"platforms/opencl/vscode:/vscode.git/clone" did not exist on "542ee547480fa81901af22bdee7ad1f10a0ccbc3"
Commit 3129342e authored by Jason Swails's avatar Jason Swails
Browse files

Add a little more explanation.

parent b705a22e
......@@ -116,7 +116,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
......@@ -101,7 +101,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
......@@ -446,7 +446,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
......@@ -101,7 +101,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
......@@ -169,7 +169,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
......@@ -125,7 +125,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
......@@ -222,7 +222,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
......@@ -123,7 +123,8 @@ public:
* results on successive runs, even if those runs were initialized identically.
*
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force.
* clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/
void setRandomNumberSeed(int seed) {
randomNumberSeed = seed;
......
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