- 11 Apr, 2014 1 commit
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peastman authored
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- 13 Mar, 2014 1 commit
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peastman authored
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- 14 Jan, 2014 1 commit
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peastman authored
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- 09 Jan, 2014 1 commit
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Peter Eastman authored
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- 12 Dec, 2013 1 commit
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peastman authored
Plugins work with CPU platform. This involved separating the reference implementations of plugins into their own libraries.
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- 11 Dec, 2013 1 commit
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peastman authored
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- 05 Dec, 2013 1 commit
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peastman authored
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- 13 Nov, 2013 1 commit
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peastman authored
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- 07 Nov, 2013 1 commit
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peastman authored
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- 08 Oct, 2013 1 commit
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peastman authored
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- 09 Sep, 2013 1 commit
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peastman authored
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- 06 Sep, 2013 1 commit
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peastman authored
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- 26 Aug, 2013 1 commit
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peastman authored
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- 19 Aug, 2013 1 commit
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peastman authored
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- 15 Aug, 2013 1 commit
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peastman authored
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- 02 Aug, 2013 1 commit
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peastman authored
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- 17 Jul, 2013 1 commit
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peastman authored
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- 15 Jul, 2013 1 commit
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peastman authored
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- 08 Jul, 2013 1 commit
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peastman authored
Platform specific header files get installed. This allows plugins to be built with just an OpenMM installation, not a full source tree.
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- 13 Jun, 2013 1 commit
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Justin MacCallum authored
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- 04 Jun, 2013 1 commit
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peastman authored
Converted the array containing atom block indices for the neighbor list from ushort2 to int. This removes the hard limit of 2 million atoms.
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- 03 Jun, 2013 1 commit
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peastman authored
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- 31 May, 2013 2 commits
- 30 May, 2013 1 commit
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peastman authored
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- 28 May, 2013 1 commit
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peastman authored
Integrators control when atom reordering gets done, instead of having it happen automatically when forces are evaluated. This simplifies some code, and also improves unintuitive behavior with CustomIntegrator.
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- 26 Apr, 2013 1 commit
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Peter Eastman authored
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- 25 Apr, 2013 2 commits
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Peter Eastman authored
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Peter Eastman authored
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- 15 Apr, 2013 1 commit
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Yutong Zhao authored
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- 10 Apr, 2013 1 commit
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Peter Eastman authored
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- 09 Apr, 2013 2 commits
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Peter Eastman authored
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Peter Eastman authored
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- 05 Apr, 2013 1 commit
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Peter Eastman authored
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- 22 Mar, 2013 1 commit
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Peter Eastman authored
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- 14 Feb, 2013 1 commit
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Peter Eastman authored
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- 12 Jan, 2013 1 commit
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Peter Eastman authored
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- 10 Jan, 2013 1 commit
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Peter Eastman authored
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- 18 Dec, 2012 1 commit
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Peter Eastman authored
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- 14 Dec, 2012 1 commit
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Peter Eastman authored
When converting to fixed point, multiply by 0x100000000 instead of 0xFFFFFFFF. This should be (very very slightly) more accurate, since its reciprocal can be exactly represented in floating point.
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