
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- 27 Feb, 2019 1 commit
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tic20 authored
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- 26 Feb, 2019 5 commits
- 22 Feb, 2019 2 commits
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peastman authored
Fixed bug in vector operations in CustomIntegrator on CUDA
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Peter Eastman authored
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- 21 Feb, 2019 1 commit
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Tristan Croll authored
Sync with official repository
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- 20 Feb, 2019 2 commits
- 19 Feb, 2019 6 commits
- 18 Feb, 2019 1 commit
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tic20 authored
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- 11 Feb, 2019 2 commits
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peastman authored
Fixed inconsistency in computing Ewald self energy
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Peter Eastman authored
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- 09 Feb, 2019 1 commit
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Peter Eastman authored
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- 07 Feb, 2019 1 commit
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peastman authored
Improved behavior of energy minimizer
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- 06 Feb, 2019 1 commit
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Peter Eastman authored
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- 30 Jan, 2019 1 commit
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peastman authored
Fixed error using tabulated functions with a CustomGBForce
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- 23 Jan, 2019 2 commits
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Peter Eastman authored
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peastman authored
Properly define GBSAOBC alpha beta gamma constants to be doubles.
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- 22 Jan, 2019 2 commits
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Yutong Zhao authored
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Yutong Zhao authored
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- 17 Jan, 2019 1 commit
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peastman authored
Fixed bug involving nested cross products
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- 08 Jan, 2019 2 commits
- 21 Dec, 2018 2 commits
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peastman authored
Fixed error using 2D tabulated function with CustomHbondForce
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Peter Eastman authored
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- 20 Dec, 2018 2 commits
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peastman authored
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Jason Swails authored
* Improve vec3 * Added a ``__neg__`` operator overload so that -Vec3(1, 2, 3) returns the same thing as Vec3(-1, -2, -3) * Derived Vec3 from namedtuple instead of tuple. This allows you to access the 3 elements of the vector by name. i.e., vec.x, vec.y, vec.z * Make sure we use floating point division all the time.
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- 18 Dec, 2018 2 commits
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peastman authored
Eliminated use of a deprecated shuffle function
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Peter Eastman authored
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