lgb.unloader.Rd 1.82 KB
Newer Older
Guolin Ke's avatar
Guolin Ke committed
1
2
3
4
5
6
7
8
9
% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/lgb.unloader.R
\name{lgb.unloader}
\alias{lgb.unloader}
\title{LightGBM unloading error fix}
\usage{
lgb.unloader(restore = TRUE, wipe = FALSE, envir = .GlobalEnv)
}
\arguments{
James Lamb's avatar
James Lamb committed
10
11
\item{restore}{Whether to reload \code{LightGBM} immediately after detaching from R. Defaults to \code{TRUE} which means automatically reload \code{LightGBM} once unloading is performed.}

Guolin Ke's avatar
Guolin Ke committed
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
\item{wipe}{Whether to wipe all \code{lgb.Dataset} and \code{lgb.Booster} from the global environment. Defaults to \code{FALSE} which means to not remove them.}

\item{envir}{The environment to perform wiping on if \code{wipe == TRUE}. Defaults to \code{.GlobalEnv} which is the global environment.}
}
\value{
NULL invisibly.
}
\description{
Attempts to unload LightGBM packages so you can remove objects cleanly without having to restart R. This is useful for instance if an object becomes stuck for no apparent reason and you do not want to restart R to fix the lost object.
}
\examples{
library(lightgbm)
data(agaricus.train, package = "lightgbm")
train <- agaricus.train
dtrain <- lgb.Dataset(train$data, label = train$label)
data(agaricus.test, package = "lightgbm")
test <- agaricus.test
dtest <- lgb.Dataset.create.valid(dtrain, test$data, label = test$label)
params <- list(objective = "regression", metric = "l2")
valids <- list(test = dtest)
model <- lgb.train(params,
                   dtrain,
                   100,
                   valids,
                   min_data = 1,
                   learning_rate = 1,
                   early_stopping_rounds = 10)
lgb.unloader(restore = FALSE, wipe = FALSE, envir = .GlobalEnv)
rm(model, dtrain, dtest) # Not needed if wipe = TRUE
gc() # Not needed if wipe = TRUE

library(lightgbm)
# Do whatever you want again with LightGBM without object clashing

}