Unverified Commit 71f4b3fc authored by Peter Eastman's avatar Peter Eastman Committed by GitHub
Browse files

Virtual sites can depend on other virtual sites (#4348)

* Reference platform supports nested virtual sites

* Common platform supports nested virtual sites

* Fixed force distribution from nested virtual sites

* Fixed test failures
parent 162b7c37
......@@ -114,6 +114,6 @@ void ReferenceVerletDynamics::update(const OpenMM::System& system, vector<Vec3>&
}
}
ReferenceVirtualSites::computePositions(system, atomCoordinates);
getVirtualSites().computePositions(system, atomCoordinates);
incrementTimeStep();
}
......@@ -31,163 +31,189 @@
#include "ReferenceVirtualSites.h"
#include "openmm/VirtualSite.h"
#include "openmm/OpenMMException.h"
#include <cmath>
#include <set>
using namespace OpenMM;
using namespace std;
void ReferenceVirtualSites::computePositions(const OpenMM::System& system, vector<OpenMM::Vec3>& atomCoordinates) {
ReferenceVirtualSites::ReferenceVirtualSites(const System& system) {
set<int> sites;
for (int i = 0; i < system.getNumParticles(); i++)
if (system.isVirtualSite(i)) {
if (dynamic_cast<const TwoParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A two particle average.
const TwoParticleAverageSite& site = dynamic_cast<const TwoParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1);
double w1 = site.getWeight(0), w2 = site.getWeight(1);
atomCoordinates[i] = atomCoordinates[p1]*w1 + atomCoordinates[p2]*w2;
}
else if (dynamic_cast<const ThreeParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A three particle average.
const ThreeParticleAverageSite& site = dynamic_cast<const ThreeParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w1 = site.getWeight(0), w2 = site.getWeight(1), w3 = site.getWeight(2);
atomCoordinates[i] = atomCoordinates[p1]*w1 + atomCoordinates[p2]*w2 + atomCoordinates[p3]*w3;
}
else if (dynamic_cast<const OutOfPlaneSite*>(&system.getVirtualSite(i)) != NULL) {
// An out of plane site.
const OutOfPlaneSite& site = dynamic_cast<const OutOfPlaneSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w12 = site.getWeight12(), w13 = site.getWeight13(), wcross = site.getWeightCross();
Vec3 v12 = atomCoordinates[p2]-atomCoordinates[p1];
Vec3 v13 = atomCoordinates[p3]-atomCoordinates[p1];
Vec3 cross = v12.cross(v13);
atomCoordinates[i] = atomCoordinates[p1] + v12*w12 + v13*w13 + cross*wcross;
}
else if (dynamic_cast<const LocalCoordinatesSite*>(&system.getVirtualSite(i)) != NULL) {
// A local coordinates site.
const LocalCoordinatesSite& site = dynamic_cast<const LocalCoordinatesSite&>(system.getVirtualSite(i));
int numParticles = site.getNumParticles();
vector<double> originWeights, xWeights, yWeights;
site.getOriginWeights(originWeights);
site.getXWeights(xWeights);
site.getYWeights(yWeights);
Vec3 origin, xdir, ydir;
for (int j = 0; j < numParticles; j++) {
Vec3 pos = atomCoordinates[site.getParticle(j)];
origin += pos*originWeights[j];
xdir += pos*xWeights[j];
ydir += pos*yWeights[j];
}
Vec3 localPosition = site.getLocalPosition();
Vec3 zdir = xdir.cross(ydir);
double normXdir = sqrt(xdir.dot(xdir));
double normZdir = sqrt(zdir.dot(zdir));
if (normXdir > 0.0)
xdir /= normXdir;
if (normZdir > 0.0)
zdir /= normZdir;
ydir = zdir.cross(xdir);
atomCoordinates[i] = origin + xdir*localPosition[0] + ydir*localPosition[1] + zdir*localPosition[2];
if (system.isVirtualSite(i))
sites.insert(i);
int remainingSites = 0;
while (sites.size() > 0) {
if (sites.size() == remainingSites)
throw OpenMMException("Virtual site definitions are circular");
for (auto index = sites.begin(); index != sites.end();) {
const VirtualSite& site = system.getVirtualSite(*index);
bool canCompute = true;
for (int i = 0; i < site.getNumParticles(); i++)
if (sites.find(site.getParticle(i)) != sites.end())
canCompute = false;
if (canCompute) {
order.push_back(*index);
index = sites.erase(index);
}
else
++index;
}
}
}
void ReferenceVirtualSites::distributeForces(const OpenMM::System& system, const vector<OpenMM::Vec3>& atomCoordinates, vector<OpenMM::Vec3>& forces) {
for (int i = 0; i < system.getNumParticles(); i++)
if (system.isVirtualSite(i)) {
Vec3 f = forces[i];
if (dynamic_cast<const TwoParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A two particle average.
const TwoParticleAverageSite& site = dynamic_cast<const TwoParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1);
double w1 = site.getWeight(0), w2 = site.getWeight(1);
forces[p1] += f*w1;
forces[p2] += f*w2;
void ReferenceVirtualSites::computePositions(const OpenMM::System& system, vector<OpenMM::Vec3>& atomCoordinates) const {
for (int i : order) {
if (dynamic_cast<const TwoParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A two particle average.
const TwoParticleAverageSite& site = dynamic_cast<const TwoParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1);
double w1 = site.getWeight(0), w2 = site.getWeight(1);
atomCoordinates[i] = atomCoordinates[p1]*w1 + atomCoordinates[p2]*w2;
}
else if (dynamic_cast<const ThreeParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A three particle average.
const ThreeParticleAverageSite& site = dynamic_cast<const ThreeParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w1 = site.getWeight(0), w2 = site.getWeight(1), w3 = site.getWeight(2);
atomCoordinates[i] = atomCoordinates[p1]*w1 + atomCoordinates[p2]*w2 + atomCoordinates[p3]*w3;
}
else if (dynamic_cast<const OutOfPlaneSite*>(&system.getVirtualSite(i)) != NULL) {
// An out of plane site.
const OutOfPlaneSite& site = dynamic_cast<const OutOfPlaneSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w12 = site.getWeight12(), w13 = site.getWeight13(), wcross = site.getWeightCross();
Vec3 v12 = atomCoordinates[p2]-atomCoordinates[p1];
Vec3 v13 = atomCoordinates[p3]-atomCoordinates[p1];
Vec3 cross = v12.cross(v13);
atomCoordinates[i] = atomCoordinates[p1] + v12*w12 + v13*w13 + cross*wcross;
}
else if (dynamic_cast<const LocalCoordinatesSite*>(&system.getVirtualSite(i)) != NULL) {
// A local coordinates site.
const LocalCoordinatesSite& site = dynamic_cast<const LocalCoordinatesSite&>(system.getVirtualSite(i));
int numParticles = site.getNumParticles();
vector<double> originWeights, xWeights, yWeights;
site.getOriginWeights(originWeights);
site.getXWeights(xWeights);
site.getYWeights(yWeights);
Vec3 origin, xdir, ydir;
for (int j = 0; j < numParticles; j++) {
Vec3 pos = atomCoordinates[site.getParticle(j)];
origin += pos*originWeights[j];
xdir += pos*xWeights[j];
ydir += pos*yWeights[j];
}
else if (dynamic_cast<const ThreeParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A three particle average.
const ThreeParticleAverageSite& site = dynamic_cast<const ThreeParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w1 = site.getWeight(0), w2 = site.getWeight(1), w3 = site.getWeight(2);
forces[p1] += f*w1;
forces[p2] += f*w2;
forces[p3] += f*w3;
Vec3 localPosition = site.getLocalPosition();
Vec3 zdir = xdir.cross(ydir);
double normXdir = sqrt(xdir.dot(xdir));
double normZdir = sqrt(zdir.dot(zdir));
if (normXdir > 0.0)
xdir /= normXdir;
if (normZdir > 0.0)
zdir /= normZdir;
ydir = zdir.cross(xdir);
atomCoordinates[i] = origin + xdir*localPosition[0] + ydir*localPosition[1] + zdir*localPosition[2];
}
}
}
void ReferenceVirtualSites::distributeForces(const OpenMM::System& system, const vector<OpenMM::Vec3>& atomCoordinates, vector<OpenMM::Vec3>& forces) const {
for (auto iter = order.rbegin(); iter != order.rend(); ++iter) {
int i = *iter;
Vec3 f = forces[i];
if (dynamic_cast<const TwoParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A two particle average.
const TwoParticleAverageSite& site = dynamic_cast<const TwoParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1);
double w1 = site.getWeight(0), w2 = site.getWeight(1);
forces[p1] += f*w1;
forces[p2] += f*w2;
}
else if (dynamic_cast<const ThreeParticleAverageSite*>(&system.getVirtualSite(i)) != NULL) {
// A three particle average.
const ThreeParticleAverageSite& site = dynamic_cast<const ThreeParticleAverageSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w1 = site.getWeight(0), w2 = site.getWeight(1), w3 = site.getWeight(2);
forces[p1] += f*w1;
forces[p2] += f*w2;
forces[p3] += f*w3;
}
else if (dynamic_cast<const OutOfPlaneSite*>(&system.getVirtualSite(i)) != NULL) {
// An out of plane site.
const OutOfPlaneSite& site = dynamic_cast<const OutOfPlaneSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w12 = site.getWeight12(), w13 = site.getWeight13(), wcross = site.getWeightCross();
Vec3 v12 = atomCoordinates[p2]-atomCoordinates[p1];
Vec3 v13 = atomCoordinates[p3]-atomCoordinates[p1];
Vec3 f2(w12*f[0] - wcross*v13[2]*f[1] + wcross*v13[1]*f[2],
wcross*v13[2]*f[0] + w12*f[1] - wcross*v13[0]*f[2],
-wcross*v13[1]*f[0] + wcross*v13[0]*f[1] + w12*f[2]);
Vec3 f3(w13*f[0] + wcross*v12[2]*f[1] - wcross*v12[1]*f[2],
-wcross*v12[2]*f[0] + w13*f[1] + wcross*v12[0]*f[2],
wcross*v12[1]*f[0] - wcross*v12[0]*f[1] + w13*f[2]);
forces[p1] += f-f2-f3;
forces[p2] += f2;
forces[p3] += f3;
}
else if (dynamic_cast<const LocalCoordinatesSite*>(&system.getVirtualSite(i)) != NULL) {
// A local coordinates site.
const LocalCoordinatesSite& site = dynamic_cast<const LocalCoordinatesSite&>(system.getVirtualSite(i));
int numParticles = site.getNumParticles();
vector<double> originWeights, wx, wy;
site.getOriginWeights(originWeights);
site.getXWeights(wx);
site.getYWeights(wy);
Vec3 xdir, ydir;
for (int j = 0; j < numParticles; j++) {
Vec3 pos = atomCoordinates[site.getParticle(j)];
xdir += pos*wx[j];
ydir += pos*wy[j];
}
else if (dynamic_cast<const OutOfPlaneSite*>(&system.getVirtualSite(i)) != NULL) {
// An out of plane site.
const OutOfPlaneSite& site = dynamic_cast<const OutOfPlaneSite&>(system.getVirtualSite(i));
int p1 = site.getParticle(0), p2 = site.getParticle(1), p3 = site.getParticle(2);
double w12 = site.getWeight12(), w13 = site.getWeight13(), wcross = site.getWeightCross();
Vec3 v12 = atomCoordinates[p2]-atomCoordinates[p1];
Vec3 v13 = atomCoordinates[p3]-atomCoordinates[p1];
Vec3 f2(w12*f[0] - wcross*v13[2]*f[1] + wcross*v13[1]*f[2],
wcross*v13[2]*f[0] + w12*f[1] - wcross*v13[0]*f[2],
-wcross*v13[1]*f[0] + wcross*v13[0]*f[1] + w12*f[2]);
Vec3 f3(w13*f[0] + wcross*v12[2]*f[1] - wcross*v12[1]*f[2],
-wcross*v12[2]*f[0] + w13*f[1] + wcross*v12[0]*f[2],
wcross*v12[1]*f[0] - wcross*v12[0]*f[1] + w13*f[2]);
forces[p1] += f-f2-f3;
forces[p2] += f2;
forces[p3] += f3;
Vec3 localPosition = site.getLocalPosition();
Vec3 zdir = xdir.cross(ydir);
double normXdir = sqrt(xdir.dot(xdir));
double normZdir = sqrt(zdir.dot(zdir));
double invNormXdir = (normXdir > 0.0 ? 1.0/normXdir : 0.0);
double invNormZdir = (normZdir > 0.0 ? 1.0/normZdir : 0.0);
Vec3 dx = xdir*invNormXdir;
Vec3 dz = zdir*invNormZdir;
Vec3 dy = dz.cross(dx);
// The derivatives for this case are very complicated. They were computed with SymPy then simplified by hand.
vector<double> wxScaled(numParticles);
for (int j = 0; j < numParticles; j++)
wxScaled[j] = wx[j]*invNormXdir;
Vec3 fp1 = localPosition*f[0];
Vec3 fp2 = localPosition*f[1];
Vec3 fp3 = localPosition*f[2];
for (int j = 0; j < numParticles; j++) {
double t1 = (wx[j]*ydir[0]-wy[j]*xdir[0])*invNormZdir;
double t2 = (wx[j]*ydir[1]-wy[j]*xdir[1])*invNormZdir;
double t3 = (wx[j]*ydir[2]-wy[j]*xdir[2])*invNormZdir;
double sx = t3*dz[1]-t2*dz[2];
double sy = t1*dz[2]-t3*dz[0];
double sz = t2*dz[0]-t1*dz[1];
int p = site.getParticle(j);
forces[p][0] += fp1[0]*wxScaled[j]*(1-dx[0]*dx[0]) + fp1[2]*(dz[0]*sx ) + fp1[1]*((-dx[0]*dy[0] )*wxScaled[j] + dy[0]*sx - dx[1]*t2 - dx[2]*t3) + f[0]*originWeights[j];
forces[p][1] += fp1[0]*wxScaled[j]*( -dx[0]*dx[1]) + fp1[2]*(dz[0]*sy+t3) + fp1[1]*((-dx[1]*dy[0]-dz[2])*wxScaled[j] + dy[0]*sy + dx[1]*t1);
forces[p][2] += fp1[0]*wxScaled[j]*( -dx[0]*dx[2]) + fp1[2]*(dz[0]*sz-t2) + fp1[1]*((-dx[2]*dy[0]+dz[1])*wxScaled[j] + dy[0]*sz + dx[2]*t1);
forces[p][0] += fp2[0]*wxScaled[j]*( -dx[1]*dx[0]) + fp2[2]*(dz[1]*sx-t3) - fp2[1]*(( dx[0]*dy[1]-dz[2])*wxScaled[j] - dy[1]*sx - dx[0]*t2);
forces[p][1] += fp2[0]*wxScaled[j]*(1-dx[1]*dx[1]) + fp2[2]*(dz[1]*sy ) - fp2[1]*(( dx[1]*dy[1] )*wxScaled[j] - dy[1]*sy + dx[0]*t1 + dx[2]*t3) + f[1]*originWeights[j];
forces[p][2] += fp2[0]*wxScaled[j]*( -dx[1]*dx[2]) + fp2[2]*(dz[1]*sz+t1) - fp2[1]*(( dx[2]*dy[1]+dz[0])*wxScaled[j] - dy[1]*sz - dx[2]*t2);
forces[p][0] += fp3[0]*wxScaled[j]*( -dx[2]*dx[0]) + fp3[2]*(dz[2]*sx+t2) + fp3[1]*((-dx[0]*dy[2]-dz[1])*wxScaled[j] + dy[2]*sx + dx[0]*t3);
forces[p][1] += fp3[0]*wxScaled[j]*( -dx[2]*dx[1]) + fp3[2]*(dz[2]*sy-t1) + fp3[1]*((-dx[1]*dy[2]+dz[0])*wxScaled[j] + dy[2]*sy + dx[1]*t3);
forces[p][2] += fp3[0]*wxScaled[j]*(1-dx[2]*dx[2]) + fp3[2]*(dz[2]*sz ) + fp3[1]*((-dx[2]*dy[2] )*wxScaled[j] + dy[2]*sz - dx[0]*t1 - dx[1]*t2) + f[2]*originWeights[j];
}
else if (dynamic_cast<const LocalCoordinatesSite*>(&system.getVirtualSite(i)) != NULL) {
// A local coordinates site.
const LocalCoordinatesSite& site = dynamic_cast<const LocalCoordinatesSite&>(system.getVirtualSite(i));
int numParticles = site.getNumParticles();
vector<double> originWeights, wx, wy;
site.getOriginWeights(originWeights);
site.getXWeights(wx);
site.getYWeights(wy);
Vec3 xdir, ydir;
for (int j = 0; j < numParticles; j++) {
Vec3 pos = atomCoordinates[site.getParticle(j)];
xdir += pos*wx[j];
ydir += pos*wy[j];
}
Vec3 localPosition = site.getLocalPosition();
Vec3 zdir = xdir.cross(ydir);
double normXdir = sqrt(xdir.dot(xdir));
double normZdir = sqrt(zdir.dot(zdir));
double invNormXdir = (normXdir > 0.0 ? 1.0/normXdir : 0.0);
double invNormZdir = (normZdir > 0.0 ? 1.0/normZdir : 0.0);
Vec3 dx = xdir*invNormXdir;
Vec3 dz = zdir*invNormZdir;
Vec3 dy = dz.cross(dx);
// The derivatives for this case are very complicated. They were computed with SymPy then simplified by hand.
vector<double> wxScaled(numParticles);
for (int j = 0; j < numParticles; j++)
wxScaled[j] = wx[j]*invNormXdir;
Vec3 fp1 = localPosition*f[0];
Vec3 fp2 = localPosition*f[1];
Vec3 fp3 = localPosition*f[2];
for (int j = 0; j < numParticles; j++) {
double t1 = (wx[j]*ydir[0]-wy[j]*xdir[0])*invNormZdir;
double t2 = (wx[j]*ydir[1]-wy[j]*xdir[1])*invNormZdir;
double t3 = (wx[j]*ydir[2]-wy[j]*xdir[2])*invNormZdir;
double sx = t3*dz[1]-t2*dz[2];
double sy = t1*dz[2]-t3*dz[0];
double sz = t2*dz[0]-t1*dz[1];
int p = site.getParticle(j);
forces[p][0] += fp1[0]*wxScaled[j]*(1-dx[0]*dx[0]) + fp1[2]*(dz[0]*sx ) + fp1[1]*((-dx[0]*dy[0] )*wxScaled[j] + dy[0]*sx - dx[1]*t2 - dx[2]*t3) + f[0]*originWeights[j];
forces[p][1] += fp1[0]*wxScaled[j]*( -dx[0]*dx[1]) + fp1[2]*(dz[0]*sy+t3) + fp1[1]*((-dx[1]*dy[0]-dz[2])*wxScaled[j] + dy[0]*sy + dx[1]*t1);
forces[p][2] += fp1[0]*wxScaled[j]*( -dx[0]*dx[2]) + fp1[2]*(dz[0]*sz-t2) + fp1[1]*((-dx[2]*dy[0]+dz[1])*wxScaled[j] + dy[0]*sz + dx[2]*t1);
forces[p][0] += fp2[0]*wxScaled[j]*( -dx[1]*dx[0]) + fp2[2]*(dz[1]*sx-t3) - fp2[1]*(( dx[0]*dy[1]-dz[2])*wxScaled[j] - dy[1]*sx - dx[0]*t2);
forces[p][1] += fp2[0]*wxScaled[j]*(1-dx[1]*dx[1]) + fp2[2]*(dz[1]*sy ) - fp2[1]*(( dx[1]*dy[1] )*wxScaled[j] - dy[1]*sy + dx[0]*t1 + dx[2]*t3) + f[1]*originWeights[j];
forces[p][2] += fp2[0]*wxScaled[j]*( -dx[1]*dx[2]) + fp2[2]*(dz[1]*sz+t1) - fp2[1]*(( dx[2]*dy[1]+dz[0])*wxScaled[j] - dy[1]*sz - dx[2]*t2);
forces[p][0] += fp3[0]*wxScaled[j]*( -dx[2]*dx[0]) + fp3[2]*(dz[2]*sx+t2) + fp3[1]*((-dx[0]*dy[2]-dz[1])*wxScaled[j] + dy[2]*sx + dx[0]*t3);
forces[p][1] += fp3[0]*wxScaled[j]*( -dx[2]*dx[1]) + fp3[2]*(dz[2]*sy-t1) + fp3[1]*((-dx[1]*dy[2]+dz[0])*wxScaled[j] + dy[2]*sy + dx[1]*t3);
forces[p][2] += fp3[0]*wxScaled[j]*(1-dx[2]*dx[2]) + fp3[2]*(dz[2]*sz ) + fp3[1]*((-dx[2]*dy[2] )*wxScaled[j] + dy[2]*sz - dx[0]*t1 - dx[1]*t2) + f[2]*originWeights[j];
}
}
}
}
}
}
......@@ -61,6 +61,11 @@ static ReferenceConstraints& extractConstraints(ContextImpl& context) {
return *data->constraints;
}
static const ReferenceVirtualSites& extractVirtualSites(ContextImpl& context) {
ReferencePlatform::PlatformData* data = reinterpret_cast<ReferencePlatform::PlatformData*>(context.getPlatformData());
return *data->virtualSites;
}
static double computeShiftedKineticEnergy(ContextImpl& context, vector<double>& inverseMasses, double timeShift) {
const System& system = context.getSystem();
int numParticles = system.getNumParticles();
......@@ -374,7 +379,7 @@ void ReferenceIntegrateDrudeLangevinStepKernel::execute(ContextImpl& context, co
}
}
}
ReferenceVirtualSites::computePositions(context.getSystem(), pos);
extractVirtualSites(context).computePositions(context.getSystem(), pos);
data.time += integrator.getStepSize();
data.stepCount++;
}
......@@ -452,7 +457,7 @@ void ReferenceIntegrateDrudeSCFStepKernel::execute(ContextImpl& context, const D
// Update the positions of virtual sites and Drude particles.
ReferenceVirtualSites::computePositions(context.getSystem(), pos);
extractVirtualSites(context).computePositions(context.getSystem(), pos);
minimize(context, integrator.getMinimizationErrorTolerance());
data.time += integrator.getStepSize();
data.stepCount++;
......
......@@ -482,6 +482,36 @@ void testOverlappingSites() {
ASSERT_EQUAL_VEC(s1.getForces()[i], s2.getForces()[i], 1e-5);
}
/**
* Test virtual sites that depend on other virtual sites.
*/
void testNestedSites() {
System system;
system.addParticle(1.0);
for (int i = 0; i < 3; i++)
system.addParticle(0.0);
system.addParticle(1.0);
system.setVirtualSite(2, new TwoParticleAverageSite(0, 4, 0.5, 0.5));
system.setVirtualSite(1, new TwoParticleAverageSite(0, 2, 0.5, 0.5));
system.setVirtualSite(3, new TwoParticleAverageSite(2, 4, 0.5, 0.5));
CustomExternalForce* force = new CustomExternalForce("-c*x");
force->addPerParticleParameter("c");
force->addParticle(1, {1.0});
force->addParticle(3, {2.0});
system.addForce(force);
vector<Vec3> positions(5);
positions[4] = Vec3(0, 0, 4.0);
VerletIntegrator integrator(0.002);
Context context(system, integrator, platform);
context.setPositions(positions);
context.computeVirtualSites();
State state = context.getState(State::Positions | State::Forces);
for (int i = 0; i < 5; i++)
ASSERT_EQUAL_VEC(Vec3(0, 0, i), state.getPositions()[i], 1e-6);
ASSERT_EQUAL_VEC(Vec3(1*0.75 + 2*0.25, 0, 0), state.getForces()[0], 1e-6);
ASSERT_EQUAL_VEC(Vec3(1*0.25 + 2*0.75, 0, 0), state.getForces()[4], 1e-6);
}
void runPlatformTests();
int main(int argc, char* argv[]) {
......@@ -496,6 +526,7 @@ int main(int argc, char* argv[]) {
testLocalCoordinates(4);
testConservationLaws();
testOverlappingSites();
testNestedSites();
runPlatformTests();
}
catch(const exception& e) {
......
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