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tsoc
openmm
Commits
8b5d3dc0
Commit
8b5d3dc0
authored
Sep 23, 2015
by
Peter Eastman
Browse files
Finished refactoring test cases
parent
2f553a66
Changes
16
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16 changed files
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1418 additions
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3727 deletions
+1418
-3727
platforms/cuda/tests/TestCudaVariableLangevinIntegrator.cpp
platforms/cuda/tests/TestCudaVariableLangevinIntegrator.cpp
+4
-307
platforms/cuda/tests/TestCudaVariableVerletIntegrator.cpp
platforms/cuda/tests/TestCudaVariableVerletIntegrator.cpp
+4
-285
platforms/cuda/tests/TestCudaVerletIntegrator.cpp
platforms/cuda/tests/TestCudaVerletIntegrator.cpp
+4
-221
platforms/cuda/tests/TestCudaVirtualSites.cpp
platforms/cuda/tests/TestCudaVirtualSites.cpp
+5
-449
platforms/opencl/tests/TestOpenCLVariableLangevinIntegrator.cpp
...rms/opencl/tests/TestOpenCLVariableLangevinIntegrator.cpp
+4
-307
platforms/opencl/tests/TestOpenCLVariableVerletIntegrator.cpp
...forms/opencl/tests/TestOpenCLVariableVerletIntegrator.cpp
+4
-285
platforms/opencl/tests/TestOpenCLVerletIntegrator.cpp
platforms/opencl/tests/TestOpenCLVerletIntegrator.cpp
+4
-219
platforms/opencl/tests/TestOpenCLVirtualSites.cpp
platforms/opencl/tests/TestOpenCLVirtualSites.cpp
+5
-449
platforms/reference/tests/TestReferenceVariableLangevinIntegrator.cpp
...ference/tests/TestReferenceVariableLangevinIntegrator.cpp
+4
-305
platforms/reference/tests/TestReferenceVariableVerletIntegrator.cpp
...reference/tests/TestReferenceVariableVerletIntegrator.cpp
+4
-282
platforms/reference/tests/TestReferenceVerletIntegrator.cpp
platforms/reference/tests/TestReferenceVerletIntegrator.cpp
+4
-214
platforms/reference/tests/TestReferenceVirtualSites.cpp
platforms/reference/tests/TestReferenceVirtualSites.cpp
+4
-404
tests/TestVariableLangevinIntegrator.h
tests/TestVariableLangevinIntegrator.h
+334
-0
tests/TestVariableVerletIntegrator.h
tests/TestVariableVerletIntegrator.h
+313
-0
tests/TestVerletIntegrator.h
tests/TestVerletIntegrator.h
+246
-0
tests/TestVirtualSites.h
tests/TestVirtualSites.h
+475
-0
No files found.
platforms/cuda/tests/TestCudaVariableLangevinIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,311 +29,8 @@
...
@@ -29,311 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "CudaTests.h"
* This tests the CUDA implementation of VariableLangevinIntegrator.
#include "TestVariableLangevinIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableLangevinIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableLangevinIntegrator
integrator
(
0
,
0.1
,
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a damped harmonic oscillator, so compare it to the analytical solution.
double
freq
=
std
::
sqrt
(
1
-
0.05
*
0.05
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
(
0.05
*
std
::
cos
(
freq
*
time
)
+
freq
*
std
::
sin
(
freq
*
time
));
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
integrator
.
step
(
1
);
}
// Now set the friction to a tiny value and see if it conserves energy.
integrator
.
setFriction
(
5e-5
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
}
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
5.0
,
5e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
5000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
5000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
5
);
}
ke
/=
5000
;
double
expected
=
0.5
*
numParticles
*
3
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
integrator
.
setRandomNumberSeed
(
0
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
for
(
int
i
=
0
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
);
for
(
int
j
=
0
;
j
<
numParticles
-
1
;
++
j
)
{
Vec3
p1
=
state
.
getPositions
()[
j
];
Vec3
p2
=
state
.
getPositions
()[
j
+
1
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
1.0
,
dist
,
2e-5
);
}
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableLangevinIntegrator
integrator
(
300.0
,
2.0
,
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
integrator
.
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
integrator
.
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
int
numParticles
=
0
;
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
++
numParticles
;
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableLangevinIntegrator
integrator
(
temp
,
6.0
,
1e-4
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
2.0
);
// Make sure the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
double
t
=
2.0
+
0.02
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
}
ke
/=
1000
;
double
expected
=
1.5
*
numParticles
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.01
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testTemperature
();
testConstraints
();
testConstrainedMasslessParticles
();
testRandomSeed
();
testArgonBox
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/cuda/tests/TestCudaVariableVerletIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,289 +29,8 @@
...
@@ -29,289 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "CudaTests.h"
* This tests the CUDA implementation of VariableVerletIntegrator.
#include "TestVariableVerletIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableVerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableVerletIntegrator
integrator
(
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
const
double
temp
=
100.0
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
double
finalTime
=
context
.
getState
(
State
::
Positions
).
getTime
();
ASSERT
(
finalTime
>
0.1
);
// Now try the stepTo() method.
finalTime
+=
0.5
;
integrator
.
stepTo
(
finalTime
);
ASSERT_EQUAL
(
finalTime
,
context
.
getState
(
State
::
Positions
).
getTime
());
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
ASSERT
(
context
.
getState
(
State
::
Positions
).
getTime
()
>
0.1
);
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableVerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableVerletIntegrator
integrator
(
1e-5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
1.0
);
// Simulate it and see whether energy remains constant.
State
state0
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state0
.
getKineticEnergy
()
+
state0
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
double
t
=
1.0
+
0.05
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
testArgonBox
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/cuda/tests/TestCudaVerletIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,225 +29,8 @@
...
@@ -29,225 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "CudaTests.h"
* This tests the CUDA implementation of VerletIntegrator.
#include "TestVerletIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VerletIntegrator
integrator
(
0.01
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
ASSERT_EQUAL_TOL
(
10.0
,
context
.
getState
(
0
).
getTime
(),
1e-5
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
const
double
temp
=
100.0
;
System
system
;
VerletIntegrator
integrator
(
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
System
system
;
VerletIntegrator
integrator
(
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
platforms/cuda/tests/TestCudaVirtualSites.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 2012-201
4
Stanford University and the Authors. *
* Portions copyright (c) 2012-201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,394 +29,8 @@
...
@@ -29,394 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "CudaTests.h"
* This tests the CUDA implementation of virtual sites.
#include "TestVirtualSites.h"
*/
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/CustomBondForce.h"
#include "openmm/CustomExternalForce.h"
#include "openmm/LangevinIntegrator.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "openmm/VirtualSite.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
/**
* Check that massless particles are handled correctly.
*/
void
testMasslessParticle
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
CustomBondForce
*
bonds
=
new
CustomBondForce
(
"-1/r"
);
system
.
addForce
(
bonds
);
vector
<
double
>
params
;
bonds
->
addBond
(
0
,
1
,
params
);
VerletIntegrator
integrator
(
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
vector
<
Vec3
>
velocities
(
2
);
velocities
[
0
]
=
Vec3
(
0
,
0
,
0
);
velocities
[
1
]
=
Vec3
(
0
,
1
,
0
);
context
.
setVelocities
(
velocities
);
// The second particle should move in a circular orbit around the first one.
// Compare it to the analytical solution.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Forces
);
double
time
=
state
.
getTime
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getPositions
()[
0
],
0.0
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.0
);
ASSERT_EQUAL_VEC
(
Vec3
(
cos
(
time
),
sin
(
time
),
0
),
state
.
getPositions
()[
1
],
0.01
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
sin
(
time
),
cos
(
time
),
0
),
state
.
getVelocities
()[
1
],
0.01
);
integrator
.
step
(
1
);
}
}
/**
* Test a TwoParticleAverageSite virtual site.
*/
void
testTwoParticleAverage
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
2
,
new
TwoParticleAverageSite
(
0
,
1
,
0.8
,
0.2
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
ASSERT_EQUAL_VEC
(
pos
[
0
]
*
0.8
+
pos
[
1
]
*
0.2
,
pos
[
2
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.3
*
0.8
,
0
,
0
),
state
.
getForces
()[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
+
0.3
*
0.2
,
0
,
0
),
state
.
getForces
()[
1
],
1e-4
);
integrator
.
step
(
1
);
}
}
/**
* Test a ThreeParticleAverageSite virtual site.
*/
void
testThreeParticleAverage
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
ThreeParticleAverageSite
(
0
,
1
,
2
,
0.2
,
0.3
,
0.5
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
params
[
0
]
=
0.4
;
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
0
,
1
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
ASSERT_EQUAL_VEC
(
pos
[
0
]
*
0.2
+
pos
[
1
]
*
0.3
+
pos
[
2
]
*
0.5
,
pos
[
3
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.4
*
0.2
,
0
,
0
),
state
.
getForces
()[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
+
0.4
*
0.3
,
0
,
0
),
state
.
getForces
()[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.3
+
0.4
*
0.5
,
0
,
0
),
state
.
getForces
()[
2
],
1e-5
);
integrator
.
step
(
1
);
}
}
/**
* Test an OutOfPlaneSite virtual site.
*/
void
testOutOfPlane
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
OutOfPlaneSite
(
0
,
1
,
2
,
0.3
,
0.4
,
0.5
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
params
[
0
]
=
0.4
;
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
0
,
1
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
Vec3
v12
=
pos
[
1
]
-
pos
[
0
];
Vec3
v13
=
pos
[
2
]
-
pos
[
0
];
Vec3
cross
=
v12
.
cross
(
v13
);
ASSERT_EQUAL_VEC
(
pos
[
0
]
+
v12
*
0.3
+
v13
*
0.4
+
cross
*
0.5
,
pos
[
3
],
1e-5
);
const
vector
<
Vec3
>&
f
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.2
+
0.3
+
0.4
,
0
,
0
),
f
[
0
]
+
f
[
1
]
+
f
[
2
],
1e-5
);
Vec3
f2
(
0.4
*
0.3
,
0.4
*
0.5
*
v13
[
2
],
-
0.4
*
0.5
*
v13
[
1
]);
Vec3
f3
(
0.4
*
0.4
,
-
0.4
*
0.5
*
v12
[
2
],
0.4
*
0.5
*
v12
[
1
]);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.4
,
0
,
0
)
-
f2
-
f3
,
f
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
,
0
,
0
)
+
f2
,
f
[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.3
,
0
,
0
)
+
f3
,
f
[
2
],
1e-5
);
integrator
.
step
(
1
);
}
}
/**
* Test a LocalCoordinatesSite virtual site.
*/
void
testLocalCoordinates
()
{
const
Vec3
originWeights
(
0.2
,
0.3
,
0.5
);
const
Vec3
xWeights
(
-
1.0
,
0.5
,
0.5
);
const
Vec3
yWeights
(
0.0
,
-
1.0
,
1.0
);
const
Vec3
localPosition
(
0.4
,
0.3
,
0.2
);
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
LocalCoordinatesSite
(
0
,
1
,
2
,
originWeights
,
xWeights
,
yWeights
,
localPosition
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"2*x^2+3*y^2+4*z^2"
);
system
.
addForce
(
forceField
);
vector
<
double
>
params
;
forceField
->
addParticle
(
0
,
params
);
forceField
->
addParticle
(
1
,
params
);
forceField
->
addParticle
(
2
,
params
);
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
),
positions2
(
4
),
positions3
(
4
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
100
;
i
++
)
{
// Set the particles at random positions.
Vec3
xdir
,
ydir
,
zdir
;
do
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
positions
[
j
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
xdir
=
positions
[
0
]
*
xWeights
[
0
]
+
positions
[
1
]
*
xWeights
[
1
]
+
positions
[
2
]
*
xWeights
[
2
];
ydir
=
positions
[
0
]
*
yWeights
[
0
]
+
positions
[
1
]
*
yWeights
[
1
]
+
positions
[
2
]
*
yWeights
[
2
];
zdir
=
xdir
.
cross
(
ydir
);
if
(
sqrt
(
xdir
.
dot
(
xdir
))
>
0.1
&&
sqrt
(
ydir
.
dot
(
ydir
))
>
0.1
&&
sqrt
(
zdir
.
dot
(
zdir
))
>
0.1
)
break
;
// These positions give a reasonable coordinate system.
}
while
(
true
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
// See if the virtual site is positioned correctly.
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
Vec3
origin
=
pos
[
0
]
*
originWeights
[
0
]
+
pos
[
1
]
*
originWeights
[
1
]
+
pos
[
2
]
*
originWeights
[
2
];
xdir
/=
sqrt
(
xdir
.
dot
(
xdir
));
zdir
/=
sqrt
(
zdir
.
dot
(
zdir
));
ydir
=
zdir
.
cross
(
xdir
);
ASSERT_EQUAL_VEC
(
origin
+
xdir
*
localPosition
[
0
]
+
ydir
*
localPosition
[
1
]
+
zdir
*
localPosition
[
2
],
pos
[
3
],
1e-5
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
Vec3
f
=
state
.
getForces
()[
i
];
norm
+=
f
[
0
]
*
f
[
0
]
+
f
[
1
]
*
f
[
1
]
+
f
[
2
]
*
f
[
2
];
}
norm
=
std
::
sqrt
(
norm
);
const
double
delta
=
1e-2
;
double
step
=
0.5
*
delta
/
norm
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
state
.
getForces
()[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
context
.
applyConstraints
(
0.0001
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
context
.
applyConstraints
(
0.0001
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
delta
,
1e-3
)
}
}
/**
* Make sure that energy, linear momentum, and angular momentum are all conserved
* when using virtual sites.
*/
void
testConservationLaws
()
{
System
system
;
NonbondedForce
*
forceField
=
new
NonbondedForce
();
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
;
// Create a linear molecule with a TwoParticleAverage virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
2
,
new
TwoParticleAverageSite
(
0
,
1
,
0.4
,
0.6
));
system
.
addConstraint
(
0
,
1
,
2.0
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
,
j
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
2
,
0
,
0
));
positions
.
push_back
(
Vec3
());
// Create a planar molecule with a ThreeParticleAverage virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
6
,
new
ThreeParticleAverageSite
(
3
,
4
,
5
,
0.3
,
0.5
,
0.2
));
system
.
addConstraint
(
3
,
4
,
1.0
);
system
.
addConstraint
(
3
,
5
,
1.0
);
system
.
addConstraint
(
4
,
5
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
3
,
j
+
3
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
0
,
0
,
1
));
positions
.
push_back
(
Vec3
(
1
,
0
,
1
));
positions
.
push_back
(
Vec3
(
0
,
1
,
1
));
positions
.
push_back
(
Vec3
());
// Create a tetrahedral molecule with an OutOfPlane virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
10
,
new
OutOfPlaneSite
(
7
,
8
,
9
,
0.3
,
0.5
,
0.2
));
system
.
addConstraint
(
7
,
8
,
1.0
);
system
.
addConstraint
(
7
,
9
,
1.0
);
system
.
addConstraint
(
8
,
9
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
7
,
j
+
7
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
1
,
0
,
-
1
));
positions
.
push_back
(
Vec3
(
2
,
0
,
-
1
));
positions
.
push_back
(
Vec3
(
1
,
1
,
-
1
));
positions
.
push_back
(
Vec3
());
// Create a molecule with a LocalCoordinatesSite virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
14
,
new
LocalCoordinatesSite
(
11
,
12
,
13
,
Vec3
(
0.3
,
0.3
,
0.4
),
Vec3
(
1.0
,
-
0.5
,
-
0.5
),
Vec3
(
0
,
-
1.0
,
1.0
),
Vec3
(
0.2
,
0.2
,
1.0
)));
system
.
addConstraint
(
11
,
12
,
1.0
);
system
.
addConstraint
(
11
,
13
,
1.0
);
system
.
addConstraint
(
12
,
13
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
11
,
j
+
11
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
1
,
2
,
0
));
positions
.
push_back
(
Vec3
(
2
,
2
,
0
));
positions
.
push_back
(
Vec3
(
1
,
3
,
0
));
positions
.
push_back
(
Vec3
());
// Simulate it and check conservation laws.
VerletIntegrator
integrator
(
0.002
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
int
numParticles
=
system
.
getNumParticles
();
double
initialEnergy
;
Vec3
initialMomentum
,
initialAngularMomentum
;
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
const
vector
<
Vec3
>&
vel
=
state
.
getVelocities
();
const
vector
<
Vec3
>&
f
=
state
.
getForces
();
double
energy
=
state
.
getPotentialEnergy
();
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
{
Vec3
v
=
vel
[
j
]
+
f
[
j
]
*
0.5
*
integrator
.
getStepSize
();
energy
+=
0.5
*
system
.
getParticleMass
(
j
)
*
v
.
dot
(
v
);
}
if
(
i
==
0
)
initialEnergy
=
energy
;
else
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
Vec3
momentum
;
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
momentum
+=
vel
[
j
]
*
system
.
getParticleMass
(
j
);
if
(
i
==
0
)
initialMomentum
=
momentum
;
else
ASSERT_EQUAL_VEC
(
initialMomentum
,
momentum
,
0.02
);
Vec3
angularMomentum
;
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
angularMomentum
+=
pos
[
j
].
cross
(
vel
[
j
])
*
system
.
getParticleMass
(
j
);
if
(
i
==
0
)
initialAngularMomentum
=
angularMomentum
;
else
ASSERT_EQUAL_VEC
(
initialAngularMomentum
,
angularMomentum
,
0.03
);
integrator
.
step
(
1
);
}
}
/**
/**
* Make sure that atom reordering respects virtual sites.
* Make sure that atom reordering respects virtual sites.
...
@@ -524,64 +138,6 @@ void testReordering() {
...
@@ -524,64 +138,6 @@ void testReordering() {
}
}
}
}
/**
void
runPlatformTests
()
{
* Test a System where multiple virtual sites are all calculated from the same particles.
testReordering
();
*/
void
testOverlappingSites
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
system
.
addForce
(
nonbonded
);
nonbonded
->
addParticle
(
1.0
,
0.0
,
0.0
);
nonbonded
->
addParticle
(
-
0.5
,
0.0
,
0.0
);
nonbonded
->
addParticle
(
-
0.5
,
0.0
,
0.0
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
10
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
10
,
0
));
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
system
.
addParticle
(
0.0
);
double
u
=
0.1
*
((
i
+
1
)
%
4
);
double
v
=
0.05
*
i
;
system
.
setVirtualSite
(
3
+
i
,
new
ThreeParticleAverageSite
(
0
,
1
,
2
,
u
,
v
,
1
-
u
-
v
));
nonbonded
->
addParticle
(
i
%
2
==
0
?
-
1.0
:
1.0
,
0.0
,
0.0
);
positions
.
push_back
(
Vec3
());
}
VerletIntegrator
i1
(
0.002
);
VerletIntegrator
i2
(
0.002
);
Context
c1
(
system
,
i1
,
Platform
::
getPlatformByName
(
"Reference"
));
Context
c2
(
system
,
i2
,
platform
);
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
c1
.
applyConstraints
(
0.0001
);
c2
.
applyConstraints
(
0.0001
);
State
s1
=
c1
.
getState
(
State
::
Positions
|
State
::
Forces
);
State
s2
=
c2
.
getState
(
State
::
Positions
|
State
::
Forces
);
for
(
int
i
=
0
;
i
<
system
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getPositions
()[
i
],
s2
.
getPositions
()[
i
],
1e-5
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getForces
()[
i
],
s2
.
getForces
()[
i
],
1e-5
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testMasslessParticle
();
testTwoParticleAverage
();
testThreeParticleAverage
();
testOutOfPlane
();
testLocalCoordinates
();
testConservationLaws
();
testReordering
();
testOverlappingSites
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/opencl/tests/TestOpenCLVariableLangevinIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,311 +29,8 @@
...
@@ -29,311 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "OpenCLTests.h"
* This tests the OpenCL implementation of VariableLangevinIntegrator.
#include "TestVariableLangevinIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableLangevinIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableLangevinIntegrator
integrator
(
0
,
0.1
,
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a damped harmonic oscillator, so compare it to the analytical solution.
double
freq
=
std
::
sqrt
(
1
-
0.05
*
0.05
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
(
0.05
*
std
::
cos
(
freq
*
time
)
+
freq
*
std
::
sin
(
freq
*
time
));
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
integrator
.
step
(
1
);
}
// Now set the friction to a tiny value and see if it conserves energy.
integrator
.
setFriction
(
5e-5
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
}
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
5.0
,
5e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
5000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
5000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
5
);
}
ke
/=
5000
;
double
expected
=
0.5
*
numParticles
*
3
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
integrator
.
setRandomNumberSeed
(
0
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
for
(
int
i
=
0
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
);
for
(
int
j
=
0
;
j
<
numParticles
-
1
;
++
j
)
{
Vec3
p1
=
state
.
getPositions
()[
j
];
Vec3
p2
=
state
.
getPositions
()[
j
+
1
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
1.0
,
dist
,
2e-5
);
}
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableLangevinIntegrator
integrator
(
300.0
,
2.0
,
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
integrator
.
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
integrator
.
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
int
numParticles
=
0
;
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
++
numParticles
;
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableLangevinIntegrator
integrator
(
temp
,
6.0
,
1e-4
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
2.0
);
// Make sure the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
double
t
=
2.0
+
0.02
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
}
ke
/=
1000
;
double
expected
=
1.5
*
numParticles
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.01
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testTemperature
();
testConstraints
();
testConstrainedMasslessParticles
();
testRandomSeed
();
testArgonBox
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/opencl/tests/TestOpenCLVariableVerletIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,289 +29,8 @@
...
@@ -29,289 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "OpenCLTests.h"
* This tests the OpenCL implementation of VariableVerletIntegrator.
#include "TestVariableVerletIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableVerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableVerletIntegrator
integrator
(
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
double
finalTime
=
context
.
getState
(
State
::
Positions
).
getTime
();
ASSERT
(
finalTime
>
0.1
);
// Now try the stepTo() method.
finalTime
+=
0.5
;
integrator
.
stepTo
(
finalTime
);
ASSERT_EQUAL
(
finalTime
,
context
.
getState
(
State
::
Positions
).
getTime
());
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
ASSERT
(
context
.
getState
(
State
::
Positions
).
getTime
()
>
0.1
);
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableVerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableVerletIntegrator
integrator
(
1e-5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
1.0
);
// Simulate it and see whether energy remains constant.
State
state0
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state0
.
getKineticEnergy
()
+
state0
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
double
t
=
1.0
+
0.05
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
testArgonBox
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/opencl/tests/TestOpenCLVerletIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,223 +29,8 @@
...
@@ -29,223 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "OpenCLTests.h"
* This tests the OpenCL implementation of VerletIntegrator.
#include "TestVerletIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VerletIntegrator
integrator
(
0.01
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
System
system
;
VerletIntegrator
integrator
(
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
System
system
;
VerletIntegrator
integrator
(
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
platforms/opencl/tests/TestOpenCLVirtualSites.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 2012-201
4
Stanford University and the Authors. *
* Portions copyright (c) 2012-201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,394 +29,8 @@
...
@@ -29,394 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "OpenCLTests.h"
* This tests the OpenCL implementation of virtual sites.
#include "TestVirtualSites.h"
*/
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/CustomBondForce.h"
#include "openmm/CustomExternalForce.h"
#include "openmm/LangevinIntegrator.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "openmm/VirtualSite.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
/**
* Check that massless particles are handled correctly.
*/
void
testMasslessParticle
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
CustomBondForce
*
bonds
=
new
CustomBondForce
(
"-1/r"
);
system
.
addForce
(
bonds
);
vector
<
double
>
params
;
bonds
->
addBond
(
0
,
1
,
params
);
VerletIntegrator
integrator
(
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
vector
<
Vec3
>
velocities
(
2
);
velocities
[
0
]
=
Vec3
(
0
,
0
,
0
);
velocities
[
1
]
=
Vec3
(
0
,
1
,
0
);
context
.
setVelocities
(
velocities
);
// The second particle should move in a circular orbit around the first one.
// Compare it to the analytical solution.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Forces
);
double
time
=
state
.
getTime
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getPositions
()[
0
],
0.0
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.0
);
ASSERT_EQUAL_VEC
(
Vec3
(
cos
(
time
),
sin
(
time
),
0
),
state
.
getPositions
()[
1
],
0.01
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
sin
(
time
),
cos
(
time
),
0
),
state
.
getVelocities
()[
1
],
0.01
);
integrator
.
step
(
1
);
}
}
/**
* Test a TwoParticleAverageSite virtual site.
*/
void
testTwoParticleAverage
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
2
,
new
TwoParticleAverageSite
(
0
,
1
,
0.8
,
0.2
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
ASSERT_EQUAL_VEC
(
pos
[
0
]
*
0.8
+
pos
[
1
]
*
0.2
,
pos
[
2
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.3
*
0.8
,
0
,
0
),
state
.
getForces
()[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
+
0.3
*
0.2
,
0
,
0
),
state
.
getForces
()[
1
],
1e-4
);
integrator
.
step
(
1
);
}
}
/**
* Test a ThreeParticleAverageSite virtual site.
*/
void
testThreeParticleAverage
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
ThreeParticleAverageSite
(
0
,
1
,
2
,
0.2
,
0.3
,
0.5
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
params
[
0
]
=
0.4
;
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
0
,
1
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
ASSERT_EQUAL_VEC
(
pos
[
0
]
*
0.2
+
pos
[
1
]
*
0.3
+
pos
[
2
]
*
0.5
,
pos
[
3
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.4
*
0.2
,
0
,
0
),
state
.
getForces
()[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
+
0.4
*
0.3
,
0
,
0
),
state
.
getForces
()[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.3
+
0.4
*
0.5
,
0
,
0
),
state
.
getForces
()[
2
],
1e-5
);
integrator
.
step
(
1
);
}
}
/**
* Test an OutOfPlaneSite virtual site.
*/
void
testOutOfPlane
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
OutOfPlaneSite
(
0
,
1
,
2
,
0.3
,
0.4
,
0.5
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
params
[
0
]
=
0.4
;
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
0
,
1
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
Vec3
v12
=
pos
[
1
]
-
pos
[
0
];
Vec3
v13
=
pos
[
2
]
-
pos
[
0
];
Vec3
cross
=
v12
.
cross
(
v13
);
ASSERT_EQUAL_VEC
(
pos
[
0
]
+
v12
*
0.3
+
v13
*
0.4
+
cross
*
0.5
,
pos
[
3
],
1e-5
);
const
vector
<
Vec3
>&
f
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.2
+
0.3
+
0.4
,
0
,
0
),
f
[
0
]
+
f
[
1
]
+
f
[
2
],
1e-5
);
Vec3
f2
(
0.4
*
0.3
,
0.4
*
0.5
*
v13
[
2
],
-
0.4
*
0.5
*
v13
[
1
]);
Vec3
f3
(
0.4
*
0.4
,
-
0.4
*
0.5
*
v12
[
2
],
0.4
*
0.5
*
v12
[
1
]);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.4
,
0
,
0
)
-
f2
-
f3
,
f
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
,
0
,
0
)
+
f2
,
f
[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.3
,
0
,
0
)
+
f3
,
f
[
2
],
1e-5
);
integrator
.
step
(
1
);
}
}
/**
* Test a LocalCoordinatesSite virtual site.
*/
void
testLocalCoordinates
()
{
const
Vec3
originWeights
(
0.2
,
0.3
,
0.5
);
const
Vec3
xWeights
(
-
1.0
,
0.5
,
0.5
);
const
Vec3
yWeights
(
0.0
,
-
1.0
,
1.0
);
const
Vec3
localPosition
(
0.4
,
0.3
,
0.2
);
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
LocalCoordinatesSite
(
0
,
1
,
2
,
originWeights
,
xWeights
,
yWeights
,
localPosition
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"2*x^2+3*y^2+4*z^2"
);
system
.
addForce
(
forceField
);
vector
<
double
>
params
;
forceField
->
addParticle
(
0
,
params
);
forceField
->
addParticle
(
1
,
params
);
forceField
->
addParticle
(
2
,
params
);
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
),
positions2
(
4
),
positions3
(
4
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
100
;
i
++
)
{
// Set the particles at random positions.
Vec3
xdir
,
ydir
,
zdir
;
do
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
positions
[
j
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
xdir
=
positions
[
0
]
*
xWeights
[
0
]
+
positions
[
1
]
*
xWeights
[
1
]
+
positions
[
2
]
*
xWeights
[
2
];
ydir
=
positions
[
0
]
*
yWeights
[
0
]
+
positions
[
1
]
*
yWeights
[
1
]
+
positions
[
2
]
*
yWeights
[
2
];
zdir
=
xdir
.
cross
(
ydir
);
if
(
sqrt
(
xdir
.
dot
(
xdir
))
>
0.1
&&
sqrt
(
ydir
.
dot
(
ydir
))
>
0.1
&&
sqrt
(
zdir
.
dot
(
zdir
))
>
0.1
)
break
;
// These positions give a reasonable coordinate system.
}
while
(
true
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
// See if the virtual site is positioned correctly.
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
Vec3
origin
=
pos
[
0
]
*
originWeights
[
0
]
+
pos
[
1
]
*
originWeights
[
1
]
+
pos
[
2
]
*
originWeights
[
2
];
xdir
/=
sqrt
(
xdir
.
dot
(
xdir
));
zdir
/=
sqrt
(
zdir
.
dot
(
zdir
));
ydir
=
zdir
.
cross
(
xdir
);
ASSERT_EQUAL_VEC
(
origin
+
xdir
*
localPosition
[
0
]
+
ydir
*
localPosition
[
1
]
+
zdir
*
localPosition
[
2
],
pos
[
3
],
1e-5
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
Vec3
f
=
state
.
getForces
()[
i
];
norm
+=
f
[
0
]
*
f
[
0
]
+
f
[
1
]
*
f
[
1
]
+
f
[
2
]
*
f
[
2
];
}
norm
=
std
::
sqrt
(
norm
);
const
double
delta
=
1e-2
;
double
step
=
0.5
*
delta
/
norm
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
state
.
getForces
()[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
context
.
applyConstraints
(
0.0001
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
context
.
applyConstraints
(
0.0001
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
delta
,
1e-3
)
}
}
/**
* Make sure that energy, linear momentum, and angular momentum are all conserved
* when using virtual sites.
*/
void
testConservationLaws
()
{
System
system
;
NonbondedForce
*
forceField
=
new
NonbondedForce
();
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
;
// Create a linear molecule with a TwoParticleAverage virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
2
,
new
TwoParticleAverageSite
(
0
,
1
,
0.4
,
0.6
));
system
.
addConstraint
(
0
,
1
,
2.0
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
,
j
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
2
,
0
,
0
));
positions
.
push_back
(
Vec3
());
// Create a planar molecule with a ThreeParticleAverage virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
6
,
new
ThreeParticleAverageSite
(
3
,
4
,
5
,
0.3
,
0.5
,
0.2
));
system
.
addConstraint
(
3
,
4
,
1.0
);
system
.
addConstraint
(
3
,
5
,
1.0
);
system
.
addConstraint
(
4
,
5
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
3
,
j
+
3
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
0
,
0
,
1
));
positions
.
push_back
(
Vec3
(
1
,
0
,
1
));
positions
.
push_back
(
Vec3
(
0
,
1
,
1
));
positions
.
push_back
(
Vec3
());
// Create a tetrahedral molecule with an OutOfPlane virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
10
,
new
OutOfPlaneSite
(
7
,
8
,
9
,
0.3
,
0.5
,
0.2
));
system
.
addConstraint
(
7
,
8
,
1.0
);
system
.
addConstraint
(
7
,
9
,
1.0
);
system
.
addConstraint
(
8
,
9
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
7
,
j
+
7
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
1
,
0
,
-
1
));
positions
.
push_back
(
Vec3
(
2
,
0
,
-
1
));
positions
.
push_back
(
Vec3
(
1
,
1
,
-
1
));
positions
.
push_back
(
Vec3
());
// Create a molecule with a LocalCoordinatesSite virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
14
,
new
LocalCoordinatesSite
(
11
,
12
,
13
,
Vec3
(
0.3
,
0.3
,
0.4
),
Vec3
(
1.0
,
-
0.5
,
-
0.5
),
Vec3
(
0
,
-
1.0
,
1.0
),
Vec3
(
0.2
,
0.2
,
1.0
)));
system
.
addConstraint
(
11
,
12
,
1.0
);
system
.
addConstraint
(
11
,
13
,
1.0
);
system
.
addConstraint
(
12
,
13
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
11
,
j
+
11
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
1
,
2
,
0
));
positions
.
push_back
(
Vec3
(
2
,
2
,
0
));
positions
.
push_back
(
Vec3
(
1
,
3
,
0
));
positions
.
push_back
(
Vec3
());
// Simulate it and check conservation laws.
VerletIntegrator
integrator
(
0.002
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
int
numParticles
=
system
.
getNumParticles
();
double
initialEnergy
;
Vec3
initialMomentum
,
initialAngularMomentum
;
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
const
vector
<
Vec3
>&
vel
=
state
.
getVelocities
();
const
vector
<
Vec3
>&
f
=
state
.
getForces
();
double
energy
=
state
.
getPotentialEnergy
();
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
{
Vec3
v
=
vel
[
j
]
+
f
[
j
]
*
0.5
*
integrator
.
getStepSize
();
energy
+=
0.5
*
system
.
getParticleMass
(
j
)
*
v
.
dot
(
v
);
}
if
(
i
==
0
)
initialEnergy
=
energy
;
else
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
Vec3
momentum
;
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
momentum
+=
vel
[
j
]
*
system
.
getParticleMass
(
j
);
if
(
i
==
0
)
initialMomentum
=
momentum
;
else
ASSERT_EQUAL_VEC
(
initialMomentum
,
momentum
,
0.02
);
Vec3
angularMomentum
;
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
angularMomentum
+=
pos
[
j
].
cross
(
vel
[
j
])
*
system
.
getParticleMass
(
j
);
if
(
i
==
0
)
initialAngularMomentum
=
angularMomentum
;
else
ASSERT_EQUAL_VEC
(
initialAngularMomentum
,
angularMomentum
,
0.05
);
integrator
.
step
(
1
);
}
}
/**
/**
* Make sure that atom reordering respects virtual sites.
* Make sure that atom reordering respects virtual sites.
...
@@ -524,64 +138,6 @@ void testReordering() {
...
@@ -524,64 +138,6 @@ void testReordering() {
}
}
}
}
/**
void
runPlatformTests
()
{
* Test a System where multiple virtual sites are all calculated from the same particles.
testReordering
();
*/
void
testOverlappingSites
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
system
.
addForce
(
nonbonded
);
nonbonded
->
addParticle
(
1.0
,
0.0
,
0.0
);
nonbonded
->
addParticle
(
-
0.5
,
0.0
,
0.0
);
nonbonded
->
addParticle
(
-
0.5
,
0.0
,
0.0
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
10
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
10
,
0
));
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
system
.
addParticle
(
0.0
);
double
u
=
0.1
*
((
i
+
1
)
%
4
);
double
v
=
0.05
*
i
;
system
.
setVirtualSite
(
3
+
i
,
new
ThreeParticleAverageSite
(
0
,
1
,
2
,
u
,
v
,
1
-
u
-
v
));
nonbonded
->
addParticle
(
i
%
2
==
0
?
-
1.0
:
1.0
,
0.0
,
0.0
);
positions
.
push_back
(
Vec3
());
}
VerletIntegrator
i1
(
0.002
);
VerletIntegrator
i2
(
0.002
);
Context
c1
(
system
,
i1
,
Platform
::
getPlatformByName
(
"Reference"
));
Context
c2
(
system
,
i2
,
platform
);
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
c1
.
applyConstraints
(
0.0001
);
c2
.
applyConstraints
(
0.0001
);
State
s1
=
c1
.
getState
(
State
::
Positions
|
State
::
Forces
);
State
s2
=
c2
.
getState
(
State
::
Positions
|
State
::
Forces
);
for
(
int
i
=
0
;
i
<
system
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getPositions
()[
i
],
s2
.
getPositions
()[
i
],
1e-5
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getForces
()[
i
],
s2
.
getForces
()[
i
],
1e-5
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testMasslessParticle
();
testTwoParticleAverage
();
testThreeParticleAverage
();
testOutOfPlane
();
testLocalCoordinates
();
testConservationLaws
();
testReordering
();
testOverlappingSites
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/reference/tests/TestReferenceVariableLangevinIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,309 +29,8 @@
...
@@ -29,309 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "ReferenceTests.h"
* This tests the reference implementation of VariableLangevinIntegrator.
#include "TestVariableLangevinIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "ReferencePlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableLangevinIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
ReferencePlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableLangevinIntegrator
integrator
(
0
,
0.1
,
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a damped harmonic oscillator, so compare it to the analytical solution.
double
freq
=
std
::
sqrt
(
1
-
0.05
*
0.05
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
(
0.05
*
std
::
cos
(
freq
*
time
)
+
freq
*
std
::
sin
(
freq
*
time
));
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
integrator
.
step
(
1
);
}
// Now set the friction to a tiny value and see if it conserves energy.
integrator
.
setFriction
(
5e-5
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
}
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
5.0
,
5e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
5000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
5000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
5
);
}
ke
/=
5000
;
double
expected
=
0.5
*
numParticles
*
3
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
integrator
.
setRandomNumberSeed
(
0
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
for
(
int
i
=
0
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
);
for
(
int
j
=
0
;
j
<
numParticles
-
1
;
++
j
)
{
Vec3
p1
=
state
.
getPositions
()[
j
];
Vec3
p2
=
state
.
getPositions
()[
j
+
1
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
1.0
,
dist
,
2e-5
);
}
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableLangevinIntegrator
integrator
(
300.0
,
2.0
,
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
|
State
::
Positions
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
integrator
.
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
integrator
.
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
int
numParticles
=
0
;
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
++
numParticles
;
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableLangevinIntegrator
integrator
(
temp
,
6.0
,
1e-4
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
2.0
);
// Make sure the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
double
t
=
2.0
+
0.02
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
}
ke
/=
1000
;
double
expected
=
1.5
*
numParticles
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.01
);
}
int
main
()
{
try
{
testSingleBond
();
testTemperature
();
testConstraints
();
testConstrainedMasslessParticles
();
testRandomSeed
();
testArgonBox
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/reference/tests/TestReferenceVariableVerletIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,286 +29,8 @@
...
@@ -29,286 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "ReferenceTests.h"
* This tests the reference implementation of VariableVerletIntegrator.
#include "TestVariableVerletIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "ReferencePlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableVerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
ReferencePlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableVerletIntegrator
integrator
(
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
ASSERT
(
state
.
getTime
()
>
1.0
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
500.0
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
%
2
==
0
?
5.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
for
(
int
i
=
0
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
double
finalTime
=
context
.
getState
(
State
::
Positions
).
getTime
();
ASSERT
(
finalTime
>
0.1
);
// Now try the stepTo() method.
finalTime
+=
0.5
;
integrator
.
stepTo
(
finalTime
);
ASSERT_EQUAL
(
finalTime
,
context
.
getState
(
State
::
Positions
).
getTime
());
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
const
double
temp
=
500.0
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
ASSERT
(
context
.
getState
(
State
::
Positions
).
getTime
()
>
0.1
);
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableVerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
|
State
::
Positions
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableVerletIntegrator
integrator
(
1e-5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
1.0
);
// Simulate it and see whether energy remains constant.
State
state0
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state0
.
getKineticEnergy
()
+
state0
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
double
t
=
1.0
+
0.05
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
}
}
int
main
()
{
try
{
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
testArgonBox
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
platforms/reference/tests/TestReferenceVerletIntegrator.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 20
08
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,218 +29,8 @@
...
@@ -29,218 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "ReferenceTests.h"
* This tests the reference implementation of VerletIntegrator.
#include "TestVerletIntegrator.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "ReferencePlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
ReferencePlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VerletIntegrator
integrator
(
0.01
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
500.0
;
System
system
;
VerletIntegrator
integrator
(
0.002
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
%
2
==
0
?
5.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
for
(
int
i
=
0
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getPotentialEnergy
()
+
state
.
getKineticEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
const
double
temp
=
500.0
;
System
system
;
VerletIntegrator
integrator
(
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getPotentialEnergy
()
+
state
.
getKineticEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
|
State
::
Positions
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
int
main
()
{
try
{
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
platforms/reference/tests/TestReferenceVirtualSites.cpp
View file @
8b5d3dc0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* *
* Portions copyright (c) 201
2-2014
Stanford University and the Authors. *
* Portions copyright (c) 201
5
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Authors: Peter Eastman *
* Contributors: *
* Contributors: *
* *
* *
...
@@ -29,408 +29,8 @@
...
@@ -29,408 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
* -------------------------------------------------------------------------- */
/**
#include "ReferenceTests.h"
* This tests the reference implementation of virtual sites.
#include "TestVirtualSites.h"
*/
#include "openmm/internal/AssertionUtilities.h"
void
runPlatformTests
()
{
#include "openmm/Context.h"
#include "ReferencePlatform.h"
#include "openmm/CustomBondForce.h"
#include "openmm/CustomExternalForce.h"
#include "openmm/LangevinIntegrator.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "openmm/VirtualSite.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
ReferencePlatform
platform
;
/**
* Check that massless particles are handled correctly.
*/
void
testMasslessParticle
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
CustomBondForce
*
bonds
=
new
CustomBondForce
(
"-1/r"
);
system
.
addForce
(
bonds
);
vector
<
double
>
params
;
bonds
->
addBond
(
0
,
1
,
params
);
VerletIntegrator
integrator
(
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
vector
<
Vec3
>
velocities
(
2
);
velocities
[
0
]
=
Vec3
(
0
,
0
,
0
);
velocities
[
1
]
=
Vec3
(
0
,
1
,
0
);
context
.
setVelocities
(
velocities
);
// The second particle should move in a circular orbit around the first one.
// Compare it to the analytical solution.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Forces
);
double
time
=
state
.
getTime
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getPositions
()[
0
],
0.0
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.0
);
ASSERT_EQUAL_VEC
(
Vec3
(
cos
(
time
),
sin
(
time
),
0
),
state
.
getPositions
()[
1
],
0.01
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
sin
(
time
),
cos
(
time
),
0
),
state
.
getVelocities
()[
1
],
0.01
);
integrator
.
step
(
1
);
}
}
/**
* Test a TwoParticleAverageSite virtual site.
*/
void
testTwoParticleAverage
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
2
,
new
TwoParticleAverageSite
(
0
,
1
,
0.8
,
0.2
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
ASSERT_EQUAL_VEC
(
pos
[
0
]
*
0.8
+
pos
[
1
]
*
0.2
,
pos
[
2
],
1e-10
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.3
*
0.8
,
0
,
0
),
state
.
getForces
()[
0
],
1e-10
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
+
0.3
*
0.2
,
0
,
0
),
state
.
getForces
()[
1
],
1e-10
);
integrator
.
step
(
1
);
}
}
/**
* Test a ThreeParticleAverageSite virtual site.
*/
void
testThreeParticleAverage
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
ThreeParticleAverageSite
(
0
,
1
,
2
,
0.2
,
0.3
,
0.5
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
params
[
0
]
=
0.4
;
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
0
,
1
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
ASSERT_EQUAL_VEC
(
pos
[
0
]
*
0.2
+
pos
[
1
]
*
0.3
+
pos
[
2
]
*
0.5
,
pos
[
3
],
1e-10
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.4
*
0.2
,
0
,
0
),
state
.
getForces
()[
0
],
1e-10
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
+
0.4
*
0.3
,
0
,
0
),
state
.
getForces
()[
1
],
1e-10
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.3
+
0.4
*
0.5
,
0
,
0
),
state
.
getForces
()[
2
],
1e-10
);
integrator
.
step
(
1
);
}
}
/**
* Test an OutOfPlaneSite virtual site.
*/
void
testOutOfPlane
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
OutOfPlaneSite
(
0
,
1
,
2
,
0.3
,
0.4
,
0.5
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"-a*x"
);
system
.
addForce
(
forceField
);
forceField
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
params
[
0
]
=
0.1
;
forceField
->
addParticle
(
0
,
params
);
params
[
0
]
=
0.2
;
forceField
->
addParticle
(
1
,
params
);
params
[
0
]
=
0.3
;
forceField
->
addParticle
(
2
,
params
);
params
[
0
]
=
0.4
;
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
0
,
1
,
0
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
Vec3
v12
=
pos
[
1
]
-
pos
[
0
];
Vec3
v13
=
pos
[
2
]
-
pos
[
0
];
Vec3
cross
=
v12
.
cross
(
v13
);
ASSERT_EQUAL_VEC
(
pos
[
0
]
+
v12
*
0.3
+
v13
*
0.4
+
cross
*
0.5
,
pos
[
3
],
1e-10
);
const
vector
<
Vec3
>&
f
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.2
+
0.3
+
0.4
,
0
,
0
),
f
[
0
]
+
f
[
1
]
+
f
[
2
],
1e-10
);
Vec3
f2
(
0.4
*
0.3
,
0.4
*
0.5
*
v13
[
2
],
-
0.4
*
0.5
*
v13
[
1
]);
Vec3
f3
(
0.4
*
0.4
,
-
0.4
*
0.5
*
v12
[
2
],
0.4
*
0.5
*
v12
[
1
]);
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
+
0.4
,
0
,
0
)
-
f2
-
f3
,
f
[
0
],
1e-10
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.2
,
0
,
0
)
+
f2
,
f
[
1
],
1e-10
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.3
,
0
,
0
)
+
f3
,
f
[
2
],
1e-10
);
integrator
.
step
(
1
);
}
}
/**
* Test a LocalCoordinatesSite virtual site.
*/
void
testLocalCoordinates
()
{
const
Vec3
originWeights
(
0.2
,
0.3
,
0.5
);
const
Vec3
xWeights
(
-
1.0
,
0.5
,
0.5
);
const
Vec3
yWeights
(
0.0
,
-
1.0
,
1.0
);
const
Vec3
localPosition
(
0.4
,
0.3
,
0.2
);
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
3
,
new
LocalCoordinatesSite
(
0
,
1
,
2
,
originWeights
,
xWeights
,
yWeights
,
localPosition
));
CustomExternalForce
*
forceField
=
new
CustomExternalForce
(
"2*x^2+3*y^2+4*z^2"
);
system
.
addForce
(
forceField
);
vector
<
double
>
params
;
forceField
->
addParticle
(
0
,
params
);
forceField
->
addParticle
(
1
,
params
);
forceField
->
addParticle
(
2
,
params
);
forceField
->
addParticle
(
3
,
params
);
LangevinIntegrator
integrator
(
300.0
,
0.1
,
0.002
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
),
positions2
(
4
),
positions3
(
4
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
100
;
i
++
)
{
// Set the particles at random positions.
Vec3
xdir
,
ydir
,
zdir
;
do
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
positions
[
j
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
xdir
=
positions
[
0
]
*
xWeights
[
0
]
+
positions
[
1
]
*
xWeights
[
1
]
+
positions
[
2
]
*
xWeights
[
2
];
ydir
=
positions
[
0
]
*
yWeights
[
0
]
+
positions
[
1
]
*
yWeights
[
1
]
+
positions
[
2
]
*
yWeights
[
2
];
zdir
=
xdir
.
cross
(
ydir
);
if
(
sqrt
(
xdir
.
dot
(
xdir
))
>
0.1
&&
sqrt
(
ydir
.
dot
(
ydir
))
>
0.1
&&
sqrt
(
zdir
.
dot
(
zdir
))
>
0.1
)
break
;
// These positions give a reasonable coordinate system.
}
while
(
true
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
// See if the virtual site is positioned correctly.
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Forces
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
Vec3
origin
=
pos
[
0
]
*
originWeights
[
0
]
+
pos
[
1
]
*
originWeights
[
1
]
+
pos
[
2
]
*
originWeights
[
2
];
xdir
/=
sqrt
(
xdir
.
dot
(
xdir
));
zdir
/=
sqrt
(
zdir
.
dot
(
zdir
));
ydir
=
zdir
.
cross
(
xdir
);
ASSERT_EQUAL_VEC
(
origin
+
xdir
*
localPosition
[
0
]
+
ydir
*
localPosition
[
1
]
+
zdir
*
localPosition
[
2
],
pos
[
3
],
1e-10
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
Vec3
f
=
state
.
getForces
()[
i
];
norm
+=
f
[
0
]
*
f
[
0
]
+
f
[
1
]
*
f
[
1
]
+
f
[
2
]
*
f
[
2
];
}
norm
=
std
::
sqrt
(
norm
);
const
double
delta
=
1e-2
;
double
step
=
0.5
*
delta
/
norm
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
state
.
getForces
()[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
context
.
applyConstraints
(
0.0001
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
context
.
applyConstraints
(
0.0001
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
delta
,
1e-3
)
}
}
/**
* Make sure that energy, linear momentum, and angular momentum are all conserved
* when using virtual sites.
*/
void
testConservationLaws
()
{
System
system
;
NonbondedForce
*
forceField
=
new
NonbondedForce
();
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
;
// Create a linear molecule with a TwoParticleAverage virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
2
,
new
TwoParticleAverageSite
(
0
,
1
,
0.4
,
0.6
));
system
.
addConstraint
(
0
,
1
,
2.0
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
,
j
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
2
,
0
,
0
));
positions
.
push_back
(
Vec3
());
// Create a planar molecule with a ThreeParticleAverage virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
6
,
new
ThreeParticleAverageSite
(
3
,
4
,
5
,
0.3
,
0.5
,
0.2
));
system
.
addConstraint
(
3
,
4
,
1.0
);
system
.
addConstraint
(
3
,
5
,
1.0
);
system
.
addConstraint
(
4
,
5
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
3
,
j
+
3
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
0
,
0
,
1
));
positions
.
push_back
(
Vec3
(
1
,
0
,
1
));
positions
.
push_back
(
Vec3
(
0
,
1
,
1
));
positions
.
push_back
(
Vec3
());
// Create a tetrahedral molecule with an OutOfPlane virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
10
,
new
OutOfPlaneSite
(
7
,
8
,
9
,
0.3
,
0.5
,
0.2
));
system
.
addConstraint
(
7
,
8
,
1.0
);
system
.
addConstraint
(
7
,
9
,
1.0
);
system
.
addConstraint
(
8
,
9
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
7
,
j
+
7
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
1
,
0
,
-
1
));
positions
.
push_back
(
Vec3
(
2
,
0
,
-
1
));
positions
.
push_back
(
Vec3
(
1
,
1
,
-
1
));
positions
.
push_back
(
Vec3
());
// Create a molecule with a LocalCoordinatesSite virtual site.
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
0.0
);
system
.
setVirtualSite
(
14
,
new
LocalCoordinatesSite
(
11
,
12
,
13
,
Vec3
(
0.3
,
0.3
,
0.4
),
Vec3
(
1.0
,
-
0.5
,
-
0.5
),
Vec3
(
0
,
-
1.0
,
1.0
),
Vec3
(
0.2
,
0.2
,
1.0
)));
system
.
addConstraint
(
11
,
12
,
1.0
);
system
.
addConstraint
(
11
,
13
,
1.0
);
system
.
addConstraint
(
12
,
13
,
sqrt
(
2.0
));
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
forceField
->
addParticle
(
0
,
1
,
10
);
for
(
int
j
=
0
;
j
<
i
;
j
++
)
forceField
->
addException
(
i
+
11
,
j
+
11
,
0
,
1
,
0
);
}
positions
.
push_back
(
Vec3
(
1
,
2
,
0
));
positions
.
push_back
(
Vec3
(
2
,
2
,
0
));
positions
.
push_back
(
Vec3
(
1
,
3
,
0
));
positions
.
push_back
(
Vec3
());
// Simulate it and check conservation laws.
VerletIntegrator
integrator
(
0.002
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
applyConstraints
(
0.0001
);
int
numParticles
=
system
.
getNumParticles
();
double
initialEnergy
;
Vec3
initialMomentum
,
initialAngularMomentum
;
for
(
int
i
=
0
;
i
<
1000
;
i
++
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
pos
=
state
.
getPositions
();
const
vector
<
Vec3
>&
vel
=
state
.
getVelocities
();
const
vector
<
Vec3
>&
f
=
state
.
getForces
();
double
energy
=
state
.
getPotentialEnergy
();
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
{
Vec3
v
=
vel
[
j
]
+
f
[
j
]
*
0.5
*
integrator
.
getStepSize
();
energy
+=
0.5
*
system
.
getParticleMass
(
j
)
*
v
.
dot
(
v
);
}
if
(
i
==
0
)
initialEnergy
=
energy
;
else
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
Vec3
momentum
;
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
momentum
+=
vel
[
j
]
*
system
.
getParticleMass
(
j
);
if
(
i
==
0
)
initialMomentum
=
momentum
;
else
ASSERT_EQUAL_VEC
(
initialMomentum
,
momentum
,
1e-10
);
Vec3
angularMomentum
;
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
angularMomentum
+=
pos
[
j
].
cross
(
vel
[
j
])
*
system
.
getParticleMass
(
j
);
if
(
i
==
0
)
initialAngularMomentum
=
angularMomentum
;
else
ASSERT_EQUAL_VEC
(
initialAngularMomentum
,
angularMomentum
,
1e-10
);
integrator
.
step
(
1
);
}
}
int
main
()
{
try
{
testMasslessParticle
();
testTwoParticleAverage
();
testThreeParticleAverage
();
testOutOfPlane
();
testLocalCoordinates
();
testConservationLaws
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
}
tests/TestVariableLangevinIntegrator.h
0 → 100644
View file @
8b5d3dc0
/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
* This is part of the OpenMM molecular simulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2008-2015 Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the "Software"), *
* to deal in the Software without restriction, including without limitation *
* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
* and/or sell copies of the Software, and to permit persons to whom the *
* Software is furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *
* THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR *
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableLangevinIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableLangevinIntegrator
integrator
(
0
,
0.1
,
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a damped harmonic oscillator, so compare it to the analytical solution.
double
freq
=
std
::
sqrt
(
1
-
0.05
*
0.05
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
std
::
exp
(
-
0.05
*
time
)
*
(
0.05
*
std
::
cos
(
freq
*
time
)
+
freq
*
std
::
sin
(
freq
*
time
));
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
integrator
.
step
(
1
);
}
// Now set the friction to a tiny value and see if it conserves energy.
integrator
.
setFriction
(
5e-5
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
}
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
5.0
,
5e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
5000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
5000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
5
);
}
ke
/=
5000
;
double
expected
=
0.5
*
numParticles
*
3
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
integrator
.
setRandomNumberSeed
(
0
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
for
(
int
i
=
0
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
);
for
(
int
j
=
0
;
j
<
numParticles
-
1
;
++
j
)
{
Vec3
p1
=
state
.
getPositions
()[
j
];
Vec3
p2
=
state
.
getPositions
()[
j
+
1
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
1.0
,
dist
,
2e-5
);
}
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableLangevinIntegrator
integrator
(
300.0
,
2.0
,
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
System
system
;
VariableLangevinIntegrator
integrator
(
temp
,
2.0
,
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
integrator
.
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
integrator
.
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
int
numParticles
=
0
;
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
++
numParticles
;
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableLangevinIntegrator
integrator
(
temp
,
6.0
,
1e-4
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
2.0
);
// Make sure the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
double
t
=
2.0
+
0.02
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
}
ke
/=
1000
;
double
expected
=
1.5
*
numParticles
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.01
);
}
void
runPlatformTests
();
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
initializeTests
(
argc
,
argv
);
testSingleBond
();
testTemperature
();
testConstraints
();
testConstrainedMasslessParticles
();
testRandomSeed
();
testArgonBox
();
runPlatformTests
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
tests/TestVariableVerletIntegrator.h
0 → 100644
View file @
8b5d3dc0
/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
* This is part of the OpenMM molecular simulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2008-2015 Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the "Software"), *
* to deal in the Software without restriction, including without limitation *
* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
* and/or sell copies of the Software, and to permit persons to whom the *
* Software is furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *
* THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR *
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VariableVerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VariableVerletIntegrator
integrator
(
1e-6
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
1
);
}
ASSERT
(
state
.
getTime
()
>
1.0
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
%
2
==
0
?
5.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
double
finalTime
=
context
.
getState
(
State
::
Positions
).
getTime
();
ASSERT
(
finalTime
>
0.1
);
// Now try the stepTo() method.
finalTime
+=
0.5
;
integrator
.
stepTo
(
finalTime
);
ASSERT_EQUAL
(
finalTime
,
context
.
getState
(
State
::
Positions
).
getTime
());
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
System
system
;
VariableVerletIntegrator
integrator
(
1e-5
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
ASSERT
(
context
.
getState
(
State
::
Positions
).
getTime
()
>
0.1
);
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VariableVerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testArgonBox
()
{
const
int
gridSize
=
8
;
const
double
mass
=
40.0
;
// Ar atomic mass
const
double
temp
=
120.0
;
// K
const
double
epsilon
=
BOLTZ
*
temp
;
// L-J well depth for Ar
const
double
sigma
=
0.34
;
// L-J size for Ar in nm
const
double
density
=
0.8
;
// atoms / sigma^3
double
cellSize
=
sigma
/
pow
(
density
,
0.333
);
double
boxSize
=
gridSize
*
cellSize
;
double
cutoff
=
2.0
*
sigma
;
// Create a box of argon atoms.
System
system
;
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
const
Vec3
half
(
0.5
,
0.5
,
0.5
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
system
.
addParticle
(
mass
);
nonbonded
->
addParticle
(
0
,
sigma
,
epsilon
);
positions
.
push_back
((
Vec3
(
i
,
j
,
k
)
+
half
+
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
))
*
0.1
)
*
cellSize
);
}
}
}
nonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
nonbonded
);
VariableVerletIntegrator
integrator
(
1e-5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Equilibrate.
integrator
.
stepTo
(
1.0
);
// Simulate it and see whether energy remains constant.
State
state0
=
context
.
getState
(
State
::
Energy
);
double
initialEnergy
=
state0
.
getKineticEnergy
()
+
state0
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
double
t
=
1.0
+
0.05
*
(
i
+
1
);
integrator
.
stepTo
(
t
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
}
}
void
runPlatformTests
();
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
initializeTests
(
argc
,
argv
);
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
testArgonBox
();
runPlatformTests
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
tests/TestVerletIntegrator.h
0 → 100644
View file @
8b5d3dc0
/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
* This is part of the OpenMM molecular simulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2008-2015 Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the "Software"), *
* to deal in the Software without restriction, including without limitation *
* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
* and/or sell copies of the Software, and to permit persons to whom the *
* Software is furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *
* THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR *
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
VerletIntegrator
integrator
(
0.01
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;
State
state
=
context
.
getState
(
State
::
Energy
);
const
double
initialEnergy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.02
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
ASSERT_EQUAL_TOL
(
10.0
,
context
.
getState
(
0
).
getTime
(),
1e-5
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
System
system
;
VerletIntegrator
integrator
(
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
%
2
==
0
?
5.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
double
energy
=
state
.
getPotentialEnergy
()
+
state
.
getKineticEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstrainedClusters
()
{
const
int
numParticles
=
7
;
System
system
;
VerletIntegrator
integrator
(
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
>
1
?
1.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
0
,
2
,
1.0
);
system
.
addConstraint
(
0
,
3
,
1.0
);
system
.
addConstraint
(
0
,
4
,
1.0
);
system
.
addConstraint
(
1
,
5
,
1.0
);
system
.
addConstraint
(
1
,
6
,
1.0
);
system
.
addConstraint
(
2
,
3
,
sqrt
(
2.0
));
system
.
addConstraint
(
2
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
3
,
4
,
sqrt
(
2.0
));
system
.
addConstraint
(
5
,
6
,
sqrt
(
2.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
0
,
0
,
1
);
positions
[
5
]
=
Vec3
(
2
,
0
,
0
);
positions
[
6
]
=
Vec3
(
1
,
1
,
0
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
|
State
::
Velocities
|
State
::
Forces
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getPotentialEnergy
()
+
state
.
getKineticEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
VerletIntegrator
integrator
(
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
runPlatformTests
();
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
initializeTests
(
argc
,
argv
);
testSingleBond
();
testConstraints
();
testConstrainedClusters
();
testConstrainedMasslessParticles
();
runPlatformTests
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
tests/TestVirtualSites.h
0 → 100644
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