findInteractingBlocks.cl 12.6 KB
Newer Older
1
#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
2
#pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable
3
#define TILE_SIZE 32
4
5
6
#define GROUP_SIZE 64
#define BUFFER_GROUPS 4
#define BUFFER_SIZE BUFFER_GROUPS*GROUP_SIZE
7
8
9
10

/**
 * Find a bounding box for the atoms in each block.
 */
11
__kernel void findBlockBounds(int numAtoms, float4 periodicBoxSize, float4 invPeriodicBoxSize, __global float4* posq, __global float4* blockCenter, __global float4* blockBoundingBox, __global unsigned int* interactionCount) {
12
    int index = get_global_id(0);
13
    int base = index*TILE_SIZE;
14
15
16
    while (base < numAtoms) {
        float4 pos = posq[base];
#ifdef USE_PERIODIC
17
18
19
        pos.x -= floor(pos.x*invPeriodicBoxSize.x)*periodicBoxSize.x;
        pos.y -= floor(pos.y*invPeriodicBoxSize.y)*periodicBoxSize.y;
        pos.z -= floor(pos.z*invPeriodicBoxSize.z)*periodicBoxSize.z;
20
21
22
23
        float4 firstPoint = pos;
#endif
        float4 minPos = pos;
        float4 maxPos = pos;
24
        int last = min(base+TILE_SIZE, numAtoms);
25
26
27
        for (int i = base+1; i < last; i++) {
            pos = posq[i];
#ifdef USE_PERIODIC
28
29
30
            pos.x -= floor((pos.x-firstPoint.x)*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
            pos.y -= floor((pos.y-firstPoint.y)*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
            pos.z -= floor((pos.z-firstPoint.z)*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
31
32
33
34
35
36
37
#endif
            minPos = min(minPos, pos);
            maxPos = max(maxPos, pos);
        }
        blockBoundingBox[index] = 0.5f*(maxPos-minPos);
        blockCenter[index] = 0.5f*(maxPos+minPos);
        index += get_global_size(0);
38
        base = index*TILE_SIZE;
39
    }
40
41
42
43
44
45
46
47
    if (get_global_id(0) == 0)
        interactionCount[0] = 0;
}

/**
 * This is called by findBlocksWithInteractions().  It compacts the list of blocks and writes them
 * to global memory.
 */
48
49
50
void storeInteractionData(__local ushort2* buffer, __local int* valid, __local short* sum, __local ushort2* temp, __local int* baseIndex,
            __global unsigned int* interactionCount, __global ushort2* interactingTiles, float cutoffSquared, float4 periodicBoxSize,
            float4 invPeriodicBoxSize, __global float4* posq, __global float4* blockCenter, __global float4* blockBoundingBox) {
51
52
53
    // The buffer is full, so we need to compact it and write out results.  Start by doing a parallel prefix sum.

    for (int i = get_local_id(0); i < BUFFER_SIZE; i += GROUP_SIZE)
54
        temp[i].x = (valid[i] ? 1 : 0);
55
56
57
58
59
    barrier(CLK_LOCAL_MEM_FENCE);
    int whichBuffer = 0;
    for (int offset = 1; offset < BUFFER_SIZE; offset *= 2) {
        if (whichBuffer == 0)
            for (int i = get_local_id(0); i < BUFFER_SIZE; i += GROUP_SIZE)
60
                temp[i].y = (i < offset ? temp[i].x : temp[i].x+temp[i-offset].x);
61
62
        else
            for (int i = get_local_id(0); i < BUFFER_SIZE; i += GROUP_SIZE)
63
                temp[i].x = (i < offset ? temp[i].y : temp[i].y+temp[i-offset].y);
64
65
66
        whichBuffer = 1-whichBuffer;
        barrier(CLK_LOCAL_MEM_FENCE);
    }
67
    if (whichBuffer == 0)
68
        for (int i = get_local_id(0); i < BUFFER_SIZE; i += GROUP_SIZE)
69
70
71
72
73
            sum[i] = temp[i].x;
    else
        for (int i = get_local_id(0); i < BUFFER_SIZE; i += GROUP_SIZE)
            sum[i] = temp[i].y;
    barrier(CLK_LOCAL_MEM_FENCE);
74

75
    // Compact the buffer.
76
77
78
79
80
81
82
83

    for (int i = get_local_id(0); i < BUFFER_SIZE; i += GROUP_SIZE)
        if (valid[i]) {
            temp[sum[i]-1] = buffer[i];
            valid[i] = false;
        }
    barrier(CLK_LOCAL_MEM_FENCE);
    int numValid = sum[BUFFER_SIZE-1];
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143

    // Filter the list of tiles by comparing the distance from each atom to the other bounding box.

    int tile;
    int index = get_local_id(0)&(TILE_SIZE-1);
    int group = get_local_id(0)/TILE_SIZE;
    __local int* flag = sum;
    int lasty = -1;
    float4 center, boxSize, pos;
    for (tile = 0; tile < numValid; tile++) {
        int x = temp[tile].x;
        int y = temp[tile].y;
        if (x == y) {
            tile++;
            continue;
        }
        if (index == 0)
            flag[group] = true;
        barrier(CLK_LOCAL_MEM_FENCE);

        // Load an atom position and the bounding box the other block.

        if (group == 0) {
            center = blockCenter[x];
            boxSize = blockBoundingBox[x];
            if (y != lasty)
                pos = posq[y*TILE_SIZE+index];
        }
        else {
            if (y != lasty) {
                center = blockCenter[y];
                boxSize = blockBoundingBox[y];
            }
            pos = posq[x*TILE_SIZE+index];
        }
        lasty = y;

        // Find the distance of the atom from the bounding box.

        float4 delta = pos-center;
#ifdef USE_PERIODIC
        delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
        delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
        delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
#endif
        delta = max((float4) 0.0f, fabs(delta)-boxSize);
        if (delta.x*delta.x+delta.y*delta.y+delta.z*delta.z < cutoffSquared)
            flag[group] = false;
        barrier(CLK_LOCAL_MEM_FENCE);
        if (flag[0] || flag[1]) {
            // This tile contains no interactions.

            numValid--;
            if (get_local_id(0) == 0)
                temp[tile] = temp[numValid];
        }
        else
            tile++;
        barrier(CLK_LOCAL_MEM_FENCE);
    }
144
145
146

    // Store it to global memory.

147
148
149
    if (get_local_id(0) == 0)
        *baseIndex = atom_add(interactionCount, numValid);
    barrier(CLK_LOCAL_MEM_FENCE);
150
    for (int i = get_local_id(0); i < numValid; i += GROUP_SIZE)
151
        interactingTiles[*baseIndex+i] = temp[i];
152
    barrier(CLK_LOCAL_MEM_FENCE);
153
154
155
156
157
158
}

/**
 * Compare the bounding boxes for each pair of blocks.  If they are sufficiently far apart,
 * mark them as non-interacting.
 */
159
__kernel void findBlocksWithInteractions(float cutoffSquared, float4 periodicBoxSize, float4 invPeriodicBoxSize, __global float4* blockCenter,
160
161
162
163
164
        __global float4* blockBoundingBox, __global unsigned int* interactionCount, __global ushort2* interactingTiles, __global float4* posq) {
    __local ushort2 buffer[BUFFER_SIZE];
    __local int valid[BUFFER_SIZE];
    __local short sum[BUFFER_SIZE];
    __local ushort2 temp[BUFFER_SIZE];
165
166
167
168
169
170
171
172
173
174
175
    __local int bufferFull;
    __local int globalIndex;
    int valuesInBuffer = 0;
    if (get_local_id(0) == 0)
        bufferFull = false;
    for (int i = 0; i < BUFFER_GROUPS; ++i)
        valid[i*GROUP_SIZE+get_local_id(0)] = false;
    barrier(CLK_LOCAL_MEM_FENCE);
    const int numTiles = (NUM_BLOCKS*(NUM_BLOCKS+1))/2;
    for (int baseIndex = get_group_id(0)*get_local_size(0); baseIndex < numTiles; baseIndex += get_global_size(0)) {
        // Identify the pair of blocks to compare.
176

177
178
179
180
181
182
183
184
        int index = baseIndex+get_local_id(0);
        if (index < numTiles) {
            unsigned int y = (unsigned int) floor(NUM_BLOCKS+0.5f-sqrt((NUM_BLOCKS+0.5f)*(NUM_BLOCKS+0.5f)-2*index));
            unsigned int x = (index-y*NUM_BLOCKS+y*(y+1)/2);
            if (x >= NUM_BLOCKS) { // Occasionally happens due to roundoff error.
                y++;
                x = (index-y*NUM_BLOCKS+y*(y+1)/2);
            }
185

186
            // Find the distance between the bounding boxes of the two cells.
187

188
            float4 delta = blockCenter[x]-blockCenter[y];
189
#ifdef USE_PERIODIC
190
191
192
            delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
            delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
            delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
193
#endif
194
195
196
197
198
199
200
201
202
203
            float4 boxSizea = blockBoundingBox[x];
            float4 boxSizeb = blockBoundingBox[y];
            delta.x = max(0.0f, fabs(delta.x)-boxSizea.x-boxSizeb.x);
            delta.y = max(0.0f, fabs(delta.y)-boxSizea.y-boxSizeb.y);
            delta.z = max(0.0f, fabs(delta.z)-boxSizea.z-boxSizeb.z);
            if (delta.x*delta.x+delta.y*delta.y+delta.z*delta.z < cutoffSquared) {
                // Add this tile to the buffer.

                int bufferIndex = valuesInBuffer*GROUP_SIZE+get_local_id(0);
                valid[bufferIndex] = true;
204
                buffer[bufferIndex] = (ushort2) (x, y);
205
206
207
208
209
210
211
                valuesInBuffer++;
                if (!bufferFull && valuesInBuffer == BUFFER_GROUPS)
                    bufferFull = true;
            }
        }
        barrier(CLK_LOCAL_MEM_FENCE);
        if (bufferFull) {
212
            storeInteractionData(buffer, valid, sum, temp, &globalIndex, interactionCount, interactingTiles, cutoffSquared, periodicBoxSize, invPeriodicBoxSize, posq, blockCenter, blockBoundingBox);
213
214
215
216
217
            valuesInBuffer = 0;
            if (get_local_id(0) == 0)
                bufferFull = false;
            barrier(CLK_LOCAL_MEM_FENCE);
        }
218
    }
219
    storeInteractionData(buffer, valid, sum, temp, &globalIndex, interactionCount, interactingTiles, cutoffSquared, periodicBoxSize, invPeriodicBoxSize, posq, blockCenter, blockBoundingBox);
220
221
222
223
224
225
}

/**
 * Compare each atom in one block to the bounding box of another block, and set
 * flags for which ones are interacting.
 */
226
__kernel void findInteractionsWithinBlocks(float cutoffSquared, float4 periodicBoxSize, float4 invPeriodicBoxSize, __global float4* posq, __global ushort2* tiles, __global float4* blockCenter,
227
            __global float4* blockBoundingBox, __global unsigned int* interactionFlags, __global unsigned int* interactionCount, __local unsigned int* flags) {
228
229
    unsigned int totalWarps = get_global_size(0)/TILE_SIZE;
    unsigned int warp = get_global_id(0)/TILE_SIZE;
230
231
232
    unsigned int numTiles = interactionCount[0];
    unsigned int pos = warp*numTiles/totalWarps;
    unsigned int end = (warp+1)*numTiles/totalWarps;
233
    unsigned int index = get_local_id(0) & (TILE_SIZE - 1);
234
235
236

    unsigned int lasty = 0xFFFFFFFF;
    float4 apos;
237
238
    while (pos < end) {
        // Extract the coordinates of this tile
239
240
241
242
        ushort2 tileIndices = tiles[pos];
        unsigned int x = tileIndices.x;
        unsigned int y = tileIndices.y;
        if (x == y) {
243
244
245
            if (index == 0)
                interactionFlags[pos] = 0xFFFFFFFF;
        }
246
        else {
247
248
249
250
251
            // Load the bounding box for x and the atom positions for y.

            float4 center = blockCenter[x];
            float4 boxSize = blockBoundingBox[x];
            if (y != lasty)
252
                apos = posq[y*TILE_SIZE+index];
253
254
255
256
257

            // Find the distance of the atom from the bounding box.

            float4 delta = apos-center;
#ifdef USE_PERIODIC
258
259
260
            delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x;
            delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y;
            delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z;
261
262
263
264
265
266
267
#endif
            delta = max((float4) 0.0f, fabs(delta)-boxSize);
            int thread = get_local_id(0);
            flags[thread] = (delta.x*delta.x+delta.y*delta.y+delta.z*delta.z > cutoffSquared ? 0 : 1 << index);

            // Sum the flags.

268
#ifdef WARPS_ARE_ATOMIC
269
270
271
272
273
274
275
276
            if (index % 2 == 0)
                flags[thread] += flags[thread+1];
            if (index % 4 == 0)
                flags[thread] += flags[thread+2];
            if (index % 8 == 0)
                flags[thread] += flags[thread+4];
            if (index % 16 == 0)
                flags[thread] += flags[thread+8];
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
#else
            barrier(CLK_LOCAL_MEM_FENCE);
            if (index % 2 == 0)
                flags[thread] += flags[thread+1];
            barrier(CLK_LOCAL_MEM_FENCE);
            if (index % 4 == 0)
                flags[thread] += flags[thread+2];
            barrier(CLK_LOCAL_MEM_FENCE);
            if (index % 8 == 0)
                flags[thread] += flags[thread+4];
            barrier(CLK_LOCAL_MEM_FENCE);
            if (index % 16 == 0)
                flags[thread] += flags[thread+8];
            barrier(CLK_LOCAL_MEM_FENCE);
#endif
292
            if (index == 0) {
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
                unsigned int allFlags = flags[thread] + flags[thread+16];

                // Count how many flags are set, and based on that decide whether to compute all interactions
                // or only a fraction of them.

                unsigned int bits = (allFlags&0x55555555) + ((allFlags>>1)&0x55555555);
                bits = (bits&0x33333333) + ((bits>>2)&0x33333333);
                bits = (bits&0x0F0F0F0F) + ((bits>>4)&0x0F0F0F0F);
                bits = (bits&0x00FF00FF) + ((bits>>8)&0x00FF00FF);
                bits = (bits&0x0000FFFF) + ((bits>>16)&0x0000FFFF);
                interactionFlags[pos] = (bits > 12 ? 0xFFFFFFFF : allFlags);
            }
            lasty = y;
        }
        pos++;
    }
}