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tsoc
openmm
Commits
95423468
Commit
95423468
authored
Apr 10, 2015
by
peastman
Browse files
Optimizations to neighbor list construction
parent
3a415486
Changes
2
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Showing
2 changed files
with
73 additions
and
42 deletions
+73
-42
platforms/cpu/include/CpuNeighborList.h
platforms/cpu/include/CpuNeighborList.h
+2
-1
platforms/cpu/src/CpuNeighborList.cpp
platforms/cpu/src/CpuNeighborList.cpp
+71
-41
No files found.
platforms/cpu/include/CpuNeighborList.h
View file @
95423468
...
...
@@ -9,7 +9,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2013 Stanford University and the Authors.
*
* Portions copyright (c) 2013
-2015
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -61,6 +61,7 @@ public:
private:
int
blockSize
;
std
::
vector
<
int
>
sortedAtoms
;
std
::
vector
<
float
>
sortedPositions
;
std
::
vector
<
std
::
vector
<
int
>
>
blockNeighbors
;
std
::
vector
<
std
::
vector
<
char
>
>
blockExclusions
;
// The following variables are used to make information accessible to the individual threads.
...
...
platforms/cpu/src/CpuNeighborList.cpp
View file @
95423468
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2013 Stanford University and the Authors.
*
* Portions copyright (c) 2013
-2015
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -164,8 +164,8 @@ public:
return
VoxelIndex
(
y
,
z
);
}
void
getNeighbors
(
vector
<
int
>&
neighbors
,
int
blockIndex
,
const
fvec4
&
blockCenter
,
const
fvec4
&
blockWidth
,
const
vector
<
int
>&
sortedAtoms
,
vector
<
char
>&
exclusions
,
float
maxDistance
,
const
vector
<
int
>&
blockAtoms
,
const
float
*
atomLoca
tions
,
const
vector
<
VoxelIndex
>&
atomVoxelIndex
)
const
{
void
getNeighbors
(
vector
<
int
>&
neighbors
,
int
blockIndex
,
const
fvec4
&
blockCenter
,
const
fvec4
&
blockWidth
,
const
vector
<
int
>&
sortedAtoms
,
vector
<
char
>&
exclusions
,
float
maxDistance
,
const
vector
<
int
>&
blockAtoms
,
const
vector
<
float
>&
blockAtomX
,
const
vector
<
float
>&
blockAtomY
,
const
vector
<
float
>&
blockAtomZ
,
const
vector
<
float
>&
sortedPosi
tions
,
const
vector
<
VoxelIndex
>&
atomVoxelIndex
)
const
{
neighbors
.
resize
(
0
);
exclusions
.
resize
(
0
);
fvec4
boxSize
(
periodicBoxSize
[
0
],
periodicBoxSize
[
1
],
periodicBoxSize
[
2
],
0
);
...
...
@@ -233,24 +233,34 @@ public:
float
minx
=
centerPos
[
0
];
float
maxx
=
centerPos
[
0
];
fvec4
offset
(
-
xoffset
,
-
yoffset
+
voxelSizeY
*
y
+
(
usePeriodic
?
0.0
f
:
miny
),
voxelSizeZ
*
z
+
(
usePeriodic
?
0.0
f
:
minz
),
0
);
for
(
int
k
=
0
;
k
<
(
int
)
blockAtoms
.
size
();
k
++
)
{
const
float
*
atomPos
=
&
atomLocations
[
4
*
blockAtoms
[
k
]];
fvec4
posVec
(
atomPos
);
fvec4
delta1
=
offset
-
posVec
;
fvec4
delta2
=
delta1
+
fvec4
(
0
,
voxelSizeY
,
voxelSizeZ
,
0
);
if
(
usePeriodic
)
{
delta1
-=
round
(
delta1
*
invBoxSize
)
*
boxSize
;
delta2
-=
round
(
delta2
*
invBoxSize
)
*
boxSize
;
float
offset
[
3
]
=
{
-
xoffset
,
-
yoffset
+
voxelSizeY
*
y
+
(
usePeriodic
?
0.0
f
:
miny
),
voxelSizeZ
*
z
+
(
usePeriodic
?
0.0
f
:
minz
)};
for
(
int
k
=
0
;
k
<
(
int
)
blockAtoms
.
size
();
k
+=
4
)
{
fvec4
dist2
=
maxDistanceSquared
;
if
(
y
!=
atomVoxelIndex
[
k
].
y
)
{
fvec4
dy1
=
offset
[
1
]
-
fvec4
(
&
blockAtomY
[
k
]);
fvec4
dy2
=
dy1
+
voxelSizeY
;
if
(
usePeriodic
)
{
dy1
-=
round
(
dy1
*
invBoxSize
[
1
])
*
boxSize
[
1
];
dy2
-=
round
(
dy2
*
invBoxSize
[
1
])
*
boxSize
[
1
];
}
fvec4
dy
=
min
(
abs
(
dy1
),
abs
(
dy2
));
dist2
-=
dy
*
dy
;
}
if
(
z
!=
atomVoxelIndex
[
k
].
z
)
{
fvec4
dz1
=
offset
[
2
]
-
fvec4
(
&
blockAtomZ
[
k
]);
fvec4
dz2
=
dz1
+
voxelSizeZ
;
if
(
usePeriodic
)
{
dz1
-=
round
(
dz1
*
invBoxSize
[
2
])
*
boxSize
[
2
];
dz2
-=
round
(
dz2
*
invBoxSize
[
2
])
*
boxSize
[
2
];
}
fvec4
dz
=
min
(
abs
(
dz1
),
abs
(
dz2
));
dist2
-=
dz
*
dz
;
}
fvec4
delta
=
min
(
abs
(
delta1
),
abs
(
delta2
));
float
dy
=
(
y
==
atomVoxelIndex
[
k
].
y
?
0.0
f
:
delta
[
1
]);
float
dz
=
(
z
==
atomVoxelIndex
[
k
].
z
?
0.0
f
:
delta
[
2
]);
float
dist2
=
maxDistanceSquared
-
dy
*
dy
-
dz
*
dz
;
if
(
dist2
>
0
)
{
float
dist
=
sqrtf
(
dist2
);
minx
=
min
(
minx
,
atomPos
[
0
]
-
dist
-
xoffset
);
maxx
=
max
(
maxx
,
atomPos
[
0
]
+
dist
-
xoffset
);
fvec4
dist
=
sqrt
(
dist2
);
int
numToCheck
=
min
(
4
,
(
int
)
(
blockAtoms
.
size
()
-
k
));
for
(
int
m
=
0
;
m
<
numToCheck
;
m
++
)
{
minx
=
min
(
minx
,
blockAtomX
[
k
+
m
]
-
dist
[
m
]
-
xoffset
);
maxx
=
max
(
maxx
,
blockAtomX
[
k
+
m
]
+
dist
[
m
]
-
xoffset
);
}
}
if
(
minx
==
maxx
)
...
...
@@ -290,12 +300,10 @@ public:
if
(
sortedIndex
>=
lastSortedIndex
)
continue
;
fvec4
atomPos
(
atomLocations
+
4
*
sortedAtoms
[
sortedIndex
]);
fvec4
atomPos
(
&
sortedPositions
[
4
*
sortedIndex
]);
fvec4
delta
=
atomPos
-
centerPos
;
if
(
periodicRectangular
)
{
fvec4
base
=
round
(
delta
*
invBoxSize
)
*
boxSize
;
delta
=
delta
-
base
;
}
if
(
periodicRectangular
)
delta
-=
round
(
delta
*
invBoxSize
)
*
boxSize
;
else
if
(
needPeriodic
)
{
delta
-=
periodicBoxVec4
[
2
]
*
floorf
(
delta
[
2
]
*
recipBoxSize
[
2
]
+
0.5
f
);
delta
-=
periodicBoxVec4
[
1
]
*
floorf
(
delta
[
1
]
*
recipBoxSize
[
1
]
+
0.5
f
);
...
...
@@ -310,26 +318,34 @@ public:
// The distance is large enough that there might not be any actual interactions.
// Check individual atom pairs to be sure.
bool
any
=
false
;
for
(
int
k
=
0
;
k
<
(
int
)
blockAtoms
.
size
();
k
++
)
{
fvec4
pos1
(
&
atomLocations
[
4
*
blockAtoms
[
k
]]);
delta
=
atomPos
-
pos1
;
bool
anyInteraction
=
false
;
for
(
int
k
=
0
;
k
<
(
int
)
blockAtoms
.
size
();
k
+=
4
)
{
fvec4
dx
=
fvec4
(
&
blockAtomX
[
k
])
-
atomPos
[
0
];
fvec4
dy
=
fvec4
(
&
blockAtomY
[
k
])
-
atomPos
[
1
];
fvec4
dz
=
fvec4
(
&
blockAtomZ
[
k
])
-
atomPos
[
2
];
if
(
periodicRectangular
)
{
fvec4
base
=
round
(
delta
*
invBoxSize
)
*
boxSize
;
delta
=
delta
-
base
;
dx
-=
round
(
dx
*
invBoxSize
[
0
])
*
boxSize
[
0
];
dy
-=
round
(
dy
*
invBoxSize
[
1
])
*
boxSize
[
1
];
dz
-=
round
(
dz
*
invBoxSize
[
2
])
*
boxSize
[
2
];
}
else
if
(
needPeriodic
)
{
delta
-=
periodicBoxVec4
[
2
]
*
floorf
(
delta
[
2
]
*
recipBoxSize
[
2
]
+
0.5
f
);
delta
-=
periodicBoxVec4
[
1
]
*
floorf
(
delta
[
1
]
*
recipBoxSize
[
1
]
+
0.5
f
);
delta
-=
periodicBoxVec4
[
0
]
*
floorf
(
delta
[
0
]
*
recipBoxSize
[
0
]
+
0.5
f
);
fvec4
scale3
=
floor
(
dz
*
recipBoxSize
[
2
]
+
0.5
f
);
dx
-=
scale3
*
periodicBoxVectors
[
2
][
0
];
dy
-=
scale3
*
periodicBoxVectors
[
2
][
1
];
dz
-=
scale3
*
periodicBoxVectors
[
2
][
2
];
fvec4
scale2
=
floor
(
dy
*
recipBoxSize
[
1
]
+
0.5
f
);
dx
-=
scale2
*
periodicBoxVectors
[
1
][
0
];
dy
-=
scale2
*
periodicBoxVectors
[
1
][
1
];
fvec4
scale1
=
floor
(
dx
*
recipBoxSize
[
0
]
+
0.5
f
);
dx
-=
scale1
*
periodicBoxVectors
[
0
][
0
];
}
f
loat
r2
=
d
ot3
(
delta
,
delta
)
;
if
(
r2
<
maxDistanceSquared
)
{
any
=
true
;
f
vec4
r2
=
d
x
*
dx
+
dy
*
dy
+
dz
*
dz
;
if
(
any
(
r2
<
maxDistanceSquared
)
)
{
any
Interaction
=
true
;
break
;
}
}
if
(
!
any
)
if
(
!
any
Interaction
)
continue
;
}
...
...
@@ -379,6 +395,7 @@ void CpuNeighborList::computeNeighborList(int numAtoms, const AlignedArray<float
blockNeighbors
.
resize
(
numBlocks
);
blockExclusions
.
resize
(
numBlocks
);
sortedAtoms
.
resize
(
numAtoms
);
sortedPositions
.
resize
(
4
*
numAtoms
);
// Record the parameters for the threads.
...
...
@@ -428,6 +445,8 @@ void CpuNeighborList::computeNeighborList(int numAtoms, const AlignedArray<float
for
(
int
i
=
0
;
i
<
numAtoms
;
i
++
)
{
int
atomIndex
=
atomBins
[
i
].
second
;
sortedAtoms
[
i
]
=
atomIndex
;
fvec4
atomPos
(
&
atomLocations
[
4
*
atomIndex
]);
atomPos
.
store
(
&
sortedPositions
[
4
*
i
]);
voxels
.
insert
(
i
,
&
atomLocations
[
4
*
atomIndex
]);
}
voxels
.
sortItems
();
...
...
@@ -489,6 +508,7 @@ void CpuNeighborList::threadComputeNeighborList(ThreadPool& threads, int threadI
int
numBlocks
=
blockNeighbors
.
size
();
vector
<
int
>
blockAtoms
;
vector
<
float
>
blockAtomX
(
blockSize
),
blockAtomY
(
blockSize
),
blockAtomZ
(
blockSize
);
vector
<
VoxelIndex
>
atomVoxelIndex
;
for
(
int
i
=
threadIndex
;
i
<
numBlocks
;
i
+=
numThreads
)
{
// Find the atoms in this block and compute their bounding box.
...
...
@@ -501,14 +521,24 @@ void CpuNeighborList::threadComputeNeighborList(ThreadPool& threads, int threadI
blockAtoms
[
j
]
=
sortedAtoms
[
firstIndex
+
j
];
atomVoxelIndex
[
j
]
=
voxels
->
getVoxelIndex
(
&
atomLocations
[
4
*
blockAtoms
[
j
]]);
}
fvec4
minPos
(
&
atomLocations
[
4
*
sortedAtoms
[
firstIndex
]
]
);
fvec4
minPos
(
&
sortedPositions
[
4
*
firstIndex
]);
fvec4
maxPos
=
minPos
;
for
(
int
j
=
1
;
j
<
atomsInBlock
;
j
++
)
{
fvec4
pos
(
&
atomLocations
[
4
*
sortedAtoms
[
firstIndex
+
j
]
]);
fvec4
pos
(
&
sortedPositions
[
4
*
(
firstIndex
+
j
)
]);
minPos
=
min
(
minPos
,
pos
);
maxPos
=
max
(
maxPos
,
pos
);
}
voxels
->
getNeighbors
(
blockNeighbors
[
i
],
i
,
(
maxPos
+
minPos
)
*
0.5
f
,
(
maxPos
-
minPos
)
*
0.5
f
,
sortedAtoms
,
blockExclusions
[
i
],
maxDistance
,
blockAtoms
,
atomLocations
,
atomVoxelIndex
);
for
(
int
j
=
0
;
j
<
atomsInBlock
;
j
++
)
{
blockAtomX
[
j
]
=
sortedPositions
[
4
*
(
firstIndex
+
j
)];
blockAtomY
[
j
]
=
sortedPositions
[
4
*
(
firstIndex
+
j
)
+
1
];
blockAtomZ
[
j
]
=
sortedPositions
[
4
*
(
firstIndex
+
j
)
+
2
];
}
for
(
int
j
=
atomsInBlock
;
j
<
blockSize
;
j
++
)
{
blockAtomX
[
j
]
=
1e10
;
blockAtomY
[
j
]
=
1e10
;
blockAtomZ
[
j
]
=
1e10
;
}
voxels
->
getNeighbors
(
blockNeighbors
[
i
],
i
,
(
maxPos
+
minPos
)
*
0.5
f
,
(
maxPos
-
minPos
)
*
0.5
f
,
sortedAtoms
,
blockExclusions
[
i
],
maxDistance
,
blockAtoms
,
blockAtomX
,
blockAtomY
,
blockAtomZ
,
sortedPositions
,
atomVoxelIndex
);
// Record the exclusions for this block.
...
...
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