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# Copyright 2018 The TensorFlow Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Describe the Go game status.

A board is a NxN numpy array.
A Coordinate is a tuple index into the board.
A Move is a (Coordinate c | None).
A PlayerMove is a (Color, Move) tuple

(0, 0) is considered to be the upper left corner of the board, and (18, 0)
is the lower left.
"""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function

from collections import namedtuple
import copy
import itertools

import coords
import numpy as np

# Represent a board as a numpy array, with 0 empty, 1 is black, -1 is white.
# This means that swapping colors is as simple as multiplying array by -1.
WHITE, EMPTY, BLACK, FILL, KO, UNKNOWN = range(-1, 5)

# Represents "group not found" in the LibertyTracker object
MISSING_GROUP_ID = -1

BLACK_NAME = 'BLACK'
WHITE_NAME = 'WHITE'

def _check_bounds(board_size, c):
  return c[0] % board_size == c[0] and c[1] % board_size == c[1]


def get_neighbors_diagonals(board_size):
  all_coords = [(i, j) for i in range(board_size) for j in range(board_size)]
  def check_bounds(c):
    return _check_bounds(board_size, c)

  neighbors = {(x, y): list(filter(check_bounds, [
      (x+1, y), (x-1, y), (x, y+1), (x, y-1)])) for x, y in all_coords}

  diagonals = {(x, y): list(filter(check_bounds, [
      (x+1, y+1), (x+1, y-1), (x-1, y+1), (x-1, y-1)])) for x, y in all_coords}

  return neighbors, diagonals


class IllegalMove(Exception):
  pass


class PlayerMove(namedtuple('PlayerMove', ['color', 'move'])):
  pass


class PositionWithContext(namedtuple('SgfPosition',
                                     ['position', 'next_move', 'result'])):
  pass


def place_stones(board, color, stones):
  for s in stones:
    board[s] = color


def replay_position(board_size, position, result):
  """Wrapper for a go.Position which replays its history.

  Assumes an empty start position! (i.e. no handicap, and history must
  be exhaustive.)

  Result must be passed in, since a resign cannot be inferred from position
  history alone.

  for position_w_context in replay_position(position):
    print(position_w_context.position)
  """
  if position.n != len(position.recent):
    raise ValueError('Position history is incomplete!')
  pos = Position(board_size=board_size, komi=position.komi)
  for player_move in position.recent:
    color, next_move = player_move
    yield PositionWithContext(pos, next_move, result)
    pos = pos.play_move(next_move, color=color)


def find_reached(board_size, board, c):
  color = board[c]
  chain = set([c])
  reached = set()
  frontier = [c]
  neighbors, _ = get_neighbors_diagonals(board_size)
  while frontier:
    current = frontier.pop()
    chain.add(current)
    for n in neighbors[current]:
      if board[n] == color and n not in chain:
        frontier.append(n)
      elif board[n] != color:
        reached.add(n)
  return chain, reached


def is_koish(board_size, board, c):
  """Check if c is surrounded on all sides by 1 color, and return that color."""
  if board[c] != EMPTY:
    return None
  full_neighbors, _ = get_neighbors_diagonals(board_size)
  neighbors = {board[n] for n in full_neighbors[c]}
  if len(neighbors) == 1 and EMPTY not in neighbors:
    return list(neighbors)[0]
  else:
    return None


def is_eyeish(board_size, board, c):
  """Check if c is an eye, for the purpose of restricting MC rollouts."""
  # pass is fine.
  if c is None:
    return
  color = is_koish(board_size, board, c)
  if color is None:
    return None
  diagonal_faults = 0
  _, diagonals = get_neighbors_diagonals[c]
  if len(diagonals) < 4:
    diagonal_faults += 1
  for d in diagonals:
    if not board[d] in (color, EMPTY):
      diagonal_faults += 1
  if diagonal_faults > 1:
    return None
  else:
    return color


class Group(namedtuple('Group', ['id', 'stones', 'liberties', 'color'])):
  """
  stones: a frozenset of Coordinates belonging to this group
  liberties: a frozenset of Coordinates that are empty and adjacent to
    this group.
  color: color of this group
  """

  def __eq__(self, other):
    return (self.stones == other.stones and self.liberties == other.liberties
            and self.color == other.color)


class LibertyTracker(object):

  @staticmethod
  def from_board(board_size, board):
    board = np.copy(board)
    curr_group_id = 0
    lib_tracker = LibertyTracker(board_size)
    for color in (WHITE, BLACK):
      while color in board:
        curr_group_id += 1
        found_color = np.where(board == color)
        coord = found_color[0][0], found_color[1][0]
        chain, reached = find_reached(board_size, board, coord)
        liberties = frozenset(r for r in reached if board[r] == EMPTY)
        new_group = Group(curr_group_id, frozenset(
            chain), liberties, color)
        lib_tracker.groups[curr_group_id] = new_group
        for s in chain:
          lib_tracker.group_index[s] = curr_group_id
        place_stones(board, FILL, chain)

    lib_tracker.max_group_id = curr_group_id

    liberty_counts = np.zeros([board_size, board_size], dtype=np.uint8)
    for group in lib_tracker.groups.values():
      num_libs = len(group.liberties)
      for s in group.stones:
        liberty_counts[s] = num_libs
    lib_tracker.liberty_cache = liberty_counts

    return lib_tracker

  def __init__(self, board_size, group_index=None, groups=None,
               liberty_cache=None, max_group_id=1):
    # group_index: a NxN numpy array of group_ids. -1 means no group
    # groups: a dict of group_id to groups
    # liberty_cache: a NxN numpy array of liberty counts
    self.board_size = board_size
    self.group_index = group_index if group_index is not None else - \
        np.ones([board_size, board_size], dtype=np.int32)
    self.groups = groups or {}
    self.liberty_cache = liberty_cache if liberty_cache is not None else - \
        np.zeros([board_size, board_size], dtype=np.uint8)
    self.max_group_id = max_group_id
    self.neighbors, _ = get_neighbors_diagonals(board_size)

  def __deepcopy__(self, memodict={}):
    new_group_index = np.copy(self.group_index)
    new_lib_cache = np.copy(self.liberty_cache)
    # shallow copy
    new_groups = copy.copy(self.groups)
    return LibertyTracker(
        self.board_size, new_group_index, new_groups,
        liberty_cache=new_lib_cache, max_group_id=self.max_group_id)

  def add_stone(self, color, c):
    assert self.group_index[c] == MISSING_GROUP_ID
    captured_stones = set()
    opponent_neighboring_group_ids = set()
    friendly_neighboring_group_ids = set()
    empty_neighbors = set()

    for n in self.neighbors[c]:
      neighbor_group_id = self.group_index[n]
      if neighbor_group_id != MISSING_GROUP_ID:
        neighbor_group = self.groups[neighbor_group_id]
        if neighbor_group.color == color:
          friendly_neighboring_group_ids.add(neighbor_group_id)
        else:
          opponent_neighboring_group_ids.add(neighbor_group_id)
      else:
        empty_neighbors.add(n)

    new_group = self._create_group(color, c, empty_neighbors)

    for group_id in friendly_neighboring_group_ids:
      new_group = self._merge_groups(group_id, new_group.id)

    # new_group becomes stale as _update_liberties and
    # _handle_captures are called; must refetch with self.groups[new_group.id]
    for group_id in opponent_neighboring_group_ids:
      neighbor_group = self.groups[group_id]
      if len(neighbor_group.liberties) == 1:
        captured = self._capture_group(group_id)
        captured_stones.update(captured)
      else:
        self._update_liberties(group_id, remove={c})

    self._handle_captures(captured_stones)

    # suicide is illegal
    if len(self.groups[new_group.id].liberties) == 0:
      raise IllegalMove('Move at {} would commit suicide!\n'.format(c))

    return captured_stones

  def _create_group(self, color, c, liberties):
    self.max_group_id += 1
    new_group = Group(self.max_group_id, frozenset([c]), liberties, color)
    self.groups[new_group.id] = new_group
    self.group_index[c] = new_group.id
    self.liberty_cache[c] = len(liberties)
    return new_group

  def _merge_groups(self, group1_id, group2_id):
    group1 = self.groups[group1_id]
    group2 = self.groups[group2_id]
    self.groups[group1_id] = Group(
        group1_id, group1.stones | group2.stones, group1.liberties,
        group1.color)
    del self.groups[group2_id]
    for s in group2.stones:
      self.group_index[s] = group1_id

    self._update_liberties(
        group1_id, add=group2.liberties, remove=group2.stones)

    return group1

  def _capture_group(self, group_id):
    dead_group = self.groups[group_id]
    del self.groups[group_id]
    for s in dead_group.stones:
      self.group_index[s] = MISSING_GROUP_ID
      self.liberty_cache[s] = 0
    return dead_group.stones

  def _update_liberties(self, group_id, add=set(), remove=set()):
    group = self.groups[group_id]
    new_libs = (group.liberties | add) - remove
    self.groups[group_id] = Group(
        group_id, group.stones, new_libs, group.color)

    new_lib_count = len(new_libs)
    for s in self.groups[group_id].stones:
      self.liberty_cache[s] = new_lib_count

  def _handle_captures(self, captured_stones):
    for s in captured_stones:
      for n in self.neighbors[s]:
        group_id = self.group_index[n]
        if group_id != MISSING_GROUP_ID:
          self._update_liberties(group_id, add={s})


class Position(object):

  def __init__(self, board_size, board=None, n=0, komi=7.5, caps=(0, 0),
               lib_tracker=None, ko=None, recent=tuple(),
               board_deltas=None, to_play=BLACK):
    """
    board_size: the go board size.
    board: a numpy array
    n: an int representing moves played so far
    komi: a float, representing points given to the second player.
    caps: a (int, int) tuple of captures for B, W.
    lib_tracker: a LibertyTracker object
    ko: a Move
    recent: a tuple of PlayerMoves, such that recent[-1] is the last move.
    board_deltas: a np.array of shape (n, go.N, go.N) representing changes
      made to the board at each move (played move and captures).
      Should satisfy next_pos.board - next_pos.board_deltas[0] == pos.board
    to_play: BLACK or WHITE
    """
    assert type(recent) is tuple
    self.board_size = board_size
    self.board = board if board is not None else - \
        np.zeros([board_size, board_size], dtype=np.int8)
    self.n = n
    self.komi = komi
    self.caps = caps
    self.lib_tracker = lib_tracker or LibertyTracker.from_board(
        self.board_size, self.board)
    self.ko = ko
    self.recent = recent
    self.board_deltas = board_deltas if board_deltas is not None else - \
        np.zeros([0, board_size, board_size], dtype=np.int8)
    self.to_play = to_play
    self.last_eight = None
    self.neighbors, _ = get_neighbors_diagonals(board_size)

  def __deepcopy__(self, memodict={}):
    new_board = np.copy(self.board)
    new_lib_tracker = copy.deepcopy(self.lib_tracker)
    return Position(
        self.board_size, new_board, self.n, self.komi, self.caps,
        new_lib_tracker, self.ko, self.recent, self.board_deltas, self.to_play)

  def __str__(self):
    pretty_print_map = {
        WHITE: '\x1b[0;31;47mO',
        EMPTY: '\x1b[0;31;43m.',
        BLACK: '\x1b[0;31;40mX',
        FILL: '#',
        KO: '*',
    }
    board = np.copy(self.board)
    captures = self.caps
    if self.ko is not None:
      place_stones(board, KO, [self.ko])
    raw_board_contents = []
    for i in range(self.board_size):
      row = []
      for j in range(self.board_size):
        appended = '<' if (
            self.recent and (i, j) == self.recent[-1].move) else ' '
        row.append(pretty_print_map[board[i, j]] + appended)
        row.append('\x1b[0m')
      raw_board_contents.append(''.join(row))

    row_labels = ['%2d ' % i for i in range(self.board_size, 0, -1)]
    annotated_board_contents = [''.join(r) for r in zip(
        row_labels, raw_board_contents, row_labels)]
    header_footer_rows = [
        '   ' + ' '.join('ABCDEFGHJKLMNOPQRST'[:self.board_size]) + '   ']
    annotated_board = '\n'.join(itertools.chain(
        header_footer_rows, annotated_board_contents, header_footer_rows))
    details = '\nMove: {}. Captures X: {} O: {}\n'.format(
        self.n, *captures)
    return annotated_board + details

  def is_move_suicidal(self, move):
    potential_libs = set()
    for n in self.neighbors[move]:
      neighbor_group_id = self.lib_tracker.group_index[n]
      if neighbor_group_id == MISSING_GROUP_ID:
        # at least one liberty after playing here, so not a suicide
        return False
      neighbor_group = self.lib_tracker.groups[neighbor_group_id]
      if neighbor_group.color == self.to_play:
        potential_libs |= neighbor_group.liberties
      elif len(neighbor_group.liberties) == 1:
        # would capture an opponent group if they only had one lib.
        return False
    # it's possible to suicide by connecting several friendly groups
    # each of which had one liberty.
    potential_libs -= set([move])
    return not potential_libs

  def is_move_legal(self, move):
    """Checks that a move is on an empty space, not on ko, and not suicide."""
    if move is None:
      return True
    if self.board[move] != EMPTY:
      return False
    if move == self.ko:
      return False
    if self.is_move_suicidal(move):
      return False

    return True

  def all_legal_moves(self):
    """Returns a np.array of size go.N**2 + 1, with 1 = legal, 0 = illegal."""
    # by default, every move is legal
    legal_moves = np.ones([self.board_size, self.board_size], dtype=np.int8)
    # ...unless there is already a stone there
    legal_moves[self.board != EMPTY] = 0
    # calculate which spots have 4 stones next to them
    # padding is because the edge always counts as a lost liberty.
    adjacent = np.ones([self.board_size+2, self.board_size+2], dtype=np.int8)
    adjacent[1:-1, 1:-1] = np.abs(self.board)
    num_adjacent_stones = (adjacent[:-2, 1:-1] + adjacent[1:-1, :-2] +
                           adjacent[2:, 1:-1] + adjacent[1:-1, 2:])
    # Surrounded spots are those that are empty and have 4 adjacent stones.
    surrounded_spots = np.multiply(
        (self.board == EMPTY),
        (num_adjacent_stones == 4))
    # Such spots are possibly illegal, unless they are capturing something.
    # Iterate over and manually check each spot.
    for coord in np.transpose(np.nonzero(surrounded_spots)):
      if self.is_move_suicidal(tuple(coord)):
        legal_moves[tuple(coord)] = 0

    # ...and retaking ko is always illegal
    if self.ko is not None:
      legal_moves[self.ko] = 0

    # and pass is always legal
    return np.concatenate([legal_moves.ravel(), [1]])

  def pass_move(self, mutate=False):
    pos = self if mutate else copy.deepcopy(self)
    pos.n += 1
    pos.recent += (PlayerMove(pos.to_play, None),)
    pos.board_deltas = np.concatenate((
        np.zeros([1, self.board_size, self.board_size], dtype=np.int8),
        pos.board_deltas[:6]))
    pos.to_play *= -1
    pos.ko = None
    return pos

  def flip_playerturn(self, mutate=False):
    pos = self if mutate else copy.deepcopy(self)
    pos.ko = None
    pos.to_play *= -1
    return pos

  def get_liberties(self):
    return self.lib_tracker.liberty_cache

  def play_move(self, c, color=None, mutate=False):
    # Obeys CGOS Rules of Play. In short:
    # No suicides
    # Chinese/area scoring
    # Positional superko (this is very crudely approximate at the moment.)
    if color is None:
      color = self.to_play

    pos = self if mutate else copy.deepcopy(self)

    if c is None:
      pos = pos.pass_move(mutate=mutate)
      return pos

    if not self.is_move_legal(c):
      raise IllegalMove('{} move at {} is illegal: \n{}'.format(
          'Black' if self.to_play == BLACK else 'White',
          coords.to_kgs(c), self))

    potential_ko = is_koish(self.board_size, self.board, c)

    place_stones(pos.board, color, [c])
    captured_stones = pos.lib_tracker.add_stone(color, c)
    place_stones(pos.board, EMPTY, captured_stones)

    opp_color = color * -1

    new_board_delta = np.zeros([self.board_size, self.board_size],
                               dtype=np.int8)
    new_board_delta[c] = color
    place_stones(new_board_delta, color, captured_stones)

    if len(captured_stones) == 1 and potential_ko == opp_color:
      new_ko = list(captured_stones)[0]
    else:
      new_ko = None

    if pos.to_play == BLACK:
      new_caps = (pos.caps[0] + len(captured_stones), pos.caps[1])
    else:
      new_caps = (pos.caps[0], pos.caps[1] + len(captured_stones))

    pos.n += 1
    pos.caps = new_caps
    pos.ko = new_ko
    pos.recent += (PlayerMove(color, c),)

    # keep a rolling history of last 7 deltas - that's all we'll need to
    # extract the last 8 board states.
    pos.board_deltas = np.concatenate((
        new_board_delta.reshape(1, self.board_size, self.board_size),
        pos.board_deltas[:6]))
    pos.to_play *= -1
    return pos

  def is_game_over(self):
    return (len(self.recent) >= 2
            and self.recent[-1].move is None
            and self.recent[-2].move is None)

  def score(self):
    """Return score from B perspective. If W is winning, score is negative."""
    working_board = np.copy(self.board)
    while EMPTY in working_board:
      unassigned_spaces = np.where(working_board == EMPTY)
      c = unassigned_spaces[0][0], unassigned_spaces[1][0]
      territory, borders = find_reached(self.board_size, working_board, c)
      border_colors = set(working_board[b] for b in borders)
      X_border = BLACK in border_colors
      O_border = WHITE in border_colors
      if X_border and not O_border:
        territory_color = BLACK
      elif O_border and not X_border:
        territory_color = WHITE
      else:
        territory_color = UNKNOWN  # dame, or seki
      place_stones(working_board, territory_color, territory)

    return np.count_nonzero(working_board == BLACK) - np.count_nonzero(
        working_board == WHITE) - self.komi

  def result(self):
    score = self.score()
    if score > 0:
      return 1
    elif score < 0:
      return -1
    else:
      return 0

  def result_string(self):
    score = self.score()
    if score > 0:
      return 'B+' + '{:.1f}'.format(score)
    elif score < 0:
      return 'W+' + '{:.1f}'.format(abs(score))
    else:
      return 'DRAW'