Unverified Commit 50ce01b5 authored by Nikita Titov's avatar Nikita Titov Committed by GitHub
Browse files

reworked includes in source files (#2066)

* added all necessary includes - fixed build/include_what_you_use error

* fixed the order of includes (build/include_order)
parent c56412a8
#ifndef LIGHTGBM_APPLICATION_H_ #ifndef LIGHTGBM_APPLICATION_H_
#define LIGHTGBM_APPLICATION_H_ #define LIGHTGBM_APPLICATION_H_
#include <LightGBM/meta.h>
#include <LightGBM/config.h> #include <LightGBM/config.h>
#include <LightGBM/meta.h>
#include <vector>
#include <memory> #include <memory>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
...@@ -2,15 +2,15 @@ ...@@ -2,15 +2,15 @@
#define LIGHTGBM_BIN_H_ #define LIGHTGBM_BIN_H_
#include <LightGBM/meta.h> #include <LightGBM/meta.h>
#include <LightGBM/utils/common.h> #include <LightGBM/utils/common.h>
#include <LightGBM/utils/file_io.h> #include <LightGBM/utils/file_io.h>
#include <limits>
#include <vector> #include <string>
#include <functional> #include <functional>
#include <unordered_map>
#include <sstream> #include <sstream>
#include <unordered_map>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_BOOSTING_H_ #ifndef LIGHTGBM_BOOSTING_H_
#define LIGHTGBM_BOOSTING_H_ #define LIGHTGBM_BOOSTING_H_
#include <LightGBM/meta.h>
#include <LightGBM/config.h> #include <LightGBM/config.h>
#include <LightGBM/meta.h>
#include <vector>
#include <string> #include <string>
#include <map> #include <map>
#include <unordered_map>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_C_API_H_ #ifndef LIGHTGBM_C_API_H_
#define LIGHTGBM_C_API_H_ #define LIGHTGBM_C_API_H_
#include <LightGBM/export.h>
#include <cstdint> #include <cstdint>
#include <cstring> #include <cstring>
...@@ -12,8 +14,6 @@ ...@@ -12,8 +14,6 @@
* The reason is because they are called frequently, the type-conversion on them maybe time cost. * The reason is because they are called frequently, the type-conversion on them maybe time cost.
*/ */
#include <LightGBM/export.h>
typedef void* DatasetHandle; typedef void* DatasetHandle;
typedef void* BoosterHandle; typedef void* BoosterHandle;
......
/// desc and descl2 fields must be written in reStructuredText format /// desc and descl2 fields must be written in reStructuredText format
#ifndef LIGHTGBM_CONFIG_H_ #ifndef LIGHTGBM_CONFIG_H_
#define LIGHTGBM_CONFIG_H_ #define LIGHTGBM_CONFIG_H_
#include <LightGBM/export.h>
#include <LightGBM/meta.h>
#include <LightGBM/utils/common.h> #include <LightGBM/utils/common.h>
#include <LightGBM/utils/log.h> #include <LightGBM/utils/log.h>
#include <LightGBM/meta.h>
#include <LightGBM/export.h>
#include <vector>
#include <string> #include <string>
#include <unordered_map>
#include <unordered_set>
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_DATASET_H_ #ifndef LIGHTGBM_DATASET_H_
#define LIGHTGBM_DATASET_H_ #define LIGHTGBM_DATASET_H_
#include <LightGBM/utils/random.h>
#include <LightGBM/utils/text_reader.h>
#include <LightGBM/utils/openmp_wrapper.h>
#include <LightGBM/meta.h>
#include <LightGBM/config.h> #include <LightGBM/config.h>
#include <LightGBM/feature_group.h> #include <LightGBM/feature_group.h>
#include <LightGBM/meta.h>
#include <LightGBM/utils/openmp_wrapper.h>
#include <LightGBM/utils/random.h>
#include <LightGBM/utils/text_reader.h>
#include <vector>
#include <utility>
#include <functional>
#include <string> #include <string>
#include <unordered_set> #include <functional>
#include <memory>
#include <mutex> #include <mutex>
#include <unordered_set>
#include <utility>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
...@@ -3,6 +3,10 @@ ...@@ -3,6 +3,10 @@
#include <LightGBM/dataset.h> #include <LightGBM/dataset.h>
#include <string>
#include <unordered_set>
#include <vector>
namespace LightGBM { namespace LightGBM {
class DatasetLoader { class DatasetLoader {
......
#ifndef LIGHTGBM_FEATURE_GROUP_H_ #ifndef LIGHTGBM_FEATURE_GROUP_H_
#define LIGHTGBM_FEATURE_GROUP_H_ #define LIGHTGBM_FEATURE_GROUP_H_
#include <LightGBM/utils/random.h>
#include <LightGBM/meta.h>
#include <LightGBM/bin.h> #include <LightGBM/bin.h>
#include <LightGBM/meta.h>
#include <LightGBM/utils/random.h>
#include <cstdio> #include <cstdio>
#include <memory> #include <memory>
......
...@@ -51,10 +51,11 @@ ...@@ -51,10 +51,11 @@
#pragma once #pragma once
#include <string> #include <string>
#include <vector> #include <initializer_list>
#include <map> #include <map>
#include <memory> #include <memory>
#include <initializer_list> #include <utility>
#include <vector>
#ifdef _MSC_VER #ifdef _MSC_VER
#if _MSC_VER <= 1800 // VS 2013 #if _MSC_VER <= 1800 // VS 2013
......
#ifndef LIGHTGBM_R_H_ #ifndef LIGHTGBM_R_H_
#define LIGHTGBM_R_H_ #define LIGHTGBM_R_H_
#include "R_object_helper.h"
#include <cstdint>
#include <LightGBM/c_api.h> #include <LightGBM/c_api.h>
#include <LightGBM/R_object_helper.h>
#include <cstdint>
/*! /*!
* \brief get string message of the last error * \brief get string message of the last error
......
#ifndef LIGHTGBM_META_H_ #ifndef LIGHTGBM_META_H_
#define LIGHTGBM_META_H_ #define LIGHTGBM_META_H_
#include <cstdint>
#include <limits> #include <limits>
#include <vector> #include <cstdint>
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <utility>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_METRIC_H_ #ifndef LIGHTGBM_METRIC_H_
#define LIGHTGBM_METRIC_H_ #define LIGHTGBM_METRIC_H_
#include <LightGBM/utils/log.h>
#include <LightGBM/utils/common.h>
#include <LightGBM/meta.h>
#include <LightGBM/config.h> #include <LightGBM/config.h>
#include <LightGBM/dataset.h> #include <LightGBM/dataset.h>
#include <LightGBM/meta.h>
#include <LightGBM/objective_function.h> #include <LightGBM/objective_function.h>
#include <LightGBM/utils/log.h>
#include <LightGBM/utils/common.h>
#include <string>
#include <vector> #include <vector>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_NETWORK_H_ #ifndef LIGHTGBM_NETWORK_H_
#define LIGHTGBM_NETWORK_H_ #define LIGHTGBM_NETWORK_H_
#include <LightGBM/utils/log.h>
#include <LightGBM/meta.h>
#include <LightGBM/config.h> #include <LightGBM/config.h>
#include <LightGBM/meta.h>
#include <LightGBM/utils/log.h>
#include <functional> #include <functional>
#include <vector>
#include <memory> #include <memory>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_OBJECTIVE_FUNCTION_H_ #ifndef LIGHTGBM_OBJECTIVE_FUNCTION_H_
#define LIGHTGBM_OBJECTIVE_FUNCTION_H_ #define LIGHTGBM_OBJECTIVE_FUNCTION_H_
#include <LightGBM/meta.h>
#include <LightGBM/config.h> #include <LightGBM/config.h>
#include <LightGBM/dataset.h> #include <LightGBM/dataset.h>
#include <LightGBM/meta.h>
#include <string>
#include <functional> #include <functional>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_PREDICTION_EARLY_STOP_H_ #ifndef LIGHTGBM_PREDICTION_EARLY_STOP_H_
#define LIGHTGBM_PREDICTION_EARLY_STOP_H_ #define LIGHTGBM_PREDICTION_EARLY_STOP_H_
#include <functional>
#include <string>
#include <LightGBM/export.h> #include <LightGBM/export.h>
#include <string>
#include <functional>
namespace LightGBM { namespace LightGBM {
struct PredictionEarlyStopInstance { struct PredictionEarlyStopInstance {
......
#ifndef LIGHTGBM_TREE_H_ #ifndef LIGHTGBM_TREE_H_
#define LIGHTGBM_TREE_H_ #define LIGHTGBM_TREE_H_
#include <LightGBM/meta.h>
#include <LightGBM/dataset.h> #include <LightGBM/dataset.h>
#include <LightGBM/meta.h>
#include <string> #include <string>
#include <vector>
#include <memory>
#include <map> #include <map>
#include <memory>
#include <unordered_map>
#include <vector>
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_TREE_LEARNER_H_ #ifndef LIGHTGBM_TREE_LEARNER_H_
#define LIGHTGBM_TREE_LEARNER_H_ #define LIGHTGBM_TREE_LEARNER_H_
#include <LightGBM/meta.h>
#include <LightGBM/config.h> #include <LightGBM/config.h>
#include <LightGBM/json11.hpp> #include <LightGBM/meta.h>
#include <string>
#include <vector> #include <vector>
#include <LightGBM/json11.hpp>
using namespace json11; using namespace json11;
namespace LightGBM { namespace LightGBM {
......
#ifndef LIGHTGBM_UTILS_ARRAY_AGRS_H_ #ifndef LIGHTGBM_UTILS_ARRAY_AGRS_H_
#define LIGHTGBM_UTILS_ARRAY_AGRS_H_ #define LIGHTGBM_UTILS_ARRAY_AGRS_H_
#include <vector>
#include <algorithm>
#include <LightGBM/utils/openmp_wrapper.h> #include <LightGBM/utils/openmp_wrapper.h>
#include <algorithm>
#include <utility>
#include <vector>
namespace LightGBM { namespace LightGBM {
/*! /*!
......
...@@ -4,18 +4,20 @@ ...@@ -4,18 +4,20 @@
#include <LightGBM/utils/log.h> #include <LightGBM/utils/log.h>
#include <LightGBM/utils/openmp_wrapper.h> #include <LightGBM/utils/openmp_wrapper.h>
#include <cstdio> #include <limits>
#include <string> #include <string>
#include <vector>
#include <sstream>
#include <cstdint>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <cstdint>
#include <cstdio>
#include <functional> #include <functional>
#include <memory> #include <iomanip>
#include <iterator> #include <iterator>
#include <memory>
#include <sstream>
#include <type_traits> #include <type_traits>
#include <iomanip> #include <utility>
#include <vector>
#ifdef _MSC_VER #ifdef _MSC_VER
#include "intrin.h" #include "intrin.h"
......
#ifndef LIGHTGBM_UTILS_FILE_IO_H_ #ifndef LIGHTGBM_UTILS_FILE_IO_H_
#define LIGHTGBM_UTILS_FILE_IO_H_ #define LIGHTGBM_UTILS_FILE_IO_H_
#include <memory> #include <string>
#include <iostream>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <iostream>
#include <memory>
namespace LightGBM { namespace LightGBM {
......
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