gayBerne.cl 16.8 KB
Newer Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable

#define TILE_SIZE 32

/**
 * Calculate the ellipsoid coordinate frames and associated matrices.
 */
__kernel void computeEllipsoidFrames(int numParticles, __global const real4* restrict posq, __global int2* const restrict axisParticleIndices,
        __global const float4* restrict sigParams, __global const float4* restrict scale, __global real* restrict aMatrix,
        __global real* restrict bMatrix, __global real* restrict gMatrix, __global const int* sortedParticles) {
    for (int sortedIndex = get_global_id(0); sortedIndex < numParticles; sortedIndex += get_global_size(0)) {
        // Compute the local coordinate system of the ellipsoid;

        int originalIndex = sortedParticles[sortedIndex];
        real3 pos = posq[originalIndex].xyz;
        int2 axisParticles = axisParticleIndices[originalIndex];
        real3 xdir, ydir, zdir;
        if (axisParticles.x == -1) {
            xdir = (real3) (1, 0, 0);
            ydir = (real3) (0, 1, 0);
        }
        else {
            xdir = pos-posq[axisParticles.x].xyz;
            xdir = normalize(xdir);
            if (axisParticles.y == -1) {
                if (xdir.y > -0.5f && xdir.y < 0.5f)
                    ydir = (real3) (0, 1, 0);
                else
                    ydir = (real3) (1, 0, 0);
            }
            else
                ydir = pos-posq[axisParticles.y].xyz;
            ydir -= xdir*dot(xdir, ydir);
            ydir = normalize(ydir);
        }
        zdir = cross(xdir, ydir);

        // Compute matrices we will need later.

        __global real (*a)[3] = (__global real (*)[3]) (aMatrix+sortedIndex*9);
        __global real (*b)[3] = (__global real (*)[3]) (bMatrix+sortedIndex*9);
        __global real (*g)[3] = (__global real (*)[3]) (gMatrix+sortedIndex*9);
        a[0][0] = xdir.x;
        a[0][1] = xdir.y;
        a[0][2] = xdir.z;
        a[1][0] = ydir.x;
        a[1][1] = ydir.y;
        a[1][2] = ydir.z;
        a[2][0] = zdir.x;
        a[2][1] = zdir.y;
        a[2][2] = zdir.z;
        float4 sig = sigParams[originalIndex];
        float3 r2 = sig.yzw;
        float3 e2 = scale[originalIndex].xyz;
        for (int i = 0; i < 3; i++)
            for (int j = 0; j < 3; j++) {
                real belem = 0;
                real gelem = 0;
                for (int k = 0; k < 3; k++) {
                    belem += a[k][i]*e2[k]*a[k][j];
                    gelem += a[k][i]*r2[k]*a[k][j];
                }
                b[i][j] = belem;
                g[i][j] = gelem;
            }
    }
}

/**
 * Find a bounding box for the atoms in each block.
 */
__kernel void findBlockBounds(int numAtoms, real4 periodicBoxSize, real4 invPeriodicBoxSize, real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ,
        __global const int* sortedAtoms, __global const real4* restrict posq, __global real4* restrict sortedPos, __global real4* restrict blockCenter,
        __global real4* restrict blockBoundingBox) {
    int index = get_global_id(0);
    int base = index*TILE_SIZE;
    while (base < numAtoms) {
        real4 pos = posq[sortedAtoms[base]];
        sortedPos[base] = pos;
#ifdef USE_PERIODIC
        APPLY_PERIODIC_TO_POS(pos)
#endif
        real4 minPos = pos;
        real4 maxPos = pos;
        int last = min(base+TILE_SIZE, numAtoms);
        for (int i = base+1; i < last; i++) {
            pos = posq[sortedAtoms[i]];
            sortedPos[i] = pos;
#ifdef USE_PERIODIC
            real4 center = 0.5f*(maxPos+minPos);
            APPLY_PERIODIC_TO_POS_WITH_CENTER(pos, center)
#endif
            minPos = min(minPos, pos);
            maxPos = max(maxPos, pos);
        }
        real4 blockSize = 0.5f*(maxPos-minPos);
        blockBoundingBox[index] = blockSize;
        blockCenter[index] = 0.5f*(maxPos+minPos);
        index += get_global_size(0);
        base = index*TILE_SIZE;
    }
}

/**
 * Build a list of neighbors for each atom.
 */
__kernel void findNeighbors(int numAtoms, real4 periodicBoxSize, real4 invPeriodicBoxSize, real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ,
        __global const int* sortedAtoms, __global const real4* restrict posq, __global real4* restrict sortedPos, __global real4* restrict blockCenter,
        __global real4* restrict blockBoundingBox) {
}

typedef struct {
    float4 sig;
    float2 eps;
    real3 pos;
    real a[3][3], b[3][3], g[3][3];
} AtomData;

void loadAtomData(AtomData* data, int sortedIndex, int originalIndex, __global const real4* restrict pos, __global const float4* restrict sigParams,
        __global const float2* restrict epsParams, __global const real* restrict aMatrix, __global const real* restrict bMatrix, __global const real* restrict gMatrix) {
    data->sig = sigParams[originalIndex];
    data->eps = epsParams[originalIndex];
    data->pos = pos[sortedIndex].xyz;
    for (int i = 0; i < 3; i++)
        for (int j = 0; j < 3; j++) {
            int k = 9*sortedIndex+3*i+j;
            data->a[i][j] = aMatrix[k];
            data->b[i][j] = bMatrix[k];
            data->g[i][j] = gMatrix[k];
        }
}

real3 matrixVectorProduct(real (*m)[3], real3 v) {
    return (real3) (m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2],
                    m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2],
                    m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2]);
}

real3 vectorMatrixProduct(real3 v, real (*m)[3]) {
    return (real3) (m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2],
                    m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2],
                    m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2]);
}


void matrixSum(real (*result)[3], real (*a)[3], real (*b)[3]) {
    result[0][0] = a[0][0]+b[0][0];
    result[0][1] = a[0][1]+b[0][1];
    result[0][2] = a[0][2]+b[0][2];
    result[1][0] = a[1][0]+b[1][0];
    result[1][1] = a[1][1]+b[1][1];
    result[1][2] = a[1][2]+b[1][2];
    result[2][0] = a[2][0]+b[2][0];
    result[2][1] = a[2][1]+b[2][1];
    result[2][2] = a[2][2]+b[2][2];
}

real determinant(real (*m)[3]) {
    return (m[0][0]*m[1][1]*m[2][2] + m[0][1]*m[1][2]*m[2][0] + m[0][2]*m[1][0]*m[2][1] -
            m[0][0]*m[1][2]*m[2][1] - m[0][1]*m[1][0]*m[2][2] - m[0][2]*m[1][1]*m[2][0]);
}


void matrixInverse(real (*result)[3], real (*m)[3]) {
    real invDet = RECIP(determinant(m));
    result[0][0] = invDet*(m[1][1]*m[2][2] - m[1][2]*m[2][1]);
    result[1][0] = -invDet*(m[1][0]*m[2][2] - m[1][2]*m[2][0]);
    result[2][0] = invDet*(m[1][0]*m[2][1] - m[1][1]*m[2][0]);
    result[0][1] = -invDet*(m[0][1]*m[2][2] - m[0][2]*m[2][1]);
    result[1][1] = invDet*(m[0][0]*m[2][2] - m[0][2]*m[2][0]);
    result[2][1] = -invDet*(m[0][0]*m[2][1] - m[0][1]*m[2][0]);
    result[0][2] = invDet*(m[0][1]*m[1][2] - m[0][2]*m[1][1]);
    result[1][2] = -invDet*(m[0][0]*m[1][2] - m[0][2]*m[1][0]);
    result[2][2] = invDet*(m[0][0]*m[1][1] - m[0][1]*m[1][0]);
}

void computeOneInteraction(AtomData* data1, AtomData* data2, real sigma, real epsilon, real3 dr, real r2, real3* force1, real3* force2, real3* torque1, real3* torque2, real *totalEnergy) {
    real rInv = RSQRT(r2);
    real r = r2*rInv;
    real3 drUnit = dr*rInv;
    
    // Compute the switching function.

    real switchValue = 1, switchDeriv = 0;
    #if USE_LJ_SWITCH
    if (r > LJ_SWITCH_CUTOFF) {
        real x = r-LJ_SWITCH_CUTOFF;
        switchValue = 1+x*x*x*(LJ_SWITCH_C3+x*(LJ_SWITCH_C4+x*LJ_SWITCH_C5));
        switchDeriv = x*x*(3*LJ_SWITCH_C3+x*(4*LJ_SWITCH_C4+x*5*LJ_SWITCH_C5));
    }
    #endif

    // Compute vectors and matrices we'll be needing.

    real B12[3][3], G12[3][3], B12inv[3][3], G12inv[3][3];
    matrixSum(B12, data1->b, data2->b);
    matrixSum(G12, data1->g, data2->g);
    matrixInverse(B12inv, B12);
    matrixInverse(G12inv, G12);
    real detG12 = determinant(G12);

    // Estimate the distance between the ellipsoids and compute the first terms needed for the energy.

    real sigma12 = 1/SQRT(0.5f*dot(drUnit, matrixVectorProduct(G12inv, drUnit)));
    real h12 = r - sigma12;
    real rho = sigma/(h12+sigma);
    real rho2 = rho*rho;
    real rho6 = rho2*rho2*rho2;
    real u = 4*epsilon*(rho6*rho6-rho6);
    real eta = SQRT(2*data1->eps.y*data2->eps.y/detG12);
    real chi = 2*dot(drUnit, matrixVectorProduct(B12inv, drUnit));
    chi *= chi;
    real energy = u*eta*chi;
    
    // Compute the terms needed for the force.

    real3 kappa = matrixVectorProduct(G12inv, dr);
    real3 iota = matrixVectorProduct(B12inv, dr);
    real rInv2 = rInv*rInv;
    real dUSLJdr = 24*epsilon*(2*rho6-1)*rho6*rho/sigma;
    real temp = 0.5f*sigma12*sigma12*sigma12*rInv2;
    real3 dudr = (drUnit + (kappa-drUnit*dot(kappa, drUnit))*temp)*dUSLJdr;
    real3 dchidr = (iota-drUnit*dot(iota, drUnit))*(-8*rInv2*SQRT(chi));
    real3 force = (dchidr*u + dudr*chi)*(eta*switchValue) - drUnit*(energy*switchDeriv);
    *force1 += force;
    *force2 -= force;

    // Compute the terms needed for the torque.

    for (int j = 0; j < 2; j++) {
        real (*a)[3] = (j == 0 ? data1->a : data2->a);
        real (*b)[3] = (j == 0 ? data1->b : data2->b);
        real (*g)[3] = (j == 0 ? data1->g : data2->g);
        float4 sig = (j == 0 ? data1->sig : data2->sig);
        real3 dudq = cross(vectorMatrixProduct(kappa, g), kappa*(temp*dUSLJdr));
        real3 dchidq = cross(vectorMatrixProduct(iota, b), iota)*(-4*rInv2);
        real3 scale = (real3) (sig.y, sig.z, sig.w)*(-0.5f*eta/detG12);
        real d[3][3];
        d[0][0] = scale[0]*(2*a[0][0]*(G12[1][1]*G12[2][2] - G12[1][2]*G12[2][1]) +
                              a[0][2]*(G12[1][2]*G12[0][1] + G12[1][0]*G12[2][1] - G12[1][1]*(G12[0][2] + G12[2][0])) +
                              a[0][1]*(G12[0][2]*G12[2][1] + G12[2][0]*G12[1][2] - G12[2][2]*(G12[0][1] + G12[1][0])));
        d[0][1] = scale[0]*(  a[0][0]*(G12[0][2]*G12[2][1] + G12[2][0]*G12[1][2] - G12[2][2]*(G12[0][1] + G12[1][0])) +
                            2*a[0][1]*(G12[0][0]*G12[2][2] - G12[2][0]*G12[0][2]) +
                              a[0][2]*(G12[1][0]*G12[0][2] + G12[2][0]*G12[0][1] - G12[0][0]*(G12[1][2] + G12[2][1])));
        d[0][2] = scale[0]*(  a[0][0]*(G12[0][1]*G12[1][2] + G12[1][0]*G12[2][1] - G12[1][1]*(G12[0][2] + G12[2][0])) +
                              a[0][1]*(G12[1][0]*G12[0][2] + G12[2][0]*G12[0][1] - G12[0][0]*(G12[1][2] + G12[2][1])) +
                            2*a[0][2]*(G12[1][1]*G12[0][0] - G12[1][0]*G12[0][1]));
        d[1][0] = scale[1]*(2*a[1][0]*(G12[1][1]*G12[2][2] - G12[1][2]*G12[2][1]) +
                              a[1][1]*(G12[0][2]*G12[2][1] + G12[2][0]*G12[1][2] - G12[2][2]*(G12[0][1] + G12[1][0])) +
                              a[1][2]*(G12[1][2]*G12[0][1] + G12[1][0]*G12[2][1] - G12[1][1]*(G12[0][2] + G12[2][0])));
        d[1][1] = scale[1]*(  a[1][0]*(G12[0][2]*G12[2][1] + G12[2][0]*G12[1][2] - G12[2][2]*(G12[0][1] + G12[1][0])) +
                            2*a[1][1]*(G12[2][2]*G12[0][0] - G12[2][0]*G12[0][2]) +
                              a[1][2]*(G12[1][0]*G12[0][2] + G12[0][1]*G12[2][0] - G12[0][0]*(G12[1][2] + G12[2][1])));
        d[1][2] = scale[1]*(  a[1][0]*(G12[0][1]*G12[1][2] + G12[1][0]*G12[2][1] - G12[1][1]*(G12[0][2] + G12[2][0])) +
                              a[1][1]*(G12[1][0]*G12[0][2] + G12[0][1]*G12[2][0] - G12[0][0]*(G12[1][2] + G12[2][1])) +
                            2*a[1][2]*(G12[1][1]*G12[0][0] - G12[1][0]*G12[0][1]));
        d[2][0] = scale[2]*(2*a[2][0]*(G12[1][1]*G12[2][2] - G12[2][1]*G12[1][2]) +
                              a[2][1]*(G12[0][2]*G12[2][1] + G12[1][2]*G12[2][0] - G12[2][2]*(G12[0][1] + G12[1][0])) +
                              a[2][2]*(G12[0][1]*G12[1][2] + G12[2][1]*G12[1][0] - G12[1][1]*(G12[0][2] + G12[2][0])));
        d[2][1] = scale[2]*(  a[2][0]*(G12[0][2]*G12[2][1] + G12[1][2]*G12[2][0] - G12[2][2]*(G12[0][1] + G12[1][0])) +
                            2*a[2][1]*(G12[0][0]*G12[2][2] - G12[0][2]*G12[2][0]) +
                              a[2][2]*(G12[1][0]*G12[0][2] + G12[0][1]*G12[2][0] - G12[0][0]*(G12[1][2] + G12[2][1])));
        d[2][2] = scale[2]*(  a[2][0]*(G12[0][1]*G12[1][2] + G12[2][1]*G12[1][0] - G12[1][1]*(G12[0][2] + G12[2][0])) +
                              a[2][1]*(G12[1][0]*G12[0][2] + G12[2][0]*G12[0][1] - G12[0][0]*(G12[1][2] + G12[2][1])) +
                            2*a[2][2]*(G12[1][1]*G12[0][0] - G12[1][0]*G12[0][1]));
        real3 detadq;
        for (int i = 0; i < 3; i++)
            detadq += cross((real3) (a[i][0], a[i][1], a[i][2]), (real3) (d[i][0], d[i][1], d[i][2]));
        real3 torque = (dchidq*(u*eta) + detadq*(u*chi) + dudq*(eta*chi))*switchValue;
        *(j == 0 ? torque1 : torque2) -= torque;
    }
    *totalEnergy += switchValue*energy;
}

/**
 * Compute the interactions.
 */
__kernel void computeForce(
#ifdef SUPPORTS_64_BIT_ATOMICS
        __global long* restrict forceBuffers, __global long* restrict torqueBuffers,
#else
        __global real4* restrict forceBuffers, __global real4* restrict torqueBuffers,
#endif
        int numAtoms, __global mixed* restrict energyBuffer, __global const real4* restrict pos, __global const float4* restrict sigParams,
        __global const float2* restrict epsParams, __global const int* restrict sortedAtoms, __global const real* restrict aMatrix,
        __global const real* restrict bMatrix, __global const real* restrict gMatrix, __global const int* restrict exclusions,
        __global const int* restrict exclusionStartIndex
#ifdef USE_CUTOFF
        __global const unsigned int* restrict interactionCount, real4 periodicBoxSize, real4 invPeriodicBoxSize, 
        real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ, unsigned int maxTiles, __global const real4* restrict blockCenter,
        __global const real4* restrict blockSize, __global const int* restrict interactingAtoms,
#endif
        ) {
    const unsigned int warp = get_global_id(0)/TILE_SIZE;
    mixed energy = 0;
    for (int atom1 = get_global_id(0); atom1 < numAtoms; atom1 += get_global_size(0)) {
        // Load parameters for atom1.
        
        int index1 = sortedAtoms[atom1];
        AtomData data1;
        loadAtomData(&data1, atom1, index1, pos, sigParams, epsParams, aMatrix, bMatrix, gMatrix);
        real3 force1 = 0.0f;
        real3 torque1 = 0.0f;
        int nextExclusion = exclusionStartIndex[atom1];
        int lastExclusion = exclusionStartIndex[atom1+1];
        for (int atom2 = atom1+1; atom2 < numAtoms; atom2++) {
            // Skip over excluded interactions.
            
            if (nextExclusion < lastExclusion && exclusions[nextExclusion] == atom2) {
                nextExclusion++;
                continue;
            }
            
            // Load parameters for atom2.
            
            int index2 = sortedAtoms[atom2];
            AtomData data2;
            loadAtomData(&data2, atom2, index2, pos, sigParams, epsParams, aMatrix, bMatrix, gMatrix);
            real3 force2 = 0.0f;
            real3 torque2 = 0.0f;
            
            // Compute the interaction.
            
            real3 delta = data1.pos-data2.pos;
#ifdef USE_PERIODIC
            APPLY_PERIODIC_TO_DELTA(delta)
#endif
            real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z;
#ifdef USE_CUTOFF
            if (r2 < CUTOFF_SQUARED) {
#endif
                real sigma = data1.sig.x+data2.sig.x;
                real epsilon = data1.eps.x*data2.eps.x;
                computeOneInteraction(&data1, &data2, sigma, epsilon, delta, r2, &force1, &force2, &torque1, &torque2, &energy);
#ifdef SUPPORTS_64_BIT_ATOMICS
                atom_add(&forceBuffers[index2], (long) (force2.x*0x100000000));
                atom_add(&forceBuffers[index2+PADDED_NUM_ATOMS], (long) (force2.y*0x100000000));
                atom_add(&forceBuffers[index2+2*PADDED_NUM_ATOMS], (long) (force2.z*0x100000000));
                atom_add(&torqueBuffers[index2], (long) (torque2.x*0x100000000));
                atom_add(&torqueBuffers[index2+PADDED_NUM_ATOMS], (long) (torque2.y*0x100000000));
                atom_add(&torqueBuffers[index2+2*PADDED_NUM_ATOMS], (long) (torque2.z*0x100000000));
#else
                unsigned int offset = index2 + warp*PADDED_NUM_ATOMS;
                forceBuffers[offset].xyz += force2.xyz;
                torqueBuffers[offset].xyz += torque2.xyz;
#endif
#ifdef USE_CUTOFF
            }
#endif
        }
#ifdef SUPPORTS_64_BIT_ATOMICS
        atom_add(&forceBuffers[index1], (long) (force1.x*0x100000000));
        atom_add(&forceBuffers[index1+PADDED_NUM_ATOMS], (long) (force1.y*0x100000000));
        atom_add(&forceBuffers[index1+2*PADDED_NUM_ATOMS], (long) (force1.z*0x100000000));
        atom_add(&torqueBuffers[index1], (long) (torque1.x*0x100000000));
        atom_add(&torqueBuffers[index1+PADDED_NUM_ATOMS], (long) (torque1.y*0x100000000));
        atom_add(&torqueBuffers[index1+2*PADDED_NUM_ATOMS], (long) (torque1.z*0x100000000));
#else
        unsigned int offset = index1 + warp*PADDED_NUM_ATOMS;
        forceBuffers[offset].xyz += force1.xyz;
        torqueBuffers[offset].xyz += torque1.xyz;
#endif
    }
    energyBuffer[get_global_id(0)] += energy;
}