Commit 9930e6f6 authored by peastman's avatar peastman
Browse files

Prevent memory from exploding when particles get too spread out

parent 5312c2fe
......@@ -80,8 +80,8 @@ public:
voxelSizeZ = boxVectors[2][2]/nz;
}
else {
ny = max(1, (int) floorf((maxy-miny)/voxelSizeY+0.5f));
nz = max(1, (int) floorf((maxz-minz)/voxelSizeZ+0.5f));
ny = max(1, min(500, (int) floorf((maxy-miny)/voxelSizeY+0.5f)));
nz = max(1, min(500, (int) floorf((maxz-minz)/voxelSizeZ+0.5f)));
if (maxy > miny)
voxelSizeY = (maxy-miny)/ny;
if (maxz > minz)
......
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