Unverified Commit a6fb9407 authored by Pedro Cuenca's avatar Pedro Cuenca Committed by GitHub
Browse files

Dreambooth docs: minor fixes (#1758)

* Section header for in-painting, inference from checkpoint.

* Inference: link to section to perform inference from checkpoint.

* Move Dreambooth in-painting instructions to the proper place.
parent 261a448c
...@@ -283,3 +283,5 @@ image = pipe(prompt, num_inference_steps=50, guidance_scale=7.5).images[0] ...@@ -283,3 +283,5 @@ image = pipe(prompt, num_inference_steps=50, guidance_scale=7.5).images[0]
image.save("dog-bucket.png") image.save("dog-bucket.png")
``` ```
You may also run inference from [any of the saved training checkpoints](#performing-inference-using-a-saved-checkpoint).
\ No newline at end of file
...@@ -232,8 +232,11 @@ image = pipe(prompt, num_inference_steps=50, guidance_scale=7.5).images[0] ...@@ -232,8 +232,11 @@ image = pipe(prompt, num_inference_steps=50, guidance_scale=7.5).images[0]
image.save("dog-bucket.png") image.save("dog-bucket.png")
``` ```
### Inference from a training checkpoint
## Running with Flax/JAX You can also perform inference from one of the checkpoints saved during the training process, if you used the `--checkpointing_steps` argument. Please, refer to [the documentation](https://huggingface.co/docs/diffusers/main/en/training/dreambooth#performing-inference-using-a-saved-checkpoint) to see how to do it.
## Training with Flax/JAX
For faster training on TPUs and GPUs you can leverage the flax training example. Follow the instructions above to get the model and dataset before running the script. For faster training on TPUs and GPUs you can leverage the flax training example. Follow the instructions above to get the model and dataset before running the script.
...@@ -314,96 +317,4 @@ python train_dreambooth_flax.py \ ...@@ -314,96 +317,4 @@ python train_dreambooth_flax.py \
--max_train_steps=800 --max_train_steps=800
``` ```
### Training with prior-preservation loss You can also use Dreambooth to train the specialized in-painting model. See [the script in the research folder for details](https://github.com/huggingface/diffusers/tree/main/examples/research_projects/dreambooth_inpaint).
\ No newline at end of file
Prior-preservation is used to avoid overfitting and language-drift. Refer to the paper to learn more about it. For prior-preservation we first generate images using the model with a class prompt and then use those during training along with our data.
According to the paper, it's recommended to generate `num_epochs * num_samples` images for prior-preservation. 200-300 works well for most cases.
```bash
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--gradient_accumulation_steps=1 \
--learning_rate=5e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
```
### Training with gradient checkpointing and 8-bit optimizer:
With the help of gradient checkpointing and the 8-bit optimizer from bitsandbytes it's possible to run train dreambooth on a 16GB GPU.
To install `bitandbytes` please refer to this [readme](https://github.com/TimDettmers/bitsandbytes#requirements--installation).
```bash
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--gradient_accumulation_steps=2 --gradient_checkpointing \
--use_8bit_adam \
--learning_rate=5e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
```
### Fine-tune text encoder with the UNet.
The script also allows to fine-tune the `text_encoder` along with the `unet`. It's been observed experimentally that fine-tuning `text_encoder` gives much better results especially on faces.
Pass the `--train_text_encoder` argument to the script to enable training `text_encoder`.
___Note: Training text encoder requires more memory, with this option the training won't fit on 16GB GPU. It needs at least 24GB VRAM.___
```bash
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--train_text_encoder \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--use_8bit_adam \
--gradient_checkpointing \
--learning_rate=2e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
```
...@@ -23,4 +23,96 @@ accelerate launch train_dreambooth_inpaint.py \ ...@@ -23,4 +23,96 @@ accelerate launch train_dreambooth_inpaint.py \
--max_train_steps=400 --max_train_steps=400
``` ```
The script is also compatible with prior preservation loss and gradient checkpointing ### Training with prior-preservation loss
Prior-preservation is used to avoid overfitting and language-drift. Refer to the paper to learn more about it. For prior-preservation we first generate images using the model with a class prompt and then use those during training along with our data.
According to the paper, it's recommended to generate `num_epochs * num_samples` images for prior-preservation. 200-300 works well for most cases.
```bash
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--gradient_accumulation_steps=1 \
--learning_rate=5e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
```
### Training with gradient checkpointing and 8-bit optimizer:
With the help of gradient checkpointing and the 8-bit optimizer from bitsandbytes it's possible to run train dreambooth on a 16GB GPU.
To install `bitandbytes` please refer to this [readme](https://github.com/TimDettmers/bitsandbytes#requirements--installation).
```bash
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--gradient_accumulation_steps=2 --gradient_checkpointing \
--use_8bit_adam \
--learning_rate=5e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
```
### Fine-tune text encoder with the UNet.
The script also allows to fine-tune the `text_encoder` along with the `unet`. It's been observed experimentally that fine-tuning `text_encoder` gives much better results especially on faces.
Pass the `--train_text_encoder` argument to the script to enable training `text_encoder`.
___Note: Training text encoder requires more memory, with this option the training won't fit on 16GB GPU. It needs at least 24GB VRAM.___
```bash
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--train_text_encoder \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--use_8bit_adam \
--gradient_checkpointing \
--learning_rate=2e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
```
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