colab_utils.py 19 KB
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# Lint as: python3
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# Copyright 2020 The TensorFlow Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
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"""Utils for colab tutorials located in object_detection/colab_tutorials/..."""
import base64
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import io
import json
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from typing import Dict
from typing import List
from typing import Union
import uuid

from IPython.display import display
from IPython.display import Javascript
import numpy as np
from PIL import Image
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from google.colab import output
from google.colab.output import eval_js


def image_from_numpy(image):
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  """Open an image at the specified path and encode it in Base64.
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  Args:
    image: np.ndarray
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      Image represented as a numpy array

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  Returns:
    An encoded Base64 representation of the image
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  """

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  with io.BytesIO() as img_output:
    Image.fromarray(image).save(img_output, format='JPEG')
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    data = img_output.getvalue()
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  data = str(base64.b64encode(data))[2:-1]
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  return data


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def draw_bbox(image_urls, callbackId):  # pylint: disable=invalid-name
  """Open the bounding box UI and send the results to a callback function.

  Args:
    image_urls: list[str | np.ndarray]
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      List of locations from where to load the images from. If a np.ndarray is
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      given, the array is interpretted as an image and sent to the frontend.
      If a str is given, the string is interpreted as a path and is read as a
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      np.ndarray before being sent to the frontend.

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    callbackId: str
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      The ID for the callback function to send the bounding box results to
      when the user hits submit.
  """
  js = Javascript('''
              async function load_image(imgs, callbackId) {
                  //init organizational elements
                  const div = document.createElement('div');
                  var image_cont = document.createElement('div');
                  var errorlog = document.createElement('div');
                  var crosshair_h = document.createElement('div');
                  crosshair_h.style.position = "absolute";
                  crosshair_h.style.backgroundColor = "transparent";
                  crosshair_h.style.width = "100%";
                  crosshair_h.style.height = "0px";
                  crosshair_h.style.zIndex = 9998;
                  crosshair_h.style.borderStyle = "dotted";
                  crosshair_h.style.borderWidth = "2px";
                  crosshair_h.style.borderColor = "rgba(255, 0, 0, 0.75)";
                  crosshair_h.style.cursor = "crosshair";
                  var crosshair_v = document.createElement('div');
                  crosshair_v.style.position = "absolute";
                  crosshair_v.style.backgroundColor = "transparent";
                  crosshair_v.style.width = "0px";
                  crosshair_v.style.height = "100%";
                  crosshair_v.style.zIndex = 9999;
                  crosshair_v.style.top = "0px";
                  crosshair_v.style.borderStyle = "dotted";
                  crosshair_v.style.borderWidth = "2px";
                  crosshair_v.style.borderColor = "rgba(255, 0, 0, 0.75)";
                  crosshair_v.style.cursor = "crosshair";
                  crosshair_v.style.marginTop = "23px";
                  var brdiv = document.createElement('br');


                  //init control elements
                  var next = document.createElement('button');
                  var prev = document.createElement('button');
                  var submit = document.createElement('button');
                  var deleteButton = document.createElement('button');
                  var deleteAllbutton = document.createElement('button');

                  //init image containers
                  var image = new Image();
                  var canvas_img = document.createElement('canvas');
                  var ctx = canvas_img.getContext("2d");
                  canvas_img.style.cursor = "crosshair";
                  canvas_img.setAttribute('draggable', false);
                  crosshair_v.setAttribute('draggable', false);
                  crosshair_h.setAttribute('draggable', false);

                  // bounding box containers
                  const height = 600
                  var allBoundingBoxes = [];
                  var curr_image = 0
                  var im_height = 0;
                  var im_width = 0;

                  //initialize bounding boxes
                  for (var i = 0; i < imgs.length; i++) {
                    allBoundingBoxes[i] = [];
                  }
                  //initialize image view
                  errorlog.id = 'errorlog';
                  image.style.display = 'block';
                  image.setAttribute('draggable', false);

                  //load the first image
                  img = imgs[curr_image];
                  image.src = "data:image/png;base64," + img;
                  image.onload = function() {
                      // normalize display height and canvas
                      image.height = height;
                      image_cont.height = canvas_img.height = image.height;
                      image_cont.width = canvas_img.width = image.naturalWidth;
                      crosshair_v.style.height = image_cont.height + "px";
                      crosshair_h.style.width = image_cont.width + "px";

                      // draw the new image
                      ctx.drawImage(image, 0, 0, image.naturalWidth, image.naturalHeight, 0, 0,  canvas_img.width,  canvas_img.height);

                  };

                  // move to next image in array
                  next.textContent = "next image";
                  next.onclick = function(){
                      if (curr_image < imgs.length - 1){
                          // clear canvas and load new image
                          curr_image += 1;
                          errorlog.innerHTML = "";
                      }
                      else{
                          errorlog.innerHTML = "All images completed!!";
                      }
                      resetcanvas();
                  }

                  //move forward through list of images
                  prev.textContent = "prev image"
                  prev.onclick = function(){
                      if (curr_image > 0){
                          // clear canvas and load new image
                          curr_image -= 1;
                          errorlog.innerHTML = "";
                      }
                      else{
                          errorlog.innerHTML = "at the beginning";
                      }
                      resetcanvas();
                  }
                  // on delete, deletes the last bounding box
                  deleteButton.textContent = "undo bbox";
                  deleteButton.onclick = function(){
                    boundingBoxes.pop();
                    ctx.clearRect(0, 0, canvas_img.width, canvas_img.height);
                    image.src = "data:image/png;base64," + img;
                    image.onload = function() {
                        ctx.drawImage(image, 0, 0, image.naturalWidth, image.naturalHeight, 0, 0,  canvas_img.width,  canvas_img.height);
                        boundingBoxes.map(r => {drawRect(r)});
                    };
                  }
                  // on all delete, deletes all of the bounding box
                  deleteAllbutton.textContent = "delete all"
                  deleteAllbutton.onclick = function(){
                    boundingBoxes = [];
                    ctx.clearRect(0, 0, canvas_img.width, canvas_img.height);
                    image.src = "data:image/png;base64," + img;
                    image.onload = function() {
                        ctx.drawImage(image, 0, 0, image.naturalWidth, image.naturalHeight, 0, 0,  canvas_img.width,  canvas_img.height);
                        //boundingBoxes.map(r => {drawRect(r)});
                    };
                  }

                  // on submit, send the boxes to display
                  submit.textContent = "submit";
                  submit.onclick = function(){
                    errorlog.innerHTML = "";

                    // send box data to callback fucntion
                    google.colab.kernel.invokeFunction(callbackId, [allBoundingBoxes], {});
                  }

                // init template for annotations
                const annotation = {
                      x: 0,
                      y: 0,
                      w: 0,
                      h: 0,
                };

                // the array of all rectangles
                let boundingBoxes = allBoundingBoxes[curr_image];

                // the actual rectangle, the one that is being drawn
                let o = {};

                // a variable to store the mouse position
                let m = {},

                // a variable to store the point where you begin to draw the
                // rectangle
                start = {};

                // a boolean variable to store the drawing state
                let isDrawing = false;
                var elem = null;

                function handleMouseDown(e) {
                  // on mouse click set change the cursor and start tracking the mouse position
                  start = oMousePos(canvas_img, e);

                  // configure is drawing to true
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                  isDrawing = true;
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                }

                function handleMouseMove(e) {
                    // move crosshairs, but only within the bounds of the canvas
                    if (document.elementsFromPoint(e.pageX, e.pageY).includes(canvas_img)) {
                      crosshair_h.style.top = e.pageY + "px";
                      crosshair_v.style.left = e.pageX + "px";
                    }

                    // move the bounding box
                    if(isDrawing){
                      m = oMousePos(canvas_img, e);
                      draw();
                    }
                }

                function handleMouseUp(e) {
                    if (isDrawing) {
                        // on mouse release, push a bounding box to array and draw all boxes
                        isDrawing = false;

                        const box = Object.create(annotation);

                        // calculate the position of the rectangle
                        if (o.w > 0){
                          box.x = o.x;
                        }
                        else{
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                          box.x = o.x + o.w;
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                        }
                        if (o.h > 0){
                          box.y = o.y;
                        }
                        else{
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                          box.y = o.y + o.h;
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                        }
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                        box.w = Math.abs(o.w);
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                        box.h = Math.abs(o.h);

                        // add the bounding box to the image
                        boundingBoxes.push(box);
                        draw();
                    }
                }

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                function draw() {
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                    o.x = (start.x)/image.width;  // start position of x
                    o.y = (start.y)/image.height;  // start position of y
                    o.w = (m.x - start.x)/image.width;  // width
                    o.h = (m.y - start.y)/image.height;  // height

                    ctx.clearRect(0, 0, canvas_img.width, canvas_img.height);
                    ctx.drawImage(image, 0, 0, image.naturalWidth, image.naturalHeight, 0, 0,  canvas_img.width,  canvas_img.height);
                    // draw all the rectangles saved in the rectsRy
                    boundingBoxes.map(r => {drawRect(r)});
                    // draw the actual rectangle
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                    drawRect(o);
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                }

                // add the handlers needed for dragging
                crosshair_h.addEventListener("mousedown", handleMouseDown);
                crosshair_v.addEventListener("mousedown", handleMouseDown);
                document.addEventListener("mousemove", handleMouseMove);
                document.addEventListener("mouseup", handleMouseUp);


                function resetcanvas(){
                    // clear canvas
                    ctx.clearRect(0, 0, canvas_img.width, canvas_img.height);
                    img = imgs[curr_image]
                    image.src = "data:image/png;base64," + img;

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                    // onload init new canvas and display image
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                    image.onload = function() {
                        // normalize display height and canvas
                        image.height = height;
                        image_cont.height = canvas_img.height = image.height;
                        image_cont.width = canvas_img.width = image.naturalWidth;
                        crosshair_v.style.height = image_cont.height + "px";
                        crosshair_h.style.width = image_cont.width + "px";

                        // draw the new image
                        ctx.drawImage(image, 0, 0, image.naturalWidth, image.naturalHeight, 0, 0,  canvas_img.width,  canvas_img.height);

                        // draw bounding boxes
                        boundingBoxes = allBoundingBoxes[curr_image];
                        boundingBoxes.map(r => {drawRect(r)});
                    };
                }

                function drawRect(o){
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                    // draw a predefined rectangle
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                    ctx.strokeStyle = "red";
                    ctx.lineWidth = 2;
                    ctx.beginPath(o);
                    ctx.rect(o.x * image.width, o.y * image.height, o.w * image.width, o.h * image.height);
                    ctx.stroke();
                }

                // Function to detect the mouse position
                function oMousePos(canvas_img, evt) {
                  let ClientRect = canvas_img.getBoundingClientRect();
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                    return {
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                      x: evt.clientX - ClientRect.left,
                      y: evt.clientY - ClientRect.top
                    };
                }


                //configure colab output display
                google.colab.output.setIframeHeight(document.documentElement.scrollHeight, true);

                //build the html document that will be seen in output
                div.appendChild(document.createElement('br'))
                div.appendChild(image_cont)
                image_cont.appendChild(canvas_img)
                image_cont.appendChild(crosshair_h)
                image_cont.appendChild(crosshair_v)
                div.appendChild(document.createElement('br'))
                div.appendChild(errorlog)
                div.appendChild(prev)
                div.appendChild(next)
                div.appendChild(deleteButton)
                div.appendChild(deleteAllbutton)
                div.appendChild(document.createElement('br'))
                div.appendChild(brdiv)
                div.appendChild(submit)
                document.querySelector("#output-area").appendChild(div);
                return
            }''')
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  # load the images as a byte array
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  bytearrays = []
  for image in image_urls:
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    if isinstance(image, np.ndarray):
      bytearrays.append(image_from_numpy(image))
    else:
      raise TypeError('Image has unsupported type {}.'.format(type(image)))
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  # format arrays for input
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  image_data = json.dumps(bytearrays)
  del bytearrays

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  # call java script function pass string byte array(image_data) as input
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  display(js)
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  eval_js('load_image({}, \'{}\')'.format(image_data, callbackId))
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  return


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def annotate(imgs: List[Union[str, np.ndarray]],  # pylint: disable=invalid-name
             box_storage_pointer: List[np.ndarray],
             callbackId: str = None):
  """Open the bounding box UI and prompt the user for input.

  Args:
    imgs: list[str | np.ndarray]
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      List of locations from where to load the images from. If a np.ndarray is
      given, the array is interpretted as an image and sent to the frontend. If
      a str is given, the string is interpreted as a path and is read as a
      np.ndarray before being sent to the frontend.

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    box_storage_pointer: list[np.ndarray]
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      Destination list for bounding box arrays. Each array in this list
      corresponds to one of the images given in imgs. The array is a
      N x 4 array where N is the number of bounding boxes given by the user
      for that particular image. If there are no bounding boxes for an image,
      None is used instead of an empty array.

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    callbackId: str, optional
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      The ID for the callback function that communicates between the fontend
      and the backend. If no ID is given, a random UUID string is used instead.
  """

  # Set a random ID for the callback function
  if callbackId is None:
    callbackId = str(uuid.uuid1()).replace('-', '')

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  def dictToList(input_bbox):  # pylint: disable=invalid-name
    """Convert bbox.

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    This function converts the dictionary from the frontend (if the format
    {x, y, w, h} as shown in callbackFunction) into a list
    ([y_min, x_min, y_max, x_max])

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    Args:
      input_bbox:
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    Returns:
      A list with bbox coordinates in the form [ymin, xmin, ymax, xmax].
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    """
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    return (input_bbox['y'], input_bbox['x'], input_bbox['y'] + input_bbox['h'],
            input_bbox['x'] + input_bbox['w'])

  def callbackFunction(annotations: List[List[Dict[str, float]]]):  # pylint: disable=invalid-name
    """Callback function.

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    This is the call back function to capture the data from the frontend and
    convert the data into a numpy array.

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    Args:
      annotations: list[list[dict[str, float]]]
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        The input of the call back function is a list of list of objects
        corresponding to the annotations. The format of annotations is shown
        below

        [
          // stuff for image 1
          [
            // stuff for rect 1
            {x, y, w, h},
            // stuff for rect 2
            {x, y, w, h},
            ...
          ],
          // stuff for image 2
          [
            // stuff for rect 1
            {x, y, w, h},
            // stuff for rect 2
            {x, y, w, h},
            ...
          ],
          ...
        ]
    """

    # reset the boxes list
    nonlocal box_storage_pointer
    boxes: List[np.ndarray] = box_storage_pointer
    boxes.clear()

    # load the new annotations into the boxes list
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    for annotations_per_img in annotations:
      rectangles_as_arrays = [np.clip(dictToList(annotation), 0, 1)
                              for annotation in annotations_per_img]
      if rectangles_as_arrays:
        boxes.append(np.stack(rectangles_as_arrays))
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      else:
        boxes.append(None)

    # output the annotations to the errorlog
    with output.redirect_to_element('#errorlog'):
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      display('--boxes array populated--')

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  output.register_callback(callbackId, callbackFunction)
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  draw_bbox(imgs, callbackId)