random.h 2.11 KB
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#ifndef LIGHTGBM_UTILS_RANDOM_H_
#define LIGHTGBM_UTILS_RANDOM_H_

#include <cstdint>

#include <random>
#include <vector>

namespace LightGBM {

/*!
* \brief A wrapper for random generator
*/
class Random {
public:
  /*!
  * \brief Constructor, with random seed
  */
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  Random() {
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    std::random_device rd;
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    auto genrator = std::mt19937(rd());
    std::uniform_int_distribution<int> distribution(0, x);
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    x = distribution(genrator);
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  }
  /*!
  * \brief Constructor, with specific seed
  */
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  Random(int seed) {
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    x = seed;
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  }
  /*!
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  * \brief Generate random integer, int16 range. [0, 65536]
  * \param lower_bound lower bound
  * \param upper_bound upper bound
  * \return The random integer between [lower_bound, upper_bound)
  */
  inline int NextShort(int lower_bound, int upper_bound) {
    return (RandInt16()) % (upper_bound - lower_bound) + lower_bound;
  }

  /*!
  * \brief Generate random integer, int32 range
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  * \param lower_bound lower bound
  * \param upper_bound upper bound
  * \return The random integer between [lower_bound, upper_bound)
  */
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  inline int NextInt(int lower_bound, int upper_bound) {
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    return (RandInt32()) % (upper_bound - lower_bound) + lower_bound;
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  }
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  /*!
  * \brief Generate random float data
  * \return The random float between [0.0, 1.0)
  */
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  inline float NextFloat() {
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    // get random float in [0,1)
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    return static_cast<float>(RandInt16()) / (32768.0f);
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  }
  /*!
  * \brief Sample K data from {0,1,...,N-1}
  * \param N
  * \param K
  * \return K Ordered sampled data from {0,1,...,N-1}
  */
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  inline std::vector<int> Sample(int N, int K) {
    std::vector<int> ret;
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    if (K > N || K < 0) {
      return ret;
    }
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    for (int i = 0; i < N; ++i) {
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      double prob = (K - ret.size()) / static_cast<double>(N - i);
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      if (NextFloat() < prob) {
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        ret.push_back(i);
      }
    }
    return ret;
  }
private:
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  inline int RandInt16() {
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    x = (214013 * x + 2531011);
    return (x >> 16) & 0x7FFF;
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  }
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  inline int RandInt32() {
    x = (214013 * x + 2531011);
    return x & 0x7FFFFFF;
  }

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  int x = 123456789;
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};

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}  // namespace LightGBM

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#endif   // LightGBM_UTILS_RANDOM_H_